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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.05 08:45:00 -
[1]
I personally dont care one way or the other if Trit prices go up or down, I make isk either way. OK Disclaimer out of the way.
As I am sure most of us have noticed trit prices have been on the up swing. As CCP has slowly removed trit price capping items this year. Trit might/could soon at market cost more than Pyerite.
We all have our beliefs as to what other factors are causing the price/supply issue at the moment, I really dont feel the need to get into that here.
What I would like to discuss, is a sort of what if.
What do you think CCP "might" do to alievate the trit price/supply problem. While I myself dont really see this as a problem, if things keep trending they way they are. Especially with the corrasponding downward trend of the other end of the mineral basket(mega + zyd). The rabble rabble of forum whinage will sure to be increasing soon.
What do you think CCP might do to lower trit prices and increase trit supply?
1.) Increase the spawn rate of Veldspar roids, from their current rate.
2.) Increase the spawn size of Veldspar roids, so they start of bigger.
3.) Increase the refinable ammount of Trit from Veldspar.
4.) Decrease all BPO's Trit requirement by some set percentage, thus lowering total demand?
5.) Reworking of certain "Trit Heavy" BPO's so they are more "balanced" with in their mineral needs?
6.) ?????any other crazy ideas, I know some of mine are a bit out there????? --
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Drakkar Saarith
Gallente The Scope
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Posted - 2008.12.05 09:03:00 -
[2]
If they really feel a need to change anything I hope they will do either
a) add tritanium to lowsec ores like Jaspet, which would make them worth mining or
b) add a new ore in 0.4 and below with 2-3 times the tritanium/m3 of veldspar.
Personally I think that this will correct itself in the long run. That is when the cap hungry carebears start mining with all those Orca's and stop buying them .
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Cheopis
Amarr One Stop Mining Shop
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Posted - 2008.12.05 09:11:00 -
[3]
Edited by: Cheopis on 05/12/2008 09:11:12 Well, they might just do nothing?
There's plenty of Veld in missions.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.05 09:17:00 -
[4]
Originally by: Drakkar Saarith
Personally I think that this will correct itself in the long run. That is when the cap hungry carebears start mining with all those Orca's and stop buying them .
It might very well, although on a nice casual and very informal run around of Amarr space today, i went looking for large, by high sec standards, roids. There were none. Totally antidotal evidence of course, but there wasnt near as much trit to be had in the 5 regions I ran through as there used to be 2years ago. I did also for laughs hit a couple of low secs that I know used to be "mining friendly", which were also seriously veld depleted.
As to your new ore idea, I have seen it touched upon a few times by the devs, nothing real concrete, and always in refrence to 0.0. Some sort of SUPER VELD (slayer of Chribba?). --
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Andres Talas
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Posted - 2008.12.05 09:24:00 -
[5]
While zooming around sunny Curse earlier today, I noticed huge numbers of really, really big Tritanium-rich asteroids.
Was anyone mining em ? Nuh-huh.
Have I seen anyone mining them, ever ? Yep, one guy, once, for about 10 minutes.
Could Curse be locked down so we could make zillions of Trit ? Yep.
Is this goanna happen with 4isk per unit Trit ? Nope.
Could this happen if mining Trit was more profitable than smearing Angels for Concord ? Yep.
Are the tears going to flow in quantity from Mission and Combat types if we rewind to 2005 or so and actually make people mine for their ships ? Yep.
Do I see a problem here ? Nope, just your free market at work.
AT
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Molock Saronen
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Posted - 2008.12.05 09:26:00 -
[6]
Introduce T3??  That giving them a prefect opportunity to balance/fix anything they want without any repercussions for existing stuff. |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.12.05 09:28:00 -
[7]
Mineral exploitation levels are really best determined by those with access to perfect information - QEN material, perhaps?
I don't think any action is needed, personally. If the price goes high enough, people will just start hauling trit from 0.0 to empire. Any guesses as to how high this would need to be? --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |

Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.12.05 09:39:00 -
[8]
They might pick first two - ie make veld respawn faster and/or start it bigger - however any kind of intervention is unlikely, as there is plenty of veld still left in empire - not to mention lower security areas.
I would throw out one more possibility - they might increase gravimetric exploration site density in empire (where one is getting usually veldspar belts). That on assumption that they look at the data and decide that there IS actually veldspar supply problem.
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YunFu Yan
Yan Enterprises
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Posted - 2008.12.05 10:35:00 -
[9]
I think the current trit sources are fine. They aren't even being exploited fully yet so why change anything?
------------------------------------------------- Yan Enterprises - We mean business. |

Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.12.05 11:00:00 -
[10]
Treelox one possibility you missed is CCP introducing hauler spawns in low sec (in high sec it would be abused by ore thieves). This is how alot of null sec regions have cheap tritanium and pyerite. -------------------
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Kazzac Elentria
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Posted - 2008.12.05 13:09:00 -
[11]
Originally by: Kazuo Ishiguro Mineral exploitation levels are really best determined by those with access to perfect information - QEN material, perhaps?
I don't think any action is needed, personally. If the price goes high enough, people will just start hauling trit from 0.0 to empire. Any guesses as to how high this would need to be?
4.6 4.8 or so is the breaking point. At this point its actually semi profitable for me to rent a jump bridge for a day and split the profits as I fund the operation. Even then, that'll only bring the equilibrium down slightly since getting trit in 0.0 is more difficult thanks to lower hauler spawns and loot compression issues.
As much as I hate to say it... I think NPC shuttle orders should go back into the game for the moment. |

Xabier
THE SORORITY CODE RED ALLIANCE
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Posted - 2008.12.05 13:14:00 -
[12]
Its actually cheaper right now to run jump freighters worth of trit out of npc 0.0 then buy it off the market.
Ah the joys of trit at 0.87 isk a unit, alas takes 3x as long to move it.
Xabiers Capital Bond #1
Xabiers Capital Bond #2
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Hexxx
Minmatar
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Posted - 2008.12.05 13:24:00 -
[13]
CCP should do nothing. There are no supply problems. All the noobs coming in should help when they all start mining for cash.
EBANK Staff | www.eve-bank.net
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Lord Zoran
House of Tempers
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Posted - 2008.12.05 13:27:00 -
[14]
there is no trit problem, it's just chribba is keeping too much veld hid away 
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Block Ukx
Block Ships and Ammunitions
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Posted - 2008.12.05 13:34:00 -
[15]
Originally by: Treelox ... We all have our beliefs as to what other factors are causing the price/supply issue at the moment, I really dont feel the need to get into that here. ...
If we don't know the root of the problem, How are we suppose to have a smart conversation with ccp?
I second Hexx, ccp should do nothing.
BSAC Mineral Market Manipulation (MinMa) Information Desk |

Feronia
Gallente Magma Industries
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Posted - 2008.12.05 13:34:00 -
[16]
I don't see any problems with the trit supply. There isn't really a shortage. In fact, in most regions there has never been more trit traded on a daily basis as in the last few weeks, be it at a higher price.
I think its only a temporary post-patch problem, mostly created by the popularity of a certain new ship. The supply side isn't lacking, its the sudden increased demand side that in this case is price determining. Once the market stabilizes a drop in demand will bring the price down again.
So CCP intervening to fix a temporary (player created) problem would be a bad move.
Just consider it as a short market instability that offers a lot of opportunities. 
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Confuzer
Volition Cult The Volition Cult
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Posted - 2008.12.05 13:46:00 -
[17]
My millions of trit finally sold. I bought a huge amount just before the shuttle nerf. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

Redbad
Minmatar Mean Corp Mean Coalition
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Posted - 2008.12.05 14:10:00 -
[18]
They could try and kidnap Block ?  
I think CCP is going to see if the Orca will contribute to a better empire mining efficiency first and a greater mineral output. If it's up to me I'd do nothing and let the market sort it out.
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Cyrus Brown
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Posted - 2008.12.05 14:15:00 -
[19]
If they do anything at all, they should increase the amount of asteroids in all high-sec belts. The player base has grown a lot of the past 4 years, and with all the advances in mining technologies they really need more ore for players to mine in high-sec.
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Kylar Renpurs
Dusk Blade
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Posted - 2008.12.05 14:16:00 -
[20]
Edited by: Kylar Renpurs on 05/12/2008 14:16:19 I don't see much of a problem either. If anything I just think there's a problem with the mining system in-general at the moment. People who claim CCP has to do something about trit prices don't realise "Hey, if it's 'so high' then just get a barge and mine veldspar".
I have no problems with the mineral basket, I think it works fine and if Trit wants to be worth more than Pyerite, or if mining Veldspar wants to be better than mining Jaspet, go for it.
The problem with mining is that, unlike ratting which is - 'poor' in high sec - 'average' in low sec - 'good' in nullsec,
Mining is: - 'average' in high sec - 'poor' in low sec (too risky to mine for no benefit) - 'poor' in mud 0.0 - 'good' in 0.0 containing Arkonor, Bistot, Crockite or Merc.
What would fix the 'problem' with mining would be to implement ships or modules/charges (blast crystals have been mentioned before) which are usable only in low/null sec to improve mining yield/cycle times, guaranteeing mining 'Ore A' in low/null sec is markedly better than mining the same ore in high sec regardless of the mineral basket. Provided you take actions to mitigate risk, it means:
- Mining in highsec is 'average' - Mining in low/mud nullsec is 'better than highsec' provided you mine the FOTM ore. - Mining in good nullsec is 'good', and 'better' if you use the appropriate modules/charges to increase yield of things like Ark, bist etc.
I posted a thread about it (god knows why I chose GD), but instead of just outright agreeing (or disagreeing) that increasing mining yield for low/nullsec in general being a good idea, the arbitrary figures I chose got picked to pieces and nothing particularly useful came out of the discussion. I also posted a similar idea in Features and Ideas (ah, that's probably why I threw it in GD) and it just fell off to the page without response.
Improve Market Competition! |

Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.12.05 14:19:00 -
[21]
Based on the OP, this is not a referendum on if CCP should intervene, but a discussion on how they would intervene if they chose to do so. I am amazed how many of the l33t market people missed that. Maybe they need to read the stickies  -------------------
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Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.12.05 14:21:00 -
[22]
CCP has already told us how they plan to fix the "problem". They're going to move belts to exploration sites which would mean as soon as one is finished, a new site will pop up elsewhere to be scanned down. This in theory means there should always be a full belt out there someplace for someone to find and mine.
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Reignar Gnalf
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Posted - 2008.12.05 14:49:00 -
[23]
Originally by: Sophie Daigneau CCP has already told us how they plan to fix the "problem". They're going to move belts to exploration sites which would mean as soon as one is finished, a new site will pop up elsewhere to be scanned down. This in theory means there should always be a full belt out there someplace for someone to find and mine.
Wouldn't that also increase the initial barrier for a newbie to get into mining quite a bit? Not entirely sure I like this idea.
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Kazzac Elentria
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Posted - 2008.12.05 14:52:00 -
[24]
Originally by: Reignar Gnalf
Originally by: Sophie Daigneau CCP has already told us how they plan to fix the "problem". They're going to move belts to exploration sites which would mean as soon as one is finished, a new site will pop up elsewhere to be scanned down. This in theory means there should always be a full belt out there someplace for someone to find and mine.
Wouldn't that also increase the initial barrier for a newbie to get into mining quite a bit? Not entirely sure I like this idea.
To my understanding, they'll be scanned using the onboard scanners, while additional deep space mining spots will be seeded with richer ores for true exploration sites |

cosmoray
Cosmoray Construction
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Posted - 2008.12.05 16:05:00 -
[25]
So it is clear that the Trit market is tight.
RL life has shown that there is surely only 1 way to solve the problem.
CCP must act now,and inject some liquidity into the market. NPC's should sell billions of units of trit to stimulate the manufacturing sector before we fall into a depression.
It would probably help if they started to purchase large quantities of T1 class ships, battleships would probably be best. Spend their way out of trouble!!!
As Rick Wagoner would be proud to say "Whats good for Cosmoray Constryuction is good for the Eve economy"
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Trox Aeze
MILLITECH
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Posted - 2008.12.05 16:10:00 -
[26]
Edited by: Trox Aeze on 05/12/2008 16:11:45 Even if Veldspar becomes available in exploration belts, it still wont help, and the prices will keep rising. I expect trit to pass 5isk within a week.
Currently theres no incentive to mine trit. And it wont be untill it goes up significantly more, think 7-8ipu. With the introduction of Orca's and the 3k+ bpo's sold and the majority of them in use we finally see the repercussions from shuttle changes.
Oddly enough, ship prices is stable while Trit has gone up over 20%. It might be countered by the drop in Megacyte prices. I would very much like to see a increased amounts of trit from Veldspar.
IF ccp does anything at all, I think they will adjust drone alloys again
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Astorothe
Aperture Science Industries
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Posted - 2008.12.05 16:15:00 -
[27]
I think they will do nothing actually.
RPGN.net Gaming Network - Eve Gaming News, Forums & Blog | Nutwork Web Design - Designing Websites for Eve Online |

cosmoray
Cosmoray Construction
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Posted - 2008.12.05 16:19:00 -
[28]
I didn't realise that many BPO's were purchased!!
That is a nice little 3 Trillion liquid ISK sink for CCP.
That is an awfuly high amount of trit.
For dedicated mining corps, the Orca is great news. Not only do they mine more, but the price is going up to fill demand. Better get mining quick before it all comes back to Earth.
Unless Goons go out and pop 5000 Orcas 
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Tasko Pal
Heron Corporation
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Posted - 2008.12.05 17:02:00 -
[29]
There are three easy fairly passive solutions.
1) Ignore isk farmers a bit longer than usual.
2) Increase frequency of hauler spawns. Incidentally, hauler spawns do appear in low sec and high sec (I think they do, been about a year since I last looked), probably as frequently as they do in 0.0. They also carry a lot less trit. Low sec spawns might carry a mil trit while high sec spawns might be 10-20k trit.
3) Bring back the insane industrialist mission, a huge trit producer in low sec. Powerful synergy with isk farmers.
Course that would undo the supply-side changes they've made over the past six months or so. I'd rather have the high priced trit.
The thing that really surprises me is how much veldspar and scordite is sitting right by Jita. I see 4.2 isk trit in Jita and a pile of veld roids two jumps over (the COSMOS constellation that has Itamo in it). Don't know how big they are, I haven't hit them with a survey scanner. I have an R&D alt chilling there who occasionally hits the roids for some trit.
Moving on. The demand coming from orcas doesn't seem that impressive. In Jita, I see averaged under 50 orcas traded each day. That's about 2-2.5 bil trit (at 47 mil trit per orca) a day which is about 20% of the trit traded in the Forge. That implies to me that supply of trit is fairly inelastic, which I guess isn't surprising.
Trit will have to get a lot higher to really pull the nonminers into mining which is really the only high sec activity where you can focus on trit extraction. Trit from other high sec sources is mixed in with other minerals (eg, mission loot) and while trit has gone up a lot, some of the other minerals (zydrine and megacyte in particular) have gone down considerably. I doubt there's much incentive to loot more or run drone missions.
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Kwint Sommer
Caldari XERCORE
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Posted - 2008.12.05 17:04:00 -
[30]
Originally by: Hexxx CCP should do nothing. There are no supply problems. All the noobs coming in should help when they all start mining for cash.
Yep. The influx of noobs plus the Orca's coming online will clean out high sec, the drone regions will probably see more activity and if this doesn't keep trit under 6 p/u we'll start seeing it being mined in 0.0. Not because it's directly profitable at 6-8 p/u but because there's a big convenience factor to having it in 0.0 already which adds at least 2 ISK p/u to it's value, in my mind anyways.
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Kazzac Elentria
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Posted - 2008.12.05 17:18:00 -
[31]
Originally by: Tasko Pal
Trit will have to get a lot higher to really pull the nonminers into mining which is really the only high sec activity where you can focus on trit extraction. Trit from other high sec sources is mixed in with other minerals (eg, mission loot) and while trit has gone up a lot, some of the other minerals (zydrine and megacyte in particular) have gone down considerably. I doubt there's much incentive to loot more or run drone missions.
This is an important thing to note. I think the cap ship demand is the key factor here in the downward pressure on the upper tier mins.
If you calc out the margin using current jita buy prices on most capitals its running around 12%, not much difference from pre orca announcement. Difference then being trit was at 3.2 and mega and zydrine were much higher.
I think this trit explosion very clearly points out the linkages between the lower and upper mins, something that wasn't so readily apparent when the changes in trit were .2 here and there. |

Salpad
Caldari Carebears with Attitude
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Posted - 2008.12.05 17:30:00 -
[32]
Originally by: Treelox
1.) Increase the spawn rate of Veldspar roids, from their current rate.
2.) Increase the spawn size of Veldspar roids, so they start of bigger.
3.) Increase the refinable ammount of Trit from Veldspar.
4.) Decrease all BPO's Trit requirement by some set percentage, thus lowering total demand?
5.) Reworking of certain "Trit Heavy" BPO's so they are more "balanced" with in their mineral needs?
6.) Switch around veldspar with some higher-end ore, so that e.g. scordite becomes the lowest end ore in 1.0 systems, then pyroxeres/plagioclase, then omber, then veldspar, then kernite/jaspet.
-- Salpad |

SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2008.12.05 17:40:00 -
[33]
Has anyone else done the CCP Base line price on items like a Raven..
If you take the amount of the minerals and multiple it out by the base price you'll discover that each mineral has a very similar value. Some BPOs have identical values. I did this a really long time ago with a lot of stuff to see where the cost of items comes from.
Take a Raven with market prices and you'll see where the majority of cost of the Raven comes from. In order to lower prices what you can do is work on lowering the item that costs a majority of the price.
Perfect Raven at CCP Base price.
Trit7,577,632.002.0015,155,264.0013.94% Pry1,894,802.008.0015,158,416.0013.94% Mex474,675.0032.0015,189,600.0013.97% Iso118,519.00128.0015,170,432.0013.95% Nocx29,595.00512.0015,152,640.0013.93% Zyd7,060.002,048.0014,458,880.0013.30% Mex2,254.008,192.0018,464,768.0016.98% 108,750,000.00 Although I believe there is no problem with Trit at the moment I can't see CCP changing BPOS in any way.
Amarr for Life |

Kazzac Elentria
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Posted - 2008.12.05 17:50:00 -
[34]
Originally by: SencneS Has anyone else done the CCP Base line price on items like a Raven..
A lot of items are like this. Trit being in a first or second pair with Mex for top consumption item. |

cosmoray
Cosmoray Construction
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Posted - 2008.12.05 18:00:00 -
[35]
Important point about orca production.
There might not be many on the market, but many are being made.
A lot have gone under pre-sale contracts, and many corps are building them from cap component BPC's.
Using BPC's was/is still cheaper than buying Orca fresh off market at start.
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Tasko Pal
Heron Corporation
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Posted - 2008.12.05 18:28:00 -
[36]
I see that the bid price on trit has dropped from 4.26 to 4.03 since this thread started and Jita volume is on track (I think) to beat the one year volume record for the Forge (which is 17,427,078,449 trit traded on July 22, 2008). Currently, we have almost 13.7 billion trit traded with over 5 hours left in the day.
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.12.05 18:38:00 -
[37]
Originally by: Kwint Sommer
Yep. The influx of noobs plus the Orca's coming online will clean out high sec, the drone regions will probably see more activity and if this doesn't keep trit under 6 p/u we'll start seeing it being mined in 0.0. Not because it's directly profitable at 6-8 p/u but because there's a big convenience factor to having it in 0.0 already which adds at least 2 ISK p/u to it's value, in my mind anyways.
Thats not entirely true. Null sec right now is the opposite of empire. High ends are more expensive and the low ends are dirt cheap. Some of these NPC regions have trit for 2 isk and pyerite for 1.8. The reason? Hauler spawns. If you want to buy mega or zyd out there, expect to pay over 3k.
-------------------
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Tasko Pal
Heron Corporation
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Posted - 2008.12.05 18:49:00 -
[38]
Originally by: Jacque Custeau
Originally by: Kwint Sommer
Yep. The influx of noobs plus the Orca's coming online will clean out high sec, the drone regions will probably see more activity and if this doesn't keep trit under 6 p/u we'll start seeing it being mined in 0.0. Not because it's directly profitable at 6-8 p/u but because there's a big convenience factor to having it in 0.0 already which adds at least 2 ISK p/u to it's value, in my mind anyways.
Thats not entirely true. Null sec right now is the opposite of empire. High ends are more expensive and the low ends are dirt cheap. Some of these NPC regions have trit for 2 isk and pyerite for 1.8. The reason? Hauler spawns. If you want to buy mega or zyd out there, expect to pay over 3k.
Thing is, how easy is it to turn that trit into spaceships? I imagine the places with large scale capital ship production don't have cheap trit. At a premium of 2 isk per trit, to grab say 30 million trit on a ship would be around 60 mil isk per trip. If you're carrying something more exciting like passive targeters, you can multiply that by a factor of 5. Sounds interesting so I wonder what the problem is. Probably the trit is at a station without manufacture and it's not worth the risk to move the trit to a station with manufacture (or a decent bid price).
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Kazzac Elentria
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Posted - 2008.12.05 19:05:00 -
[39]
Originally by: Tasko Pal
Thing is, how easy is it to turn that trit into spaceships? I imagine the places with large scale capital ship production don't have cheap trit. At a premium of 2 isk per trit, to grab say 30 million trit on a ship would be around 60 mil isk per trip. If you're carrying something more exciting like passive targeters, you can multiply that by a factor of 5. Sounds interesting so I wonder what the problem is. Probably the trit is at a station without manufacture and it's not worth the risk to move the trit to a station with manufacture (or a decent bid price).
I know one of the reasons I moved my capital business back to empire was the compression changes that went into effect with Trinity. Before then, it wasn't much of a big deal to move a billion trit between null sec since you could compress it at insane levels.
Now the logistics of moving the minerals has necessitated that most production is placed in empire, with the final products being bridged back out to space. Cyno jammers, POS death stars, etc... just streamline this process even more as well.
You can still make a decent dime manufacturing out in null, but its not nearly to the degree it had been.
Oddly enough many of the changes in the last year and a half, intended to get people out into empire have had the opposite effect. |

Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.12.05 19:29:00 -
[40]
Originally by: SencneS Has anyone else done the CCP Base line price on items like a Raven..
If you take the amount of the minerals and multiple it out by the base price you'll discover that each mineral has a very similar value. Some BPOs have identical values. I did this a really long time ago with a lot of stuff to see where the cost of items comes from.
Take a Raven with market prices and you'll see where the majority of cost of the Raven comes from. In order to lower prices what you can do is work on lowering the item that costs a majority of the price.
Perfect Raven at CCP Base price.
Trit7,577,632.002.0015,155,264.0013.94% Pry1,894,802.008.0015,158,416.0013.94% Mex474,675.0032.0015,189,600.0013.97% Iso118,519.00128.0015,170,432.0013.95% Nocx29,595.00512.0015,152,640.0013.93% Zyd7,060.002,048.0014,458,880.0013.30% Mex2,254.008,192.0018,464,768.0016.98% 108,750,000.00 Although I believe there is no problem with Trit at the moment I can't see CCP changing BPOS in any way.
Even more interesting than that is to compare the amount of time it would take to mine for each of those minerals. I did this over a year ago and off the top of my head came up with something like 8 hours of trit/pyerite and about 2 hours for the other minerals.
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Rho'varo
Minmatar Diversified Operational Services
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Posted - 2008.12.05 19:40:00 -
[41]
Originally by: SencneS If you take the amount of the minerals and multiple it out by the base price you'll discover that each mineral has a very similar value. [...]
In order to lower prices what you can do is work on lowering the item that costs a majority of the price.
This was an observation that I used when I ran my T1 manufacturing operation. Knowing which minerals were expensive relative to Base Price at any particular time also helped me evaluate when it might be better to trade the minerals directly, rather than building.
Perhaps of further interest, I recorded this price mix over many months (using Heimatar prices). You can see the colourful charts on the 'Minerals' tab of this spreadsheet. The second chart on that tab (scroll to the right) shows the relative contribution of each mineral to the cost of building BPOs with even nominal Base Costs.
The data only goes to mid-2007 because that's when I got out of that line of business and I stopped tracking it. If anyone has similar data, I'd be curious to see (or make, if need be) updated charts. That some of the inflection points correspond with patches and concrete CCP actions highlights the effect of past interventions (e.g., changing the refine mix on a drone drop).
Past CCP interventions appeared to be aimed at nudging mineral prices in the direction of their nominal Base Prices.
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Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.12.05 20:30:00 -
[42]
Without any insight from EyjoG it's impossible to have the feintest idea what's going on the economy.
Regardless, I've always considered mining an underloved profession in EVE. As with everything in EVE, it all comes down to one simple factor: EVE is now overcrowded with too many people fighting over too few resources. I have said before and will say again. EVE needs a lot more space to solve most if not all the problems it has right now - in my estimation at least 8 new regions in Empire, Lowsec and 0.0 need to be introduced.
How it's done I don't particular care, but an example I'd say would be to make a lot of the existing lowsec regions like Aridia, Black Rise etc into Empire space (with the story that 'The Empires have finishing colonising these border areas') and make what is now Empire-fringe 0.0 like Vale, Providence etc into lowsec and add the regions on the outer areas of 0.0. However that will mean a lot of uprooting of existing infrastructures in those lowsec areas - so however they do it, there will be issues, but nevertheless, the key point is: MOAR SPACE.
CCP have not increased the amount of space in line with the amount of players. With EVE64, there is now absolutely no excuse for this either. Do it now.
Chairman | www.eve-bank.net |

Tasko Pal
Heron Corporation
|
Posted - 2008.12.05 20:35:00 -
[43]
Mr. Horizon, I just don't buy it. Sure there's a few resources like dysprosium moons that are saturated. But the key resource extracting activities: mining, missioning, exploration, and ratting are just fine.
|

Kazzac Elentria
|
Posted - 2008.12.05 20:39:00 -
[44]
The issue is relative to the amount of effort required to get the minerals required.
There is a lack of supply with the increased demand and no easy way to alleviate and or freight in large quantities of mats like Trit.
Your high ends, even when weighted at 20% of an items cost, still compress well relative to their usage amounts. Its when things like trit become 30-40% weighted of an item that issues arise. |

Darin Raltin
Amarr Two Brothers Mining Corp. Kraftwerk.
|
Posted - 2008.12.05 21:06:00 -
[45]
Edited by: Darin Raltin on 05/12/2008 21:14:05 Edited by: Darin Raltin on 05/12/2008 21:10:22 I think there is a lot of truth in the changes to compression. Useful amounts of Trit are so heavy that you need a freighter to move any meaningful amounts. This means that younger characters might be able to mine trit, but they can't hault it to the market hotspots to sell it. They basically have to sell it at the station they refine it in.
In other words, the difficulty in moving the large volumes of trit required in the economy is a steep barrier of entry for the very population of pilots that everyone is hoping will lower trit prices. You could use courier contracts, but a freighter-weight courier contract that pays as poorly as trit courier contracts do won't attract the freighter pilots who have better things to do with their 800+ million investment.
Its much easier to haul around a large value of megacyte/zydrine/nocxium (frigates can do this) so I also think that ease of transportation allows pilots to decide to take the 6 jumps trip from their reprocessing station to the market hub, which helps to deflate the price.
--------------------
EDIT - I think an interesting analysis to help us understand this problem is why, when all the other mineral prices are shifting, pyerite/mexallon/isogen are largely static. I think for isogen, it has something to do with the fact that omber is a terrible money making ore to mine so most of the isogen supply comes from rat loot and other secondary sources. BPO's also don't require a lot of the stuff. Scordite and Plagio are also competitive ores to Veldspar (at least the 5 and 10% grades are) and much easier to haul, so I think a lot of miners choose to mine those rocks for logistic reasons but there hasn't been enough of a shift in demand and supply to get a price change.
|

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.05 22:05:00 -
[46]
Originally by: Jacque Custeau Treelox one possibility you missed is CCP introducing hauler spawns in low sec (in high sec it would be abused by ore thieves). This is how alot of null sec regions have cheap tritanium and pyerite.
There already are hauler spawns in low sec and high sec, not huge ones on the scale of 0.0, but they already exsist. --
|

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.05 22:09:00 -
[47]
Originally by: Jacque Custeau Based on the OP, this is not a referendum on if CCP should intervene, but a discussion on how they would intervene if they chose to do so. I am amazed how many of the l33t market people missed that. Maybe they need to read the stickies 
You are correct sir.
Although I am personally inclined to NOT have CCP intervine, since often their hand is a bit heavy.
I just wanted a "what if" sort of conversation. --
|

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.05 22:10:00 -
[48]
Originally by: Kazzac Elentria
Originally by: Reignar Gnalf
Originally by: Sophie Daigneau CCP has already told us how they plan to fix the "problem". They're going to move belts to exploration sites which would mean as soon as one is finished, a new site will pop up elsewhere to be scanned down. This in theory means there should always be a full belt out there someplace for someone to find and mine.
Wouldn't that also increase the initial barrier for a newbie to get into mining quite a bit? Not entirely sure I like this idea.
To my understanding, they'll be scanned using the onboard scanners, while additional deep space mining spots will be seeded with richer ores for true exploration sites
Yes I read that dev blog also, but it was so long ago, and so vague that at the moment to me it is as much vaporware as Ebanks Exchange. --
|

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.05 22:24:00 -
[49]
Originally by: Mr Horizontal Without any insight from EyjoG it's impossible to have the feintest idea what's going on the economy.
Regardless, I've always considered mining an underloved profession in EVE. As with everything in EVE, it all comes down to one simple factor: EVE is now overcrowded with too many people fighting over too few resources. I have said before and will say again. EVE needs a lot more space to solve most if not all the problems it has right now - in my estimation at least 8 new regions in Empire, Lowsec and 0.0 need to be introduced.
How it's done I don't particular care, but an example I'd say would be to make a lot of the existing lowsec regions like Aridia, Black Rise etc into Empire space (with the story that 'The Empires have finishing colonising these border areas') and make what is now Empire-fringe 0.0 like Vale, Providence etc into lowsec and add the regions on the outer areas of 0.0. However that will mean a lot of uprooting of existing infrastructures in those lowsec areas - so however they do it, there will be issues, but nevertheless, the key point is: MOAR SPACE.
CCP have not increased the amount of space in line with the amount of players. With EVE64, there is now absolutely no excuse for this either. Do it now.
A very "out there" idea, intresting none the less. Such a change as you present above, would definetly be drastic. I fear it might be a case of, "the surgery was a succes, but the paitent died".
To an extent I agree with you, at least the "core" regions of empire are now considerably overcrowded to what they were a few years back. Although there are still under utilized areas of empire to be had out on the fringe, I suspect that the main reason for their under utilization is logistics. When you are living in a high sec area that is +30j from a "main hub" market, it is sort of hard to convince others to move out there with you. --
|

Mr Horizontal
Gallente KIA Corp KIA Alliance
|
Posted - 2008.12.05 22:41:00 -
[50]
Originally by: Treelox To an extent I agree with you, at least the "core" regions of empire are now considerably overcrowded to what they were a few years back. Although there are still under utilized areas of empire to be had out on the fringe, I suspect that the main reason for their under utilization is logistics. When you are living in a high sec area that is +30j from a "main hub" market, it is sort of hard to convince others to move out there with you.
I agree with that; but there can be some design decisions like moving agents in the underutilized regions and CCP stopping giving constant love and attention to Caldari space and toons. How about making the best intellectual/memory toon an Amarr toon instead of a Caldari Achura? Or another example is to introduce different currencies for each race in EVE, so Amarr has one currency, Caldari another etc, and every item like an MWD has a racial named item, with in the case of MWD's the Minnie ones being best and the Gallente ones being worst. It'd introduce a different dynamic and make each empire more autonomous, thus 4 different Jita's instead of 1 should theoretically form since each Empire's autonomy would have to have a capital centre. Plus for us market people, we get to play with something really cool: foreign exchanges 
Back to the more space question, I think the amount of space-to-players ratio should be that roughly of 2006/7 when the rigs and salvage was introduced. I personally feel that was when EVE began to be overpopulated.
Chairman | www.eve-bank.net |

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.05 22:49:00 -
[51]
Originally by: Mr Horizontal Or another example is to introduce different currencies for each race in EVE, so Amarr has one currency, Caldari another etc, and every item like an MWD has a racial named item, with in the case of MWD's the Minnie ones being best and the Gallente ones being worst. It'd introduce a different dynamic and make each empire more autonomous, thus 4 different Jita's instead of 1 should theoretically form since each Empire's autonomy would have to have a capital centre. Plus for us market people, we get to play with something really cool: foreign exchanges 
While I think a very small minority of the player base would enjoy this, and most of them from the MD area, I think most would balk about how much of a PITA such system would become. As a sidenote, how would concord pay out bounties then, in which currency? even in 0.0?(rhetorical)
Originally by: Mr Horizontal Back to the more space question, I think the amount of space-to-players ratio should be that roughly of 2006/7 when the rigs and salvage was introduced. I personally feel that was when EVE began to be overpopulated.
I dont think that ratio has changed as much as you think. I suspect that a large part of it, is that there are less players actively in low sec than there used to be. I suspect that a lot of those who used to live in low sec, have moved into high sec. --
|

Mr Horizontal
Gallente KIA Corp KIA Alliance
|
Posted - 2008.12.05 23:07:00 -
[52]
Originally by: Treelox While I think a very small minority of the player base would enjoy this, and most of them from the MD area, I think most would balk about how much of a PITA such system would become. As a sidenote, how would concord pay out bounties then, in which currency? even in 0.0?(rhetorical)
CONCORD would just pay the bounty of whichever currency it was put up in. You could exchange the currency at any time via your wallet, and EVE would keep a record of the current exchange rates between the races... as for racial-specific items, I think you'll find the old trade route runners becoming more commonplace and traders in their own right importing/exporting between the hubs continuously, so you'd still find that Minnie MWD in Jita priced in Caldari Zargs or whatever, and the trader is making the margin between the Zargs and Minnie Rustcoins. Generally, I think EVE would remain in balance just like the RL world is as it is now, and just like Factional Warfare boundaries haven't really changed much since it was introduced either...
Originally by: Treelox I dont think that ratio has changed as much as you think. I suspect that a large part of it, is that there are less players actively in low sec than there used to be. I suspect that a lot of those who used to live in low sec, have moved into high sec.
I don't know... Back then deep dark pockets of 0.0 were absolutely empty. Now just about everywhere has something going on. There's almost always 1-5 in every 0.0 system I fly through. Places like Nonni used to have 50 people in it. Now it's almost permanently over 120 - it may just be me, but I do feel it's more overcrowded...
Either way I think we agree. If not more resources through more space, resources do need to be considered in a better way than now...
Chairman | www.eve-bank.net |

Rho'varo
Minmatar Diversified Operational Services
|
Posted - 2008.12.06 00:01:00 -
[53]
Originally by: Mr Horizontal It may just be me, but I do feel it's more overcrowded...
It's not just you; I too feel that space is getting crowded these days. One consideration is that "sense of space" doesn't scale linearly with "number of pilots"; i.e., doubling the number of pilots actually makes it seem more than twice as crowded as before, because pilots don't distribute themselves uniformly across the universe.
From the Fanfest video(s), I'm not yet convinced that the new model of exploration that the CCP is talking about will actually reduce the sense that space is getting too crowded. (But I am interested to learn more about it, and maybe I'll change my mind.)
Even if you don't think space is too crowded yet, a couple of questions to consider are (i) how would we decide that it is too crowded? and (ii) what should be done then?
Tying this back to Tritanium, I think that changing the size of space would have relatively little impact on the Tritanium market, since the key resource is pilot-hours, rather than space.
|

Kazzac Elentria
|
Posted - 2008.12.06 01:02:00 -
[54]
Originally by: Treelox
Yes I read that dev blog also, but it was so long ago, and so vague that at the moment to me it is as much vaporware as Ebanks Exchange.
Point conceded  |

Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2008.12.06 02:44:00 -
[55]
No need for intervention! The market will adjust. Tritanium is available and will be mined! Nothing to see here!
A fool usually thinks he is a genius |

Cierejai
Caldari
|
Posted - 2008.12.06 02:53:00 -
[56]
1. The problem is lack of miners, no lack of asteroids. 2. They get bigger the deeper you go into space, it is easy to find systems untouched by anyone. 3. I'm sitting on a lot of veldspar, so this would benefit me, but it would cause the price to crash after the market stabilizes. A losing scenario. 4. same as 3. 5. same as 4 6. Do some relabeling:
EvE = economy CCP = government
Then we can all lol as "evil" socialist policies are applied to save the free market/capitalist system.
-
I think CCP will do nothing, as the price of Trit continues to grow, it will become a more lucrative money maker. Then people like me who either have a mining ship (hulk) they never use, or sit on everything they mine will be more tempted to mine and sell, combined with a reduced demand for Orcas, will bring stability to the market.
|

Tasko Pal
Heron Corporation
|
Posted - 2008.12.06 02:54:00 -
[57]
Edited by: Tasko Pal on 06/12/2008 02:54:13
Originally by: Mr Horizontal
I don't know... Back then deep dark pockets of 0.0 were absolutely empty. Now just about everywhere has something going on. There's almost always 1-5 in every 0.0 system I fly through. Places like Nonni used to have 50 people in it. Now it's almost permanently over 120 - it may just be me, but I do feel it's more overcrowded...
Either way I think we agree. If not more resources through more space, resources do need to be considered in a better way than now...
I don't get it. Why do you think 1-5 in a 0.0 system is overcrowded? Sounds vastly underutilized to me. And 120 in Nonni? So what? I find this argument frustrating since 1) it doesn't seem to be based on anything concrete, and 2) a lot of the overcrowding problem can be fixed by reducing lag.
|

Dratic
Ascent of Ages Sc0rched Earth
|
Posted - 2008.12.06 03:30:00 -
[58]
Originally by: Tasko Pal Edited by: Tasko Pal on 06/12/2008 02:54:13 I don't get it. Why do you think 1-5 in a 0.0 system is overcrowded? Sounds vastly underutilized to me. And 120 in Nonni? So what? I find this argument frustrating since 1) it doesn't seem to be based on anything concrete, and 2) a lot of the overcrowding problem can be fixed by reducing lag.
1-5 people in 0.0 system tends to be seen as overcrowded as typically the main source of income is through ratting. The rate at which rats spawn becomes more infrequent as there are more wrecks than rats. Ultimately this effects the players income and may contribute to the feeling 0.0 is crowded. The alternative that is mining is more tolerant to the number of people in system but can still be crowded when high ends are being extracted at such a rate that other miners incomes are affected. I personally see mining will probably increase to a certain extent but those who can not share systems or find new empty systems will join the many mission runners in empire for income. For missions these are more or less instanced so there is no reduction in income apart from the varied missions that a player might get from an agent. I wont comment further on missions as that has been covered in other parts of the forum in the debate about lvl 4s and their income in general.
|

CornerStoner
|
Posted - 2008.12.06 04:00:00 -
[59]
I'd like to jump into this derail with a suggestion that FW should have a greater effect on the secuity level of systems. Most, but not all, border systems between warring factions should have their security level lowered by a certain amount. (2 points?) Also systems that have FW activity should also have their security lowered. As activity decreases the security level goes back up over time.
The static security levels we have now only encourages players to stay in one area. If a popular 0.5 system suddenly drops to 0.4 most "system campers" would be forced to move along. The opposite would be true if a low sec system is upgraded to high sec.
I also agree to an extent that Empire space should have small and incremental expansions into nul sec with each game expansion.
Shoot holes in my idea as needed. 
|

Bloody Rabbit
Jita Miners
|
Posted - 2008.12.06 04:39:00 -
[60]
Originally by: Mr Horizontal As with everything in EVE, it all comes down to one simple factor: EVE is now overcrowded with too many people fighting over too few resources. I have said before and will say again. EVE needs a lot more space to solve most if not all the problems it has right now - in my estimation at least 8 new regions in Empire, Lowsec and 0.0 need to be introduced.
How it's done I don't particular care, but an example I'd say would be to make a lot of the existing lowsec regions like Aridia, Black Rise etc into Empire space (with the story that 'The Empires have finishing colonising these border areas') and make what is now Empire-fringe 0.0 like Vale, Providence etc into lowsec and add the regions on the outer areas of 0.0. However that will mean a lot of uprooting of existing infrastructures in those lowsec areas - so however they do it, there will be issues, but nevertheless, the key point is: MOAR SPACE.
Without killing too many players the High sec could take over the 0.4 systems and turn them into 0.5 systems. This won't displace moon mining towers and it would add more high sec. The story line would be simply, the empire groups are fearful of attack while they are at war and so have expanded their borders to protect themselves.
This would solve the whole 0.4 high sec or low sec problem and get more space to the Carebears.
|

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.06 06:47:00 -
[61]
Originally by: Bloody Rabbit
Originally by: Mr Horizontal As with everything in EVE, it all comes down to one simple factor: EVE is now overcrowded with too many people fighting over too few resources. I have said before and will say again. EVE needs a lot more space to solve most if not all the problems it has right now - in my estimation at least 8 new regions in Empire, Lowsec and 0.0 need to be introduced.
How it's done I don't particular care, but an example I'd say would be to make a lot of the existing lowsec regions like Aridia, Black Rise etc into Empire space (with the story that 'The Empires have finishing colonising these border areas') and make what is now Empire-fringe 0.0 like Vale, Providence etc into lowsec and add the regions on the outer areas of 0.0. However that will mean a lot of uprooting of existing infrastructures in those lowsec areas - so however they do it, there will be issues, but nevertheless, the key point is: MOAR SPACE.
Without killing too many players the High sec could take over the 0.4 systems and turn them into 0.5 systems. This won't displace moon mining towers and it would add more high sec. The story line would be simply, the empire groups are fearful of attack while they are at war and so have expanded their borders to protect themselves.
This would solve the whole 0.4 high sec or low sec problem and get more space to the Carebears.
I got to say on the whole I like this, it defintetly solves the "lameness" that is 0.4 space, stuck with all of the drawbacks of low sec and high sec and none of their benifits.
The only people who would complain are those that have established certain 0.4s as their cap ship depot/hub. --
|

Wadaya
Caldari Trailerpark Industries
|
Posted - 2008.12.06 07:26:00 -
[62]
Empires and Civilizations spread. Frontiers do not. Some of the low sec systems could be absorbed into High Sec Empire space, this would be an awesome goal for Factional Warfare.
In time and in wars, empires spread out or get taken over by a rival empire(s). Only in some kind of mass apocalypse would wars be fought and empire/civilations shrink. Someone will always come in and fill the vacuum of the previous owner.
See Mongols, Romans, Greeks as classic examples of fallen empires.
Wad
|

Broegitte Bardot
BINFORD Majesta Empire
|
Posted - 2008.12.06 08:10:00 -
[63]
i dont mind the market at work
but! there's a few... oddities that could be looked at;
1) spodumain... 'nuff said ^^
2) the benefits of nullsec in respect to mining start off rather late or... low when looking at true-sec. the first 0.0 ores usually require belts in the -0.45 area (with a few exceptions here and there ofc -.-). the gap between +0.5 and -0.5 could do with some incentives. probably easiest would be to change the "named ore" levels: * concentrated veldspar only in <0.4, but yielding twice as much. gradually but completely replacing plain veldspar until * dense veldspar only in <-0.1, but yielding thrice as much as plain veldspar. gradually but completely replacing the concentrated veldspar. * -1.0 would have all the best named ores and nothing but. high ores shouldnt evolve that rapidly; they can keep their +5%/+10% variants // just as an example, tweak numbers to your liking
3) hauler spawns. trit haulers are cute, trit haulers are useful, trit haulers are necessary. but let's face it - they aren't exactly earth shatterig anywhere outside NPC regions. i wouldnt be too surprised if someone told me -A-'s cap fleet was built entirely out of stain haulers. now... i don't mind them having the huge ones, but again there's a huge gap that could best be closed by (dramatically) increasing spawn chances on the lower end of the spectrum. at least make me reconsider farming this ~4mil-total-bounty-and-building-battleships-out-of-its-loot spawn -.-
stuff like that *shrug* aka Roemy Schneider (probably lacking game time again) |

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.12.06 12:04:00 -
[64]
Originally by: Tasko Pal
Thing is, how easy is it to turn that trit into spaceships? I imagine the places with large scale capital ship production don't have cheap trit. At a premium of 2 isk per trit, to grab say 30 million trit on a ship would be around 60 mil isk per trip. If you're carrying something more exciting like passive targeters, you can multiply that by a factor of 5. Sounds interesting so I wonder what the problem is. Probably the trit is at a station without manufacture and it's not worth the risk to move the trit to a station with manufacture (or a decent bid price).
There is reason why some outposts out in 0.0 have rather pimped tech 1 module production times thru upgrades. However compression has been nerfed few times so it's not as profitable business. It works in opposite direction also - ie compressed low ends from hi sec down to 0.0 capital production yards.
It's almost silly amounts of low ends that are dropped by the hauler spawns. I have seen 2x 35 mil trit to drop in one system a day (altho it's somewhat unusual - or not, depends how well is the system utilized, average rate was around 1 hauler spawn per 8h of farming back when I was 0.0 resident on regular basis).
|

Ricdic
Caldari
|
Posted - 2008.12.06 12:25:00 -
[65]
There is no trit problem
/end |

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.06 13:00:00 -
[66]
Originally by: Ricdic There is no trit problem
/end
In my OP I did not say there was a trit problem.
What I asked in my OP, if you read it, was what do you think CCP would do to appease the forum whinage if they decied to listen to it? If such whinage becomes loud enough.
/begin :P --
|

Ricdic
Caldari
|
Posted - 2008.12.06 13:26:00 -
[67]
In your subject you said "Trit Problem?"
I answered 
I didn't read past the subject line tbh |

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.06 13:34:00 -
[68]
Originally by: Ricdic In your subject you said "Trit Problem?"
I answered 
I didn't read past the subject line tbh
just as long as your willing to admit that you post before you think, Im ok with your above responses. --
|

Ricdic
Caldari
|
Posted - 2008.12.06 14:03:00 -
[69]
I thought about the subject line and I posted. I just didn't read the post content as I knew my answer without doing so. Regardless of what your OP post says I am still of the same opinion, there is no problem. |

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.06 14:08:00 -
[70]
Originally by: Ricdic I thought about the subject line and I posted. I just didn't read the post content as I knew my answer without doing so. Regardless of what your OP post says I am still of the same opinion, there is no problem.
/sigh --
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.12.06 14:40:00 -
[71]
Originally by: Treelox
Originally by: Ricdic I thought about the subject line and I posted. I just didn't read the post content as I knew my answer without doing so. Regardless of what your OP post says I am still of the same opinion, there is no problem.
/sigh
He is right - there is no trit problem so no need to get depressed. Regardless of Ricdic not being interested in speculation what might CCP do if they would decide to intervene in currently well working market.
|

Tsual
Minmatar Iikhelahii khulemah'lal
|
Posted - 2008.12.06 15:41:00 -
[72]
Originally by: Carniflex
Originally by: Treelox
Originally by: Ricdic I thought about the subject line and I posted. I just didn't read the post content as I knew my answer without doing so. Regardless of what your OP post says I am still of the same opinion, there is no problem.
/sigh
He is right - there is no trit problem so no need to get depressed. Regardless of Ricdic not being interested in speculation what might CCP do if they would decide to intervene in currently well working market.
Looking if it drives carebears into null?
|

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.12.06 15:42:00 -
[73]
Originally by: Tsual
Looking if it drives carebears into null?
...that will be the day --
|

Jacque Custeau
Knights of the Minmatar Republic
|
Posted - 2008.12.06 16:53:00 -
[74]
Speaking as a ship manufacturer I won't say the trit prices are annoying as the high ends are coming down in price at the same time, and I pass on the cost to customers. My issue is the volatility. I put up a buy order at night and find that it is no longer competitive in the morning (not talking about the usual 0.01 isk jostling). -------------------
|

GateScout
|
Posted - 2008.12.06 17:14:00 -
[75]
Originally by: Treelox What do you think CCP "might" do to alievate the trit price/supply problem.
Who says it's a problem? I think this is an excellent situation.
I think CCP should crack down on macros and force Trit prices above 5.0 isk/unit. 
|

GateScout
|
Posted - 2008.12.06 17:21:00 -
[76]
Originally by: Treelox
In my OP I did not say there was a trit problem.
If that was your intent, I sincerely believe you need to work on your writing skills.
Originally by: Treelox "What do you think CCP "might" do to alievate the trit price/supply problem."
For most literate English speakers you have stated there is a problem with trit price and supply.
Trying to morph this into a forum whine issue is disingenuous at best...or you simply have a very difficult expressing your true thoughts in written form.
|

Tasko Pal
Heron Corporation
|
Posted - 2008.12.06 19:35:00 -
[77]
Edited by: Tasko Pal on 06/12/2008 19:35:56 Looky! Jita trit now down to spread of 3.93 bid, 3.95 ask. Yesterday's volume was 19.5 billion in the Forge, beats the last one year high by 2 billion trit. I wouldn't be surprised if this thread has sparked a long term drop in trit prices. In any case, I'm starting to think the CCP choice will be "Do nothing" because the problem is fixing itself.
|

Rho'varo
Minmatar Diversified Operational Services
|
Posted - 2008.12.06 19:39:00 -
[78]
Originally by: GateScout
Originally by: Treelox "What do you think CCP "might" do to alleviate the trit price/supply problem."
For most literate English speakers you have stated there is a problem with trit price and supply.
Trying to morph this into a forum whine issue is disingenuous at best... or you simply have a very difficult [sic] expressing your true thoughts in written form.
Please read also the sentence that immediately follows your quotation. (Literate readers of any language are probably aware that words should be read in their context.) It says "I myself don't really see this as a problem". This should help you understand the OP's position better. To be fair, you did do better than Ricdic (i.e., you read beyond the subject line before posting), but still you don't appear to have grasped the entirety of what Treelox wrote.
What it looked like was intended was an hypothetical discussion about an issue that Treelox said he personally doesn't think is a problem. This is worth discussing in case CCP identifies it as a "problem" (even if most of us don't consider the issue truly problematic).
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.06 20:06:00 -
[79]
^^ I am glad someone got where I was coming from ^^
Thank You
--
Originally by: Tasko Pal Looky! Jita trit now down to spread of 3.93 bid, 3.95 ask. Yesterday's volume was 19.5 billion in the Forge, beats the last one year high by 2 billion trit. I wouldn't be surprised if this thread has sparked a long term drop in trit prices. In any case, I'm starting to think the CCP choice will be "Do nothing" because the problem is fixing itself.
Lol I hope my thread alone didnt manipulate the market, cause if it did I wasnt in position to profit off it this weekend.
Seriously though intresting on the volume traded yesterday. Should be fun to see what happens the rest of the month, especially as Orca demand tapers and Orca BPO's that have been researched start to come out of labs ( IF the percieved Orca spike is a major contributor).
Very possibly CCP will do nothing, but if you had asked two years ago, most people would of said the same thing about CCP doing something about the trit cap imposed by NPC shuttle sales. Always helps to think outside the box on potentials, cause you never know what them sneaky folks at CCP HQ are going to do next. --
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Tsual
Minmatar Iikhelahii khulemah'lal
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Posted - 2008.12.06 21:12:00 -
[80]
Originally by: Treelox
Lol I hope my thread alone didnt manipulate the market, cause if it did I wasnt in position to profit off it this weekend.
As casual miner on the other hand I did.
Has anyone cared to watch metropolis market spike out today? Could have sworn I've seen that behaviour before on similar occassions. *shrugs*
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Tasko Pal
Heron Corporation
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Posted - 2008.12.07 00:10:00 -
[81]
Originally by: Tsual
Originally by: Treelox
Lol I hope my thread alone didnt manipulate the market, cause if it did I wasnt in position to profit off it this weekend.
As casual miner on the other hand I did.
Has anyone cared to watch metropolis market spike out today? Could have sworn I've seen that behaviour before on similar occassions. *shrugs*
Could you describe the behavior a bit more accurately? Or smirk a little as you say, "you shoulda been there." 
Looking at it, I imagine that there was some cheap trit somewhere in empire. Yesterday, it got hauled to Jita.
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Kazzac Elentria
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Posted - 2008.12.07 00:31:00 -
[82]
Essence experienced the similar trends.
No worries Treelox, your thread and mine have absolutely no bearing on the market.  |

Tasko Pal
Heron Corporation
|
Posted - 2008.12.07 07:21:00 -
[83]
Originally by: Kazzac Elentria Essence experienced the similar trends.
No worries Treelox, your thread and mine have absolutely no bearing on the market. 
Well, aside from the testimonials. Just looked at Heimatar (since I was there). Unbroken swing up in daily average trit price. Volume was kind of mediocre on 05/12/2008 too.
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GateScout
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Posted - 2008.12.07 07:30:00 -
[84]
Edited by: GateScout on 07/12/2008 07:31:16
Originally by: Rho'varo Please read also the sentence that immediately follows your quotation.
I most certainly did...and hence my post.
Originally by: Rho'varo It says "I myself don't really see this as a problem"
Take your own advice. You didn't quote the whole sentence:
"While I myself dont really see this as a problem, if things keep trending they way they are."
He is referring to the downward movement of high end mineral prices ("things").
My original comment still applies. There is no problem regardless of what high end mineral prices do.
Originally by: Rho'varo This is worth discussing in case CCP identifies it as a "problem" (even if most of us don't consider the issue truly problematic).
So we're discussing something that isn't a problem now and most people don't see it as a problem, and only may become a problem for Treelox if something else happens. lol. Have fun with that. 
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.07 08:09:00 -
[85]
Originally by: GateScout
So we're discussing something that isn't a problem now and most people don't see it as a problem, and only may become a problem for Treelox if something else happens. lol. Have fun with that. 
it is not a problem for me, but you and i both know that the huddled and unwashed masses, who dont "get" the game the way most of us here in MD do, might very well start to cry and moan soon about this.
Look at moon minerals, there was no problem with high end moon poo availability, and yet CCP appeased the masses by introducing Alchemy. At least there was/is no problem with high end moon poo in my perception. --
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Frenden Dax
Dax Acquisitions
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Posted - 2008.12.07 08:29:00 -
[86]
The mob's whining about not enough having trit? Then let them eat cake!
If CCP does anything they will probably just up the spawn rate/amount of Veld in highsec. That's assuming they're stupid; one would hope that they'd let a free market economy play out. In my opinion what I see happening is mineral demand = higher prices = mining Veldspar becomes *gasp!* more lucrative. Ergo more people mine Veld and the price of trit goes back down as supply starts to overtop demand.
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Dominiks Handelsheld
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Posted - 2008.12.07 09:32:00 -
[87]
It's not a problem at all. If CCP wants to to do something they will probably increase the amount of Veld in Empire(what i doubt and hope they wont do it).
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Rho'varo
Minmatar Diversified Operational Services
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Posted - 2008.12.07 11:07:00 -
[88]
Originally by: GateScout So we're discussing something that isn't a problem now and most people don't see it as a problem, and only may become a problem for Treelox if something else happens.
I think you're getting it now; I'm glad my comments were able to help help you understand. Hypothetical discussions are indeed part of the fun.
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Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.12.07 11:36:00 -
[89]
Originally by: Treelox
Originally by: Bloody Rabbit
Originally by: Mr Horizontal As with everything in EVE, it all comes down to one simple factor: EVE is now overcrowded with too many people fighting over too few resources. I have said before and will say again. EVE needs a lot more space to solve most if not all the problems it has right now - in my estimation at least 8 new regions in Empire, Lowsec and 0.0 need to be introduced.
How it's done I don't particular care, but an example I'd say would be to make a lot of the existing lowsec regions like Aridia, Black Rise etc into Empire space (with the story that 'The Empires have finishing colonising these border areas') and make what is now Empire-fringe 0.0 like Vale, Providence etc into lowsec and add the regions on the outer areas of 0.0. However that will mean a lot of uprooting of existing infrastructures in those lowsec areas - so however they do it, there will be issues, but nevertheless, the key point is: MOAR SPACE.
Without killing too many players the High sec could take over the 0.4 systems and turn them into 0.5 systems. This won't displace moon mining towers and it would add more high sec. The story line would be simply, the empire groups are fearful of attack while they are at war and so have expanded their borders to protect themselves.
This would solve the whole 0.4 high sec or low sec problem and get more space to the Carebears.
I got to say on the whole I like this, it defintetly solves the "lameness" that is 0.4 space, stuck with all of the drawbacks of low sec and high sec and none of their benifits.
The only people who would complain are those that have established certain 0.4s as their cap ship depot/hub.
0.4 systems in Empire - for example systems like Aunenen and such like - are 'cyno pockets'. This allows capital ship staging and jumping across empire. You do need to have certain systems dotted all over empire to be able to jump around and across Empire space in capitals, so I'd advise to leave them be as they are, otherwise it'd force trespassing into other alliance space. With capital jumping I think there should be a risk in place, like there is in lowsec. Having an un-cynojammed Empire system would be something that is perma-abused, therefore I'd strongly not advise that!
0.4 systems in the 'lowsec concentric circle' around empire however should either be made 0.5 or 0.3 space though, I agree :)
Chairman | www.eve-bank.net |

SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2008.12.08 06:57:00 -
[90]
I think the biggest problem EVE has when it comes to a very large population is... Too much of everything everywhere..
It's too easy to go from Amarr space to Gallentee It's too easy to train for another Races ships and weapons The same minerals go to make up everything and those minerals are available everywhere. As an Amarr I should be able to make Amarrian things considerably faster then a Caldari or Gal. As an Amarr I shouldn't be able to make other races items without a skill.
It was like CCP said, "We want to make everything available to everyone at all times, all skills, all ships, all mods, everything."
And put bluntly that's is stupid.
As an Amarr toon it should take me 5 times longer to learn another empires ship or weapons systems. In Amarr space Amarr stuff should be incredibly easy to come by the material needed to make the ship/mod/ammo etc. However you can't mine the materials to make anything Cal/Gal/Min. Yeah let some thing be common in all empires but there should be something like "Amarrite" only minable in Amarr space, and is required to make anything Amarrian in origin. Calarsite, Galentium, Minmartium etc.
Remove about 80% of all links. As an empire your local infrastructure should be as EVE is now. Inter empire joins should be reduced and reduced a lot.
The problem is everyone can do everything, and that's exactly what happens everyone does everything. If you reduced the options available to people, sure you'd have the same effect as right now where people are fighting over single resources. The only difference is, I'll be sitting in Gallenatee space manufacturing and selling Amarr stuff.
It's in a humans nature to copy others, only when they are unable top duplicate what they want is when they seek an alternative. Given that EVE allows you to do everything EVE seeks out the single best option. Why do you think most use Ravens to run missions, because it's the best option. Making Ravens the most popular, Take away peoples ability to learn a Raven in a reasonable amount of time as another race and they'll find their races best Mission running option.
Amarr for Life |

Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2008.12.08 08:17:00 -
[91]
What about lowing the volume per unit of trit?
so that haulers can move more tri to where its needed in less trips, thus lowering the shipping costs
Originally by: Treelox I personally dont care one way or the other if Trit prices go up or down, I make isk either way. OK Disclaimer out of the way.
As I am sure most of us have noticed trit prices have been on the up swing. As CCP has slowly removed trit price capping items this year. Trit might/could soon at market cost more than Pyerite.
We all have our beliefs as to what other factors are causing the price/supply issue at the moment, I really dont feel the need to get into that here.
What I would like to discuss, is a sort of what if.
What do you think CCP "might" do to alievate the trit price/supply problem. While I myself dont really see this as a problem, if things keep trending they way they are. Especially with the corrasponding downward trend of the other end of the mineral basket(mega + zyd). The rabble rabble of forum whinage will sure to be increasing soon.
What do you think CCP might do to lower trit prices and increase trit supply?
1.) Increase the spawn rate of Veldspar roids, from their current rate.
2.) Increase the spawn size of Veldspar roids, so they start of bigger.
3.) Increase the refinable ammount of Trit from Veldspar.
4.) Decrease all BPO's Trit requirement by some set percentage, thus lowering total demand?
5.) Reworking of certain "Trit Heavy" BPO's so they are more "balanced" with in their mineral needs?
6.) ?????any other crazy ideas, I know some of mine are a bit out there?????
*********** Dasfry, Director Demio's Corporation
Military Tactics |

Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.12.08 08:57:00 -
[92]
Originally by: Dasfry What about lowing the volume per unit of trit?
so that haulers can move more tri to where its needed in less trips, thus lowering the shipping costs
Logistiks is already rather easy. If you need to move it easier you can always compress it - just takes a while. Or use afk-freighter-alt. As your tritanium load is not worth it to suicide you.
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Habraka
Amarr Malevolent Intentions Dark Solar Empire
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Posted - 2008.12.09 14:29:00 -
[93]
Even though mega and zyd prices are generally on the decrease, you can still make a good profit. I bought 2-3bil worth of mega a few months ago at 3300 isk/unit, put a sell order up for 3900 right afterwards. Have been selling steadily at 3900, even with the current prices around 2500/unit. I barely log on the last few months, but the current market averages on minerals doesn't seem to affect me. On the other side, I was able to buy a good supply of trit at 3.25 and lower and been selling around 4 isk/unit at the moment.
Patience is a virtue.
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sir gankalot
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Posted - 2008.12.09 15:41:00 -
[94]
Wth? Just let the market sort itself out pls.
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Cincannatus
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Posted - 2008.12.09 17:40:00 -
[95]
Fascinating discussion. I may have missed it, but there is one key fact which may be being overlooked here. CCP will not tell us, but it is possible that the Macro-miner crowd is being hit harder by CCP. They do contribute an unholy amount of minerals to the market. even a small reduction in their quantity will cause a price rise in minerals. Do i have any proof of this? Nothing beyond the circumstantial. But something interesting certainly has begun to happen. Isk seller prices are in many cases HIGHER than gtc prices. that is truly epic, and something to be applauded. There must be a reason for that..
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Alija de'Chiarr
CF Capitalists Inc. Galactic System Lords Alliance
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Posted - 2008.12.09 18:01:00 -
[96]
Originally by: sir gankalot Wth? Just let the market sort itself out pls.
Exactly what I was going to say. The market should be able to handle itself. I don't think there's any need for CCP to interfere, at least not at the current state of the game.
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Syath
Caldari Einherjar Rising Cry Havoc.
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Posted - 2008.12.09 22:35:00 -
[97]
this thread is beginning to look erily familiar to the US auto industry bail out... people whining about the downturn of the economy inflated prices (oil-trit) and people asking (government CCP) to intervene?
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.09 23:07:00 -
[98]
Originally by: Syath this thread is beginning to look erily familiar to the US auto industry bail out... people whining about the downturn of the economy inflated prices (oil-trit) and people asking (government CCP) to intervene?
I have to admit that those "bailouts" were definetly on my mind when I wrote the OP.
While I am of two minds about the RL bailout, I honestly hope that CCP doesnt do anything in reaction to the trit "issue". The whole reason I did start this thread, was to see what people thought would be the possible method of such intervention by CCP. A "what if", as it were. -- Chribba's LoveQuest 17:00hrs Dec. 20th (Prizes!!)
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Tasko Pal
Heron Corporation
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Posted - 2008.12.09 23:19:00 -
[99]
Originally by: Syath this thread is beginning to look erily familiar to the US auto industry bail out... people whining about the downturn of the economy inflated prices (oil-trit) and people asking (government CCP) to intervene?
Indeed, it has hit me hard. But not so hard that 35 billion dol^H^H^Hisk couldn't fix it.
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zombeee
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Posted - 2008.12.10 03:04:00 -
[100]
Originally by: Jacque Custeau Treelox one possibility you missed is CCP introducing hauler spawns in low sec (in high sec it would be abused by ore thieves). This is how alot of null sec regions have cheap tritanium and pyerite.
Hey I've seen hauler spawns in low sec (maybe theyre not as frequent as 0.0?)
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Kylar Renpurs
Dusk Blade
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Posted - 2008.12.10 03:47:00 -
[101]
I've seen hauler spawns in high sec too. They don't even come close to the value of 0.0 spawns but,,, they do exist. They usually fly the mining-class vessel of that factions model relative.
EG. Guristas fly a bantam 'Roadie' or something like that.
Improve Market Competition! |

zombeee
|
Posted - 2008.12.10 04:51:00 -
[102]
Originally by: Kylar Renpurs I've seen hauler spawns in high sec too. They don't even come close to the value of 0.0 spawns but,,, they do exist. They usually fly the mining-class vessel of that factions model relative.
EG. Guristas fly a bantam 'Roadie' or something like that.
I remember a condor hull rat with 50k trit in 0.4-0.3
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jepulisjee
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Posted - 2008.12.10 07:53:00 -
[103]
There is so much veldspar in 0.0 that tritanium could cost 0.01 ISK.. There is no problem.
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Frenden Dax
Dax Acquisitions
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Posted - 2008.12.10 09:27:00 -
[104]
Originally by: jepulisjee There is so much veldspar in 0.0 that tritanium could cost 0.01 ISK.. There is no problem.
You are leaving out the logistics of getting it out of 0.0 and to the demand.
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jepulisjee
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Posted - 2008.12.10 12:25:00 -
[105]
Edited by: jepulisjee on 10/12/2008 12:25:55
Originally by: Frenden Dax
Originally by: jepulisjee There is so much veldspar in 0.0 that tritanium could cost 0.01 ISK.. There is no problem.
You are leaving out the logistics of getting it out of 0.0 and to the demand.
Logistics? Haha. Jumpfreighters, Rorquals, POS networks, Titans doing logistics....... There is no risk nowadays between high sec and 0.0. You just jump over the lowsec. And you can also harvest your ice at 0.0 too.
Most profitable for a semi sized 0.0 corporation now would be mining tritanium and hauling it to empire for sale.
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Kazzac Elentria
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Posted - 2008.12.10 13:31:00 -
[106]
Originally by: jepulisjee Logistics? Haha. Jumpfreighters, Rorquals, POS networks, Titans doing logistics....... There is no risk nowadays between high sec and 0.0. You just jump over the lowsec. And you can also harvest your ice at 0.0 too.
Most profitable for a semi sized 0.0 corporation now would be mining tritanium and hauling it to empire for sale.
All of which cost time and resources. Time most of us consider at a cost, which apparently you do not.
Mind if you haul some trit for me?  |

Epidemis
|
Posted - 2008.12.10 13:51:00 -
[107]
How about reversing the restrictions made on having multiple accounts..
Like Ghost-training and increasing GTC cost. Alot of miner alts arent very profitable atm..
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BlondieBC
Minmatar Ardent Industrial Arcane Alliance
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Posted - 2008.12.10 15:08:00 -
[108]
1) Increase # of hauler spawn. 2) Add more trit to low sec and 0.0 ores. 3) Adjust drone alloys, remove say nocx and add trit. 4) Add elite type of veldspar for low sec and 0.0, add 50% and 100% more tritanium.
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BlondieBC
Minmatar Ardent Industrial Arcane Alliance
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Posted - 2008.12.10 15:14:00 -
[109]
Originally by: Trox Aeze Edited by: Trox Aeze on 05/12/2008 16:11:45 Even if Veldspar becomes available in exploration belts, it still wont help, and the prices will keep rising. I expect trit to pass 5isk within a week.
Currently theres no incentive to mine trit. And it wont be untill it goes up significantly more, think 7-8ipu. With the introduction of Orca's and the 3k+ bpo's sold and the majority of them in use we finally see the repercussions from shuttle changes.
Oddly enough, ship prices is stable while Trit has gone up over 20%. It might be countered by the drop in Megacyte prices. I would very much like to see a increased amounts of trit from Veldspar.
IF ccp does anything at all, I think they will adjust drone alloys again
Last time i did the math, trit would have to be AT LEAST 3 times higher to justify mining it compared to the ABC ores. So Trit in the teens would be tempting.
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jepulisjee
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Posted - 2008.12.10 15:52:00 -
[110]
Originally by: Kazzac Elentria
Originally by: jepulisjee Logistics? Haha. Jumpfreighters, Rorquals, POS networks, Titans doing logistics....... There is no risk nowadays between high sec and 0.0. You just jump over the lowsec. And you can also harvest your ice at 0.0 too.
Most profitable for a semi sized 0.0 corporation now would be mining tritanium and hauling it to empire for sale.
All of which cost time and resources. Time most of us consider at a cost, which apparently you do not.
Mind if you haul some trit for me? 
One word. Compress.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.12.10 15:58:00 -
[111]
Yes, we all clearly need more mineral compression. --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |

Kazzac Elentria
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Posted - 2008.12.10 16:01:00 -
[112]
Originally by: jepulisjee One word. Compress.
...
*face palm |

Tamarana
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Posted - 2008.12.10 21:59:00 -
[113]
The Best thing CCP can do for reducing the problem of tritanium is to introduce a new ship we could call "Doomgrinder", that is a capital version of the Hulk. 6-8 Modulated Strip Miner II at time, 20 K m3 of cargo or more. Able to jump away, enough shield and armor and resistance to tank the rats, enough drone bay to kill the rats. And it need the skill "Capital Mining Ship".
Maybe, throw at it a better, bigger type of Strip Miner that only the capital Mining Ship can fit and that increase the quantity of mineral excavated.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.10 22:13:00 -
[114]
Edited by: Treelox on 10/12/2008 22:13:55
Originally by: Tamarana The Best thing CCP can do for reducing the problem of tritanium is to introduce a new ship we could call "Chribba's Wet Dream", that is a capital version of the Hulk. 6-8 Modulated Strip Miner II at time, 20 K m3 of cargo or more. Able to jump away, enough shield and armor and resistance to tank the rats, enough drone bay to kill the rats. And it need the skill "Capital Mining Ship".
Maybe, throw at it a better, bigger type of Strip Miner that only the capital Mining Ship can fit and that increase the quantity of mineral excavated.
Fixed it for ya
;) -- Chribba's LoveQuest 17:00hrs Dec. 20th (Prizes!!)
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Tasko Pal
Heron Corporation
|
Posted - 2008.12.10 22:36:00 -
[115]
Originally by: Treelox Edited by: Treelox on 10/12/2008 22:13:55
Originally by: Tamarana The Best thing CCP can do for reducing the problem of tritanium is to introduce a new ship we could call "Chribba's Wet Dream", that is a capital version of the Hulk. 6-8 Modulated Strip Miner II at time, 20 K m3 of cargo or more. Able to jump away, enough shield and armor and resistance to tank the rats, enough drone bay to kill the rats. And it need the skill "Capital Mining Ship".
Maybe, throw at it a better, bigger type of Strip Miner that only the capital Mining Ship can fit and that increase the quantity of mineral excavated.
Fixed it for ya
;)
Ship's no good without a DD-type device to mine everything on grid instantly. And it needs like 20 mil m3 of cargo so it can carry the contents of a 0.0 asteroid belt while it compresses the ore (cloaked of course with a covert ops cloak) and refines the loot from whatever victims happened to be on grid.
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Tamarana
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Posted - 2008.12.10 22:46:00 -
[116]
I would save the DDD and the massive cargohold for a Titan version of the Hulk. I just wrote about a Dread version of the Hulk. Maybe, if the ship needed to go in "Siege Mode" to mine the roids in a "supercharged mode", this could be acceptable?
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Chomin H'ak
Integrated Takeovers
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Posted - 2008.12.10 23:22:00 -
[117]
Originally by: Tasko Pal
Originally by: Treelox Edited by: Treelox on 10/12/2008 22:13:55
Originally by: Tamarana The Best thing CCP can do for reducing the problem of tritanium is to introduce a new ship we could call "Chribba's Wet Dream", that is a capital version of the Hulk. 6-8 Modulated Strip Miner II at time, 20 K m3 of cargo or more. Able to jump away, enough shield and armor and resistance to tank the rats, enough drone bay to kill the rats. And it need the skill "Capital Mining Ship".
Maybe, throw at it a better, bigger type of Strip Miner that only the capital Mining Ship can fit and that increase the quantity of mineral excavated.
Fixed it for ya
;)
Ship's no good without a DD-type device to mine everything on grid instantly. And it needs like 20 mil m3 of cargo so it can carry the contents of a 0.0 asteroid belt while it compresses the ore (cloaked of course with a covert ops cloak) and refines the loot from whatever victims happened to be on grid.
ooh... and makes POPCORN
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
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Ravenja
|
Posted - 2008.12.11 11:49:00 -
[118]
I can see reasons why trit prices are up, but why are the highend minerals dropping?
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.11 12:33:00 -
[119]
Originally by: Ravenja I can see reasons why trit prices are up, but why are the highend minerals dropping?
because ALL mineral prices are tied together, in something that is often refered to as the "mineral basket".
When one end of the mineral basket tips up the other end tips down, imagine a giant seesaw(aka teeter-totter) with lowends, especially trit at one end, and mega and zyd at the other. -- Chribba's LoveQuest 17:00hrs Dec. 20th (Prizes!!)
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Kazzac Elentria
|
Posted - 2008.12.11 13:13:00 -
[120]
Originally by: Treelox
Originally by: Ravenja I can see reasons why trit prices are up, but why are the highend minerals dropping?
because ALL mineral prices are tied together, in something that is often refered to as the "mineral basket".
When one end of the mineral basket tips up the other end tips down, imagine a giant seesaw(aka teeter-totter) with lowends, especially trit at one end, and mega and zyd at the other.
Its fairly easy to predict as well if you know what percentages of minerals go into the various items in eve (they all roughly follow the square rule of the base min price set way back in the way back machine)
So if specific low ends stay low (mex, pye) and trit goes up the remaining minerals must go down to maintain this mineral basket ratio. |

Ravenja
|
Posted - 2008.12.11 16:18:00 -
[121]
Originally by: Treelox
Originally by: Ravenja I can see reasons why trit prices are up, but why are the highend minerals dropping?
because ALL mineral prices are tied together, in something that is often refered to as the "mineral basket".
Thanks, but you are describing an effect, not a cause.
Originally by: Kazzac Elentria if you know what percentages of minerals go into the various items in eve (they all roughly follow the square rule of the base min price set way back in the way back machine)
By that argument demand and prices should stay propotional. But in fact some of the minerals show cyclic price history while others are rather acyclic or anti-proportional (i.e. the mentioned seesaw).
I could imagine a pork cycle on the production side, issues affecting mining or by a shifting in demand because of increased manufacturing of items that deviate from the mineral proportion rule.
Thought you guys would know 
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Kazzac Elentria
|
Posted - 2008.12.11 16:27:00 -
[122]
Originally by: Ravenja
By that argument demand and prices should stay propotional. But in fact some of the minerals show cyclic price history while others are rather acyclic or anti-proportional (i.e. the mentioned seesaw).
I could imagine a pork cycle on the production side, issues affecting mining or by a shifting in demand because of increased manufacturing of items that deviate from the mineral proportion rule.
Thought you guys would know 
Well the see saw effect works exactly as described when all other factors are mitigated out. Mining, loot drops, drone alloys, etc.. All have pressure they put on each individual mins and as such the see saw effect is sometimes hard to see between the low ends and the high ends. Its only been exacerbated in the last 2 months because BOTH mex and pye are down and there was a vastly huge demand for trit.
Had mex been at its previous prices last large patch day, we'd have seen a vastly different reaction from the high end market. |

Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.11 16:52:00 -
[123]
Originally by: Ravenja
Originally by: Treelox
Originally by: Ravenja I can see reasons why trit prices are up, but why are the highend minerals dropping?
because ALL mineral prices are tied together, in something that is often refered to as the "mineral basket".
Thanks, but you are describing an effect, not a cause.
well the "cause" is different depending on who you talk to, but they all tie into one thing, increased demand. You said in post that you saw why Trit was on the rise, well the same reason that you see as to why trit is on the rise, is very likely the same reason why zyd and mega are on the downswing.
I didnt elaborate to a cause, since you claimed to know the reason for increase in trit, I just provided you with the insight that high ends and low ends are eternally locked, in a balancing act.
--
as to to your comment about cyclic history, a lot of this has to do with miners/reprocessors/traders moving back and forth in what they supply to catch the spike in the demand curve, at its peak.
There are other secondary influences aswell, but they ultimately just influence the above one. Such as high cap ship losses, allaince upheval, new ship types being introduced by ccp and normal pre-major-content patches that always get speculators panties wet.
I hope that helps you see the bigger picture as it were, cause gawd damm that is about as helpful as I have been in months here in MD. So much for my rep as a forum bully. -- Chribba's LoveQuest 17:00hrs Dec. 20th (Prizes!!)
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Cor Aidan
Imperium Forces Ethereal Dawn
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Posted - 2008.12.11 17:25:00 -
[124]
Originally by: Treelox
well the "cause" is different depending on who you talk to, but they all tie into one thing, increased demand. You said in post that you saw why Trit was on the rise, well the same reason that you see as to why trit is on the rise, is very likely the same reason why zyd and mega are on the downswing.
I'm not sure what you mean by 'increased demand' here. I suspect you were just missing some modifier: 'increased demand for tritanium relative to other minerals.'
A wholesale demand increase would likely result in an increase of all prices.
The only way I know to determine this is to check volumes in conjunction with prices - and I've not seen much mention of volume in this particular thread.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.11 17:27:00 -
[125]
Originally by: Cor Aidan
Originally by: Treelox
well the "cause" is different depending on who you talk to, but they all tie into one thing, increased demand. You said in post that you saw why Trit was on the rise, well the same reason that you see as to why trit is on the rise, is very likely the same reason why zyd and mega are on the downswing.
I'm not sure what you mean by 'increased demand' here. I suspect you were just missing some modifier: 'increased demand for tritanium relative to other minerals.'
A wholesale demand increase would likely result in an increase of all prices.
That would assume that the mineral mix of what stimulates the demand is proportional to what is mined/reprocessed. The ratio's of required minerals are not always the same. -- Chribba's LoveQuest 17:00hrs Dec. 20th (Prizes!!)
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Cor Aidan
Imperium Forces Ethereal Dawn
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Posted - 2008.12.11 18:13:00 -
[126]
Originally by: Treelox
That would assume that the mineral mix of what stimulates the demand is proportional to what is mined/reprocessed. The ratio's of required minerals are not always the same.
Not necessarily. The current hypothesis is that the demand for Tritanium has increased. The way to get tritanium that is commonly held to make the most sense is mining Veldspar. Mining veldspar yields zero high-end minerals. Mining high-end ores to obtain tritanium is really kind of foolish - though that would indeed result in oversupply of high-ends for items which use more tritanium than high-ends relative to mineral availability.
What this indicates to me is that a significant portion of tritanium is obtained by melting loot and drone alloys (for instance, I know that from at least battlecruiser on up, the ratios of trit to high-ends required for construction is higher than the ratio available in drone alloys). If most of the trit and pye were supplied from mining, you would not see a corresponding increase in the availability (and the resulting drop in price) of the high-ends; you'd be more likely to see a reduction in high-end availability as miners switched from high-ends to low-ends.
The only way to be sure in either of these cases, though, is to check the volumes as well as prices.
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Kazzac Elentria
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Posted - 2008.12.11 18:26:00 -
[127]
Originally by: Cor Aidan If most of the trit and pye were supplied from mining, you would not see a corresponding increase in the availability (and the resulting drop in price) of the high-ends; you'd be more likely to see a reduction in high-end availability as miners switched from high-ends to low-ends.
You would think that, but because of the way the ratios work out, increased trit usage depend on the final destination can actually net you lower demand on some high ends over all, no matter where their supply is coming from.
Work out the ratio of costs and percentage totals in your given capital ship and you'll have your answer as to why the high ends are down and the low ends are up. Well more specifically trit being up putting downward pressure on everything. |

Cor Aidan
Imperium Forces Ethereal Dawn
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Posted - 2008.12.11 19:25:00 -
[128]
Originally by: Kazzac Elentria
You would think that, but because of the way the ratios work out, increased trit usage depend on the final destination can actually net you lower demand on some high ends over all, no matter where their supply is coming from.
Work out the ratio of costs and percentage totals in your given capital ship and you'll have your answer as to why the high ends are down and the low ends are up. Well more specifically trit being up putting downward pressure on everything.
I don't understand how increased production of capital ships can possibly result in less demand for high-end minerals though - unless that production is instead of other production with a different mineral ratio.
My assertion was the statement 'increased trit prices mean increased demand' was incomplete. That statement only indicates an increase in demand for trit, not across the board. An increase in demand across the board must increase all prices (for a given level of supply). Only a shift in demand (or supply, technically) (call it a preference change) can explain an increase in some prices and a decrease in others.
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Kazzac Elentria
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Posted - 2008.12.11 19:30:00 -
[129]
Originally by: Cor Aidan
I don't understand how increased production of capital ships can possibly result in less demand for high-end minerals though - unless that production is instead of other production with a different mineral ratio.
Exactly |

Tamarana
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Posted - 2008.12.11 22:11:00 -
[130]
The tritanium low until july was caused by a mission: "Insane Industrialist", that requested something like 1 isk for every unit of tritanium and yeald 2.4 M units of tritanium each time. The entire 2 billion units/day of the Khanid and 2 billion units/day of Kor-Azor disappeared in a day after the patch when the CCP killed the mission. And I read about this happening in a few other regions.
The the tritanium market was not cyclic because of the demand of tritanium, it was cyclic because of this bug (probably introduced after the shuttle NPC was removed by the market).
The price started to climb there and it continue to climb now.
I suppose this will happen with the fix of the POS explit.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2008.12.11 22:51:00 -
[131]
I noticed last night that I can't reprocess surplus secure containers into minerals any more. Is this related to CCP's removal of mineral caps?
I'm confused by this because I read patch notes with great attention to detail, and I don't remember seeing this change. Anybody know when it happened, and why? (I'd have expected them to reduce mineral amounts if needed, not eliminate the ability to reprocess.) ------------------ Ironfleet.com |

Kazzac Elentria
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Posted - 2008.12.12 04:41:00 -
[132]
Originally by: Marlenus I noticed last night that I can't reprocess surplus secure containers into minerals any more. Is this related to CCP's removal of mineral caps?
I'm confused by this because I read patch notes with great attention to detail, and I don't remember seeing this change. Anybody know when it happened, and why? (I'd have expected them to reduce mineral amounts if needed, not eliminate the ability to reprocess.)
Interesting, Im stuck on a PC that cannot log in and wont be able to get in game till tomorrow night. Anyone confirm? |

Mara Rinn
Minmatar
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Posted - 2008.12.12 05:42:00 -
[133]
My answer is (6) CCP will just write up a dev blog post about how much fun it is to wander around a region in a fast frigate with Survey Scanner II, scanning entire asteroid fields in one go, finding systems with planet-sized asteroids that haven't been mined for weeks.
There is no shortage of Veldspar in Empire space. There's just a shortage of people willing to go mining instead of running missions for their ISK. When Tritanium reaches about 6 ISK, you'll see the slower level 4 mission runners switching to mining instead - it'll become profitable for them to actually mine those veldspar belts in their level 4 missions. They won't be doing it in barges because barges are slow - they'll be mining in cruisers, which is annoyingly tedious.
Once those Orca BPs get fully researched, the price of Tritanium will come down. Firstly, in the meantime the bulk of people who wanted an Orca and could fly it will already have theirs, secondly the cost to produce an Orca will come down due to 0% waste.
I think if CCP decides that Tritanium is overpriced, they'll just point people at systems which are overflowing with virgin Veldspar belts.
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.12 08:35:00 -
[134]
As others have posted, I just hope that CCP keeps hands off. There is plenty of trit out there, even if miners have to work hand-in-hand with mission runners to mine out completed missions.
As for why trit is moving up and other minerals are not, my quess would be:
1) Cap ship construction components use huge amounts of trit, and have a pretty low percentage use of other minerals.
2) There are many individuals who normally might be building things with significantly different mineral ratios, who are instead building cap ship components and cap ships/orcas at this time.
3) For those building items of a different mineral mix than cap ship components, it's relatively easy to refine modules to get the high minerals you need, when trit is worth so much. A lot of the people who don't need a whole lot of trit for their manufacturing are module melting for their mineral needs. Since they do not need to buy much of anything in the way of minerals, they don't drive the pricing up. The reduced numbers of people requiring high end minerals for manufacturing simply makes life even easier on those who do need more high mins.
Supply and Demand
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.12 09:34:00 -
[135]
If for some reason, CCP wants to adjust the mineral value ratios, there is a simple solution.
Alchemy for minerals, or NPC trade for minerals.
Say you could turn 1 pyerite into 2 trit, or the other way around. Pyerite would then pretty much instantly be valued at twice trit value. 1 mex = 2 pyer, 1 iso = 2 mex, etc, etc.
However, I doubt this will ever happen for one main reason. Mineral compression of trit into Morph would be rather extreme, unless there is loss involved in each transition.
With loss tweaking, etc, it might work, and would almost certainly change a large number of market dynamics.
I really do not like the idea, but it is a way to stabilize the price differences between minerals, should CCP ever have any desire to try it.
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Tasko Pal
Heron Corporation
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Posted - 2008.12.12 09:38:00 -
[136]
I must admit I'm a bit distracted by the t2 drama to obsess on trit prices and the pile of zydrine I've been sitting on. I daytraded a little ferrogel (still no clue how it'll swing, just trading the spread). An interesting effect over the past few days was a substantial drop in orca prices in the Forge. My guess is people were selling off orcas in order to raise cash for t2/moon mineral speculation. The price has actually risen a little over the past half day or so. Probably means that people aren't sufficiently isk hungry any more.
Moving on, with the lower price and the above indication of temporary support just under 600 mil, it looks to me like trit prices will be supported at a more modest level for some time to come. As the price continues to decline, I imagine we'll start picking up some orders from people looking to round out their personal fleet. The closer the orca price gets to the insurance payout (or to the reprocessing cost), the more likely this is to occur, I think.
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Lisandraia
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Posted - 2008.12.12 11:57:00 -
[137]
Edited by: Lisandraia on 12/12/2008 11:59:01
Originally by: Cheopis If for some reason, CCP wants to adjust the mineral value ratios, there is a simple solution.
Alchemy for minerals, or NPC trade for minerals.
Say you could turn 1 pyerite into 2 trit, or the other way around. Pyerite would then pretty much instantly be valued at twice trit value. 1 mex = 2 pyer, 1 iso = 2 mex, etc, etc.
There is already a natural mineral value ratio in the game, based on mining yield opportunity cost (1 Pyerite = 1.6 Tritanium, 1 Mexallon = 5.92 Pyerite, etc.) But it's not having too much of an effect on the prices, because of various reasons:
a) BPO ratios differ from the mining opportunity cost ratio
b) Higher transport costs for lower grade minerals
c) Most players just haven't got a clue and happily mine away Omber when they could be making almost twice the money with Veldspar now.
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sir gankalot
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Posted - 2008.12.12 19:08:00 -
[138]
Edited by: sir gankalot on 12/12/2008 19:09:36
Originally by: Lisandraia Edited by: Lisandraia on 12/12/2008 11:59:01
Originally by: Cheopis If for some reason, CCP wants to adjust the mineral value ratios, there is a simple solution.
Alchemy for minerals, or NPC trade for minerals.
Say you could turn 1 pyerite into 2 trit, or the other way around. Pyerite would then pretty much instantly be valued at twice trit value. 1 mex = 2 pyer, 1 iso = 2 mex, etc, etc.
There is already a natural mineral value ratio in the game, based on mining yield opportunity cost (1 Pyerite = 1.6 Tritanium, 1 Mexallon = 5.92 Pyerite, etc.) But it's not having too much of an effect on the prices, because of various reasons:
a) BPO ratios differ from the mining opportunity cost ratio
b) Higher transport costs for lower grade minerals
c) Most players just haven't got a clue and happily mine away Omber when they could be making almost twice the money with Veldspar now.
Meh, players that have a decent hulk normally know that sort of stuff... You'retalking bout noobs or just some occasional miners.
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Mara Rinn
Minmatar
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Posted - 2008.12.13 08:39:00 -
[139]
Originally by: sir gankalot Meh, players that have a decent hulk normally know that sort of stuff... You'retalking bout noobs or just some occasional miners.
There are a lot of un-educated folks out there. I regularly mine up a freighter load of Veldspar in systems where other miners are running back and forth to station in their Hulks, mining Plagioclase.
I'm guessing the downward pressure on minerals other than Tritanium will be due to people like these, mining rocks other than Veldspar in the belief that Plagioclase is somehow much better than Veldspar.
In the meantime, I'll be mining those moon-sized veldspar asteroids that these folks are kindly leaving alone.
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.13 09:29:00 -
[140]
Originally by: Mara Rinn
Originally by: sir gankalot Meh, players that have a decent hulk normally know that sort of stuff... You'retalking bout noobs or just some occasional miners.
There are a lot of un-educated folks out there. I regularly mine up a freighter load of Veldspar in systems where other miners are running back and forth to station in their Hulks, mining Plagioclase.
I'm guessing the downward pressure on minerals other than Tritanium will be due to people like these, mining rocks other than Veldspar in the belief that Plagioclase is somehow much better than Veldspar.
In the meantime, I'll be mining those moon-sized veldspar asteroids that these folks are kindly leaving alone.
Well, if you actually use the minerals for manufacturing, need significant amounts, and aren't near a trade hub, then simply mining everything might be an attractive idea. I've done it.
If you are near a trade hub then, of course, mine the veld, sell the trit, and buy the other minerals you need 
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mannyman
Aliastra
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Posted - 2008.12.13 12:14:00 -
[141]
In all games there is always a nice way of making a income in either starting areas or advanced areas. Today, there is FW which needs more ships, and we need trit to build all those ships. In addition we get new ship classes like the Orca, which helps out pimping the mining industry which was well needed for a loong time.
I think trit will stabilize over time, but it will be at a higher point than we have seen before.
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Cayleu
GoonFleet GoonSwarm
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Posted - 2008.12.13 16:16:00 -
[142]
If CCP did decide trit prices were a problem (I doubt it), they could give us 0.0 super-veldspar with 3-4x more trit. That would also ease the headaches of importation (which I also imagine they dont think is a problem).
We have vast fields of gigantic 0.0 rocks out here, but as a 0.0 miner it is not really worth it for me to mine veldspar unless trit sells for more than 10 isk.
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rubico1337
Caldari nefarious badgers inc
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Posted - 2008.12.13 18:47:00 -
[143]
Edited by: rubico1337 on 13/12/2008 18:47:05 trit is going up because ISK farmers have made a transition from mining belts to running missions, simple as that, and there should absolutely be no bailout or intervention from CCP.
its supply and demand, go mine it yourself
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
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