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BATMorpheous
Caldari BAT.EMPIRE
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Posted - 2008.10.17 13:02:00 -
[121]
\o/ woohoo new item idea......an anti cloak burst area of affect 20km...requires some form of fuel to activate and can be fitted to any ship :)
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IonKnight
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Posted - 2008.10.17 13:04:00 -
[122]
Edited by: IonKnight on 17/10/2008 13:06:35
Originally by: Fresky Smooovh Its amazing how many people can completely miss the point of what the OP is trying to say. A red in your system will always make you more cautious about what you do,you dont know if he is AFK or has friends that are waiting for him to call them in. So it is psychological warfare, great, no problem, but I do want to have an option of doing something to drive him away from the system so that I can carry on with whatever I want to do.
Whether he is AFK or not is irrelevant because I have no way to tell so I have to assume that he is not AFK and behave accordingly.
He on the other hand is completely free to go make a sandwich in the knowledge that there is nothing i can do. So CCP give me a way to find him, make it as complicated, skill intensive, time intensive as you like but give me an option to find him.
Well u can still find them (mate of mine found me when i was cloaked but that's happened once in my life of eve). But thats not the point ur not using ur brain. If a flashy comes into system align if he jumps into ur belt insta warp off. Ur just not thinking about this. To put it simply u obviously are quite new and have no idea of how to counter a cloaker. Cloakers are one of the easiest thing to deal with. Yes there is no counter because if there was there would be no point in cloaking. Atm i uncloak about half of the cloakers that come into system (most of the others are in safe spots so im not bothered by them).
Also yes its annoying seeing a red in system that u can't find but shit happens and anyone who says cloaking should only last 10 minutes or so is an idiot. Whats the point in cloaking if u can't scout for longer than 10 minutes. Please all carebares who have no idea how to counter a cloaker use UR BRAINS u don't have to counter a cloaker just go about ur day just be that little bit more on edge.
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Jack Gilligan
Caldari THE MuPPeT FaCTOrY KIA Alliance
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Posted - 2008.10.17 13:08:00 -
[123]
Originally by: BATMorpheous \o/ woohoo new item idea......an anti cloak burst area of affect 20km...requires some form of fuel to activate and can be fitted to any ship :)
You could call this some sort of "EMP burst" that will temporarily scramble cloaks, and give stealth ships (ie the ones that are supposed to fit cloaks) resistance to it per level of cloaking skill and their ship skill and launch them from scan probe launchers...
Nice idea.
My opinions are my own and do not necessarily represent those of my corp or alliance. |

BATMorpheous
Caldari BAT.EMPIRE
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Posted - 2008.10.17 13:21:00 -
[124]
Edited by: BATMorpheous on 17/10/2008 13:22:43 Edited by: BATMorpheous on 17/10/2008 13:21:26 would be nice extra to have and i feel 20km area of affect isnt to drastic maybe a high rank skill that allows you to upgrade ur area of affect at added fuel cost?
if the devs take this idea on (hopes they are listening)...we could call it a Morph Disrupter ^^ :)
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IonKnight
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Posted - 2008.10.17 13:34:00 -
[125]
sadly couldn't work what would be the point in an arazu if u can't sneak up on ppl and warp scram them.
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Ascuris Wurm
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Posted - 2008.10.17 13:56:00 -
[126]
I have to agree that local is the problem, not the cloakers. Local should be changed to 'System' and made optional just like 'Constellation' and 'Region'. You wouldn't even know they are there if not for local. You shouldn't know who is in the system without scanning unless they want to broadcast their presence. And I do have to agree that there should be a very specialized field of scanning for finding cloaked ships. Even something like that the scanning player has to be cloaked while scanning with the special probe that requires high cloaking and scanning skills... just so it is possible. Or let Recon ships live up to their name, and make them the only ship that can scan down cloaked ships. Just something to balance.
"It's never too late to be what you could have been" -George Eliot
Especially in Eve-Online
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IonKnight
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Posted - 2008.10.17 14:05:00 -
[127]
Yea ill agree with u there if any ship should it should only be recon ships and then i would still think it would be game breaking (well make it alot less fun). Sorry but i can't think of anything more fun than finding a cloaking and watching him shit himself as i uncloak him. But u know if recon ships could find cloaked ships noone would cloak pretty much everyone i know has a recon ship and giving them the ability to find cloaked ships would mean the end for actual intelligence. Creating an item to counter cloakers is also crazy all it would mean is that u get a guy to go into the system before u uncloak everyone at gate. Put it simply would make fitting a cloaking device to any ship that couldnt use a covert cloak would get owned.
E.g. guy warps into system uncloaks the guys warps scrams them. Then simply its over for that ship. Also i love the fact that ppl think cloakers = griefers. A griefer is someone who kills u multiple times without even giving u a chance. Not a person who is AFk with a cloak on.
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Imhotep Khem
Minmatar Doom Guard Libertas Fidelitas
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Posted - 2008.10.17 14:09:00 -
[128]
My solution is;
1. Add a POS module that can launch probes capable of tracking cloaked ships.
2. These probes are only useable by certain ships. Perhaps black OPs.
3. The POS module can only be mounted with a certain sovereignty.
4. Probes can only be launched like 1 per hour or something.
The idea is you can break a cloak if you have enough players and infrastructure. It will still be very hard, but opening the door to breaking the cloak will allow to be some balance there. Tying it to a POS and sovereignty means you cant break cloak in just any system.
Also, I support gas clouds around manufacturing stations like in the stinky Amarr system. _________ If your not dyin' your not tryin'. |

IonKnight
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Posted - 2008.10.17 14:15:00 -
[129]
Originally by: Imhotep Khem My solution is;
1. Add a POS module that can launch probes capable of tracking cloaked ships.
2. These probes are only useable by certain ships. Perhaps black OPs.
3. The POS module can only be mounted with a certain sovereignty.
4. Probes can only be launched like 1 per hour or something.
The idea is you can break a cloak if you have enough players and infrastructure. It will still be very hard, but opening the door to breaking the cloak will allow to be some balance there. Tying it to a POS and sovereignty means you cant break cloak in just any system.
Also, I support gas clouds around manufacturing stations like in the stinky Amarr system.
Now thats a system that could work without breaking cloaking.
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Daelin Blackleaf
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Posted - 2008.10.17 15:33:00 -
[130]
Originally by: Imhotep Khem My solution is;
1. Add a POS module that can launch probes capable of tracking cloaked ships.
2. These probes are only useable by certain ships. Perhaps black OPs.
3. The POS module can only be mounted with a certain sovereignty.
4. Probes can only be launched like 1 per hour or something.
The idea is you can break a cloak if you have enough players and infrastructure. It will still be very hard, but opening the door to breaking the cloak will allow to be some balance there. Tying it to a POS and sovereignty means you cant break cloak in just any system.
Also, I support gas clouds around manufacturing stations like in the stinky Amarr system.
The last thing we need is yet more unique abilities in the hands of the large sov holding alliances.
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BATMorpheous
Caldari BAT.EMPIRE
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Posted - 2008.10.18 12:48:00 -
[131]
Edited by: BATMorpheous on 18/10/2008 12:49:47
Originally by: Ascuris Wurm I have to agree that local is the problem, not the cloakers. Local should be changed to 'System' and made optional just like 'Constellation' and 'Region'. You wouldn't even know they are there if not for local. You shouldn't know who is in the system without scanning unless they want to broadcast their presence. And I do have to agree that there should be a very specialized field of scanning for finding cloaked ships. Even something like that the scanning player has to be cloaked while scanning with the special probe that requires high cloaking and scanning skills... just so it is possible. Or let Recon ships live up to their name, and make them the only ship that can scan down cloaked ships. Just something to balance.
maybe local chat should only be available in systems that have a station? after all would there be any comms in a system without a station? the answer is no because there is nothing in that system to provide comms just another idea to throw in the mix :)
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BATMorpheous
Caldari BAT.EMPIRE
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Posted - 2008.10.18 12:59:00 -
[132]
Originally by: IonKnight sadly couldn't work what would be the point in an arazu if u can't sneak up on ppl and warp scram them.
dude it would work, eve is about risk..if ur sneaking up on someone and are cloaked there is no risk to u and you have an advantage of picking and choosing your fights a job made easy by the arazu. now what if when picking your fights you had to hope they didnt have a cloak disrupter? first of all they would have to know ur stalking them while cloaked (not possible apart from u showing in local) and second of all they would have to activate the cloak burst which would only extend 20km the cloak burst would basically be a guessing game not a defo hit.
whats wrong scared you wouldnt be able to adapt and change ur tactics? cause im sure u would, personally i would wait outside the 20km till they did the burst then move in between the cycles see how easy that was? and its not even in game as a feature : /
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.10.18 13:41:00 -
[133]
Edited by: Koyama Ise on 18/10/2008 13:44:06 All I can say is your the cause CCP nerfs the absolute living **** out of everything. You can tone stuff down but when you finally convince... correction when CCP can't put up with it anymore they just blast the shit out of it mindlessly. If I'm cloaked I can't lock you, if I'm cloaked I have to wait several seconds before I can start targeting you (Stealth Bombers and Black Ops Excluded), if I'm cloaked my sig resolution gets practically halved (Except Force Recons and Covert Ops), if I'm cloaked I move slower than an Abaddon after the speed nerf (89ms^-1) (Black Ops, Stealth Bombers, Covert Ops and Force Recons exculded). If you're worried about afk cloakers in your ratting system fly a BC (Never fly what you can't afford to lose) or fly in a gang with other ratters who can help if something happens (MMORPG Massively MULTIPLAYER Online Role Playing Game) or move to another system.
Emphasis added ------ FIX THE BLOODY OVERVIEW ALREADY! SPEED NERF! RUN FOR THE HILLS! |

ShadowDraqon
Awesome Industries Group
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Posted - 2008.10.18 14:30:00 -
[134]
SOLUTION: add a probe which gives you the location of the cloaked ship +/- ~10km.
now you warp in. if he's afk, fly around a bit and eventually you'll bump -> lock -> pop the sucka. if he IS at the keyboard, he can warp out. if you don't find him after some time, you reprobe to see if he's still there. the error margin might even be set so that the bigger the ship, the less the margin, for example making a cloaked cap instabump on warp in, and covert ops ships causing added margin, since they're designed to cloak.
there, i just countered afk cloaking without nerfing the whole concept of cloaks (too much). and please don't go, "this sucks", instead point out what parts of this idea could be improved. ____________________ I got killed from my kindness no, rly |

lebrata
Hedion University
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Posted - 2008.10.18 14:33:00 -
[135]
Originally by: ShadowDraqon SOLUTION: add a probe which gives you the location of the cloaked ship +/- ~10km.
now you warp in. if he's afk, fly around a bit and eventually you'll bump -> lock -> pop the sucka. if he IS at the keyboard, he can warp out. if you don't find him after some time, you reprobe to see if he's still there. the error margin might even be set so that the bigger the ship, the less the margin, for example making a cloaked cap instabump on warp in, and covert ops ships causing added margin, since they're designed to cloak.
there, i just countered afk cloaking without nerfing the whole concept of cloaks (too much). and please don't go, "this sucks", instead point out what parts of this idea could be improved.
The ideas a bad one because @-/+ 10km you can warp in cloaked and drop a blob right on top of the area giving the cloaker no chance to warp.
Cloaks are fine if your organized, plus they are counters to scanning and probing so making them probable is kinda stupid.
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Deimi
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Posted - 2008.10.18 14:36:00 -
[136]
Even though I don't subscribe to the reasons put forward of the OP. I do agree with the follow up posts who like me appear to think that cloaking ability is out of hand for how we play the game. So yes, a /signed with those who suggest that time is ripe that the game gets a counter technology before we have all and everyone sneaking around in stealthed mode. =)
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ShadowDraqon
Awesome Industries Group
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Posted - 2008.10.18 14:45:00 -
[137]
Originally by: lebrata The ideas a bad one because @-/+ 10km you can warp in cloaked and drop a blob right on top of the area giving the cloaker no chance to warp.
Cloaks are fine if your organized, plus they are counters to scanning and probing so making them probable is kinda stupid.
do you read?
Originally by: ShadowDraqon please don't go, "this sucks", instead point out what parts of this idea could be improved.
ok make it 20km or whatever 
_________________________ I got killed from my kindness no, rly |

TZeer
Deep Core Mining Inc.
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Posted - 2008.10.18 15:33:00 -
[138]
- Need to difference the spec ships and non spec ships.
- If you make scanning cloakers possible, specced ships need to be immune (maybe at Cloaking lvl 5)
- Specced ships mean black ops, covert ops, force recon and any other specced ship that might come later.
- Probing needs to be fixed so that if you move during a scan, the scanner dont get a result. Right now it doesnt matter where you are in the beginning of the scan, it`s where you are when the scan finnishes that count.
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lebrata
Hedion University
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Posted - 2008.10.18 15:56:00 -
[139]
Edited by: lebrata on 18/10/2008 15:58:35
Originally by: ShadowDraqon
Originally by: lebrata The ideas a bad one because @-/+ 10km you can warp in cloaked and drop a blob right on top of the area giving the cloaker no chance to warp.
Cloaks are fine if your organized, plus they are counters to scanning and probing so making them probable is kinda stupid.
do you read?
1. the prober gets a result 2. he cloaks 3. he warps to the result (cloaked) knowing he will land 10km ish off a cloaked ship 4. he calls in his blob of 3 bazillion to warp to him and drop bubbles 5. the cloaker sees the blob land but cannot uncloak and warp cos of the blob and its bubbles, so he gets decloaked and popped. 6. cloaking becomes worthless. 7. disorganized moronic carebears take eve even closer to easy mode. 8. game has no challenges 9. game dies 10. morons move to another game and start screwing that up.
Did i miss anything?.
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Tykkis
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Posted - 2008.10.18 16:18:00 -
[140]
Close the local window if that 1 red is annoying you. Nerfing things just because they annoy a bit is a bit excessive.
Seen few cloaking whine threads allready all in few days, who put the first one? pod him
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ShadowDraqon
Awesome Industries Group
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Posted - 2008.10.18 16:34:00 -
[141]
Edited by: ShadowDraqon on 18/10/2008 16:33:53 I think i have found the root of the problem, as well as a lot of other problems.
nerf people!  ______________________ I got killed for my kindness no, rly |

Shaemell Buttleson
Euphoria Released
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Posted - 2008.10.18 20:42:00 -
[142]
Nerf stations!
Seriously you can stay docked in them all day griefing ppl!
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Darth Skorpius
The Crow Inc.
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Posted - 2008.10.18 23:14:00 -
[143]
last time i checked, if any object at all coems within 2km of a cloaked ship, the ship gets de cloaked, so learn to use your damn probes or just go to a different system
bunnies stole my sig |

Sig Sour
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Posted - 2008.10.18 23:42:00 -
[144]
********************************************
This problem is consistently mis-identified
********************************************
Cloaking is not the problem - the local channel is the problem
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Ream Macrobutt
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Posted - 2008.10.19 00:36:00 -
[145]
Very dumb suggestion. I don't grief, ever, but the only reason I ever go to 0.0 is because I can cloak. In a Cov Ops I can watch gates and feed intel to my blues or help guide corp and alliance members through areas of 0.0 Any type of ship I ever take to 0.0 has some type of cloak fitted, and without that I would never again even visit 0.0. It's just not worth it.
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Alexander Vallen
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Posted - 2008.10.19 00:39:00 -
[146]
Depth Charge Concept
Originally by: Alexander Vallen Edited by: Alexander Vallen on 17/10/2008 23:59:36 [...] Perhaps what we need is a dedicated 'Depth charge' type missile weapon. Sort of a cross between a Torpedo and a smart bomb. [...]give some indication that the Sensor user is getting closer? An increased rate of ping perhaps? But you would still only have a directional cone to work with not an exact location.
The SB can still dodge these weapons or attempt to stay at range, though they would start to take some damage.
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annab
Amarr Vermin.
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Posted - 2008.10.19 01:36:00 -
[147]
Personally I think an afk log out timer is needed.
You get 15mins of no keyboard/mouse movement then the game kicks you. You get a 5min counter on you so you can be probed down. Unless at a station then you just log.
It gives the person 15mins to do something. If not you decloak (If cloaked) and sit for 5mins ready to be found. Then you disapper. It means the ratters,blob,miners ect have a change to punish the player. However it doesn't change the game play in a major way.
It should apply to sitting in stations as well as they take up player limited systems.
If it happens more than once in an hour the 5min timer doubles. So if you afk four times then you sit for 40mins. Seem fair to all players as it stops afk.
If they are on after 15mins you know they are active.
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Nnamuachs
Caldari Kiith Paktu Nex Eternus
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Posted - 2008.10.19 02:13:00 -
[148]
Originally by: annab Personally I think an afk log out timer is needed.
You get 15mins of no keyboard/mouse movement then the game kicks you. You get a 5min counter on you so you can be probed down. Unless at a station then you just log.
It gives the person 15mins to do something. If not you decloak (If cloaked) and sit for 5mins ready to be found. Then you disapper. It means the ratters,blob,miners ect have a change to punish the player. However it doesn't change the game play in a major way.
It should apply to sitting in stations as well as they take up player limited systems.
If it happens more than once in an hour the 5min timer doubles. So if you afk four times then you sit for 40mins. Seem fair to all players as it stops afk.
If they are on after 15mins you know they are active.
People would just make an extremely simple macro that would keep pressing a button every 10 minutes or so and keep hem logged on.. which would be worst for lag because the client would have to process that information for keeping them in, especially if its such a widespread problem as people make it out to be.
Additionally, i like to sit in the game afk when im doing stuff so that i can log chats and check through them later to see if theres anything i missed...
As for everything needing a counter to it.
Whats the counter to FoF missiles? ZOMG there isnt one... unless you count defenders.. but then whats the counter to defenders? OH GOD THERE ISNT ONE! not everything has a counter.. certain things that dont have counters are intended to be the counters.. cloaks for probing.. FoF's for jamming, Defenders for missiles in general (even though defenders fail). There is no counter to smartbombs which appear to be the counter to drones. There is no counter to focused warp disruptors or warp disruption bubbles... no counter to doomsday devices. and since i wouldnt classify cloaking as a combat utility.. no counter to jump bridges, cynos (except in 0.0 with cyno jammers) etc etc... the list goes on and on... so shut up about there not being a counter, its a bad argument.
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Sig Sour
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Posted - 2008.10.19 02:55:00 -
[149]
I repeat, cloaking is NOT the problem. The problem is the LOCAL CHANNEL.
Think about it.
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Fullmetal Jackass
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Posted - 2008.10.19 06:34:00 -
[150]
I love these topics. Brings out all the ******s that depend entirely on thier cloak to stay safe.
Cloaking will get it's day in the nerf factory. First was nos. Now it's nano. Soon enough will be the permainvulnerablecloakofyoucan'ttouchthisevenwhenI'mafkness.
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