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Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.07.27 03:39:00 -
[91]
I want to know how the fu## the inties that are getting outran by cruisers are fitted...
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 04:11:00 -
[92]
Edited by: MotherMoon on 27/07/2008 04:15:17
Originally by: DubanFP Edited by: DubanFP on 27/07/2008 00:49:15
Originally by: MotherMoon well I may be a moron by that's why CCP is doing it becuase you can break it thus it must be fixed.
if you don't think hitting 20,000m/s is bad for this game then keep on playing pretending it's not an issue.
The only people who think nanos are completely broken are the ones who don't know what it's like to fly one. Just because YOU don't know how to kill one doesn't make it invincible. I can't seem to find a single person who says nanos are invincible that's actually flown one before. Sorry EFT *****s, but you can spew numbers all you want. EVE != EFT.
moonie is officially ****ED
uugghhh I'm not talking about nanos in combat never mind I suck at writing my point is only that going 20,000 m/s is bad. game balance? who gives a hit the game engine doesn't like it. yes you can kill if you lucky and most ship aren't going to go that fast.
I'll say it once and once only "in the current state of the game COMBAT NANOS ARE NOT INVINCIBLE"
also wait for the test server your vaga won't go that much slower you'll still be a super fast more powerful killing machine, in fact with other ships that arne't suppose to going fast your vaga will now be faster!
My only point ever ever EVER has been the same.
20,000 makes the game engine act funky. it's not heathly for the game engine. they may call it game balance but it fact they are just trying to cover for the mistake of letting ships go that fast, to the point where it start to create bugs and exceptions and whatever, I'm not commenting on game balance! maybe I did a few time but my points are not "nanos suck" or "nerf nanos"
You guys go work for a game company please, PLEASE go work for a game company. Letting things like this happen might be ok a 1st untill you finally get off your lazy ass and fix it.
In my personal opinion
A.This less of a balancing issie and more of a "it's possible and should not be omg were dumb programers how did we let this get out of hand" B.vagas should go fast, minmatar should go fast, nanos should make ships go fast. C.ships going over 10,000m/s are too overpowered when transporting cargo
In real in-game combat situations no one goes over 13,000m/s in a vaga. but people do go that fast they use it in nano gangs to scout or just **** people off. I've done it, it's fun. You just fly around watch people and then catch one poor guy left becuase he's not paying attention kill him dead and then RUUUUUN the hell the away, but the game engine itself doesn't like it. I'm pretty sure it desyncs like a mother****er
Test it on sisi on monday if the vaga goes to slow tell ccp and they will try to fix it. The balance should remind going fast is FUN.
going 13,000 m/s for the hell of it or just to **** someone off in a factional warfare site, is NOT FUN.
I don't want slow ships... That's why the web change is great IMO. But really LISTEN TO ME, the nerf isn't as bad as you think. really it's not. The vaga shgould still be able to go fast enough to ignore most damage. if you disagree and think I am now a moron about the game, fine, but in 4 months when the nerf speed again it wasn't enough after the change whines come in you'll find me in-game flying my ships at 4,800m/s and not caring becuase everyone else is slower too, missles can't touch me enough to bother me and I can run when I want to.
jezz maybe I'm just having a bad night, or maybe working as a bug tester at nintendo had made me forget about game balance and got me thinking more about what should be and what shouldn't be possible.
if it can be exploited, it WILL be exploited.
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Upright
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.07.27 04:15:00 -
[93]
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Im sorry but i hate this argument!
People stating "so drones and missles cant catch a nano HAC"
What drones?! What missles?! Yes your Ogre II's and your Torps shouldnt catch a HAC!
Your warrior II's and ur light precision missle's should.
But to claim that every missle and drone should be able to hit every target out there is more stupid that the way things currently work.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 04:23:00 -
[94]
Originally by: Upright
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Im sorry but i hate this argument!
People stating "so drones and missles cant catch a nano HAC"
What drones?! What missles?! Yes your Ogre II's and your Torps shouldnt catch a HAC!
Your warrior II's and ur light precision missle's should.
But to claim that every missle and drone should be able to hit every target out there is more stupid that the way things currently work.
Agreed, ships should be able to outrun missles of a class above the ship. However I believe the vaga and other type fast ships should do even better than this.
However currently many super nano set ups can outrun light persicion missles.
but in fact that is missles weakness.
So by lowering normaly fit ships speed by about 10% I don't believe this will change too much.
for for the love of all god, as my last post tonight "HOLD ON GUYS WAIT FOR IT TO BE UP FOR TESTING" if it's terrible on sisi then I'll whine with you. If my nanoed scimitar can still outrun light missiles then I'll see it for what I believe to be anyways,a fix to the sily stupid speeds you can get but not many people use.
NOw as for the MWD change... I'll have to see.
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Ekrid
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Posted - 2008.07.27 04:28:00 -
[95]
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
im going to go ahead and kill this idiots mentality with two simple words: damage reduction.
thats right, a ship smaller than the explosion radius receives lower damage, and a ship faster than the explosion velocity receives lower damage.
being able to go fast enough means you mitigate up to 90% or so damage from the larger missiles.
your speed allows you to do this. Why should you be able to outrun precision missiles anyway hmm? isn't that their point, to kill fast ships, but also have lower DPS? maybe you should stfu about things you dont understand, such as missiles and tactics in this game, and game balance itself.
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Herateis
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Posted - 2008.07.27 04:31:00 -
[96]
Edited by: Herateis on 27/07/2008 04:30:50
Originally by: rValdez5987 the OP is just mad that his vagabond cant run around like he just picked up the gold star in mario brothers.
/signed.
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Khorvek
Amarr Hull Bound
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Posted - 2008.07.27 04:34:00 -
[97]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:05:04
Originally by: Napro the difference is nano is a broken game mechanic never intended by the devs
Jet can mining along with many others was never an intended mechanic either. You're not whining about that are you? These are just things that use the rules the devs gave them to get the desired results. Also look at the "vagabond" and tell me with a strait face that it was never meant to nano.
Where on a vagabond does it say +50% to the bonus from nanos?
Originally by: rValdez5987 the OP is just mad that his vagabond cant run around like he just picked up the gold star in mario brothers anymore.
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mishkof
Caldari Finis Lumen Atlas Alliance
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Posted - 2008.07.27 04:35:00 -
[98]
I love all of the people saying that "experienced players" will be feeling the nerf bat this time around.
So being an experienced pilot means you fly a nano ship? I guess by experienced you mean "not dumb enough to not spot something OP".
To this day the mutilation videos are the best solo/pirating videos out there IMO. That dude puts his ISK on the line to a far greater extent than "modern day" nanoers.
That video would not be possible today, because the nano ship has killed any diversity in setup. Nanoing makes it so 2-300 mil gets you out of most tactical mistakes that you could possibley make.
In all honesty the "modern day experienced nanoing eve player" sounds more like a Warlock from wow crying about resilience gear affecting their DOTS.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Upright
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.07.27 04:35:00 -
[99]
Originally by: MotherMoon
Agreed, ships should be able to outrun missles of a class above the ship. However I believe the vaga and other type fast ships should do even better than this.
However currently many super nano set ups can outrun light persicion missiles. persicion missiles are made to kill small fast things on a bigger boat at less dps.
but in fact that is missles weakness.
So by lowering normaly fit ships speed by about 10% I don't believe this will change too much.
for for the love of all god, as my last post tonight "HOLD ON GUYS WAIT FOR IT TO BE UP FOR TESTING" if it's terrible on sisi then I'll whine with you. If my nanoed scimitar can still outrun light missiles then I'll see it for what I believe to be anyways,a fix to the sily stupid speeds you can get but not many people use.
NOw as for the MWD change... I'll have to see.
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DubanFP
Caldari Out of Order Vanguard.
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Posted - 2008.07.27 04:41:00 -
[100]
Edited by: DubanFP on 27/07/2008 04:45:35
Originally by: MotherMoon moonie is officially ****ED
uugghhh I'm not talking about nanos in combat never mind I suck at writing my point is only that going 20,000 m/s is bad. game balance? who gives a hit the game engine doesn't like it. yes you can kill if you lucky and most ship aren't going to go that fast.
The sad part is you have no clue how things actually work. Vagabonds don't go 20km/s. 4-6km/s is more normal and even they can't hit anything at full speed. Other nanoships are closer to 2-4km/s. I've said it before and i'll say it again. Saying "Because it shouldn't be this way" is NOT a valid arguement. Go to any serious meeting and tell them "Because" without anything on how it helps/damages a plan/game/cashflow/etc and see what you get in response. Supporting arguements, USE THEM!
Originally by: MotherMoon jezz maybe I'm just having a bad night, or maybe working as a bug tester at nintendo.
And I'm the queen of england.
P.S. Army of alts posting in rapid sucession FTL. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

DubanFP
Caldari Out of Order Vanguard.
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Posted - 2008.07.27 04:51:00 -
[101]
Edited by: DubanFP on 27/07/2008 04:56:16 The 2 people to support moon in rapid sucession are
Khorvek: 2 month old character in a 1 man corp. Herateis: 1 month old character in the starting NPC corp.
... To support my case for alt abuse. See, supporting arguements for my "alt abuse" comment! _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Steel Tigeress
Gallente Steel-Wolfs
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Posted - 2008.07.27 04:58:00 -
[102]
Originally by: DubanFP
The sad part is you have no clue how things actually work. Vagabonds don't go 20km/s. 4-6km/s is more normal and even they can't hit anything at full speed. Other nanoships are closer to 2-4km/s. I've said it before and i'll say it again. Saying "Because it shouldn't be this way" is NOT a valid arguement. Go to any serious meeting and tell them "Because" without anything on how it helps/damages a plan/game/cashflow/etc and see what you get in response. Supporting arguements, USE THEM!
How about because the devs have said it shouldnt be that way... or did you forget that part. Some people are so thickheaded they didnt need a helmet in school.
As for counter arguments: Being forces to fly a BS to fit a heavy neut, or fly a nano yourself are NOT counters to nanoing. Its being pidgeonholed in the first case, or furthering the problem in the second. In fact a Hvy Neut isn't even really a counter to nano's, just makes em run away.... so when you get down to it, the only counter to nano's is nano's: Thats unacceptable and is being changed.
Adapt or die....
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.27 06:10:00 -
[103]
Nanos will still be ridicuously fast and, due to the web nerf, even more difficult to kill after this, I don't know what you're complaining about tbh.
But as it is, all combat outside BS fleets revolves around Speed and the Web. In their current state both are overpowered:
Web allows a Turret Battleship to track and kill the smallest ships in EVE (Inties+AFs), thus rendering smaller ships unable to fight in webrange vs larger targets (unless they blob)
Speed in it's current form is only balanced alongside one thing: The Web. You need Speed to dictate range so you, yourself, don't get webbed, as when a hostile blob arrives you sure as hell arn't going to be disengaging anytime soon if you're only going 1/10th that speed.
However, just because they counter each other dosen't mean they're balanced. Assault Frigates in their current state are useless; why? Webber makes them useless. Ships like the Pilgrim don't have a role either because they were designed to fight inside webrange thus speed fits arn't viable, meaning they lose to both Blobs and Nanos.
Don't even get me started on the Deimos; back in RMR it was one of the best roaming ships EVE had to offer, now a heap of junk guarenteed death at the hands of a blob, nanoship and many Tier 2 BCs.
The changes CCP outlined will help make all these ships useful again: Fighting inside Webrange will no longer be suicide, Rapier will no longer be completely overpowered and the MWD is given a big enough disadvantage that ABs might just become a realistic alternative.
The experienced players will adapt. Those who seem to think this is only going to turn EVE into blob-online (it won't) are just going to whine on the forums about how they're going to cancel their subs cause PvP is dead  ...
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Steel Tigeress
Gallente Steel-Wolfs
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Posted - 2008.07.27 06:38:00 -
[104]
Originally by: Rawr Cristina Nanos will still be ridicuously fast and, due to the web nerf, even more difficult to kill after this, I don't know what you're complaining about tbh.
But as it is, all combat outside BS fleets revolves around Speed and the Web. In their current state both are overpowered:
Web allows a Turret Battleship to track and kill the smallest ships in EVE (Inties+AFs), thus rendering smaller ships unable to fight in webrange vs larger targets (unless they blob)
Speed in it's current form is only balanced alongside one thing: The Web. You need Speed to dictate range so you, yourself, don't get webbed, as when a hostile blob arrives you sure as hell arn't going to be disengaging anytime soon if you're only going 1/10th that speed.
However, just because they counter each other dosen't mean they're balanced. Assault Frigates in their current state are useless; why? Webber makes them useless. Ships like the Pilgrim don't have a role either because they were designed to fight inside webrange thus speed fits arn't viable, meaning they lose to both Blobs and Nanos.
Don't even get me started on the Deimos; back in RMR it was one of the best roaming ships EVE had to offer, now a heap of junk guarenteed death at the hands of a blob, nanoship and many Tier 2 BCs.
The changes CCP outlined will help make all these ships useful again: Fighting inside Webrange will no longer be suicide, Rapier will no longer be completely overpowered and the MWD is given a big enough disadvantage that ABs might just become a realistic alternative.
The experienced players will adapt. Those who seem to think this is only going to turn EVE into blob-online (it won't) are just going to whine on the forums about how they're going to cancel their subs cause PvP is dead 
Couldn't agree more. In the assembly hall forum I keep saying that the web change isnt a nerf, its a boost to Afterburners. I'll site an example for those that have not thought it through.
2 Ships get tackled after the change... 1 uses MWD, 1 uses AB.
The MWD ship will go about 92% slower when tackled... thats a bit slower than now, so I dont know what blaster users are complaining about. (So in this case things are about the same as they are now, if that MWD ship was traveling at 5km/s it now goes 400m/s.
Now the AB ship that prob has a tank fitted as well...take the Assault Frig I just bought. It goes 870 with its AB....after being tackled it will still go about 400m/s. I can orbit at 1km at 400m/s.. any idea what the transversal is for 400m/s at 1km. Lets just say it wont be getting hit much, and it still has a good tank.
Tackle a BS, orbit and kill its drones, unless the BS has 2 webs fitted its prob gonna eventually die.
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goegraaf
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Posted - 2008.07.27 07:29:00 -
[105]
Quote: --experienced players look for the new power in EVE--
FoM: Nano-ships.
you are kidding right?
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Kalintos Tyl
Minmatar
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Posted - 2008.07.27 08:21:00 -
[106]
Today best (pvp) races: 1. Gallente 2. Minmatar 3. Amarr 4. Caldari
After narf best pvp races: 1. Caldari 2. Amarr 3. Gallente 4. Minmatar
Fixed for you
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.27 08:53:00 -
[107]
Edited by: Rawr Cristina on 27/07/2008 08:54:05
Originally by: Kalintos Tyl Today best (pvp) races: 1. Gallente
...
What?
About the only half-decent ship they have is the Ishtar. Their Recons are terrible. The Deimos+Astarte are borderline useless. Myrm is a joke.
Gallente ships only really shined at Solo PvP, and lets be fair; you don't see much of that these days.
Amarr are better than them in every way. So are Minmatar. ...
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Kalintos Tyl
Minmatar
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Posted - 2008.07.27 09:13:00 -
[108]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 27/07/2008 08:54:05
Originally by: Kalintos Tyl Today best (pvp) races: 1. Gallente
...
What?
About the only half-decent ship they have is the Ishtar. Their Recons are terrible. The Deimos+Astarte are borderline useless. Myrm is a joke.
Gallente ships only really shined at Solo PvP, and lets be fair; you don't see much of that these days.
Amarr are better than them in every way. So are Minmatar.
Minmatar good ships: rupture,hurricane,vagabond,rapier,hugin,sleip,claymore,broadsword,sabre Galante good ships: thorax,vexor,brutix,myrmidon,dominix,megathron,hyperion,deimos,phobos,ishtar,astarte,eos galante is better becosue they have good big size ship minmatar have one typhoon which is ridculus sp investement. Galante caps are fatr better than minmatar. Stil say galante is worse?
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.07.27 10:21:00 -
[109]
Originally by: Ekrid
im going to go ahead and kill this idiots mentality with two simple words: damage reduction.
thats right, a ship smaller than the explosion radius receives lower damage, and a ship faster than the explosion velocity receives lower damage.
being able to go fast enough means you mitigate up to 90% or so damage from the larger missiles.
your speed allows you to do this. Why should you be able to outrun precision missiles anyway hmm? isn't that their point, to kill fast ships, but also have lower DPS? maybe you should stfu about things you dont understand, such as missiles and tactics in this game, and game balance itself.
Sorry nope, you're completely wrong. Damage reduction via signature/explosion radius doesn't reduce the damage enough.
I'll go ahead and give you an example. An assault frig can easilly evade the tracking of a gun battleship when its webbed(with the new 50% webs), the battleship basically has no chance to hit the frigate.
Now you take a raven, a torp raven deals around 1k dps with torps, the frigate has a signature radius of about 1/10 that of the explosion radius of the torps. But wait, 10% of 1k dps is still 100 dps, what frig can tank 100 dps?
This is why missileboats are always overpowered against small ships, because the damage reduction via explosion radius isn't enough.
There isn't really an easy way to fix this either, except maybe lower the explosion velocity of missiles even more, but that would make things awkward outside of web range.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.27 10:31:00 -
[110]
Edited by: Rawr Cristina on 27/07/2008 10:34:23
Originally by: Gamesguy what frig can tank 100 dps?
Vengeance Retribution Hawk Harpy Jaguar
with ease ...
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Ioci
Gallente Ioci Exploration
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Posted - 2008.07.27 10:41:00 -
[111]
I don't fly either but if they think they need to nerf Nano, don't Nerf Minmitar.
It's their tank and while they kick my ass on a regular basis, it's because they tweaked their tank to be better than mine. Speed is vital for a Mini. |

Verx Interis
Amarr Aurora Security Cosmic Anomalies
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Posted - 2008.07.27 10:43:00 -
[112]
As long as people get this message then nerfs won't be so bad.
If you invest in something that is clearly overpowered, it will be a wasted investment in a short amount of time. Learn this. Train for what you want to fly, not the latest pwnmobile. Pwnmobiles are temporary. Something you want to fly usually isn't
The sooner you understand this, the better you'll be.
Originally by: Rawr Cristina (dreadnoughts are also possibly the most boring ship you could fly. It's like mining, without the part where you make money)
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Frozen Fallout
Gallente Mecha Enterprises Group
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Posted - 2008.07.27 11:03:00 -
[113]
Originally by: Verx Interis As long as people get this message then nerfs won't be so bad.
If you invest in something that is clearly overpowered, it will be a wasted investment in a short amount of time. Learn this. Train for what you want to fly, not the latest pwnmobile. Pwnmobiles are temporary. Something you want to fly usually isn't
The sooner you understand this, the better you'll be.
This man speaks the truth
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.27 11:21:00 -
[114]
I was nerfed once, it was the summer of 1987, her name was Kylie. Lakehouse, flowers blooming, birds singing...bird...huh?
Hmm?
The what now?
Ooooh.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

LiMu Bai
Free-Space-Ranger Morsus Mihi
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Posted - 2008.07.27 11:35:00 -
[115]
Edited by: LiMu Bai on 27/07/2008 11:39:28
Originally by: El ConejoBlanco Edited by: El ConejoBlanco on 25/07/2008 23:11:48
Originally by: Ozmodan Not one of your so called nerfs have been bad for the game. Not one.
When a cruiser outruns my interceptor, something is darn wrong. I am glad CCP realizes the problem and is addressing it appropriately. It was obvious to anyone that this was a serious issue that needed addressed.
When you abuse any portion of a game, especially one that is available only to the select group, you can count on it,t hat things will get changed.
Change does not always favor you, but whether it does or not you can always expect you will have to adapt. So I suggest you adapt intead of complaining.
What was your inty doing, 2k???????
The problem is most people fail to understand the means of isk and sp invested in a certain ship or fitting. If I have an unrigged, t2-fitted Vagabond...it will never ever outrun a standart t2 fittet Interceptor.
If I invest 110Mio ISK in 2xt1 polycarbon rigs and add it to my t2 fitted Vaga, you will close to any interceptors speed, but still you will never outrun a *fast* intie. My unrigged,t2 fitted ARES goes around 7k ms.
If you really want to reach those speeds with a vaga you need more. Implants, Faction MWDs, Gangboni, Overheat...which costs even more ISK and Skillpoints. Of course, after this investment you will be faster than a cheap t2-fitted interceptor. You see the point? Its a matter of skillpoints and ISK. If I spent 100s of millions of ISK I want to be faster in my vaga than a crappy t2 fittet intie without overheat or other decent skills. On the other hand...if an Intiepilot also invests alot, he will reach speeds far above than 10k. So everything fits again. If both pilots - vaga and intie - have a similar skillbase and similar fittings, a vagabond will never be faster than a Intie. So everything is fine. Hence, in my ares im able to top 11k just with t2 fit and overheat, if im in a proper gang.
So if you really think a vaga is always faster than a Intie, I guess you just lack ISK, gangboni and skillpoints. And this is why the speednerf comes up. We have alot of unskilled players, flying around in cheap crappy ships.... If they meet pilots in highly specialised tech 2 ships, they just suck....and this is ok....its the same in every other game.
Beside this, there are so many tactics to counter Nanopilots...even in cheap ships....just look for hints in this forum....theres really alot. Just learn to adapt ...dont whine.
SAVE THE SPEED!
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Altho Regilian
Caldari Zantiu-Braun Security Services
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Posted - 2008.07.27 11:43:00 -
[116]
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
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Mag's
MASS
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Posted - 2008.07.27 11:52:00 -
[117]
Originally by: Sheriff Jones I was nerfed once, it was the summer of 1987, her name was Kylie. Lakehouse, flowers blooming, birds singing...bird...huh?
Hmm?
The what now?
Ooooh.
Made me lol. 
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 12:10:00 -
[118]
Originally by: Ozmodan Not one of your so called nerfs have been bad for the game. Not one.
When a cruiser outruns my interceptor, something is darn wrong. I am glad CCP realizes the problem and is addressing it appropriately. It was obvious to anyone that this was a serious issue that needed addressed.
You fit plates on it? 
Mine goes 7k without implants, gang bonuses or rigs.
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Dihania
Gallente SniggWaffe
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Posted - 2008.07.27 12:15:00 -
[119]
Originally by: Napro Can I outrun rails or lasers or drones? No.
Woot ?! Without using nano setup, but with a mwd, you can pulse the mwd to screw the drones. Orbiting at the proper speed / distance pretty much screws rails, arties, beams. Not to mention you can use tracking disruptor(s) and orbit them with missiles, laughing in their face.
What are you, a miner ?
[hrhr]
Sniggwaffe is recruiting. Visit channel "join sniggwaffe" in game.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 14:07:00 -
[120]
Originally by: DubanFP Edited by: DubanFP on 27/07/2008 04:47:07
Originally by: MotherMoon moonie is officially ****ED
uugghhh I'm not talking about nanos in combat never mind I suck at writing my point is only that going 20,000 m/s is bad. game balance? who gives a hit the game engine doesn't like it. yes you can kill if you lucky and most ship aren't going to go that fast.
The sad part is you have no clue how things actually work. Vagabonds don't go 20km/s. 4-6km/s is more normal and even they can't hit anything at full speed. Other nanoships are closer to 2-4km/s. I've said it before and i'll say it again. Saying "Because it shouldn't be this way" is NOT a valid arguement. Go to any serious meeting and tell them "Because" without anything on how it helps/damages a plan/game/cashflow/etc and see what you get in response. Supporting arguements, USE THEM!
Originally by: MotherMoon jezz maybe I'm just having a bad night, or maybe working as a bug tester at nintendo.
And I'm the queen of england.
P.S. Anybody else notice a small army of NPC corp alts posting here on Moon's side? Army of alts posting in rapid sucession FTL.
queen of england? dude do you have an ID? are you over 18? come join us, were mindless drones that play the same game for 7 hours a day.
and I'm sorry but ships can go 20,000m/s cold hard fact. they don't hit anything, but they can go that fast. However you don't get it and I guess my boss is right you wouldn't get it in your mindset so I should stop trying. enjoy your arguments.
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