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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 21:55:00 -
[1]
Edited by: DubanFP on 25/07/2008 22:02:46 Ok, i'm just going to list the nerfs I can think of in my last 2 years of playing. This is to illistrate a point. If you dont' have the patience scroll down to the last 2 paragraphs.
Flavor of the Month: ECM. 1 or 2 modules would always increase the effectiveness of your ship. Whines begin
Nerfed: ECM Power halved. Now requires specialized ship/modules, filling all the low slots too, to even get close to it's old power.
--experienced players look for the new power in EVE--
Next FoM: Nanofibers. Speed becomes the new "it". A proper super-nano fitting costs hundreds of millions of isk at the cheapest, billions at the highest, and were increadibly powerful. Nano-battleships were extremely difficult to kill without specialized methods. Whines begin
Nerfed: Nanofibers are split to make other modules more useful and tradeoffs between the modules are attained. Stacking penalties are also aplied. Now frigates still go fast, cruisers go fast but not super fast, and battleships are slow.
--experienced players look for the new power in EVE--
FoM: Nosferatu. Nosferatu increase your cap, tank/guns/mods with it, while decreasing your opponents cap, tank/guns/mods with it. 1 or 2 on a ship will always be better. Exceedingly effective at killing Nanoship cap. Whines Begin.
Nerfed: Nosferatu. They now only work when your cap is in a worse condition then your enemy. Basically now they're only usefull if you're $#@#ed anyways. A pain to the better player, but overall useless.
--experienced players look for the new power in EVE--
FoM: Sensor Dampeners. If you're able to dictate range it's easy to keep your enemy from attacking at all. Extremely effective at it's best, but is difficult and very specialized. All or Nothing and excellent at killing weaker enemies "the ones who whine the most". Whines begin.
Nerfed: Sensor Dampeners. Not only do you have to choose between lock range or scan resolution, but they've both been nerfed substantually. Now even the specialized SD ships are very very weak.
--experienced players look for the new power in EVE--
FoM: Nano-ships. With all the alternatives removed/nerfed Nanos begin to take the limelight again. Especailly effective is the removal of nosferatu, the best counter to Nanos. Nanoships offer superior Survivabillity but require considerable investments and are offensively much weaker then the pure powerhouse equivilent in terms of isk. Whines abound
--See recent events--
Future: --experienced players look for the new power in EVE--
Notice that everything CCP nerfed wound up with players just finding something else to replace it, until it was nerfed and replaced by something else. It's the good players that are always finding new things, and we always will find better things. It's kind of sad when people whine instead of adapting because good players will always find the best advantage while bad players will always lag behind.
In truth Nanofibers are probebly one of the most balanced things on this list. Most whines come from people who encounter them in ships significantly cheaper because they thought they should be able to take them power wise, but can't finish them because of their trade of. Interestingly enough most whines revolve around transversal. Funny thing is most nano-pilots fly them for reasons entirely different then transversal just because what you can't hit they can't hit back. The whines here come from people who don't know what they're talking about. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

OVERCOPES 1
Amarr Amarr Secret Service
|
Posted - 2008.07.25 21:57:00 -
[2]
Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Technolisa>those yellow things work better than platinum insurance :P |

justsometrader
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Posted - 2008.07.25 21:58:00 -
[3]
much text
much whine
much fail
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Napro
Caldari Paxton Federation
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Posted - 2008.07.25 21:58:00 -
[4]
Quote:
--exploitative players look for the new exploit in EVE--
Fixed
Rest is all true
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 22:00:00 -
[5]
Edited by: DubanFP on 25/07/2008 22:03:21 Oh and I can almost guarentee the suggested changes will open up much larger loopholes then it will fix. My mouth drools at the possibillities of decreased web power. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

OVERCOPES 1
Amarr Amarr Secret Service
|
Posted - 2008.07.25 22:04:00 -
[6]
Originally by: DubanFP Oh and I can almost guarentee the suggested changes will open up more loopholes then it will fix. My mouth drools at the possibillities.
No i think your lying,because if you were good at ship set ups you wouldnt of jumped on the Nano bandwagon and be here crying about the nerf.
NEXT!!!!!
Technolisa>those yellow things work better than platinum insurance :P |

justsometrader
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Posted - 2008.07.25 22:06:00 -
[7]
Originally by: OVERCOPES 1
Originally by: DubanFP Oh and I can almost guarentee the suggested changes will open up more loopholes then it will fix. My mouth drools at the possibillities.
No i think your lying,because if you were good at ship set ups you wouldnt of jumped on the Nano bandwagon and be here crying about the nerf.
NEXT!!!!!
dude you face
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Troezar
Personal Vendetta Vendetta Alliance.
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Posted - 2008.07.25 22:08:00 -
[8]
Tiny changes really when you consider how much Eve has changed since 2003.
Anyone fancy a mining nerf back to the days it took weeks to mine for a BS in a cruiser?! How about BS weapons insta popping frigs in the days before transversal tracking probems? The old 7 heatsink Geddon maybe?
In the context of Eve history not really significant...
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.25 22:10:00 -
[9]
Quote: Q: Why don't most games have some sort of feature that allows for stat distribution? Example being games such as Ragnarok Online and Maple Story, generally most Korean games have this. By stat distribution, I'm talking about something where whenever you level up, you gain points to spend on leveling up different stats, rather than having a set amount depending on the class you choose, and having to rely on armor.
It just seems lame how in games such as WoW every class can be the same if they use the same armor, whereas something such as Ragnarok you can have such a dynamic, unique character. Is it simply too complicated to implement, or is it something better tuned for a grinding based game?
I know all MMO's are meant to be different, unique experiences, but wouldn't most companies rather break the mold and go for something that allows for extreme customization?
A: Newer games don't allow for stat pumping (or even choosing them at all) because people will make the (possibly) wrong decisions and gimp their character. Then they get *ANGRY* about it. So, newer games took out that temptation. I mean, if as a mage you should always pump INT, why not just have the game pump INT for you? Remove the temptation of your deciding you're going to be that one unique and special snowflake that is a muscleman wizard.
But man, I remember when cruises instapopped frigs - good stuff man. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Leyvan
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Posted - 2008.07.25 22:15:00 -
[10]
Quote: A: Newer patches don't allow for module fitting (or even choosing them at all) because people will make the (possibly) wrong decisions and gimp their ship. Then they get *ANGRY* and forum whine about it. So, newer games took out that temptation. I mean, if you fly ship X you should always have that cookie-cutter fitting, why not just have the game fit the ship for you? Remove the temptation of your deciding you're going to be that one unique and special snowflake that is a passive shieldtanked geddeon.
EVE EDITION MAN |

GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.07.25 22:15:00 -
[11]
Originally by: justsometrader
much text
much whine
much fail
votes for new galactic overlord   
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 22:16:00 -
[12]
Originally by: OVERCOPES 1
No i think your lying,because if you were good at ship set ups you wouldnt of jumped on the Nano bandwagon and be here crying about the nerf.
Isn't how good you are at a game based on your abillity to use the games rules for maximum effect? It's no different. I can guarentee IF the changes go live I'll be one of the first players looking for loopholes in the new system until that gets whined out. However it doesn't mean I want to see the changes go through. Some people have good reasons, but how many of you whiners have been in a nanoship and not just facing against them? Most, especially the ones with arguements like yours, dont' know what they're talking about. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Cailais
Amarr VITOC
|
Posted - 2008.07.25 22:16:00 -
[13]
Good post - EVE always has been 'adapt, or die'. Good players who actually understand the wider scope of EVE warfare will stay on top. Poor players, who cant will wither and die (quite a lot).
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 22:18:00 -
[14]
Edited by: DubanFP on 25/07/2008 22:18:33
Originally by: Cailais Good post - EVE always has been 'adapt, or die'. Good players who actually understand the wider scope of EVE warfare will stay on top. Poor players, who cant will wither and die (quite a lot).
C.
I'd say Great players: Adapt quickly and find the holes. Ok players: Watch the great players and follow suit in greater numbers. Bad players: Whine about changes instead of doing either of the above. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Zephyr Rengate
dearg doom
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Posted - 2008.07.25 22:20:00 -
[15]
Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
|

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 22:22:00 -
[16]
Originally by: DubanFP I'd say Great FoTM players: Adapt quickly and find the holes. Ok FoTM players: Watch the great players and follow suit in greater numbers. Bad FoTM players: Whine about changes instead of doing either of the above.
Most players: Stick with whatever they like to fly. -
DesuSigs |

GallenteCitizen20080615
Gallente Federation War News
|
Posted - 2008.07.25 22:26:00 -
[17]
i like EOS
can i whine now   
p.s i not going to whine now as i like my new set up 
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.25 22:27:00 -
[18]
As a playerbase, your going to either be the type of player who sticks with what he likes to do despite all proof to the superiority of something else, or your the type who takes every advantage possible to win and succeed. The game is built around the latter. It won't change.
I think nano's were being overused, myself, but I don't think they needed to be destroyed. And, if the changes from the dev blog go through, I don't think the honestly will be. They won't be as increadably effective as they are now, but there will still be plenty of fast pilots flying fast ships and avoiding guns. They even have less worry about with webs now.
What I would like to see is giving players the ability to tank. Armor plates that require huge fits, but prevent your BS from taking any damage from small turrets and missiles. Some type of mitigation so that simply having more DPS in a fleet doesn't guarantee victory.
There's more than one way to balance a coin. Stand it on it's end, or lay it on it's side.
Genesis Project |

Halkin
Locus Solus
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Posted - 2008.07.25 22:31:00 -
[19]
not everyone plays flavour of the month, it will be my turn again someday 
Originally by: Elise Randolph Everybody wins when trolls get trolled.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.25 22:31:00 -
[20]
Edited by: Napro on 25/07/2008 22:31:42 Edited by: Napro on 25/07/2008 22:31:16
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
Don't like it? Fit Defender Missiles.
Can I outrun rails or lasers or drones? No.
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Zephyr Rengate
dearg doom
|
Posted - 2008.07.25 22:36:00 -
[21]
Originally by: Napro Edited by: Napro on 25/07/2008 22:31:42 Edited by: Napro on 25/07/2008 22:31:16
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
Don't like it? Fit Defender Missiles.
Can I outrun rails or lasers or drones? No.
Your unable to outrun drones? hahaha Unable to outrun the tracking of rails and lasers? L2p. Defenders are proven to not counter missiles well.
Overall get a clue.
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Napro
Caldari Paxton Federation
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Posted - 2008.07.25 22:44:00 -
[22]
I stand corrected
Cruisers are invincible 
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CHAOS100
Black Plague. RAZOR Alliance
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Posted - 2008.07.25 22:46:00 -
[23]
Good post IMO. You missed WCS though. Players such as above whine when their ship that they've flown forever can't kill the newest flavour while doing missions perma-passive shield tanking.
A double nano-nerf is interesting. Since CCP said they want guerrilla warfare to be viable, what exactly are they planning to do that?
The game will never be 'balanced'; the game is based on 4 non-identical races which each have their perks and downsides, but after the previous nerfs one race becomes superior due to their capabilities. It is basically a never-ending cycle of nerfs until CCP decides to simply reduce all ships to 1 identical class for every race.
Example: 2006 area best (pvp) races: 1. Gallente 2. Minmatar 3. Caldari 4. Amarr
Today: 1. Minmatar 2. Amarr 3. Caldari 4. Gallente
Gallente still have decent BS though, not as good as they used to be though. --------------
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 22:49:00 -
[24]
Edited by: DubanFP on 25/07/2008 22:51:38 I've come up with 2 ways to exploit the new system. Assuming the changes come in exactly as the devs said them.
1) This one has been mentioned before and is not uber-poweful. Afterburning Assault frigates at close range. With the web changes it's as difficult to fight as modern interceptors, but much much more powerful. The only way to kill it is to overpower it with another frigate or gank it. This promotes the blob in addition to removing the solo-capible nanoships, which is bad. The only frigate that can overpower an AF is another AF.
2) This one I won't give away the exact details of. I'm keeping it for myself. It requies a bit of an investment, but it is possible to abuse the new system to amazing effect. If I am correct it will have all the advantages of a modern nanoship while being completely immune to everything nanos fear. With the decrease in modern nanoships it will have even less rivals to deal with. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

rValdez5987
Amarr 24th Imperial Crusade
|
Posted - 2008.07.25 22:53:00 -
[25]
the OP is just mad that his vagabond cant run around like he just picked up the gold star in mario brothers.
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Ozmodan
Minmatar Native Freshfood
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Posted - 2008.07.25 22:54:00 -
[26]
Not one of your so called nerfs have been bad for the game. Not one.
When a cruiser outruns my interceptor, something is darn wrong. I am glad CCP realizes the problem and is addressing it appropriately. It was obvious to anyone that this was a serious issue that needed addressed.
When you abuse any portion of a game, especially one that is available only to the select group, you can count on it,t hat things will get changed.
Change does not always favor you, but whether it does or not you can always expect you will have to adapt. So I suggest you adapt intead of complaining. Learners permit still current |

OVERCOPES 1
Amarr Amarr Secret Service
|
Posted - 2008.07.25 22:56:00 -
[27]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 22:51:38 I've come up with 2 ways to exploit the new system. Assuming the changes come in exactly as the devs said them.
1) This one has been mentioned before and is not uber-poweful. Afterburning Assault frigates at close range. With the web changes it's as difficult to fight as modern interceptors, but much much more powerful. The only way to kill it is to overpower it with another frigate or gank it. This promotes the blob in addition to removing the solo-capible nanoships, which is bad. The only frigate that can overpower an AF is another AF.
Well god dam,why didnt i think of that.
I mean what next,using inteceptors to intercept other ships.
Those guys at CCP sure are crazy fools
Technolisa>those yellow things work better than platinum insurance :P |

Kweel Nakashyn
Minmatar Aeden
|
Posted - 2008.07.25 23:04:00 -
[28]
Of course, it's paper-scissor-rock. If you nerf paper, then play rock.
You forgot omnitank btw. Fetchez la vache !
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Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.07.25 23:05:00 -
[29]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:03:39
Originally by: Napro the difference is nano is a broken game mechanic never intended by the devs
Jet can mining along with many others was never an intended mechanic either. You're not whining about that are you? These are just things that can be used to get the results a person is looking for. Also look at the "vagabond" and tell me with a strait face that it was never meant to nano.
the speeds it reaches isnt meant to be. nano really wasnt that much of a problem till rigs... i hate rigs... i wish it was like the good old days.
Originally by: Malcanis CONCORD provide consequences, not safety; only you can do that.
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 23:06:00 -
[30]
Edited by: DubanFP on 25/07/2008 23:13:20
Originally by: Zurrar the speeds it reaches isnt meant to be. nano really wasnt that much of a problem till rigs... i hate rigs... i wish it was like the good old days.
You've never seen a Nano Battleships of old have you lol. Anyways rigs add to nanoship speed, but they don't really push nanoships very much farther then they already were without them. Only thing it really changes is the dynamics between 2 nanoships which doesn't really matter in this sense anyways. Nanos may have some issues, but drastic changes like this will probebly open more holes then it fixes.
Notice that the 2 people argueing have entirely different reasons for believing nanoships have issues. Lots of people say nanos need to be nerfed but few can agree on why, lol. You can ask 20 different people and get 20 different answers. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

El ConejoBlanco
|
Posted - 2008.07.25 23:08:00 -
[31]
Good post. Was looking for a list of things that had been nerfed. Now it seems easier to get a list of things that haven't been nerfed. I just wish I had more of a heads up so I know not to waste my training time and ISK on something that isn't going to work in the future.
A T2 fitted and rigged Vagabond that only does 4k(in a straight line) can be webbed by a 1600 plated rupture that can overheat. So what's the point of nano? Won't be any if you have to spend that kind of money on a pimp ship that loses to a T1 cruiser that costs a quarter less.
Lo sec space will die, again, if this goes through. How do solo pvpers find targets now without getting caught by a FW blob? Seems like the so-called "sandbox" quality of the Eve playground is being replaced by a concrete one.
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El ConejoBlanco
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Posted - 2008.07.25 23:11:00 -
[32]
Edited by: El ConejoBlanco on 25/07/2008 23:11:48
Originally by: Ozmodan Not one of your so called nerfs have been bad for the game. Not one.
When a cruiser outruns my interceptor, something is darn wrong. I am glad CCP realizes the problem and is addressing it appropriately. It was obvious to anyone that this was a serious issue that needed addressed.
When you abuse any portion of a game, especially one that is available only to the select group, you can count on it,t hat things will get changed.
Change does not always favor you, but whether it does or not you can always expect you will have to adapt. So I suggest you adapt intead of complaining.
What was your inty doing, 2k???????
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.25 23:20:00 -
[33]
ohh, you missed one!
Warp Core Stab, (hello 5xWCS Vaga) people whined, got nerfed
--experienced players look for the new power in EVE--
...
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Sid Zero
|
Posted - 2008.07.25 23:21:00 -
[34]
Originally by: DubanFP
2) This one I won't give away the exact details of. I'm keeping it for myself. It requies a bit of an investment, but it is possible to abuse the new system to amazing effect. If I am correct it will have all the advantages of a modern nanoship while being completely immune to everything nanos fear. With the decrease in modern nanoships it will have even less rivals to deal with.
 BS AB on a cruiser? FTW! 
|

OVERCOPES 1
Amarr Amarr Secret Service
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Posted - 2008.07.25 23:23:00 -
[35]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:13:20
Originally by: Zurrar the speeds it reaches isnt meant to be. nano really wasnt that much of a problem till rigs... i hate rigs... i wish it was like the good old days.
You've never seen a Nano Battleships of old have you lol. Anyways rigs add to nanoship speed, but they don't really push nanoships very much farther then they already were without them. Only thing it really changes is the dynamics between 2 nanoships which doesn't really matter in this sense anyways. Nanos may have some issues, but drastic changes like this will probebly open more holes then it fixes.
Notice that the 2 people argueing have entirely different reasons for believing nanoships have issues. Lots of people say nanos need to be nerfed but few can agree on why, lol. You can ask 20 different people and get 20 different answers.
stop talking like your some seasoned vet.your a scrub whos talking out of his backside.
HAC's arent supposed to be used as interceptors thats why we have interceptors for.yes vagbonds should be the fastest cruiser but not that fast that they out run missiles.
if cant get that into your thick skull well at least you got your vagabond for a month or 2 more.
Technolisa>those yellow things work better than platinum insurance :P |

Sid Zero
|
Posted - 2008.07.25 23:25:00 -
[36]
Originally by: OVERCOPES 1 yes vagbonds should be the fastest cruiser but not that fast that they out run missiles.
Why the hell not?
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.25 23:28:00 -
[37]
Edited by: DubanFP on 25/07/2008 23:30:33
Originally by: OVERCOPES 1 yes vagbonds should be the fastest cruiser but not that fast that they out run missiles.
if cant get that into your thick skull well at least you got your vagabond for a month or 2 more.
They're called "supporting arguments" and help your side greatly. "Because" is not considered one of them unless it is followed by something. "It's not supposed to be this way". Aside from your word why isn't it supposed to be this way? Also name me a HAC fit that can outrun an interceptor of equal cost. Then you have an arguement.
Sorry, but you don't actually know what it's like to fly a nanoship. You can't make a fair judgement because you don't know. All I ask is that you try ice cream so you actually know how it tastes before you start ranting on how bad it is. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

OVERCOPES 1
Amarr Amarr Secret Service
|
Posted - 2008.07.25 23:28:00 -
[38]
Originally by: Sid Zero
Originally by: OVERCOPES 1 yes vagbonds should be the fastest cruiser but not that fast that they out run missiles.
Why the hell not?
Cuz it makes baby jesus cry.
Technolisa>those yellow things work better than platinum insurance :P |

CHAOS100
Black Plague. RAZOR Alliance
|
Posted - 2008.07.25 23:34:00 -
[39]
Originally by: OVERCOPES 1
Originally by: Sid Zero
Originally by: OVERCOPES 1 yes vagbonds should be the fastest cruiser but not that fast that they out run missiles.
Why the hell not?
Cuz it makes baby jesus cry.
Vagas can't kill Ravens or Drakes with ease if they have a brain (see hp buffer boost). Guns can't hit them that well either. But who rats with guns, right? --------------
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Grath Telkin
Amarr Evolving Paradigms
|
Posted - 2008.07.26 00:03:00 -
[40]
Originally by: Ozmodan
When a cruiser outruns my interceptor, something is darn wrong.
Yes, it means the ceptor pilot can't fit his ship right and needs to rethink what he's doing Originally by: Ozmodan
When you abuse any portion of a game, especially one that is available only to the select group
What game are you playing, Nano ships were available to everybody...nvm, your an idiot
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kryptteacher
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Posted - 2008.07.26 00:03:00 -
[41]
forgive me as im still noob at only 2 mill skill points on my main but here is my 2 isk. just make it where only frigate class vessels can use speed mods and make another destroyer role with even better tracking and tank. oh and a new type of missile/turret with ammunition called flak or some such that has no explosion velocity... it just hits instantly. make it really expensive to fit well and only that destroyer role can fit the flak turrets/launchers. in fact make it a navy issue.
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Viqtoria
Caldari Groping Hand Social Club
|
Posted - 2008.07.26 00:09:00 -
[42]
it's called balancing the game, i'm sorry that you don't get how to manage an mmo, but it's really not my problem nor my intention to educate you tbh.
Simply put, anything that begets itself simply is bad for the game, any game.
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.26 00:12:00 -
[43]
Edited by: DubanFP on 26/07/2008 00:15:05
Originally by: Viqtoria it's called balancing the game, i'm sorry that you don't get how to manage an mmo, but it's really not my problem nor my intention to educate you tbh.
Simply put, anything that begets itself simply is bad for the game, any game.
Thank you for missing the enite point of my post entirely. Note that every nerf was followed by something as bad or worse as the nerfs before it. The current nerf is actually more balanced then everything that came before it. I can name at least 5 things that it'll open up that are far worse then anything EVE has ever seen. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.26 02:05:00 -
[44]
Originally by: Grath Telkin
Originally by: Ozmodan
When a cruiser outruns my interceptor, something is darn wrong.
Yes, it means the ceptor pilot can't fit his ship right and needs to rethink what he's doing Originally by: Ozmodan
When you abuse any portion of a game, especially one that is available only to the select group
What game are you playing, Nano ships were available to everybody...nvm, your an idiot
This _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.07.26 02:17:00 -
[45]
Argument: Cruisers that can serve the role of interceptors shouldn't be allowed in-game, unless it's a specific ship class.
To support the argument is the evidence that a fully fitted nano cruiser can maintain high enough velocity to completely avoid damage from an entire weapon class, and mitigate damage from drones, as well as poorly tracking large turrets.
Also to support is the evidence that cruisers which could not reach these speeds were unable to find use in fleet operations, due to their inherent weakness at being the target of frigates, nano'd cruisers, and battleships.
And another support was the fact that cruisers used medium weapons, which dealt fair damage even without DPS modules, at an very effective range. The cruiser could orbit well outside the range of most capable webs, at a very high velocity, and still mark the target efficiently and for reasonably high DPS.
Finally, another supporting argument is that HAC's, which have higher armor and resists than their T1 counterparts (and in some cases, higher bonuses to DPS), were (and still will be) the fastest cruisers, and thus the most viable to be nano'd. This made a HAC's survivability VERY high, as even when it did get hit, it had more chances to mitigate the damage.
These are the arguments I can come up with off the top of my head FOR the speed changes. Now, against.
Without the advantage of speed, cruisers are susceptible to receiving heavy damage from both frigates and battleships, making them targets for every ship in a fleet.
Another argument is that nano'd ships were more prone to be used for hit and run tactics, as they had the maneuverability to actually withdraw from an engagement, instead of being pinned by slow-moving web and scram ships.
Nano'd fittings and skills required extreme specialization, and left the ship without the usual compliments of extra armor or DPS potential.
Interceptors role still hadn't changed with nano cruisers, as they were still very effective at tackling.
With no other way to mitigate and compete with the damage output of battleships, or to compete with the speed of frigates, cruisers are largely forsaken because there is simply too few options for them to take.
Genesis Project |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.07.26 02:20:00 -
[46]
Originally by: DubanFP Edited by: DubanFP on 26/07/2008 02:04:04
Originally by: Viqtoria it's called balancing the game, i'm sorry that you don't get how to manage an mmo, but it's really not my problem nor my intention to educate you tbh.
Simply put, anything that begets itself simply is bad for the game, any game.
Thank you for missing the entire point of my post entirely. Note that every nerf was followed by something as bad or worse as the nerfs before it. The current nerf is actually more balanced then everything that came before it. I can name at least 5 things that it'll open up that are far worse then anything EVE has ever seen.
This I can agree with. I personally wished they had made other tanking options more valid, but the truth is, if the changes come out as they are currently in the dev blog, then this will be the LEAST felt overhaul and nerf. I mean, if your honest with yourself while reading that list, they aren't killing nano's at all. They lower their total effectiveness with a full fit, true, but they also make it easier to survive a web. And, they offer a counter to MWD users by the warp scram shutoff.
There's a lot of really good nano pilots out there, and this little thing CCP is doing ain't going to stop them from being good nano pilots, not unless something major happens in testing.
Genesis Project |

Hieronimus Rex
|
Posted - 2008.07.26 02:27:00 -
[47]
Originally by: Napro
Quote:
--exploitative players look for the new exploit in EVE--
Fixed Rest is all true
Wow you're an idiot. Responding rationally to incentives within the rules of the game is now an exploit? 10/10 great troll...
Originally by: Cailais Good post - EVE always has been 'adapt, or die'. Good players who actually understand the wider scope of EVE warfare will stay on top. Poor players, who cant will wither and die (quite a lot).
C.
It seems more like ADAPT XOR (DIE AND WHINE).
Originally by: Napro
Don't like it? Fit Defender Missiles.
Can I outrun rails or lasers or drones? No.
I really hope you are a troll. Otherwise they should ban you for suggesting that people use defenders.
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:13:20
Originally by: Zurrar the speeds it reaches isnt meant to be. nano really wasnt that much of a problem till rigs... i hate rigs... i wish it was like the good old days.
You've never seen a Nano Battleships of old have you lol. Anyways rigs add to nanoship speed, but they don't really push nanoships very much farther then they already were without them. Only thing it really changes is the dynamics between 2 nanoships which doesn't really matter in this sense anyways. Nanos may have some issues, but drastic changes like this will probebly open more holes then it fixes
Of course he hasn't. You kindly tried to offer him some historical perspective and he responded only with evidence of his ignorance.
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Temp Boi
D00M. Triumvirate.
|
Posted - 2008.07.26 03:52:00 -
[48]
Originally by: DubanFP
FoM: Nano-ships. With all the alternatives removed/nerfed Nanos begin to take the spotlight again. Especailly effective is the removal of nosferatu, the best counter to Nanos. Nanoships offer superior Survivabillity but require considerable investments and are offensively much weaker then the pure powerhouse equivilent in terms of isk and SP. Whines abound
--See recent events--
Future: --experienced players look for the new power in EVE--
Notice that everything CCP nerfed wound up with players just finding something else to replace it, until it was nerfed and replaced by something else. It's the good players that are always finding new things, and we always will find better things. It's kind of sad when people whine instead of adapting because good players will always find the best advantage while bad players will always lag behind.
In truth Nanofibers are probebly one of the most balanced things on this list. Most whines come from people who encounter them in ships significantly cheaper because they thought they should be able to take them power wise, but can't finish them because of their trade of. Interestingly enough most whines revolve around transversal. Funny thing is most nano-pilots fly them for reasons entirely different then transversal just because what they can't hit you can't hit back. Most, not all, of the whines here come from people who don't know what they're talking about.
You took the words right out of my mouth. A-****ing-men. Nanos are balanced, but the failure of the whiners ability to adapt is condemning them to this ridiculous nerf. It's another prime example of CCP's blatant catering to the bad players of this game, with the experienced players once again getting the short end of the stick. I find it ridiculous that those who are actually good at this game get punished for being that way.
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Forge Lag
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Posted - 2008.07.26 04:11:00 -
[49]
Originally by: DubanFP Thank you for missing the entire point of my post entirely. Note that every nerf was followed by something as bad or worse as the nerfs before it. The current nerf is actually more balanced then everything that came before it. I can name at least 5 things that it'll open up that are far worse then anything EVE has ever seen.
It is not really that. It is more like EvE started in such design mess it took years to bring some semblance of ballance and people were just picking the next most broken nonsense.
Look how long the speed nerf took - one run of EFT would show what they "discover" in the lastest blog and one glance at polycarbs shows they are out of line. If they made clear decision what MWD and web intended purpose is at start and made engine support that purpose, we would probably have MWDs warping us towards target ship and Webs tractoring ships and we would never have issues with nanos.
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.26 15:14:00 -
[50]
Sorry, but i'm not done with this thread yet. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.07.26 15:28:00 -
[51]
If you could only activate one web per target, then maybe hacs wont be useless.
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El ConejoBlanco
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Posted - 2008.07.26 15:58:00 -
[52]
The fact that the GM said that CCP wants skirmish warfare to still be a part of the game in a blog about nerfing nanos is a giant contradiction. Skirmish warfare isn't about 100% commitment to the fight. It's about hit and run, take what you can, all while mitigating your losses. The skirmish warfare type of fighting isn't for everyone, but if this nerf goes through, it's one less type of fighting that will be seen. Frankly, I play this game because of the options I have when selecting fittings and ships, and I choose what I feel will be best for the current situation. Nerfing nanos leaves me one less option, and makes the "sandbox" that much smaller by taking one more toy off the playground.
Nerfing webs along with nanos has no point either. Any ship with a propulsion mod that has you webbed will be on top of you and have enough DPS poured on by the end of things it won't matter what speed you were reduced to.
Cruisers outrunning missiles is possible with the current game mechanics, yes. But we are talking an uber-T2 rig fit cruiser. If I pay that kind of money, I SHOULD be able to outrun your run-of-the-mill missiles. The current mechanics are flawed anyway. Any real missile doesn't have the fuel to track and follow it's target to hit it, except for specialized "heatseeking" missiles, which the in-game "precisions" would be the equivalent of. A real missile is given coordinates by a computer to intersect its target, so those in-game heavy missiles that aren't hitting that 6k Vagabond, well, shouldn't be. Take the time to train the ammo that does. Took me months to train for T2 med guns so I could use Barrage, giving me the ability to fly in the design it was intended. There is no clear point as to what the problem is, except that lazy pilots complain about not taking the time to engage their brain to catch a nanoship in it's orbit. There are many counters to a nanoship, maybe the carebears should think about adapting this time.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.26 16:10:00 -
[53]
Originally by: El ConejoBlanco The fact that the GM said that CCP wants skirmish warfare to still be a part of the game in a blog about nerfing nanos is a giant contradiction. Skirmish warfare isn't about 100% commitment to the fight. It's about hit and run, take what you can, all while mitigating your losses. The skirmish warfare type of fighting isn't for everyone, but if this nerf goes through, it's one less type of fighting that will be seen. Frankly, I play this game because of the options I have when selecting fittings and ships, and I choose what I feel will be best for the current situation. Nerfing nanos leaves me one less option, and makes the "sandbox" that much smaller by taking one more toy off the playground.
Nerfing webs along with nanos has no point either. Any ship with a propulsion mod that has you webbed will be on top of you and have enough DPS poured on by the end of things it won't matter what speed you were reduced to.
Cruisers outrunning missiles is possible with the current game mechanics, yes. But we are talking an uber-T2 rig fit cruiser. If I pay that kind of money, I SHOULD be able to outrun your run-of-the-mill missiles. The current mechanics are flawed anyway. Any real missile doesn't have the fuel to track and follow it's target to hit it, except for specialized "heatseeking" missiles, which the in-game "precisions" would be the equivalent of. A real missile is given coordinates by a computer to intersect its target, so those in-game heavy missiles that aren't hitting that 6k Vagabond, well, shouldn't be. Take the time to train the ammo that does. Took me months to train for T2 med guns so I could use Barrage, giving me the ability to fly in the design it was intended. There is no clear point as to what the problem is, except that lazy pilots complain about not taking the time to engage their brain to catch a nanoship in it's orbit. There are many counters to a nanoship, maybe the carebears should think about adapting this time.
First, maybe CCP has an entire run of changes ahead to help them draw us back to skirmish warfare. In fact, they probably got side-tracked to correct the overuse of a setup which was causing many players (note I don't pretend to declare which side was the majority) to lose interest and stop being productive gamers. Maybe, just maybe, they did the math and the few losses from this very MINOR change negated the larger losses of leaving it in-game.
Secondly, your opening a whole can of worms with your very poor 'real world missiles' argument. I mean, what's the applicable physics of a battleship slowing down after reaching velocity, or how about energy weapons having limited effective range, or even the whole concept of MWD and spacial distortion. You want to get technical? No, you don't, because you might find the game is no longer fun.
Apparently they have been focusing on the issue of 'more ships make you superior' for a long time. Many steps have been taken to counter it. Nano's weren't the only technique against it, they were just the most used, and they were quickly building up to where the NANO's were the blobs! If more is better, and nano's are invulnerable to certain weapons damages and have higher survivability, why not more nanos?
Nano's aren't dead. Lots of players will abandon them as their 'luster' has worn off and they will believe they are nerfed. But fast minmatar cruisers will still be harrassing us slow ass Amarr, and nano pilots will still be top of their game.
Genesis Project |

FlameGlow
Caldari State Protectorate
|
Posted - 2008.07.26 16:28:00 -
[54]
Originally by: El ConejoBlanco
Cruisers outrunning missiles is possible with the current game mechanics, yes. But we are talking an uber-T2 rig fit cruiser. If I pay that kind of money, I SHOULD be able to outrun your run-of-the-mill missiles. The current mechanics are flawed anyway. Any real missile doesn't have the fuel to track and follow it's target to hit it, except for specialized "heatseeking" missiles, which the in-game "precisions" would be the equivalent of.
At 6000m/s you're immune(as in 0 damage) to any kind of missiles but precision lights even if one shooting at you has 3 T2 explosion velocity rigs and max skills. Vaga can get there with T1 poly and T2 fit, nowhere near an uber-fit.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 16:30:00 -
[55]
Originally by: El ConejoBlanco Good post. Was looking for a list of things that had been nerfed. Now it seems easier to get a list of things that haven't been nerfed. I just wish I had more of a heads up so I know not to waste my training time and ISK on something that isn't going to work in the future.
A T2 fitted and rigged Vagabond that only does 4k(in a straight line) can be webbed by a 1600 plated rupture that can overheat. So what's the point of nano? Won't be any if you have to spend that kind of money on a pimp ship that loses to a T1 cruiser that costs a quarter less.
Lo sec space will die, again, if this goes through. How do solo pvpers find targets now without getting caught by a FW blob? Seems like the so-called "sandbox" quality of the Eve playground is being replaced by a concrete one.
a tech 2 fitted vaga will still go 4000m/s after the nerf.
it won't go 12,000 m/s however.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.26 17:50:00 -
[56]
Edited by: Zephyr Rengate on 26/07/2008 17:50:33
Originally by: MotherMoon
Originally by: El ConejoBlanco Good post. Was looking for a list of things that had been nerfed. Now it seems easier to get a list of things that haven't been nerfed. I just wish I had more of a heads up so I know not to waste my training time and ISK on something that isn't going to work in the future.
A T2 fitted and rigged Vagabond that only does 4k(in a straight line) can be webbed by a 1600 plated rupture that can overheat. So what's the point of nano? Won't be any if you have to spend that kind of money on a pimp ship that loses to a T1 cruiser that costs a quarter less.
Lo sec space will die, again, if this goes through. How do solo pvpers find targets now without getting caught by a FW blob? Seems like the so-called "sandbox" quality of the Eve playground is being replaced by a concrete one.
a tech 2 fitted vaga will still go 4000m/s after the nerf.
it won't go 12,000 m/s however.
How would a t2 fitted vaga go 12000ms even now? (not includeding short burst of overload).
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El ConejoBlanco
|
Posted - 2008.07.26 17:53:00 -
[57]
Originally by: Ruze
First, maybe CCP has an entire run of changes ahead to help them draw us back to skirmish warfare. In fact, they probably got side-tracked to correct the overuse of a setup which was causing many players (note I don't pretend to declare which side was the majority) to lose interest and stop being productive gamers. Maybe, just maybe, they did the math and the few losses from this very MINOR change negated the larger losses of leaving it in-game.
Secondly, your opening a whole can of worms with your very poor 'real world missiles' argument. I mean, what's the applicable physics of a battleship slowing down after reaching velocity, or how about energy weapons having limited effective range, or even the whole concept of MWD and spacial distortion. You want to get technical? No, you don't, because you might find the game is no longer fun.
Apparently they have been focusing on the issue of 'more ships make you superior' for a long time. Many steps have been taken to counter it. Nano's weren't the only technique against it, they were just the most used, and they were quickly building up to where the NANO's were the blobs! If more is better, and nano's are invulnerable to certain weapons damages and have higher survivability, why not more nanos?
Nano's aren't dead. Lots of players will abandon them as their 'luster' has worn off and they will believe they are nerfed. But fast minmatar cruisers will still be harrassing us slow ass Amarr, and nano pilots will still be top of their game.
If CCP was bringing us back to skirmish warfare, or leaving it a viable tactic, then they wouldn't be nerfing speed and shutting off propulsion mods. Can't disengage motoring off at ship speed. It's not a MINOR change. Bringing a billion isk investment down to the price of a T2 MWD is pretty sizable if you ask me. I wasn't saying that CCP should mirror real life physics at all. I was making a comparison between missile and damage types. All missiles shouldn't be able to hit all targets, and that's exactly what's going to happen if this nerf goes through as stated in the blog. Current game mechanics allow any nano to be countered. Period. You can catch and web or force a disengage. If you are out and get caught by that Vagabond then you deserve to die for not having the situational awareness to realize he was on scan. It takes pilot and trained skills to fly a nano properly, since it's a whole lot more than clicking orbit and going afk until your target is dead, and, it should take pilot and trained skills to catch one. If this nerf goes through the way the blog is laid out, nanos will be dead, because any pilot will be able to catch any nanocruiser in its orbit and ****face, since with current mechanics any competent pilot that can overheat CAN catch any nanocruiser in its orbit and ****face.
Also there are a lot of posts about ships shouldn't be nanoed because they weren't designed for it, i.e. Ishtar. Please, then why give us fitting options with hundreds of mods?! Letting someone else dictate what I fit defeats the sandbox concept CCP so adamantly claims this game is. If I want to nano something, and train and pay for it, so be it, regardless of what it gets bonuses to.
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El ConejoBlanco
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Posted - 2008.07.26 17:59:00 -
[58]
Originally by: hired goon Hey yeah if I pay for it, I should have a ship that - according to CCP - breaks the physics engine of the game. Great argument. Also, if I can pay for it, my Bantam should be able to fire a tech 3 doomsday just by opening the map, right clicking a system, and selecting 'destroy all players here'.
If a single ship breaks the physics, fix the ship. No need for an entire overhaul of the entire nano concept.
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Sanka Cofie
Amarr Fractured Core
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Posted - 2008.07.26 18:22:00 -
[59]
Originally by: Napro
Can I outrun rails or lasers or drones? No.
Wow. You're pretty horrible then. ~-~-~-~-~ -[WillChat4ISK]- I can be the handsome Amarr space captain. You can be the helpless Minmatar slave girl. |

Arlenna Molatov
Caldari The 59th Parallel
|
Posted - 2008.07.26 18:34:00 -
[60]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 22:17:03
Originally by: OVERCOPES 1
No i think your lying,because if you were good at ship set ups you wouldnt of jumped on the Nano bandwagon and be here crying about the nerf.
Isn't how good you are at a game based on your abillity to use the games rules for maximum effect? It's no different. I can guarentee IF the changes go live I'll be one of the first players looking for loopholes in the new system until that gets whined out. However it doesn't mean I want to see the changes go through. Some people have good reasons for disliking nanos, but how many of you whiners have been in a nanoship and not just facing against them? Most, especially the ones with arguements like yourself, don't know what it's like on the other side. Instead of finding out you whine.
So, what you are saying is...every pilot should skirt the combat/physics engine then? So what will EVE become if every player flys a nano ship? You mean a game where EVERY single pilot flys the same setups and the same ships? Why dont you just delete 3/4 of the ships then as they have NO use as nanosetups. And since their guns or missles cant hit you, this shouldn't be a problem, should it?
You know....here is the REAL gist of the situation to all you nano whiners... CCP came out and declared that their physics/combat/game engine WAS NOT INTENDED for such great speeds. THERE WAS A PROBLEM.
Reguardless how much you whine its not going to change the nerfs because it is SUCH A BIG GAME BREAKING ISSUE! If the game isnt setup for it then WTF did you expect to happen? CCP to say, go right ahead and disreguard how the game works simply because you dont want things to change? Did you REALLY think Nano ships were going to remain unchanged forever? If thats what you thought, then thats YOUR problem, not the rest of ours.
Its people like you who bring your own demise onto yourselves. You find 'loopholes' in the game and exploit them to the farthest extent of what you can get away with and when people wake up and start to bring the issues to the forefront, and something actually happens to fix/change it, YOU start to throw the biggest fits against it. Noit saying a word while you were using whatever it was to your advantage in the first place.
You have only yourselves to blame, NOT the rest of the EVE community.
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techzer0
Minmatar Mafia
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Posted - 2008.07.26 18:50:00 -
[61]
I agree with Duban. This is a waste of my time to argue on the forums over it, as was training the 30mil SP in over-priced not well tanked cruiser class ships that only survive if they are fast.
This isn't about nerfing a game mechanic, it's about wasting paying customers time. ------------ CCP > Let's play the nerf a race game! Next up minmatar! |

DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.26 18:52:00 -
[62]
Edited by: DubanFP on 26/07/2008 18:55:56
Originally by: Arlenna Molatov
So, what you are saying is...every pilot should skirt the combat/physics engine then? So what will EVE become if every player flys a nano ship? You mean a game where EVERY single pilot flys the same setups and the same ships?
...
because it is SUCH A BIG GAME BREAKING ISSUE!
lol. Your post assumes that Nanos are better then non nanos in every single way. Had you ever even tried a nanoship you would know that they they would anything but replace other ships if they were more accepted. Nanos are extremely expensive, you lose 1/10th as many but they cost you 10 times as much, deal significantly less damage then their normal equivilent in terms of SP and isk, and have several major vulnerabillities which when exploited render a nanoship completely helpless.
Had you actually had 1st hand experience with a nanoship you would know this. I can fly several minmitar nanoships, but often I find myself flying a hurricane instead just because of the cost involved in losing them. I'm going to go out on a limb and say you'd die very quickly if you ever flown one because you'd think you are invincible which is very far from the truth. Oh and trust me. When it does die you'll be down A LOT of isk. Try and, and you'll find nanos are anything but invincible. I guarentee it. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Cailais
Amarr VITOC
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Posted - 2008.07.26 19:05:00 -
[63]
Originally by: DubanFP Edited by: DubanFP on 26/07/2008 18:55:56
Originally by: Arlenna Molatov
So, what you are saying is...every pilot should skirt the combat/physics engine then? So what will EVE become if every player flys a nano ship? You mean a game where EVERY single pilot flys the same setups and the same ships?
...
because it is SUCH A BIG GAME BREAKING ISSUE!
lol. Your post assumes that Nanos are better then non nanos in every single way. Had you ever even tried a nanoship you would know that they they would anything but replace other ships if they were more accepted. Nanos are extremely expensive, you lose 1/10th as many but they cost you 10 times as much, deal significantly less damage then their normal equivilent in terms of SP and isk, and have several major vulnerabillities which when exploited render a nanoship completely helpless.
Had you actually had 1st hand experience with a nanoship you would know this. I can fly several minmitar nanoships, but often I find myself flying a hurricane instead just because of the cost involved in losing them. I'm going to go out on a limb and say you'd die very quickly if you ever flown one because you'd think you are invincible which is very far from the truth. Oh and trust me. When it does die you'll be down A LOT of isk. Try and, and you'll find nanos are anything but invincible. I guarentee it.
And why do they cost a lot of ISK? Because the ships / implants / modules are highly sort after inflating their price.
And why are they highly sort after? - Because once put together these ships / implants / modules create something that is difficult (agreed not entirely impossible) to kill.
So the argument essentially is should wealth = (close to) invulnerability?
The proposed changes are essentially shifting the balance away from fast ships to larger slower ships. Slave sets will be more valuable than Snakes for example.
We'll have to wait and see if the balance shift has been too extreme in favour of the static gate camp (it probably is but its impossible to tell until the changes occur on TQ), or if elements of the 'fast gang' are still viable.
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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El ConejoBlanco
|
Posted - 2008.07.26 19:15:00 -
[64]
Nanoships are far from being close to invulnerable. It's simply how they are put to use. A rapier webbing a Maller and staying out of it's dmg range is "invulnerable" at that moment, yes. But against a curse it sure isn't. Simply put, there are enough counters out there that nerfing it isn't going to solve the problem, only make some other issue that will be nerfed in the future.
If CCP MUST nerf it, then the layouts in the devblog are too extreme. It doesn't take testing and a degree in mathematics to look at the numbers and know that a nerf of this nature will hurt ALL nanos, and not just the Vagabond, which is the only ship anyone has pointed a finger at as being "invulnerable".
If the shoe fits, where it, and all nano ships certainly don't have this size of shoe.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2008.07.26 19:16:00 -
[65]
Edited by: Splagada on 26/07/2008 19:16:11 damp ships might be back. its really underrated atm. Try it out with full skills, when damped i was missing a target in web range in optimal, with full BS skills.
one good thing is my craptor bpo lost his C finally ! \o/ ------
Tides of Silence |

Xol'tan
dearg doom
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Posted - 2008.07.26 19:17:00 -
[66]
So everyone will be in a RR BS blob soon and there will be cries to nerf remote repair mods, and the beat goes on.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 19:17:00 -
[67]
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 26/07/2008 17:50:33
Originally by: MotherMoon
Originally by: El ConejoBlanco Good post. Was looking for a list of things that had been nerfed. Now it seems easier to get a list of things that haven't been nerfed. I just wish I had more of a heads up so I know not to waste my training time and ISK on something that isn't going to work in the future.
A T2 fitted and rigged Vagabond that only does 4k(in a straight line) can be webbed by a 1600 plated rupture that can overheat. So what's the point of nano? Won't be any if you have to spend that kind of money on a pimp ship that loses to a T1 cruiser that costs a quarter less.
Lo sec space will die, again, if this goes through. How do solo pvpers find targets now without getting caught by a FW blob? Seems like the so-called "sandbox" quality of the Eve playground is being replaced by a concrete one.
a tech 2 fitted vaga will still go 4000m/s after the nerf.
it won't go 12,000 m/s however.
How would a t2 fitted vaga go 12000ms even now? (not includeding short burst of overload).
eft for the win lets see.
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set
13,000m/s
after nerf it will only go 8,000 m/s
what will we do!!!!!!!!!
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Rufus MacMaranth
Gallente Shadow Front Tread Alliance
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Posted - 2008.07.26 19:20:00 -
[68]
Originally by: El ConejoBlanco Edited by: El ConejoBlanco on 26/07/2008 18:04:22
If CCP was bringing us back to skirmish warfare, or leaving it a viable tactic, then they wouldn't be nerfing speed and shutting off propulsion mods. Can't disengage motoring off at ship speed. It's not a MINOR change. Bringing a billion isk investment down to the price of a T2 MWD is pretty sizable if you ask me. I wasn't saying that CCP should mirror real life physics at all. I was making a comparison between missile and damage types. All missiles shouldn't be able to hit all targets, and that's exactly what's going to happen if this nerf goes through as stated in the blog. Current game mechanics allow any nano to be countered. Period. You can catch and web or force a disengage. If you are out and get caught by that Vagabond then you deserve to die for not having the situational awareness to realize he was on scan. It takes pilot and trained skills to fly a nano properly, since it's a whole lot more than clicking orbit and going afk until your target is dead, and, it should take pilot and trained skills to catch one. If this nerf goes through the way the blog is laid out, nanos will be dead, because any pilot will be able to catch any nanocruiser in its orbit and pwnface, since with current mechanics any competent pilot that can overheat CAN catch any nanocruiser in its orbit and pwnface.
Also there are a lot of posts about ships shouldn't be nanoed because they weren't designed for it, i.e. Ishtar. Please, then why give us fitting options with hundreds of mods?! Letting someone else dictate what I fit defeats the sandbox concept CCP so adamantly claims this game is. If I want to nano something, and train and pay for it, so be it, regardless of what it gets bonuses to.
Edit: Cleaned up some language.
I think the point you are missing here is that a cruiser should not be able to outrun the explosion velocity of light missiles, ever, no matter how much ISK you spend. ISK should make you better, but not invulnerable to everything.
I can happily cope with a cruiser ( a very expensive one) outrunning heavy missiles and taking less damage, but not lights. Even T1 lights.
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Raather
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Posted - 2008.07.26 19:22:00 -
[69]
Quote:
well lets see lets get my vaga
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set -don't have but I can use eft here
13,000m/s
after nerf it will only go 8,000 m/s
what will we do!!!!!!!!!
didn't count overheating or boosters.
comeon you really think that speed is ok?
p.s. without ****ing the snake set the new speed for the vaga with the same mods will be able to do about 4,500m/s simple tech 2 rig fitted. why can't you deal with only going that fast?
Full snake set and 5 speed mods, 'cause thats how everyone fits their Vagas.

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DubanFP
Caldari Out of Order Vanguard.
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Posted - 2008.07.26 19:28:00 -
[70]
Edited by: DubanFP on 26/07/2008 19:30:48
Originally by: MotherMoon well lets see lets get my vaga
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set -don't have but I can use eft here
13,000m/s
and 2 heavy nuets or a huginn will make your multi-billion isk ship it go 500 m/s without a tank. Remember tracking hurts the nanoship too you know. Name me a vagabond that can hit anything at that speed. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Father Weebles
North Face Force
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Posted - 2008.07.26 19:29:00 -
[71]
Originally by: kryptteacher forgive me as im still noob at only 2 mill skill points on my main but here is my 2 isk. just make it where only frigate class vessels can use speed
This is a good way to completely nerf vagabonds.
"You leave anything for us?" "Just bodies." |

MotherMoon
Huang Yinglong
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Posted - 2008.07.26 19:35:00 -
[72]
Originally by: Raather
Quote:
well lets see lets get my vaga
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set -don't have but I can use eft here
13,000m/s
after nerf it will only go 8,000 m/s
what will we do!!!!!!!!!
didn't count overheating or boosters.
comeon you really think that speed is ok?
p.s. without ****ing the snake set the new speed for the vaga with the same mods will be able to do about 4,500m/s simple tech 2 rig fitted. why can't you deal with only going that fast?
Full snake set and 5 speed mods, 'cause thats how everyone fits their Vagas.

ok I'll shoot without snakes it's only 8,000 m/s with leadership bonuses that becomes 11,000m/s
and wait didn't you read my post or the blog the nerf is to super high speed while keeping normal tech 2 speed.
Also to the nuet guy you'll never be locked, you can just fly out of locking range never mind nuet range in 10 seconds. by the way yes vagas do fit 5 speed mods, duh, that's what makes it an issue.
ok I did some more stuff with the leadership bonus the old vaga with snakes goes 14,900 and then with a boost goes 17,000 and with overheating hits 19,000
and wait wtf you asked me how a vaga can go that fast I told you just like you asked, don't ***** at me for giving you the answer to your question.
last note before I ignore the forums for today.
even if you neut that ship it will drift about 100 km at 10,000m/s because the mass of the ship is so low it won't stop for a good 45 seconds, that's how broken it is. the physics engine doesn't like it. so great it has no cap, oh wait now it's at 10% oh look it can MWD forever while gaining cap at 10% cap, so it just keeps going even if neuted 100%
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 19:36:00 -
[73]
Originally by: Father Weebles
Originally by: kryptteacher forgive me as im still noob at only 2 mill skill points on my main but here is my 2 isk. just make it where only frigate class vessels can use speed
This is a good way to completely nerf vagabonds.
vaga after nerf with no snake set and simple tech 2 will still be to outrun drones and missles.
they just won't break the engine.
or is going 4,500 to slow for you?
with snakes and everything they will still go about 11,000 after the nerf, in fact I'll bet 200million isk people whine about speed 4 months after this nerf goes through.
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Jennifer Celeste
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Posted - 2008.07.26 19:40:00 -
[74]
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
please dont feed the trolls...this guys a ****** through and through.
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El ConejoBlanco
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Posted - 2008.07.26 19:46:00 -
[75]
Originally by: DubanFP
and 2 heavy nuets or a huginn will make your multi-billion isk ship it go 500 m/s without a tank. Remember tracking hurts the nanoship too you know. Name me a vagabond that can hit anything at that speed.
Thank you!
To further summarize, missile boats simply F1-F8 and hit the shield booster while nanos have to factor in speed, distance, radial, transversal, all to mitigate incoming damage while being able to keep enough damage on target to be effective. You can't hit anything doing 6k, and anything going that speed can't hit you either, meaning it's already balanced, and there is no need for a nerf.
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Raather
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Posted - 2008.07.26 19:47:00 -
[76]
Edited by: Raather on 26/07/2008 19:51:19 Edited by: Raather on 26/07/2008 19:50:48 Edited by: Raather on 26/07/2008 19:49:19
Quote:
ok I'll shoot without snakes it's only 8,000 m/s with leadership bonuses that becomes 11,000m/s
and wait didn't you read my post or the blog the nerf is to super high speed while keeping normal tech 2 speed.
Also to the nuet guy you'll never be locked, you can just fly out of locking range never mind nuet range in 10 seconds.
by the way yes vagas do fit 5 speed mods, duh, that's what makes it an issue.
ok I did some more stuff with the leadership bonus the old vaga with snakes goes 14,900 and then with a boost goes 17,000 and with overheating hits 19,000
yes, the vaga can't hit anything, that's not the point the point is people can go that fast **** people off and make the game engine go into pain. just think of all the lag it causes.
last note before I ignore the forums for today.
even if you neut that ship it will drift about 100 km at 10,000m/s because the mass of the ship is so low it won't stop for a good 45 seconds, that's how broken it is. the physics engine doesn't like it. so great it has no cap, oh wait now it's at 10% oh look it can MWD forever while gaining cap at 10% cap, so it just keeps going even if neuted 100%
Firstly its not 8km/s it's 6754m/s with max skills.
Secondly, the standard Vaga fit has 2 or 3 gyro stabilizers. Good luck killing anything with your 5 speed mod fit.
Thirdly: "yes, the vaga can't hit anything, that's not the point the point is people can go that fast **** people off and make the game engine go into pain. just think of all the lag it causes."
You are a moron.
Edit: woops I actually improved your fit, the one you propose everyone flies only goes 6137m/s. 
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techzer0
Minmatar Mafia
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Posted - 2008.07.26 19:53:00 -
[77]
[ Originally by: MotherMoon well lets see lets get my vaga
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set -don't have but I can use eft here
13,000m/s
You will never kill anything solo with that setup MM.
I fit this:
2 or 3 Overdrive II's 2 or 3 Gyrostab II's 10mn MWD II 2 Polycarbons (or poly/aux thrusters if i'm broke)
A few rogue hardwiring implants.
5500 - 6100m/s
Optimal of 2km so fighting at 15-20k my damage is halved due to falloff. And I could never perma-run the MWD or hit anything while MWD'ing full speed. (btw, you should realize my fit is about average for a vaga pilot.) ------------ CCP > Let's play the nerf a race game! Next up minmatar! |

Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.07.26 20:28:00 -
[78]
I fully agree with the op.
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Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.07.26 20:29:00 -
[79]
Originally by: techzer0 [ Originally by: MotherMoon well lets see lets get my vaga
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set -don't have but I can use eft here
13,000m/s
You will never kill anything solo with that setup MM.
I fit this:
2 or 3 Overdrive II's 2 or 3 Gyrostab II's 10mn MWD II 2 Polycarbons (or poly/aux thrusters if i'm broke)
A few rogue hardwiring implants.
5500 - 6100m/s
Optimal of 2km so fighting at 15-20k my damage is halved due to falloff. And I could never perma-run the MWD or hit anything while MWD'ing full speed. (btw, you should realize my fit is about average for a vaga pilot.)
----------------------------------------------------------- double post  Most definantely is average for a Vagabond indeed.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 20:43:00 -
[80]
well I may be a moron by that's why CCP is doing it becuase you can break it thus it must be fixed.
if you don't think hitting 20,000m/s is bad for this game then keep on playing pretending it's not an issue.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 20:46:00 -
[81]
Originally by: techzer0 [ Originally by: MotherMoon well lets see lets get my vaga
3 nanofiber II's 2 overdrive II's 1 10MN MWD II 2 polycarbon rigs
snake set -don't have but I can use eft here
13,000m/s
You will never kill anything solo with that setup MM.
I fit this:
2 or 3 Overdrive II's 2 or 3 Gyrostab II's 10mn MWD II 2 Polycarbons (or poly/aux thrusters if i'm broke)
A few rogue hardwiring implants.
5500 - 6100m/s
Optimal of 2km so fighting at 15-20k my damage is halved due to falloff. And I could never perma-run the MWD or hit anything while MWD'ing full speed. (btw, you should realize my fit is about average for a vaga pilot.)
oh yes I know you won't kill anything but I don't think the changes are really killing the vagas speed set up, it's just killing the max speed which people do fit for fun or FW. You see part what is going on is due to the changes coming to allaince warfare in which it will be timer based like FW is but based on stargates. read up on it in the GameDisscussion forum.
If they allow for ships to go 20,000 then it will be broken as all you'll need is a super nano that is orbiting each station.
Now once again I think your overestimating the speed hit you'll take in your vaga.
you'll still be super fast and in fact harder to kill if webbed. ignore the MWD change but you shouldn't get hat close anyways.
I don't know I just think people are over reacting without testing it 1st.
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DubanFP
Caldari Out of Order Vanguard.
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Posted - 2008.07.27 00:37:00 -
[82]
Edited by: DubanFP on 27/07/2008 00:46:27
Originally by: MotherMoon well I may be a moron by that's why CCP is doing it becuase you can break it thus it must be fixed.
if you don't think hitting 20,000m/s is bad for this game then keep on playing pretending it's not an issue.
The only people who think nanos are completely broken are the ones who don't know what it's like to fly one. Just because YOU don't know how to kill one doesn't make it invincible. I can't seem to find a single person who says nanos are invincible that's actually flown one before. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Nexus Kinnon
SniggWaffe
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Posted - 2008.07.27 00:49:00 -
[83]
Mothermoon, you have no ****ing clue how to fit or fight nano ships, stop commenting on them.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.27 00:50:00 -
[84]
Yer I used to respect Mothermoon a bit now ive lost all respect for her due to the crap she has posted here.
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Marlorn Aeon
Caldari Lone Starr Corporation
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Posted - 2008.07.27 01:32:00 -
[85]
i guess it's easier for ppl to call nerf rather than adapt. NANO SHIPS ARE FAR FROM IMMORTAL!!!
One slightest mistake and you'll pay dearly for it... They arent cheap you know. Buttloads of time and isk is required to even fly one, and even then, it's more dangerous than flying around in a battleship 1/3 the cost.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.27 01:39:00 -
[86]
Since this is part of the "nano" thing:
Here... this should suss all the screaming and yelling:
Vote, according to your opinion: ALL AGAINST THE "NANO" NERF
ALL FOR THE "NANO" NERF
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Andrea Skye
Caldari The Python Cartel
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Posted - 2008.07.27 02:13:00 -
[87]
Edited by: Andrea Skye on 27/07/2008 02:13:46 I'm not usauly one to whine, but nanos were overpowered.
They WAS op (well atm they still are.. but anyways..), fact, and good players will admit that. Watching cruisers outrun my inty was more than annoying, i once saw a sliepner doing 9000m/s, how is that not overpowered? My missiles going slower than a battlecruiser?
I do however think that the recent changes arent the right way to fix it. I think nanofibres should remove a Set amount of mass from a ship, so they would be just as effective for frigates, but worse on bigger ships.
Whatever happens tho, ill still play eve, its a great game, and im having alot of fun playing it atm.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.27 02:21:00 -
[88]
Ive seen high speed missiles go slower than a battleship, if the ship doing this had missile launchers and extremly long locking ranges wed get calvary ships again.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.27 02:56:00 -
[89]
vaga can still go 9000 after nerf so the whiners wont stop now add the 50% webs to that and the pimped vagas are safer then ever
Shhhh, Im hunting Badgers |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.27 03:23:00 -
[90]
First off, I never had issues with nanoships. Claiming they mitigate all damage at 6-7km/s is a total lie: they mitigate (virtually) all drone/missile damage. They don't mitigate all turret damage at that speed (from medium turrets; BS are not supposed to hit cruisers well and only do so thanks to horribly hax 90% webs which are fortunately going to get thrashed now). And when webbed, they die and die horribly.
Outrunning missiles/drones is due to the binary way missiles/drones work; they've got a set speed and you're either slower and getting pounded or faster and completely safe (unlike turrets).
Secondly, everyone who claims nanoships outrun their interceptors fails at interceptor fitting. Yes, they did outrun plain T2 fit unrigged interceptors when you used a polycarbon-fit snaked Vagabond, but when you invest the same sort of ISK, interceptors are way faster.
Thirdly, I don't mind the changes (and I love the addition of 9km scramblers shutting off MWD and the web nerf, good riddance to the single most overpowered module in EvE). They provide a host of new options, and webrange doesn't mean automatic death vs something larger then you. This is a big buff to smaller ships attacking bigger ships.
However, I do see the issues with 0.0 roaming after this (low-sec roaming is going to be fine, no bubbles and now smaller ships work better, total win).
And yeah, good players will adapt, bad players will keep dying. That's how it always was.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.07.27 03:39:00 -
[91]
I want to know how the fu## the inties that are getting outran by cruisers are fitted...
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 04:11:00 -
[92]
Edited by: MotherMoon on 27/07/2008 04:15:17
Originally by: DubanFP Edited by: DubanFP on 27/07/2008 00:49:15
Originally by: MotherMoon well I may be a moron by that's why CCP is doing it becuase you can break it thus it must be fixed.
if you don't think hitting 20,000m/s is bad for this game then keep on playing pretending it's not an issue.
The only people who think nanos are completely broken are the ones who don't know what it's like to fly one. Just because YOU don't know how to kill one doesn't make it invincible. I can't seem to find a single person who says nanos are invincible that's actually flown one before. Sorry EFT *****s, but you can spew numbers all you want. EVE != EFT.
moonie is officially ****ED
uugghhh I'm not talking about nanos in combat never mind I suck at writing my point is only that going 20,000 m/s is bad. game balance? who gives a hit the game engine doesn't like it. yes you can kill if you lucky and most ship aren't going to go that fast.
I'll say it once and once only "in the current state of the game COMBAT NANOS ARE NOT INVINCIBLE"
also wait for the test server your vaga won't go that much slower you'll still be a super fast more powerful killing machine, in fact with other ships that arne't suppose to going fast your vaga will now be faster!
My only point ever ever EVER has been the same.
20,000 makes the game engine act funky. it's not heathly for the game engine. they may call it game balance but it fact they are just trying to cover for the mistake of letting ships go that fast, to the point where it start to create bugs and exceptions and whatever, I'm not commenting on game balance! maybe I did a few time but my points are not "nanos suck" or "nerf nanos"
You guys go work for a game company please, PLEASE go work for a game company. Letting things like this happen might be ok a 1st untill you finally get off your lazy ass and fix it.
In my personal opinion
A.This less of a balancing issie and more of a "it's possible and should not be omg were dumb programers how did we let this get out of hand" B.vagas should go fast, minmatar should go fast, nanos should make ships go fast. C.ships going over 10,000m/s are too overpowered when transporting cargo
In real in-game combat situations no one goes over 13,000m/s in a vaga. but people do go that fast they use it in nano gangs to scout or just **** people off. I've done it, it's fun. You just fly around watch people and then catch one poor guy left becuase he's not paying attention kill him dead and then RUUUUUN the hell the away, but the game engine itself doesn't like it. I'm pretty sure it desyncs like a mother****er
Test it on sisi on monday if the vaga goes to slow tell ccp and they will try to fix it. The balance should remind going fast is FUN.
going 13,000 m/s for the hell of it or just to **** someone off in a factional warfare site, is NOT FUN.
I don't want slow ships... That's why the web change is great IMO. But really LISTEN TO ME, the nerf isn't as bad as you think. really it's not. The vaga shgould still be able to go fast enough to ignore most damage. if you disagree and think I am now a moron about the game, fine, but in 4 months when the nerf speed again it wasn't enough after the change whines come in you'll find me in-game flying my ships at 4,800m/s and not caring becuase everyone else is slower too, missles can't touch me enough to bother me and I can run when I want to.
jezz maybe I'm just having a bad night, or maybe working as a bug tester at nintendo had made me forget about game balance and got me thinking more about what should be and what shouldn't be possible.
if it can be exploited, it WILL be exploited.
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Upright
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.07.27 04:15:00 -
[93]
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Im sorry but i hate this argument!
People stating "so drones and missles cant catch a nano HAC"
What drones?! What missles?! Yes your Ogre II's and your Torps shouldnt catch a HAC!
Your warrior II's and ur light precision missle's should.
But to claim that every missle and drone should be able to hit every target out there is more stupid that the way things currently work.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 04:23:00 -
[94]
Originally by: Upright
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Im sorry but i hate this argument!
People stating "so drones and missles cant catch a nano HAC"
What drones?! What missles?! Yes your Ogre II's and your Torps shouldnt catch a HAC!
Your warrior II's and ur light precision missle's should.
But to claim that every missle and drone should be able to hit every target out there is more stupid that the way things currently work.
Agreed, ships should be able to outrun missles of a class above the ship. However I believe the vaga and other type fast ships should do even better than this.
However currently many super nano set ups can outrun light persicion missles.
but in fact that is missles weakness.
So by lowering normaly fit ships speed by about 10% I don't believe this will change too much.
for for the love of all god, as my last post tonight "HOLD ON GUYS WAIT FOR IT TO BE UP FOR TESTING" if it's terrible on sisi then I'll whine with you. If my nanoed scimitar can still outrun light missiles then I'll see it for what I believe to be anyways,a fix to the sily stupid speeds you can get but not many people use.
NOw as for the MWD change... I'll have to see.
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Ekrid
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Posted - 2008.07.27 04:28:00 -
[95]
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
im going to go ahead and kill this idiots mentality with two simple words: damage reduction.
thats right, a ship smaller than the explosion radius receives lower damage, and a ship faster than the explosion velocity receives lower damage.
being able to go fast enough means you mitigate up to 90% or so damage from the larger missiles.
your speed allows you to do this. Why should you be able to outrun precision missiles anyway hmm? isn't that their point, to kill fast ships, but also have lower DPS? maybe you should stfu about things you dont understand, such as missiles and tactics in this game, and game balance itself.
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Herateis
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Posted - 2008.07.27 04:31:00 -
[96]
Edited by: Herateis on 27/07/2008 04:30:50
Originally by: rValdez5987 the OP is just mad that his vagabond cant run around like he just picked up the gold star in mario brothers.
/signed.
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Khorvek
Amarr Hull Bound
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Posted - 2008.07.27 04:34:00 -
[97]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:05:04
Originally by: Napro the difference is nano is a broken game mechanic never intended by the devs
Jet can mining along with many others was never an intended mechanic either. You're not whining about that are you? These are just things that use the rules the devs gave them to get the desired results. Also look at the "vagabond" and tell me with a strait face that it was never meant to nano.
Where on a vagabond does it say +50% to the bonus from nanos?
Originally by: rValdez5987 the OP is just mad that his vagabond cant run around like he just picked up the gold star in mario brothers anymore.
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mishkof
Caldari Finis Lumen Atlas Alliance
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Posted - 2008.07.27 04:35:00 -
[98]
I love all of the people saying that "experienced players" will be feeling the nerf bat this time around.
So being an experienced pilot means you fly a nano ship? I guess by experienced you mean "not dumb enough to not spot something OP".
To this day the mutilation videos are the best solo/pirating videos out there IMO. That dude puts his ISK on the line to a far greater extent than "modern day" nanoers.
That video would not be possible today, because the nano ship has killed any diversity in setup. Nanoing makes it so 2-300 mil gets you out of most tactical mistakes that you could possibley make.
In all honesty the "modern day experienced nanoing eve player" sounds more like a Warlock from wow crying about resilience gear affecting their DOTS.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Upright
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.07.27 04:35:00 -
[99]
Originally by: MotherMoon
Agreed, ships should be able to outrun missles of a class above the ship. However I believe the vaga and other type fast ships should do even better than this.
However currently many super nano set ups can outrun light persicion missiles. persicion missiles are made to kill small fast things on a bigger boat at less dps.
but in fact that is missles weakness.
So by lowering normaly fit ships speed by about 10% I don't believe this will change too much.
for for the love of all god, as my last post tonight "HOLD ON GUYS WAIT FOR IT TO BE UP FOR TESTING" if it's terrible on sisi then I'll whine with you. If my nanoed scimitar can still outrun light missiles then I'll see it for what I believe to be anyways,a fix to the sily stupid speeds you can get but not many people use.
NOw as for the MWD change... I'll have to see.
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DubanFP
Caldari Out of Order Vanguard.
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Posted - 2008.07.27 04:41:00 -
[100]
Edited by: DubanFP on 27/07/2008 04:45:35
Originally by: MotherMoon moonie is officially ****ED
uugghhh I'm not talking about nanos in combat never mind I suck at writing my point is only that going 20,000 m/s is bad. game balance? who gives a hit the game engine doesn't like it. yes you can kill if you lucky and most ship aren't going to go that fast.
The sad part is you have no clue how things actually work. Vagabonds don't go 20km/s. 4-6km/s is more normal and even they can't hit anything at full speed. Other nanoships are closer to 2-4km/s. I've said it before and i'll say it again. Saying "Because it shouldn't be this way" is NOT a valid arguement. Go to any serious meeting and tell them "Because" without anything on how it helps/damages a plan/game/cashflow/etc and see what you get in response. Supporting arguements, USE THEM!
Originally by: MotherMoon jezz maybe I'm just having a bad night, or maybe working as a bug tester at nintendo.
And I'm the queen of england.
P.S. Army of alts posting in rapid sucession FTL. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.27 04:51:00 -
[101]
Edited by: DubanFP on 27/07/2008 04:56:16 The 2 people to support moon in rapid sucession are
Khorvek: 2 month old character in a 1 man corp. Herateis: 1 month old character in the starting NPC corp.
... To support my case for alt abuse. See, supporting arguements for my "alt abuse" comment! _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Steel Tigeress
Gallente Steel-Wolfs
|
Posted - 2008.07.27 04:58:00 -
[102]
Originally by: DubanFP
The sad part is you have no clue how things actually work. Vagabonds don't go 20km/s. 4-6km/s is more normal and even they can't hit anything at full speed. Other nanoships are closer to 2-4km/s. I've said it before and i'll say it again. Saying "Because it shouldn't be this way" is NOT a valid arguement. Go to any serious meeting and tell them "Because" without anything on how it helps/damages a plan/game/cashflow/etc and see what you get in response. Supporting arguements, USE THEM!
How about because the devs have said it shouldnt be that way... or did you forget that part. Some people are so thickheaded they didnt need a helmet in school.
As for counter arguments: Being forces to fly a BS to fit a heavy neut, or fly a nano yourself are NOT counters to nanoing. Its being pidgeonholed in the first case, or furthering the problem in the second. In fact a Hvy Neut isn't even really a counter to nano's, just makes em run away.... so when you get down to it, the only counter to nano's is nano's: Thats unacceptable and is being changed.
Adapt or die....
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.27 06:10:00 -
[103]
Nanos will still be ridicuously fast and, due to the web nerf, even more difficult to kill after this, I don't know what you're complaining about tbh.
But as it is, all combat outside BS fleets revolves around Speed and the Web. In their current state both are overpowered:
Web allows a Turret Battleship to track and kill the smallest ships in EVE (Inties+AFs), thus rendering smaller ships unable to fight in webrange vs larger targets (unless they blob)
Speed in it's current form is only balanced alongside one thing: The Web. You need Speed to dictate range so you, yourself, don't get webbed, as when a hostile blob arrives you sure as hell arn't going to be disengaging anytime soon if you're only going 1/10th that speed.
However, just because they counter each other dosen't mean they're balanced. Assault Frigates in their current state are useless; why? Webber makes them useless. Ships like the Pilgrim don't have a role either because they were designed to fight inside webrange thus speed fits arn't viable, meaning they lose to both Blobs and Nanos.
Don't even get me started on the Deimos; back in RMR it was one of the best roaming ships EVE had to offer, now a heap of junk guarenteed death at the hands of a blob, nanoship and many Tier 2 BCs.
The changes CCP outlined will help make all these ships useful again: Fighting inside Webrange will no longer be suicide, Rapier will no longer be completely overpowered and the MWD is given a big enough disadvantage that ABs might just become a realistic alternative.
The experienced players will adapt. Those who seem to think this is only going to turn EVE into blob-online (it won't) are just going to whine on the forums about how they're going to cancel their subs cause PvP is dead  ...
|

Steel Tigeress
Gallente Steel-Wolfs
|
Posted - 2008.07.27 06:38:00 -
[104]
Originally by: Rawr Cristina Nanos will still be ridicuously fast and, due to the web nerf, even more difficult to kill after this, I don't know what you're complaining about tbh.
But as it is, all combat outside BS fleets revolves around Speed and the Web. In their current state both are overpowered:
Web allows a Turret Battleship to track and kill the smallest ships in EVE (Inties+AFs), thus rendering smaller ships unable to fight in webrange vs larger targets (unless they blob)
Speed in it's current form is only balanced alongside one thing: The Web. You need Speed to dictate range so you, yourself, don't get webbed, as when a hostile blob arrives you sure as hell arn't going to be disengaging anytime soon if you're only going 1/10th that speed.
However, just because they counter each other dosen't mean they're balanced. Assault Frigates in their current state are useless; why? Webber makes them useless. Ships like the Pilgrim don't have a role either because they were designed to fight inside webrange thus speed fits arn't viable, meaning they lose to both Blobs and Nanos.
Don't even get me started on the Deimos; back in RMR it was one of the best roaming ships EVE had to offer, now a heap of junk guarenteed death at the hands of a blob, nanoship and many Tier 2 BCs.
The changes CCP outlined will help make all these ships useful again: Fighting inside Webrange will no longer be suicide, Rapier will no longer be completely overpowered and the MWD is given a big enough disadvantage that ABs might just become a realistic alternative.
The experienced players will adapt. Those who seem to think this is only going to turn EVE into blob-online (it won't) are just going to whine on the forums about how they're going to cancel their subs cause PvP is dead 
Couldn't agree more. In the assembly hall forum I keep saying that the web change isnt a nerf, its a boost to Afterburners. I'll site an example for those that have not thought it through.
2 Ships get tackled after the change... 1 uses MWD, 1 uses AB.
The MWD ship will go about 92% slower when tackled... thats a bit slower than now, so I dont know what blaster users are complaining about. (So in this case things are about the same as they are now, if that MWD ship was traveling at 5km/s it now goes 400m/s.
Now the AB ship that prob has a tank fitted as well...take the Assault Frig I just bought. It goes 870 with its AB....after being tackled it will still go about 400m/s. I can orbit at 1km at 400m/s.. any idea what the transversal is for 400m/s at 1km. Lets just say it wont be getting hit much, and it still has a good tank.
Tackle a BS, orbit and kill its drones, unless the BS has 2 webs fitted its prob gonna eventually die.
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goegraaf
|
Posted - 2008.07.27 07:29:00 -
[105]
Quote: --experienced players look for the new power in EVE--
FoM: Nano-ships.
you are kidding right?
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Kalintos Tyl
Minmatar
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Posted - 2008.07.27 08:21:00 -
[106]
Today best (pvp) races: 1. Gallente 2. Minmatar 3. Amarr 4. Caldari
After narf best pvp races: 1. Caldari 2. Amarr 3. Gallente 4. Minmatar
Fixed for you
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.27 08:53:00 -
[107]
Edited by: Rawr Cristina on 27/07/2008 08:54:05
Originally by: Kalintos Tyl Today best (pvp) races: 1. Gallente
...
What?
About the only half-decent ship they have is the Ishtar. Their Recons are terrible. The Deimos+Astarte are borderline useless. Myrm is a joke.
Gallente ships only really shined at Solo PvP, and lets be fair; you don't see much of that these days.
Amarr are better than them in every way. So are Minmatar. ...
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Kalintos Tyl
Minmatar
|
Posted - 2008.07.27 09:13:00 -
[108]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 27/07/2008 08:54:05
Originally by: Kalintos Tyl Today best (pvp) races: 1. Gallente
...
What?
About the only half-decent ship they have is the Ishtar. Their Recons are terrible. The Deimos+Astarte are borderline useless. Myrm is a joke.
Gallente ships only really shined at Solo PvP, and lets be fair; you don't see much of that these days.
Amarr are better than them in every way. So are Minmatar.
Minmatar good ships: rupture,hurricane,vagabond,rapier,hugin,sleip,claymore,broadsword,sabre Galante good ships: thorax,vexor,brutix,myrmidon,dominix,megathron,hyperion,deimos,phobos,ishtar,astarte,eos galante is better becosue they have good big size ship minmatar have one typhoon which is ridculus sp investement. Galante caps are fatr better than minmatar. Stil say galante is worse?
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.07.27 10:21:00 -
[109]
Originally by: Ekrid
im going to go ahead and kill this idiots mentality with two simple words: damage reduction.
thats right, a ship smaller than the explosion radius receives lower damage, and a ship faster than the explosion velocity receives lower damage.
being able to go fast enough means you mitigate up to 90% or so damage from the larger missiles.
your speed allows you to do this. Why should you be able to outrun precision missiles anyway hmm? isn't that their point, to kill fast ships, but also have lower DPS? maybe you should stfu about things you dont understand, such as missiles and tactics in this game, and game balance itself.
Sorry nope, you're completely wrong. Damage reduction via signature/explosion radius doesn't reduce the damage enough.
I'll go ahead and give you an example. An assault frig can easilly evade the tracking of a gun battleship when its webbed(with the new 50% webs), the battleship basically has no chance to hit the frigate.
Now you take a raven, a torp raven deals around 1k dps with torps, the frigate has a signature radius of about 1/10 that of the explosion radius of the torps. But wait, 10% of 1k dps is still 100 dps, what frig can tank 100 dps?
This is why missileboats are always overpowered against small ships, because the damage reduction via explosion radius isn't enough.
There isn't really an easy way to fix this either, except maybe lower the explosion velocity of missiles even more, but that would make things awkward outside of web range.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.27 10:31:00 -
[110]
Edited by: Rawr Cristina on 27/07/2008 10:34:23
Originally by: Gamesguy what frig can tank 100 dps?
Vengeance Retribution Hawk Harpy Jaguar
with ease ...
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Ioci
Gallente Ioci Exploration
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Posted - 2008.07.27 10:41:00 -
[111]
I don't fly either but if they think they need to nerf Nano, don't Nerf Minmitar.
It's their tank and while they kick my ass on a regular basis, it's because they tweaked their tank to be better than mine. Speed is vital for a Mini. |

Verx Interis
Amarr Aurora Security Cosmic Anomalies
|
Posted - 2008.07.27 10:43:00 -
[112]
As long as people get this message then nerfs won't be so bad.
If you invest in something that is clearly overpowered, it will be a wasted investment in a short amount of time. Learn this. Train for what you want to fly, not the latest pwnmobile. Pwnmobiles are temporary. Something you want to fly usually isn't
The sooner you understand this, the better you'll be.
Originally by: Rawr Cristina (dreadnoughts are also possibly the most boring ship you could fly. It's like mining, without the part where you make money)
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Frozen Fallout
Gallente Mecha Enterprises Group
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Posted - 2008.07.27 11:03:00 -
[113]
Originally by: Verx Interis As long as people get this message then nerfs won't be so bad.
If you invest in something that is clearly overpowered, it will be a wasted investment in a short amount of time. Learn this. Train for what you want to fly, not the latest pwnmobile. Pwnmobiles are temporary. Something you want to fly usually isn't
The sooner you understand this, the better you'll be.
This man speaks the truth
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.07.27 11:21:00 -
[114]
I was nerfed once, it was the summer of 1987, her name was Kylie. Lakehouse, flowers blooming, birds singing...bird...huh?
Hmm?
The what now?
Ooooh.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

LiMu Bai
Free-Space-Ranger Morsus Mihi
|
Posted - 2008.07.27 11:35:00 -
[115]
Edited by: LiMu Bai on 27/07/2008 11:39:28
Originally by: El ConejoBlanco Edited by: El ConejoBlanco on 25/07/2008 23:11:48
Originally by: Ozmodan Not one of your so called nerfs have been bad for the game. Not one.
When a cruiser outruns my interceptor, something is darn wrong. I am glad CCP realizes the problem and is addressing it appropriately. It was obvious to anyone that this was a serious issue that needed addressed.
When you abuse any portion of a game, especially one that is available only to the select group, you can count on it,t hat things will get changed.
Change does not always favor you, but whether it does or not you can always expect you will have to adapt. So I suggest you adapt intead of complaining.
What was your inty doing, 2k???????
The problem is most people fail to understand the means of isk and sp invested in a certain ship or fitting. If I have an unrigged, t2-fitted Vagabond...it will never ever outrun a standart t2 fittet Interceptor.
If I invest 110Mio ISK in 2xt1 polycarbon rigs and add it to my t2 fitted Vaga, you will close to any interceptors speed, but still you will never outrun a *fast* intie. My unrigged,t2 fitted ARES goes around 7k ms.
If you really want to reach those speeds with a vaga you need more. Implants, Faction MWDs, Gangboni, Overheat...which costs even more ISK and Skillpoints. Of course, after this investment you will be faster than a cheap t2-fitted interceptor. You see the point? Its a matter of skillpoints and ISK. If I spent 100s of millions of ISK I want to be faster in my vaga than a crappy t2 fittet intie without overheat or other decent skills. On the other hand...if an Intiepilot also invests alot, he will reach speeds far above than 10k. So everything fits again. If both pilots - vaga and intie - have a similar skillbase and similar fittings, a vagabond will never be faster than a Intie. So everything is fine. Hence, in my ares im able to top 11k just with t2 fit and overheat, if im in a proper gang.
So if you really think a vaga is always faster than a Intie, I guess you just lack ISK, gangboni and skillpoints. And this is why the speednerf comes up. We have alot of unskilled players, flying around in cheap crappy ships.... If they meet pilots in highly specialised tech 2 ships, they just suck....and this is ok....its the same in every other game.
Beside this, there are so many tactics to counter Nanopilots...even in cheap ships....just look for hints in this forum....theres really alot. Just learn to adapt ...dont whine.
SAVE THE SPEED!
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Altho Regilian
Caldari Zantiu-Braun Security Services
|
Posted - 2008.07.27 11:43:00 -
[116]
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
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Mag's
MASS
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Posted - 2008.07.27 11:52:00 -
[117]
Originally by: Sheriff Jones I was nerfed once, it was the summer of 1987, her name was Kylie. Lakehouse, flowers blooming, birds singing...bird...huh?
Hmm?
The what now?
Ooooh.
Made me lol. 
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Euriti
Gallente SniggWaffe
|
Posted - 2008.07.27 12:10:00 -
[118]
Originally by: Ozmodan Not one of your so called nerfs have been bad for the game. Not one.
When a cruiser outruns my interceptor, something is darn wrong. I am glad CCP realizes the problem and is addressing it appropriately. It was obvious to anyone that this was a serious issue that needed addressed.
You fit plates on it? 
Mine goes 7k without implants, gang bonuses or rigs.
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Dihania
Gallente SniggWaffe
|
Posted - 2008.07.27 12:15:00 -
[119]
Originally by: Napro Can I outrun rails or lasers or drones? No.
Woot ?! Without using nano setup, but with a mwd, you can pulse the mwd to screw the drones. Orbiting at the proper speed / distance pretty much screws rails, arties, beams. Not to mention you can use tracking disruptor(s) and orbit them with missiles, laughing in their face.
What are you, a miner ?
[hrhr]
Sniggwaffe is recruiting. Visit channel "join sniggwaffe" in game.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.27 14:07:00 -
[120]
Originally by: DubanFP Edited by: DubanFP on 27/07/2008 04:47:07
Originally by: MotherMoon moonie is officially ****ED
uugghhh I'm not talking about nanos in combat never mind I suck at writing my point is only that going 20,000 m/s is bad. game balance? who gives a hit the game engine doesn't like it. yes you can kill if you lucky and most ship aren't going to go that fast.
The sad part is you have no clue how things actually work. Vagabonds don't go 20km/s. 4-6km/s is more normal and even they can't hit anything at full speed. Other nanoships are closer to 2-4km/s. I've said it before and i'll say it again. Saying "Because it shouldn't be this way" is NOT a valid arguement. Go to any serious meeting and tell them "Because" without anything on how it helps/damages a plan/game/cashflow/etc and see what you get in response. Supporting arguements, USE THEM!
Originally by: MotherMoon jezz maybe I'm just having a bad night, or maybe working as a bug tester at nintendo.
And I'm the queen of england.
P.S. Anybody else notice a small army of NPC corp alts posting here on Moon's side? Army of alts posting in rapid sucession FTL.
queen of england? dude do you have an ID? are you over 18? come join us, were mindless drones that play the same game for 7 hours a day.
and I'm sorry but ships can go 20,000m/s cold hard fact. they don't hit anything, but they can go that fast. However you don't get it and I guess my boss is right you wouldn't get it in your mindset so I should stop trying. enjoy your arguments.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.27 14:11:00 -
[121]
How come i never see these 200000m/s ships? 
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MotherMoon
Huang Yinglong
|
Posted - 2008.07.27 14:12:00 -
[122]
Originally by: Altho Regilian
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
but according to people in this thread vaga NEVER go 13,000m/s
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Paaaulo
Minmatar Mafia
|
Posted - 2008.07.27 14:37:00 -
[123]
Originally by: Ekrid
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
im going to go ahead and kill this idiots mentality with two simple words: damage reduction.
thats right, a ship smaller than the explosion radius receives lower damage, and a ship faster than the explosion velocity receives lower damage.
being able to go fast enough means you mitigate up to 90% or so damage from the larger missiles.
your speed allows you to do this. Why should you be able to outrun precision missiles anyway hmm? isn't that their point, to kill fast ships, but also have lower DPS? maybe you should stfu about things you dont understand, such as missiles and tactics in this game, and game balance itself.
Why should you be able to outrun my autocannons?
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Paaaulo
Minmatar Mafia
|
Posted - 2008.07.27 14:42:00 -
[124]
Originally by: Altho Regilian
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
Vagas are supposed to go fast, remember this.
Also maybe you should see what that vaga had fitted, and what implants the pilot had.
The only thing that should be nerfed is pirate implants speed bonus things from command ships as thats what enables ships to go rediculous speeds.
Another thing you have to remember is most nanoships need to slow down to be able to hit thier target, the exception of this is the ishtar, which in all honesty could do with being rebalanced.
Not everyone has a set of pirate implants or a claymore boosting speed.
And as for speed comparisons, my vagabond goes 4.5km/s with no rigs/implants, after the nerf it will go 3.3km/s with 2 polycarbs, those are straightline speeds not orbit speeds. If ccp are hellbent on removeing "ludicrious speed" they need to reconsider what actually needs nerfing, as in order to get a vaga going at the stupid speeds they dont want them to go you need to invest a ****load of isk.
|

Gajowy
|
Posted - 2008.07.27 14:43:00 -
[125]
to all nano whiners- fit heavy neuts, ive never been ganked by nanoship with this onboard
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Chr0nosX
Ore Mongers Black Hand.
|
Posted - 2008.07.27 14:58:00 -
[126]
I laugh at all the missile users whining their missiles can't hit nanoships. Im sorry but in a nanoship the thing I fear the most is rapiers and missile ships. When in a nano ship with turrets vaga, zealot etc YOU HAVE TO TURN OFF YOUR MWD SO YOUR GUNS CAN TRACK AND YOU DON'T RUN OUT OF CAP. So a vaga when fighting is going at what 600m/s max?
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Peter Powers
Master Miners Intruders.
|
Posted - 2008.07.27 15:03:00 -
[127]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:05:04
Originally by: Napro the difference is nano is a broken game mechanic never intended by the devs
Jet can mining along with many others was never an intended mechanic either. You're not whining about that are you? These are just things that use the rules the devs gave them to get the desired results. Also look at the "vagabond" and tell me with a strait face that it was never meant to nano.
and if you look at the charts in the devblog you will realize that it will still be one of the faster ships, and that will still make it very dangerous.
ive done nano myself nano arbitrator, nano curse, nano vexor, even a nano myrm (which i stole (thanks to the former owner again, i would never have thought of that fit, but it works like a charm))..
guess what: it is overpowered.
currently there arent many ways to counter a nano ship, either you have a nano ship on your own, or a ship with a webifying bonus.
for none-nano pilots the life beeing hard, making 'em whine is usually to kill or to get killed.
for nano pilots in most cases it is to kill or to escape, still you have their whines about how expensive their ships are how much skills you need, and how much you need to know about the game mechanics.
about all the nerfs you listed:
the nano bs nerf: you where in the same alliance like me back then and you died to 'em as i did - where did you use that "special tactics" against 'em? super-nano-bs where almost unbreakable - except the pilot got stupid. - good thing it got balanced. (and nano bs are still needed / work for bumping other big or bigger ships of stations)
the nos nerf: can you remember those unbreakable dominixes? you could throw 12 man fleets on 'em and they wouldnt die, killing you one by one? the only way to counter was to use them yourself. - good thing it got balanced (and neut domis are still some of the most dangerous pvp ships ingame)
The sensor dampening nerf: 3 caracal > everything else, except you bring a blob. - good thing it got balanced (and if you combine ecm / damps, or if you use specialised dampending setups its still a good tactic.)
no "nerf" did kill the game so far, there allways is whining, and there allways will be.
however whenever one sort of thing is alot better then all others then it is not balanced, and if it doesnt get balanced, then you will end up in a game where everyone is flying the same setup... boring.
I love CCP Morpheus<3 xXx CCP Morpheus xXx <3
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Chr0nosX
Ore Mongers Black Hand.
|
Posted - 2008.07.27 15:53:00 -
[128]
Originally by: Peter Powers
- good thing it got balanced (and if you combine ecm / damps, or if you use specialised dampending setups its still a good tactic.)
Actually specialised damping ships suck balls.
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Peter Powers
Master Miners Intruders.
|
Posted - 2008.07.27 16:03:00 -
[129]
Originally by: Chr0nosX
Originally by: Peter Powers
- good thing it got balanced (and if you combine ecm / damps, or if you use specialised dampending setups its still a good tactic.)
Actually specialised damping ships suck balls.
actually i said specialised setups not specialised ships and: ships with dampening bonus are still doing a great job in their role. just that you can work against 'em now doesnt make 'em useless - it makes 'em balanced.
I love CCP Morpheus<3 xXx CCP Morpheus xXx <3
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Red Thunder
Most Wanted INC G00DFELLAS
|
Posted - 2008.07.27 16:15:00 -
[130]
yup....its all ppl ever do, whine whine whine
Eagles may soar, but weasels dont get sucked into jet engines |

MotherMoon
Huang Yinglong
|
Posted - 2008.07.27 16:45:00 -
[131]
Originally by: Gajowy to all nano whiners- fit heavy neuts, ive never been ganked by nanoship with this onboard
Once again as a game tester I don't think CCP is worried about nano ships ganking anything and more worried about the fact that they doin't want to rewrite the physics engine to work with the current mechanics.
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Cassandra Beckinsale
|
Posted - 2008.07.28 00:26:00 -
[132]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 22:51:38 I've come up with 2 ways to exploit the new system. Assuming the changes come in exactly as the devs said them.
1) This one has been mentioned before and is not uber-poweful. Afterburning Assault frigates at close range. With the web changes it's as difficult to fight as modern interceptors, but much much more powerful. The only way to kill it is to overpower it with another frigate or gank it. This promotes the blob in addition to removing the solo-capible nanoships, which is bad. The only frigate that can overpower an AF is another AF.
2) This one I won't give away the exact details of. I'm keeping it for myself. It requies a bit of an investment, but it is possible to abuse the new system to amazing effect. If I am correct it will have all the advantages of a modern nanoship while being completely immune to everything nanos fear. With the decrease in modern nanoships it will have even less rivals to deal with.
1. One Energy Neutralizer + some drones + webber 60% and your AF die or you are forced to flee. Anyway if you think that you can beat a BS tank with an AF then you need a medic. If you think a cruiser cannot hit you with medium turrets you need again a medic. Beating a normal frigate with an AF is normal.
2. Do not talk about a method you do not want to talk about.
Nanoships is clearly an exploit of the game (as also CCP - the creator of the game - say), so it have to be nerfed, and personally i think the changes proposed are not enought.
Other exploits that have to be nerfed are:
1. Gate camp. 2. War Declaration system. 3. Suicide Ganking.
Ppl in eve are always looking for the most exploiting way to make thing, and CCP is always looking for a method to avoid that.
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El Mauru
Amarr Quantum Industries RAZOR Alliance
|
Posted - 2008.07.28 00:59:00 -
[133]
People are treating this nano-nerf like the end of eve (again? for the howmanieth time?).
How long have nanos been around? Right. And there was no small roaming gang warfare back then? Oh...
The playing field has of course changed since then- alliances have jumpbridges to ferry defensive blobs around reasonably quickly but I think it's reasonably easy to count (using two fingers in my case) how often people get jump-bridged on.
Also- there are really soooo many bubbles around these days to protect mining ops and home-systems- nowwithout nanos we'd never get out of/into of them.
HOW often since the extensive nano-rage started have you used a scout?
How many roaming gangs do you get these days which don't use nano-ships?
How many days of ratting is your roaming ship because you need polycarbs and not aux thrusters? How many to replace the basic rogues?
When was the last time you fitted an active tank?
I think these questions can be an indicator as to how EVE-PVP has become and how important this change is. -
 |

Beltantis Torrence
|
Posted - 2008.07.28 01:21:00 -
[134]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 22:17:03
Originally by: OVERCOPES 1
No i think your lying,because if you were good at ship set ups you wouldnt of jumped on the Nano bandwagon and be here crying about the nerf.
Isn't how good you are at a game based on your abillity to use the games rules for maximum effect? It's no different. I can guarentee IF the changes go live I'll be one of the first players looking for loopholes in the new system until that gets whined out. However it doesn't mean I want to see the changes go through. Some people have good reasons for disliking nanos, but how many of you whiners have been in a nanoship and not just facing against them? Most, especially the ones with arguements like yourself, don't know what it's like on the other side. Instead of finding out you whine.
How many people who play this game have over 20M SP dedicated towards HACs/etc and can burn hundreds of mil on a ship? This is just a 'if you haven't played X number of years your opinion doesn't count' argument. It doesn't take 3 years of experience to know that 'immune vs missiles' probably needs to be adjusted. They stated they can't do it by increasing the speed of missiles, hence they did it by decreasing the speed of HACs.
Adapt or die applies to everyone - as it stands its a good 3-4+ months before a newbie pilot can even fly a cruiser with all T2 fittings and the support skills to not suck playing it - making other nano's, minnie recons or neut BS's the only counter for nano's effectively means its the 'I win' button against the non-PVP skilled players that CCP is trying to appeal to with FW. If you didn't see a speed nerf coming with FW you need more common sense.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.28 02:05:00 -
[135]
Originally by: Gamesguy
Now you take a raven, a torp raven deals around 1k dps with torps, the frigate has a signature radius of about 1/10 that of the explosion radius of the torps. But wait, 10% of 1k dps is still 100 dps, what frig can tank 100 dps?
This part is true, although the Minmatar AFs have smaller sig radiuses - the Wolf has a sig radius of 33m3, and I did buy a very cheap Halo set some 5-6 months back, putting it to about 1/15th of torp exp radius. Meaning it does only about 70 DPS effectively, and I can tank a bit of it and have 9K eff HP so 30-ish incoming DPS is just scratching the paint. You're going to have to rely on neuts and/or drones to kill frigs post changes in a battleship.
I've nearly soloed a torp raven in it, but got screwed by a Mega + Falcon ;P
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

August Guns
Minmatar Infinite ISK
|
Posted - 2008.07.28 02:58:00 -
[136]
Edited by: August Guns on 28/07/2008 02:58:30
Originally by: CHAOS100
A double nano-nerf is interesting. Since CCP said they want guerrilla warfare to be viable, what exactly are they planning to do that?
There's more to guerilla warfare than nanogangs. I suspect that the new FOTM will be cloaks. They work pretty spectacularly too; if you haven't had the luxury of fighting Burn Eden's Raven gangs then you are certainly missing out.
August Guns |

El ConejoBlanco
|
Posted - 2008.07.29 05:05:00 -
[137]
If you think it takes a certain ship or fitting to counter a nanoship, you obviously don't have actual piloting skills. By that I don't mean the trained skills in-game, I mean that you don't know how to operate your particular ship in an efficient manner. It doesn't take a moron piloting a nanoship for you to catch him, or force him to disengage. Some ships DO counter others, in the typical "rock-paper-scissors" style, but that is how the game is designed. However, if a 1600 plated rupture can catch a nanoed Stabber then there is absolutely no nerfing needed. Just because one time you managed to run into a gate camp where you got popped by a supervaga+claymore+boni+HGsnakes gang doesn't mean that all nanopilots fly around like that. It means you were at the wrong place at the wrong time. For example, if I take a stock Honda Civic and put it up against a stock Corvette in a drag race, naturally, I'm going to lose. However, if I spend some money and make the modifications NECESSARY to make it faster in that particular setting, I will beat that stock Corvette. Now again, take that stock Corvette, but this time spend money on it for the same purpose, it will beat my sooped up Civic. It's the same with Inties vs. HACs.
There are more counters to nano's than just fitting a nuet or having a rapier. It's been listed in this thread more than enough times.
Speedtanking missiles is currently the only way to tank missiles. Take away speed, missiles become invincible. Just because a frig with a reduced sig takes reduced damage from a heavy missile, doesn't mean that it's just brushing off the damage. Never seen anything outrun a precision. If it did, buff the precision, don't nerfbat everyone else.
Just because a ship does a ridiculous speed, doesn't mean that it can orbit you at that speed, much less put damage on you at that speed, especially the turret boats, which everyone is pointing the finger at. The ships I fear the most are the nanocerbs and nanosacs, since missiles don't have to worry about tracking or transversal or range(except HAMs with poor skills). But who cries about those? They orbit at the same speeds that a Vaga has to, but with less to worry about. The Ishtar has destroyable DPS. Absolutely NO need to rebalance it. Pop drones, it's useless.
Last note and I'll /wall of text.
Skirmish fighting isn't about committing. It's about hit and run in moments of opportunity. Just because I don't want to pull up into your optimal range and slug it out doesn't make me any less of a pilot, it just means you have to be smarter. Save the speed.
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DubanFP
Caldari Out of Order Vanguard.
|
Posted - 2008.07.30 03:38:00 -
[138]
Edited by: DubanFP on 30/07/2008 03:45:46
Originally by: Beltantis Torrence How many people who play this game have over 20M SP dedicated towards HACs/etc and can burn hundreds of mil on a ship? This is just a 'if you haven't played X number of years your opinion doesn't count' argument. It doesn't take 3 years of experience to know that 'immune vs missiles' probably needs to be adjusted.
Well apparrently it takes years of experience to know when "immune vs missiles" is a complete lie. Stuff like that is not common and guns have tracking just the same. All numbers that suggest that result from ignorance and poor usage of EFT. You don't seem to get that the entire "immune vs missiles" is a complete falacy. Had you actually flown nanoships before you whined you would know this.
Blasters can't reach the range nanos fight at, drones can't catch them, and long range weapons simply don't stand a chance of tracking. After that anything a nanoship can track/hit he can be tracked/hit by a stronger ship equally. Honestly missiles are usually the one thing that drive nanoships off most efficiently because they require speeds beyond what nanos realistically reach. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

DubanFP
Caldari Kylia Inc.
|
Posted - 2008.10.10 00:13:00 -
[139]
Yes this is a necro, but it is EXTREMELY relevent to recent events. I believe it is importaint to reopen. _______________
"Cheap" and "Lame" are words created by people who refuse to admit they have been completely and utterly outclassed. |

Graic
|
Posted - 2008.10.10 00:25:00 -
[140]
Originally by: DubanFP Yes this is a necro, but it is EXTREMELY relevent to recent events. I believe it is importaint to reopen.
Let the arguing begin!
Yep - time for another nerf. There's gonna be pro, against and meh.
If so many people were against this game nerf they would simply pull the plug en masse. In current the climate CCP would be backpeddling faster than you could say "frozen assets".
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Somealt Ofmine
|
Posted - 2008.10.10 00:51:00 -
[141]
I think that the devs logic behind why they need to be re-balanced is sound.
Look at the killboards. If you aren't using nano-gangs you either can't afford it, or your out to siege a piece of POS hardware.
Right now, it's the "ultimate setup". There should be no "ultimate setup" in Eve. There should be a diversity of setups that should work, if your tactics match your setup. That's broken right now. A nano-gang will pretty much trump anything else. You can say that isn't so, but the KBs don't lie. If they weren't superior, you'd see more diversity than you do right now.
The other thing about nanos is that they make it all too easy to engage/disengage at will. That was the problem with the old stabbed snipers, and why they were ultimately nerfed. Nanos need a nerf for the same reason.
The devs have it right. It's an issue of balance, and diversity. There should be multiple ways to win that are equally effective if you understand and apply them well, not one way that stands far above others.
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KhaelaMensha Khaine
Minmatar Bladerunners KIA Alliance
|
Posted - 2008.10.10 01:22:00 -
[142]
Originally by: Altho Regilian By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship.
Who fits a web on a vaga? Oo |

Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2008.10.10 01:29:00 -
[143]
Originally by: Graic
Originally by: DubanFP Yes this is a necro, but it is EXTREMELY relevent to recent events. I believe it is importaint to reopen.
Let the arguing begin!
Yep - time for another nerf. There's gonna be pro, against and meh.
If so many people were against this game nerf they would simply pull the plug en masse. In current the climate CCP would be backpeddling faster than you could say "frozen assets".
The reason people are so vehemently against this nerf is because they have no idea how else to fight. They realize their unfair advantage will be taken away, and it scares the crap out of them. I, for one, am sick of seeing: "Neutral gang incoming: Vaga, vaga, ishtar, crow, huginn [etc]"
Who knows, maybe after this patch we'll actually see stuff like... battlecruisers or battleships in roaming gangs! (UNTHINKABLE!)
|

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2008.10.10 01:43:00 -
[144]
A nanogang vs a regular gang, if the regular gang isn't complete morons (wich usually seems to be the case these days), is a fair and balanced fight. It all boils down to tactics and thinking a bit outside of the box. Some ppl know this, the rest just whine.
The real problem with nanos is that they're often flown by pilots who DO have a clue (not always, but often enough) and relentlessly exploit ANY mistake the advesary makes. To a point where unimaginative pilots run to the forums and whine. CCP really DO need to nerf nanos because the general EVE forum poster can't adapt to the threat that nanoships pose (they will rather quit than invest the time and braincells it would require, and I can't blame them, it's just a game wich is supposed to be fun afterall).
There's only one sig that matters... and that's Radius. |

KhaelaMensha Khaine
Minmatar Bladerunners KIA Alliance
|
Posted - 2008.10.10 02:03:00 -
[145]
Edited by: KhaelaMensha Khaine on 10/10/2008 02:05:38 While the nano nerf is obviously controversial and there are good arguments both for and against it, this discussion does sideline a major issue which is the IMPACT of such a nerf of 0.0 skirmish warfare (i.e roaming) either solo or in small gangs.
0.0 is where most pvpers endup after several years in the game as it allows you to make the ISK needed for expensive ship setups while ALSO providing you with the kind of high quality 'skilled' pvp that keeps experienced players interested in the game.
Let me start at the begining to explain where I am going with all this...
(1) In EvE, the cost of manufacturing ships gradually drops relative to the spending power of players. This is because players become more efficient at building stuff while also accumulating wealth. This has resulted in ships (especially T1) becoming cheaper (and therefore more commonplace) over time. The best example of this is the Battleship. In the early years of the game these were as rare and expensive as captial ships but now players only a few months (weeks?) old can afford one.
(2) The average number of players online has steadily increased since the game was released as has the average number of skillpoint of these players as players have trained up skills over time.
(3) 0.0 sovreignty ("space-holding") centres around POS warfare.
The addition of capital ships (and fighters) combined with the drop in T1 BS prices and the increased number of experienced (high SP) players has resulted in HUGE AMOUNTS OF LAG in 0.0 fleet fights for the past few years. Basically, the game was broken! CCP are finally addressing this issue by upgrading both the software and hardware.
This lag made POS warfare unpredictable which in-turn led to the tactic of 'blobbing' where fleets relied less on superior tactics (which were useless in a laggy fight) and more on superiors numbers (in the hope that even if some of them died to lag, enough would survive to win the battle).
In summary, the changes CCP made to the game promoted lag in 0.0 POS warfare which directly led to blobbing.
So what does all this have to do with nanos you say?
Well, as a result of blobbing, average roaming gang sizes had to increase as everyone became afraid of running into a larger gang and dying to lag.
This had an important adverse impact on 0.0 small gang skimirsh warfare (known as "roaming").
Roaming was very popular because it was, spontaneous (requiring very little preparation or planning), relatively easy to organise/co-ordinate (as gangs were small compared to fleets) AND because it had NOTHING TO DO WITH HOLDING SPACE. It was simply about flying and killing for FUN!
As a direct result of blobbing, it became common to find gangs of upto 50 ships moving around together and unless you could field equivalent numbers, if you roamed in a small gang you risked getting completely toasted.
Now roaming, by it's very nature, is typically a 'small gang' activity. Old Skool roams of upto 100jumps are very difficult for large gangs to manage 'cos people are always having to join/leave the game and the gang simply moves TOO SLOWLY.
For long roams into enemy territory, you wanted to be small and fast, but blobbing was killing this kind of pvp! Roamers had to find some way to AVOID getting killed by blobs.
They had SP and they had ISK and they had plenty of pvp skills and experience and they came up with nanoships.
Nanoships provided a way to safely roam in small numbers (the expense and SP requirements of nanoships meant that the gangs would never be fleet sized) as they were fast enough to escape/avoid blobs.
In summary, nanoshis restored to the game the ability to roam that blobs was taking away from it.
And now we come to the central issue.
ANY CHANGES TO NANOS MUST ENSURE ROAMING IS STILL POSSIBLE. IF NERFING NANOS KILLS OFF ROAMING THEN A VERY IMPORTANT AND FUN PART OF EVE
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Graic
|
Posted - 2008.10.10 02:08:00 -
[146]
Cool - a screed! Reserved. |

KhaelaMensha Khaine
Minmatar Bladerunners KIA Alliance
|
Posted - 2008.10.10 02:13:00 -
[147]
Edited by: KhaelaMensha Khaine on 10/10/2008 02:14:09 ANY PROPOSED NERFS TO NANOSHIPS MUST NOT KILL OFF ROAMING.
If this happens then an important, fun, part of EvE which keeps a lot of older, more experienced players interested in the game will be lost.
Don't forget that eventually, every new player will become one of these older, richer, veterans so while you might not care about this right now, you will one day, if you stick with the game long enough.
CCP NEEDS TO FIND THE RIGHT BALANCE BETWEEN FIXING THINGS IN THE GAME WHICH ARE CLEARLY BROKEN WITHOUT KILLING OFF THOSE THINGS WHICH MAKE THE GAME CHALLENGING AND FUN.
Anyone who has participated in a 0.0 fleet fight in the last few years knows exactly what I mean when I say that the 0.0 space holding game has been "broken" for some time and in bad need of a fix. God forbid that the same thing happens to roaming!
|

Graic
|
Posted - 2008.10.10 02:32:00 -
[148]
Edited by: Graic on 10/10/2008 02:34:07
Originally by: KhaelaMensha Khaine CCP NEEDS TO FIND THE RIGHT BALANCE BETWEEN FIXING THINGS IN THE GAME WHICH ARE CLEARLY BROKEN WITHOUT KILLING OFF THOSE THINGS WHICH MAKE THE GAME CHALLENGING AND FUN.
Face it - EVE has become a boring, foul pit of stagnation now.
People just hoping and praying they don't get sent back to the slow ISK grind by running into massive groups of people who just sit and camp - slowly coalescing into massive blobs. |

Dirtee Girl
Omega Enterprises 0mega Factor
|
Posted - 2008.10.10 02:55:00 -
[149]
last time i looked the votes for the nano nerf were like 900
the votes against the nano nerf were crossing 2k
so thats a clear mandate from the playerbase to proceed with the changes ...  |

Maglorre
|
Posted - 2008.10.10 03:01:00 -
[150]
Originally by: El ConejoBlanco
Speedtanking missiles is currently the only way to tank missiles. Take away speed, missiles become invincible. Just because a frig with a reduced sig takes reduced damage from a heavy missile, doesn't mean that it's just brushing off the damage. Never seen anything outrun a precision. If it did, buff the precision, don't nerfbat everyone else.
And there you have it. Did you even read the dev blog about this issue? Here, I will quote a bit of it for you...
Originally by: Dev Blog
If one then takes a look at the max velocity on missiles and drones, it is readily apparent that our combat system was never designed for such speeds. Even when we did some basic tests on our internal servers, with special high-speed missiles, we quickly noticed Destiny (our physics engine) behaving very strangely.
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Synapse Archae
Amarr Demonic Retribution G00DFELLAS
|
Posted - 2008.10.10 04:42:00 -
[151]
I'm just laughing at the dogpile of whiners who have no idea what they're talking about. Most, possibly all, of them have probably never flown or fit a real nano ship.
The big loser is Eve Online, that these people can whine and get their way, and gameplay is made less interesting as a result.  |

Kransthow
Art of War Exalted.
|
Posted - 2008.10.10 06:37:00 -
[152]
Caldari FW players itt
|

TZeer
Deep Core Mining Inc.
|
Posted - 2008.10.10 07:06:00 -
[153]
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
Heard about explotion velocity and explosion radius?
Guns hit all the time to, same as missiles, but you get something like:
"guns barely hit target, doing 1 damage"
"cruise missile hit x target, doing 0.3 damage"
same with heavy missiles, torps, HAMS etc
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Wet Ferret
|
Posted - 2008.10.10 08:20:00 -
[154]
Originally by: Synapse Archae I'm just laughing at the dogpile of whiners who have no idea what they're talking about. Most, possibly all, of them have probably never flown or fit a real nano ship.
The big loser is Eve Online, that these people can whine and get their way, and gameplay is made less interesting as a result. 
Yet the posts that stand out the most are ones like yours that just call others names, offer nothing constructive at all to the thread and amount to crying "DOOM". I'm sure you can do better than that.
Scratch that. You probably can't.
Originally by: Thargat A nanogang vs a regular gang, if the regular gang isn't complete morons (wich usually seems to be the case these days), is a fair and balanced fight. It all boils down to tactics and thinking a bit outside of the box. Some ppl know this, the rest just whine.
So basically, you're saying that nanos can't beat a gang of players that are one notch above ******ed. And that's why so many people fly them. And spend "billions" to fit them out.
You know I've heard this before. That nanos are so incredibly easy to counter that people are crawling over eachother to get at these faction MWDs and implants to pimp out their new nano-HAC. I mea, god, who wouldn't want to throw away a few bil for no good reason?
Or maybe you're not telling the whole story. But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
|

Doxs Roxs
Free Collective Sons of Tangra
|
Posted - 2008.10.10 09:06:00 -
[155]
Originally by: KhaelaMensha Khaine Edited by: KhaelaMensha Khaine on 10/10/2008 02:35:59 (Continued from previous post)
In summary, nanoships provided a counter to being 'blobbed to death' thereby restoring the ability to roam in small gangs and perform guerilla style 'hit and run' pvp
Which brings us to the central issue concerning the proposed speed changes...
ANY PROPOSED NERFS TO NANOSHIPS MUST NOT KILL OFF ROAMING.
If this happens then an important, fun, part of EvE which keeps a lot of older, more experienced players interested in the game will be lost.
Don't forget that eventually, every new player will become one of these older, richer, veterans so while you might not care about this right now, you will one day, if you stick with the game long enough.
CCP NEEDS TO FIND THE RIGHT BALANCE BETWEEN FIXING THINGS IN THE GAME WHICH ARE CLEARLY BROKEN WITHOUT KILLING OFF THOSE THINGS WHICH MAKE THE GAME CHALLENGING AND FUN.
Anyone who has participated in a 0.0 fleet fight in the last few years knows exactly what I mean when I say that the 0.0 space holding game has been "broken" for some time and is in bad need of a fix.
God forbid that the same thing happens to roaming!
Spot on! This is exactly what I feel!
Regards /Doxs After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Esmenet
|
Posted - 2008.10.10 10:16:00 -
[156]
Originally by: TZeer
Originally by: Zephyr Rengate Edited by: Zephyr Rengate on 25/07/2008 22:19:54
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
Missiles able to hit everything balanced?
Heard about explotion velocity and explosion radius?
Guns hit all the time to, same as missiles, but you get something like:
"guns barely hit target, doing 1 damage"
"cruise missile hit x target, doing 0.3 damage"
same with heavy missiles, torps, HAMS etc
The difference is ofcourse that you need to fly at a very high speed before you see any reduction in damage from missiles. Its a very on/off type of damage. And thats the problem with missiles really. If you nerf speed like its proposed, missiles will be incredibly overpowered compared to turrets. And thats why missiles will be nerfed too. |

DubanFP
Caldari Kylia Inc.
|
Posted - 2008.10.10 13:29:00 -
[157]
Edited by: DubanFP on 10/10/2008 13:29:26
Originally by: KhaelaMensha Khaine In summary, nanoships provided a counter to being 'blobbed to death' thereby restoring the ability to roam in small gangs and perform guerilla style 'hit and run' pvp
Agreed |

Crackzilla
The Shadow Order
|
Posted - 2008.10.10 18:16:00 -
[158]
Originally by: DubanFP Edited by: DubanFP on 10/10/2008 13:29:26
Originally by: KhaelaMensha Khaine In summary, nanoships provided a counter to being 'blobbed to death' thereby restoring the ability to roam in small gangs and perform guerilla style 'hit and run' pvp
Agreed
The problem is that the best counter to nanos are more nanos. So now you're 'blobbed to death' with nano fleets. Now what do you do?
Guerilla warfare works by hit and *run*. If you're dealing with a blob then it isn't guerilla warfare or you've over stayed your welcome.
Further, we know something is wrong when ships *designed* for guerilla style warfare are ignored and laughed at. No one takes black ops, stealth bombers etc seriously as speed is that much better. Recons have a few neat tricks which makes them useful not for scouting as much as for support. They may as well be classified as cloaking logistics.
Nanos provided no counter to blobs. Nanos increased blobs. Their imbalance allowed a situation to be exploited. This exploit is resolved by either changing the game balance or with everyone flying nanos.
|

Feilamya
Minmatar 24th Imperial Crusade
|
Posted - 2008.10.10 18:24:00 -
[159]
Originally by: justsometrader
much text
much whine
much fail
what he said, except most of the whine and fail here comes not from the op but by a crowd of spineless alt posters. |

Reaver One
Perkone
|
Posted - 2008.10.11 04:28:00 -
[160]
My wife thinks that manchowder has some amazing medicinal quality. This is good because she lets me shoot in her hair. This is bad, because she leaves it in overnight and the whole room smells...spunky.
What's the moral of this story, you ask?
It may stink for a while, but it'll be healthy in the long run.
|

Cybele Lanier
Amarr The Graduates Morsus Mihi
|
Posted - 2008.10.11 10:37:00 -
[161]
With nanoships apparently doing no damage and being so easy to counter, it makes you wonder exactly why they're so popular and why people are prepared to spend so much on them. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

DubanFP
Caldari Kylia Inc.
|
Posted - 2008.10.11 12:53:00 -
[162]
Originally by: Cybele Lanier With nanoships apparently doing no damage and being so easy to counter, it makes you wonder exactly why they're so popular and why people are prepared to spend so much on them.
Because nobody seems to know how to counter them and instead whine about it. Even if people did it's still a lot safer then risking a few hundred mil on a much more powerful death trap. _______________
"Cheap" and "Lame" are words created by people who refuse to admit they have been completely and utterly outclassed. |

Xeronn
Amarr Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.10.11 14:25:00 -
[163]
Originally by: KhaelaMensha Khaine Edited by: KhaelaMensha Khaine on 10/10/2008 02:35:59 (Continued from previous post)
In summary, nanoships provided a counter to being 'blobbed to death' thereby restoring the ability to roam in small gangs and perform guerilla style 'hit and run' pvp
Which brings us to the central issue concerning the proposed speed changes...
ANY PROPOSED NERFS TO NANOSHIPS MUST NOT KILL OFF ROAMING.
If this happens then an important, fun, part of EvE which keeps a lot of older, more experienced players interested in the game will be lost.
Don't forget that eventually, every new player will become one of these older, richer, veterans so while you might not care about this right now, you will one day, if you stick with the game long enough.
CCP NEEDS TO FIND THE RIGHT BALANCE BETWEEN FIXING THINGS IN THE GAME WHICH ARE CLEARLY BROKEN WITHOUT KILLING OFF THOSE THINGS WHICH MAKE THE GAME CHALLENGING AND FUN.
Anyone who has participated in a 0.0 fleet fight in the last few years knows exactly what I mean when I say that the 0.0 space holding game has been "broken" for some time and is in bad need of a fix.
God forbid that the same thing happens to roaming!
/agreed with the basic ideeas of your post, still, if you bring ships with enough firepower to cause damage and DO jump into a blob, there should be at least a 50-50 chanche you don`t make it out of it. In my experience, nanos will ussualy escape any non-nano blob if they chose to run instead of engage
IMHO the issue isnt about missilez, transversals,drones, the big picture is about the mechanics behind forcing engagements and/or disengaging . I don`t claim to know what a "good" balance would be , but imho , when a certain type of fit/style can allways decide the engagement and/or disengagement things need adjusted
just my .02 isk
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.11 14:35:00 -
[164]
Remove pvp! It is to blame for all of these nerfs!
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DubanFP
Caldari Kylia Inc.
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Posted - 2008.10.11 18:36:00 -
[165]
Originally by: Xeronn IMHO the issue isnt about missilez, transversals,drones, the big picture is about the mechanics behind forcing engagements and/or disengaging . I don`t claim to know what a "good" balance would be , but imho , when a certain type of fit/style can allways decide the engagement and/or disengagement things need adjusted
just my .02 isk
This is a very good post although it's difficult to figure out your opinion on the sugested nano nerfs. _______________
"Cheap" and "Lame" are words created by people who refuse to admit they have been completely and utterly outclassed. |

Crackzilla
The Shadow Order
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Posted - 2008.10.11 19:07:00 -
[166]
Originally by: DubanFP
Originally by: Xeronn IMHO the issue isnt about missilez, transversals,drones, the big picture is about the mechanics behind forcing engagements and/or disengaging . I don`t claim to know what a "good" balance would be , but imho , when a certain type of fit/style can allways decide the engagement and/or disengagement things need adjusted
just my .02 isk
This is a very good post although it's difficult to figure out your opinion on the sugested nano nerfs.
No need to be for or against the nano nerf. It is an acute observation that the root cause for nanos is the differing requirements for engagement.
A nano only needs to maintain tackle and can do so at 24km. A non nano usually needs a web to be effective against a nano and that is only effective at 10km. That 14km distance drives the need for nanos.
Rather then change nanos much one concept has been to change the need for distance in engagements. Use scripts on warp disrupters that vary distance with effectiveness. So a 24km disrupter might be effective 75% of the time with a 15 sec cycle (range script). So a tackler will be usually effective. Otherwise if a short range disrupter script is used then it would be 90% at 7.5km or something.
This would merge the concept of scrams with disrupters. It would give a chance for slow ships to escape a tackle. Currently I can't think of anything more guaranteed than a point. You usually only need 1x of them, they're effective at long range, and they always work. If distance/effectiveness needs to be weighed then it makes sense possibly to use 2x points to increase chances.
The flip side would be scripts for webs. 20km web at 35%. Use a script for 10km at 50%.
This would probably allow nanos to remain mostly as they are (excepting a nerf on the high end stuff). It might encourage pvp as folks have a better chance of shooting something and getting away.
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Van Steiza
Eternal Perseverance
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Posted - 2008.10.12 00:29:00 -
[167]
I can Kill ANY Nanoship In my Hurricane with t2 autocanons or rupture with t2 autocanons. Its just as easy for someone in a harbinger.
To be honest people just dont know how to fly there ships properly if an interceptor cant go faster then a t2 hac /cruiser its probably because that ceptor is not fully speed fit or that that cruiser is simply pimped to hell and back..
Gosh.. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.10.12 01:09:00 -
[168]
i dont get why your guys are arguing, it going on like nano have been here forever,
it sound like the only way to PVP is with nano's what did people do before they discovered they could make there cruiser go a bergillion KM a second
i am neither for or against nano but people need to stop talking like it is the end of PVP because they are getting nerfed. there was pvp before this happened you know
My new blog here |

Lexx Phoebus
Caldari Reikoku Band of Brothers
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Posted - 2008.10.12 01:45:00 -
[169]
I couldn't care less what CCP do, i just do not want to see 0.0 roaming broken beyond repair and blob warefare encouraged; i have no problem putting my faith in the devs so long as in a years time from now i can still be having the same modi****of fun in 0.0 on a gurilla type roam - becuase at the end of the day, that's one of the funnest things in eve to do.
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Lexx Phoebus
Caldari Reikoku Band of Brothers
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Posted - 2008.10.12 01:48:00 -
[170]
Originally by: Armoured C i dont get why your guys are arguing, it going on like nano have been here forever,
it sound like the only way to PVP is with nano's what did people do before they discovered they could make there cruiser go a bergillion KM a second
i am neither for or against nano but people need to stop talking like it is the end of PVP because they are getting nerfed. there was pvp before this happened you know
Your right there was pvp before nanos, but nanos evolved as a neccesity rather than a preference becuase of the previlence of blob warefare; thus you now NEED the mobility of nanos to roam effectively outnumbered.
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Saracena
Minmatar Infinatech
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Posted - 2008.10.12 04:59:00 -
[171]
I honestly believe the op has a point. One of the things I detest about MMO's is the difficulty with balance and the endless *****/nerf cycle.
It's especially depressing with eve where you have to invest time and isk into something that probably will not have the same performance for more than six months. Even nano's, which I don't fly, don't really deserve the nerf that they're getting. It's purely shortsighted of development not to see that they will add more problems than they will 'fix' by radical game mechanics changes.
Small, well thought out tweaks to existing design are the way to go if you truly want to achieve balance. And buffing things that are purely underpowered sure wouldn't hurt either.

Don't like Minmatar space? Put yourself on the contact list for hisec hidden asteroid belt bookmarks [currently operating in: Kador, Derelik, Domain]
2.5 per small 4.5 per medium 6.5 per large |

Eternum Praetorian
Tupperware Party
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Posted - 2008.10.12 05:07:00 -
[172]
When I listened to the dev blog one thing stuck out in my mind MORE then any other.
Simply that CCP was animate about how every fit, every situation, needed speed and MWD. They don't seem to like (deep breath) LACK OF DIVERSITY IN THEIR GAME.
Now they don't always get it right, and they may screw things up in the process. But in the end if players become monochromatic, CCP will nerf it in order to make a game that has many facets and depths.
There is supposed to be no sure win button in EVE. When we find one, they will "fix it" and force us to adapt to there view of what Eve should be like.
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Anna Devika
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Posted - 2008.10.12 05:17:00 -
[173]
Originally by: Maglorre
Originally by: El ConejoBlanco
Speedtanking missiles is currently the only way to tank missiles. Take away speed, missiles become invincible. Just because a frig with a reduced sig takes reduced damage from a heavy missile, doesn't mean that it's just brushing off the damage. Never seen anything outrun a precision. If it did, buff the precision, don't nerfbat everyone else.
And there you have it. Did you even read the dev blog about this issue? Here, I will quote a bit of it for you...
Originally by: Dev Blog
If one then takes a look at the max velocity on missiles and drones, it is readily apparent that our combat system was never designed for such speeds. Even when we did some basic tests on our internal servers, with special high-speed missiles, we quickly noticed Destiny (our physics engine) behaving very strangely.
Good call. Nerf something to fix something because your nerfed something.
You're Caldari? You wanted to PvP? **** off; go back to ISK farming.
And this character doesn't even USE missiles - yet I am not ******ed; instead I am open minded and can see the big picture.
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Xeronn
Amarr Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.10.12 11:09:00 -
[174]
IMHO the issue is much deeper then nano or nos or missiles or drones
Or maybe all the factors above, + jumpbridges, warp to 0, logon traps, cynos, chockepoints and moar
It`s the way combat goes , and more specificaly how engagements and disengagements are forced, and how reinforcements are able to enter the fight . Blobs some say, i hate the blob vs leets arguments just as much as i hate the missile vs nano ones. If you HAVE the manpower you WILL field it, to say otherwise it`s a lie . remember? no honor fights or arenas in eve
So where does that leave the game? I can agree there MUST be ways to efectively decide the terms of engagement if you are in the offensive in the smaller blob, but when one style of play allows for 100% ability to decide those terms something is broken, and it only brings more blobing as a response (or the same playstyle for everyone...bring moar nanos)
So does that leave eve with numbers advantage vs the ability to bugger off if those numbers actually get to you? If this is the case, nano nerfs wont fix this . Thing is EVERYONE wants fights on there own terms, and imho the ability to decide those terms is THE thing in eve.
So someone asked mewhere i stand : personaly i dont like nanos but I don`t like "nerfes" slaped around without taking a look at the big picture either .
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.10.12 11:20:00 -
[175]
-----5 months later-----
Next FoM: Titans. Everybody seems to have one and 20 to 50 DDD are launched every day. Whine incomes.
Nerfed: Jump portals now consumes more fuel, DDD Now makes Titan vulnerable to EW for the first half of the DDD delay time, DDD delay time +50%.
--experienced players look for the new power in EVE-- _______________________________________________ 10100110010100101010011010100101001100101110101 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101 |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.10.12 12:05:00 -
[176]
It seems like a logical falacy to me to say change X will lead to more blobbing when blobbing has independent factors contributing to it. Primarily that of player population or density within an area. Put a large amount of players in a certain area and the likelyhood of large blobs forming increases in nearly a linear fashion. This doesn't depend on nanos or ecm or any of the current debated topics. It relies only on the fact that higher numbers = higher chance of win. And even without that, the more players in an area the more likely to get a larger response to "x up" and therefore a blob whether your intention were such or not.
So it seems more logical to assume that blobs are going to exist regardless, and as player population increase will only get more common.
So that leaves only one question to be answered, "Should higher numbers always guarantee success?"
I believe that everyone involved including CCP would answer, "of course not". Numbers always determining success is not a design for fun. And this being a game, fun should be of primary concern and the main point driving design choices. And if any proof is needed, there are numerous examples of smaller forces winning against larger with current game mechanics.
So given that you can not argue that nano soley has lead to more blobbing but you can make a logical case for it being a method for maintaining a level of fun regardless of blob factor, it seems rather odd that CCP would chose a direction that nerfs fun regardless of the obvious scaleability issues with player populations.
The primary proof of this was their response in the live dev blog when asked about MWD'ing back to a gate when in a bubble. Their response seemed to indicate that the ability to do such was something they considered broke. They also associated black ops with guerilla warfare.
So I can only conclude the following: - CCP has to be aware of the blob factor - Of course they are wishing to maintain a fun game - What they envision for the future is a step or two from what we have now thereby making it difficult for us to imagine - They are failing to communicate that vision to us sufficiently so that we can get on board with it and give meaningful input - They are staying on track with their design direction regardless of the mega-threads that have formed due to it
CCP once again falling down in the communication department
Us arguing over points that don't line up with their end vision and therefore wasting our time
Conclusion: All our debates about the meta-game are pointless until CCP starts communicating better.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2008.10.12 12:18:00 -
[177]
lol minmatard whining in this thread so many salty tears     
now u won't b able to escape our missiles u go crying ccp now see what its like to be on other side         
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.10.12 12:31:00 -
[178]
Originally by: Lexx Phoebus
Originally by: Armoured C i dont get why your guys are arguing, it going on like nano have been here forever,
it sound like the only way to PVP is with nano's what did people do before they discovered they could make there cruiser go a bergillion KM a second
i am neither for or against nano but people need to stop talking like it is the end of PVP because they are getting nerfed. there was pvp before this happened you know
Your right there was pvp before nanos, but nanos evolved as a neccesity rather than a preference becuase of the previlence of blob warefare; thus you now NEED the mobility of nanos to roam effectively outnumbered.
i forgot about the blob 
My new blog here |

Lexx Phoebus
Caldari Reikoku Band of Brothers
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Posted - 2008.10.12 15:04:00 -
[179]
Originally by: Armoured C
Originally by: Lexx Phoebus
Originally by: Armoured C i dont get why your guys are arguing, it going on like nano have been here forever,
it sound like the only way to PVP is with nano's what did people do before they discovered they could make there cruiser go a bergillion KM a second
i am neither for or against nano but people need to stop talking like it is the end of PVP because they are getting nerfed. there was pvp before this happened you know
Your right there was pvp before nanos, but nanos evolved as a neccesity rather than a preference becuase of the previlence of blob warefare; thus you now NEED the mobility of nanos to roam effectively outnumbered.
i forgot about the blob 
Now i am damn glad we can agree on something, this should set a precident guys CCP take note and don't go through with this. 
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.10.12 17:03:00 -
[180]
Originally by: OVERCOPES 1 Edited by: OVERCOPES 1 on 25/07/2008 21:58:50 Fail.
So a cruiser out running missiles is balanced.Hmmmmmm
?????
Which cruiser are you talking about?????
Triple poly carbed stabbers? Ships DESIGNED to avoid fire by nano'ing???
There aren't many t1 cruisers that can out run every missile. (SEE: stabber)
OP is 100% correct.
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.10.12 17:58:00 -
[181]
Originally by: Kweel Nakashyn Of course, it's paper-scissor-rock. If you nerf paper, then play rock.
You forgot omnitank btw.
And warp to 0. --
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Mistress Frome
SniggWaffe
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Posted - 2008.10.12 18:28:00 -
[182]
Originally by: Altho Regilian
Originally by: Xzar Fyrarr I want to know how the fu## the inties that are getting outran by cruisers are fitted...
I've been on the receiving end of some of the ludicrous speed nanovaga's before even when I was in a well fit interceptor trying to outrun it. Here's the setup I had:
Crow
HI: 3x Standard II's (faction loaded) MID: Gistii B-Type 1MN MWD, Warp Disruptor II, Stasis Web II LOW: 3x Overdrive II
Rig: 2x Polycarbon I
Average speed: 10.5km/sec
Since I have velocity on my overview, I watched a vaga pilot come after me going about 13km/sec. And for those who ask why I didn't just warp off, I started in a 60km bubble so was working on getting out. By the time I hit the edge of the bubble, he had a warp disruptor on me. Tried to outmaneuver him but he stuck with me. Couple seconds later came the web and then a dead ship. The problem wasn't with my fitting or my tactics, the problem was with a cruiser outrunning me. Yes, I bet that pilot had a full set of snakes, Polycarbon II's, Officer MWD, etc. However that doesn't mean he should be able to travel faster than a very well put together interceptor in his cruiser. I'm fine with a vaga going 4 km/sec. It still means my interceptor has its place. but 13? Give me a break.
someone already might have posted this but I see something in here that's a very good indication as to why you died.
Quote: watched a vaga pilot come after me going about 13km/sec
You let a vaga approach you with 0 transversal. You didn't die because he was faster than you. You died because you gave him a free kill.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.10.12 18:29:00 -
[183]
I admit I didnt read through all of the posts but it seems to be that people are getting used to nanoers and are learning how to effectively combat them. The mega rediculous speed is an issue and so is the immunity to missiles, but overall this is an extremely important style of gameplay now that eve has grown so much. Active tanking just isn't good enough against 20+ enemies and, as the op said, there aren't really any viable alternatives.
They give the hac specific task on the battlefield and allow small gangs to have fun roaming around. The only times they are woefully overpowered are:
1. You would die anyways. 5 hacs to 1 drake has the same outcome as 5 bs to 1 drake and the same outcome as 5 dreads to 1 drake and also the same outcome as 5 titans to one drake: that drake is ****ing dead and often results in a trip to the forums to whine.
2. Your gang is an assortment of random crap. This means your fc is fail which means skill wise you dudes are pretty weak if you are following such a fool. Basically, it generally does not matter what you fight, the only way you will win is if you can gank it, or the other fc is just as terrible as yours.
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necronarcosis
Shadow Company Axiom Empire
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Posted - 2008.10.12 18:43:00 -
[184]
Originally by: DubanFP Edited by: DubanFP on 25/07/2008 23:05:04
Originally by: Napro the difference is nano is a broken game mechanic never intended by the devs
Jet can mining along with many others was never an intended mechanic either. You're not whining about that are you? These are just things that use the rules the devs gave them to get the desired results. Also look at the "vagabond" and tell me with a strait face that it was never meant to nano.
dude your the op the whine beginith with you!!!
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Crackzilla
The Shadow Order
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Posted - 2008.10.12 19:30:00 -
[185]
Originally by: Mistress Frome You let a vaga approach you with 0 transversal.
0 traversal might be useful if it were a frig going that fast. A bc/bs likely could insta pop the hostile. But this is a nano we're talking about with a decent shield hp buffer. At those speeds the nano is likely only in prime shooting terrority for a slavo or two.
Originally by: Mistress Frome Got webbed by a vaga that sucks. But you have your own web at your disposal + overheating mwd/web. Unless he had a faction web or something which is just shitty luck for you tbh.
Counter webbing would buy some distance, but the issue is time. For the ceptor to get away (assuming already webbed) he likely has to counter web and burn directly away from the vaga. The ceptor will still have the web effectively for 5 secs. So webbed, low traversal, mwd on so high sig radius, and in optimal for the vaga. A vaga will tear up a ceptor like that in seconds.
Counter webbing works great in ceptor vs ceptor fights, but not very well in frig vs nano cruiser fights. The difference between faction and t1 webs are important for ceptor vs ceptor, but again don't matter much with nanos. A ceptor vs ceptor would try and web at max range so overheating make sense here. A nano will attempt to go to zero. So a ceptor would need 2x webs or the ability to overheat to a 99% web to be effective in escaping from a nano in this case.
The only advantage the ceptor had was agility in this case. The ceptor doesn't have the option of making any mistakes.
Originally by: Trojanman190 I admit I didnt read through all of the posts but it seems to be that people are getting used to nanoers and are learning how to effectively combat them. The mega rediculous speed is an issue and so is the immunity to missiles, but overall this is an extremely important style of gameplay now that eve has grown so much. Active tanking just isn't good enough against 20+ enemies and, as the op said, there aren't really any viable alternatives.
A random assortment of crap as you said should be a viable counter to a nano gang. As we both know new players, folks not trained well for pvp, or folks not flying the right ships (nanos/fleet setups) are deadweight and liablities.
Nanos are only important because they've been a flavor of the year and the sheer numbers that have trained for them (myself included).
Nanos shouldn't be the solution for 20+ enemies. Superior scouting and brains should be.
You've forgotten the 3rd option. Most folks fly nano because it is the only rational choice. This is a subtle indicator that nanos are overpowered.
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