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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ana Vyr
Vyral Technologies
239
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Posted - 2012.05.02 15:13:00 -
[271] - Quote
This is kinda like the ant under the magnifying glass kicking you in the balls.
Not saying I agree with logoffski in general, but the outrage that a defenseless ship got away is pretty hilarious to read. |
Herzog Wolfhammer
Sigma Special Tactics Group
1426
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Posted - 2012.05.02 15:18:00 -
[272] - Quote
I am torn on this.
While logoffski strikes me as a lame tactic, seeing gate camper tears might be worth the cost of the lameness.
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General Aeacus
Solar Enterprises
0
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Posted - 2012.05.02 17:22:00 -
[273] - Quote
Ana Vyr wrote:This is kinda like the ant under the magnifying glass kicking you in the balls.
Not saying I agree with logoffski in general, but the outrage that a defenseless ship got away is pretty hilarious to read.
Herzog Wolfhammer wrote:I am torn on this.
While logoffski strikes me as a lame tactic, seeing gate camper tears might be worth the cost of the lameness. Both of you are GÇ£spot onGÇ¥!
Excellent responses to a petty posterGǪ
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XIRUSPHERE
Deadly Intent. Ninja Unicorns with Huge Horns
274
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Posted - 2012.05.02 17:36:00 -
[274] - Quote
I have experienced the same use of this mechanic on several occasions so I adapted. You can in fact nail almost every single freighter crossing your path in low sec you just have to make use of the tools given to you.
A clear gate isn't always a clear gate, but as long as his scout see's that and nothing on scan it's just down to you getting the point and holding for 20-30 seconds. Make them feel safe entering the system and they won't log off. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |
Harrigan VonStudly
The Generic Pirate Corporation Fusion.
22
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Posted - 2012.05.02 17:44:00 -
[275] - Quote
General Aeacus wrote:Tyler Rainez wrote:General Aeacus wrote:Pirates are cowards...
This is the 230th reply to this topic.
EVE is supposed to be hard and there are risks to playing the game. This includes going to low/null sec. Pirates, being the cowards you so describe, are risking thier ships just as much as anyone else. If you don't like PvP don't play EVE. Simple isn't it? Risk? Too funny...
Good sir, Mr General Assus sir. o7o7o7m8m8o7
Do I sense a mocking of the mention of risk because the risk taken was to shoot a defenseless, unarmed ship? Perhaps you should read up on tactics and the use of innocent ships before you start throwing your c unt around. It is quite clear that you know jack crap of what you think you know. See ya at the in game bar pumpkin.
o7 |
TWHC Assistant
45
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Posted - 2012.05.02 17:50:00 -
[276] - Quote
The client likes to crash when it loads a new system. Unless it is a repeated behaviour by some players should CCP do nothing about it but to keep the client as stable and bug-free as possible. |
Necro Merc
The Maverick Navy Against ALL Authorities
1
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Posted - 2012.05.02 17:57:00 -
[277] - Quote
Should have brought more guns.
The fact you're questioning what happened here is either gatecamp tears or that you don't know how the game works.
As other people have mentioned, this willl likely end in death for anyone that gets caught in this method whether they logoff or get disconnnected - just so happens you didn't have enough dps. Same thing would have happened if you'd caught a drake and you were in a Harpy.
A sane person wouldn't use a lowsec gate in a freighter without a scout (I have done this before as I was looking for a buzz and while the grid was loading it was like being on crack!) |
adam smash
University of Caille Gallente Federation
61
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Posted - 2012.05.02 18:53:00 -
[278] - Quote
So dumb fleet knows frighter is coming in, rather than be on the gate ready or in system safed... they hold 1 system over... and cry when they can't take it down.
lullllllllllll
also eve voice LOL |
General Aeacus
Solar Enterprises
0
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Posted - 2012.05.02 19:22:00 -
[279] - Quote
Harrigan VonStudly wrote:Good sir and MasterGǪ o7o7o7m8m8o7
Do I sense a mocking of the mention of risk because the risk taken was to shoot a defenseless, unarmed ship? Perhaps I should read up on tactics and the use of innocent ships before I start throwing my c unt around. It is quite clear that I know jack crap of what I think I know. See ya at the gay bar peter pumpkin.
o7 IGÇÖm not saying that youGÇÖre stupid and that you have a small peni$.
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Aron Croup
Incompatible Protocol Bittervet Mercenaries
29
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Posted - 2012.05.02 19:26:00 -
[280] - Quote
CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response.
I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP.
Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game.
Shows you the priorities doesn't it?
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Dimitryy
Love Squad Confederation of xXPIZZAXx
18
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Posted - 2012.05.02 19:47:00 -
[281] - Quote
Aron Croup wrote:I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP.
Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game.
Shows you the priorities doesn't it?
Lets go over this hauler and miner point. When a hauler gets ganked in highsec he CHOOSES to carry his entire bankroll in a bestower. When a miner gets ganked, he CHOOSES to fit no tank/mine in a busy system/fit faction/agress flipper. These people make choices, and suffer the consequences.
Now a freighter CHOOSES to jump into lowsec unscouted, he too has made a choice, but because of this mechanic he does not have to suffer the consequences of his choice. That is what the thread is about.
The idea that people even post about the 'volatility' of hulks and freighters in highsec makes me fear for the future of this game. |
Lexmana
Imperial Stout
399
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Posted - 2012.05.02 19:50:00 -
[282] - Quote
Aron Croup wrote:CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response. I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP. Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game. Shows you the priorities doesn't it? Priorities is on making the game work in all important aspects: gathering, manufacturing and destruction. |
Antihrist Pripravnik
Scorpion Road Industry
5
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Posted - 2012.05.02 23:22:00 -
[283] - Quote
Lexmana wrote:Aron Croup wrote:CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response. I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP. Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game. Shows you the priorities doesn't it? Priorities are on making the game work in all important aspects: gathering, manufacturing and destruction.
Sadly, it fails in all 3 aspects. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
xxxTRUSTxxx
Galactic Rangers
64
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Posted - 2012.05.02 23:48:00 -
[284] - Quote
lol man that guy with the lagging mic, mute it, the guy that logged out and escaped, fair play to him. be honest, if it was one of your guys and he got away, you'd be saying well done man,, nice one |
Beekeeper Bob
Beekeepers Anonymous
120
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Posted - 2012.05.02 23:51:00 -
[285] - Quote
Dimitryy wrote:Aron Croup wrote:I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP.
Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game.
Shows you the priorities doesn't it?
Lets go over this hauler and miner point. When a hauler gets ganked in highsec he CHOOSES to carry his entire bankroll in a bestower. When a miner gets ganked, he CHOOSES to fit no tank/mine in a busy system/fit faction/agress flipper. These people make choices, and suffer the consequences. Now a freighter CHOOSES to jump into lowsec unscouted, he too has made a choice, but because of this mechanic he does not have to suffer the consequences of his choice. That is what the thread is about. The idea that people even post about the 'volatility' of hulks and freighters in highsec makes me fear for the future of this game.
Yes, because low skill miners can tank a hulk that will stop anything.....
Not one of them, but your reasoning is faulty....
Looking to stamp out apiphobia in my lifetime..... |
Nephilius
Knights of Athena Star Council
384
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Posted - 2012.05.03 00:32:00 -
[286] - Quote
RougeOperator wrote:Spectre80 wrote:
shut up you big baby. bring more firepower
Yeah cause 20 guys taking it to 15% hull in less then 30 seconds is not enough firepower....... Thats clearly a ridiculous burden to put on the players. You know what all log offs should have the 15 min rule cause this is freaking broken.
Dude...this is Eve. Stop sniveling, accept the loss and move on. You don't see every fool that got jacked during the Jita Burn posting up, do you? He was not aggressed, the timer does not apply. You didn't get a shiny KM, better luck next time.
Damn bears. To call me a Carebear is a misnomer...while it is true that I am hairy like a bear (or two russian women), I really don't care.-á Like, at all.-á Call me an Apathybear.-á Just don't call if you need assistance. |
Mars Theran
EVE Rogues EVE Rogues Alliance
165
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Posted - 2012.05.03 00:32:00 -
[287] - Quote
How do you know he didn't disco loading the system? Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |
Skex Relbore
Space Exploitation Inc Mordus Angels
161
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Posted - 2012.05.03 01:12:00 -
[288] - Quote
Tarsas Phage wrote:Aqriue wrote:I call it as it is Butthurt Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they The greater issue here is not that there wasn't enough DPS to kill a ~330k EHP ship in under 1 minute, the issue is more of a case of large ships such as freighters, jump freighters, and even orcas being granted risk-free flying when going through gates unscouted or without an escort. Jump through a gate and see reds/bads? Just CTRL-Q before gate cloak is down and you are pretty much guaranteed to save your ship before you derez. Having to cart around 10 Vindicators to kill a ship like this in < 1 minute is not a realistic expectation, especially if this situation is not expected. This issue of avoiding combat by using logoff tactics to correct your mistake has even more implication in a wardec setting, where the logged off pilot can be kicked from corp and log back on no-longer a war target and get away scott-free. /T
Risk free? Really? if that crew had had a bit more dps that freighter wouldn't have had a chance. Period. The fact is the pilot in question made a gamble and he won.
Just because you can sit on a gate for hours on end does not mean you are entitled to a kill. **** happens sometimes you get them sometimes you don't this was a don't the pilot in question got lucky nothing else.
The line is very simple you log off without agro you stay around for 1 minute you log off with agro you stay on for 15 or as long as you're aggressed.
I mean really whiners like you give PVP a bad name. "oh booohooohooo I couldn't kill a ship that had no ******* skills applied can't fit a ******* module and has no way of fighting back in less than a minute with 10 buddies, please oh please CCP make this game easier, it's too hard for me"
The answer is to stop crying and suck less not cry to CCP to compensate for your failings.
BTW you've doubled the amount of EHP a freighter has in your silly whine above , with no skills applied it's around 150k for a freighter and 175k for a JF.
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Cloned S0ul
Blood Fanatics
32
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Posted - 2012.05.03 01:23:00 -
[289] - Quote
Logoffski exploit, video proof?
Bring more dps and stop talking about expolit, he logoff and after short time he disapere here nothing wrong! i dont see any wrong things in this video, he was almost rip, no wonder he disapere your fleet was in other system before you arrive to grid. |
Volaras Shadowfall
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.05.03 15:25:00 -
[290] - Quote
This is way too many pages to be justified. Can't believe OP is still crying about missing a KM. Fire more lasorz or sit outside Jita if you are that hard up for a freighter. QQ and L2thermodynamics. |
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ian papabear
The Syndicate Inc En Garde
5
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Posted - 2012.05.03 15:37:00 -
[291] - Quote
RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Guy jumps a freighter into low sec.
He logs out before even loading the system.
His freighter decloaks.
One of our guys point it. Thinking we have 15 min to kill it.
Warp in and start shooting it and less the a minute with only 15% hull or so left if that, it just vanishes.
If this is working as intended CCP can get bent.
From the wiki
PvP Log Off Timer (15 Minutes)
The PvP log off timer is triggered by any aggressive action a pilot takes or is taken against him. If a pilot with an active PvP log off timer logs out from the game, his ship will remain in space for at least 15 minutes afterward. If the pilot is shot again after logging off within the 15 minutes, the timer will reset to 15 minutes. This timer will renew for the capsule, should the ship be destroyed.
The wiki indicates its an exploit.
oh you mad becasue you and your carebear buddies camped that gate for like 4 hours and he was the only ship that came through? http://www.youtube.com/watch?v=V_FJBdQUAO4 |
Benny Ohu
The Lazy Dragoons True Apathy
103
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Posted - 2012.05.03 15:42:00 -
[292] - Quote
Who bumped this thread?
For those too stupid to understand, just the fact that the OP was clearly posting because he'd wanted the KM doesn't mean this usage of the logoff mechanic isn't unfair
CCP Goliath said they had a look at it and I assume they had a look at it
Now stop posting in this ancient thread that's already far done with for the love of God |
Tanya Powers
Science and Trade Institute Caldari State
1188
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Posted - 2012.05.04 18:06:00 -
[293] - Quote
Benny Ohu wrote:Who bumped this thread?
For those too stupid to understand, just the fact that the OP was clearly posting because he'd wanted the KM doesn't mean this usage of the logoff mechanic isn't unfair
CCP Goliath said they had a look at it and I assume they had a look at it
Now stop posting in this ancient thread that's already far done with for the love of God
*hips* moar tears bliz *hips*
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Morganta
Peripheral Madness The Midget Mafia
1084
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Posted - 2012.05.06 04:58:00 -
[294] - Quote
no exploit here
he logged off while UNAGRESSED he gets a 1 minute timer
you can't agress someone who is not logged in, so it remains a 1 minute timer even if you shoot him
appears to be working as intended
as someone else pointed out you do have the option to wait for him to come back, and he will come back to the 20k off the gate e was at when he logged.
christsakes, quit being a baby and learn how to deal with the unexpected
yes ironic isn't it, you banked on him not expecting you to be there, and then come and cry on the forums when he does something unexpected in return.
heavy irony The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
General Aeacus
Solar Enterprises
15
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Posted - 2012.05.09 14:50:00 -
[295] - Quote
Tanya Powers wrote:*hips* moar tears bliz *hips* I never get tired of Pirate Tears-«.
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Gawain Edmond
Selective Hearing Nearly Feared
1
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Posted - 2012.05.09 15:07:00 -
[296] - Quote
isn't discussing exploits bad and can get you in lots of trouble? you're ment to do stuff like file a petition wait for a gm to respond then either be happy with the result or appeal and have it moved up to a higher ranking gm to look at to see if the right choice was made anythin else is bad mmmk
edit: apparently not with devs commenting on it and the like wow i fail at reading and stuff today |
Feckfor Rufard
Deadwood Reserrection CORE Alliance
0
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Posted - 2012.05.09 16:24:00 -
[297] - Quote
RougeOperator wrote:Benny Ohu wrote:Spectre80 wrote:oh. cripes im sure all of them 10+ tornados would get instapopped by lowsec gateguns in that time of 15 seconds it takes to gank that freighter (really?). or maybe they can do that allready in highsec in that same time sacrificing all the ships at same time but still getting the kill? This wasn't a suicide gank, I get the idea it was a bit more of a roam. A target was found and a tarp set with the ships they had? (Is this right?) Those saying the pirates were not doing it right, from what I gather it was not your standard gatecamp because the pirates had to outsmart the scout. Regardless of that, the point is, if a freighter pilot is dumb enough to jump into a lowsec camp (or the pirates tarp him somehow), should the freighter simply be able to see them from cloak and say, "well if I just log out I have a good chance of surviving"? This is exactly the sort of thing the 15-minute timer was implemented to stop. Pretty much. The rest are just bad trolls. I want CCP to say that it is the implicit intent to let someone log off to get out of trouble free.
no it was ment to stop supercaps with millions of ehp logging off in the middle of a fight when a fleet of subcaps cant take them down before the old timer ran out and it disappeared from space |
GreyReaper
Galla Enterprises
0
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Posted - 2012.05.09 16:29:00 -
[298] - Quote
Every time I see one of these tear threads I wonder why you must jump .5 ly to end up within 15km of a single point every time.. |
ian papabear
The Syndicate Inc En Garde
5
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Posted - 2012.05.09 18:33:00 -
[299] - Quote
grr http://www.youtube.com/watch?v=V_FJBdQUAO4 |
FeralShadow
Blue Republic RvB - BLUE Republic
110
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Posted - 2012.05.09 19:48:00 -
[300] - Quote
Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
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