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Thread Statistics | Show CCP posts - 2 post(s) |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:28:00 -
[1] - Quote
http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Guy jumps a freighter into low sec.
He logs out before even loading the system.
His freighter decloaks.
One of our guys point it. Thinking we have 15 min to kill it.
Warp in and start shooting it and less the a minute with only 15% hull or so left if that, it just vanishes.
If this is working as intended CCP can get bent.
From the wiki
PvP Log Off Timer (15 Minutes)
The PvP log off timer is triggered by any aggressive action a pilot takes or is taken against him. If a pilot with an active PvP log off timer logs out from the game, his ship will remain in space for at least 15 minutes afterward. If the pilot is shot again after logging off within the 15 minutes, the timer will reset to 15 minutes. This timer will renew for the capsule, should the ship be destroyed.
The wiki indicates its an exploit. |

Benny Ohu
The Lazy Dragoons True Apathy
20
|
Posted - 2012.03.24 09:34:00 -
[2] - Quote
http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:40:00 -
[3] - Quote
Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz
Jump gate log out to cheat on timers.
Seems pretty much like an exploit and not the intent of the rule.
Logging off to avoid timers to get away is not how this stuff is supposed to work. If it is supposed to work that way a CCP DEV better speak up and say so now. |

Vaal Erit
Science and Trade Institute Caldari State
66
|
Posted - 2012.03.24 09:42:00 -
[4] - Quote
It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.
CCP should be embarrassed for letting this stay in the game for so long. It's really that bad. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:47:00 -
[5] - Quote
Vaal Erit wrote:It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.
CCP should be embarrassed for letting this stay in the game for so long. It's really that bad.
It really freaking is isnt it.
This is just mindbogglingly bad over site as far as I can tell.
If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too.
Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in!
Its utter rubbish that this is in game and possible. |

Benny Ohu
The Lazy Dragoons True Apathy
20
|
Posted - 2012.03.24 09:51:00 -
[6] - Quote
So how would you fix it so that the mechanic doesn't screw over Joe Average, who has to log his BS off now (in space) to get to work in the morning?
At least you can't log out from combat any more.
I agree this freighter being able to log off to avoid the OP is a bit dumb. I do not think he logged off before loading the system, though, just while he was under cloak. (Do these ships cloak after jumping, like subcaps?) |

Aethlyn
102
|
Posted - 2012.03.24 09:54:00 -
[7] - Quote
Freighters work exactly like any other smaller ship. They're classified as capitals, but fly like any other ship (only exception being the "can't pickup anything in space other than freighter wreck contents"). Looking for more thoughts? Read my blog or follow me on Twitter. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:55:00 -
[8] - Quote
Benny Ohu wrote:So how would you fix it so that the mechanic doesn't screw over Joe Average, who has to log his BS off now (in space) to get to work in the morning?
At least you can't log out from combat any more.
I agree this freighter being able to log off to avoid the OP is a bit dumb. I do not think he logged off before loading the system, though, just while he was under cloak. (Do these ships cloak after jumping, like subcaps?)
Simple make such things petionable action and destroy the guys ship and items for using the exploit and give the players he cheated the isk value of the items destroyed split amongst those the logs show shooting it.
There are a million ways to fix this.
There are many things in the past CCP said were exploits they could take action against without having to do any special coding. Such as putting to many cans out on a gate being and exploit etc.
|

Spectre80
The Knights Templar GIANTSBANE.
52
|
Posted - 2012.03.24 09:56:00 -
[9] - Quote
RougeOperator wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz Jump gate log out to cheat on timers. Seems pretty much like an exploit and not the intent of the rule. Logging off to avoid timers to get away is not how this stuff is supposed to work. If it is supposed to work that way a CCP DEV better speak up and say so now.
shut up you big baby. bring more firepower |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 09:58:00 -
[10] - Quote
Spectre80 wrote:
shut up you big baby. bring more firepower
Yeah cause 20 guys taking it to 15% hull in less then 30 seconds is not enough firepower.......
Thats clearly a ridiculous burden to put on the players.
You know what all log offs should have the 15 min rule cause this is freaking broken.
|
|

Steve Celeste
Nex Exercitus Raiden.
239
|
Posted - 2012.03.24 09:59:00 -
[11] - Quote
While that was a mildly interesting story, the real question here is: what exactly is a rouge operator?
Is it a make-up artist? Maybe someone operating a machine that makes cosmetic products?
Or is it slang for someone who puts on his wife's clothes and make-up when she is away from home? |

Vaal Erit
Science and Trade Institute Caldari State
66
|
Posted - 2012.03.24 10:02:00 -
[12] - Quote
Easy, you have to do a 5-10 second log off process before your ship leaves space. You decloak and slow down during these 5-10 seconds and if you get attacked, you cancel your log off process. You know, like how camping works in every other mmorpg. Apparently every other MMORPG is hardcore while EVE is a joke.
And yes I understand there are people who crash when they jump into a gate. Too bad. I don't get invulnerability if I crash or my router drops me during pvp. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 10:10:00 -
[13] - Quote
Vaal Erit wrote:Easy, you have to do a 5-10 second log off process before your ship leaves space. You decloak and slow down during these 5-10 seconds and if you get attacked, you cancel your log off process. You know, like how camping works in every other mmorpg. Apparently every other MMORPG is hardcore while EVE is a joke.
And yes I understand there are people who crash when they jump into a gate. Too bad. I don't get invulnerability if I crash or my router drops me during pvp.
Nails it.
This is really freaking pathetic.
I want a dev in here to explain this craptastic bull. |

Sidrun
Life sucks then you die Ltd.
2
|
Posted - 2012.03.24 10:29:00 -
[14] - Quote
How do you know the guys' client didn't crash while trying to load system? |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 10:32:00 -
[15] - Quote
Sidrun wrote:How do you know the guys' client didn't crash while trying to load system?
Why would that matter. He decided to jump to low sec. He new or should know the risks.
If you got a bad connection that's not my fault. If you got such a bad connection that it crashes when you jump to a system you deserve to have your stuff blown up.
You really made a weak and silly point. Its a non starter. |

seany1212
eXceed Inc. No Holes Barred
112
|
Posted - 2012.03.24 10:34:00 -
[16] - Quote
RougeOperator wrote:Sidrun wrote:How do you know the guys' client didn't crash while trying to load system? Why would that matter. He decided to jump to low sec. He new or should know the risks. If you got a bad connection that's not my fault. If you got such a bad connection that it crashes when you jump to a system you deserve to have your stuff blown up.
QFT, and Sidrun's really going to take that approach... really..? Even if the guy didn't disconnect you think he's going to make it back to gate?  |

Gorki Andropov
Kerensky Initiatives
262
|
Posted - 2012.03.24 10:38:00 -
[17] - Quote
My tear cup is 1% full ... are you the 99%, OP? |

Spectre80
The Knights Templar GIANTSBANE.
53
|
Posted - 2012.03.24 10:43:00 -
[18] - Quote
RougeOperator wrote:Spectre80 wrote:
shut up you big baby. bring more firepower
Yeah cause 20 guys taking it to 15% hull in less then 30 seconds is not enough firepower....... Thats clearly a ridiculous burden to put on the players. You know what all log offs should have the 15 min rule cause this is freaking broken.
you are jus full oft fail. 10 tornados suicidegank freighters in higsec...
|

Benny Ohu
The Lazy Dragoons True Apathy
21
|
Posted - 2012.03.24 10:50:00 -
[19] - Quote
Spectre80 wrote: you are jus full oft fail. 10 tornados suicidegank freighters in higsec...
Yeah, it turns out, like, in lowsec, right, you know, in a real fight, or on a gate, you need this thing, right, called tanking, and if you're moving around, right, like these guys, like, you need, like, not a battleship, because it's slow as arse, like. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1072
|
Posted - 2012.03.24 11:03:00 -
[20] - Quote
The guy has to log back in again sometime.
|
|

Spectre80
The Knights Templar GIANTSBANE.
53
|
Posted - 2012.03.24 11:07:00 -
[21] - Quote
Benny Ohu wrote:Spectre80 wrote: you are jus full oft fail. 10 tornados suicidegank freighters in higsec...
Yeah, it turns out, like, in lowsec, right, you know, in a real fight, or on a gate, you need this thing, right, called tanking, and if you're moving around, right, like these guys, like, you need, like, not a battleship, because it's slow as arse, like.
oh. cripes im sure all of them 10+ tornados would get instapopped by lowsec gateguns in that time of 15 seconds it takes to gank that freighter (really?). or maybe they can do that allready in highsec in that same time sacrificing all the ships at same time but still getting the kill? |

Ptraci
3 R Corporation The Irukandji
428
|
Posted - 2012.03.24 11:10:00 -
[22] - Quote
RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Lol pirate tears.
But seriously, the guy was already logged off before you aggroed him, therefore it's working as designed according to the Wiki. He would only get the 15 min timer if pointed BEFORE logging. Exactly how do you suppose CCP should guess that someone will be attacked after logged off?
Moral of the story, keep camping until he logs back in. Oh wait, that would be work, amirite? You just want free kills. |

lanyaie
1
|
Posted - 2012.03.24 11:20:00 -
[23] - Quote
If that happened to me i'd just get a ******* group of people and camp there for 24hrs....No doubt he'll come back
either way you guys just fail m8 all you guys need is about 3k DPS and if you cant even get that well..... ughhh that means you only need 10 people in fleet with 300dps ships (t1 fitted ships work) or 5 people with 600 dps etc. and if thats not possible for you guys to do well ddaaaamn you guys :) I dont post often, but when I do i'm probably trolling you |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 11:27:00 -
[24] - Quote
Ptraci wrote:RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Lol pirate tears. But seriously, the guy was already logged off before you aggroed him, therefore it's working as designed according to the Wiki. He would only get the 15 min timer if pointed BEFORE logging. Exactly how do you suppose CCP should guess that someone will be attacked after logged off? Moral of the story, keep camping until he logs back in. Oh wait, that would be work, amirite? You just want free kills.
Yeah cause that video totally shows us not working to get that kill..... Oh no wait it shows the OPPOSITE of that.
Simple you should not get the Log off timer shield if its from jumping a gate.
This is a clear exploit and not working as intended.
If CCP says its is working as intended they need to watch the video and realize they have gone off the deep end.
I challenge a dev to defend what this Freighter pilot did. It runs counter to everything that is eve and all the hype that is eve.
This is a black eye for CCP. |

Sneakybustard
Native Freshfood Minmatar Republic
0
|
Posted - 2012.03.24 11:41:00 -
[25] - Quote
RougeOperator wrote:Ptraci wrote:RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Lol pirate tears. But seriously, the guy was already logged off before you aggroed him, therefore it's working as designed according to the Wiki. He would only get the 15 min timer if pointed BEFORE logging. Exactly how do you suppose CCP should guess that someone will be attacked after logged off? Moral of the story, keep camping until he logs back in. Oh wait, that would be work, amirite? You just want free kills. Yeah cause that video totally shows us not working to get that kill..... Oh no wait it shows the OPPOSITE of that. Simple you should not get the Log off timer shield if its from jumping a gate. This is a clear exploit and not working as intended. If CCP says its is working as intended they need to watch the video and realize they have gone off the deep end. I challenge a dev to defend what this Freighter pilot did. It runs counter to everything that is eve and all the hype that is eve. This is a black eye for CCP.
HOW IS IT GAMES FAULT THAT YOU SUCK? get more dps nabs
|

Im Super Gay
Hedion University Amarr Empire
26
|
Posted - 2012.03.24 11:44:00 -
[26] - Quote
If you spot a freighter coming to a lowsc gate keep your forces off the gate except for a cloakey black ops. Wait for the freighter to start aligning and then declak and point it. Problem solved. |

dethleffs
Immortalis Inc. Shadow Cartel
27
|
Posted - 2012.03.24 11:49:00 -
[27] - Quote
next time bring one more blastertalos and you'll be sorted :P
Eve is a hard mistress - sometimes you catch that cloaky tengu and sometimes you fail, sometimes you gank that freighter, sometimes you don't.
Why do you want to change the gamemechanics for lack of luck? It's just tough luck dude. |

Andrea Roche
State War Academy Caldari State
53
|
Posted - 2012.03.24 11:50:00 -
[28] - Quote
lol cry babies. You can clearly see that more than half the fleet wasnt even shooting at the freighter cos they werent in range. I count 13 people in grid and 6 people shooting in range and some of those shots clearly can be seen missing. You were so confident "Trust me, its melting!". Time expired, working as intended! Better luck next time  |

dischordia
Knights Of Anarchy CORE Alliance
3
|
Posted - 2012.03.24 11:59:00 -
[29] - Quote
RougeOperator wrote:Ptraci wrote:RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Lol pirate tears. But seriously, the guy was already logged off before you aggroed him, therefore it's working as designed according to the Wiki. He would only get the 15 min timer if pointed BEFORE logging. Exactly how do you suppose CCP should guess that someone will be attacked after logged off? Moral of the story, keep camping until he logs back in. Oh wait, that would be work, amirite? You just want free kills. Yeah cause that video totally shows us not working to get that kill..... Oh no wait it shows the OPPOSITE of that. Simple you should not get the Log off timer shield if its from jumping a gate. This is a clear exploit and not working as intended. If CCP says its is working as intended they need to watch the video and realize they have gone off the deep end. I challenge a dev to defend what this Freighter pilot did. It runs counter to everything that is eve and all the hype that is eve. This is a black eye for CCP.
Not watched your video BUT as everyone else has said and i will now say "GET A BIGGER STICK TO HIT PEOPLE WITH" |

Sidrun
Life sucks then you die Ltd.
2
|
Posted - 2012.03.24 12:07:00 -
[30] - Quote
RougeOperator wrote:Sidrun wrote:How do you know the guys' client didn't crash while trying to load system? Why would that matter. He decided to jump to low sec. He new or should know the risks. If you got a bad connection that's not my fault. If you got such a bad connection that it crashes when you jump to a system you deserve to have your stuff blown up. You really made a weak and silly point. Its a non starter.
No it does matter. Because that's the entire point of why CCP created the mechanic. It's what it's there for. Is this how it happened in this instance? Maybe not, but I saw no evidence to the contrary. And sorry, but someone who's client crashes, doesn't mean they deserve to have their stuff blown up. Does it raise the likelihood in certain circumstances? Sure.
All I see from you is a bunch of whining about a bunch of pirates who didn't couldn't bring enough firepower to kill the freighter. Oh and watching the video, I was rooting for you guys even though I knew it wasn't going to work. But thats totally besides my point.
The fact of the matter is **** happens sometimes with people client, and CCP has to have 'some' sort of measure in place. |
|

Benny Ohu
The Lazy Dragoons True Apathy
22
|
Posted - 2012.03.24 12:08:00 -
[31] - Quote
Spectre80 wrote:oh. cripes im sure all of them 10+ tornados would get instapopped by lowsec gateguns in that time of 15 seconds it takes to gank that freighter (really?). or maybe they can do that allready in highsec in that same time sacrificing all the ships at same time but still getting the kill?
This wasn't a suicide gank, I get the idea it was a bit more of a roam. A target was found and a tarp set with the ships they had? (Is this right?)
Those saying the pirates were not doing it right, from what I gather it was not your standard gatecamp because the pirates had to outsmart the scout.
Regardless of that, the point is, if a freighter pilot is dumb enough to jump into a lowsec camp (or the pirates tarp him somehow), should the freighter simply be able to see them from cloak and say, "well if I just log out I have a good chance of surviving"?
This is exactly the sort of thing the 15-minute timer was implemented to stop.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 12:36:00 -
[32] - Quote
Benny Ohu wrote:Spectre80 wrote:oh. cripes im sure all of them 10+ tornados would get instapopped by lowsec gateguns in that time of 15 seconds it takes to gank that freighter (really?). or maybe they can do that allready in highsec in that same time sacrificing all the ships at same time but still getting the kill? This wasn't a suicide gank, I get the idea it was a bit more of a roam. A target was found and a tarp set with the ships they had? (Is this right?) Those saying the pirates were not doing it right, from what I gather it was not your standard gatecamp because the pirates had to outsmart the scout. Regardless of that, the point is, if a freighter pilot is dumb enough to jump into a lowsec camp (or the pirates tarp him somehow), should the freighter simply be able to see them from cloak and say, "well if I just log out I have a good chance of surviving"? This is exactly the sort of thing the 15-minute timer was implemented to stop.
Pretty much.
The rest are just bad trolls.
I want CCP to say that it is the implicit intent to let someone log off to get out of trouble free. |

Doc Severide
Caldari Provisions Caldari State
49
|
Posted - 2012.03.24 14:01:00 -
[33] - Quote
RougeOperator wrote:This is a black eye for CCP. LOL Melodramatic tripe...
|

Cyprus Black
Golden Shellbacks Surely You're Joking
160
|
Posted - 2012.03.24 14:07:00 -
[34] - Quote
RougeOperator wrote: I want CCP to agree with everything that I say, regardless of the valid reason why it is the way it is.
Fixed that for you.
I mean really now, isn't this what you're really trying to say without saying it? Follow my EvE blog at: http://cyprusblack.blogspot.com/ |

Just Alter
Futures Abstractions
0
|
Posted - 2012.03.24 14:39:00 -
[35] - Quote
"If you got a bad connection that's not my fault. If you got such a bad connection that it crashes when you jump to a system you deserve to have your stuff blown up."
shieeeeeeeeeeeeeeeet. that's one of the most ******** piece of crap i've ever read.
i really dont understand why people like you think that it'd be a problem if they stop playing or someone should care about their whining.
gtfo.
|

Skex Relbore
Space Exploitation Inc
142
|
Posted - 2012.03.24 14:43:00 -
[36] - Quote
RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Guy jumps a freighter into low sec.
He logs out before even loading the system.
His freighter decloaks.
One of our guys point it. Thinking we have 15 min to kill it.
Warp in and start shooting it and less the a minute with only 15% hull or so left if that, it just vanishes.
If this is working as intended CCP can get bent.
From the wiki
PvP Log Off Timer (15 Minutes)
The PvP log off timer is triggered by any aggressive action a pilot takes or is taken against him. If a pilot with an active PvP log off timer logs out from the game, his ship will remain in space for at least 15 minutes afterward. If the pilot is shot again after logging off within the 15 minutes, the timer will reset to 15 minutes. This timer will renew for the capsule, should the ship be destroyed.
The wiki indicates its an exploit.
Cry Moar,
You aren't entitled to a kill. If you couldn't kill a pilot-less freighter in the before the it despawned you are fail.
It's impossible to tell whether that ship was pilot-less due to an accidental DC or intentional. What we know is that by the time your tackler landed point it didn't have a pilot else you would have had your 15 minutes to kill it.
Oh yeah "hull tanked" lol.
Here's a little clue for you. The reason it melted so fast is that it didn't have any pilot skills applying to its stats. A providence with no skills has 154k ehp compared to 193k with all 5s (ignoring implants which would bump that up more) so by logging off/disconnecting the pilot in question already gave you a 40k head start. It was dumb luck on his part and insufficient dps on your part that denied you a kill. Not the mechanic.
|

Kessiaan
Greater Order Of Destruction Happy Endings
121
|
Posted - 2012.03.24 14:46:00 -
[37] - Quote
This isn't an exploit. I know of one corp that routinely baits with a freighter in this manner. (at least htey used to, we killed it anyway. And then died in a fire. But it was a lolop anyway so whatever).
The changes to the logoff mechanics only apply to ships already aggressed are specifically intended to keep people from logging off their supercaps so they'll disappear before enough backup shows up to break their tank. For the run-of-the-mill logoffski there was no change.
I agree that's its stupid and if someone in low/null really needs to go they should they can log off in a safe and take their chances that someone might probe and aggress them in the next minute, and I don't think the game should be balanced around people with ****** internet (that's their own problem), but that's just my opinion. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Corina Jarr
Spazzoid Enterprises Purpose Built
618
|
Posted - 2012.03.24 14:50:00 -
[38] - Quote
Hmmm I'm on the fence with this issue.
I do think that if not aggression before log off, you should only have a minute as it is now.
However, using gate cloak to prevent aggression before log off is kind of... lame.
A good compromise, IMO, would be that a log off during a session timer (gate jump, ship change in space, and undock are the only ones I can think of...) would incur the same time penalty as log off under aggression. However, a log off without the session timer or aggression would be the same s it is now. |

Othran
Brutor Tribe Minmatar Republic
173
|
Posted - 2012.03.24 14:51:00 -
[39] - Quote
You can complain all you like but the mechanic won't get changed.
Its been like this forever and the reason is simple - there have been umpteen examples of modules being able to crash clients through bugged effects. It gets abused to hell and back - I lost a few wolfs that way to an Aussie corp (you know who you are) in FW couple of years back for example and I wasn't trying to avoid combat.
On one petition the GM said they could see me manually logout, which was rather odd as I hadn't logged out before I died - the UI was unresponsive and the game crashed just after I died.
While there is the slightest possibility that the client has crashed then CCP will err on the side of caution.
Hell at least once they're aggressed you got 15 minutes, so stop complaining - that's a MASSIVE improvement on what went before. |

Mr Epeen
It's All About Me
1001
|
Posted - 2012.03.24 14:58:00 -
[40] - Quote
When some people don't get a kill, they learn and adapt.
Others come running to the forum and cry to change the rules just for them.
Mr Epeen  Me too!-á I ate one sour, too! |
|

Ptraci
3 R Corporation The Irukandji
431
|
Posted - 2012.03.24 15:02:00 -
[41] - Quote
Othran wrote:You can complain all you like but the mechanic won't get changed.
Exactly. As others pointed out, more DPS would have fixed this "problem". HTFU. |

Aqriue
Center for Advanced Studies Gallente Federation
498
|
Posted - 2012.03.24 15:03:00 -
[42] - Quote
RougeOperator wrote:Self entitled failure beliving everything is his, fails to plan, and whines about it. News at 11! Lets see what did I not miss
1. Gay ****** music 2. Oracle having six lows, had exactly 1 mod the DCU. So, where is the damage mods? The pilot of the oracle in the video deserves to be shot for not putting his all into it and flying risk adverse (afraid of losing 5 mill in T2 mods or like 500k in meta 1) 3. Did everyone have their guns over loaded? I saw the Oracle pilot did, but WTF would you group it three times. More time to activate each one instead of just one group and fire - BTW, pre-activate and they fire almost right after lock. 4. Faction ammo? Can't tell, but 15%...******* idiots if you didn't use it and it makes a hell of a difference. 5. Damage implants? Yeah, you don't deserve a damn thing because you assume "Hey, 15 minutes...we got all the time in the ******* world!" and look what happened...just apply maximum damage in the shortest amount of time to burn that ***** into a wreck. You flying without even a 3% laser mod on that oracle...it could of made the difference but if you fly empty because you are risk adverse that is your damn problem it disseappered. 6. Gay ****** music.
Don't ever assume you are entitled because somehow CCP said it was...aggression was forced explicity for Titans since all smaller ships burn because they have thick ass tanks nobody could kill in 15 minutes and if the Titan pilot fired even once...it wasn't going anywhere...everyone else in smaller ships got applied as well. Freighter pilots cannot fire back, so they cannot get mutual fire aggression and that is why you lost assuming you would win. Even I learned that from someone bitching about it like a week after the change. |

MadMuppet
Kerguelen Station
187
|
Posted - 2012.03.24 15:03:00 -
[43] - Quote
If only the victim had a even remote chance to see the other side of the gate he wouldn't have to use this game mechanic as it currently functions. Posting in another "The game mechanics always screw me over, change them" thread. I don't always finish my commentary, but when I do |

Mfume Apocal
Origin. Black Legion.
352
|
Posted - 2012.03.24 15:17:00 -
[44] - Quote
Aqriue wrote: 2. Oracle having six lows, had exactly 1 mod the DCU. So, where is the damage mods?
He has it set to hide passive modules. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:25:00 -
[45] - Quote
MadMuppet wrote:If only the victim had a even remote chance to see the other side of the gate he wouldn't have to use this game mechanic as it currently functions. Posting in another "The game mechanics always screw me over, change them" thread.
he did he had a scout.
We spent an hour avoiding only to have this Bull crap exploit used.
using the cloak mechanics to log off by DCing yourself before you declock is bull. Its an i win button.
All those saying get more DPS are just trolls. He should have been stuck for 15 min end of story. No risk game-play mechanics in low sec. You guys must be joking. This completely runs counter to how this game works on so many levels.
Odds are you all just have freight alts that you do this lame crap with and have sand in the ginas about someone exposing the exploit.
So what is it CCP devs, is this working as intended that you can jump a gate DC before disco and just get away even thought the other parties spent a lot of time and effort to get the kill.
Are you saying your advocate DCing on purpose as a valid game tactic? Or is this just some stuff you will give us more hypocritical baloney.
Is using the log off cloak mechanics on gate an exploit or not.
|

BeanBagKing
Terra Incognita Intrepid Crossing
126
|
Posted - 2012.03.24 15:30:00 -
[46] - Quote
People have already basically answered this, but to throw another reference at the OP.
https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121
CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.
|

BeanBagKing
Terra Incognita Intrepid Crossing
126
|
Posted - 2012.03.24 15:30:00 -
[47] - Quote
double post |

Mfume Apocal
Origin. Black Legion.
352
|
Posted - 2012.03.24 15:32:00 -
[48] - Quote
At any rate, this is just an extension of the mechanic by which already logged off players cannot be aggressed by any (to my knowledge) legitimate means. This isn't the same as extending aggression gained while still logged in. Given that allowed logged-off players to gain aggression would lead to some utterly hilarious exploits on it's own, I'm betting CCP will let this particular side-effect slide.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:34:00 -
[49] - Quote
BeanBagKing wrote:People have already basically answered this, but to throw another reference at the OP. https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression.
No they need to specifically answer to jumping a gate and logging off while before decloak.
There is a difference between logging off getting dced while in warp while everyone can still see you and abusing a game mechanic in a way it was not intended to be used.
This is what CCP needs to answer.
Is using this mechanic in the way it was used in the video CCP sponsored. Is logging off a to avoid a fight something CCP supports.
Thats what they need to answer.
|

Mfume Apocal
Origin. Black Legion.
352
|
Posted - 2012.03.24 15:36:00 -
[50] - Quote
RougeOperator wrote:BeanBagKing wrote:People have already basically answered this, but to throw another reference at the OP. https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. No they need to specifically answer to jumping a gate and logging off while before decloak. There is a difference between logging off getting dced while in warp while everyone can still see you and abusing a game mechanic in a way it was not intended to be used. This is what CCP needs to answer. Is using this mechanic in the way it was used in the video CCP sponsored. Is logging off a to avoid a fight something CCP supports. Thats what they need to answer.
Logged off players cannot (legitimately) gain aggression under any circumstances. This is working as intended. |
|

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:36:00 -
[51] - Quote
Mfume Apocal wrote:At any rate, this is just an extension of the mechanic by which already logged off players cannot be aggressed by any (to my knowledge) legitimate means. This isn't the same as extending aggression gained while still logged in. Given that allowed logged-off players to gain aggression would lead to some utterly hilarious exploits on it's own, I'm betting CCP will let this particular side-effect slide.
No F that. Kill the 1 min despawn. Its 15 min or nothing.
|

Mfume Apocal
Origin. Black Legion.
352
|
Posted - 2012.03.24 15:37:00 -
[52] - Quote
RougeOperator wrote:Mfume Apocal wrote:At any rate, this is just an extension of the mechanic by which already logged off players cannot be aggressed by any (to my knowledge) legitimate means. This isn't the same as extending aggression gained while still logged in. Given that allowed logged-off players to gain aggression would lead to some utterly hilarious exploits on it's own, I'm betting CCP will let this particular side-effect slide.
No F that. Kill the 1 min despawn. Its 15 min or nothing.
You do not want this. I assure you. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:38:00 -
[53] - Quote
Mfume Apocal wrote:RougeOperator wrote:BeanBagKing wrote:People have already basically answered this, but to throw another reference at the OP. https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. No they need to specifically answer to jumping a gate and logging off while before decloak. There is a difference between logging off getting dced while in warp while everyone can still see you and abusing a game mechanic in a way it was not intended to be used. This is what CCP needs to answer. Is using this mechanic in the way it was used in the video CCP sponsored. Is logging off a to avoid a fight something CCP supports. Thats what they need to answer. Logged off players cannot (legitimately) gain aggression under any circumstances. This is working as intended.
No CCP needs to state if the specific instance on the gate and Logging out before you decloaked is AS INTENDED.
If Yes I unsub my accounts. Cause thats utter crap.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:38:00 -
[54] - Quote
Mfume Apocal wrote:RougeOperator wrote:Mfume Apocal wrote:At any rate, this is just an extension of the mechanic by which already logged off players cannot be aggressed by any (to my knowledge) legitimate means. This isn't the same as extending aggression gained while still logged in. Given that allowed logged-off players to gain aggression would lead to some utterly hilarious exploits on it's own, I'm betting CCP will let this particular side-effect slide.
No F that. Kill the 1 min despawn. Its 15 min or nothing. You do not want this. I assure you.
No I really do.
|

dethleffs
Immortalis Inc. Shadow Cartel
27
|
Posted - 2012.03.24 15:39:00 -
[55] - Quote
sheeesssshh...
This has been debated for centuries... What do you want ccp to do eh?
The logs won't show anything useful if a player exits game - and if it would, people would just jank out the network cable and d/cin that way.
Get over it and get more firepower instead of whining on the forums you poof |

Benny Ohu
The Lazy Dragoons True Apathy
24
|
Posted - 2012.03.24 15:40:00 -
[56] - Quote
RougeOperator wrote:
No F that. Kill the 1 min despawn. Its 15 min or nothing.
No, this is a bit too far, even if the gatecloak/logoff is stupid |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:41:00 -
[57] - Quote
dethleffs wrote:sheeesssshh...
This has been debated for centuries... What do you want ccp to do eh?
The logs won't show anything useful if a player exits game - and if it would, people would just jank out the network cable and d/cin that way.
Get over it and get more firepower instead of whining on the forums you poof
Wow I thought you were kidding at first but your serious?
yank yoru cable to get away. You should die if someone catches you.
I thought eh 15 min thing was how it worked.
I dont care if they make that the way it works fore everything cause that's what i and everyone that was with me thought it worked to begin with. Nothing would change for us.
Only the losers that use such cheap grab ass exploits. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 15:42:00 -
[58] - Quote
Benny Ohu wrote:RougeOperator wrote:
No F that. Kill the 1 min despawn. Its 15 min or nothing.
No, this is a bit too far, even if the gatecloak/logoff is stupid
How me an most i play with thought it worked to begin with.
Nothing changes for us. |

dischordia
Knights Of Anarchy CORE Alliance
3
|
Posted - 2012.03.24 15:44:00 -
[59] - Quote
RougeOperator wrote: If Yes I unsub my accounts. Cause thats utter crap.
Dont let the door hit you on the behind on the way out. if you have aggression you stay there, if you crash or log with out it your out in 1 min. its not fair on the the people who crash if they crash and loose what every they were flying if they didn't have aggression. Yes I know its not "real world" but you have to remember this is a computer game.
Just my two pence, the mechanic is fine as it is.
now time for the CCP Keynote What we're actually doing is removing both hisec and PvP from the game entirely. It seems like the fairest way to solve this problem. - CCP Grayscale -á- CCP troll BEST troll <3 |

Citrute
Blue Republic RvB - BLUE Republic
6
|
Posted - 2012.03.24 15:56:00 -
[60] - Quote
RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please? |
|

Othran
Brutor Tribe Minmatar Republic
174
|
Posted - 2012.03.24 16:04:00 -
[61] - Quote
RougeOperator wrote: If Yes I unsub my accounts. Cause thats utter crap.
Put the toys back in the pram 
I can instantly think of at least half a dozen ways of screwing over logged out people by extending aggression, and I'm not remotely creative on these matters.
So you lost a freighter kill. Now you know what you have to do to kill it. You've learned.
It IS working as intended and no ranting from you will change that. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 16:06:00 -
[62] - Quote
Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please?
Goes with me. Ill help bring down some inflation.
Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing. |

dethleffs
Immortalis Inc. Shadow Cartel
27
|
Posted - 2012.03.24 16:17:00 -
[63] - Quote
You keep calling it "proof". It doesn't prove anyrhing, it's just a showcase of working as intended. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
89
|
Posted - 2012.03.24 16:20:00 -
[64] - Quote
Should have aggressed it on the other side.
Unlucky bro. |

RougeOperator
Autocannons Anonymous Late Night Alliance
165
|
Posted - 2012.03.24 16:23:00 -
[65] - Quote
Dez Affinity wrote:Should have aggressed it on the other side.
Unlucky bro.
Agress it in high sec?
Ok broski.
|

Dez Affinity
Habitual Euthanasia Pandemic Legion
89
|
Posted - 2012.03.24 16:32:00 -
[66] - Quote
RougeOperator wrote:Dez Affinity wrote:Should have aggressed it on the other side.
Unlucky bro. Agress it in high sec? Ok broski.
Yep. |

Nedes Betternaem
Imperial Academy Amarr Empire
39
|
Posted - 2012.03.24 17:23:00 -
[67] - Quote
Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please? It wouldn't be worth much, as you can see he can't even kill a freighter in a low sec gate camp. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
80
|
Posted - 2012.03.24 18:08:00 -
[68] - Quote
RougeOperator wrote:Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please? Goes with me. Ill help bring down some inflation. Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing.
You will be waiting for a long time.
|

Prince Kobol
278
|
Posted - 2012.03.24 18:13:00 -
[69] - Quote
Sentinel Eeex wrote:RougeOperator wrote:Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please? Goes with me. Ill help bring down some inflation. Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing. You will be waiting for a long time.
Unless they come along to have a laugh  |

Gorki Andropov
Kerensky Initiatives
263
|
Posted - 2012.03.24 18:24:00 -
[70] - Quote
RougeOperator wrote:Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please? Goes with me. Ill help bring down some inflation. Awaiting CCP DEV to comment on my video proof of cheap loggoffskie tricks freighter pilots have been abusing.
I love how you conflate 'abusing' with 'normal, proper and intended use of something'.
If a Dev says anything to you, I sincerely hope it's "**** off you big timewaster, put your toys back in the pram and HTFU". |
|

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
104
|
Posted - 2012.03.24 18:26:00 -
[71] - Quote
If you scrubs had overheated your guns, he'd be dead. Stop crying. |

Othran
Brutor Tribe Minmatar Republic
174
|
Posted - 2012.03.24 18:32:00 -
[72] - Quote
Dez Affinity wrote:RougeOperator wrote:Dez Affinity wrote:Should have aggressed it on the other side.
Unlucky bro. Agress it in high sec? Ok broski. Yep.
You're wasting your time.
Game mechanics are things that apply to other people, rather than to RougeOperator  |

McFly
Peanut Factory
29
|
Posted - 2012.03.24 19:06:00 -
[73] - Quote
you are really a sad lot. yes this mechanic is annoying, but not invulnerability,
1.) addressbook watchlist the pilot 2.) sit a cloaked high scan res ship on gate (black ops work great since no decloak recalibration) 3.) wait 4.) when he logs in, wait for him to come out of e-warp and land on grid 5.) decloak + point 6.) call in cavalry
He's in a freighter 10-14km from the gate with a 20-40 sec alignment time based on his skills. If your allies are logging out and calling it a night, fit webs, you will kill him solo if you are patient. If you can't wait for him, leave an alt/ally to take up the vigil. He will log in eventually and if you are vigilant you will get him.
Your biggest advantage is you know exactly where he will be when he comes out of E-Warp. Many freighters have died thinking the coast is clear and trying to log back in a day or two later or at downtime.
I mean come on he's got like 10% structure left. |

Sidrun
Life sucks then you die Ltd.
3
|
Posted - 2012.03.24 19:12:00 -
[74] - Quote
Logged off players cannot (legitimately) gain aggression under any circumstances. This is working as intended.[/quote wrote:
No CCP needs to state if the specific instance on the gate and Logging out before you decloaked is AS INTENDED.
If Yes I unsub my accounts. Cause thats utter crap.
Your tears sustain me... |

RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 02:10:00 -
[75] - Quote
So CCP do you encourage a trick that lets people avoid the risk side of risk reward.
That encourages logging off just after a jump to get out of trouble with no risk?
Its clear the way you FIXED timers is rubbish.
|

Terminal Insanity
Convex Enterprises
388
|
Posted - 2012.03.25 02:12:00 -
[76] - Quote
Working as intended
Also
Working really stupidly
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |

Tanya Powers
Science and Trade Institute Caldari State
906
|
Posted - 2012.03.25 02:14:00 -
[77] - Quote
Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz
QFT
Stop bitching and man up, you just sucked. Sh+»t happens. |

Soldarius
United Highsec Front The 99 Percent
181
|
Posted - 2012.03.25 02:25:00 -
[78] - Quote
Gorki Andropov wrote:My tear cup is 1% full ... are you the 99%, OP?
I can categorically deny that OP is The 99 Percent. But I am.
The short of it is that jump freightor logged before he had aggression. Thus he has a 60 second timer. While I agree its kinda lame, I also agree that you could have brought more dps. 30% structure? That's pretty close. "How do you kill that which has no life?" |

RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 02:32:00 -
[79] - Quote
Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz QFT Stop bitching and man up, you just sucked. Sh+»t happens.
I should not have to have ENOUGH firepower to kill things in less the a minute.
It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll.
Defend Logoffski. |

Terminal Insanity
Convex Enterprises
389
|
Posted - 2012.03.25 02:36:00 -
[80] - Quote
RougeOperator wrote: I should not have to have ENOUGH firepower to kill things in less the a minute.
Agreed. I caught a guy's ship and he logged out. I killed the ship. I scanned his pod and pointed it with my cheetah. And his pod disappeared while my alt was in warp to kill it.
Ships/pods simply should never disappear if they're pointed. Anything else is ********. "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |
|

Vertisce Soritenshi
Varion Galactic Tragedy.
1324
|
Posted - 2012.03.25 02:38:00 -
[81] - Quote
You are just pissed that you didn't get your kill. How is it fair to the guy that gets killed if he DC's when going through the gate? He would have had to log off before loading grid.
Working as intended. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Terminal Insanity
Convex Enterprises
390
|
Posted - 2012.03.25 02:45:00 -
[82] - Quote
Vertisce Soritenshi wrote:You are just pissed that you didn't get your kill He didnt get DC"d. He jumped into a gatecamp and closed the game to avoid death, successfuly.
Its stupid as ****. You shouldnt be allowed to just close your client to avoid death. That simple.
If you disconnect a lot, perhaps you should get a better ISP or computer. The game works perfectly fine for me. I idle 2 accounts almost 23/7 and RARELY (once a month?) get disconnected.
The server is in London and i'm in Toronto, Canada. The other side of the planet. "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |

Corina Jarr
Spazzoid Enterprises Purpose Built
620
|
Posted - 2012.03.25 02:58:00 -
[83] - Quote
Terminal Insanity wrote:RougeOperator wrote: I should not have to have ENOUGH firepower to kill things in less the a minute.
Agreed. I caught a guy's ship and he logged out. I killed the ship. I scanned his pod and pointed it with my cheetah. He logged back in and his pod E-Warped back down to his previous location before my DPS alt could warp in and kill it, completely ignoring my cheetah's point. This was all in lowsec, so i still took security hit and didnt get my kill. Also, bubbles would not have prevented the EWarps ether... Not quite the same situation, but equally stupid. Ships/pods simply should never disappear if they're pointed. Anything else is pretty silly, immersion-breaking, as well as denying people their earned kills. They should not be able to warp when scrammed, even Ewarp. I would suggest filing a bug report. Or two. |

kerjin
Missouri Boat Ride
2
|
Posted - 2012.03.25 02:58:00 -
[84] - Quote
If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.
This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.
It's a nonsense. |

RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 03:01:00 -
[85] - Quote
kerjin wrote:If he genuinely got dc'd then the server would think he was still connected until his socket timedout, you would have been able to aggress him when his gatecloak expired.
This trick only works when you exit the game cleanly using control Q; the server is told immediately that the socket is closed.
It's a nonsense.
If true thats even worse and more damming.
The whole thing is fundamentally flawed in implementation.
If you have crappy connection issues, dont jump low sec gates period. |

Tanya Powers
Science and Trade Institute Caldari State
907
|
Posted - 2012.03.25 03:21:00 -
[86] - Quote
RougeOperator wrote:Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz QFT Stop bitching and man up, you just sucked. Sh+»t happens. I should not have to have ENOUGH firepower to kill things in less the a minute. It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll. Defend Logoffski.
No you don't understand my point of view and the fact that I'm completely against the logofski mechanics.
What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf...
You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships. If you cant, you don't deserve it anyway.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
166
|
Posted - 2012.03.25 03:23:00 -
[87] - Quote
Tanya Powers wrote:RougeOperator wrote:Tanya Powers wrote:Benny Ohu wrote:http://wiki.eveonline.com/en/wiki/Logging_out
"Please note that if a player logs out of the game without an aggression timer/PvP logout timer and is shot at or aggressed in other ways before his ship disappears from space, he will not be given an aggression timer (unless the player logs in again within 15 minutes), which in turn leads to his ship disappearing exactly one minute after the time which he logged out of the game. The ship will still take damage as normal however, so if you are packing enough firepower to destroy the ship before the one minute timer is over, it will be destroyed. "
So yeah, working as intended, I guess. I suggest bringing more lazorz QFT Stop bitching and man up, you just sucked. Sh+»t happens. I should not have to have ENOUGH firepower to kill things in less the a minute. It literally fly's in the face of what this game is about. Even more disturbing is the trolls trying to defend it. Worse is they dont try to make sound points on why its justified that it works this way. They only troll. Defend Logoffski. No you don't understand my point of view and the fact that I'm completely against the logofski mechanics. What you see if this simple: "chat/vocal call= freighter tackled", you jump in like nerds an you rush the position, you shoot then pouf... You are blaming CCP for your mistakes? -c'mon even high sec pussie gankers can give you a lesson to how mutch time/ships they need to take down a sip before concord starts killing ships. If you cant, you don't deserve it anyway.
Yeah I should totally have to use Highsec suicide gank tacticts in low sec.......
You cant be this dumb. |

Alicia Fermi
EVE University Ivy League
16
|
Posted - 2012.03.25 03:29:00 -
[88] - Quote
Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games. |

RougeOperator
Autocannons Anonymous Late Night Alliance
167
|
Posted - 2012.03.25 03:47:00 -
[89] - Quote
Alicia Fermi wrote:Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.
Which CCP is correcting for a reason. Not a very good point at all. |

Aqriue
Center for Advanced Studies Gallente Federation
498
|
Posted - 2012.03.25 03:59:00 -
[90] - Quote
Mfume Apocal wrote:Aqriue wrote: 2. Oracle having six lows, had exactly 1 mod the DCU. So, where is the damage mods?
He has it set to hide passive modules. Are you freaking kidding me? Since when was this put in? Like all PVP videos, every UI I have ever seen has had all mods showing just like mine always had always been showing. I was assuming player incompetence as usual when someone complains about something they fail at then whine to CCP to fix it (like how hulk pilots can't adapt keeping their ship alive, which I belive we are do for another miner whine soon ), so picked apart that video and lack of passive mods really jumped out at me. I know I don't know all mechanics, but how the hell could I of missed the ability to hide passive mods. That will really clean up the UI once I get used to it, but....really hate not seeing them incase of "Oh crap! I forgot to refit mods!" feeling  |
|

Selinate
696
|
Posted - 2012.03.25 04:01:00 -
[91] - Quote
Terminal Insanity wrote:Vertisce Soritenshi wrote:You are just pissed that you didn't get your kill He didnt get DC"d. He jumped into a gatecamp and closed the game to avoid death, successfuly. Its stupid as ****. You shouldnt be allowed to just close your client to avoid death. That simple. If you disconnect a lot, perhaps you should get a better ISP or computer. The game works perfectly fine for me. I idle 2 accounts almost 23/7 and RARELY (once a month?) get disconnected. The server is in London and i'm in Toronto, Canada. The other side of the planet.
Mongolia/China iis on the other side of the world for you, not so much London.... |

RougeOperator
Autocannons Anonymous Late Night Alliance
167
|
Posted - 2012.03.25 04:28:00 -
[92] - Quote
Alicia Fermi wrote:Seriously, bring more damage -- solves so many problems. This is akin to crying about docking games.
Secondly I think the impetus should be on the freighter pilot to being more people to GUARD him. Not the other way around. |

non judgement
Without Fear Flying Burning Ships Alliance
748
|
Posted - 2012.03.25 06:59:00 -
[93] - Quote
RougeOperator wrote:If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen... How long do we have to wait until you unsub? |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 07:11:00 -
[94] - Quote
non judgement wrote:RougeOperator wrote:If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen... How long do we have to wait until you unsub?
Three months cause I resubbed just before this crap happened. Just when i thought they were on the right track I figured id resub. Again CCP gets my money only to let me down a few days later.
Just waiting for them to be done with fanfest to get an answer i guess.
Also guy admitted he did it on purpose in local to us today.
Clear broken exploit is broken. |

non judgement
Without Fear Flying Burning Ships Alliance
748
|
Posted - 2012.03.25 07:23:00 -
[95] - Quote
RougeOperator wrote:non judgement wrote:RougeOperator wrote:If Yes I unsub my accounts. Cause thats utter crap.
I can't wait to see this happen... How long do we have to wait until you unsub? Three months cause I resubbed just before this crap happened. Just when i thought they were on the right track I figured id resub. Again CCP gets my money only to let me down a few days later. Just waiting for them to be done with fanfest to get an answer i guess. Also guy admitted he did it on purpose in local to us today. Clear broken exploit is broken. If the exploit is broken, does that mean it isn't an exploit anymore? Because it has to be a working for it to be an exploit? But enough of that...
CCP talked a lot about this back when they first changed the logoff mechanic. So a ship stays 15minutes after the last aggression against it(?) Instead of only 15 minutes after logging off.
Everyone has known that if you log off before someone aggresses you then you only have 1 minute. It has always been like this, as far as I remember. |

Xen Solarus
Inner 5phere
24
|
Posted - 2012.03.25 07:40:00 -
[96] - Quote
Did you consider the possibility that he might have been logged because of some other reason, such as a loss of internet connection? If he hasn't been shot at before he disconnects, then its working as intended, preventing people from getting pwned from a random disconnect. Changing the mechanic that prevents this possibility just so you can get more easy kills is just silly.
If your annoyed you couldn't kill him in one minute, then you need more guns! Or better yet, wait for him to come back. Even if he did it on purpose, changing it would effect everyone that is logged for any reason! That, would be terrible, and would effect people far more than just people looking for easy kills. |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 07:59:00 -
[97] - Quote
Xen Solarus wrote:Did you consider the possibility that he might have been logged because of some other reason, such as a loss of internet connection? If he hasn't been shot at before he disconnects, then its working as intended, preventing people from getting pwned from a random disconnect. Changing the mechanic that prevents this possibility just so you can get more easy kills is just silly.
If your annoyed you couldn't kill him in one minute, then you need more guns! Or better yet, wait for him to come back. Even if he did it on purpose, changing it would effect everyone that is logged for any reason! That, would be terrible, and would effect people far more than just people looking for easy kills.
yeah having an crappy intent connection is no justification for getting out of a bad spot.
get a better connection or computer.
If you have a crappy comp you should not get special treatment. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
618
|
Posted - 2012.03.25 08:02:00 -
[98] - Quote
Gate camping pussies who have a scout two systems deep in each direction to warn them in case a non-gank situation presents itself, should never QQ on the forums like this.
You should be ashamed of yourself!
|

Dradius Calvantia
Creative Cookie Procuring Veto Corp
251
|
Posted - 2012.03.25 08:13:00 -
[99] - Quote
You retards give pirates a bad name. This is a well documented game mechanic and has been this way for years. Everyone plays this game with the same game mechanics, and complaining about this is like freighter pilots complaining that they can not see who is one the other side of the gate before jumping. That is just the way the game works, and you need to adapt your tactics to it.
Learn to play the game the way it exists and quit crying just because the game mechanics don't make things easy for you. There are plenty of ways to catch someone dumb enough to fly a freighter in low sec. |

Mfume Apocal
Origin. Black Legion.
353
|
Posted - 2012.03.25 08:31:00 -
[100] - Quote
RougeOperator wrote:Worse is they dont try to make sound points on why its justified that it works this way. They only troll.
Defend Logoffski.
I'm not trolling when I say that it's not an exploit. |
|

Nairb Hig
Feathered Exploration
4
|
Posted - 2012.03.25 09:04:00 -
[101] - Quote
I'm inclined to agree with the OP.
The end result clearly is not in the spirit of the log off rules, and the freighter pilot is 'exploiting' these rules to gain an unfair advantage. This seems like the most cut-and-dry example of exploiting I have seen, most of the posts defending the pilot are obviously trolling. The ones that are not put game mechanics on too high a pedestal. |

Mfume Apocal
Origin. Black Legion.
353
|
Posted - 2012.03.25 09:13:00 -
[102] - Quote
You can also store your ship in a Orca or Carrier SMA to avoid a loss. This is also not an exploit. |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 09:22:00 -
[103] - Quote
Mfume Apocal wrote:You can also store your ship in a Orca or Carrier SMA to avoid a loss. This is also not an exploit.
You do know they changed that with aggression mechanics and it was considered and exploit by CCP right? |

Vaal Erit
Science and Trade Institute Caldari State
74
|
Posted - 2012.03.25 09:31:00 -
[104] - Quote
Dradius Calvantia wrote:You retards give pirates a bad name. This is a well documented game mechanic and has been this way for years. Everyone plays this game with the same game mechanics, and complaining about this is like freighter pilots complaining that they can not see who is one the other side of the gate before jumping. That is just the way the game works, and you need to adapt your tactics to it.
Learn to play the game the way it exists and quit crying just because the game mechanics don't make things easy for you. There are plenty of ways to catch someone dumb enough to fly a freighter in low sec.
This is veto corp now? Wow, you guys used to be pirates and fight in low sec. How low have you fallen in to let in some guy like this? Shocking to see how carebear veto has become, so sad.
This is how the game works, but is definitely not how it should work. CCP has stated numerous times that logging off to save your ship should never be viable. There is no adapting here. I don't have a magic summon 5000 dps button and I shouldn't have to bring such a fleet everywhere I go, how boring is that. In 0.0 I can bring a bubbler and log off no longer works, but in low sec I cannot bring a bubbler and if you have a ship with enough HP, you can jump into low sec solo with a freighter/tanked bs like a moron and get away scot free.
Nothing wrong with pointing out an obviously broken mechanic in the desperate attempt that CCP fix their game. Someone has to stick up for the low sec solo/small gang pirates and pvpers and if veto won't do it then I'll gladly do it. |

RougeOperator
Autocannons Anonymous Late Night Alliance
169
|
Posted - 2012.03.25 09:34:00 -
[105] - Quote
Vaal Erit wrote:Dradius Calvantia wrote:You retards give pirates a bad name. This is a well documented game mechanic and has been this way for years. Everyone plays this game with the same game mechanics, and complaining about this is like freighter pilots complaining that they can not see who is one the other side of the gate before jumping. That is just the way the game works, and you need to adapt your tactics to it.
Learn to play the game the way it exists and quit crying just because the game mechanics don't make things easy for you. There are plenty of ways to catch someone dumb enough to fly a freighter in low sec. This is veto corp now? Wow, you guys used to be pirates and fight in low sec. How low have you fallen in to let in some guy like this? Shocking to see how carebear veto has become, so sad. This is how the game works, but is definitely not how it should work. CCP has stated numerous times that logging off to save your ship should never be viable. There is no adapting here. I don't have a magic summon 5000 dps button and I shouldn't have to bring such a fleet everywhere I go, how boring is that. In 0.0 I can bring a bubbler and log off no longer works, but in low sec I cannot bring a bubbler and if you have a ship with enough HP, you can jump into low sec solo with a freighter/tanked bs like a moron and get away scot free. Nothing wrong with pointing out an obviously broken mechanic in the desperate attempt that CCP fix their game. Someone has to stick up for the low sec solo/small gang pirates and pvpers and if veto won't do it then I'll gladly do it.
Right on the money.
|

Roime
Shiva Furnace
308
|
Posted - 2012.03.25 10:23:00 -
[106] - Quote
So you fail with a freighter gank and decide to post video on the public forums showing how bad you are?
I'm sure CCP will change the game now.
Next time wait until the ******* freighter starts to align, then decloak and point, then jump the fleet in you clueless noob moron ******.
|

Kyn Kailata
PonyTek
2
|
Posted - 2012.03.25 11:08:00 -
[107] - Quote
as someone already pointed out... why didnt you simply wait until he decloaked before you uncloaked your redeemer and pointed him? he would have gotten aggresion that way.. |

Benny Ohu
The Lazy Dragoons True Apathy
24
|
Posted - 2012.03.25 14:10:00 -
[108] - Quote
Kyn Kailata wrote:as someone already pointed out... why didnt you simply wait until he decloaked before you uncloaked your redeemer and pointed him? he would have gotten aggresion that way..
He shouldn't have to. That's the point here.
Logging off to save your ship is something CCP has been trying to stop. The freighter wasn't aggressed yet, no, but the fact that he logged off (assuming it wasn't a d/c here of course) shows that the pilot knew he was tarped. He didn't evade the tarp through any mechanic that was designed to let him evade it - he evaded the tarp through a mechanic designed for something else entirely, something not actually related to gameplay. Just because the logoff mechanic allows for this doesn't mean it should.
The burden should not be upon the pirates to find a workaround because someone else was abusing the game.
Bluh, but how would you prevent abuse like that, and protect people who genuinely disconnected or needed to walk the dog, at the same time? I don't know :( |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 15:08:00 -
[109] - Quote
Kyn Kailata wrote:as someone already pointed out... why didnt you simply wait until he decloaked before you uncloaked your redeemer and pointed him? he would have gotten aggresion that way..
Roime wrote:So you fail with a freighter gank and decide to post video on the public forums showing how bad you are?
I'm sure CCP will change the game now.
Next time wait until the ******* freighter starts to align, then decloak and point, then jump the fleet in you clueless noob moron ******.
He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
403
|
Posted - 2012.03.25 15:12:00 -
[110] - Quote
I'm struggling to see how any reasonable person could possibly think this is good gameplay that should remain unchanged. |
|

Dyner
Midgard Protectorate
77
|
Posted - 2012.03.25 16:11:00 -
[111] - Quote
Benny Ohu wrote:So how would you fix it so that the mechanic doesn't screw over Joe Average, who has to log his BS off now (in space) to get to work in the morning?
At least you can't log out from combat any more.
I agree this freighter being able to log off to avoid the OP is a bit dumb. I do not think he logged off before loading the system, though, just while he was under cloak. (Do these ships cloak after jumping, like subcaps?)
Ships shouldn't disappear. Period.
However, Capitals should have a "Station Keeping" mode, where they can't be 'bumped'. Then you can park it inside the shield of a POS and logoff and so long as the POS is still there......so is your ship. 
Don't fly what you can't support. |

Roime
Shiva Furnace
310
|
Posted - 2012.03.25 16:25:00 -
[112] - Quote
RougeOperator wrote: He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK.
Yes, this thread needed some adult supervisory, that's why I posted 
If you would not have sprung your trap too early, he would not have logged off. If you would have been familiar with the log off mechanics, you would have known that the ship disappears after one minute.
Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes?
|

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 16:33:00 -
[113] - Quote
Roime wrote:RougeOperator wrote: He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK.
Yes, this thread needed some adult supervisory, that's why I posted  If you would not have sprung your trap too early, he would not have logged off. If you would have been familiar with the log off mechanics, you would have known that the ship disappears after one minute. Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes?
You miss the point where he was going to log off no matter what?
That he logged off before we jumped into system?
These thoughts to big for you to understand or what?
I also have him bragging in local with his alt that he does it all the time. But cant post that here.
Move along buddy. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 16:34:00 -
[114] - Quote
Roime wrote:RougeOperator wrote: He logged his character off before he de cloaked.
Are you two noobs not even paying attention? Are you not able to read and comprehend what grownups are talking about?
Move along let the grown ups handle this OK.
Yes, this thread needed some adult supervisory, that's why I posted  If you would not have sprung your trap too early, he would not have logged off. If you would have been familiar with the log off mechanics, you would have known that the ship disappears after one minute. Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes?
Yup, dont fly what you cant lose.
go to system with a station or your own POS if you dont want to lose you stuff. |

General Aeacus
Solar Enterprises
0
|
Posted - 2012.03.25 16:34:00 -
[115] - Quote
RougeOperator wrote:No CCP needs to state if the specific instance on the gate and Logging out before you decloaked is AS INTENDED.
If Yes I unsub my accounts. Cause thats utter crap. Please do us all a favor and quit. Although, the pirate tears are refreshing... |

Dyner
Midgard Protectorate
78
|
Posted - 2012.03.25 16:40:00 -
[116] - Quote
General Aeacus wrote:RougeOperator wrote:No CCP needs to state if the specific instance on the gate and Logging out before you decloaked is AS INTENDED.
If Yes I unsub my accounts. Cause thats utter crap. Please do us all a favor and quit. Although, the pirate tears are refreshing...
Greenhorns....not pirates....greenhorns.  |

General Aeacus
Solar Enterprises
0
|
Posted - 2012.03.25 16:51:00 -
[117] - Quote
I apologize, I should have watched the video before I posted.
That was the most pathetic gank IGÇÖve ever witnessed.
You guys take sucking to a whole new level.
The game mechanics work as intended, so stfu. |

Roime
Shiva Furnace
310
|
Posted - 2012.03.25 16:54:00 -
[118] - Quote
RougeOperator wrote:You miss the point where he was going to log off no matter what? That he logged off before we jumped into system? These thoughts to big for you to understand or what? I also have him bragging in local with his alt that he does it all the time. But cant post that here. Move along buddy. ... Quote:Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes? Yup, dont fly what you cant lose. go to system with a station or your own POS if you dont want to lose you stuff.
I'm starting to think you are a bit too thick for this game tbh
|

Arno Gunnarr
Autocannons Anonymous Late Night Alliance
12
|
Posted - 2012.03.25 17:05:00 -
[119] - Quote
FOWUM WOWWIERSS UNIIIIIITE AGAINS' OP |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 17:05:00 -
[120] - Quote
Roime wrote:RougeOperator wrote:You miss the point where he was going to log off no matter what? That he logged off before we jumped into system? These thoughts to big for you to understand or what? I also have him bragging in local with his alt that he does it all the time. But cant post that here. Move along buddy. ... Quote:Do you really suggest that if you DC in space, your ship should stay there 100% helpless for 15 minutes? Yup, dont fly what you cant lose. go to system with a station or your own POS if you dont want to lose you stuff. I'm starting to think you are a bit too thick for this game tbh
Yeah god forbid people need to plan ahead or be accept the consequences of their choices.
Go play WoW if you dont like games where you have to live with your choices and mistakes. |
|
|

CCP Goliath
C C P C C P Alliance
107

|
Posted - 2012.03.25 17:12:00 -
[121] - Quote
Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you. CCP Goliath | QA Team Lead |
|

Roime
Shiva Furnace
311
|
Posted - 2012.03.25 17:22:00 -
[122] - Quote
@ Rouge,
let me try again.
1) Is logging off to save your ship lame and pansyass? Hell yes, it's for people without a pair.
2) Is is possible to prevent this while protecting people who DC or have to log off for legitimate reasons? No.
3) Is it still possible to kill someone who uses this lame tactic? Yes.
@ CCP Goliath,
One thing that could make using logoffski less feasible for conducting lame behaviour is to remove keyboard shortcut for logging off, and force a warning popup:
"You are currently in open space, and after logging off your ship will stay in space for 60 seconds- are you sure you want to do this now?"
Which defaults to "No", and no checkbox to disable this. This would mean very little extra clicking for legitimate use, but the added seconds could mean the difference between getting aggroed and successfully logoffsking to avoid death.
|

BeanBagKing
Terra Incognita Intrepid Crossing
126
|
Posted - 2012.03.25 17:47:00 -
[123] - Quote
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Goliath, if you're considering raising the issue tomorrow there's only one thing that I think should be brought up. That is jumping through a gate to clear aggression. It seems like a bad mechanic to me. All too often we've had someone jump into us, we've aggressed him and had him burn back to the gate, jump through, and log off.
I understand the desire to make it fair to people who get disconnected by accident (and all to often it does seem like crashes occur on a jump), but it doesn't seem like like the intended game design that you can have aggression one second, jump a gate, and not have it the next.
I think it would also be worth discussing aggression after log off, although this isn't something I have a problem with, because I have had targets escape this way, we land on them and put 2 rounds into them right before they disappear. Unlike OP I don't really have a problem with it, it sucks, but it's part of the game. Again though, I don't think that logging off was intended to be part of the game mechanics. Basically I'm saying that it's worth talking about, but I'll roll with whatever you guys decide.
Like I said before, I support things the way they currently are, but if you changed something, I'd be fine with that too. Iteration and all that right :) nothing wrong with going back and looking at mechanics and wondering if they are doing the job they were intended to do. |

Muestereate
Two Geezers in Space
16
|
Posted - 2012.03.25 18:08:00 -
[124] - Quote
Freighter killer tears best tears.
He's got no guns, no modules, no velocity, no align time. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 18:09:00 -
[125] - Quote
Roime wrote:@ Rouge,
let me try again.
1) Is logging off to save your ship lame and pansyass? Hell yes, it's for people without a pair.
2) Is is possible to prevent this while protecting people who DC or have to log off for legitimate reasons? No.
3) Is it still possible to kill someone who uses this lame tactic? Yes.
@ CCP Goliath,
One thing that could make using logoffski less feasible for conducting lame behaviour is to remove keyboard shortcut for logging off, and force a warning popup:
"You are currently in open space, and after logging off your ship will stay in space for 60 seconds- are you sure you want to do this now?"
Which defaults to "No", and no checkbox to disable this. This would mean very little extra clicking for legitimate use, but the added seconds could mean the difference between getting aggroed and successfully logoffsking to avoid death.
Not when you are using an exploit cloak trick. Nothing changes or addresses the exploit with your solution.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 18:11:00 -
[126] - Quote
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Guess no one reported that this was going on before now.
But this trick clearly runs counter to good gameplay. |

Messoroz
AQUILA INC 0ccupational Hazzard
161
|
Posted - 2012.03.25 18:17:00 -
[127] - Quote
Only ones complaining are those who sit on gates 23/7 hoping for kills. I for one have never had the issue with something logoffskiing when they had no aggression. |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 18:34:00 -
[128] - Quote
Messoroz wrote:Only ones complaining are those who sit on gates 23/7 hoping for kills. I for one have never had the issue with something logoffskiing when they had no aggression.
Bull and Crap.
Tell another lie. |

Roime
Shiva Furnace
311
|
Posted - 2012.03.25 18:47:00 -
[129] - Quote
You know, after all this poopslinging I'm going to side by you and present a simple fix that would not affect legit use of logging off, or the current timers:
In addition to disabling the key shortcut and forcing the modal popup, you would get the standard popup when trying to log off under gate cloak:
"The cloaking you are doing prevents you from performing this action." (sp)
You'd just need to break your gate cloak, and then go through the same hoops, opening a tiny window for tackler to aggress the Mr. Logoffski.
|

Kyn Kailata
PonyTek
2
|
Posted - 2012.03.25 18:57:00 -
[130] - Quote
what i dont get is that you say you planed it for an hour so that he would not do this exact thing. but why would he scout himself into local and then just log of? you did your little tarp wrong, simple as. i can agree that its a gay mechanic but there is really no way to remove it without punishing other people. can you imagine how many would die just becuse they had to go and logged of in a stationles lowsec or 0.0 system only to get scaned 10min later. seriously tho, you could have killed that guy if your redemer guy didnt decloak to early... |
|

killorbekilled TBE
Dare Bears
32
|
Posted - 2012.03.25 19:00:00 -
[131] - Quote
all i saw was a defencless boat own an entire fleet and then the fleet crying **** on the forums
huh? |

Simi Kusoni
HelloKittyFanclub
360
|
Posted - 2012.03.25 19:13:00 -
[132] - Quote
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you. Nice, thank you :)
How about giving people 5 seconds aggression for logging off as a fix? Any player aggression that occurs in that time would extend the aggression timer, and the ship would not disappear. People genuinely disconnecting would still vanish within a minute, unless they were five seconds away from being pointed or attacked.
Also, I know 5 seconds is a short time, but it's long enough to attack a ship as it warps off gate, and it's short enough that you can't de-cloak a recon and take advantage if you witness a player disconnect. I think the impact of such a change would be minimal, I may be missing something though.
(Knowing Eve, I'm probably missing something. Damn you lovable exploit finding bastads.) -áhttp://i.imgur.com/aWNfM.jpg |

Taihbea
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.03.25 19:17:00 -
[133] - Quote
RougeOperator wrote:Messoroz wrote:Only ones complaining are those who sit on gates 23/7 hoping for kills. I for one have never had the issue with something logoffskiing when they had no aggression. Bull and Crap. Tell another lie.
Dude you have some serious "WTF I suck and imma cry for a NERFZOR on dah FORUMZ" issues.
Go **** yourself you noob and learn to play. |

Skydell
Space Mermaids Somethin Awfull Forums
181
|
Posted - 2012.03.25 19:28:00 -
[134] - Quote
I can appreciate the disgust of being that close and having it blink out but serious, you guys melted that ship fast. He fluked a logoffski. If you guys had been 2 more Oracle stong he wouldn't have made it.
I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
468
|
Posted - 2012.03.25 19:29:00 -
[135] - Quote
Obviously the freighter should be dead... I'm sorry for your loss pirates... that was robbery (...or rather it should have been!). 
|

Simi Kusoni
HelloKittyFanclub
360
|
Posted - 2012.03.25 19:32:00 -
[136] - Quote
Skydell wrote:I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it. Nah, it's a well known tactic. I've used it myself, and had it used on me too. Closing the client isn't a rage quit, it's your last hope of getting out. -áhttp://i.imgur.com/aWNfM.jpg |

Creat Posudol
Destined for Greatness Inc.
47
|
Posted - 2012.03.25 19:52:00 -
[137] - Quote
Simi Kusoni wrote:Skydell wrote:I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it. Nah, it's a well known tactic. I've used it myself, and had it used on me too. Closing the client isn't a rage quit, it's your last hope of getting out. That in itself is a problem. Closing the client should NEVER be a better option than to stay in the game. It shouldn't provide safety, it should be worse (if possible) to just close the client. Especially in a situation where you know you will lose your ship (and content) closing the client shouldn't provide a glimmer of hope for you to keep it, it just doesn't make any sense... |

Simi Kusoni
HelloKittyFanclub
360
|
Posted - 2012.03.25 19:54:00 -
[138] - Quote
Creat Posudol wrote:Simi Kusoni wrote:Skydell wrote:I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it. Nah, it's a well known tactic. I've used it myself, and had it used on me too. Closing the client isn't a rage quit, it's your last hope of getting out. That in itself is a problem. Closing the client should NEVER be a better option than to stay in the game. It shouldn't provide safety, it should be worse (if possible) to just close the client. Especially in a situation where you know you will lose your ship (and content) closing the client shouldn't provide a glimmer of hope for you to keep it, it just doesn't make any sense... I know, I was just pointing out that it wasn't a case of rage quitting  -áhttp://i.imgur.com/aWNfM.jpg |

Gyozshil154
EVE University Ivy League
2
|
Posted - 2012.03.25 20:03:00 -
[139] - Quote
BeanBagKing wrote:Goliath, if you're considering raising the issue tomorrow there's only one thing that I think should be brought up. That is jumping through a gate to clear aggression. It seems like a bad mechanic to me. All too often we've had someone jump into us, we've aggressed him and had him burn back to the gate, jump through, and log off.
Because there are no ways in the game to slow people down. |

Simi Kusoni
HelloKittyFanclub
360
|
Posted - 2012.03.25 20:36:00 -
[140] - Quote
Gyozshil154 wrote:BeanBagKing wrote:Goliath, if you're considering raising the issue tomorrow there's only one thing that I think should be brought up. That is jumping through a gate to clear aggression. It seems like a bad mechanic to me. All too often we've had someone jump into us, we've aggressed him and had him burn back to the gate, jump through, and log off. Because there are no ways in the game to slow people down. That tactic also, you know, kind of doesn't work. Hate to break it to you bean bag king, but you could have scanned those guys down.
I'm also somewhat skeptical as to your claim that multiple people have done this too you. Whilst I'm certain there is an endless supply of idiots in Eve, that is a pretty stupid tactic for them to use. -áhttp://i.imgur.com/aWNfM.jpg |
|

Xen Solarus
Inner 5phere
40
|
Posted - 2012.03.25 20:52:00 -
[141] - Quote
You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.
Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan! |

Noceur-01 Tiers
Dvice Shipyards
2
|
Posted - 2012.03.25 21:03:00 -
[142] - Quote
Xen Solarus wrote:You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.
Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan! Yea lets wait hours and hours for some guy to log on due to a mechanic that are in place in case some user got a fire in their kitchen. Great logic. |

Mr Epeen
It's All About Me
1017
|
Posted - 2012.03.25 21:10:00 -
[143] - Quote
Noceur-01 Tiers wrote:Xen Solarus wrote:You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.
Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan! Yea lets wait hours and hours for some guy to log on due to a mechanic that are in place in case some user got a fire in their kitchen. Great logic.
How is that going to affect the hours and hours, day after day, that they sit on that gate anyways. It's not like they have anything else to do.
Mr Epeen 
Me too!-á I ate one sour, too! |

Mystical Might
The Imperial Fedaykin
86
|
Posted - 2012.03.25 21:15:00 -
[144] - Quote
Noceur-01 Tiers wrote:Xen Solarus wrote:You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.
Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan! Yea lets wait hours and hours for some guy to log on due to a mechanic that are in place in case some user got a fire in their kitchen. Great logic.
You don't have to wait. Pretty sure the freighter pilot would be all too happy for you to leave him well alone. |

Creat Posudol
Destined for Greatness Inc.
49
|
Posted - 2012.03.25 21:17:00 -
[145] - Quote
Xen Solarus wrote:You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.
Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan! First of all, if you are indeed robbed or the house is on fire, losing a ship in a game probably ranks pretty low on the list of priorities. And most of all this should not be a factor in the design of the game, as I'm sure it's a phenomenally tiny chance to be robbed and/or on fire the same instant you jump into lowsec (as an example). It should be anyones right to log off at any time, but it should of course come with consequences when you do so in a dangerous situation! Waiting for him to come back can take days (but just hours is a rather long wait), or he can come back and just check with an alt if you're gone (or even just online) once every 5 hours. And yes, you can (at least with some degree of certainty) differentiate between someone leaving intentionally and someone who just lost their connection. Just send a "client closed" the instant you actively close the client. If you are worried someone might filter this specific packet type with their firewall just append it to some of the status packets that I'm sure are sent by the client for various reasons. You can still yank the cable from your computer, but most people (not on a laptop) have to crawl under their desks for this (or specifically place their hub/modem/... on the desk to have fast enough access to it. You can even still detect this to some degree, if the server tries to ping the cilent's IP the second he drops, if it still responds the ethernet cable was pulled. Now he has to pull the external cable (and the router often is further away). Just a few examples. But I do agree that the rage of the OP comes from being denied their kill, but that doesn't mean the claim has no validity. It was their fair kill to make, the freighter pilot was the one being careless, which should have resulted in the loss of the ship (from a logic point of view). Any mechanic that encourages you to close the client if you think you're in trouble should be changed ASAP! |

RougeOperator
Autocannons Anonymous Late Night Alliance
170
|
Posted - 2012.03.25 21:18:00 -
[146] - Quote
Creat Posudol wrote:Simi Kusoni wrote:Skydell wrote:I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it. Nah, it's a well known tactic. I've used it myself, and had it used on me too. Closing the client isn't a rage quit, it's your last hope of getting out. That in itself is a problem. Closing the client should NEVER be a better option than to stay in the game. It shouldn't provide safety, it should be worse (if possible) to just close the client. Especially in a situation where you know you will lose your ship (and content) closing the client shouldn't provide a glimmer of hope for you to keep it, it just doesn't make any sense...
The truth.
|

Vaal Erit
Science and Trade Institute Caldari State
78
|
Posted - 2012.03.25 21:28:00 -
[147] - Quote
Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.
EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent |

Mr Epeen
It's All About Me
1017
|
Posted - 2012.03.25 21:55:00 -
[148] - Quote
Vaal Erit wrote:Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.
EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent
One) This isn't a thread about killmails. Two) In this game not killing a ship and calling it a win is just dumb. You win when you deny his assets. In this case a hull and modules, cargo, etc.
Mr Epeen  Me too!-á I ate one sour, too! |

Pesadel0
the muppets RED.OverLord
32
|
Posted - 2012.03.25 21:58:00 -
[149] - Quote
Happened to me 3 times this in my eve life with freights , petitioned the GM said working has intended. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.25 22:13:00 -
[150] - Quote
Pesadel0 wrote:Happened to me 3 times this in my eve life with freights , petitioned the GM said working has intended.
Should have escalated it and had someone in team fraps it. As well as logs etc.
And brought it to the forums for discussion.
Im not posting what i cant post in this thread but my petition is loaded with info etc.
The GMs were wrong.
|
|

AlleyKat
The Unwanted.
205
|
Posted - 2012.03.25 22:17:00 -
[151] - Quote
This video doesn't prove much more than a corp that http link weird fuckin' stuff with each other straight into a tactics channel.
If a player is no longer on grid, regardless, you move onto the next task.
You want to sit there are whine about it like children? go ahead - better FC's would have moved you on before the first tear hit your belly, and then rolled onto your keyboard.
Unless you can prove your claims, don't even try.
If you need the entire player-base to explain that to you, potential logoffskis' are the least of your mother fuckin' problems.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |

Tetragammatron Prime
Pink Sockers
28
|
Posted - 2012.03.25 22:26:00 -
[152] - Quote
Vaal Erit wrote:Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.
EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent
ah no...because your opponent aggressed you would get a "win".. if he logged off before aggression then it is like he quit at lobby before your game even started :)
|

Lithalnas
Privateers Privateer Alliance
111
|
Posted - 2012.03.25 22:31:00 -
[153] - Quote
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Privateer Alliance, rebuilding a not so safe High Sec.-á
Want to assist in this endevor? (contract wars, corp/pilot recrutment) Contact one of our directors. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.25 22:44:00 -
[154] - Quote
Tetragammatron Prime wrote:Vaal Erit wrote:Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.
EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent ah no...because your opponent aggressed you would get a "win".. if he logged off before aggression then it is like he quit at lobby before your game even started :)
The flaw here is the lobby is the log in screen. Not someone already in space. |

Ocih
Space Mermaids Somethin Awfull Forums
123
|
Posted - 2012.03.25 22:55:00 -
[155] - Quote
Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.
Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.25 23:07:00 -
[156] - Quote
Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.
This is even more messed up and more proof that the current way the timers work is incorrect.
|

Ocih
Space Mermaids Somethin Awfull Forums
123
|
Posted - 2012.03.25 23:55:00 -
[157] - Quote
RougeOperator wrote:Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank. This is even more messed up and more proof that the current way the timers work is incorrect.
And there is no easy button fix. They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1079
|
Posted - 2012.03.26 00:10:00 -
[158] - Quote
If a ship gets disconnected before it escapes gate cloak, was it ever really there?
You are chasing ghosts and apparitions. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 01:45:00 -
[159] - Quote
Ocih wrote:RougeOperator wrote:Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank. This is even more messed up and more proof that the current way the timers work is incorrect. And there is no easy button fix. They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take.
No there is this thing called warping off when you dc, you wont get killed by the rats unless your tank is really bad. Kill the rats that might point.
Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.
The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story. |

Ganagati
Perkone Caldari State
82
|
Posted - 2012.03.26 01:51:00 -
[160] - Quote
RougeOperator wrote:Vaal Erit wrote:It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.
CCP should be embarrassed for letting this stay in the game for so long. It's really that bad. It really freaking is isnt it. This is just mindbogglingly bad over site as far as I can tell. If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too. Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in! Its utter rubbish that this is in game and possible.
Hey, did you know the forum mods can see IP addresses? I bet it looks pretty goofy to them seeing some guy talk to himself on a alt. =D Proof Titans are rare (just another null battle): http://i.imgur.com/CY6x4.jpg-áBattles in EVE can look kinda silly sometimes, huh? |
|

Mfume Apocal
Origin. Black Legion.
359
|
Posted - 2012.03.26 02:06:00 -
[161] - Quote
Hey, you realize the pic from your sig is 1) not a battle and 2) taken in lowsec, right? |

Stella SGP
62
|
Posted - 2012.03.26 02:15:00 -
[162] - Quote
RougeOperator wrote:Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.
The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story. People should be allowed log off from the game any time they wish and it was within the game mechanic that he disappeared cause he was agressed after he logged off and you missed the kill.
If you don't like people logging off, then don't play online MMOs if its that much of an issue for you. End of story.
Stop being a baby, deal with it and move on.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 02:55:00 -
[163] - Quote
Stella SGP wrote:RougeOperator wrote:Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.
The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story. People should be allowed log off from the game any time they wish and it was within the game mechanic that he disappeared cause he was agressed after he logged off and you missed the kill. If you don't like people logging off, then don't play online MMOs if its that much of an issue for you. End of story. Stop being a baby, deal with it and move on.
Yeah Cheating with Exploits is totally cool guys. They should never have stopped the moon goo and orca tricks cause they were totally in game things that worked according to the mechanics.
Yeah how about NO, get real. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 02:57:00 -
[164] - Quote
Ganagati wrote:RougeOperator wrote:Vaal Erit wrote:It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.
CCP should be embarrassed for letting this stay in the game for so long. It's really that bad. It really freaking is isnt it. This is just mindbogglingly bad over site as far as I can tell. If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too. Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in! Its utter rubbish that this is in game and possible. Hey, did you know the forum mods can see IP addresses? I bet it looks pretty goofy to them seeing some guy talk to himself on a alt. =D
Good point. So there is nothing to worry about on my end of things.
You on the other hand....
|

N3oXr2ii
the united Negative Ten.
8
|
Posted - 2012.03.26 03:00:00 -
[165] - Quote
People should not be allowed to log off to save their ship end of
you know at downtime it says please make yourself safe etc etc
i see lots of whiners about this but its clear that you are the ones doing it and and thast why you are disagreeing or your just that sad you like to argue
i know its hard to work around it and find a fix but it needs done i have seen peopel log off to save them selves hundreds of times over the years its used as a tatic a dev actually explained to me how a frighetr pilot done it to me
logging off and fagwarp need to be fixed you don't want to pvp don't play eve -áplease don't take out your real life issues out on me not my fault if your fat ugly bullied divorced broke or-á have a pimple thats big and red maybe your mom wants you out her basement or a jock has gave you a wedgie your flames only make me laff at your sadness your hidden tears are as juicy as the whiners i blob or the blobs i hide-áfrom |

NightmareX
Rebirth. THE GOD SQUAD
66
|
Posted - 2012.03.26 03:06:00 -
[166] - Quote
RougeOperator wrote:Stella SGP wrote:RougeOperator wrote:Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.
The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story. People should be allowed log off from the game any time they wish and it was within the game mechanic that he disappeared cause he was agressed after he logged off and you missed the kill. If you don't like people logging off, then don't play online MMOs if its that much of an issue for you. End of story. Stop being a baby, deal with it and move on. Yeah Cheating with Exploits is totally cool guys. They should never have stopped the moon goo and orca tricks cause they were totally in game things that worked according to the mechanics.Yeah how about NO, get real. Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS. |

Stella SGP
62
|
Posted - 2012.03.26 03:09:00 -
[167] - Quote
N3oXr2ii wrote:you don't want to pvp don't play eve Did I tell you about the time I pwned this newbie flying his Ibis while I was in my freighter? |

Stella SGP
62
|
Posted - 2012.03.26 03:12:00 -
[168] - Quote
RougeOperator wrote:Stella SGP wrote:People should be allowed log off from the game any time they wish and it was within the game mechanic that he disappeared cause he was agressed after he logged off and you missed the kill. Yeah Cheating with Exploits is totally cool guys. They should never have stopped the moon goo and orca tricks cause they were totally in game things that worked according to the mechanics.Yeah how about NO, get real. I've highlighted the important part.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:12:00 -
[169] - Quote
NightmareX wrote: Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS.
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Seems they did not know it was being used in this way. They have not decided yet. But its clearly an exploit of the rules in a way they were not intended. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:13:00 -
[170] - Quote
N3oXr2ii wrote:People should not be allowed to log off to save their ship end of
you know at downtime it says please make yourself safe etc etc
i see lots of whiners about this but its clear that you are the ones doing it and and thast why you are disagreeing or your just that sad you like to argue
i know its hard to work around it and find a fix but it needs done i have seen peopel log off to save them selves hundreds of times over the years its used as a tatic a dev actually explained to me how a frighetr pilot done it to me
logging off and fagwarp need to be fixed you don't want to pvp don't play eve
Odds are they have been abusing this exploit and are afraid it will go away now to me. |
|

FT Diomedes
Factio Paucorum
14
|
Posted - 2012.03.26 03:18:00 -
[171] - Quote
I'm a big believer that things should never get better for you when you lose your connection to the game.
If you are that worried about it for PvE, there are fits that literally can tank any mission forever.
Better luck next time, OP. And hopefully they change this lame ass mechanic. |

NightmareX
Rebirth. THE GOD SQUAD
66
|
Posted - 2012.03.26 03:19:00 -
[172] - Quote
RougeOperator wrote:NightmareX wrote: Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS.
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you. Seems they did not know it was being used in this way. They have not decided yet. But its clearly an exploit of the rules in a way they were not intended. He didn't by ANY means says that's an exploit with his comment, and thus, you can't say it's an exploit either.
Does this current mechanic needs to be changed?
Maybe, but calling it an exploit by current mechanics isn't right. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:25:00 -
[173] - Quote
NightmareX wrote:RougeOperator wrote:NightmareX wrote: Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS.
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you. Seems they did not know it was being used in this way. They have not decided yet. But its clearly an exploit of the rules in a way they were not intended. He didn't by ANY means says that's an exploit with his comment, and thus, you can't say it's an exploit either. Does this current mechanic needs to be changed? Maybe, but calling it an exploit by current mechanics isn't right.
I said its an exploit. He said they will look at it.
CLOSE ENOUGH.
Odds are they didnt know you cheating losers were using it like this.
And exploit is when you take advantage of the rules in a way they were not intended.
This is very much and exploit. |

Lexmana
Imperial Stout
270
|
Posted - 2012.03.26 03:32:00 -
[174] - Quote
NightmareX wrote:Maybe, but calling it an exploit by current mechanics isn't right. It is an exploit if the end result is contrary to what what the game designers intended with the mechanic. That is why webing someone so they can't warp is an exploit but MWD+cloak is not. It is that simple really.
|

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:34:00 -
[175] - Quote
Lexmana wrote:NightmareX wrote:Maybe, but calling it an exploit by current mechanics isn't right. It is an exploit if the end result is contrary to what what the game designers intended with the mechanic. That is why webing someone so they can't warp is an exploit but MWD+cloak is not. It is that simple really.
And im pretty sure most logoffski stuff is frowned upon. |

NightmareX
Rebirth. THE GOD SQUAD
66
|
Posted - 2012.03.26 03:38:00 -
[176] - Quote
RougeOperator wrote:NightmareX wrote:RougeOperator wrote:NightmareX wrote: Why are you saying it's an exploit when CCP have CLEARLY said it NOT an exploit since it's normal game mechanics on what you did do and what the Freighter pilot did do?
And the fact that the Freighter is available for one minute anyways, that says he's not invinsible at all. He would die in a fire no matter what he would do if you could have used more DPS.
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you. Seems they did not know it was being used in this way. They have not decided yet. But its clearly an exploit of the rules in a way they were not intended. He didn't by ANY means says that's an exploit with his comment, and thus, you can't say it's an exploit either. Does this current mechanic needs to be changed? Maybe, but calling it an exploit by current mechanics isn't right. I said its an exploit. He said they will look at it. CLOSE ENOUGH. Odds are they didnt know you cheating losers were using it like this. And exploit is when you take advantage of the rules in a way they were not intended. This is very much and exploit. There is 2 totally different things than calling something an exploit just because things didn't work your way than saying CCP will look into it to improve it or make it better. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 03:42:00 -
[177] - Quote
NightmareX wrote: There is 2 totally different things than calling something an exploit just because things didn't work your way than saying CCP will look into it to improve it or make it better.
I dont need their conformation to know its an Exploit. Just the fact that they have to LOOK AT IT says a lot in regards.
Even if they say its OK later. Still is an exploitation of the games mechanics.
It never stops being an exploit. |

NightmareX
Rebirth. THE GOD SQUAD
66
|
Posted - 2012.03.26 03:47:00 -
[178] - Quote
RougeOperator wrote:NightmareX wrote: There is 2 totally different things than calling something an exploit just because things didn't work your way than saying CCP will look into it to improve it or make it better.
I dont need their conformation to know its an Exploit. Just the fact that they have to LOOK AT IT says a lot in regards. Even if they say its OK later. Still is an exploitation of the games mechanics. It never stops being an exploit. Ehm, so just because it's an exploit to you, it is an exploit to CCP to even when they havent said a single word about being an exploit?
And the fact that this mechanic have been like this for ages (yes i know how most of the game mechanics works since i have been playing EVE since early 2004), it would absolutely have been decleared an exploit a long long time ago IF this had been an exploit since this kind of things about the log off mechanics was being talked about many many times earlier until CCP changed it and everyone was happy about it.
And if someone like you would take that as an exploit long time ago, then why would no one declear that as an exploit earlier when it's so obvious by you that it's an exploit now?
Do you really think that you are the only one to know how those mechanics works just out of the blue sky? |

Sobach
Fourth Circle Total Comfort
4
|
Posted - 2012.03.26 03:56:00 -
[179] - Quote
the rage and tears over semantics in here is hilarious 
just throwing this out there, logoffski have been around longer than your character have been around the game rouge, to say that CCP doesn't know how it has been used until now is like saying CCP doesn't know suicide ganks exists.
Nothing wrong with arguing your point, but really, try to stay within the bounds of reality  |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1083
|
Posted - 2012.03.26 04:00:00 -
[180] - Quote
RougeOperator wrote:Yeah Cheating with Exploits is totally cool guys. They should never have stopped the moon goo and orca tricks cause they were totally in game things that worked according to the mechanics.
Guaranteed if too many people abuse the disconnect-on-jump mechanics, CCP will not look on as favourably. In the meantime while the majority of disconnects are due to crash-to-desktop or other session change nuisances, expect CCP to lean closer to the "let it slide" side of the argument.
Getting upset about it and launching into a foaming-at-the-mouth rant about how this is "unfair" to honest gate campers who have to wait around for the freighter to log back in before they can shoot it, is not going to win you any favours with the folks at CCP. If you can stick to reasonable, thought-out comments, you'll have a greater chance of people taking you seriously (instead of, for example, this thread being passed around the CCP offices with devs chuckling, "HE MAD? HE MAD!").
|
|

Skydell
Space Mermaids Somethin Awfull Forums
182
|
Posted - 2012.03.26 04:04:00 -
[181] - Quote
RougeOperator wrote:Ocih wrote:RougeOperator wrote:Ocih wrote:Lithalnas wrote:you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space. Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank. This is even more messed up and more proof that the current way the timers work is incorrect. And there is no easy button fix. They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take. No there is this thing called warping off when you dc, you wont get killed by the rats unless your tank is really bad. Kill the rats that might point. Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make. The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story.
Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:10:00 -
[182] - Quote
Skydell wrote: Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are.
So you defend and implicitly support logoffski? even though it craps all over everything that is eve.
Good to know.
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. |

non judgement
Without Fear Flying Burning Ships Alliance
748
|
Posted - 2012.03.26 04:18:00 -
[183] - Quote
If this was the other way around, would you let your freighter full of expensive stuff, get killed? Of course you wouldn't. It's that simple.
You'll probably answer with "I'd scout first to make sure there wasn't a gatecamp on the other side".
I find it hard to imagine that anyone would say "yes, I'd let them kill my freighter". |

Aqriue
Center for Advanced Studies Gallente Federation
500
|
Posted - 2012.03.26 04:19:00 -
[184] - Quote
RougeOperator wrote: So you defend and implicitly support logoffski? even though it craps all over everything that is eve.
Good to know.
Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. Oh, you mean the freighter pilot needs back and intel, all that jazz ?
How about, you bring extra back up DPS and use the intelligence in your head that you needed just a little bit more firepower incase this happened. Because I think you would of got that kill in another 2 to 3 seconds tops. Yeah, that little extra bit of firepower would of worked wonders with just 1 more pilot or more pilots flying with even a +3 turret damage implant for their ship but since it didn't happen then you are at fault for not taking it into consideration it goes poof in 1 minute. |

Aqriue
Center for Advanced Studies Gallente Federation
500
|
Posted - 2012.03.26 04:21:00 -
[185] - Quote
non judgement wrote:If this was the other way around, would you let your freighter full of expensive stuff, get killed? Of course you wouldn't. It's that simple. Naw, just fly it empty and everytime it lands on gate then jump and log off quickly right after it. Just to **** people off and cause forum rants . I consider it griefing of the highest order  |

FT Diomedes
Factio Paucorum
14
|
Posted - 2012.03.26 04:23:00 -
[186] - Quote
Skydell wrote: even if it adds a billion ISK in losses to 50% of EVE.
I'm pretty sure you just pulled some numbers out of your ass. Yeah, I'm sure of it. 98% of statistics are made up on the spot.
On my way back from Afghanistan, I logged in to Eve on a ghetto WIFI network in Manas-*******-Kyrgyzstan and didn't get disconnects at a rate where this would ever legitimately affect 50% of the Eve population.
No, I wasn't stupid enough to try and PvP from there, but the point stands - if your connection is the worst imaginable, what the **** are you doing playing a Massively Multiplayer On-Line Roleplaying Game? What are you doing? Using passenger pigeons to send your packets to the server?
In short, not only have you pulled numbers out of your ass, you have erected the flimsiest strawman ever.
First rule of Eve: don't fly what you can't afford to lose. If you undock it, it can die.
How anyone can argue that the game should get safer when they lose their connection is beyond me. Unless of course, the error is between the chair and the keyboard.
|

NightmareX
Rebirth. THE GOD SQUAD
67
|
Posted - 2012.03.26 04:27:00 -
[187] - Quote
FT Diomedes wrote:Skydell wrote: even if it adds a billion ISK in losses to 50% of EVE.
If you undock it, it can die. But if you can't bring enough ships to kill the freighter before it disapear, then it wont die.
So when the freighter first are undocking where it can die, then you also have to make sure to undock enough ships to make sure it WILL die.
It's that simple. |

Skydell
Space Mermaids Somethin Awfull Forums
182
|
Posted - 2012.03.26 04:28:00 -
[188] - Quote
RougeOperator wrote:Skydell wrote: Oh no I lost a killmail and I need to cry on the forums and make CCP fix it even if it adds a billion ISK in losses to 50% of EVE. You are a bright one you are.
So you defend and implicitly support logoffski? even though it craps all over everything that is eve. Good to know. Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.
If Loggoffski works, yep I support it. I learned years ago ethics in EVE are a liability. While to this day I refuse to cost people ISK in the game for lulz, if I can cost you a killmail or 2000 by having a second client up? I'm all for it. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:29:00 -
[189] - Quote
FT Diomedes wrote:How anyone can argue that the game should get safer when they lose their connection is beyond me. Unless of course, the error is between the chair and the keyboard.
An application I'm working on has all manner of issues, most of the people who have the problem are located in places that have decent technology supporting their Internet connection, but they have oppressive governments who require ISPs to interfere with the data transiting the ISP's network. These are places like the USA where you have rules about ISP policing copyright infringement, for example, or carriers who sell "unlimited" data plans, then use a bastardised form of random early drop to control traffic when the flow gets too high.
I'd expect Kazakhstan to have better Internet reliability than the USA because their government doesn't mandate that ISP futz with your packets.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:31:00 -
[190] - Quote
RougeOperator wrote:Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should.
Be careful what you wish for. |
|

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:39:00 -
[191] - Quote
Mara Rinn wrote:RougeOperator wrote:Maybe those freighter pilots will need to play the game as intended. And bring back up get through gates like they should. Be careful what you wish for.
Like having the game work as it should and the way i already play it?
Im ok with that wish. |

FT Diomedes
Factio Paucorum
15
|
Posted - 2012.03.26 04:44:00 -
[192] - Quote
Mara Rinn wrote:
I'd expect Kazakhstan to have better Internet reliability than the USA because their government doesn't mandate that ISP futz with your packets.
Yeah, this was Krygyzstan. Get your former Soviet Republics straight. 
And it was on a free connection in the middle of a U.S. military base with about 9000 service members trying to get on Facebook, get through the firewall to look at ****, and catch up on 7 months of Youtube - while not getting their identities stolen by the local hackers. Logging in there to change my skills might have been the dumbest thing I have ever done - but hey, after 7 months of no Eve...
And no, the connection wasn't better than the one I have in the States (thank God for that). It was about like being on a 28.8 modem with a rat chewing on the telephone cord.
I'll say it again - the "poor innocent carebear who loses his Tengu when he gets disconnected" is a strawman. If your connection is that bad, you have no business in an on-line game.
If you are that paranoid about your connection, fit your mission ship out to permarun the tank. It's not that hard. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:48:00 -
[193] - Quote
RougeOperator wrote:Mara Rinn wrote:Be careful what you wish for. Like having the game work as it should and the way i already play it? Im ok with that wish.
I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1085
|
Posted - 2012.03.26 04:49:00 -
[194] - Quote
FT Diomedes wrote:And no, the connection wasn't better than the one I have in the States (thank God for that). It was about like being on a 28.8 modem with a rat chewing on the telephone cord.
Ah, so you're not with Comcast, good to hear  |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 04:50:00 -
[195] - Quote
Mara Rinn wrote:RougeOperator wrote:Mara Rinn wrote:Be careful what you wish for. Like having the game work as it should and the way i already play it? Im ok with that wish. I was thinking more along the lines of "freighter pilots bringing a scout and enough backup to mess up your little gate camping fleet." I only fear such things happening because the forums will be filled with the tears of gate campers complaining how hard it is to find decent fights these days, with everyone "blobbing" like it was going out of fashion.
the flip side being what all the trolls suggest and there being BIGGER blobs to worry about?
No logoffski is not acceptable. |

Callous Jade
Narcissistic Ventures
19
|
Posted - 2012.03.26 04:54:00 -
[196] - Quote
Yes, I've had this happen to me (more than once.) Yes, it was irritating.
No, I've never felt the need to start a whine thread on forums about it.
If I ever get the chance, I fully intend to use it to my advantage.
It's just one of those things we have to live with. If anything, it would be nice to see them scale the de-resolution timers to the ehp of the ship to some small degree, thus making it a little harder to abuse in situations such as the OP's.
|

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
47
|
Posted - 2012.03.26 05:16:00 -
[197] - Quote
the only thing i see on this thread is people defending this tactic who probably use it.
this needs to be fixed. that is all |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 05:20:00 -
[198] - Quote
Flyinghotpocket wrote:the only thing i see on this thread is people defending this tactic who probably use it.
this needs to be fixed. that is all
Or now plan to use it. |

Roime
Shiva Furnace
314
|
Posted - 2012.03.26 05:50:00 -
[199] - Quote
You are still too ******** to understand the facts:
1) Everybody in EVE except you is aware the current mechanics
2) You didn't get the kill because you failed, not because of the mechanics
3) No, the timers can't be touched, because it's not OK to lose your ship for out-of-game reasons
What can be done: Prevent logging off while under gate cloak. Like modules, you can't turn them on while cloaked, it simply wouldn't happen. No keyboard shortcut, forced dialog window.
Obviously people could still force client shutdown, reset their computers, pull the network cable or turn the power switch - but understand now you imbecile little ****- there is no way to distinguish these from legit cutoffs, and therefore nothing can be done about it.
CPP or players will never accept that out-of-game malfunctions should decide how battles end.
There are already mechanisms that prevent your ship from disappearing space immediately when such a thing happens- if you are not aware how these work, and cannot adapt, unsub now because you are simply too stupid to ever succeed.
|

Stella SGP
63
|
Posted - 2012.03.26 06:00:00 -
[200] - Quote
Mara Rinn wrote:Ah, so you're not with Comcast, good to hear  I got so sick of comcast randomly dropping my connection to the internet, I switched to verizon fios. |
|

Tsubutai
The Tuskers
76
|
Posted - 2012.03.26 06:08:00 -
[201] - Quote
The ability to log off in space with a reasonable level of safety (for instance after roaming) is more important than ensuring people can't take advantage of logoff mechanics in the way that freighter pilot did. It's not only working as intended, the devs were talking about making it easier to tell when you're in a safe-to-log-in-space state at fanfest.
It's kind of amazing that a 2008 character wouldn't know about a fairly basic game mechanic, especially one like this that has literally been done to death any number of times before. Also, what lost you the kill in this case was your own bad planning - you lost ~20 seconds of dps because you waited in the next system and therefore had to load grid and cover a 12 AU warp before being able to do anything. You'd have killed him if you'd had the bulk of your dps log off on the gate and then wait at the character selection screen for the redeemer to call point. |

Mfume Apocal
Origin. Black Legion.
360
|
Posted - 2012.03.26 07:52:00 -
[202] - Quote
Eve is a complex game, so I can excuse ignorance, although yes, it's INCREDIBLY ODD that a 2008 character has never encountered this before. But the whole claiming it's a petitionable exploit is just dumb. Especially when he's gotten his petition response, yet continues to accuse people of doing this of cheating.
|

Lexmana
Imperial Stout
270
|
Posted - 2012.03.26 08:38:00 -
[203] - Quote
Tsubutai wrote:The ability to log off in space with a reasonable level of safety (for instance after roaming) is more important than ensuring people can't take advantage of logoff mechanics in the way that freighter pilot did. It's not only working as intended, the devs were talking about making it easier to tell when you're in a safe-to-log-in-space state at fanfest.. If I am not mistaken, the new logg-off mechanics lets you stay with the ship until it disappears from space and with all timers visible. It is there to support players who are not abusing the system. I am pretty sure loggofski when jumping through a gate is not what they want and therefore it is an exploit. However, it might be an exploit we have to learn to live with. If they could plug this whole without negative consequences for other use cases they would do it in an instant. |

Oppon's Pull
Wolfsbrigade Lost Obsession
2
|
Posted - 2012.03.26 08:41:00 -
[204] - Quote
This happened to us last week. Pointed, half structure and then BOOP gone. But know what we did? we left our arazu cloaked on the gate for 2 hours and killed the bugger when he logged back in. Problem solved |

Gorki Andropov
Kerensky Initiatives
268
|
Posted - 2012.03.26 08:49:00 -
[205] - Quote
nvm |

non judgement
Without Fear Flying Burning Ships Alliance
749
|
Posted - 2012.03.26 08:54:00 -
[206] - Quote
Oppon's Pull wrote:This happened to us last week. Pointed, half structure and then BOOP gone. But know what we did? we left our arazu cloaked on the gate for 2 hours and killed the bugger when he logged back in and landed off gate. Problem solved This is great. Exactly the way you should deal with the "problem". Everyone knows you can log off while in space. Logging off at a gate after jumping makes it hard to kill them but it can be done.
If I ever hear about a group of gate campers leaving a gate when a bigger group comes through, I'm going to say they should have stayed to get killed. It's an exploit for them to be able to leave when they know they'll get killed. Cause it's exactly the same thing as logging off right after jumping through a gate. |

Reaver Glitterstim
Resurrected Darkness
57
|
Posted - 2012.03.26 09:30:00 -
[207] - Quote
RougeOperator wrote:Jump gate log out to cheat on timers.
Seems pretty much like an exploit and not the intent of the rule.
Logging off to avoid timers to get away is not how this stuff is supposed to work. If it is supposed to work that way a CCP DEV better speak up and say so now.
He logged before you aggressed him. Get over it. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.26 13:34:00 -
[208] - Quote
NightmareX wrote:RougeOperator wrote:NightmareX wrote: There is 2 totally different things than calling something an exploit just because things didn't work your way than saying CCP will look into it to improve it or make it better.
I dont need their conformation to know its an Exploit. Just the fact that they have to LOOK AT IT says a lot in regards. Even if they say its OK later. Still is an exploitation of the games mechanics. It never stops being an exploit. Ehm, so just because it's an exploit to you, it is an exploit to CCP to even when they havent said a single word about being an exploit? And the fact that this mechanic have been like this for ages (yes i know how most of the game mechanics works since i have been playing EVE since early 2004), it would absolutely have been decleared an exploit a long long time ago IF this had been an exploit since this kind of things about the log off mechanics was being talked about many many times earlier until CCP changed it and everyone was happy about it. And if someone like you would take that as an exploit long time ago, then why would no one declear that as an exploit earlier when it's so obvious by you that it's an exploit now? Do you really think that you are the only one to know how those mechanics works just out of the blue sky? Why would no one else declear this as an exploit earlier when it's pretty easy to understand the whole mechanics behind all of this? EDIT: And the fact that you compare the log off mechanics with the web tactic that prevents us from warping out is kinda funny. Because when someone does the web exploit, the targets can't do a damn thing to prevent them from dying, while a freighter that logs off in low sec before he gets agressed doesn't prevent you from killing it at all, for 1 minute that is. All it prevents you from is to kill it if you have to few DPS ships available in that 1 minute moment. So at the end of the day, bring more DPS ships so no freighters can get away. Is that so hard? Quoting my self to see if you RougeOperator want to answer my post here? |

March rabbit
Ganse Shadow of xXDEATHXx
146
|
Posted - 2012.03.26 13:42:00 -
[209] - Quote
RougeOperator wrote: This is just mindbogglingly bad over site as far as I can tell.
If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too.
Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in!
Its utter rubbish that this is in game and possible.
so you failed at ganking and CCP needs to fix it?
 |

March rabbit
Ganse Shadow of xXDEATHXx
146
|
Posted - 2012.03.26 14:15:00 -
[210] - Quote
.... |
|

Benny Ohu
The Lazy Dragoons True Apathy
25
|
Posted - 2012.03.26 14:26:00 -
[211] - Quote
NightmareX wrote: Ehm, so just because it's an exploit to you, it is an exploit to CCP to even when they havent said a single word about being an exploit?
And the fact that this mechanic have been like this for ages (yes i know how most of the game mechanics works since i have been playing EVE since early 2004), it would absolutely have been decleared an exploit a long long time ago IF this had been an exploit since this kind of things about the log off mechanics was being talked about many many times earlier until CCP changed it and everyone was happy about it.
And if someone like you would take that as an exploit long time ago, then why would no one declear that as an exploit earlier when it's so obvious by you that it's an exploit now?
Do you really think that you are the only one to know how those mechanics works just out of the blue sky?
Why would no one else declear this as an exploit earlier when it's pretty easy to understand the whole mechanics behind all of this?
EDIT: And the fact that you compare the log off mechanics with the web tactic that prevents us from warping out is kinda funny. Because when someone does the web exploit, the targets can't do a damn thing to prevent them from dying, while a freighter that logs off in low sec before he gets agressed doesn't prevent you from killing it at all, for 1 minute that is.
All it prevents you from is to kill it if you have to few DPS ships available in that 1 minute moment.
So at the end of the day, bring more DPS ships so no freighters can get away.
Is that so hard?
The fact that the mechanic exists as it does does not therefore mean use of it in this way is not an exploit. It's not hard to imagine a case where something is unfair, but hasn't been brought to CCP's attention. A dev has said they will look at it, which indicates it may be an exploit.
I'll say again, CCP doesn't appear to like it when people log off to save their ships when tarped, and has included mechanics to prevent players from doing so. I believe the "JUST BRING MORE DPS NOOB" argument was used in regards to Titans logging out as well. |

NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.26 14:49:00 -
[212] - Quote
Benny Ohu wrote:NightmareX wrote: Ehm, so just because it's an exploit to you, it is an exploit to CCP to even when they havent said a single word about being an exploit?
And the fact that this mechanic have been like this for ages (yes i know how most of the game mechanics works since i have been playing EVE since early 2004), it would absolutely have been decleared an exploit a long long time ago IF this had been an exploit since this kind of things about the log off mechanics was being talked about many many times earlier until CCP changed it and everyone was happy about it.
And if someone like you would take that as an exploit long time ago, then why would no one declear that as an exploit earlier when it's so obvious by you that it's an exploit now?
Do you really think that you are the only one to know how those mechanics works just out of the blue sky?
Why would no one else declear this as an exploit earlier when it's pretty easy to understand the whole mechanics behind all of this?
EDIT: And the fact that you compare the log off mechanics with the web tactic that prevents us from warping out is kinda funny. Because when someone does the web exploit, the targets can't do a damn thing to prevent them from dying, while a freighter that logs off in low sec before he gets agressed doesn't prevent you from killing it at all, for 1 minute that is.
All it prevents you from is to kill it if you have to few DPS ships available in that 1 minute moment.
So at the end of the day, bring more DPS ships so no freighters can get away.
Is that so hard?
The fact that the mechanic exists as it does does not therefore mean use of it in this way is not an exploit. It's not hard to imagine a case where something is unfair, but hasn't been brought to CCP's attention. A dev has said they will look at it, which indicates it may be an exploit. I'll say again, CCP doesn't appear to like it when people log off to save their ships when tarped, and has included mechanics to prevent players from doing so. I believe the "JUST BRING MORE DPS NOOB" argument was used in regards to Titans logging out as well. Kinda funny that it would gets into CCP's attention now just because of this topic?
I'm pretty sure that this would be taken up ages ago if it had been such a problem.
And if the titan logs off before he gets an aggression, then he have no aggression and SHOULD disapear after one minute. It's that simple. |

Benny Ohu
The Lazy Dragoons True Apathy
27
|
Posted - 2012.03.26 15:07:00 -
[213] - Quote
NightmareX wrote: Kinda funny that it would gets into CCP's attention now just because of this topic?
I'm pretty sure that this would be taken up ages ago if it had been such a problem.
And if the titan logs off before he gets an aggression, then he have no aggression and SHOULD disapear after one minute. It's that simple.
Yes. This topic brought it to their attention. That was my point.
You misunderstand. Titans were able to log off under aggression and would always disappear after 15 minutes. This was abused by Titan owners to save their Titans when they were trapped and had a chance to live through those 15 minutes. So basically the same thing as this freighter/gatecloak logoffski but with supercaps. This was deemed unfair, and changed so that it is no longer possible to log off a Titan under aggression to save it. |

Vincent Athena
V.I.C.E. Comic Mischief
561
|
Posted - 2012.03.26 15:15:00 -
[214] - Quote
If this was changed, how would freighter pilots change their behavior? Simple: stop going into low sec. If the freighter does not go into low sec in the first place, it cannot be killed in low sec. Then instead of getting kills by bringing sufficient firepower, you get none at all. http://vincentoneve.wordpress.com/ |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 15:17:00 -
[215] - Quote
Vincent Athena wrote:If this was changed, how would freighter pilots change their behavior? Simple: stop going into low sec. If the freighter does not go into low sec in the first place, it cannot be killed in low sec. Then instead of getting kills by bringing sufficient firepower, you get none at all.
Im fine with that. Thats how it should be. |

Prince Kobol
302
|
Posted - 2012.03.26 15:19:00 -
[216] - Quote
RougeOperator wrote:Vincent Athena wrote:If this was changed, how would freighter pilots change their behavior? Simple: stop going into low sec. If the freighter does not go into low sec in the first place, it cannot be killed in low sec. Then instead of getting kills by bringing sufficient firepower, you get none at all. Im fine with that. Thats how it should be.
WTF !!!
Any other ship you feel shouldn't be low sec? |

NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.26 15:22:00 -
[217] - Quote
Benny Ohu wrote:NightmareX wrote: Kinda funny that it would gets into CCP's attention now just because of this topic?
I'm pretty sure that this would be taken up ages ago if it had been such a problem.
And if the titan logs off before he gets an aggression, then he have no aggression and SHOULD disapear after one minute. It's that simple.
Yes. This topic brought it to their attention. That was my point. You misunderstand. Titans were able to log off under aggression and would always disappear after 15 minutes. This was abused by Titan owners to save their Titans when they were trapped and had a chance to live through those 15 minutes. So basically the same thing as this freighter/gatecloak logoffski but with supercaps. This was deemed unfair, and changed so that it is no longer possible to log off a Titan under aggression to save it. So you mean no one was smart enough to bring it up to CCP's attention before?
I mean, come on, use your brain. If this had been such a problem, this would be taken up to CCP's attention ages ago. |

Simi Kusoni
HelloKittyFanclub
366
|
Posted - 2012.03.26 15:25:00 -
[218] - Quote
NightmareX wrote:So you mean no one was smart enough to bring it up to CCP's attention before?
I mean, come on, use your brain. If this had been such a problem, this would be taken up to CCP's attention ages ago. It has been raised, countless times, in the features and ideas discussion section. -áhttp://i.imgur.com/aWNfM.jpg |

NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.26 15:31:00 -
[219] - Quote
Simi Kusoni wrote:NightmareX wrote:So you mean no one was smart enough to bring it up to CCP's attention before?
I mean, come on, use your brain. If this had been such a problem, this would be taken up to CCP's attention ages ago. It has been raised, countless times, in the features and ideas discussion section. Also, CCP if you haven't noticed ignore some things because they're simply tricky to fix. They tend to get round to it only after a fuss is kicked up about it. Sometimes that takes a while. How would it be tricky to remove the 1 minute timer totally?
Because that's what the OP is crying for.
It would take CCP 5 minutes to remove that from the game.
Again, if this had been such an issue, it would be fixed a long time ago by CCP.
The thing here with the OP's suggestion is that we can't log off in space without letting our ships disapear after 1 minute. What he want is to let every ships in EVE even after logging off safely to be in space for 15 mins.
Therefor most players wont support this. |

RougeOperator
Autocannons Anonymous Late Night Alliance
171
|
Posted - 2012.03.26 15:37:00 -
[220] - Quote
Prince Kobol wrote:RougeOperator wrote:Vincent Athena wrote:If this was changed, how would freighter pilots change their behavior? Simple: stop going into low sec. If the freighter does not go into low sec in the first place, it cannot be killed in low sec. Then instead of getting kills by bringing sufficient firepower, you get none at all. Im fine with that. Thats how it should be. WTF !!! Any other ship you feel shouldn't be low sec?
Any that are flown by pilots that arnt willing to risk what they can afford to lose. |
|

Benny Ohu
The Lazy Dragoons True Apathy
27
|
Posted - 2012.03.26 15:38:00 -
[221] - Quote
NightmareX wrote:Simi Kusoni wrote:So you mean no one was smart enough to bring it up to CCP's attention before?
I mean, come on, use your brain. If this had been such a problem, this would be taken up to CCP's attention ages ago. It has been raised, countless times, in the features and ideas discussion section. Also, CCP if you haven't noticed ignore some things because they're simply tricky to fix. They tend to get round to it only after a fuss is kicked up about it. Sometimes that takes a while.
All I can say is what I have said. Just because the feature is here does not mean it is working entirely as intended. Just because it hasn't been fixed doesn't mean it shouldn't be. Similar features have been changed recently and maybe this one needs reconsideration.
Further arguments made along this line would be a bit useless, for or against the feature, I think.
Having all ships last fifteen minutes without aggro would be crazy, yeah. |

Simi Kusoni
HelloKittyFanclub
367
|
Posted - 2012.03.26 15:43:00 -
[222] - Quote
NightmareX wrote:How would it be tricky to remove the 1 minute timer totally?
Because that's what the OP is crying for.
It would take CCP 5 minutes to remove that from the game.
Again, if this had been such an issue, it would be fixed a long time ago by CCP. It would be tricky because then someone could be camped into a system and left unable to log off indefinitely, forced to continue warping safes until they finally give up and die.
I don't mean technically tricky to implement, I mean it's difficult to come to a solution that doesn't screw with current game mechanics.
NightmareX wrote:The thing here with the OP's suggestion is that we can't log off in space without letting our ships disapear after 1 minute. What he want is to let every ships in EVE even after logging off safely to be in space for 15 mins.
Therefor most players wont support this. Of course, the OP's suggested fix was a stupid knee jerk reaction, but the problem is genuine. To be honest I'd like to see 5-10 seconds aggression given to a player logging off, if they are aggressed in that 5-10 seconds the aggression will be extended to 14 minutes as it is now and they will stay indefinitely.
If, however, a player logs off and nothing happens in that 5-10 seconds, they would disappear after a minute as normal. This seems like a reasonable fix to me. -áhttp://i.imgur.com/aWNfM.jpg |

Shandir
Ferocious Felines
57
|
Posted - 2012.03.26 16:18:00 -
[223] - Quote
I agree that a 5 second window of attack post log off, is the best solution and an easy one to implement. If someone is being attacked only 5s after they log off, they are definitely using logoffski. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
470
|
Posted - 2012.03.26 18:18:00 -
[224] - Quote
I have a mechanics question for you pro guys out there:
What happens is you log out with one char (close the client) and than log in with the same account with a different character? Would that have no effect on the previous character log in, or could that be what happened when that agressed freighter disappeared?
|

Eian
Deep Core Mining Inc. Caldari State
7
|
Posted - 2012.03.26 20:09:00 -
[225] - Quote
RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Guy jumps a freighter into low sec.
He logs out before even loading the system.
His freighter decloaks.
One of our guys point it. Thinking we have 15 min to kill it.
Warp in and start shooting it and less the a minute with only 15% hull or so left if that, it just vanishes.
If this is working as intended CCP can get bent.
From the wiki
PvP Log Off Timer (15 Minutes)
The PvP log off timer is triggered by any aggressive action a pilot takes or is taken against him. If a pilot with an active PvP log off timer logs out from the game, his ship will remain in space for at least 15 minutes afterward. If the pilot is shot again after logging off within the 15 minutes, the timer will reset to 15 minutes. This timer will renew for the capsule, should the ship be destroyed.
The wiki indicates its an exploit.
Better luck next time I guess.
|

Simi Kusoni
HelloKittyFanclub
371
|
Posted - 2012.03.26 20:09:00 -
[226] - Quote
Gogela wrote:I have a mechanics question for you pro guys out there:
What happens is you log out with one char (close the client) and than log in with the same account with a different character? Would that have no effect on the previous character log in, or could that be what happened when that agressed freighter disappeared? I believe someone in this thread claimed you can force your character to disappear faster that way, but that probably isn't what happened here if they got him in to low structure.
Again, if people logging off were given 5 seconds off aggression, and any offensive acts carried out on them in that five seconds extended the timer, then this would also prevent them from vanishing due to logging in a second character on the same account. -áhttp://i.imgur.com/aWNfM.jpg |

Creat Posudol
Destined for Greatness Inc.
49
|
Posted - 2012.03.27 15:56:00 -
[227] - Quote
I'm still hoping for the promised CCP reply. I'd like to know if they are not only aware that this a commonly used tactic (they probably are) but also if they like it that way (meaning it's an intentional situation) or if it was a side effect of a design decision.
Are there plans to change ("correct") this? Will it stay this way, because not only are the rules enforced correctly by the server but also those rules are like this on purpose? Will this be revamped in the process of the 'Crimewatch' overhaul that is underway (as it has to do with flagging this is actually pretty likely) and will it be reimplemented like it is or like it logically should be?
I still maintain that any game mechanic that promotes logging off to save something goes completely against all logical rules.
A word of caution though for all those low-sec'ers who wish to shoot more freighters: This might have a worse impact on you than you think, as it will likely stop or at least reduce trade to your region, forcing you to go to high (either with main or alt) for shopping more often. Not all traders (or rather only very few of them) can afford or have at their disposal protection personnel sufficient to protect a freighter on a lowsec trip... |

Simi Kusoni
HelloKittyFanclub
402
|
Posted - 2012.03.27 16:19:00 -
[228] - Quote
Creat Posudol wrote:I'm still hoping for the promised CCP reply. I'd like to know if they are not only aware that this a commonly used tactic (they probably are) but also if they like it that way (meaning it's an intentional situation) or if it was a side effect of a design decision.
Are there plans to change ("correct") this? Will it stay this way, because not only are the rules enforced correctly by the server but also those rules are like this on purpose? Will this be revamped in the process of the 'Crimewatch' overhaul that is underway (as it has to do with flagging this is actually pretty likely) and will it be reimplemented like it is or like it logically should be? I doubt CCP will actually reply again concerning this, the thread has become too long and convoluted to even attempt reading through. But he did say he'd bring it up with the design team, so maybe in the future they might implement something to fix it.
And yes, they've known about it a long time, I know a lot of people who have thought it an exploit and petitioned it before, and threads have been raised quite often on the F&I forums concerning it. I'm guessing they've left it alone for fear of hurting people who genuinely disco.
Creat Posudol wrote:A word of caution though for all those low-sec'ers who wish to shoot more freighters: This might have a worse impact on you than you think, as it will likely stop or at least reduce trade to your region, forcing you to go to high (either with main or alt) for shopping more often. Not all traders (or rather only very few of them) can afford or have at their disposal protection personnel sufficient to protect a freighter on a lowsec trip... Most pirates already have their own logistics set up, or use black frog :) And most traders use jump freighters or T2 transports, not freighters :P Only idiots or people transporting outposts bowl about low sec in freighters. -áhttp://i.imgur.com/aWNfM.jpg |

Tyler Rainez
0
|
Posted - 2012.03.27 17:15:00 -
[229] - Quote
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Still waiting on an answer....Hopefully you have not forgotten about it! |

General Aeacus
Solar Enterprises
0
|
Posted - 2012.03.27 17:18:00 -
[230] - Quote
Pirates are cowards...
This is the 230th reply to this topic.
|
|

Tyler Rainez
0
|
Posted - 2012.03.27 17:26:00 -
[231] - Quote
General Aeacus wrote:Pirates are cowards...
This is the 230th reply to this topic.
EVE is supposed to be hard and there are risks to playing the game. This includes going to low/null sec. Pirates, being the cowards you so describe, are risking thier ships just as much as anyone else. If you don't like PvP don't play EVE.
Simple isn't it? |

RougeOperator
Autocannons Anonymous Late Night Alliance
254
|
Posted - 2012.03.27 17:39:00 -
[232] - Quote
Tyler Rainez wrote:General Aeacus wrote:Pirates are cowards...
This is the 230th reply to this topic.
EVE is supposed to be hard and there are risks to playing the game. This includes going to low/null sec. Pirates, being the cowards you so describe, are risking thier ships just as much as anyone else. If you don't like PvP don't play EVE. Simple isn't it?
Truth
just another mad freighter pilot that has been using this exploit. |

Khanh'rhh
Red Federation RvB - RED Federation
930
|
Posted - 2012.03.27 17:43:00 -
[233] - Quote
The solution is to not be so ******* obvious.
"Oh, a massive gate camp, eh? Do current game mechanics allow me to log off here? Yes. Does my ship disappear within a minute if I log off now? Yes. Is this intended? Yes. OK, then I will log off and cross my fingers"
It's the current implementation of game mechanics that this is working as intended. You can't, by definition, call it an exploit until CCP has ruled on it - and then you're not allowed to talk about it. So stop calling things you don't like an exploit.
Next time, use two sodding brain cells and set up a decent trap. Get your ships out of system and off grid. Then just have one stealth bomber decloak and lob a torp to gain aggro.
Then he's done for, because if he logs off he is aggroed, and whatever else he tries he will be too slow getting into warp to escape. Unless he's warping to station, I guess.
You got outplayed, because knowing he could safely log off was smarter than your gatecamp. Sorry. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Tyler Rainez
0
|
Posted - 2012.03.27 17:52:00 -
[234] - Quote
Khanh'rhh wrote:The solution is to not be so ******* obvious.
"Oh, a massive gate camp, eh? Do current game mechanics allow me to log off here? Yes. Does my ship disappear within a minute if I log off now? Yes. Is this intended? Yes. OK, then I will log off and cross my fingers"
It's the current implementation of game mechanics that this is working as intended. You can't, by definition, call it an exploit until CCP has ruled on it - and then you're not allowed to talk about it. So stop calling things you don't like an exploit.
Next time, use two sodding brain cells and set up a decent trap. Get your ships out of system and off grid. Then just have one stealth bomber decloak and lob a torp to gain aggro.
Then he's done for, because if he logs off he is aggroed, and whatever else he tries he will be too slow getting into warp to escape. Unless he's warping to station, I guess.
You got outplayed, because knowing he could safely log off was smarter than your gatecamp. Sorry.
What ******* country are you from that you can't talk about something that is thought to be broken? You are, by the words stated above, just in a flock of sheep that needs to be taken where your shepard says you must go. Get a clue. Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise.
Do as you say and use your brain cells! |

RougeOperator
Autocannons Anonymous Late Night Alliance
258
|
Posted - 2012.03.27 17:56:00 -
[235] - Quote
Tyler Rainez wrote:Khanh'rhh wrote:The solution is to not be so ******* obvious.
"Oh, a massive gate camp, eh? Do current game mechanics allow me to log off here? Yes. Does my ship disappear within a minute if I log off now? Yes. Is this intended? Yes. OK, then I will log off and cross my fingers"
It's the current implementation of game mechanics that this is working as intended. You can't, by definition, call it an exploit until CCP has ruled on it - and then you're not allowed to talk about it. So stop calling things you don't like an exploit.
Next time, use two sodding brain cells and set up a decent trap. Get your ships out of system and off grid. Then just have one stealth bomber decloak and lob a torp to gain aggro.
Then he's done for, because if he logs off he is aggroed, and whatever else he tries he will be too slow getting into warp to escape. Unless he's warping to station, I guess.
You got outplayed, because knowing he could safely log off was smarter than your gatecamp. Sorry. What ******* country are you from that you can't talk about something that is thought to be broken? You are, by the words stated above, just in a flock of sheep that needs to be taken where your shepard says you must go. Get a clue. Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise. Do as you say and use your brain cells!
He doesn't care that its broken. He wants to or already does abuse it is what it most likely comes down too.
|

Tyler Rainez
1
|
Posted - 2012.03.27 17:59:00 -
[236] - Quote
![/quote]
He doesn't care that its broken. He wants to or already does abuse it is what it most likely comes down too.
[/quote]
Probably right |

TR4D3R4LT
Pator Tech School Minmatar Republic
30
|
Posted - 2012.03.27 18:01:00 -
[237] - Quote
Tyler Rainez wrote: Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise.
The Fact that CCP has said in the past that it's not exploit is not enough of a proof to you? Note how the dev commenting in this thread, talks how he cant answer whether this behaviour (aka 1 minute logoff without aggression) will be changed or not, but will bring it up for discussion. That along with https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121 goes to prove, that at this time, it's not considered exploit by CCP.
Why? Because CCP says xyz is exploit, instead of listing ALL the possible interactions in eve that are NOT exploits. You're basically claiming, that 0.01 isk games, ship bumping, target locking, smartbombing in empire, corp hopping, ANYTHING is exploit until CCP comes down and says "No, this instance number 7559042 is not exploit."
Protip; Old alliance dec shield against wardecs was exploit, they announced it, they acted against it. Then they reversed their decision and it no longer is exploit. Same can happen here, this is not exploit at this moment, it COULD be exploit tomorrow, that's what the CCP guy is saying when he talks about bringing the issue up for re-evaluation. |

l0rd carlos
Friends Of Harassment
19
|
Posted - 2012.03.27 18:08:00 -
[238] - Quote
"Everyone in fleet file a petition"
I am more offended by pilots missusing the petition system then by pilots logging of to save there ship. |

RougeOperator
Autocannons Anonymous Late Night Alliance
259
|
Posted - 2012.03.27 18:13:00 -
[239] - Quote
TR4D3R4LT wrote:Tyler Rainez wrote: Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise. The Fact that CCP has said in the past that it's not exploit is not enough of a proof to you? Note how the dev commenting in this thread, talks how he cant answer whether this behaviour (aka 1 minute logoff without aggression) will be changed or not, but will bring it up for discussion. That along with https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121 goes to prove, that at this time, it's not considered exploit by CCP. Why? Because CCP says xyz is exploit, instead of listing ALL the possible interactions in eve that are NOT exploits. You're basically claiming, that 0.01 isk games, ship bumping, target locking, smartbombing in empire, corp hopping, ANYTHING is exploit until CCP comes down and says "No, this instance number 7559042 is not exploit." Protip; Old alliance dec shield against wardecs was exploit, they announced it, they acted against it. Then they reversed their decision and it no longer is exploit. Same can happen here, this is not exploit at this moment, it COULD be exploit tomorrow, that's what the CCP guy is saying when he talks about bringing the issue up for re-evaluation.
yeah he clearly wasnt accounting for the situation I have laid out in this thread.
Try context next time. |

Tyler Rainez
1
|
Posted - 2012.03.27 18:13:00 -
[240] - Quote
TR4D3R4LT wrote:Tyler Rainez wrote: Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise. The Fact that CCP has said in the past that it's not exploit is not enough of a proof to you? Note how the dev commenting in this thread, talks how he cant answer whether this behaviour (aka 1 minute logoff without aggression) will be changed or not, but will bring it up for discussion. That along with https://forums.eveonline.com/default.aspx?g=posts&m=165121#post165121 goes to prove, that at this time, it's not considered exploit by CCP. Why? Because CCP says xyz is exploit, instead of listing ALL the possible interactions in eve that are NOT exploits. You're basically claiming, that 0.01 isk games, ship bumping, target locking, smartbombing in empire, corp hopping, ANYTHING is exploit until CCP comes down and says "No, this instance number 7559042 is not exploit." Protip; Old alliance dec shield against wardecs was exploit, they announced it, they acted against it. Then they reversed their decision and it no longer is exploit. Same can happen here, this is not exploit at this moment, it COULD be exploit tomorrow, that's what the CCP guy is saying when he talks about bringing the issue up for re-evaluation.
Valid arguement - Cheers! However, just as you stated it is being brought up and I, as well for others I'm sure, want this changed. There are many ways to escape pvp as it is. IMO the game has become too easy in some aspects, but it still is my game of choice. I just hope CCP remembers thier marketing motto that they so reflected at this years fanfest - EVE IS HARD -
I just want to keep it that way.
|
|

Khanh'rhh
Red Federation RvB - RED Federation
930
|
Posted - 2012.03.27 18:19:00 -
[241] - Quote
Tyler Rainez wrote:Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise CCP haven't said this is the case; they said logging off whilst aggroed will result in a 15minute timer, not in other situations.
This is why they spoke at fanfest about changing it to a consistent 15minute timer, in all cases.
They aren't escaping the 15 minute timer, since one never started.
By your logic, they are escaping CONCORD by PVPing in lowsec. Herp derp! - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Simi Kusoni
HelloKittyFanclub
403
|
Posted - 2012.03.27 18:23:00 -
[242] - Quote
Tyler Rainez wrote:EVE IS HARD -
I just want to keep it that way.
Eve hasn't been "hard" for years  -áhttp://i.imgur.com/aWNfM.jpg |

Tyler Rainez
2
|
Posted - 2012.03.27 18:27:00 -
[243] - Quote
Khanh'rhh wrote:Tyler Rainez wrote:Screw it...here is one...if you log off to avoid PVP and can escape the 15 min timer...that is an exploit and it will be called as such (at least by me) until CCP says otherwise CCP haven't said this is the case; they said logging off whilst aggroed will result in a 15minute timer, not in other situations. This is why they spoke at fanfest about changing it to a consistent 15minute timer, in all cases. They aren't escaping the 15 minute timer, since one never started. By your logic, they are escaping CONCORD by PVPing in lowsec. Herp derp!
A consistent 15 min timer is a good thing, i hope it's implemented.
But I'm confused as how my logic says or insinuates anything about CONCORD? CONCORD's presence is greatly reduced in low sec as per game design. If you camp at the gates and agress the guns will fire on you...and by design you can escape those. That is working as intended.
|

Tyler Rainez
2
|
Posted - 2012.03.27 18:28:00 -
[244] - Quote
Simi Kusoni wrote:Tyler Rainez wrote:EVE IS HARD -
I just want to keep it that way.
Eve hasn't been "hard" for years 
Reality hurts  |

TR4D3R4LT
Pator Tech School Minmatar Republic
32
|
Posted - 2012.03.27 18:29:00 -
[245] - Quote
RougeOperator wrote:yeah he clearly wasnt accounting for the situation I have laid out in this thread.
Try context next time.
Read what he said, go ahead, you really dont want me to pull his comment apart and explain you what he means with it. Especially when...
Tyler Rainez wrote:Valid arguement - Cheers! However, just as you stated it is being brought up and I, as well for others I'm sure, want this changed. There are many ways to escape pvp as it is. IMO the game has become too easy in some aspects, but it still is my game of choice. I just hope CCP remembers thier marketing motto that they so reflected at this years fanfest - EVE IS HARD -
I just want to keep it that way.
I am on your side, dont get me wrong, this being my "main" and isk making toon, that never undocks or loses ships(doesnt fly them) and actually makes iskies out of people's losses, I would totally be *for* the change. I'm just trying to point out how things are AT THIS MOMENT. It's one thing to claim something, acknowledge that you've been mistaken and hope for change and explain why such change is necessary like Tyler ... compared to digging your trench deeper and continuing to fling poo all over others like certain other posters.
Just because you think something should be in state B, CCP acknowledges they will bring up discussion whether to change state A to B, doesnt mean state A doesnt exist as de facto at this moment. What's more, it also means due to retroactive law principles, unless there was clear "common sense" exploiting, aka blasters shooting to 250 km, moon goo out of thin air, T2 bpo's from Devs, there wont be any penalties/payments for issues that have already happened. Aka GM's wont act upon the matter, but I'm sure those who filled petitions about it are finding that out. |

Vaerah Vahrokha
Vahrokh Consulting
443
|
Posted - 2012.03.27 19:00:00 -
[246] - Quote
Tyler Rainez wrote:EVE IS HARD -
I just want to keep it that way.
Sometimes the HARD part of EvE goes against you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyler Rainez
2
|
Posted - 2012.03.27 19:22:00 -
[247] - Quote
Vaerah Vahrokha wrote:Tyler Rainez wrote:EVE IS HARD -
I just want to keep it that way.
Sometimes the HARD part of EvE goes against you.
As it should...EvE is meant to be hard and t has gotten way too easy IMO. |

Tarsas Phage
Pain Delivery.
61
|
Posted - 2012.03.27 19:28:00 -
[248] - Quote
CCP Goliath wrote:Things are getting a bit heated in this thread, so I wanted to say that while I can't give a definitive answer to the question of this behaviour changing or not, I can promise to raise it tomorrow morning with the design guys and get an answer for you.
Goliath - I chatted with CCP Masterplan about this very issue at Fanfest last week after his Crimewatch presentation, and also brought it up as an "avoiding combat" issue at the Wardec roundtable. Be sure to get with him if you are to discuss this.
Others - As a JF hunter, my group having killed 138 of them in one year, what happens when one logs off prior to breaking gate cloak is not an exploit in and of itself in the purest sense. Believe me, if we had caught the ones which have done this there would be even fewer JFs plying the spacelanes today. The pilot is merely counting on his ship's huge amount of HP to save him, and yeah, it's a big pisser and getting around this calls for a huge scaling up of tactics. In fact it was this very issue which spurred us in going on a murdering spree against these things in the first place.
There are also two additional, separate scenarios besides this one regarding JFs and gate cloak specifically which can make them immune to tackle and thus an aggression timer, and I have corresponded with CCP regarding these... however the fixes to this one and the others are not simple as they can have quite a wide range of unintended side effects elsewhere... there were some decent ideas, however, which I hope CCP further develops.
/T
|

Spy 21
Lonetrek Exploration and Salvage
8
|
Posted - 2012.03.27 19:28:00 -
[249] - Quote
Change the mechanic such that if you are agressed during the logoff timer you catch the 15 min agro timer.
A player should not be able to log off to avoid imminent destruction.
If you legitimately DC while jumping into a gate camp or in warp to one (bubble) the effect should be the same as if you did not dc... that is you die.
Spy |

Tanya Powers
Science and Trade Institute Caldari State
961
|
Posted - 2012.03.27 19:35:00 -
[250] - Quote
Vaal Erit wrote:Easy, you have to do a 5-10 second log off process before your ship leaves space. You decloak and slow down during these 5-10 seconds and if you get attacked, you cancel your log off process. You know, like how camping works in every other mmorpg. Apparently every other MMORPG is hardcore while EVE is a joke.
And yes I understand there are people who crash when they jump into a gate. Too bad. I don't get invulnerability if I crash or my router drops me during pvp.
Indeed you've got a lot of jump gates in wow.  |
|

Misanth
RABBLE RABBLE RABBLE
478
|
Posted - 2012.03.27 20:17:00 -
[251] - Quote
Personally, I find it very unfair that the Freighter survived this, when my frigates who also log off under gate cloak will die. Clearly we need to make sure that all ships that log under gatecloak needs to get Freighter EHP!!! shiptoastin' liek a baws |

NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.27 20:26:00 -
[252] - Quote
Misanth wrote:Personally, I find it very unfair that the Freighter survived this, when my frigates who also log off under gate cloak will die. Clearly we need to make sure that all ships that log under gatecloak needs to get Freighter EHP!!! You find ut unfair that the Freighter survived them because they didn't bring enough ships to kill it fast enough?
EDIT: Just so you know it. I'm actually in for adding a 5 seconds timer where you still can be vulnerable even after logging off at a gate before you have uncloaked.
But that doesn't mean that the current mechanics as it is is an exploit. |

RougeOperator
Autocannons Anonymous Late Night Alliance
290
|
Posted - 2012.03.27 20:28:00 -
[253] - Quote
NightmareX wrote:Misanth wrote:Personally, I find it very unfair that the Freighter survived this, when my frigates who also log off under gate cloak will die. Clearly we need to make sure that all ships that log under gatecloak needs to get Freighter EHP!!! You find ut unfair that the Freighter survived them because they didn't bring enough ships to kill it fast enough?
Had more then enough to kill it in 15 like it should work.
Stop trolling and supporting cheating exploiters. |

NightmareX
Rebirth. THE GOD SQUAD
70
|
Posted - 2012.03.27 20:31:00 -
[254] - Quote
RougeOperator wrote:NightmareX wrote:Misanth wrote:Personally, I find it very unfair that the Freighter survived this, when my frigates who also log off under gate cloak will die. Clearly we need to make sure that all ships that log under gatecloak needs to get Freighter EHP!!! You find ut unfair that the Freighter survived them because they didn't bring enough ships to kill it fast enough? Had more then enough to kill it in 15 like it should work. Stop trolling and supporting cheating exploiters. And if this actually is an exploit, then answer me on this post here? |

Aqriue
Center for Advanced Studies Gallente Federation
503
|
Posted - 2012.03.27 20:33:00 -
[255] - Quote
I call it as it is
Butthurt 
Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they blame the other guy when they screwed up about something they should already of know (like how you don't AFK in a hulk, period. Many hulk pilots learn that eventually and I am certain these guys will plan accordingly in the future to get those freighters). In current game mechanics, that blob fleet fcked up but they won't acknowledge how they failed and belive CCP has to fix the issue...but according to the video they only need just a few more seconds and thats just a few percent more DPS from all the pilots needed.
I belive a better fix, is to leave it as is . But once you log back in, CONCORD comes after you for avoiding conflict with a suicide super frigate. CONCORD then blows up your freighter, blows up the wreck, pods your ass, and nullifies the clone insurance . Nothing left behind and you lose it all  |

Asuka Solo
Stark Fujikawa Stark Enterprises
1299
|
Posted - 2012.03.27 20:50:00 -
[256] - Quote
The butthurt in here is amazing.
Please sir, your tears, may i have some more? |

Vertisce Soritenshi
Varion Galactic Tragedy.
1369
|
Posted - 2012.03.27 20:58:00 -
[257] - Quote
Terminal Insanity wrote:Vertisce Soritenshi wrote:You are just pissed that you didn't get your kill He didnt get DC"d. He jumped into a gatecamp and closed the game to avoid death, successfuly. Oh...I am sorry. I didn't realize that you had used your psychic powers to discover this information! Amazing! So we now know for a fact that he did not disconnect but deliberately logged off of his account when he realized there was a gate camp on the other side. Well now...based on your psychic intuition I think we should have CCP correct this greivous error! Get on this NOW CCP! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Tarsas Phage
Pain Delivery.
62
|
Posted - 2012.03.27 21:20:00 -
[258] - Quote
Aqriue wrote:I call it as it is Butthurt  Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they
The greater issue here is not that there wasn't enough DPS to kill a ~330k EHP ship in under 1 minute, the issue is more of a case of large ships such as freighters, jump freighters, and even orcas being granted risk-free flying when going through gates unscouted or without an escort.
Jump through a gate and see reds/bads? Just CTRL-Q before gate cloak is down and you are pretty much guaranteed to save your ship before you derez. Having to cart around 10 Vindicators to kill a ship like this in < 1 minute is not a realistic expectation, especially if this situation is not expected.
This issue of avoiding combat by using logoff tactics to correct your mistake has even more implication in a wardec setting, where the logged off pilot can be kicked from corp and log back on no-longer a war target and get away scott-free.
/T |

RougeOperator
Autocannons Anonymous Late Night Alliance
303
|
Posted - 2012.03.27 21:22:00 -
[259] - Quote
Tarsas Phage wrote:Aqriue wrote:I call it as it is Butthurt  Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they The greater issue here is not that there wasn't enough DPS to kill a ~330k EHP ship in under 1 minute, the issue is more of a case of large ships such as freighters, jump freighters, and even orcas being granted risk-free flying when going through gates unscouted or without an escort. Jump through a gate and see reds/bads? Just CTRL-Q before gate cloak is down and you are pretty much guaranteed to save your ship before you derez. Having to cart around 10 Vindicators to kill a ship like this in < 1 minute is not a realistic expectation, especially if this situation is not expected. This issue of avoiding combat by using logoff tactics to correct your mistake has even more implication in a wardec setting, where the logged off pilot can be kicked from corp and log back on no-longer a war target and get away scott-free. /T
Yup pretty much nail on the head. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1371
|
Posted - 2012.03.27 21:54:00 -
[260] - Quote
Tarsas Phage wrote:Aqriue wrote:I call it as it is Butthurt  Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they The greater issue here is not that there wasn't enough DPS to kill a ~330k EHP ship in under 1 minute, the issue is more of a case of large ships such as freighters, jump freighters, and even orcas being granted risk-free flying when going through gates unscouted or without an escort. Jump through a gate and see reds/bads? Just CTRL-Q before gate cloak is down and you are pretty much guaranteed to save your ship before you derez. Having to cart around 10 Vindicators to kill a ship like this in < 1 minute is not a realistic expectation, especially if this situation is not expected. This issue of avoiding combat by using logoff tactics to correct your mistake has even more implication in a wardec setting, where the logged off pilot can be kicked from corp and log back on no-longer a war target and get away scott-free. /T Risk free? Really? So in that vid they didn't almost kill the ship before it dissapeared? I must have just hallucinated that one. I guess it is also impossible for the attackers to continue to camp the gate and wait for him to log back on?
Risk free my hairy ass. Bring more DPS next time. Stop blaming CCP for your shortcomings.
You missed the nail entirely. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
|

Tarsas Phage
Pain Delivery.
63
|
Posted - 2012.03.27 22:21:00 -
[261] - Quote
Vertisce Soritenshi wrote: Risk free? Really? So in that vid they didn't almost kill the ship before it dissapeared? I must have just hallucinated that one. I guess it is also impossible for the attackers to continue to camp the gate and wait for him to log back on?
Risk free my hairy ass. Bring more DPS next time. Stop blaming CCP for your shortcomings.
You missed the nail entirely.
I didn't at all, and you're focussing on one small incident and are failing to consider the bigger picture.
What you saw in that video was one example of this happening out of the many which have in the past. The freighter pilot got lucky, period. He was stupid and drove an expensive ship that cannot defend itself into lowsec unscouted and without an escort.
In normal cases, the consequence of that is the ship is removed from the pilot's ownership though straight-forward PVP. You make a fatal mistake, your ship blows up, end of story. Only this changes with ships of high enough EHP in that they can use gate cloak to avoid being aggressed prior to logging off and, once logged off and being shot at, it will usually live long enough to avoid an embarrassing loss.
If you think about it, this is no different than the old logoffski when ships of sufficient EHP (moms, titans) could log off with aggression and survive the 15 minutes until they derezed. CCP fixed this to many cheers.
/T |

Benny Ohu
The Lazy Dragoons True Apathy
44
|
Posted - 2012.03.28 06:37:00 -
[262] - Quote
Vertisce Soritenshi wrote: Oh...I am sorry. I didn't realize that you had used your psychic powers to discover this information! Amazing! So we now know for a fact that he did not disconnect but deliberately logged off of his account when he realized there was a gate camp on the other side. Well now...based on your psychic intuition I think we should have CCP correct this greivous error! Get on this NOW CCP!
Swoosh. Disconnects are not the problem here, we're talking about the possibility of people logging off to unfairly save their ships from being destroyed. The specifics of the situation in the OP are unimportant.
Quote: Risk free? Really? So in that vid they didn't almost kill the ship before it dissapeared? I must have just hallucinated that one. I guess it is also impossible for the attackers to continue to camp the gate and wait for him to log back on?
Risk free my hairy ass. Bring more DPS next time. Stop blaming CCP for your shortcomings.
Remember that in any 'normal' situation, one hurricane fitted with tackle would be able to kill a freighter. This use of the logoff changes it from a normal situation to a potential exploit where the freighter has the unfair advantage of disappearing into thin air (uh, void) after a minute. To put it differently, failing to bring enough DPS to kill a freighter in one minute is not actually a shortcoming of the pirates, it's the freighter pilot who is taking advantage of a game mechanic that was not designed to 'protect' spaceships.
As I have said before, I do not think the pirates should have to find a workaround for someone else playing unfairly. |
|

CCP Goliath
C C P C C P Alliance
123

|
Posted - 2012.03.28 12:58:00 -
[263] - Quote
Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response. CCP Goliath | QA Team Lead | @CCP_Goliath |
|

Tyler Rainez
4
|
Posted - 2012.03.28 18:51:00 -
[264] - Quote
Thanks for the update...but with all the other BS crap on the forums as of late, I think I will still focus on this. |

Benny Ohu
The Lazy Dragoons True Apathy
44
|
Posted - 2012.03.29 02:58:00 -
[265] - Quote
CCP Goliath wrote:We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response.
Guys I'm not sure but I think we were just politely told to shut up :D |

RougeOperator
Autocannons Anonymous Late Night Alliance
506
|
Posted - 2012.03.29 03:08:00 -
[266] - Quote
CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response.
Sounds good to me. Space wizards are real, they can make 10058 votes vanish into thin air. |

General Aeacus
Solar Enterprises
0
|
Posted - 2012.05.02 13:02:00 -
[267] - Quote
Tyler Rainez wrote:General Aeacus wrote:Pirates are cowards...
This is the 230th reply to this topic.
EVE is supposed to be hard and there are risks to playing the game. This includes going to low/null sec. Pirates, being the cowards you so describe, are risking thier ships just as much as anyone else. If you don't like PvP don't play EVE. Simple isn't it? Risk? Too funny... |

Krios Ahzek
GoonWaffe Goonswarm Federation
856
|
Posted - 2012.05.02 13:43:00 -
[268] - Quote
Just use 30 tornados next time.
-áThough All Men Do Despise Us |

Ciar Meara
Virtus Vindice
640
|
Posted - 2012.05.02 14:31:00 -
[269] - Quote
RougeOperator wrote:working as intended.
Fixed it.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Lapine Davion
Outer Ring Applied Logistics
307
|
Posted - 2012.05.02 14:34:00 -
[270] - Quote
Vaal Erit wrote:Easy, you have to do a 5-10 second log off process before your ship leaves space. You decloak and slow down during these 5-10 seconds and if you get attacked, you cancel your log off process. You know, like how camping works in every other mmorpg. Apparently every other MMORPG is hardcore while EVE is a joke.
And yes I understand there are people who crash when they jump into a gate. Too bad. I don't get invulnerability if I crash or my router drops me during pvp.
Who wants to take bets that this guy is a RougeOperator alt? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
|

Ana Vyr
Vyral Technologies
239
|
Posted - 2012.05.02 15:13:00 -
[271] - Quote
This is kinda like the ant under the magnifying glass kicking you in the balls.
Not saying I agree with logoffski in general, but the outrage that a defenseless ship got away is pretty hilarious to read. |

Herzog Wolfhammer
Sigma Special Tactics Group
1426
|
Posted - 2012.05.02 15:18:00 -
[272] - Quote
I am torn on this.
While logoffski strikes me as a lame tactic, seeing gate camper tears might be worth the cost of the lameness.
|

General Aeacus
Solar Enterprises
0
|
Posted - 2012.05.02 17:22:00 -
[273] - Quote
Ana Vyr wrote:This is kinda like the ant under the magnifying glass kicking you in the balls.
Not saying I agree with logoffski in general, but the outrage that a defenseless ship got away is pretty hilarious to read.
Herzog Wolfhammer wrote:I am torn on this.
While logoffski strikes me as a lame tactic, seeing gate camper tears might be worth the cost of the lameness. Both of you are GÇ£spot onGÇ¥!
Excellent responses to a petty posterGǪ
|

XIRUSPHERE
Deadly Intent. Ninja Unicorns with Huge Horns
274
|
Posted - 2012.05.02 17:36:00 -
[274] - Quote
I have experienced the same use of this mechanic on several occasions so I adapted. You can in fact nail almost every single freighter crossing your path in low sec you just have to make use of the tools given to you.
A clear gate isn't always a clear gate, but as long as his scout see's that and nothing on scan it's just down to you getting the point and holding for 20-30 seconds. Make them feel safe entering the system and they won't log off. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Harrigan VonStudly
The Generic Pirate Corporation Fusion.
22
|
Posted - 2012.05.02 17:44:00 -
[275] - Quote
General Aeacus wrote:Tyler Rainez wrote:General Aeacus wrote:Pirates are cowards...
This is the 230th reply to this topic.
EVE is supposed to be hard and there are risks to playing the game. This includes going to low/null sec. Pirates, being the cowards you so describe, are risking thier ships just as much as anyone else. If you don't like PvP don't play EVE. Simple isn't it? Risk? Too funny...
Good sir, Mr General Assus sir. o7o7o7m8m8o7
Do I sense a mocking of the mention of risk because the risk taken was to shoot a defenseless, unarmed ship? Perhaps you should read up on tactics and the use of innocent ships before you start throwing your c unt around. It is quite clear that you know jack crap of what you think you know. See ya at the in game bar pumpkin.
o7 |

TWHC Assistant
45
|
Posted - 2012.05.02 17:50:00 -
[276] - Quote
The client likes to crash when it loads a new system. Unless it is a repeated behaviour by some players should CCP do nothing about it but to keep the client as stable and bug-free as possible. |

Necro Merc
The Maverick Navy Against ALL Authorities
1
|
Posted - 2012.05.02 17:57:00 -
[277] - Quote
Should have brought more guns.
The fact you're questioning what happened here is either gatecamp tears or that you don't know how the game works.
As other people have mentioned, this willl likely end in death for anyone that gets caught in this method whether they logoff or get disconnnected - just so happens you didn't have enough dps. Same thing would have happened if you'd caught a drake and you were in a Harpy.
A sane person wouldn't use a lowsec gate in a freighter without a scout (I have done this before as I was looking for a buzz and while the grid was loading it was like being on crack!) |

adam smash
University of Caille Gallente Federation
61
|
Posted - 2012.05.02 18:53:00 -
[278] - Quote
So dumb fleet knows frighter is coming in, rather than be on the gate ready or in system safed... they hold 1 system over... and cry when they can't take it down.
lullllllllllll
also eve voice LOL |

General Aeacus
Solar Enterprises
0
|
Posted - 2012.05.02 19:22:00 -
[279] - Quote
Harrigan VonStudly wrote:Good sir and MasterGǪ o7o7o7m8m8o7
Do I sense a mocking of the mention of risk because the risk taken was to shoot a defenseless, unarmed ship? Perhaps I should read up on tactics and the use of innocent ships before I start throwing my c unt around. It is quite clear that I know jack crap of what I think I know. See ya at the gay bar peter pumpkin.
o7 IGÇÖm not saying that youGÇÖre stupid and that you have a small peni$.
|

Aron Croup
Incompatible Protocol Bittervet Mercenaries
29
|
Posted - 2012.05.02 19:26:00 -
[280] - Quote
CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response.
I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP.
Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game.
Shows you the priorities doesn't it?
|
|

Dimitryy
Love Squad Confederation of xXPIZZAXx
18
|
Posted - 2012.05.02 19:47:00 -
[281] - Quote
Aron Croup wrote:I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP.
Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game.
Shows you the priorities doesn't it?
Lets go over this hauler and miner point. When a hauler gets ganked in highsec he CHOOSES to carry his entire bankroll in a bestower. When a miner gets ganked, he CHOOSES to fit no tank/mine in a busy system/fit faction/agress flipper. These people make choices, and suffer the consequences.
Now a freighter CHOOSES to jump into lowsec unscouted, he too has made a choice, but because of this mechanic he does not have to suffer the consequences of his choice. That is what the thread is about.
The idea that people even post about the 'volatility' of hulks and freighters in highsec makes me fear for the future of this game. |

Lexmana
Imperial Stout
399
|
Posted - 2012.05.02 19:50:00 -
[282] - Quote
Aron Croup wrote:CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response. I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP. Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game. Shows you the priorities doesn't it? Priorities is on making the game work in all important aspects: gathering, manufacturing and destruction. |

Antihrist Pripravnik
Scorpion Road Industry
5
|
Posted - 2012.05.02 23:22:00 -
[283] - Quote
Lexmana wrote:Aron Croup wrote:CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response. I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP. Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game. Shows you the priorities doesn't it? Priorities are on making the game work in all important aspects: gathering, manufacturing and destruction.
Sadly, it fails in all 3 aspects. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

xxxTRUSTxxx
Galactic Rangers
64
|
Posted - 2012.05.02 23:48:00 -
[284] - Quote
lol man that guy with the lagging mic, mute it, the guy that logged out and escaped, fair play to him. be honest, if it was one of your guys and he got away, you'd be saying well done man,, nice one  |

Beekeeper Bob
Beekeepers Anonymous
120
|
Posted - 2012.05.02 23:51:00 -
[285] - Quote
Dimitryy wrote:Aron Croup wrote:I like how this is going. Miners and haulers complain for months and years about the volatility of Hulks and Freighters and the low cost of suicide ganking in high-security space, and can barely get a squeek out of CCP.
Pirates fail at killing a freighter, following standard game mechanics and suddenly we have to change the game.
Shows you the priorities doesn't it?
Lets go over this hauler and miner point. When a hauler gets ganked in highsec he CHOOSES to carry his entire bankroll in a bestower. When a miner gets ganked, he CHOOSES to fit no tank/mine in a busy system/fit faction/agress flipper. These people make choices, and suffer the consequences. Now a freighter CHOOSES to jump into lowsec unscouted, he too has made a choice, but because of this mechanic he does not have to suffer the consequences of his choice. That is what the thread is about. The idea that people even post about the 'volatility' of hulks and freighters in highsec makes me fear for the future of this game.
Yes, because low skill miners can tank a hulk that will stop anything.....
Not one of them, but your reasoning is faulty....
Looking to stamp out apiphobia in my lifetime..... |

Nephilius
Knights of Athena Star Council
384
|
Posted - 2012.05.03 00:32:00 -
[286] - Quote
RougeOperator wrote:Spectre80 wrote:
shut up you big baby. bring more firepower
Yeah cause 20 guys taking it to 15% hull in less then 30 seconds is not enough firepower....... Thats clearly a ridiculous burden to put on the players. You know what all log offs should have the 15 min rule cause this is freaking broken.
Dude...this is Eve. Stop sniveling, accept the loss and move on. You don't see every fool that got jacked during the Jita Burn posting up, do you? He was not aggressed, the timer does not apply. You didn't get a shiny KM, better luck next time.
Damn bears. To call me a Carebear is a misnomer...while it is true that I am hairy like a bear (or two russian women), I really don't care.-á Like, at all.-á Call me an Apathybear.-á Just don't call if you need assistance. |

Mars Theran
EVE Rogues EVE Rogues Alliance
165
|
Posted - 2012.05.03 00:32:00 -
[287] - Quote
How do you know he didn't disco loading the system? Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |

Skex Relbore
Space Exploitation Inc Mordus Angels
161
|
Posted - 2012.05.03 01:12:00 -
[288] - Quote
Tarsas Phage wrote:Aqriue wrote:I call it as it is Butthurt  Cause they planned something, failed to take the fact into consideration of being able to log off as it is currently working, and failed so hard they The greater issue here is not that there wasn't enough DPS to kill a ~330k EHP ship in under 1 minute, the issue is more of a case of large ships such as freighters, jump freighters, and even orcas being granted risk-free flying when going through gates unscouted or without an escort. Jump through a gate and see reds/bads? Just CTRL-Q before gate cloak is down and you are pretty much guaranteed to save your ship before you derez. Having to cart around 10 Vindicators to kill a ship like this in < 1 minute is not a realistic expectation, especially if this situation is not expected. This issue of avoiding combat by using logoff tactics to correct your mistake has even more implication in a wardec setting, where the logged off pilot can be kicked from corp and log back on no-longer a war target and get away scott-free. /T
Risk free? Really? if that crew had had a bit more dps that freighter wouldn't have had a chance. Period. The fact is the pilot in question made a gamble and he won.
Just because you can sit on a gate for hours on end does not mean you are entitled to a kill. **** happens sometimes you get them sometimes you don't this was a don't the pilot in question got lucky nothing else.
The line is very simple you log off without agro you stay around for 1 minute you log off with agro you stay on for 15 or as long as you're aggressed.
I mean really whiners like you give PVP a bad name. "oh booohooohooo I couldn't kill a ship that had no ******* skills applied can't fit a ******* module and has no way of fighting back in less than a minute with 10 buddies, please oh please CCP make this game easier, it's too hard for me"
The answer is to stop crying and suck less not cry to CCP to compensate for your failings.
BTW you've doubled the amount of EHP a freighter has in your silly whine above , with no skills applied it's around 150k for a freighter and 175k for a JF.
|

Cloned S0ul
Blood Fanatics
32
|
Posted - 2012.05.03 01:23:00 -
[289] - Quote
Logoffski exploit, video proof?
Bring more dps and stop talking about expolit, he logoff and after short time he disapere here nothing wrong! i dont see any wrong things in this video, he was almost rip, no wonder he disapere your fleet was in other system before you arrive to grid. |

Volaras Shadowfall
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.03 15:25:00 -
[290] - Quote
This is way too many pages to be justified. Can't believe OP is still crying about missing a KM. Fire more lasorz or sit outside Jita if you are that hard up for a freighter. QQ and L2thermodynamics. |
|

ian papabear
The Syndicate Inc En Garde
5
|
Posted - 2012.05.03 15:37:00 -
[291] - Quote
RougeOperator wrote:http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA]http://www.youtube.com/watch?v=USepJOINZKk&feature=g-u-u&context=G2a828a3FUAAAAAAAAAA
Guy jumps a freighter into low sec.
He logs out before even loading the system.
His freighter decloaks.
One of our guys point it. Thinking we have 15 min to kill it.
Warp in and start shooting it and less the a minute with only 15% hull or so left if that, it just vanishes.
If this is working as intended CCP can get bent.
From the wiki
PvP Log Off Timer (15 Minutes)
The PvP log off timer is triggered by any aggressive action a pilot takes or is taken against him. If a pilot with an active PvP log off timer logs out from the game, his ship will remain in space for at least 15 minutes afterward. If the pilot is shot again after logging off within the 15 minutes, the timer will reset to 15 minutes. This timer will renew for the capsule, should the ship be destroyed.
The wiki indicates its an exploit.
oh you mad becasue you and your carebear buddies camped that gate for like 4 hours and he was the only ship that came through? http://www.youtube.com/watch?v=V_FJBdQUAO4 |

Benny Ohu
The Lazy Dragoons True Apathy
103
|
Posted - 2012.05.03 15:42:00 -
[292] - Quote
Who bumped this thread?
For those too stupid to understand, just the fact that the OP was clearly posting because he'd wanted the KM doesn't mean this usage of the logoff mechanic isn't unfair
CCP Goliath said they had a look at it and I assume they had a look at it
Now stop posting in this ancient thread that's already far done with for the love of God |

Tanya Powers
Science and Trade Institute Caldari State
1188
|
Posted - 2012.05.04 18:06:00 -
[293] - Quote
Benny Ohu wrote:Who bumped this thread?
For those too stupid to understand, just the fact that the OP was clearly posting because he'd wanted the KM doesn't mean this usage of the logoff mechanic isn't unfair
CCP Goliath said they had a look at it and I assume they had a look at it
Now stop posting in this ancient thread that's already far done with for the love of God
*hips* moar tears bliz *hips*
|

Morganta
Peripheral Madness The Midget Mafia
1084
|
Posted - 2012.05.06 04:58:00 -
[294] - Quote
no exploit here
he logged off while UNAGRESSED he gets a 1 minute timer
you can't agress someone who is not logged in, so it remains a 1 minute timer even if you shoot him
appears to be working as intended
as someone else pointed out you do have the option to wait for him to come back, and he will come back to the 20k off the gate e was at when he logged.
christsakes, quit being a baby and learn how to deal with the unexpected
yes ironic isn't it, you banked on him not expecting you to be there, and then come and cry on the forums when he does something unexpected in return.
heavy irony The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

General Aeacus
Solar Enterprises
15
|
Posted - 2012.05.09 14:50:00 -
[295] - Quote
Tanya Powers wrote:*hips* moar tears bliz *hips* I never get tired of Pirate Tears-«.
|

Gawain Edmond
Selective Hearing Nearly Feared
1
|
Posted - 2012.05.09 15:07:00 -
[296] - Quote
isn't discussing exploits bad and can get you in lots of trouble? you're ment to do stuff like file a petition wait for a gm to respond then either be happy with the result or appeal and have it moved up to a higher ranking gm to look at to see if the right choice was made anythin else is bad mmmk
edit: apparently not with devs commenting on it and the like wow i fail at reading and stuff today |

Feckfor Rufard
Deadwood Reserrection CORE Alliance
0
|
Posted - 2012.05.09 16:24:00 -
[297] - Quote
RougeOperator wrote:Benny Ohu wrote:Spectre80 wrote:oh. cripes im sure all of them 10+ tornados would get instapopped by lowsec gateguns in that time of 15 seconds it takes to gank that freighter (really?). or maybe they can do that allready in highsec in that same time sacrificing all the ships at same time but still getting the kill? This wasn't a suicide gank, I get the idea it was a bit more of a roam. A target was found and a tarp set with the ships they had? (Is this right?) Those saying the pirates were not doing it right, from what I gather it was not your standard gatecamp because the pirates had to outsmart the scout. Regardless of that, the point is, if a freighter pilot is dumb enough to jump into a lowsec camp (or the pirates tarp him somehow), should the freighter simply be able to see them from cloak and say, "well if I just log out I have a good chance of surviving"? This is exactly the sort of thing the 15-minute timer was implemented to stop. Pretty much. The rest are just bad trolls. I want CCP to say that it is the implicit intent to let someone log off to get out of trouble free.
no it was ment to stop supercaps with millions of ehp logging off in the middle of a fight when a fleet of subcaps cant take them down before the old timer ran out and it disappeared from space |

GreyReaper
Galla Enterprises
0
|
Posted - 2012.05.09 16:29:00 -
[298] - Quote
Every time I see one of these tear threads I wonder why you must jump .5 ly to end up within 15km of a single point every time.. |

ian papabear
The Syndicate Inc En Garde
5
|
Posted - 2012.05.09 18:33:00 -
[299] - Quote
grr http://www.youtube.com/watch?v=V_FJBdQUAO4 |

FeralShadow
Blue Republic RvB - BLUE Republic
110
|
Posted - 2012.05.09 19:48:00 -
[300] - Quote
Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
733
|
Posted - 2012.05.09 20:18:00 -
[301] - Quote
FeralShadow wrote:Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die. All of this ^
|

Herzog Wolfhammer
Sigma Special Tactics Group
1462
|
Posted - 2012.05.09 21:07:00 -
[302] - Quote
Gogela wrote:FeralShadow wrote:Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die. All of this ^
This:
Quote:We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
I think the freighter pilot invoked a lot of tears. I would also like to note that camping a gate 23/7 is probably not possible when one has a woman or significant other in their life.
In the true spirit of things, it's only normal that the kind of person who can do this much camping also turn to forums and screaming for a rules change. Though the logoffski still strikes me as lame, after reading that post it feels like loggoffski is more of a symptom of a bigger problem (crap gate mechanics and camping) than an actual problem in itself. If that really happened, then we can argue "so what else is a freighter pilot supposed to do?". But I also feel for gate campers for these crap mechanics have driven them to act like someone going into hock to keep putting coins in a slot machine thinking the next one is the jackpot. Well played.
This makes me want to create a freighter alt and do logoffskis. |

Beliandra
Elgoi Developments Inc.
6
|
Posted - 2012.05.09 21:23:00 -
[303] - Quote
Citrute wrote:RougeOperator wrote: If Yes I unsub my accounts.
Your stuff, may i have it please? He doesn't have any stuff, the freighter gank failed! |

Oregin
Red Federation RvB - RED Federation
15
|
Posted - 2012.05.09 21:51:00 -
[304] - Quote
You guys should have known that this is how EVE works, nothing has changed here, as soon as the pilot logged your scout would have been able to tell you that the ship was going to disappear.
At least you are aware of the mechanics now and can plan to win next time.
I have to say though, you sound like a spoilt child. As somebody who totally agrees with the notion that log-offs at gates to avoid a loss is very uncool and an undesirable side effect of the game mechanic, I disagree with this thread because of your entitled attitude. Don't go demanding dev responses that you are in no way entitled to. I think unsubbing would be the best thing for you to do... go live in the real world where bad manners can't be thrown about under the security blanket of internet anonymity.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
733
|
Posted - 2012.05.09 21:58:00 -
[305] - Quote
Oregin wrote:You guys should have known that this is how EVE works, nothing has changed here, as soon as the pilot logged your scout would have been able to tell you that the ship was going to disappear.
At least you are aware of the mechanics now and can plan to win next time.
I have to say though, you sound like a spoilt child. As somebody who totally agrees with the notion that log-offs at gates to avoid a loss is very uncool and an undesirable side effect of the game mechanic, I disagree with this thread because of your entitled attitude. Don't go demanding dev responses that you are in no way entitled to. I think unsubbing would be the best thing for you to do... go live in the real world where bad manners can't be thrown about under the security blanket of internet anonymity.
Bulls***. The work-around is to have a frig on the other side of the gate to agress the freighter before he jumps to the next system, but if it can be said that logoffski is undesirable and goes against the intent, I think bringing up how people are still doing it is a valid complaint. Entitlement would be asking for compensation. These guys are just bringing up the fact that it is happening.
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Ris Dnalor
Black Rebel Rifter Club
287
|
Posted - 2012.05.10 01:20:00 -
[306] - Quote
CCP Goliath wrote:Hi guys,
Posting to let you know that we haven't forgotten about you! GD are super busy right now but they have had a quick discussion on it and will get into it more in-depth once we have our current deployment out of the way I should think. We have all of the opinions and information that we need at this point, so I would urge you all to focus your energies elsewhere pending a response.
/emote awaits response
... |

Marlona Sky
Massive PVPness Psychotic Tendencies.
918
|
Posted - 2012.05.10 01:41:00 -
[307] - Quote
The freighter pilot is a hero for making those risk adverse ***** ass gate campers cry. I tip my hat to you freighter guy.
Remove local, structure mails and revamp the directional scanner! |

RougeOperator
Ice Fire Warriors Late Night Alliance
751
|
Posted - 2012.05.10 02:06:00 -
[308] - Quote
Gogela wrote:FeralShadow wrote:Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die. All of this ^
Seconded. Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence"-á |

Skex Relbore
Space Exploitation Inc Mordus Angels
164
|
Posted - 2012.05.10 05:23:00 -
[309] - Quote
FeralShadow wrote:Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die.
What is it about Blue that attracts the whinny crybabies?
There is nothing wrong with the mechanic. I can only imagine how much you pussies would have raged under the old one.
Here's a little clue for you. If your prey can't ever get away eventually you'll get nothing to kill.
BTW sounds like you accomplished your strategic objective since what ever the freighter in your story was hauling it didn't get to it's destination in a timely manner.
Oh and really, skipping work just to kill a single non-combat ship in a video game? That's just pathetic.
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FeralShadow
Blue Republic RvB - BLUE Republic
111
|
Posted - 2012.05.10 17:39:00 -
[310] - Quote
Wow you guys surely do hate on the pirates. But that isn't the point. Regardless of how you feel about pirates, the point was that freightor pilots should use alt scouts or have friends for backup like every other person in the game. We were risking our ships every time we went out on excursions. We pirated Black Rise, and there were both Gallente Militia and Caldari Militia looking for our corpses every day, and people knew we were there. The fact that this person jumped in wantonly, without regard for the safety of his ship, then logged off to avoid its destruction is just lame.
I agree gate camping is lame, and honestly it likely is a symptom of a larger problem. If we can make it so fights actually occurred in other areas of the system then that would be perfect. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
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