Pages: 1 2 3 4 5 6 [7] 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Skydell
Space Mermaids Somethin Awfull Forums
182
|
Posted - 2012.03.26 04:04:00 -
[181] - Quote
RougeOperator wrote:Ocih wrote:RougeOperator wrote:Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank. This is even more messed up and more proof that the current way the timers work is incorrect. And there is no easy button fix. They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take. No there is this thing called warping off when you dc, you wont get killed by the rats unless your tank is really bad. Kill the rats that might point. Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make. The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story.
Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are. |
RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:10:00 -
[182] - Quote
Skydell wrote: Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are.
So you defend and implicitly support logoffski? even though it craps all over everything that is eve.
Good to know.
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. |
non judgement
Without Fear Flying Burning Ships Alliance
748
|
Posted - 2012.03.26 04:18:00 -
[183] - Quote
If this was the other way around, would you let your freighter full of expensive stuff, get killed? Of course you wouldn't. It's that simple.
You'll probably answer with "I'd scout first to make sure there wasn't a gatecamp on the other side".
I find it hard to imagine that anyone would say "yes, I'd let them kill my freighter". |
Aqriue
Center for Advanced Studies Gallente Federation
500
|
Posted - 2012.03.26 04:19:00 -
[184] - Quote
RougeOperator wrote: So you defend and implicitly support logoffski? even though it craps all over everything that is eve.
Good to know.
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. Oh, you mean the freighter pilot needs back and intel, all that jazz ?
How about, you bring extra back up DPS and use the intelligence in your head that you needed just a little bit more firepower incase this happened. Because I think you would of got that kill in another 2 to 3 seconds tops. Yeah, that little extra bit of firepower would of worked wonders with just 1 more pilot or more pilots flying with even a +3 turret damage implant for their ship but since it didn't happen then you are at fault for not taking it into consideration it goes poof in 1 minute. |
Aqriue
Center for Advanced Studies Gallente Federation
500
|
Posted - 2012.03.26 04:21:00 -
[185] - Quote
non judgement wrote:If this was the other way around, would you let your freighter full of expensive stuff, get killed? Of course you wouldn't. It's that simple. Naw, just fly it empty and everytime it lands on gate then jump and log off quickly right after it. Just to **** people off and cause forum rants . I consider it griefing of the highest order |
FT Diomedes
Factio Paucorum
14
|
Posted - 2012.03.26 04:23:00 -
[186] - Quote
Skydell wrote: even if it adds a billion ISK in losses to 50% of EVE.
I'm pretty sure you just pulled some numbers out of your ass. Yeah, I'm sure of it. 98% of statistics are made up on the spot.
On my way back from Afghanistan, I logged in to Eve on a ghetto WIFI network in Manas-*******-Kyrgyzstan and didn't get disconnects at a rate where this would ever legitimately affect 50% of the Eve population.
No, I wasn't stupid enough to try and PvP from there, but the point stands - if your connection is the worst imaginable, what the **** are you doing playing a Massively Multiplayer On-Line Roleplaying Game? What are you doing? Using passenger pigeons to send your packets to the server?
In short, not only have you pulled numbers out of your ass, you have erected the flimsiest strawman ever.
First rule of Eve: don't fly what you can't afford to lose. If you undock it, it can die.
How anyone can argue that the game should get safer when they lose their connection is beyond me. Unless of course, the error is between the chair and the keyboard.
|
NightmareX
Rebirth. THE GOD SQUAD
67
|
Posted - 2012.03.26 04:27:00 -
[187] - Quote
FT Diomedes wrote:Skydell wrote: even if it adds a billion ISK in losses to 50% of EVE.
If you undock it, it can die. But if you can't bring enough ships to kill the freighter before it disapear, then it wont die.
So when the freighter first are undocking where it can die, then you also have to make sure to undock enough ships to make sure it WILL die.
It's that simple. |
Skydell
Space Mermaids Somethin Awfull Forums
182
|
Posted - 2012.03.26 04:28:00 -
[188] - Quote
RougeOperator wrote:Skydell wrote: Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are.
So you defend and implicitly support logoffski? even though it craps all over everything that is eve. Good to know. Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.
If Loggoffski works, yep I support it. I learned years ago ethics in EVE are a liability. While to this day I refuse to cost people ISK in the game for lulz, if I can cost you a killmail or 2000 by having a second client up? I'm all for it. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:29:00 -
[189] - Quote
FT Diomedes wrote:How anyone can argue that the game should get safer when they lose their connection is beyond me. Unless of course, the error is between the chair and the keyboard.
An application I'm working on has all manner of issues, most of the people who have the problem are located in places that have decent technology supporting their Internet connection, but they have oppressive governments who require ISPs to interfere with the data transiting the ISP's network. These are places like the USA where you have rules about ISP policing copyright infringement, for example, or carriers who sell "unlimited" data plans, then use a bastardised form of random early drop to control traffic when the flow gets too high.
I'd expect Kazakhstan to have better Internet reliability than the USA because their government doesn't mandate that ISP futz with your packets.
|
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:31:00 -
[190] - Quote
RougeOperator wrote:Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.
Be careful what you wish for. |
|
RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:39:00 -
[191] - Quote
Mara Rinn wrote:RougeOperator wrote:Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. Be careful what you wish for.
Like having the game work as it should and the way i already play it?
Im ok with that wish. |
FT Diomedes
Factio Paucorum
15
|
Posted - 2012.03.26 04:44:00 -
[192] - Quote
Mara Rinn wrote:
I'd expect Kazakhstan to have better Internet reliability than the USA because their government doesn't mandate that ISP futz with your packets.
Yeah, this was Krygyzstan. Get your former Soviet Republics straight.
And it was on a free connection in the middle of a U.S. military base with about 9000 service members trying to get on Facebook, get through the firewall to look at ****, and catch up on 7 months of Youtube - while not getting their identities stolen by the local hackers. Logging in there to change my skills might have been the dumbest thing I have ever done - but hey, after 7 months of no Eve...
And no, the connection wasn't better than the one I have in the States (thank God for that). It was about like being on a 28.8 modem with a rat chewing on the telephone cord.
I'll say it again - the "poor innocent carebear who loses his Tengu when he gets disconnected" is a strawman. If your connection is that bad, you have no business in an on-line game.
If you are that paranoid about your connection, fit your mission ship out to permarun the tank. It's not that hard. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:48:00 -
[193] - Quote
RougeOperator wrote:Mara Rinn wrote:Be careful what you wish for. Like having the game work as it should and the way i already play it? Im ok with that wish.
I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.
|
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:49:00 -
[194] - Quote
FT Diomedes wrote:And no, the connection wasn't better than the one I have in the States (thank God for that). It was about like being on a 28.8 modem with a rat chewing on the telephone cord.
Ah, so you're not with Comcast, good to hear |
RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:50:00 -
[195] - Quote
Mara Rinn wrote:RougeOperator wrote:Mara Rinn wrote:Be careful what you wish for. Like having the game work as it should and the way i already play it? Im ok with that wish. I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.
the flip side being what all the trolls suggest and there being BIGGER blobs to worry about?
No logoffski is not acceptable. |
Callous Jade
Narcissistic Ventures
19
|
Posted - 2012.03.26 04:54:00 -
[196] - Quote
Yes, I've had this happen to me (more than once.) Yes, it was irritating.
No, I've never felt the need to start a whine thread on forums about it.
If I ever get the chance, I fully intend to use it to my advantage.
It's just one of those things we have to live with. If anything, it would be nice to see them scale the de-resolution timers to the ehp of the ship to some small degree, thus making it a little harder to abuse in situations such as the OP's.
|
Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
47
|
Posted - 2012.03.26 05:16:00 -
[197] - Quote
the only thing i see on this thread is people defending this tactic who probably use it.
this needs to be fixed. that is all |
RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 05:20:00 -
[198] - Quote
Flyinghotpocket wrote:the only thing i see on this thread is people defending this tactic who probably use it.
this needs to be fixed. that is all
Or now plan to use it. |
Roime
Shiva Furnace
314
|
Posted - 2012.03.26 05:50:00 -
[199] - Quote
You are still too ******** to understand the facts:
1) Everybody in EVE except you is aware the current mechanics
2) You didn't get the kill because you failed, not because of the mechanics
3) No, the timers can't be touched, because it's not OK to lose your ship for out-of-game reasons
What can be done: Prevent logging off while under gate cloak. Like modules, you can't turn them on while cloaked, it simply wouldn't happen. No keyboard shortcut, forced dialog window.
Obviously people could still force client shutdown, reset their computers, pull the network cable or turn the power switch - but understand now you imbecile little ****- there is no way to distinguish these from legit cutoffs, and therefore nothing can be done about it.
CPP or players will never accept that out-of-game malfunctions should decide how battles end.
There are already mechanisms that prevent your ship from disappearing space immediately when such a thing happens- if you are not aware how these work, and cannot adapt, unsub now because you are simply too stupid to ever succeed.
|
Stella SGP
63
|
Posted - 2012.03.26 06:00:00 -
[200] - Quote
Mara Rinn wrote:Ah, so you're not with Comcast, good to hear I got so sick of comcast randomly dropping my connection to the internet, I switched to verizon fios. |
|
Tsubutai
The Tuskers
76
|
Posted - 2012.03.26 06:08:00 -
[201] - Quote
The ability to log off in space with a reasonable level of safety (for instance after roaming) is more important than ensuring people can't take advantage of logoff mechanics in the way that freighter pilot did. It's not only working as intended, the devs were talking about making it easier to tell when you're in a safe-to-log-in-space state at fanfest.
It's kind of amazing that a 2008 character wouldn't know about a fairly basic game mechanic, especially one like this that has literally been done to death any number of times before. Also, what lost you the kill in this case was your own bad planning - you lost ~20 seconds of dps because you waited in the next system and therefore had to load grid and cover a 12 AU warp before being able to do anything. You'd have killed him if you'd had the bulk of your dps log off on the gate and then wait at the character selection screen for the redeemer to call point. |
Mfume Apocal
Origin. Black Legion.
360
|
Posted - 2012.03.26 07:52:00 -
[202] - Quote
Eve is a complex game, so I can excuse ignorance, although yes, it's INCREDIBLY ODD that a 2008 character has never encountered this before. But the whole claiming it's a petitionable exploit is just dumb. Especially when he's gotten his petition response, yet continues to accuse people of doing this of cheating.
|
Lexmana
Imperial Stout
270
|
Posted - 2012.03.26 08:38:00 -
[203] - Quote
Tsubutai wrote:The ability to log off in space with a reasonable level of safety (for instance after roaming) is more important than ensuring people can't take advantage of logoff mechanics in the way that freighter pilot did. It's not only working as intended, the devs were talking about making it easier to tell when you're in a safe-to-log-in-space state at fanfest.. If I am not mistaken, the new logg-off mechanics lets you stay with the ship until it disappears from space and with all timers visible. It is there to support players who are not abusing the system. I am pretty sure loggofski when jumping through a gate is not what they want and therefore it is an exploit. However, it might be an exploit we have to learn to live with. If they could plug this whole without negative consequences for other use cases they would do it in an instant. |
Oppon's Pull
Wolfsbrigade Lost Obsession
2
|
Posted - 2012.03.26 08:41:00 -
[204] - Quote
This happened to us last week. Pointed, half structure and then BOOP gone. But know what we did? we left our arazu cloaked on the gate for 2 hours and killed the bugger when he logged back in. Problem solved |
Gorki Andropov
Kerensky Initiatives
268
|
Posted - 2012.03.26 08:49:00 -
[205] - Quote
nvm |
non judgement
Without Fear Flying Burning Ships Alliance
749
|
Posted - 2012.03.26 08:54:00 -
[206] - Quote
Oppon's Pull wrote:This happened to us last week. Pointed, half structure and then BOOP gone. But know what we did? we left our arazu cloaked on the gate for 2 hours and killed the bugger when he logged back in and landed off gate. Problem solved This is great. Exactly the way you should deal with the "problem". Everyone knows you can log off while in space. Logging off at a gate after jumping makes it hard to kill them but it can be done.
If I ever hear about a group of gate campers leaving a gate when a bigger group comes through, I'm going to say they should have stayed to get killed. It's an exploit for them to be able to leave when they know they'll get killed. Cause it's exactly the same thing as logging off right after jumping through a gate. |
Reaver Glitterstim
Resurrected Darkness
57
|
Posted - 2012.03.26 09:30:00 -
[207] - Quote
RougeOperator wrote:Jump gate log out to cheat on timers.
Seems pretty much like an exploit and not the intent of the rule.
Logging off to avoid timers to get away is not how this stuff is supposed to work. If it is supposed to work that way a CCP DEV better speak up and say so now.
He logged before you aggressed him. Get over it. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.26 13:34:00 -
[208] - Quote
NightmareX wrote:RougeOperator wrote:NightmareX wrote: There is 2 totally different things than calling something an exploit just because things didn't work your way than saying CCP will look into it to improve it or make it better.
I dont need their conformation to know its an Exploit. Just the fact that they have to LOOK AT IT says a lot in regards. Even if they say its OK later. Still is an exploitation of the games mechanics. It never stops being an exploit. Ehm, so just because it's an exploit to you, it is an exploit to CCP to even when they havent said a single word about being an exploit? And the fact that this mechanic have been like this for ages (yes i know how most of the game mechanics works since i have been playing EVE since early 2004), it would absolutely have been decleared an exploit a long long time ago IF this had been an exploit since this kind of things about the log off mechanics was being talked about many many times earlier until CCP changed it and everyone was happy about it. And if someone like you would take that as an exploit long time ago, then why would no one declear that as an exploit earlier when it's so obvious by you that it's an exploit now? Do you really think that you are the only one to know how those mechanics works just out of the blue sky? Why would no one else declear this as an exploit earlier when it's pretty easy to understand the whole mechanics behind all of this? EDIT: And the fact that you compare the log off mechanics with the web tactic that prevents us from warping out is kinda funny. Because when someone does the web exploit, the targets can't do a damn thing to prevent them from dying, while a freighter that logs off in low sec before he gets agressed doesn't prevent you from killing it at all, for 1 minute that is. All it prevents you from is to kill it if you have to few DPS ships available in that 1 minute moment. So at the end of the day, bring more DPS ships so no freighters can get away. Is that so hard? Quoting my self to see if you RougeOperator want to answer my post here? |
March rabbit
Ganse Shadow of xXDEATHXx
146
|
Posted - 2012.03.26 13:42:00 -
[209] - Quote
RougeOperator wrote: This is just mindbogglingly bad over site as far as I can tell.
If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too.
Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in!
Its utter rubbish that this is in game and possible.
so you failed at ganking and CCP needs to fix it?
|
March rabbit
Ganse Shadow of xXDEATHXx
146
|
Posted - 2012.03.26 14:15:00 -
[210] - Quote
.... |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |