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Zephyr Rengate
dearg doom
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Posted - 2008.07.27 14:11:00 -
[121]
How come i never see these 200000m/s ships? 
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 14:12:00 -
[122]
Originally by: Altho Regilian
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
but according to people in this thread vaga NEVER go 13,000m/s
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Paaaulo
Minmatar Mafia
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Posted - 2008.07.27 14:37:00 -
[123]
Originally by: Ekrid
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
im going to go ahead and kill this idiots mentality with two simple words: damage reduction.
thats right, a ship smaller than the explosion radius receives lower damage, and a ship faster than the explosion velocity receives lower damage.
being able to go fast enough means you mitigate up to 90% or so damage from the larger missiles.
your speed allows you to do this. Why should you be able to outrun precision missiles anyway hmm? isn't that their point, to kill fast ships, but also have lower DPS? maybe you should stfu about things you dont understand, such as missiles and tactics in this game, and game balance itself.
Why should you be able to outrun my autocannons?
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Paaaulo
Minmatar Mafia
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Posted - 2008.07.27 14:42:00 -
[124]
Originally by: Altho Regilian
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
Vagas are supposed to go fast, remember this.
Also maybe you should see what that vaga had fitted, and what implants the pilot had.
The only thing that should be nerfed is pirate implants speed bonus things from command ships as thats what enables ships to go rediculous speeds.
Another thing you have to remember is most nanoships need to slow down to be able to hit thier target, the exception of this is the ishtar, which in all honesty could do with being rebalanced.
Not everyone has a set of pirate implants or a claymore boosting speed.
And as for speed comparisons, my vagabond goes 4.5km/s with no rigs/implants, after the nerf it will go 3.3km/s with 2 polycarbs, those are straightline speeds not orbit speeds. If ccp are hellbent on removeing "ludicrious speed" they need to reconsider what actually needs nerfing, as in order to get a vaga going at the stupid speeds they dont want them to go you need to invest a ****load of isk.
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Gajowy
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Posted - 2008.07.27 14:43:00 -
[125]
to all nano whiners- fit heavy neuts, ive never been ganked by nanoship with this onboard
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Chr0nosX
Ore Mongers Black Hand.
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Posted - 2008.07.27 14:58:00 -
[126]
I laugh at all the missile users whining their missiles can't hit nanoships. Im sorry but in a nanoship the thing I fear the most is rapiers and missile ships. When in a nano ship with turrets vaga, zealot etc YOU HAVE TO TURN OFF YOUR MWD SO YOUR GUNS CAN TRACK AND YOU DON'T RUN OUT OF CAP. So a vaga when fighting is going at what 600m/s max?
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Peter Powers
Master Miners Intruders.
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Posted - 2008.07.27 15:03:00 -
[127]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:05:04
Originally by: Napro the difference is nano is a broken game mechanic never intended by the devs
Jet can mining along with many others was never an intended mechanic either. You're not whining about that are you? These are just things that use the rules the devs gave them to get the desired results. Also look at the "vagabond" and tell me with a strait face that it was never meant to nano.
and if you look at the charts in the devblog you will realize that it will still be one of the faster ships, and that will still make it very dangerous.
ive done nano myself nano arbitrator, nano curse, nano vexor, even a nano myrm (which i stole (thanks to the former owner again, i would never have thought of that fit, but it works like a charm))..
guess what: it is overpowered.
currently there arent many ways to counter a nano ship, either you have a nano ship on your own, or a ship with a webifying bonus.
for none-nano pilots the life beeing hard, making 'em whine is usually to kill or to get killed.
for nano pilots in most cases it is to kill or to escape, still you have their whines about how expensive their ships are how much skills you need, and how much you need to know about the game mechanics.
about all the nerfs you listed:
the nano bs nerf: you where in the same alliance like me back then and you died to 'em as i did - where did you use that "special tactics" against 'em? super-nano-bs where almost unbreakable - except the pilot got stupid. - good thing it got balanced. (and nano bs are still needed / work for bumping other big or bigger ships of stations)
the nos nerf: can you remember those unbreakable dominixes? you could throw 12 man fleets on 'em and they wouldnt die, killing you one by one? the only way to counter was to use them yourself. - good thing it got balanced (and neut domis are still some of the most dangerous pvp ships ingame)
The sensor dampening nerf: 3 caracal > everything else, except you bring a blob. - good thing it got balanced (and if you combine ecm / damps, or if you use specialised dampending setups its still a good tactic.)
no "nerf" did kill the game so far, there allways is whining, and there allways will be.
however whenever one sort of thing is alot better then all others then it is not balanced, and if it doesnt get balanced, then you will end up in a game where everyone is flying the same setup... boring.
I love CCP Morpheus<3 xXx CCP Morpheus xXx <3
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Chr0nosX
Ore Mongers Black Hand.
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Posted - 2008.07.27 15:53:00 -
[128]
Originally by: Peter Powers
- good thing it got balanced (and if you combine ecm / damps, or if you use specialised dampending setups its still a good tactic.)
Actually specialised damping ships suck balls.
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Peter Powers
Master Miners Intruders.
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Posted - 2008.07.27 16:03:00 -
[129]
Originally by: Chr0nosX
Originally by: Peter Powers
- good thing it got balanced (and if you combine ecm / damps, or if you use specialised dampending setups its still a good tactic.)
Actually specialised damping ships suck balls.
actually i said specialised setups not specialised ships and: ships with dampening bonus are still doing a great job in their role. just that you can work against 'em now doesnt make 'em useless - it makes 'em balanced.
I love CCP Morpheus<3 xXx CCP Morpheus xXx <3
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.07.27 16:15:00 -
[130]
yup....its all ppl ever do, whine whine whine
Eagles may soar, but weasels dont get sucked into jet engines |

MotherMoon
Huang Yinglong
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Posted - 2008.07.27 16:45:00 -
[131]
Originally by: Gajowy to all nano whiners- fit heavy neuts, ive never been ganked by nanoship with this onboard
Once again as a game tester I don't think CCP is worried about nano ships ganking anything and more worried about the fact that they doin't want to rewrite the physics engine to work with the current mechanics.
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Cassandra Beckinsale
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Posted - 2008.07.28 00:26:00 -
[132]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 22:51:38 I've come up with 2 ways to exploit the new system. Assuming the changes come in exactly as the devs said them.
1) This one has been mentioned before and is not uber-poweful. Afterburning Assault frigates at close range. With the web changes it's as difficult to fight as modern interceptors, but much much more powerful. The only way to kill it is to overpower it with another frigate or gank it. This promotes the blob in addition to removing the solo-capible nanoships, which is bad. The only frigate that can overpower an AF is another AF.
2) This one I won't give away the exact details of. I'm keeping it for myself. It requies a bit of an investment, but it is possible to abuse the new system to amazing effect. If I am correct it will have all the advantages of a modern nanoship while being completely immune to everything nanos fear. With the decrease in modern nanoships it will have even less rivals to deal with.
1. One Energy Neutralizer + some drones + webber 60% and your AF die or you are forced to flee. Anyway if you think that you can beat a BS tank with an AF then you need a medic. If you think a cruiser cannot hit you with medium turrets you need again a medic. Beating a normal frigate with an AF is normal.
2. Do not talk about a method you do not want to talk about.
Nanoships is clearly an exploit of the game (as also CCP - the creator of the game - say), so it have to be nerfed, and personally i think the changes proposed are not enought.
Other exploits that have to be nerfed are:
1. Gate camp. 2. War Declaration system. 3. Suicide Ganking.
Ppl in eve are always looking for the most exploiting way to make thing, and CCP is always looking for a method to avoid that.
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El Mauru
Amarr Quantum Industries RAZOR Alliance
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Posted - 2008.07.28 00:59:00 -
[133]
People are treating this nano-nerf like the end of eve (again? for the howmanieth time?).
How long have nanos been around? Right. And there was no small roaming gang warfare back then? Oh...
The playing field has of course changed since then- alliances have jumpbridges to ferry defensive blobs around reasonably quickly but I think it's reasonably easy to count (using two fingers in my case) how often people get jump-bridged on.
Also- there are really soooo many bubbles around these days to protect mining ops and home-systems- nowwithout nanos we'd never get out of/into of them.
HOW often since the extensive nano-rage started have you used a scout?
How many roaming gangs do you get these days which don't use nano-ships?
How many days of ratting is your roaming ship because you need polycarbs and not aux thrusters? How many to replace the basic rogues?
When was the last time you fitted an active tank?
I think these questions can be an indicator as to how EVE-PVP has become and how important this change is. -
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Beltantis Torrence
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Posted - 2008.07.28 01:21:00 -
[134]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 22:17:03
Originally by: OVERCOPES 1
No i think your lying,because if you were good at ship set ups you wouldnt of jumped on the Nano bandwagon and be here crying about the nerf.
Isn't how good you are at a game based on your abillity to use the games rules for maximum effect? It's no different. I can guarentee IF the changes go live I'll be one of the first players looking for loopholes in the new system until that gets whined out. However it doesn't mean I want to see the changes go through. Some people have good reasons for disliking nanos, but how many of you whiners have been in a nanoship and not just facing against them? Most, especially the ones with arguements like yourself, don't know what it's like on the other side. Instead of finding out you whine.
How many people who play this game have over 20M SP dedicated towards HACs/etc and can burn hundreds of mil on a ship? This is just a 'if you haven't played X number of years your opinion doesn't count' argument. It doesn't take 3 years of experience to know that 'immune vs missiles' probably needs to be adjusted. They stated they can't do it by increasing the speed of missiles, hence they did it by decreasing the speed of HACs.
Adapt or die applies to everyone - as it stands its a good 3-4+ months before a newbie pilot can even fly a cruiser with all T2 fittings and the support skills to not suck playing it - making other nano's, minnie recons or neut BS's the only counter for nano's effectively means its the 'I win' button against the non-PVP skilled players that CCP is trying to appeal to with FW. If you didn't see a speed nerf coming with FW you need more common sense.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 02:05:00 -
[135]
Originally by: Gamesguy
Now you take a raven, a torp raven deals around 1k dps with torps, the frigate has a signature radius of about 1/10 that of the explosion radius of the torps. But wait, 10% of 1k dps is still 100 dps, what frig can tank 100 dps?
This part is true, although the Minmatar AFs have smaller sig radiuses - the Wolf has a sig radius of 33m3, and I did buy a very cheap Halo set some 5-6 months back, putting it to about 1/15th of torp exp radius. Meaning it does only about 70 DPS effectively, and I can tank a bit of it and have 9K eff HP so 30-ish incoming DPS is just scratching the paint. You're going to have to rely on neuts and/or drones to kill frigs post changes in a battleship.
I've nearly soloed a torp raven in it, but got screwed by a Mega + Falcon ;P
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

August Guns
Minmatar Infinite ISK
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Posted - 2008.07.28 02:58:00 -
[136]
Edited by: August Guns on 28/07/2008 02:58:30
Originally by: CHAOS100
A double nano-nerf is interesting. Since CCP said they want guerrilla warfare to be viable, what exactly are they planning to do that?
There's more to guerilla warfare than nanogangs. I suspect that the new FOTM will be cloaks. They work pretty spectacularly too; if you haven't had the luxury of fighting Burn Eden's Raven gangs then you are certainly missing out.
August Guns |

El ConejoBlanco
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Posted - 2008.07.29 05:05:00 -
[137]
If you think it takes a certain ship or fitting to counter a nanoship, you obviously don't have actual piloting skills. By that I don't mean the trained skills in-game, I mean that you don't know how to operate your particular ship in an efficient manner. It doesn't take a moron piloting a nanoship for you to catch him, or force him to disengage. Some ships DO counter others, in the typical "rock-paper-scissors" style, but that is how the game is designed. However, if a 1600 plated rupture can catch a nanoed Stabber then there is absolutely no nerfing needed. Just because one time you managed to run into a gate camp where you got popped by a supervaga+claymore+boni+HGsnakes gang doesn't mean that all nanopilots fly around like that. It means you were at the wrong place at the wrong time. For example, if I take a stock Honda Civic and put it up against a stock Corvette in a drag race, naturally, I'm going to lose. However, if I spend some money and make the modifications NECESSARY to make it faster in that particular setting, I will beat that stock Corvette. Now again, take that stock Corvette, but this time spend money on it for the same purpose, it will beat my sooped up Civic. It's the same with Inties vs. HACs.
There are more counters to nano's than just fitting a nuet or having a rapier. It's been listed in this thread more than enough times.
Speedtanking missiles is currently the only way to tank missiles. Take away speed, missiles become invincible. Just because a frig with a reduced sig takes reduced damage from a heavy missile, doesn't mean that it's just brushing off the damage. Never seen anything outrun a precision. If it did, buff the precision, don't nerfbat everyone else.
Just because a ship does a ridiculous speed, doesn't mean that it can orbit you at that speed, much less put damage on you at that speed, especially the turret boats, which everyone is pointing the finger at. The ships I fear the most are the nanocerbs and nanosacs, since missiles don't have to worry about tracking or transversal or range(except HAMs with poor skills). But who cries about those? They orbit at the same speeds that a Vaga has to, but with less to worry about. The Ishtar has destroyable DPS. Absolutely NO need to rebalance it. Pop drones, it's useless.
Last note and I'll /wall of text.
Skirmish fighting isn't about committing. It's about hit and run in moments of opportunity. Just because I don't want to pull up into your optimal range and slug it out doesn't make me any less of a pilot, it just means you have to be smarter. Save the speed.
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DubanFP
Caldari Out of Order Vanguard.
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Posted - 2008.07.30 03:38:00 -
[138]
Edited by: DubanFP on 30/07/2008 03:45:46
Originally by: Beltantis Torrence How many people who play this game have over 20M SP dedicated towards HACs/etc and can burn hundreds of mil on a ship? This is just a 'if you haven't played X number of years your opinion doesn't count' argument. It doesn't take 3 years of experience to know that 'immune vs missiles' probably needs to be adjusted.
Well apparrently it takes years of experience to know when "immune vs missiles" is a complete lie. Stuff like that is not common and guns have tracking just the same. All numbers that suggest that result from ignorance and poor usage of EFT. You don't seem to get that the entire "immune vs missiles" is a complete falacy. Had you actually flown nanoships before you whined you would know this.
Blasters can't reach the range nanos fight at, drones can't catch them, and long range weapons simply don't stand a chance of tracking. After that anything a nanoship can track/hit he can be tracked/hit by a stronger ship equally. Honestly missiles are usually the one thing that drive nanoships off most efficiently because they require speeds beyond what nanos realistically reach. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

DubanFP
Caldari Kylia Inc.
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Posted - 2008.10.10 00:13:00 -
[139]
Yes this is a necro, but it is EXTREMELY relevent to recent events. I believe it is importaint to reopen. _______________
"Cheap" and "Lame" are words created by people who refuse to admit they have been completely and utterly outclassed. |

Graic
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Posted - 2008.10.10 00:25:00 -
[140]
Originally by: DubanFP Yes this is a necro, but it is EXTREMELY relevent to recent events. I believe it is importaint to reopen.
Let the arguing begin!
Yep - time for another nerf. There's gonna be pro, against and meh.
If so many people were against this game nerf they would simply pull the plug en masse. In current the climate CCP would be backpeddling faster than you could say "frozen assets".
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Somealt Ofmine
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Posted - 2008.10.10 00:51:00 -
[141]
I think that the devs logic behind why they need to be re-balanced is sound.
Look at the killboards. If you aren't using nano-gangs you either can't afford it, or your out to siege a piece of POS hardware.
Right now, it's the "ultimate setup". There should be no "ultimate setup" in Eve. There should be a diversity of setups that should work, if your tactics match your setup. That's broken right now. A nano-gang will pretty much trump anything else. You can say that isn't so, but the KBs don't lie. If they weren't superior, you'd see more diversity than you do right now.
The other thing about nanos is that they make it all too easy to engage/disengage at will. That was the problem with the old stabbed snipers, and why they were ultimately nerfed. Nanos need a nerf for the same reason.
The devs have it right. It's an issue of balance, and diversity. There should be multiple ways to win that are equally effective if you understand and apply them well, not one way that stands far above others.
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KhaelaMensha Khaine
Minmatar Bladerunners KIA Alliance
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Posted - 2008.10.10 01:22:00 -
[142]
Originally by: Altho Regilian By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship.
Who fits a web on a vaga? Oo |

Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.10 01:29:00 -
[143]
Originally by: Graic
Originally by: DubanFP Yes this is a necro, but it is EXTREMELY relevent to recent events. I believe it is importaint to reopen.
Let the arguing begin!
Yep - time for another nerf. There's gonna be pro, against and meh.
If so many people were against this game nerf they would simply pull the plug en masse. In current the climate CCP would be backpeddling faster than you could say "frozen assets".
The reason people are so vehemently against this nerf is because they have no idea how else to fight. They realize their unfair advantage will be taken away, and it scares the crap out of them. I, for one, am sick of seeing: "Neutral gang incoming: Vaga, vaga, ishtar, crow, huginn [etc]"
Who knows, maybe after this patch we'll actually see stuff like... battlecruisers or battleships in roaming gangs! (UNTHINKABLE!)
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Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2008.10.10 01:43:00 -
[144]
A nanogang vs a regular gang, if the regular gang isn't complete morons (wich usually seems to be the case these days), is a fair and balanced fight. It all boils down to tactics and thinking a bit outside of the box. Some ppl know this, the rest just whine.
The real problem with nanos is that they're often flown by pilots who DO have a clue (not always, but often enough) and relentlessly exploit ANY mistake the advesary makes. To a point where unimaginative pilots run to the forums and whine. CCP really DO need to nerf nanos because the general EVE forum poster can't adapt to the threat that nanoships pose (they will rather quit than invest the time and braincells it would require, and I can't blame them, it's just a game wich is supposed to be fun afterall).
There's only one sig that matters... and that's Radius. |

KhaelaMensha Khaine
Minmatar Bladerunners KIA Alliance
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Posted - 2008.10.10 02:03:00 -
[145]
Edited by: KhaelaMensha Khaine on 10/10/2008 02:05:38 While the nano nerf is obviously controversial and there are good arguments both for and against it, this discussion does sideline a major issue which is the IMPACT of such a nerf of 0.0 skirmish warfare (i.e roaming) either solo or in small gangs.
0.0 is where most pvpers endup after several years in the game as it allows you to make the ISK needed for expensive ship setups while ALSO providing you with the kind of high quality 'skilled' pvp that keeps experienced players interested in the game.
Let me start at the begining to explain where I am going with all this...
(1) In EvE, the cost of manufacturing ships gradually drops relative to the spending power of players. This is because players become more efficient at building stuff while also accumulating wealth. This has resulted in ships (especially T1) becoming cheaper (and therefore more commonplace) over time. The best example of this is the Battleship. In the early years of the game these were as rare and expensive as captial ships but now players only a few months (weeks?) old can afford one.
(2) The average number of players online has steadily increased since the game was released as has the average number of skillpoint of these players as players have trained up skills over time.
(3) 0.0 sovreignty ("space-holding") centres around POS warfare.
The addition of capital ships (and fighters) combined with the drop in T1 BS prices and the increased number of experienced (high SP) players has resulted in HUGE AMOUNTS OF LAG in 0.0 fleet fights for the past few years. Basically, the game was broken! CCP are finally addressing this issue by upgrading both the software and hardware.
This lag made POS warfare unpredictable which in-turn led to the tactic of 'blobbing' where fleets relied less on superior tactics (which were useless in a laggy fight) and more on superiors numbers (in the hope that even if some of them died to lag, enough would survive to win the battle).
In summary, the changes CCP made to the game promoted lag in 0.0 POS warfare which directly led to blobbing.
So what does all this have to do with nanos you say?
Well, as a result of blobbing, average roaming gang sizes had to increase as everyone became afraid of running into a larger gang and dying to lag.
This had an important adverse impact on 0.0 small gang skimirsh warfare (known as "roaming").
Roaming was very popular because it was, spontaneous (requiring very little preparation or planning), relatively easy to organise/co-ordinate (as gangs were small compared to fleets) AND because it had NOTHING TO DO WITH HOLDING SPACE. It was simply about flying and killing for FUN!
As a direct result of blobbing, it became common to find gangs of upto 50 ships moving around together and unless you could field equivalent numbers, if you roamed in a small gang you risked getting completely toasted.
Now roaming, by it's very nature, is typically a 'small gang' activity. Old Skool roams of upto 100jumps are very difficult for large gangs to manage 'cos people are always having to join/leave the game and the gang simply moves TOO SLOWLY.
For long roams into enemy territory, you wanted to be small and fast, but blobbing was killing this kind of pvp! Roamers had to find some way to AVOID getting killed by blobs.
They had SP and they had ISK and they had plenty of pvp skills and experience and they came up with nanoships.
Nanoships provided a way to safely roam in small numbers (the expense and SP requirements of nanoships meant that the gangs would never be fleet sized) as they were fast enough to escape/avoid blobs.
In summary, nanoshis restored to the game the ability to roam that blobs was taking away from it.
And now we come to the central issue.
ANY CHANGES TO NANOS MUST ENSURE ROAMING IS STILL POSSIBLE. IF NERFING NANOS KILLS OFF ROAMING THEN A VERY IMPORTANT AND FUN PART OF EVE
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Graic
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Posted - 2008.10.10 02:08:00 -
[146]
Cool - a screed! Reserved. |

KhaelaMensha Khaine
Minmatar Bladerunners KIA Alliance
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Posted - 2008.10.10 02:13:00 -
[147]
Edited by: KhaelaMensha Khaine on 10/10/2008 02:14:09 ANY PROPOSED NERFS TO NANOSHIPS MUST NOT KILL OFF ROAMING.
If this happens then an important, fun, part of EvE which keeps a lot of older, more experienced players interested in the game will be lost.
Don't forget that eventually, every new player will become one of these older, richer, veterans so while you might not care about this right now, you will one day, if you stick with the game long enough.
CCP NEEDS TO FIND THE RIGHT BALANCE BETWEEN FIXING THINGS IN THE GAME WHICH ARE CLEARLY BROKEN WITHOUT KILLING OFF THOSE THINGS WHICH MAKE THE GAME CHALLENGING AND FUN.
Anyone who has participated in a 0.0 fleet fight in the last few years knows exactly what I mean when I say that the 0.0 space holding game has been "broken" for some time and in bad need of a fix. God forbid that the same thing happens to roaming!
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Graic
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Posted - 2008.10.10 02:32:00 -
[148]
Edited by: Graic on 10/10/2008 02:34:07
Originally by: KhaelaMensha Khaine CCP NEEDS TO FIND THE RIGHT BALANCE BETWEEN FIXING THINGS IN THE GAME WHICH ARE CLEARLY BROKEN WITHOUT KILLING OFF THOSE THINGS WHICH MAKE THE GAME CHALLENGING AND FUN.
Face it - EVE has become a boring, foul pit of stagnation now.
People just hoping and praying they don't get sent back to the slow ISK grind by running into massive groups of people who just sit and camp - slowly coalescing into massive blobs. |

Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.10.10 02:55:00 -
[149]
last time i looked the votes for the nano nerf were like 900
the votes against the nano nerf were crossing 2k
so thats a clear mandate from the playerbase to proceed with the changes ...  |

Maglorre
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Posted - 2008.10.10 03:01:00 -
[150]
Originally by: El ConejoBlanco
Speedtanking missiles is currently the only way to tank missiles. Take away speed, missiles become invincible. Just because a frig with a reduced sig takes reduced damage from a heavy missile, doesn't mean that it's just brushing off the damage. Never seen anything outrun a precision. If it did, buff the precision, don't nerfbat everyone else.
And there you have it. Did you even read the dev blog about this issue? Here, I will quote a bit of it for you...
Originally by: Dev Blog
If one then takes a look at the max velocity on missiles and drones, it is readily apparent that our combat system was never designed for such speeds. Even when we did some basic tests on our internal servers, with special high-speed missiles, we quickly noticed Destiny (our physics engine) behaving very strangely.
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