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        | Author | Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
        |  Othran
 Brutor Tribe
 Minmatar Republic
 
 174
 
 
       | Posted - 2012.03.24 16:04:00 -
          [61] - Quote 
 
 RougeOperator wrote:If Yes I unsub my accounts. Cause thats utter crap.
 
 
 Put the toys back in the pram
  
 I can instantly think of at least half a dozen ways of screwing over logged out people by extending aggression, and I'm not remotely creative on these matters.
 
 So you lost a freighter kill. Now you know what you have to do to kill it. You've learned.
 
 It IS working as intended and no ranting from you will change that.
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 165
 
 
       | Posted - 2012.03.24 16:06:00 -
          [62] - Quote 
 
 Citrute wrote:RougeOperator wrote:If Yes I unsub my accounts.
 
 Your stuff, may i have it please? 
 
 Goes with me. Ill help bring down some inflation.
 
 
 Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing.
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        |  dethleffs
 Immortalis Inc.
 Shadow Cartel
 
 27
 
 
       | Posted - 2012.03.24 16:17:00 -
          [63] - Quote 
 You keep calling it "proof". It doesn't prove anyrhing, it's just a showcase of working as intended.
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        |  Dez Affinity
 Habitual Euthanasia
 Pandemic Legion
 
 89
 
 
       | Posted - 2012.03.24 16:20:00 -
          [64] - Quote 
 Should have aggressed it on the other side.
 
 Unlucky bro.
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 165
 
 
       | Posted - 2012.03.24 16:23:00 -
          [65] - Quote 
 
 Dez Affinity wrote:Should have aggressed it on the other side.
 Unlucky bro.
 
 Agress it in high sec?
 
 Ok broski.
 
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        |  Dez Affinity
 Habitual Euthanasia
 Pandemic Legion
 
 89
 
 
       | Posted - 2012.03.24 16:32:00 -
          [66] - Quote 
 
 RougeOperator wrote:Dez Affinity wrote:Should have aggressed it on the other side.
 Unlucky bro.
 Agress it in high sec?  Ok broski.  
 Yep.
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        |  Nedes Betternaem
 Imperial Academy
 Amarr Empire
 
 39
 
 
       | Posted - 2012.03.24 17:23:00 -
          [67] - Quote 
 
 Citrute wrote:RougeOperator wrote:If Yes I unsub my accounts.
 
 Your stuff, may i have it please? It wouldn't be worth much, as you can see he can't even kill a freighter in a low sec gate camp.
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        |  Sentinel Eeex
 Thunderwaffe
 Goonswarm Federation
 
 80
 
 
       | Posted - 2012.03.24 18:08:00 -
          [68] - Quote 
 
 RougeOperator wrote:Citrute wrote:RougeOperator wrote:If Yes I unsub my accounts.
 
 Your stuff, may i have it please? Goes with me. Ill help bring down some inflation.  Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing.  
 You will be waiting for a long time.
 
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        |  Prince Kobol
 
 278
 
 
       | Posted - 2012.03.24 18:13:00 -
          [69] - Quote 
 
 Sentinel Eeex wrote:RougeOperator wrote:Citrute wrote:RougeOperator wrote:If Yes I unsub my accounts.
 
 Your stuff, may i have it please? Goes with me. Ill help bring down some inflation.  Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing.  You will be waiting for a long time. 
 Unless they come along to have a laugh
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        |  Gorki Andropov
 Kerensky Initiatives
 
 263
 
 
       | Posted - 2012.03.24 18:24:00 -
          [70] - Quote 
 
 RougeOperator wrote:Citrute wrote:RougeOperator wrote:If Yes I unsub my accounts.
 
 Your stuff, may i have it please? Goes with me. Ill help bring down some inflation.  Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing. 
 
 
 I love how you conflate 'abusing' with 'normal, proper and intended use of something'.
 
 
 If a Dev says anything to you, I sincerely hope it's "**** off you big timewaster, put your toys back in the pram and HTFU".
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        |  AkJon Ferguson
 JC Ferguson and Son Ltd
 Ferguson Alliance
 
 104
 
 
       | Posted - 2012.03.24 18:26:00 -
          [71] - Quote 
 If you scrubs had overheated your guns, he'd be dead. Stop crying.
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        |  Othran
 Brutor Tribe
 Minmatar Republic
 
 174
 
 
       | Posted - 2012.03.24 18:32:00 -
          [72] - Quote 
 
 Dez Affinity wrote:RougeOperator wrote:Dez Affinity wrote:Should have aggressed it on the other side.
 Unlucky bro.
 Agress it in high sec?  Ok broski.  Yep. 
 You're wasting your time.
 
 Game mechanics are things that apply to other people, rather than to RougeOperator
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        |  McFly
 Peanut Factory
 
 29
 
 
       | Posted - 2012.03.24 19:06:00 -
          [73] - Quote 
 you are really a sad lot. yes this mechanic is annoying, but not invulnerability,
 
 1.) addressbook watchlist the pilot
 2.) sit a cloaked high scan res ship on gate (black ops work great since no decloak recalibration)
 3.) wait
 4.) when he logs in, wait for him to come out of e-warp and land on grid
 5.) decloak + point
 6.) call in cavalry
 
 He's in a freighter 10-14km from the gate with a 20-40 sec alignment time based on his skills. If your allies are logging out and calling it a night, fit webs, you will kill him solo if you are patient. If you can't wait for him, leave an alt/ally to take up the vigil. He will log in eventually and if you are vigilant you will get him.
 
 Your biggest advantage is you know exactly where he will be when he comes out of E-Warp. Many freighters have died thinking the coast is clear and trying to log back in a day or two later or at downtime.
 
 I mean come on he's got like 10% structure left.
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        |  Sidrun
 Life sucks then you die Ltd.
 
 3
 
 
       | Posted - 2012.03.24 19:12:00 -
          [74] - Quote 
 
 
 Logged off players cannot (legitimately) gain aggression under any circumstances. This is working as intended.[/quote wrote:
 
 No CCP needs to state if the specific instance on the gate and Logging out before you decloaked is AS INTENDED.
 
 If Yes I unsub my accounts. Cause thats utter crap.
 
 
 Your tears sustain me...
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 166
 
 
       | Posted - 2012.03.25 02:10:00 -
          [75] - Quote 
 
 
 So CCP do you encourage a trick that lets people avoid the risk side of risk reward.
 
 That encourages logging off just after a jump to get out of trouble with no risk?
 
 Its clear the way you FIXED timers is rubbish.
 
 
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        |  Terminal Insanity
 Convex Enterprises
 
 388
 
 
       | Posted - 2012.03.25 02:12:00 -
          [76] - Quote 
 Working as intended
 
 Also
 
 Working really stupidly
 
 "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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        |  Tanya Powers
 Science and Trade Institute
 Caldari State
 
 906
 
 
       | Posted - 2012.03.25 02:14:00 -
          [77] - Quote 
 
 Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
 "Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
 
 So yeah, working as intended, I guess. I suggest bringing more lazorz
 
 
 QFT
 
 Stop bitching and man up, you just sucked. Sh+»t happens.
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        |  Soldarius
 United Highsec Front
 The 99 Percent
 
 181
 
 
       | Posted - 2012.03.25 02:25:00 -
          [78] - Quote 
 
 Gorki Andropov wrote:My tear cup is 1% full ... are you the 99%, OP? 
 I can categorically deny that OP is The 99 Percent. But I am.
 
 The short of it is that jump freightor logged before he had aggression. Thus he has a 60 second timer. While I agree its kinda lame, I also agree that you could have brought more dps. 30% structure? That's pretty close.
 "How do you kill that which has no life?"
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 166
 
 
       | Posted - 2012.03.25 02:32:00 -
          [79] - Quote 
 
 Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
 "Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
 
 So yeah, working as intended, I guess. I suggest bringing more lazorz
 QFT Stop bitching and man up, you just sucked. Sh+»t happens. 
 
 I should not have to have ENOUGH firepower to kill things in less the a minute.
 
 It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.
 
 Defend Logoffski.
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        |  Terminal Insanity
 Convex Enterprises
 
 389
 
 
       | Posted - 2012.03.25 02:36:00 -
          [80] - Quote 
 
 RougeOperator wrote:I should not have to have ENOUGH firepower to kill things in less the a minute.
 
 Agreed. I caught a guy's ship and he logged out. I killed the ship. I scanned his pod and pointed it with my cheetah. And his pod disappeared while my alt was in warp to kill it.
 
 Ships/pods simply should never disappear if they're pointed. Anything else is ********.
 "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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        |  Vertisce Soritenshi
 Varion Galactic
 Tragedy.
 
 1324
 
 
       | Posted - 2012.03.25 02:38:00 -
          [81] - Quote 
 You are just pissed that you didn't get your kill. How is it fair to the guy that gets killed if he DC's when going through the gate? He would have had to log off before loading grid.
 
 Working as intended.
 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!!
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        |  Terminal Insanity
 Convex Enterprises
 
 390
 
 
       | Posted - 2012.03.25 02:45:00 -
          [82] - Quote 
 
 Vertisce Soritenshi wrote:You are just pissed that you didn't get your kill He didnt get DC"d. He jumped into a gatecamp and closed the game to avoid death, successfuly.
 
 Its stupid as ****. You shouldnt be allowed to just close your client to avoid death. That simple.
 
 If you disconnect a lot, perhaps you should get a better ISP or computer. The game works perfectly fine for me. I idle 2 accounts almost 23/7 and RARELY (once a month?) get disconnected.
 
 The server is in London and i'm in Toronto, Canada. The other side of the planet.
 "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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        |  Corina Jarr
 Spazzoid Enterprises
 Purpose Built
 
 620
 
 
       | Posted - 2012.03.25 02:58:00 -
          [83] - Quote 
 
 Terminal Insanity wrote:RougeOperator wrote:I should not have to have ENOUGH firepower to kill things in less the a minute.
 
 Agreed. I caught a guy's ship and he logged out. I killed the ship. I scanned his pod and pointed it with my cheetah. He logged back in and his pod E-Warped back down to his previous location before my DPS alt could warp in and kill it, completely ignoring my cheetah's point. This was all in lowsec, so i still took security hit and didnt get my kill. Also, bubbles would not have prevented the EWarps ether... Not quite the same situation, but equally stupid.Ships/pods simply should never disappear if they're pointed.  Anything else is pretty silly, immersion-breaking, as well as denying people their earned kills. They should not be able to warp when scrammed, even Ewarp. I would suggest filing a bug report. Or two.
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        |  kerjin
 Missouri Boat Ride
 
 2
 
 
       | Posted - 2012.03.25 02:58:00 -
          [84] - Quote 
 If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.
 
 This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.
 
 It's a nonsense.
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 166
 
 
       | Posted - 2012.03.25 03:01:00 -
          [85] - Quote 
 
 kerjin wrote:If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.
 This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.
 
 It's a nonsense.
 
 If true thats even worse and more damming.
 
 
 The whole thing is fundamentally flawed in implementation.
 
 
 If you have crappy connection issues, dont jump low sec gates period.
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        |  Tanya Powers
 Science and Trade Institute
 Caldari State
 
 907
 
 
       | Posted - 2012.03.25 03:21:00 -
          [86] - Quote 
 
 RougeOperator wrote:Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
 "Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
 
 So yeah, working as intended, I guess. I suggest bringing more lazorz
 QFT Stop bitching and man up, you just sucked. Sh+»t happens. I should not have to have ENOUGH firepower to kill things in less the a minute. It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.  Defend Logoffski.  
 No you don't understand my point of view and the fact that I'm completely against the logofski mechanics.
 
 What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf...
 
 You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships.
 If you cant, you don't deserve it anyway.
 
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 166
 
 
       | Posted - 2012.03.25 03:23:00 -
          [87] - Quote 
 
 Tanya Powers wrote:RougeOperator wrote:Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
 "Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
 
 So yeah, working as intended, I guess. I suggest bringing more lazorz
 QFT Stop bitching and man up, you just sucked. Sh+»t happens. I should not have to have ENOUGH firepower to kill things in less the a minute. It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.  Defend Logoffski.  No you don't understand my point of view and the fact that I'm completely against the logofski mechanics. What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf... You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships. If you cant, you don't deserve it anyway. 
 
 Yeah I should totally have to use Highsec suicide gank tacticts in low sec.......
 
 You cant be this dumb.
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        |  Alicia Fermi
 EVE University
 Ivy League
 
 16
 
 
       | Posted - 2012.03.25 03:29:00 -
          [88] - Quote 
 Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.
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        |  RougeOperator
 Autocannons Anonymous
 Late Night Alliance
 
 167
 
 
       | Posted - 2012.03.25 03:47:00 -
          [89] - Quote 
 
 Alicia Fermi wrote:Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games. 
 
 Which CCP is correcting for a reason. Not a very good point at all.
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        |  Aqriue
 Center for Advanced Studies
 Gallente Federation
 
 498
 
 
       | Posted - 2012.03.25 03:59:00 -
          [90] - Quote 
 
 Mfume Apocal wrote:Aqriue wrote:2. Oracle having six lows, had exactly 1 mod the DCU. So, where is the damage mods?
 He has it set to hide passive modules. Are you freaking kidding me?
  Since when was this put in? Like all PVP videos, every UI I have ever seen has had all mods showing just like mine always had always been showing. I was assuming player incompetence as usual when someone complains about something they fail at then whine to CCP to fix it (like how hulk pilots can't adapt keeping their ship alive, which I belive we are do for another miner whine soon  ), so picked apart that video and lack of passive mods really jumped out at me. I know I don't know all mechanics, but how the hell could I of missed the ability to hide passive mods. That will really clean up the UI once I get used to it, but....really hate not seeing them incase of "Oh crap! I forgot to refit mods!" feeling  | 
      
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