| Pages: 1 2 3 4 5 6 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

tarin adur
Gallente Corp 1 Allstars
|
Posted - 2008.12.14 08:48:00 -
[1]
Edited by: tarin adur on 14/12/2008 08:49:34 Probably posted this in the wrong forum, but this gets more reads anyways =D
Was reading another thread and someone said that Falcons will permnanently jam Ceptors/Frigs that have a sensor strenght lower then the jam strenght of the falcon.
Anyways, i was thinking you could actually give ceptors a massive boost to sensor strenght. Such that even a max skilled falcon would have a hard time jamming one. Assuming this happens, now ceptors can perform the roles they were made for(Tackling and holding) and the gang can warp to the ceptor, the falcon is no longer as invincible as it was since now, a ceptor is a real threat to it.
Anyways, i dunno if i worded that right, but this way, instead of nerfing ecm, we actually boost something(for once) and get some results.
Flame away...
|

Merin Ryskin
Peregrine Industries
|
Posted - 2008.12.14 08:53:00 -
[2]
Inties do not need a boost. -----------
|

tarin adur
Gallente Corp 1 Allstars
|
Posted - 2008.12.14 08:55:00 -
[3]
Originally by: Merin Ryskin Inties do not need a boost.
Not so much a boost for ceptors, as a more effective counter to falcons. Besides...this would change nothing at all in every-day use of a ceptor.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.14 09:32:00 -
[4]
Interceptors are not really suited for an antifalcon role. Speed is not now nor was it ever a particularly good counter.
The ship you are looking for is here.
|

tarin adur
Gallente Corp 1 Allstars
|
Posted - 2008.12.14 09:50:00 -
[5]
Originally by: Malcanis Interceptors are not really suited for an antifalcon role. Speed is not now nor was it ever a particularly good counter.
The ship you are looking for is here.
Oh? Falcon's greatest strenght is range, and a ceptor has the means to close that distance quickly, far faster then a cov ops can i'd think.
|

Merin Ryskin
Peregrine Industries
|
Posted - 2008.12.14 09:54:00 -
[6]
Originally by: tarin adur Oh? Falcon's greatest strenght is range, and a ceptor has the means to close that distance quickly, far faster then a cov ops can i'd think.
You're not thinking about it hard enough. An interceptor at 5km/s (somewhat optimistic, post-nerf) will take 40 seconds to reach a Falcon at 200km. A covops will take approximately 30 seconds to reach it with as many ships as you like. -----------
|

Adaera
|
Posted - 2008.12.14 09:58:00 -
[7]
Edited by: Adaera on 14/12/2008 09:58:31
Originally by: Merin Ryskin
Originally by: tarin adur Oh? Falcon's greatest strenght is range, and a ceptor has the means to close that distance quickly, far faster then a cov ops can i'd think.
You're not thinking about it hard enough. An interceptor at 5km/s (somewhat optimistic, post-nerf) will take 40 seconds to reach a Falcon at 200km. A covops will take approximately 30 seconds to reach it with as many ships as you like.
This. Any decent Falcon pilot is likely to cloak and/or warp off before you even reach them. If anything some sort of sniper ship would be a better bet. (Eagle/Rokh?)
|

Artemis Rose
Sileo In Pacis
|
Posted - 2008.12.14 10:08:00 -
[8]
Originally by: Adaera (Eagle/Rokh?)
Raven actually does very well at anti-falcon roles, as well.
Sure, you may not kill it with a swarm of cruise missiles, but it will GTFO.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

FreddyCheeseman
|
Posted - 2008.12.14 10:42:00 -
[9]
Edited by: FreddyCheeseman on 14/12/2008 10:46:16 Edited by: FreddyCheeseman on 14/12/2008 10:44:06 A falcon is not guaranteed to perma jam an intie if it has a lower sensor strength. It's all chance based with jamming so there is ALWAYS a chance to fail to jam any ship, or so I was lead to believe, I'm less sure than I was 30 seconds ago...
Edit// think I got the formula wrong 
Anyway, falcons are amazingly fragile, and its not hard to think of a counter for one really. Say a couple of ECCM mods, some big bang bang guns and a sensor booster. Would have the falcon running or dying pretty quickly. The people that complain about it just cant be bothered to think around the problem, and refuse to alter their usual tank and gank setups to allow for something different.
|

Florio
Federal Defence Union
|
Posted - 2008.12.14 11:09:00 -
[10]
there was a much better modification to falcons suggested recently - to do with falloff. basically at range a falcon's effectiveness would decrease substantially, forcing it in closer if it wants to be as uber as it is atm.
|

Pr1ncess Alia
Caldari Perkone
|
Posted - 2008.12.14 11:11:00 -
[11]
i think the best solution would be to buff arties and give the tempest +200% sensor strength 
|

EFT Warrior
|
Posted - 2008.12.14 11:15:00 -
[12]
The only reliable counter to nano a falcon is more nano another falcon. There is no other ship that is as reliable or useful. Oh sure you can bring a sniper ship, but it can still be jammed and it will only make the falcon warp off. I've chased off falcons in my recon because he couldn't jam me, but like the sniper ship it's role was focused solely on going after that falcon, whereas another falcon could jam up the enemy falcon and jam other ships while it's at it.
|

FreddyCheeseman
|
Posted - 2008.12.14 11:38:00 -
[13]
So what your saying is to sniper a falcon, your having to sacrifice one pilot to specifically counter said falcon? Shock horror, the enemy gang has sacrificed one player to have a falcon over another dps boat, so seems like a fair trade off to me. The only difference is when the falcons dead/gone your sniper pilot can still chip in some dps on the targets. Admittedly not much, but more than a falcon can contribute when he cant jam anything.
|

Tronjay
Caldari THE INSURGENCY DEFI4NT
|
Posted - 2008.12.14 11:45:00 -
[14]
Carriernerf, Speednerf (Vaga and the lot), Missilenerf (Torps/Caldari and the lot) and now a Falconnerf?? Com'mon deal with the mechanics Bro. You know what they can do, so use the ingame mechanics to counter.
|

EFT Warrior
|
Posted - 2008.12.14 12:58:00 -
[15]
Originally by: Tronjay Carriernerf, Speednerf (Vaga and the lot), Missilenerf (Torps/Caldari and the lot) and now a Falconnerf?? Com'mon deal with the mechanics Bro. You know what they can do, so use the ingame mechanics to counter.
I do, I use a falcon in my gangs.
|

Righteous Deeds
Diverse Endeavors
|
Posted - 2008.12.14 13:25:00 -
[16]
Originally by: Tronjay Carriernerf, Speednerf (Vaga and the lot), Missilenerf (Torps/Caldari and the lot) and now a Falconnerf?? Com'mon deal with the mechanics Bro. You know what they can do, so use the ingame mechanics to counter.
Seconded. You guys need to break free of the CCP nerf/buff culture. Learn to deal with the tech as it is. The nerfs/buffs never fix anything, they just make new problems and generate their own complaints.
Soon this game will be so vanilla it won't matter what you fly, the only thing different will be the graphics model.
|

Stefan F
Enrave Ethereal Dawn
|
Posted - 2008.12.14 13:50:00 -
[17]
It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
|

Rajere
No Trademark Notoriety Alliance
|
Posted - 2008.12.14 14:26:00 -
[18]
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
look at that clueless post!
switch the falcon's optimal bonus for a falloff bonus, or remove it completely and give them some secondary tackle/ewar bonus. -------------------------- NOTR
|

MITSUK0
|
Posted - 2008.12.14 15:58:00 -
[19]
Curse with eccm or arazu.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.14 16:01:00 -
[20]
I think what ccp should do is to boost eagle and cerberus both would be nice anti falcon ships. A +200% dmg for both would be nice ,forcing the falcon pilots to warp away or change to cerberus or eagle for better use in gang.
|

Prometheus Exenthal
Genos Occidere
|
Posted - 2008.12.14 16:24:00 -
[21]
the raptor already has a HUGE sensor strength if you fit it for taking out ecm boats. if you did it for all, there would be no reason to fly anything but taranis.
- FRIGANK|FRIGANK 2 |

daisy dook
|
Posted - 2008.12.14 16:35:00 -
[22]
Edited by: daisy dook on 14/12/2008 16:36:14
Originally by: Rajere
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
look at that clueless post!
switch the falcon's optimal bonus for a falloff bonus, or remove it completely and give them some secondary tackle/ewar bonus.
I like it, nerf the ship rather than fit counter measures.
Maybe CCP will nerf DPS because I can't, sorry, won't fit tank.
|

baltec1
R.U.S.T. Triumvirate.
|
Posted - 2008.12.14 16:41:00 -
[23]
Bomber is great vs falcons. 3-4 vollies on a well skilled pilot to kill it and if it is at max range your sensor disruptors will remove it from the fight right away.
|

Captator
Universal Securities Pirate Coalition
|
Posted - 2008.12.14 16:55:00 -
[24]
Edited by: Captator on 14/12/2008 16:55:54 [Apocalypse, antifalcon] Damage Control II Heat Sink II Heat Sink II Tracking Enhancer II 1600mm Reinforced Rolled Tungsten Plates I True Sansha Adaptive Nano Plating Energized Adaptive Nano Membrane II
100MN MicroWarpdrive II Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Conjunctive Radar ECCM Scanning Array I
Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L
Energy Locus Coordinator I Ancillary Current Router I Trimark Armor Pump I
Hammerhead II x5
~700 dps at 50km, 1.7k alpha with 330 dps at 193km, 87k EHP in gang
Doesn't lose too much performance over a standard plated close range fleet BS, and can switch out quickly to force a falcon off.
edit: needs 3% grid implant to fit
|

Raniss
|
Posted - 2008.12.14 17:34:00 -
[25]
Originally by: Merin Ryskin Inties do not need a boost.
Stealthbombers do, amirite?
OP, inties do not need a boost, falcons need a nerf. Thats all.
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.14 17:35:00 -
[26]
Originally by: daisy dook Edited by: daisy dook on 14/12/2008 16:36:14
Originally by: Rajere
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
look at that clueless post!
switch the falcon's optimal bonus for a falloff bonus, or remove it completely and give them some secondary tackle/ewar bonus.
I like it, nerf the ship rather than fit counter measures.
Maybe CCP will nerf DPS because I can't, sorry, won't fit tank.
Yes pls , my invu field nowhere gives me invulnerability,it is bugged. And it should counter dmg fully , why can anybody dmg me while i fit 2 of these modules?:O
Ccp pls nerf any damage modules , -99% range and dmg output should be enough.
|

F90OEX
F9X
|
Posted - 2008.12.14 17:41:00 -
[27]
Originally by: Righteous Deeds
Originally by: Tronjay Carriernerf, Speednerf (Vaga and the lot), Missilenerf (Torps/Caldari and the lot) and now a Falconnerf?? Com'mon deal with the mechanics Bro. You know what they can do, so use the ingame mechanics to counter.
Seconded. You guys need to break free of the CCP nerf/buff culture. Learn to deal with the tech as it is. The nerfs/buffs never fix anything, they just make new problems and generate their own complaints.
Soon this game will be so vanilla it won't matter what you fly, the only thing different will be the graphics model.
All this and more ..... Problem is most people what the easy fight, instead of a challenge.
|

TimMc
Gallente Brutal Deliverance OWN Alliance
|
Posted - 2008.12.14 17:43:00 -
[28]
Originally by: Captator Edited by: Captator on 14/12/2008 16:55:54 [Apocalypse, antifalcon] Damage Control II Heat Sink II Heat Sink II Tracking Enhancer II 1600mm Reinforced Rolled Tungsten Plates I True Sansha Adaptive Nano Plating Energized Adaptive Nano Membrane II
100MN MicroWarpdrive II Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Conjunctive Radar ECCM Scanning Array I
Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L
Energy Locus Coordinator I Ancillary Current Router I Trimark Armor Pump I
Hammerhead II x5
~700 dps at 50km, 1.7k alpha with 330 dps at 193km, 87k EHP in gang
Doesn't lose too much performance over a standard plated close range fleet BS, and can switch out quickly to force a falcon off.
edit: needs 3% grid implant to fit
Yeah any fleet BS is great anti-falcon. People just don't want to gimp their ships.
[Rokh, ECM This] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Signal Amplifier II Power Diagnostic System II Power Diagnostic System II
100MN MicroWarpdrive II Sensor Booster II, Targeting Range ECCM - Gravimetric II Invulnerability Field II Large Shield Extender II Large Shield Extender II
425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L 425mm Railgun II, Spike L
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Hammerhead II x5
|

Zak Zerachiel
Caldari Slacker Industries
|
Posted - 2008.12.14 18:13:00 -
[29]
1) Fit ECCM 2) Bring your own Falcon 3) Bring a different Ewar ship (Electronic Attack Frig) 4) SB w/ damps 5) Long range snipe ship that falcon doesn't notice in fleet fight
|

Hyveres
Caldari
|
Posted - 2008.12.14 18:51:00 -
[30]
Edited by: Hyveres on 14/12/2008 18:51:53 A properly fit Cerberus with 73 gravmetric sensor strength is kinda efficient as well.
If done right we are talking 10s flight time out to 200km.
High enough sensor strenght to require multiple jammers for any reasonable chance of success and afaik most falcons dont fit multiple gravmetric jammers these days :) "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Poena Loveless
Minmatar Dawn of a new Empire
|
Posted - 2008.12.14 23:28:00 -
[31]
Edited by: Poena Loveless on 14/12/2008 23:34:34 Falcon isn't overpowered. It dies just as much, if not more than any other force recon. Compared to other recons they actually have a huge disadvantage when they are the ones jumping into a camp/bubble so its all balanced. (edit: to clarify, all the other recons are made for 25-40km range so they are utilizing their greatest potential even if they don't like the situation, the falcon's range bonus is worthless when all your targets are 20-40km from you)
A major thing people forget to mention is that a falcon at < 100km is instapopped by 90% of the hacs on market and it takes time (if cloaked) and/or great risk (if uncloaked and mwd'ing) to get out to 200km in a fight that isnt a staged camp.
|

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2008.12.14 23:34:00 -
[32]
Originally by: Hyveres Edited by: Hyveres on 14/12/2008 18:51:53 A properly fit Cerberus with 73 gravmetric sensor strength is kinda efficient as well.
If done right we are talking 10s flight time out to 200km.
High enough sensor strenght to require multiple jammers for any reasonable chance of success and afaik most falcons dont fit multiple gravmetric jammers these days :)
Really? I always do. Being able to jam another falcon is kinda handy y'know? -- 249km locking? |

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.14 23:38:00 -
[33]
Originally by: Hyveres Edited by: Hyveres on 14/12/2008 18:51:53 A properly fit Cerberus with 73 gravmetric sensor strength is kinda efficient as well.
If done right we are talking 10s flight time out to 200km.
High enough sensor strenght to require multiple jammers for any reasonable chance of success and afaik most falcons dont fit multiple gravmetric jammers these days :)
How do you get your heavies to 20Km/s?
|

Lea Re
Mercenary Forces
|
Posted - 2008.12.15 00:38:00 -
[34]
cerb/apoc/rokh/covops/your own falcon,rook or scorp thats the solution for you
and yeah, you cant get heavies up to 20km/s =] its more like 11 which stil makes it a decent anti falcon platform, at least enough to scare it off with 2k volley
just please dont EVER ask for any other nerf cause I will personally steal nerfbat from CCP and use it for other purposes.
some1 said something really wise in this topic already: enemy gang sacrificed a ship to fit jamming role, you can do the same with ecm counter
|

Kessiaan
Minmatar Army of One
|
Posted - 2008.12.15 01:24:00 -
[35]
ECM is the only hard CC in Eve - as such it's really annoying to people it's used on since it just totally shuts you down.
I think it's fine as it is, since ECM ships can't actually kill anything on their own (well, most of the time anyway).
If I was to tinker with it though, here's what I'd do:
1) Make all the ECM cycles stop immediately when the jamming ship cloaks, and 2) Change ECCM so it gives a flat ECM resistance (maybe 40% for T1 and 50% for T2, each jammer would have to roll against each ECCM on each cycle in addition to the sensor strength check in for it to successfully jam)
Alternately, you could just make damps not suck. Undoing the scripting nerf imposed on damps back with Trinity would make Gallente ECM ships worth using in their intended role again. ... besides, I've said all I'm going to say. You're reading my sig now! Bwa!
-
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.12.15 04:29:00 -
[36]
Originally by: Pr1ncess Alia i think the best solution would be to buff arties and give the tempest +200% sensor strength 
just buff arties, it already has plenty of mids to eccm up. my dual eccmed apoc does well enough
|

SheriffFruitfly
Caldari
|
Posted - 2008.12.15 05:13:00 -
[37]
No missiles, no jam...
I wonder if just banning Caldari would make the whiners stfu.
Probably not. |

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.15 09:43:00 -
[38]
Originally by: Poena Loveless Falcon isn't overpowered. It dies just as much, if not more than any other force recon. Compared to other recons they actually have a huge disadvantage when they are the ones jumping into a camp/bubble so its all balanced. (edit: to clarify, all the other recons are made for 25-40km range so they are utilizing their greatest potential even if they don't like the situation, the falcon's range bonus is worthless when all your targets are 20-40km from you)
A major thing people forget to mention is that a falcon at < 100km is instapopped by 90% of the hacs on market and it takes time (if cloaked) and/or great risk (if uncloaked and mwd'ing) to get out to 200km in a fight that isnt a staged camp.
You know, nothing puts perspective on this like knowing what it is like to be mainly a Recon and sniper pilot in battles both with and against Falcons where the main bulk of the opposition is made up of battleships, and where they blob quite a lot. You should try it sometimes.
I don't know about you, but personally, I find it to be incredibly stupid taking a Force Recon into an engagement like that. Because don't fool yourself; you get primaried to Hell most all of the time. And this is especially pronounced in the case of Rapiers and Pilgrims nowadays, because of the types of EWAR they employ and because they make relatively frail targets. And it gets even worse when you have to play docking games, when you're seriously outnumbered and when the enemy is out to hurt you and not doing things for killmails...
The Falcon's huge range gives it a ridiculously great advantage in one manner, while its frailty and inflexibility in other departments really makes it useless for anything but being exploited for this advantage in the most focused and, as some would say, cowardly manner. It's a badly designed ship, with a badly designed function, whose issues are exacerbated and made so outstanding by inconsiderate design.
It's also quite ugly.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 10:50:00 -
[39]
Fix the Arazu (+10% level strength & falloff bonus), give stealth bombers a bit more CPU so they can use 2 missile rigs and a T2 BCU with T2 launchers: problem solved, tbh.
When a ship's countering ships are broken, more nerfs are not the answer. Fix broken ships to correct imbalances, don't break the working ones as well.
|

Stalina
Gallente Deep Space Exploration Squad
|
Posted - 2008.12.15 11:01:00 -
[40]
Buff Arazu/Lachesis. I dont think our cruiser-sized gangs can take care of one slow, plated, sniping battleship to counter a falcon OR use a loleagle with loldamage at the falcons optimal range.
Sure, your typical bs blob can go with enough sniper BS and support!
|

Billy Merc
Amarr Born-2-Kill Eradication Alliance
|
Posted - 2008.12.15 11:11:00 -
[41]
CCP really do need to address the ECM plague...its becomming a joke really.
But i think the solution lies not in nerfing ECM, as this is pretty much all falcons have got...they dont do no damage, have no drone bays...unlike the arazu, pilgrim, rapier u would be flat out killing yourself in a falcon let alone anything else.
I propose that ECM remains the way it is, and the ECCM gets the boost. If u are willing to sacrifice a mid slot...u deserve an element of immunity to ECM...what some dont realize now is...even if ure sensor strength is higher than the falcons jam strength (and its not hard...most larger ships have this right out the door with no eccm) you really have little chance of escapong a jam cycle...as they are so long...all a falcon needs is 2-3 cycles and most ships are dead.
ECCM NEEDS a boost bad, in its current form, u are still not immune...jam cycles are WAY to *****in long, ECCM needs to provide better protection than it does now + shorten successful jam cycles....i for one would even be happy if this new kind of eccm cost more cap / fitting req's on top of the addition sacrifice of a med slot.
|

Botschafter Mollari
Red Dwarf Mining Corporation
|
Posted - 2008.12.15 11:21:00 -
[42]
Originally by: Captator Edited by: Captator on 14/12/2008 16:55:54 [Apocalypse, antifalcon] Damage Control II Heat Sink II Heat Sink II Tracking Enhancer II 1600mm Reinforced Rolled Tungsten Plates I True Sansha Adaptive Nano Plating Energized Adaptive Nano Membrane II
100MN MicroWarpdrive II Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Conjunctive Radar ECCM Scanning Array I
Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L Mega Beam Laser II, Amarr Navy Multifrequency L
Energy Locus Coordinator I Ancillary Current Router I Trimark Armor Pump I
Hammerhead II x5
~700 dps at 50km, 1.7k alpha with 330 dps at 193km, 87k EHP in gang
Doesn't lose too much performance over a standard plated close range fleet BS, and can switch out quickly to force a falcon off.
edit: needs 3% grid implant to fit
signed
|

daisy dook
|
Posted - 2008.12.15 12:41:00 -
[43]
Originally by: Billy Merc CCP really do need to address the ECM plague...its becomming a joke really.
...even if ure sensor strength is higher than the falcons jam strength (and its not hard...most larger ships have this right out the door with no eccm) you really have little chance of escapong a jam cycle...as they are so long...all a falcon needs is 2-3 cycles and most ships are dead.
I wish my falcon killed ships after 2-3 jam cycles, oh the KMs I would be proud to boast...
Seriously, ECM can only be used in a balanced group - so in your balanced group fit counter measures (the easiest is to have a group flying all the same race).
|

Gabriel Karade
Celtic Anarchy
|
Posted - 2008.12.15 12:46:00 -
[44]
Well, you could always change ECM so that you don't loose your target locks, but can't activate any modules on the target, i.e. all your target locks go back to the 'acquiring' stage of the cycle (flashing brackets) while your jammed, but are restored as soon as the jam cycle fails.
Other than that, a range boost to remote ECCM would be nice; 21km is a bit low.
--------------
Video - 'War-Machine' |

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 13:16:00 -
[45]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 15/12/2008 12:49:57
Well, you could always change ECM so that you don't loose your target locks, but can't activate any modules on the target, i.e. all your target locks go back to the 'acquiring' stage of the cycle (flashing brackets) while your jammed, but are restored as soon as the jam cycle fails.
Other than that, a range boost to remote ECCM would be nice; 24km is a bit low.
Well this is certainly true. At the very least, it should be affected by the EW range skills for optimal/falloff. Logistics ships should get range bonuses for projected ECCM as well IMO.
|

Stefan F
Enrave Ethereal Dawn
|
Posted - 2008.12.15 13:23:00 -
[46]
Originally by: Billy Merc CCP really do need to address the ECM plague...its becomming a joke really.
But i think the solution lies not in nerfing ECM, as this is pretty much all falcons have got...they dont do no damage, have no drone bays...unlike the arazu, pilgrim, rapier u would be flat out killing yourself in a falcon let alone anything else.
I propose that ECM remains the way it is, and the ECCM gets the boost. If u are willing to sacrifice a mid slot...u deserve an element of immunity to ECM...what some dont realize now is...even if ure sensor strength is higher than the falcons jam strength (and its not hard...most larger ships have this right out the door with no eccm) you really have little chance of escapong a jam cycle...as they are so long...all a falcon needs is 2-3 cycles and most ships are dead.
ECCM NEEDS a boost bad, in its current form, u are still not immune...jam cycles are WAY to *****in long, ECCM needs to provide better protection than it does now + shorten successful jam cycles....i for one would even be happy if this new kind of eccm cost more cap / fitting req's on top of the addition sacrifice of a med slot.
Can you please also boost my sensor booster so it makes me invulnerable for damping? Can you please also boost my tracking computer to make me invulnerable for tracking disruptors? Can you plese also boost my invul field so it really makes me invulnerable for incoming dps?
Already the ECCM mod is the most effective counter mod there is, and then you can still overload it!
Personally i fly a falcon sometimes but it isnt that great. If you face a decent opponent you have to warp out very often disabling you from the fight. If i know all my opponents would fit a single ECCM I'd leave it at home and jump into a BS that could both tank and put out DPS, two things the falcon can't.
|

Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2008.12.15 13:56:00 -
[47]
Id just like to see the falcons' strength bonus toned down a bit, and the rook lose its range bonus, making the falcon the long range choice, and the rook the short range roaming choice.
if they then gave the rook a 50m^2 dronebay, id be loving it :) |

Seishi Maru
Infinity Enterprises Atlas Alliance
|
Posted - 2008.12.15 14:56:00 -
[48]
Edited by: Seishi Maru on 15/12/2008 14:56:51
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
really so the speed Issue was also unwillingness of people to fly rapiers? The nos nerf was unwillingness of people to Fly AC ships with plates? The Dual MWD Raven issues as unwillingness of people to fly faster than torps could reach? The cyno activated DD was unwillingnes of predicting the future?
Shut up!
Unbalanced things MUST be nerfed, or counters MUst be added. that is fundamental to game BALANCE.
No ship, not a single sub capital ship is even remotely as powerful or game breaking as the falcon. Not even 20 km/s vagas were.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 15:21:00 -
[49]
Originally by: Seishi Maru Edited by: Seishi Maru on 15/12/2008 14:56:51
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
really so the speed Issue was also unwillingness of people to fly rapiers? The nos nerf was unwillingness of people to Fly AC ships with plates? The Dual MWD Raven issues as unwillingness of people to fly faster than torps could reach? The cyno activated DD was unwillingnes of predicting the future?
Shut up!
Unbalanced things MUST be nerfed, or counters MUst be added. that is fundamental to game BALANCE.
No ship, not a single sub capital ship is even remotely as powerful or game breaking as the falcon. Not even 20 km/s vagas were.
So suggest some god damb counters then. And no, a single midslot item that makes everything bad go away for ever is not a "counter". It's just a lazy way to pretend that the whole ECM class doesn't exist. No; just no. Every ship should be "overpowered" versus at least one class of ships. Every ship should be vulnerable to at least one other class. The main problem with the falcon seems to be the perception that it's countering ships need work. That's why I suggested that Stealthbombers and Gallante Recons - both of which are generally accepted as needing some love - be boosted. Both of these ships should be very deadly as anti-Falcon ships (particularly in tandmem), and with some minor tweaks, they would be. Then instead of 2 broken and one freshly nerfed (and we all know that when CCP nerf something, they nerf it to the point of uselessness for at least 18 months) ship types, we have 3 awesome shiptypes. Surely that's a better outcome? Doesn't that seem a better outcome to you?
tl;dr: Don't nerf Falcons: let Falcons be awesome.
But let Arazu/Lachesis/Stealthbombers be awesome too.
|

Derek Sigres
|
Posted - 2008.12.15 15:43:00 -
[50]
Originally by: tarin adur
Originally by: Malcanis Interceptors are not really suited for an antifalcon role. Speed is not now nor was it ever a particularly good counter.
The ship you are looking for is here.
Oh? Falcon's greatest strenght is range, and a ceptor has the means to close that distance quickly, far faster then a cov ops can i'd think.
Most ceptors can't fly faster than those cruise missiles to be honest.
|

Derek Sigres
|
Posted - 2008.12.15 15:58:00 -
[51]
Originally by: Malcanis So suggest some god damb counters then. And no, a single midslot item that makes everything bad go away for ever is not a "counter". It's just a lazy way to pretend that the whole ECM class doesn't exist. No; just no. Every ship should be "overpowered" versus at least one class of ships. Every ship should be vulnerable to at least one other class. The main problem with the falcon seems to be the perception that it's countering ships need work. That's why I suggested that Stealthbombers and Gallante Recons - both of which are generally accepted as needing some love - be boosted. Both of these ships should be very deadly as anti-Falcon ships (particularly in tandmem), and with some minor tweaks, they would be. Then instead of 2 broken and one freshly nerfed (and we all know that when CCP nerf something, they nerf it to the point of uselessness for at least 18 months) ship types, we have 3 awesome shiptypes. Surely that's a better outcome? Doesn't that seem a better outcome to you?
tl;dr: Don't nerf Falcons: let Falcons be awesome.
But let Arazu/Lachesis/Stealthbombers be awesome too.
While I concur with most everything you say here, I am forced to wonder why people rally so hard against the idea of bringing anti-ecm ship. Everyone KNOWS there will be falcons in larger engagments. Everyone knows of at least ONE counter (another falcon). Yet, rarely do you see ECM cover on both sides of an engagement, and it's even LESS frequent that you see a dedicated anti-falcon ship on the field.
The Raven for example is inarguably incredibly well suited to drive falcons from the field. Even without BCS in an armor tanked ship you can deliver enough alpha to kill a non plated falcon in a handful of shots, and with a high native sensor strength the effectiveness of ECCM cannot be denied. The Rokh is another solid choice, with the same basic strengths as the raven though it achieves it's end through rapid ROF rather than high alpha strikes.
The problem isn't that counters don't exist, it seems that people are simply unwilling to use them. I can sympathize to an extent - taking a battleship and reducing it's tank or damage capabilities just to counter a single ship class can be bothersome, especially when you happen to be on an op where the opposition doesn't field the very thing you're trying to counter. But, given just how many falcons are on the field these days, to bring no counter of your own is just plain silly. Falcons aren't brutally effective just because they are inheritly powerful - it's largely because the players in the game allow them to be by routinely bringing nothing to counter them.
|

Stalina
Gallente Deep Space Exploration Squad
|
Posted - 2008.12.15 16:34:00 -
[52]
I wouldn't call it a plague j/k
|

FreddyCheeseman
|
Posted - 2008.12.15 16:36:00 -
[53]
Originally by: Seishi Maru
really so the speed Issue was also unwillingness of people to fly rapiers? The nos nerf was unwillingness of people to Fly AC ships with plates? The Dual MWD Raven issues as unwillingness of people to fly faster than torps could reach? The cyno activated DD was unwillingnes of predicting the future?
Shut up!
Yea fair analysis there. Completely see where your coming from, because fitting an incredibly low skilled midslot module is exactly the same as training for a minnie recon or autocannons. 
|

Absolom Hues
Gallente The Triangle Veneratio Venator Alliance
|
Posted - 2008.12.15 17:13:00 -
[54]
Originally by: Derek Sigres
While I concur with most everything you say here, I am forced to wonder why people rally so hard against the idea of bringing anti-ecm ship. Everyone KNOWS there will be falcons in larger engagments. Everyone knows of at least ONE counter (another falcon). Yet, rarely do you see ECM cover on both sides of an engagement, and it's even LESS frequent that you see a dedicated anti-falcon ship on the field.
The Raven for example is inarguably incredibly well suited to drive falcons from the field. Even without BCS in an armor tanked ship you can deliver enough alpha to kill a non plated falcon in a handful of shots, and with a high native sensor strength the effectiveness of ECCM cannot be denied. The Rokh is another solid choice, with the same basic strengths as the raven though it achieves it's end through rapid ROF rather than high alpha strikes.
The problem isn't that counters don't exist, it seems that people are simply unwilling to use them. I can sympathize to an extent - taking a battleship and reducing it's tank or damage capabilities just to counter a single ship class can be bothersome, especially when you happen to be on an op where the opposition doesn't field the very thing you're trying to counter. But, given just how many falcons are on the field these days, to bring no counter of your own is just plain silly. Falcons aren't brutally effective just because they are inheritly powerful - it's largely because the players in the game allow them to be by routinely bringing nothing to counter them.
I couldn't agree more! As a Gallente pilot, it became very tiresome to join a fleet of 6-10 pilots only to find that nobody else was flying an ecm ship. I never blamed the enemy for having them nor did I believe they were overpowered... we just weren't prepared. So I decided to skill Caldari and now often fly a Scorpion specifically fit for anti-falcon operations. I may not be the highest damage dealer now... but our fleet operations turn out much more favorably than before.  ___
Doing what's right isn't always the easiest thing... it's just right.
[url=http://vva.evekb.co.uk/?a=pilot_detail&plt_id=44410] [img]http://vva.evekb.co.uk/sig.php/44410/simple/signatu |

Red zeon
Caldari Circle of Shadows Bionic Dawn
|
Posted - 2008.12.15 17:21:00 -
[55]
for the first, the range on the falcon is like whine that they can jam from 130km, then 150km, and then they started becoming 180km, and now 200km, tomorrow 230km? for the first, youd need commander jammers for the 200km range and range rigs and such, that would be more for 1jammer than the ship, so dont count that the jammer got commander ecm jammers fitted, why cant we agree on 150km since that sound good, most often when uive encountered falcons they have been 100km sinc the warp to 100, or even 150km in some cases.
enought offtopic from me, but i can honestly say that i have ransomed a falcon in my crow for 90mil (recieved the money) at a planet when i was solo roaming. but even tho ive switched solo roams to af post QR, i agree that ceptors
for example now crow got 12 grav strength, i agree it should be lifted to 16 and maybe give another frigate skill bonus, 5% boost to eccm modules (even if i recently trained for a falcon) ====== * Your signature file is too large. Please note: we allow signature files no larger than 400x120 pixels - Fallout |

Dimitryy
|
Posted - 2008.12.15 17:44:00 -
[56]
Originally by: Malcanis Interceptors are not really suited for an antifalcon role. Speed is not now nor was it ever a particularly good counter.
The ship you are looking for is here.
lol i clicked and got a url fail. :)
|

Ged Satti
Satti Research and Development Gunboat Diplomacy
|
Posted - 2008.12.15 17:47:00 -
[57]
Ok, let's look at some numbers real quick. If you take what I would call an average falcon pilot with a max jam fit (Recon 4, Signal Dispersion 4, T2 ECMs (faction, not multispec), T1 rigs and 3 Dispersion Amp IIs) they'll have a jam strength of around 12.7. Against a BS, say a Raven with a sensor strength of 22, they have 12.7/22 = 57.7% chance to jam per ECM. Two ECMs on that one target give a 82% chance to jam (if my math is right), so they'll probably be jammed at that point.
Now take that same Raven pilot and throw on just the basic tech I non-named ECCM. Their sensor strength goes from 22 to 39.6, and the chance of jamming with one jammer goes from 57.7% to 37.1%. 2 take it up to 53%, and 3 take it to 75%.
For a good chance of jamming that Raven the pilot now has to have 3 Caldari jammers fit (not terribly likely, but possible) , and if they fail and the Raven has cruises fitted instead of torps they're pretty much a anti-falcon platform right there ready to go. All it cost the Raven was 1 mid slot and the DPS difference between cruise and torps to counter the horrible plague of Falcons. Yes, there's still a chance the Raven will be jammed, but for a low-moderate degradation of one ship in the squad you're in a much better position to completely counter a falcon.
I'm no PVP expert, this is just how it appears to me. If I missed something please let me know (and I'm sure you will )
|

FreddyCheeseman
|
Posted - 2008.12.15 18:03:00 -
[58]
Ged Satti, you deserve a cookie Why dont people believe in ECCM as an effective counter?
|

Cristl
|
Posted - 2008.12.15 18:19:00 -
[59]
Originally by: FreddyCheeseman Ged Satti, you deserve a cookie Why dont people believe in ECCM as an effective counter?
Well, an ECCM takes up a midslot, and has no other benefits to the ship besides reducing the effect of a module that *may* be used against it.
Imagine there was a midslot module that gave you increased immunity to enemy target painters or remote sensor dampeners (but with no native bonus like decrease sig or increased scan res) would many people fit it?
Midslots are at a premium; it's definitely hard to justify devoting one to a module whose sole purpose is to reduce (not even negate) the effect of one ewar module that may possibly be used against you.
I can fly falcons (currently with recon 5, ewar skills at 4) and they are are *too* focused on what they do. I can pretty much permajam 5 enemy HACs from about 220km away for example. That's too big an effect for a single ship tbh.
|

Colonel Xaven
Decadence. RAZOR Alliance
|
Posted - 2008.12.15 18:20:00 -
[60]
Is this another "I can't adapt at the game so plz nerf / boost this"-thread?
Proud member of RZR - Decadence. |

Derek Sigres
|
Posted - 2008.12.15 18:32:00 -
[61]
Originally by: Cristl
Originally by: FreddyCheeseman Ged Satti, you deserve a cookie Why dont people believe in ECCM as an effective counter?
Well, an ECCM takes up a midslot, and has no other benefits to the ship besides reducing the effect of a module that *may* be used against it.
Imagine there was a midslot module that gave you increased immunity to enemy target painters or remote sensor dampeners (but with no native bonus like decrease sig or increased scan res) would many people fit it?
Midslots are at a premium; it's definitely hard to justify devoting one to a module whose sole purpose is to reduce (not even negate) the effect of one ewar module that may possibly be used against you.
I can fly falcons (currently with recon 5, ewar skills at 4) and they are are *too* focused on what they do. I can pretty much permajam 5 enemy HACs from about 220km away for example. That's too big an effect for a single ship tbh.
I believe a LOT of the problems people have with ECCM is because of a misconception regarding the purpose of the module along with the limited utility outside of its anti-ecm focus.
If ECCM were powerful enough to warrent general use on all ships in a fleet, I would argue that it would utterly destroy ECM ships ability to influence the battle. Afterall, until jam chances are lower than about 25% a battleship being jammed will have little direct impact in a fight, once you consider relock times.
ECCM instead is best used on ships built around the concept of disrupting enemy ECM activities. On such ships, ECCM is used in the same fashion as an armor plate of a shield hardner - it provides a margin of defense. Unfortuantely, there is only ONE race that really has strong candidates for anti ECM duties is the very race that fields ECM ships in the first place. Caldari ships are a perfect marriage of high native sensor strength (they field the only HAC's that can't literally be permajammed for example), and the ability to engage at the native ranges of ECM ships easily. In this case, you'll find that an anti-ecm Raven for example can handily achieve over 100k EHP, a sensor strength that can easily exceed 100 points and the ability to project 2k effective alpha strikes out to falcon ranges.
|

FreddyCheeseman
|
Posted - 2008.12.15 18:58:00 -
[62]
Originally by: Cristl
Well, an ECCM takes up a midslot, and has no other benefits to the ship besides reducing the effect of a module that *may* be used against it.
Imagine there was a midslot module that gave you increased immunity to enemy target painters or remote sensor dampeners (but with no native bonus like decrease sig or increased scan res) would many people fit it?
Midslots are at a premium; it's definitely hard to justify devoting one to a module whose sole purpose is to reduce (not even negate) the effect of one ewar module that may possibly be used against you.
I can fly falcons (currently with recon 5, ewar skills at 4) and they are are *too* focused on what they do. I can pretty much permajam 5 enemy HACs from about 220km away for example. That's too big an effect for a single ship tbh.
But from all the consistent whines about falcons, it seems like these modules would be worth every bit of that midslot, since there is a "falcon plague" going round. Most engagements now rely on ECM, and this is entirely down to the fact that people cant, sorry wont, prepare effective counters. It only means dropping that sensor booster of yours, or letting one member of your gang scramble while one webs, freeing up a mid each. Midslots are at a premium, and its up to you how you use them, thats the beauty of eve. If you choose not to use an ECCM mod, dont cry about being jammed on the forums....
|

Wardeneo
DEATHFUNK Doctrine.
|
Posted - 2008.12.15 19:02:00 -
[63]
apoc with tachs n ECCM = dead falcon/falcon having to run :)
wardeneo :)
*SIG*
Real Pro's Fly Minmitar!
Y? - Coz We Look Awsome! |

Ged Satti
Satti Research and Development Gunboat Diplomacy
|
Posted - 2008.12.15 19:07:00 -
[64]
Originally by: Derek Sigres
If ECCM were powerful enough to warrent general use on all ships in a fleet, I would argue that it would utterly destroy ECM ships ability to influence the battle. Afterall, until jam chances are lower than about 25% a battleship being jammed will have little direct impact in a fight, once you consider relock times.
I am not suggesting all ships in a fleet fit ECCM, but perhaps 5-10% of ships that can hit from long range fit them. Falcons are fragile. The only defenses they have are range, jamming, and cloak. If they can't jam you and you have them targeted they can't cloak. That leaves range. If you can hit them at their range they don't have much choice but to warp off. That removes them from the fight for a minute or so while the ship that was dealing with them can go back to shooting other targets. It seems to me that just by planning ahead a little and having a couple of people fitted in a way that can chase off a falcon you effectively remove a person from the opposing fleet entirely. All you lose is 1-2 mid slots for the entire fleet, plus whatever you need to do some damage at range.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 19:42:00 -
[65]
Originally by: Cristl
Originally by: FreddyCheeseman Ged Satti, you deserve a cookie Why dont people believe in ECCM as an effective counter?
Well, an ECCM takes up a midslot, and has no other benefits to the ship besides reducing the effect of a module that *may* be used against it.
Imagine there was a midslot module that gave you increased immunity to enemy target painters or remote sensor dampeners (but with no native bonus like decrease sig or increased scan res) would many people fit it?
Midslots are at a premium; it's definitely hard to justify devoting one to a module whose sole purpose is to reduce (not even negate) the effect of one ewar module that may possibly be used against you.
I can fly falcons (currently with recon 5, ewar skills at 4) and they are are *too* focused on what they do. I can pretty much permajam 5 enemy HACs from about 220km away for example. That's too big an effect for a single ship tbh.
If not one of those HACs is an ECCM sniper cerb then they deserve to be ECM'd to death tbh.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 19:57:00 -
[66]
Originally by: Ged Satti
Originally by: Derek Sigres
If ECCM were powerful enough to warrent general use on all ships in a fleet, I would argue that it would utterly destroy ECM ships ability to influence the battle. Afterall, until jam chances are lower than about 25% a battleship being jammed will have little direct impact in a fight, once you consider relock times.
I am not suggesting all ships in a fleet fit ECCM, but perhaps 5-10% of ships that can hit from long range fit them. Falcons are fragile. The only defenses they have are range, jamming, and cloak. If they can't jam you and you have them targeted they can't cloak. That leaves range. If you can hit them at their range they don't have much choice but to warp off. That removes them from the fight for a minute or so while the ship that was dealing with them can go back to shooting other targets. It seems to me that just by planning ahead a little and having a couple of people fitted in a way that can chase off a falcon you effectively remove a person from the opposing fleet entirely. All you lose is 1-2 mid slots for the entire fleet, plus whatever you need to do some damage at range.
You're entirely correct, of course. And the thing is about a falcon that's been hit by 6 CN Paradise, or a full volley of Aurora Tachs is that it has no shield left. Yeah, if the pilot knows his stuff, he's warped off with some armour damage. Great. Now what?
(1) Wait 5+ minutes for shields to regen to 75% or so (fight is likely long over)
(2) Return to the battlefield knowing that there is a ship there that can one-volley your remaining hitpoints, and that is specifically looking to kill you personally, and knows roughly where you'll be warping back to..
|

Yakov Draken
Minmatar Tides Of War
|
Posted - 2008.12.15 20:17:00 -
[67]
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM.
You need 2x ECCM to have a meaningful chance of surviving a fight where a Falcon or two uncloaks. One ECCM doesn't do much at all.
We fit 2x ECCM where ever possible, we use our own Falcons, and still Falcons are incredibly useful against us. Falcons arn't over powered they are insanely uber.
It is the age of ECCM now. The trick is being able to tackle and hold anything despite all the ECCM mods needed in mids.
|

AleRiperKilt
|
Posted - 2008.12.15 20:32:00 -
[68]
Imho, turning on ECCM should reset your sensors so you can turn it on after getting jammed and you have a chance to get sensors back mid-cycle.
how about suicide frigates orbiting falcon at 500m with smartbombs?
--- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 20:34:00 -
[69]
Originally by: AleRiperKilt
how about suicide frigates orbiting falcon at 500m with smartbombs?
That's one of the more... innovative suggestions I've seen, but really there are so many ways to counter falcons it's silly. People just don't actually fckn do them
|

Dr Caligo
|
Posted - 2008.12.15 20:35:00 -
[70]
I'm not really of the opinion that falcon is omfg overpowered and needs a nerf. But I think it would be fair if racial ECM modules had no effect on the other 3 racial sensor types. AKA a caldari racial jammer would have zero chance of jamming anything but caldari.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 20:37:00 -
[71]
Originally by: Yakov Draken
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM.
You need 2x ECCM to have a meaningful chance of surviving a fight where a Falcon or two uncloaks. One ECCM doesn't do much at all.
We fit 2x ECCM where ever possible, we use our own Falcons, and still Falcons are incredibly useful against us. Falcons arn't over powered they are insanely uber.
It is the age of ECCM now. The trick is being able to tackle and hold anything despite all the ECCM mods needed in mids.
2 BS with 1 ECCM are a lot more effective than 1 ship with 2. Just saying
|

Yakov Draken
Minmatar Tides Of War
|
Posted - 2008.12.15 20:52:00 -
[72]
Originally by: Malcanis
Originally by: Yakov Draken We fit 2x ECCM where ever possible
2 BS with 1 ECCM are a lot more effective than 1 ship with 2. Just saying
Er - what? One ECCM is not adequate defense against Falcons sorry so I'll take 2 BS's with 2x ECCM because in our experience 1x ECCM is just not enough. You guys can go on saying "just fit an ECCM" all you want but it is nonsense. We started fitting 1x ECCM along time ago and have enough experience with that setup to know it doesn't work unless you can jam their Falcons with your own.
We have had enough fights where 1 Falcons jammed 3 1x ECCM BS's out of the fight to realize 1x ECCM is a bit of a joke. Even with 2x ECCM the Falcons are still getting jams it is just we are getting to fight back. Oddly enough we play this game for fights and when every gang that we fight has EW that means fitting **** loads of ECCM or not getting to fight.
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2008.12.15 21:18:00 -
[73]
Edited by: Myrkala on 15/12/2008 21:18:29 One might think CCP created the falcon to get more paying subscriptions, but there was ghost training so people didn't pay much for caldari cruiser 5 so they got got rid of the ghost training.
So now because a lot of people are using a falcon-punch-alt a lot of people are going to get second subscription to be able to compete. This is win for CCP!
So I imagine in the future, when everyone has gotten their hands on a falcon alt and bored themselves to death using it. The playerbase will file a declaration of falcon-independence effectively suggesting:
A. "This is enough, we are tired of multi-tasking our falcon we have all agreed to just not use falcons because the game is more fun to play that way, in addition we have all canceled our falconpunch-alt subscriptions.
(This is where CCP nerf falcons, and make them fun again.
B. Create a separate server for falcon alts, where they can play with each other jamming all day long for that small PPM of the player-base to actually finds this activity fun.
/Lockthread 947656
"Ruppie ain't no puppie." |

Donna Maria
Amarr
|
Posted - 2008.12.15 21:21:00 -
[74]
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
/signed.
Raven with Eccm/Passive targeter - Lock fire away the Falcon will leave or die.
Im the girl momma warned you about..
|

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.15 21:28:00 -
[75]
Edited by: Aleus Stygian on 15/12/2008 21:31:04
Originally by: Malcanis
Originally by: Yakov Draken
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM.
You need 2x ECCM to have a meaningful chance of surviving a fight where a Falcon or two uncloaks. One ECCM doesn't do much at all.
We fit 2x ECCM where ever possible, we use our own Falcons, and still Falcons are incredibly useful against us. Falcons arn't over powered they are insanely uber.
It is the age of ECCM now. The trick is being able to tackle and hold anything despite all the ECCM mods needed in mids.
2 BS with 1 ECCM are a lot more effective than 1 ship with 2. Just saying
Actually, the real deal is that you shouldn't have to always have battleships or Recons. Right now, me and my associates are fighting the Molotov Coalition, a vastly numerically superior foe whose chief strategy appears to be to come at us in battleships outside stations as much as possible, as many as possible. Do you know just how bored I am with this?
Yes, ECCM has quite sufficient strength, especially on the ships that are viable counters for the Falcon, but that's not the problem here. People have never complained about the Pilgrim or the Rapier, and nowadays they hardly complain about the Arazu, in spite of those ships possibly being just as debilitating, if not more so, than the Falcon when up against the right targets. Why? Well, it does have to do with the fact that ECM jams and debilitates everything, but it actually has less to do with the sheer effectiveness of the EWAR, and more about the possibility for counters and tackling.
Here's an example; If I want to I can put four tracking disruptors on my Pilgrim and turn two of the enemy's battleships pretty much useless. I've done this before. It gimps my performance, but it's great for fleet battles. And if I want to keep an enemy from warping off, there's nothing like a Rapier with double webs against a busy target to keep him still while someone moves in with a point. An Arazu doesn't interrupt people from doing most things - it just slows them terribly in doing so, especially battleships, and keeps them from warping off while your teammates exploit the extra time gap. In all these cases, all these ships can be just as effective, if not more so than the Falcon, because they give distinct advantages that can be maintained even while you are under fire and have great flexibility to them.
The trick though, is this; the Falcon can employ its one more singularly powerful advantage with a much, much lesser degree of risk. Because its range of operation is twice to four times that of the other Recons - ten times in the case of an anti-MWD/stab Arazu. And at the same time it can both cloak and break locks to shake off eventual points. Which means that it is essentially impossible for a lone target or even two or three to hold. Which combined with its very, very specific counters and the way it can liberally tip the scales of a battle completely makes for a very exploitable, badly thought-out advantage that in an overwhelming amount of the cases costs nothing to employ.
In short, the problem isn't ECM or ECCM or any other core mechanics of the game. It's just that the Falcon is such a cheap, badly designed ship.
_________________________________________________________
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 21:39:00 -
[76]
Originally by: Aleus Stygian Edited by: Aleus Stygian on 15/12/2008 21:31:04
Originally by: Malcanis
Originally by: Yakov Draken
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM.
You need 2x ECCM to have a meaningful chance of surviving a fight where a Falcon or two uncloaks. One ECCM doesn't do much at all.
We fit 2x ECCM where ever possible, we use our own Falcons, and still Falcons are incredibly useful against us. Falcons arn't over powered they are insanely uber.
It is the age of ECCM now. The trick is being able to tackle and hold anything despite all the ECCM mods needed in mids.
2 BS with 1 ECCM are a lot more effective than 1 ship with 2. Just saying
Actually, the real deal is that you shouldn't have to always have battleships or Recons. Right now, me and my associates are fighting the Molotov Coalition, a vastly numerically superior foe whose chief strategy appears to be to come at us in battleships outside stations as much as possible, as many as possible. Do you know just how bored I am with this?
Yes, ECCM has quite sufficient strength, especially on the ships that are viable counters for the Falcon, but that's not the problem here. People have never complained about the Pilgrim or the Rapier, and nowadays they hardly complain about the Arazu, in spite of those ships possibly being just as debilitating, if not more so, than the Falcon when up against the right targets. Why? Well, it does have to do with the fact that ECM jams and debilitates everything, but it actually has less to do with the sheer effectiveness of the EWAR, and more about the possibility for counters and tackling.
Here's an example; If I want to I can put four tracking disruptors on my Pilgrim and turn two of the enemy's battleships pretty much useless. I've done this before. It gimps my performance, but it's great for fleet battles. And if I want to keep an enemy from warping off, there's nothing like a Rapier with double webs against a busy target to keep him still while someone moves in with a point. An Arazu doesn't interrupt people from doing most things - it just slows them terribly in doing so, especially battleships, and keeps them from warping off while your teammates exploit the extra time gap. In all these cases, all these ships can be just as effective, if not more so than the Falcon, because they give distinct advantages that can be maintained even while you are under fire and have great flexibility to them.
The trick though, is this; the Falcon can employ its one more singularly powerful advantage with a much, much lesser degree of risk. Because its range of operation is twice to four times that of the other Recons - ten times in the case of an anti-MWD/stab Arazu. And at the same time it can both cloak and break locks to shake off eventual points. Which means that it is essentially impossible for a lone target or even two or three to hold. Which combined with its very, very specific counters and the way it can liberally tip the scales of a battle completely makes for a very exploitable, badly thought-out advantage that in an overwhelming amount of the cases costs nothing to employ.
In short, the problem isn't ECM or ECCM or any other core mechanics of the game. It's just that the Falcon is such a cheap, badly designed ship.
If you don't like the Falcon/Rook operating at 170Km, give them something useful to do at 50Km - and the means to do so. I've lost count of the number of times I've asked people to suggest something remotely viable for the Caldari Recons to do at mid range, but I've never received anything good yet. Because simply reducing ECM range by 2/3-3/4 is not a reasonable suggestion.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.15 21:43:00 -
[77]
Originally by: Aleus Stygian
Actually, the real deal is that you shouldn't have to always have battleships or Recons.
Or HACs ( ECCM Cerb/Eagle). Or Stealthbombers. Or Covops.
You know, when there are almost 20 different ships that can be sensibly fitted as falcon-killers/counters (notice that I am not even including interceptors), it's a little disingenious to make the claim that options are limited.
|

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
|
Posted - 2008.12.15 21:47:00 -
[78]
Bring some support that can deal with hostile support, I fly my vagabond a lot lately and it handles falcons well.
They have a tendency to get away in structure if you try to solo them due to the pitiful sensors of the vaga, but they wont come back for a while.
|

FreddyCheeseman
|
Posted - 2008.12.15 23:43:00 -
[79]
Lilith you enjoy that smack in local, youve actually earned it without crying for the nerf bat to swing 
If you hammered my falcon with a vaga you'd get a "gf, been waiting for someone to do that"
As of yet, nobody has, and I swear its not that hard... 
|

EinaruS
Euphoria Released
|
Posted - 2008.12.15 23:50:00 -
[80]
i don't fly falcons, i don't like to encounter them, but tbh they are fine. That is not my opinion that is a fact. I won't bother going into detail why because i'm afraid those of you who disagree won't understand. -
A finger...especially the middle one, is worth more than any amount of isk |

Billy Merc
Amarr Born-2-Kill Eradication Alliance
|
Posted - 2008.12.15 23:59:00 -
[81]
Originally by: daisy dook
Originally by: Billy Merc CCP really do need to address the ECM plague...its becomming a joke really.
...even if ure sensor strength is higher than the falcons jam strength (and its not hard...most larger ships have this right out the door with no eccm) you really have little chance of escapong a jam cycle...as they are so long...all a falcon needs is 2-3 cycles and most ships are dead.
I wish my falcon killed ships after 2-3 jam cycles, oh the KMs I would be proud to boast...
Seriously, ECM can only be used in a balanced group - so in your balanced group fit counter measures (the easiest is to have a group flying all the same race).
Seriously...are u that dumb ???
No falcon pilot goes solo....so u obviously missed the point..
i dont mean the falcon will kill u...i mean its game over once he does and his mates start getting into you....the falcon needs only hold cycle for 2-3 jam cycles and ure gorne..u can try and run..if u cant get those tacklers off you...u cant dictate distance...nothing.
Their are effctive...(working) counters / tactics to damps, tracking disruptors, and cap warefare.....there is for ECM as well...but most are way under par in comparison (besides blobs)..those that arent..are just dumb. Yes ECCM gives u some playroom...but rarely has it been a saving factor.
i dont see why ECCM boost would be such a problem...its not a free pass...nor do i want it to be...but the option to sacrifice a single slot + cap usage (if needs be) would be a great option to have...as i have stated..ECM is fine as is.
Another disturbing factor is why is the falcon recieving the same bonus as its combat brother (in relation to is ECM strength bonus)..this is totally wrong...tho if falcons jam range where to be nerfed i feel the current strength bonus would be fine...force them to play @ around the 100km range.
the fact that is has so much stopping power at such an incredible range...and there be no "effective" counter is quite disturbing.
anyways...posting in eve-o is WOFTAM so im out..o/
|

The Tzar
Malicious Intentions The Church.
|
Posted - 2008.12.16 13:36:00 -
[82]
The quickest fix to the 'falcon plague' (which is all peoples imagination tbh) is to change your opinions of this 'impossible to beat' gang member and fit to combat against it.
If the plague is as virulent as you describe as you and others have done with significant anguish then surely knowing that EVERY gang will have AT LEAST one falcon (whinge in italics) then fit ECCM and bring an anti falcon ship.
Their have been many ideas about anti-falcon platforms but none as easy as asking CCP just to nerf the ship. Petition for auto-killmails whenever an enemy falcon appears on overview?
If your opposing gang are relying on this falcon to perform then you have seriously screwed up their chance of success whilst boosting your own.
Or we can balance the falcon, spend the next few months whinging about the lack of balance in the balanacing and come full circle. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Esmenet
Gallente
|
Posted - 2008.12.16 13:58:00 -
[83]
The falcon whiners are the type of players that will never be happy until eve combat is nerfed to a point of pure tank and spank where numbers always wins.
|

MITSUK0
|
Posted - 2008.12.16 14:16:00 -
[84]
Originally by: Esmenet The falcon whiners are the type of players that will never be happy until eve combat is nerfed to a point of pure tank and spank where numbers always wins.
This is an EFT warriors wet dream. They might even log-in and pvp.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.16 15:01:00 -
[85]
Originally by: The Tzar The quickest fix to the 'falcon plague' (which is all peoples imagination tbh) is to change your opinions of this 'impossible to beat' gang member and fit to combat against it.
If the plague is as virulent as you describe as you and others have done with significant anguish then surely knowing that EVERY gang will have AT LEAST one falcon (whinge in italics) then fit ECCM and bring an anti falcon ship.
Their have been many ideas about anti-falcon platforms but none as easy as asking CCP just to nerf the ship. Petition for auto-killmails whenever an enemy falcon appears on overview?
If your opposing gang are relying on this falcon to perform then you have seriously screwed up their chance of success whilst boosting your own.
Or we can balance the falcon, spend the next few months whinging about the lack of balance in the balanacing and come full circle.
Or simpler yet: the whines will transfer to (my prediction: Amarr recons. OMG tracking disruptors aren't even chance-based!!!!111    
|

baltec1
R.U.S.T. Triumvirate.
|
Posted - 2008.12.16 15:26:00 -
[86]
Originally by: Malcanis
Originally by: The Tzar The quickest fix to the 'falcon plague' (which is all peoples imagination tbh) is to change your opinions of this 'impossible to beat' gang member and fit to combat against it.
If the plague is as virulent as you describe as you and others have done with significant anguish then surely knowing that EVERY gang will have AT LEAST one falcon (whinge in italics) then fit ECCM and bring an anti falcon ship.
Their have been many ideas about anti-falcon platforms but none as easy as asking CCP just to nerf the ship. Petition for auto-killmails whenever an enemy falcon appears on overview?
If your opposing gang are relying on this falcon to perform then you have seriously screwed up their chance of success whilst boosting your own.
Or we can balance the falcon, spend the next few months whinging about the lack of balance in the balanacing and come full circle.
Or simpler yet: the whines will transfer to (my prediction: Amarr recons. OMG tracking disruptors aren't even chance-based!!!!111    
That is why I am in a desperate rush to get recon 5 so I can have my fun while it lasts.
I also expect a nerf to my bomber when people realise its not a bad ship.
|

daisy dook
|
Posted - 2008.12.16 19:44:00 -
[87]
Edited by: daisy dook on 16/12/2008 19:45:05
Originally by: Billy Merc
Originally by: daisy dook
Originally by: Billy Merc
Stuff...all a falcon needs is 2-3 cycles and most ships are dead.
I wish my falcon killed ships after 2-3 jam cycles, oh the KMs I would be proud to boast...
Seriously, ECM can only be used in a balanced group - so in your balanced group fit counter measures (the easiest is to have a group flying all the same race).
Seriously...are u that dumb ???
No falcon pilot goes solo....so u obviously missed the point..
I'm pretty sure I got the point.
Back on topic, what would you consider par for a counter tactic? Would it be 100% effective?, if not how effective would it be 80% 50%?
An ECCM II module gives a 96% increase to sensor strength. So for a caracal (native sensor strength 15) against a jam of 12 strength we have an 80% jam chance; add the racial ECCM II module this gives a 40.8% jam chance.
So rather than being jam free 20% of the time it is jam free 59.2% of the time; almost a 200% increase in native 'anti-jam' effectiveness.
This effect is more pronounced for T1 cruiser hulls than BS's but the principle stands.
---
btw,
I think the ECCM'd cerb is an excellent counter tactic and love the idea of disco frigates (how ever impractical).
|

Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2008.12.16 19:59:00 -
[88]
Maybe fix ecm in general like this: Make it more fun ----------------------------------------- [Video] The Neverending Story |

Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
|
Posted - 2008.12.16 21:37:00 -
[89]
Edited by: Trebor Notlimah on 16/12/2008 21:41:12
Originally by: Derek Sigres
Originally by: Cristl
Originally by: FreddyCheeseman Ged Satti, you deserve a cookie Why dont people believe in ECCM as an effective counter?
Well, an ECCM takes up a midslot, and has no other benefits to the ship besides reducing the effect of a module that *may* be used against it.
Imagine there was a midslot module that gave you increased immunity to enemy target painters or remote sensor dampeners (but with no native bonus like decrease sig or increased scan res) would many people fit it?
Midslots are at a premium; it's definitely hard to justify devoting one to a module whose sole purpose is to reduce (not even negate) the effect of one ewar module that may possibly be used against you.
I can fly falcons (currently with recon 5, ewar skills at 4) and they are are *too* focused on what they do. I can pretty much permajam 5 enemy HACs from about 220km away for example. That's too big an effect for a single ship tbh.
I believe a LOT of the problems people have with ECCM is because of a misconception regarding the purpose of the module along with the limited utility outside of its anti-ecm focus.
If ECCM were powerful enough to warrent general use on all ships in a fleet, I would argue that it would utterly destroy ECM ships ability to influence the battle. Afterall, until jam chances are lower than about 25% a battleship being jammed will have little direct impact in a fight, once you consider relock times.
ECCM instead is best used on ships built around the concept of disrupting enemy ECM activities. On such ships, ECCM is used in the same fashion as an armor plate of a shield hardner - it provides a margin of defense. Unfortuantely, there is only ONE race that really has strong candidates for anti ECM duties is the very race that fields ECM ships in the first place. Caldari ships are a perfect marriage of high native sensor strength (they field the only HAC's that can't literally be permajammed for example), and the ability to engage at the native ranges of ECM ships easily. In this case, you'll find that an anti-ecm Raven for example can handily achieve over 100k EHP, a sensor strength that can easily exceed 100 points and the ability to project 2k effective alpha strikes out to falcon ranges.
I'm sorry, but what happened to remote sensor dampers again? They got the crap nerfed out of them and with the combination of sensor boosters becoming very very common, especially with battleships, so lets rewrite your statement -- "If Sensor Boosters were powerful enough to warrent general use on most ships in a fleet, I would argue that it would utterly destroy damp ships ability to influence the battle." -- so why shouldn't the falcon experience the same thing that Arazus & Lachesis have to deal with.
A solution that I thought up -- Give sensor boosters a ECCM script.
|

Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
|
Posted - 2008.12.16 21:39:00 -
[90]
Edited by: Trebor Notlimah on 16/12/2008 21:39:23 DOUBLE POST
|

Death Merchant
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2008.12.16 21:42:00 -
[91]
There is no falcon "plague". ECCM's work fine. Support ships work better. I swear some people are hopeless. You have to save some people from their own stupidity.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.16 22:37:00 -
[92]
Originally by: baltec1
Originally by: Malcanis
Originally by: The Tzar The quickest fix to the 'falcon plague' (which is all peoples imagination tbh) is to change your opinions of this 'impossible to beat' gang member and fit to combat against it.
If the plague is as virulent as you describe as you and others have done with significant anguish then surely knowing that EVERY gang will have AT LEAST one falcon (whinge in italics) then fit ECCM and bring an anti falcon ship.
Their have been many ideas about anti-falcon platforms but none as easy as asking CCP just to nerf the ship. Petition for auto-killmails whenever an enemy falcon appears on overview?
If your opposing gang are relying on this falcon to perform then you have seriously screwed up their chance of success whilst boosting your own.
Or we can balance the falcon, spend the next few months whinging about the lack of balance in the balanacing and come full circle.
Or simpler yet: the whines will transfer to (my prediction: Amarr recons. OMG tracking disruptors aren't even chance-based!!!!111    
That is why I am in a desperate rush to get recon 5 so I can have my fun while it lasts.
I also expect a nerf to my bomber when people realise its not a bad ship.
Curse + Recon V = like being given a day pass in a convent school.
Oh yeah I said it. You know what I meant.
|

Captator
Universal Securities Pirate Coalition
|
Posted - 2008.12.17 00:26:00 -
[93]
Originally by: Malcanis Curse + Recon V = like being given a day pass in a convent school.
Oh yeah I said it. You know what I meant.
Religious iconography, bland food, and mutterings to a greater power?
Oh wai.... 
(curse is indeed nice with recon 5 )
|

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.17 01:05:00 -
[94]
Edited by: Aleus Stygian on 17/12/2008 01:09:31
Originally by: Malcanis If you don't like the Falcon/Rook operating at 170Km, give them something useful to do at 50Km - and the means to do so. I've lost count of the number of times I've asked people to suggest something remotely viable for the Caldari Recons to do at mid range, but I've never received anything good yet. Because simply reducing ECM range by 2/3-3/4 is not a reasonable suggestion.
I do believe that I already have before, and I would again if I didn't expect someone like you to be such a **** about it.
They should take away one of the range bonuses and replace it with a heavy missile bonus or a bonus to ship scanners or what have you; personally I'm more for the weapon bonus. Then you re-work the stats a bit to allow for a better shield tank and at least some survivability up close. That's what should be done. The result will be a ship that still serves the same function, but is better in line with the other Force Recons, has better suvivability and more than just one function, is not so bloody hard and overspecialization-requiring to counter, and is to the Rook what all other blasted Force Recons are to their Combat Recon equivalents.
Originally by: Malcanis
Originally by: Aleus Stygian
Actually, the real deal is that you shouldn't have to always have battleships or Recons.
Or HACs ( ECCM Cerb/Eagle). Or Stealthbombers. Or Covops.
You know, when there are almost 20 different ships that can be sensibly fitted as falcon-killers/counters (notice that I am not even including interceptors), it's a little disingenious to make the claim that options are limited.
As much as I can admit to being disingenuous to quite a great extent at times, I would say that is still highly debatable, and largely untrue, especially the smaller the class of ship and the fewer you get. There is quite a great difference between what works in theory and what works in practice, even in a game like EvE, and people should know that. In this case, it arguably works in the Falcon's favor, mostly because as much as they like to specialize to certain combat roles, people realize the value of having at least some more general abilities and choices, and therefore that it is generally better and more profitable to go with something that works against most ships, and to just fight another day in case a Falcon shows up.
The fact that the Falcon can jam at 170 km and that it can just warp off and cloak because it's not tackled is really the breaker here, since it makes it difficult even for the most vulnerable and specialized ships - the sniper-fit Battleships - to actually get rid of the pest when they do get a lock on it. And Stealth Bombers have ample travel time to their cruise missiles and low sensor strength, meaning warning time and even greater counter-counter chance for the Falcon, so they are an even poorer choice. The Eagle is all around the best counter, because it has the reach and it can be beefed up with ECCM and still fill some function elsewhere, but it still suffers lots and lots of danger for committing to this role, and the same low certainty of a kill as the Battleships. And Covert Ops frigates can still be quick-jammed and escaped, along with the warp-in tackle. As can Interceptors.
Personally, me and my corpmates have been fighting basically only big gangs with Falcons lately, because the enemy won't come at us any other way. Our response? Falcons of our own, since anything else would be too unfocused and inefficient against their numbers, and leave us exposed against all the heavy firepower in the end.
So maybe I should rephrase myself, if you'd rather have the real blunt truth: There are some counters, yes. But it's the same with them as it is with chemotherapy; the success rate is crappy, it is far from pleasant, and it leaves you weaker in the end.
Now, you don't have to take that as me comparing Falcons to cancer. That is, you don't have to... _________________________________________________________
|

Schalac
Caldari Apocalypse Reign
|
Posted - 2008.12.17 01:29:00 -
[95]
Falcons are awesome as is. I wouldn't change anything on them at this time. Well maybe give them a better scan resolution and maybe add another mid slot for them to actually fit a tank. As it stands I just can't get a shield booster of any kind on it what with all the ECM mods I need to equip to it.
|

Wannabehero
Caldari Absolutely No Retreat
|
Posted - 2008.12.17 01:48:00 -
[96]
Tom-foolery and Tin-hat-foilery everywhere.
Derek Sigres and Malcanis are the voices of reason here, among others I forget to mention. --
Don't harsh my mellow |

Jesum
Amarr Crimson Pact Crimson Dragons
|
Posted - 2008.12.17 04:40:00 -
[97]
Remove the ecm strength bonus from the Falcon. It was balanced when the Rook was useful and the Falcon was not as useful. Ask yourselves, why did you boost the Falcon?
____________ [-..-] Jesum |

Mara Rinn
|
Posted - 2008.12.17 06:05:00 -
[98]
I'm a total newb to Falcons and whatnot, but if the ship is sitting out at >150km distance, why wouldn't you just warp to it, scramble/web it and let the snipers have their fun?
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.17 06:55:00 -
[99]
Originally by: Aleus Stygian Edited by: Aleus Stygian on 17/12/2008 01:09:31
Originally by: Malcanis If you don't like the Falcon/Rook operating at 170Km, give them something useful to do at 50Km - and the means to do so. I've lost count of the number of times I've asked people to suggest something remotely viable for the Caldari Recons to do at mid range, but I've never received anything good yet. Because simply reducing ECM range by 2/3-3/4 is not a reasonable suggestion.
I do believe that I already have before, and I would again if I didn't expect someone like you to be such a **** about it.
They should take away one of the range bonuses and replace it with a heavy missile bonus or a bonus to ship scanners or what have you; personally I'm more for the weapon bonus. Then you re-work the stats a bit to allow for a better shield tank and at least some survivability up close. That's what should be done. The result will be a ship that still serves the same function, but is better in line with the other Force Recons, has better suvivability and more than just one function, is not so bloody hard and overspecialization-requiring to counter, and is to the Rook what all other blasted Force Recons are to their Combat Recon equivalents.
*sigh*
So ship scanning and a bonus to it's mighty pair of missile slots... you, you're right. I would be a **** about that. Because it's a awful proposal. Ship scanning Hey, I've got an even better one: why not give it a bonus to asteroid scanning too! Then it would have a reason to get even closer!
Come on man, you can do better than that. You want the falcon to work at engagement ranges, what the eff is it doing there? Adding the same DPS as a T1 fit Caracal and reporting that "that hostile mega has blasters and an armour tank guys!"? Be serious.
I refer you to my post above. If the Falcon's natural counters aren't working, fix the counters, don't break the ship that is working.
Or you know what? Just whine until yet another ship type gets nerfed into uselessness. Whatever. I don't care any more.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.17 06:57:00 -
[100]
Originally by: Jesum Remove the ecm strength bonus from the Falcon. It was balanced when the Rook was useful and the Falcon was not as useful. Ask yourselves, why did you boost the Falcon?
I love questions with the answer included.
|

ViperVenom
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2008.12.17 08:02:00 -
[101]
Originally by: tarin adur Edited by: tarin adur on 14/12/2008 08:49:34 Probably posted this in the wrong forum, but this gets more reads anyways =D
Was reading another thread and someone said that Falcons will permnanently jam Ceptors/Frigs that have a sensor strenght lower then the jam strenght of the falcon.
Anyways, i was thinking you could actually give ceptors a massive boost to sensor strenght. Such that even a max skilled falcon would have a hard time jamming one. Assuming this happens, now ceptors can perform the roles they were made for(Tackling and holding) and the gang can warp to the ceptor, the falcon is no longer as invincible as it was since now, a ceptor is a real threat to it.
Anyways, i dunno if i worded that right, but this way, instead of nerfing ecm, we actually boost something(for once) and get some results.
Flame away...
Falcon has no tank Falcon has no DPS Falcon can be pwned by people who know what they are doing. This is where a SB is useful warp in dump 1 slavo of what ever ammo use make the Falcon cloak bam.. ther eother ways to beat them.. I remember a time where every PVP ship had ECM-Multi spec..Good days in every fight u had to worrie about being jammed. Now u know there is 1 sip mainly that will jam.
Adept
--Yarring in a system near you--
|

McEivalley
|
Posted - 2008.12.17 08:38:00 -
[102]
Just wanted to tell the OP that I really like to orbit falcons in my crow with FoF missiles, as I'm getting perma jammed while it's getting perma ****d.
|

daisy dook
|
Posted - 2008.12.17 12:14:00 -
[103]
Edited by: daisy dook on 17/12/2008 12:15:17 Okay,
Let be serious this is an ECM issue, this not a Falcon specific issue - the Falcon is most picked out because it is the most survivable of the ECM birds.
1. Driving an ECM ship from the field neutralises it; besides stroking your epeen there is no value in killing an ECM bird (i.e. it does not contribute any DPS to the fight).
2. Any ship operating at range is difficult to kill; it doesn't matter if it has ECM or not you still have to get the point there or 'insta-pop' the ship.
3. The ECCM module is possibly the most effective single counter module in the game; additionally there is the option to use mid or low slots to mitigate the effectiveness of ECM.
4. ECM against BC plus hulls is already gimped - without the correct racial jammer your chance of jamming at a range that is survivable is vastly reduced.
5. Believe it or not Eve does support tactics to counter ECM; these tactics may include: A. A pilot of similar experience is a suitably specialised role (e.g. ECCMed Cerberus fitted for range). This fitting may not be 'optimal' for the gangs initial purpose, but if ECM is ruining your day then do something about it B. Speed, speed is your friend - send out a couple of fast ships to the jamming location and force the ECM bird to warp off (see point 1) C. Gang Composition, believe it or not, having a gang of all the same racial type will insulate you against ECM (see point 4).
6. ECM is more effective the smaller the hull it is active on; this hurts sub-BC hulls doubly - the low base sensor strength and a lack of slots to support counter measures (however this is somewhat mitigated by point 4).
7. Against BC plus hulls ECM effectiveness is increased (assuming at least one jam is made) due the ship having to reacquire a lock - this action is mitigated by the commonly fitted sensor booster module.
Are there any other points in the debate that I have missed?
|

0zimandius
The Nietzian Way Hydra Alliance
|
Posted - 2008.12.17 12:28:00 -
[104]
ever seen what a t2 tachyon apoc does to a falcon? (assuming he doesnt jam u rite away from fear of death)
it can counter the s**t out of it.
falcon is a dedicated ecm ship, the only other thing it can do is be sneaky. it should jam nasty
just my opinion
amar power!
thx 0zi with a zero
|

Derek Sigres
|
Posted - 2008.12.17 13:24:00 -
[105]
Originally by: Trebor Notlimah
I'm sorry, but what happened to remote sensor dampers again? They got the crap nerfed out of them and with the combination of sensor boosters becoming very very common, especially with battleships, so lets rewrite your statement -- "If Sensor Boosters were powerful enough to warrent general use on most ships in a fleet, I would argue that it would utterly destroy damp ships ability to influence the battle." -- so why shouldn't the falcon experience the same thing that Arazus & Lachesis have to deal with.
A solution that I thought up -- Give sensor boosters a ECCM script.
Yes, that is indeed the solution. Damp's suck, therefore making ECM suck as well is CLEARLY the key to the mess.
How exactly would you PROPOSE scripting them? ECM is, after all, pre scripted - ever notice racial jammers are ONLY truly effective against certain ships?
|

rey ayanami
|
Posted - 2008.12.17 14:53:00 -
[106]
I do agree falcons are fine in fleet warefare, but what about small gang stuff (i'm talking gangs of 3 - 10), pvp at sizes where a single falocn can take half a gang out of the fight, it makes the situation unwinnable.
And God help you if someone brings 2 or 3 falcons at that size (which many seem to like doing).
Falcons ruin solo and small gang pvp (and yes, alot of people do enjoy this, eve isn't all fleet fights you know).
Yeah sure ECCM can work sometimes but requiring every ship in a gang to fit 2 mid slot mods that have no other purpose (notice how other counters have other uses, damps are countered by sensor boosters... plenty of other uses, same for tracking computers and cap boosters) is stupid, hell some ships don't even have the mislots to spare (i.e. any pvp ship with only 3 mids).
And don't say bring a falcon of your own, a ship who's only sensible counter is itself is even more broken.
Bottom line something needs to be done, give ECCM another use, problem solved.
I personally think this is the best bet, or even give us personal ECCM that comes in low, med or high varieties so all ships can fit at least one, preferably 2 modules.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.17 15:43:00 -
[107]
Originally by: rey ayanami I do agree falcons are fine in fleet warefare, but what about small gang stuff (i'm talking gangs of 3 - 10), pvp at sizes where a single falocn can take half a gang out of the fight, it makes the situation unwinnable.
And God help you if someone brings 2 or 3 falcons at that size (which many seem to like doing).
Falcons ruin solo and small gang pvp (and yes, alot of people do enjoy this, eve isn't all fleet fights you know).
Yeah sure ECCM can work sometimes but requiring every ship in a gang to fit 2 mid slot mods that have no other purpose (notice how other counters have other uses, damps are countered by sensor boosters... plenty of other uses, same for tracking computers and cap boosters) is stupid, hell some ships don't even have the mislots to spare (i.e. any pvp ship with only 3 mids).
And don't say bring a falcon of your own, a ship who's only sensible counter is itself is even more broken.
Bottom line something needs to be done, give ECCM another use, problem solved.
I personally think this is the best bet, or even give us personal ECCM that comes in low, med or high varieties so all ships can fit at least one, preferably 2 modules.
Your small gang can also be worked over by TD ships just as efficiently. But you'll have the illusion of effectiveness because you'll be able to lock.
I've posted that SBs and Gallante recons should be appropriately boosted because these ships need fixing anyway, and their current underperformance is problematic because they should be 2 of the most effective counters to Falcons, especially under-attended falcon alts, which seem to be the main problem. I think that there's a pretty universal consensus that these ships need some love, so let's try a postive approach. Nerfing is negative, and it's nearly always the wrong thing to do. If your three legged dog can't catch rabbits, that doesn't mean rabbits are overpowered.
Lets fix all the ships that are meant to counter falcons and THEN see if they're quite so uber. At the very worst this process will fix ships that currently need help. There's no downside, and it will be a lot less divisive
|

Wannabehero
Caldari Absolutely No Retreat
|
Posted - 2008.12.17 15:48:00 -
[108]
Originally by: Malcanis Your small gang can also be worked over by TD ships just as efficiently. But you'll have the illusion of effectiveness because you'll be able to lock.
I've posted that SBs and Gallante recons should be appropriately boosted because these ships need fixing anyway, and their current underperformance is problematic because they should be 2 of the most effective counters to Falcons, especially under-attended falcon alts, which seem to be the main problem. I think that there's a pretty universal consensus that these ships need some love, so let's try a postive approach. Nerfing is negative, and it's nearly always the wrong thing to do. If your three legged dog can't catch rabbits, that doesn't mean rabbits are overpowered.
Lets fix all the ships that are meant to counter falcons and THEN see if they're quite so uber. At the very worst this process will fix ships that currently need help. There's no downside, and it will be a lot less divisive
For the love of god listen to this man. --
Don't harsh my mellow |

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.12.17 15:59:00 -
[109]
Why do people find it necessary to KILL a Falcon to make it useless?
If you forced it to warp off - its not exactly Jamming your guys now is it?
   
|

Megan Maynard
Minmatar Out of Order
|
Posted - 2008.12.17 16:01:00 -
[110]
Originally by: Stefan F It's not the falcon that is the problem, it is your unwillingness to fit ECCM. Because you rather have a second sensorbooster instead. It is all about choices as it should be. Just learn to play the game instead of whining on the forums.
You know, i use to think this.
But a carrier, with ECCM fitted, even two fitted, can still be perma-jammed by a good falcon pilot.
The only way is to have EVERYONE fit ECCM in your gang, or don't fit it at all.
|

Dong Ninja
|
Posted - 2008.12.17 16:03:00 -
[111]
The only current counter to nano***s ECM is more nano***s ECM. The only thing is, jamming counters EVERYTHING but propulsion, while webbers only counter propulsion, TDs only turret tracking/optimal, dampeners only targeting range or lock time. ECM has the effective counter-abilities of 2/3 the other recons. This doesn't make the other recons useless, but why bring an arazu or curse for their ewar ability? The only reason I'd bring an arazu over a falcon is for the long range scram (disruptors go out far enough really), and the curse, well the curse is just good with cap warfare, but TDs aren't super. In this sense, with each recon having their abilities it's nice and balanced. The falcon has it's superior range though, but coupled with it's cloak, high jamming strenght and range it is nigh invulnerable.
The thesis: Falcons become useless the larger the gang. Why you're wrong: So does every other recon, except that the other recons can only effect 2-3 ships maximum at the same effectiveness as the falcon, while the falcon has the potential to effect up to 6-8, and far more effectively (depending on what you engage of course. I would rather use a rapier against a tackler, but at the same time you can permajamm an interceptor or AF instead of webbing it). Falcons don't become useless the larger the gang gets, it just means that you'll have to bring more than 1 falcon for your iWin button.
The thesis: Falcons are paper thin! Why you're wrong: Actually I have to give credit to the whining falcon alts here; it is very much paper thin. Much like the rest of the recon ships out there. Sure I can slap on a LSE on a recon, but it's main defense is EWAR, always has been always will be. Watching your rapier or curse get a barbecuing from a battleship a few seconds later than the falcon doesn't justify much.
|

maralt
Minmatar The seers of truth
|
Posted - 2008.12.17 16:26:00 -
[112]
Originally by: Dong Ninja The only current counter to ECM is more ECM.
Actually their are lots of counters, if your to ignorant or stuck in your ways to bother to fit/use them that is your problem.
|

Wannabehero
Caldari Absolutely No Retreat
|
Posted - 2008.12.17 16:33:00 -
[113]
Edited by: Wannabehero on 17/12/2008 16:35:19
Originally by: Dong Ninja The only current counter to nano***s ECM is more nano***s ECM. The only thing is, jamming counters EVERYTHING but propulsion, while webbers only counter propulsion, TDs only turret tracking/optimal, dampeners only targeting range or lock time. ECM has the effective counter-abilities of 2/3 the other recons. This doesn't make the other recons useless, but why bring an arazu or curse for their ewar ability? The only reason I'd bring an arazu over a falcon is for the long range scram (disruptors go out far enough really), and the curse, well the curse is just good with cap warfare, but TDs aren't super. In this sense, with each recon having their abilities it's nice and balanced. The falcon has it's superior range though, but coupled with it's cloak, high jamming strenght and range it is nigh invulnerable.
Here is why you are wrong
All those other recons do more than just one EW. The arazu or lachesis = 2 EW systems. The curse or pilgrim = 2 EW systems. The Rapier or Huginn = 2 EW systems. The falcon or rook = 1 EW system that is, in your words, equivalent to 2 EW systems.
See what I did there?
I could get more in-depth to this argument, but I have appointments to keep. --
Don't harsh my mellow |

daisy dook
|
Posted - 2008.12.17 16:40:00 -
[114]
Originally by: Malcanis
Your small gang can also be worked over by TD ships just as efficiently. But you'll have the illusion of effectiveness because you'll be able to lock.
I've posted that SBs and Gallante recons should be appropriately boosted because these ships need fixing anyway, and their current underperformance is problematic because they should be 2 of the most effective counters to Falcons, especially under-attended falcon alts, which seem to be the main problem. I think that there's a pretty universal consensus that these ships need some love, so let's try a postive approach. Nerfing is negative, and it's nearly always the wrong thing to do. If your three legged dog can't catch rabbits, that doesn't mean rabbits are overpowered.
Lets fix all the ships that are meant to counter falcons and THEN see if they're quite so uber. At the very worst this process will fix ships that currently need help. There's no downside, and it will be a lot less divisive
Mal's da man!
|

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.17 17:21:00 -
[115]
Originally by: Malcanis So ship scanning and a bonus to it's mighty pair of missile slots... you, you're right. I would be a **** about that. Because it's a awful proposal. Ship scanning Hey, I've got an even better one: why not give it a bonus to asteroid scanning too! Then it would have a reason to get even closer!
Come on man, you can do better than that. You want the falcon to work at engagement ranges, what the eff is it doing there? Adding the same DPS as a T1 fit Caracal and reporting that "that hostile mega has blasters and an armour tank guys!"? Be serious.
I refer you to my post above. If the Falcon's natural counters aren't working, fix the counters, don't break the ship that is working.
Or you know what? Just whine until yet another ship type gets nerfed into uselessness. Whatever. I don't care any more.
Who said anything about just a pair of missile launchers? Tack on one or two more and suddenly, wow, it has about the same DPS as the other force Recons! Brilliant! Somebody might have suggested that as the way to even things out, if they weren't so focused on how their broken ship would be useless if it had its huge EWAR domination factor taken inside the range where people might actually be able to slap it on its fingers...
You know, it would be interesting to see, in the case they do change just it and not all of ECM, whether if people like you would stick with the Falcon or switch to the still 180 km-capable Rook out of sheer cowardice.
Originally by: Malcanis Your small gang can also be worked over by TD ships just as efficiently. But you'll have the illusion of effectiveness because you'll be able to lock.
Not if they fit... Gasp! Missiles! And target painters! Oh nooooooooooooooo...!
Really, here's the thing; you can still counter Tracking Disruptors. You still have a lock, which means you can keep the ships using them in place, neut them, jam them, bombard them with missiles, send ceptors and frigs on them to keep them still, whatever. Anything to shut those TDs off. They have quite viable counters that show up in a gang rather often, like Cerberi, Huginns, Ravens, Rapiers or Arazus. And these ships don't have to change an inch of their standard effective fitting to deal with them.
Originally by: Malcanis Lets fix all the ships that are meant to counter falcons and THEN see if they're quite so uber. At the very worst this process will fix ships that currently need help. There's no downside, and it will be a lot less divisive
Yeah. That'll be a nice and easy thing to do. You know, without making them overpowered against other targets. Apart from the ECCM, that would be marvelous...
Last but not least, I've tried being reasonable and addressing this issue in as detached and objective manner as I can, and as I think can be demanded of any debating party with an interest in the question at hand.
Calling what some people are saying about this issue 'whine' is nothing but correct. But it is also completely unnecessary, and it does not apply to nearly all cases. And it is an implied ad hominem on your part, that shows that you have no better counter-argument than to call your opponent a whiner. Which earns you only more anger and brownie points with people, and makes you look like an ass.
Lay off the standard 'listening, but not really' responses and get a grip. _________________________________________________________
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.17 17:59:00 -
[116]
Edited by: Malcanis on 17/12/2008 17:59:55
Originally by: Aleus Stygian
Yeah. That'll be a nice and easy thing to do. You know, without making them overpowered against other targets. Apart from the ECCM, that would be marvelous...
So. Disregarding the other negativity, let's focus on this little nugget.
You're right: rebalancing ships isn't easy, but if we put a tenth of the enthusiasm and effort for nerfing into fixing, I'm sure we can come up with something.
How about this, for a first pass:
Stealthbombers: -Change the precision bonus to +10%/level missile velocity -Add +4 sensor strength (a boost that ONLY affects ECM resistance) -Add +25Km targetting range -Add (enough) CPU that the stealthbomber can fit T2 Cruise Launchers, a T2 BCS and a missile rig, plus a T2 sensor booster, a damp and an ECCM
Taking the manticore as an example, this would give a sensor strength of 47 with a best named ECCM. That's god dambed hard to jam, let me assure you. With a T2 sensor booster, the manti now has a lock range of 200Km, and at max skill level plus a missile velocity rig, its missiles will cross that distance in ~20 seconds - a single ECM cycle. Uncloak after the falcon jams, lock him (use a passive targeter), and launch. With the loss of it's precision bonus, it's not much good against small ships, but it isn't anyway, so whatever. There's no extra damage involved, so it's no more unbalanced against large ships. It does have a lot more range, and better utility at long ranges but frankly, so much the better. That's exactly what the Stealthbomber needs to become remotely effective.
Arazu/Lachesis: -Change the Sensor Dampener strength bonus to +10% to damp strength and falloff range per level (this is frankly a conservative buff, that only partly redresses the damp nerf for the Gallante EW ships; it should also apply to the Keres & Celestis) -Introduce EW falloff rigs
Arazu & lachesis already have extremely high sensor strengths; these don't need boosting IMO. Maybe +1 for the Arazu, but it's not really necessary.
There you go: fairly modest fixes that significantly improve the utility of these ships. I don't think any of them will be remotely overpowered with these changes, but they'll be noticeably more effective vs Falcons.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.17 18:16:00 -
[117]
Edited by: Malcanis on 17/12/2008 18:16:04
Originally by: Aleus Stygian
You know, it would be interesting to see, in the case they do change just it and not all of ECM, whether if people like you would stick with the Falcon or switch to the still 180 km-capable Rook out of sheer cowardice.
By the way, if you're going to sling accusations of ad hominems, you should watch your own. I've made no secret of the fact that I greatly prefer the Curse now.
Because it's EW against turret ships is even more effective, and because it can tackle, disable and kill stuff.
PS Also it's beautiful ♥
|

Omarvelous
Caldari Destry's Lounge
|
Posted - 2008.12.17 19:33:00 -
[118]
Edited by: Omarvelous on 17/12/2008 19:34:22
Originally by: Megan Maynard
You know, i use to think this.
But a carrier, with ECCM fitted, even two fitted, can still be perma-jammed by a good falcon pilot.
The only way is to have EVERYONE fit ECCM in your gang, or don't fit it at all.
WRONG
WRONG
WRONG
A carrier with ECCM will NOT be perma jammed by a falcon unless the carrier is ******ed enough to be flying solo and the Falcon can focus ALL of his jams on you (which magically are all the right ones).
People get 'perma' jammed when the Falcon can fire more than 2-3 jams at you.
That's happening because:
- You're the primary threat - so the Falcon is choosing to throw more than 1 jammer at you instead of your friends. You're jammed - your friends are not, and they keep on wrecking hostiles. - You're gang is losing anyways and doesn't have competitive numbers so the Falcon can focus more on you.
This game is being ruined by people unwilling to adapt against Falcons.
A couple weeks ago I had a 20 man gang swoop in on my friends at a gate in low sec. We were heavily outnumbered however we had a few Falcons. The hostiles would have been wrecked by my side however they brought fast tackle ships/recons (they only had 1 ECM ship), and long range, and my self and other Falcons had to keep moving or risk getting killed.
Net result? The Falcons we had were barely useful because we had to keep moving - moving instead of jamming, or else risk being destroyed. They held the field (for the moment ).
Falcons are fine.
ECM is FINE.
Whining is annoying and stupid.
|

maralt
Minmatar The seers of truth
|
Posted - 2008.12.17 19:40:00 -
[119]
Originally by: Megan Maynard
But a carrier, with ECCM fitted, even two fitted, can still be perma-jammed by a good falcon pilot.
Nope not even close, jamming a carrier even without a eccm fitted is not easy even with perfect ecm/falcon skills let alone one with eccm fitted.
|

darkmancer
|
Posted - 2008.12.17 20:07:00 -
[120]
ECM is a vital part of the game, especially in medium scale fights regards to disrupting spider tanks.
The falcons abit ott with it's range and cloak abilities. The best solution i've seen so far is the optimal -> falloff change talked about in the other nearby falcon post.
Another was to change ecm mods from a mid to a high slot item, change the slot layout & bonus's on the falcon/rook, and lose the sig amps. This would allow the ships the slight tank + speed mods to operate in the short @ mid range and have a hope of survival.
But more important is what has been said else where - changing the counters, stealth bombers need higher cpu & pg they are far to tight to fit sensibly.
Sensor damps were slightly over nerfed (although they got a bit riculous before). Change the t2 strength 17 -> 20% and change the scripts to + 100% x - 50% y to make them more rounded items. Boosts to the falloff range might make people people start to use sensor damps as falcon counters too.
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Ephemeron
Caldari Provisions
|
Posted - 2008.12.17 20:13:00 -
[121]
I want to ask people this:
Why did we allow sensor damps to be nerfed 50%, yet we boost falcon jammers 25% ?
If you are one of those who believes that the falcon is fine. Then surely pre-nerf Arazu is fine also. And if it is all fine, lets start some threads demanding the unnerfing of Gallente recons
And while we at it, there's absolutely no reason to nerf tracking disruptors by 50%. And no reason to make Nos completely useless.. maybe nerf nos 50%, but not all 100%!
|

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.17 20:18:00 -
[122]
Originally by: Omarvelous
Why do people find it necessary to KILL a Falcon to make it useless?
If you forced it to warp off - its not exactly Jamming your guys now is it?
   
No, but it's turning around and coming back. And if you have two or three of them they often won't even have to do that.
Originally by: Malcanis By the way, if you're going to sling accusations of ad hominems, you should watch your own. I've made no secret of the fact that I greatly prefer the Curse now.
Because it's EW against turret ships is even more effective, and because it can tackle, disable and kill stuff.
That was in direct response to your own slander, since you didn't get that at first... And you just admitted that now that people are finally managing to develop some extreme enough tactics to deal with long-distance ECM or choosing to log of, you've chosen to go with another vessel that is, so far, somewhat underestimated, for a nice little advantage...
I will give you credit for your proposed changes to Stealth Bombers though. But those are necessary from the very start, when you think about it. And you still have the travel time of missiles - something that the other Force Recons have in their favor to a far lesser degree. Not to mention that Falcons can reduce cruise damage seriously by AB-tanking nowadays. _________________________________________________________
|

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.17 20:20:00 -
[123]
Originally by: Aleus Stygian
Originally by: Omarvelous
Why do people find it necessary to KILL a Falcon to make it useless?
If you forced it to warp off - its not exactly Jamming your guys now is it?
   
No, but it's turning around and coming back. And if you have two or three of them they often won't even have to do that.
We want a firm, unyielding deterrent. One that will drive Falcon pilots back into station, just like ECM drives us back into station now.
Originally by: Malcanis By the way, if you're going to sling accusations of ad hominems, you should watch your own. I've made no secret of the fact that I greatly prefer the Curse now.
Because it's EW against turret ships is even more effective, and because it can tackle, disable and kill stuff.
That was in direct response to your own slander, since you didn't get that at first... And you just admitted that now that people are finally managing to develop some extreme enough tactics to deal with long-distance ECM or choosing to log of, you've chosen to go with another vessel that is, so far, somewhat underestimated, for a nice little advantage...
I will give you credit for your proposed changes to Stealth Bombers though. But those are necessary from the very start, when you think about it. And you still have the travel time of missiles - something that the other Force Recons have in their favor to a far lesser degree. Not to mention that Falcons can reduce cruise damage seriously by AB-tanking nowadays.
_________________________________________________________
|

Yoko Lee
Caldari
|
Posted - 2008.12.17 20:20:00 -
[124]
falcon just the easy button now, you can see 2/3 falcon now gang of 6, i hate ecm (i have falcon) just too easy.
|

darkmancer
|
Posted - 2008.12.17 20:29:00 -
[125]
Originally by: Ephemeron wah
Many are calling for other ecms to be boosted, but sensor damps and turret disruptors are more general counter measures most ships can benifit for fitting them, ecm jammers less so. Also also ccp changed it so you had to dedicate low slots to maintain effectiveness. The high slots on ecm ships are generally not very useful, med slots are taken and so are low. You can't anything but jam. A system you only really use on 4 totally dedicated ships.
CCP went a bit overboard with the nerf (Thats not to say a nerf wasn't due), but cetainly some fine tunning is in order (nd typically ccp wait a few years before getting round to it).
ps
I forgot on my last post I think eccm could do with being more generally effective, i'd like to seen sensor range, and sig reduction bonus's on them making them more useful on all ships from frigs to fleet.
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |

darkmancer
|
Posted - 2008.12.17 20:34:00 -
[126]
Originally by: Yoko Lee falcon just the easy button now, you can see 2/3 falcon now gang of 6, i hate ecm (i have falcon) just too easy.
- Really? Could you post some kill mails this 6 man gang got, i'd be interested what they managed to kill/catch.
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Yoko Lee
Caldari
|
Posted - 2008.12.17 21:11:00 -
[127]
Originally by: darkmancer
Originally by: Yoko Lee falcon just the easy button now, you can see 2/3 falcon now gang of 6, i hate ecm (i have falcon) just too easy.
- Really? Could you post some kill mails this 6 man gang got, i'd be interested what they managed to kill/catch.
falcon 2/3 + 2/3 gank ship can kill 4/6 bs easier (if enought tackle). i hate jam, need to be change no nerf just change. just watch battleclinic if you want some km with falcon...
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.17 21:39:00 -
[128]
Originally by: Aleus Stygian
Originally by: Omarvelous
Why do people find it necessary to KILL a Falcon to make it useless?
If you forced it to warp off - its not exactly Jamming your guys now is it?
   
No, but it's turning around and coming back. And if you have two or three of them they often won't even have to do that.
Originally by: Malcanis By the way, if you're going to sling accusations of ad hominems, you should watch your own. I've made no secret of the fact that I greatly prefer the Curse now.
Because it's EW against turret ships is even more effective, and because it can tackle, disable and kill stuff.
That was in direct response to your own slander, since you didn't get that at first... And you just admitted that now that people are finally managing to develop some extreme enough tactics to deal with long-distance ECM or choosing to log of, you've chosen to go with another vessel that is, so far, somewhat underestimated, for a nice little advantage...
I will give you credit for your proposed changes to Stealth Bombers though. But those are necessary from the very start, when you think about it. And you still have the travel time of missiles - something that the other Force Recons have in their favor to a far lesser degree. Not to mention that Falcons can reduce cruise damage seriously by AB-tanking nowadays.
I'm interested to learn that the Curse is "underestimated. But in fact I made the switch some time ago. I just got bored of flying Falcons. It sounds banal but it's a truism that many seem to overlook: all they can do is jam. I wanted a ship that can actually, you know, do something.
As for Falcon AB tanking... Afterburners are midslot modules, if memory serves. If Falcons start fitting ABs as standard, that's one less slot for ECM, no? The the mere prospect of a viable counter has had the effect of significantly reducing the jamming power of ECM recons.
No nerf required. See how that works? Isn't it great?
|

Lili Lu
Victory Not Vengeance Intrepid Crossing
|
Posted - 2008.12.17 21:40:00 -
[129]
Originally by: darkmancer ECM is a vital part of the game, especially in medium scale fights regards to disrupting spider tanks.
The falcons abit ott with it's range and cloak abilities. The best solution i've seen so far is the optimal -> falloff change talked about in the other nearby falcon post.
Another was to change ecm mods from a mid to a high slot item, change the slot layout & bonus's on the falcon/rook, and lose the sig amps. This would allow the ships the slight tank + speed mods to operate in the short @ mid range and have a hope of survival.
But more important is what has been said else where - changing the counters, stealth bombers need higher cpu & pg they are far to tight to fit sensibly.
Sensor damps were slightly over nerfed (although they got a bit riculous before). Change the t2 strength 17 -> 20% and change the scripts to + 100% x - 50% y to make them more rounded items. Boosts to the falloff range might make people people start to use sensor damps as falcon counters too.
Horray, finally we're getting somewhere. We don't even need to switch the optimal and falloff on the jammers themselves. And, not sure I can agree with all the high slot switching etc. However, yes Gallente recons dampening needs to become more effective as a counter to ECM boats. I doubt CCP will re-buff the damps, but they could rework the bonus to include damping range for the damping ships.
The range has to be knocked down on ECM ships as well. Reduce the 20% to 15% for range. I'd like to see the strength bonus reduced as well, but really the range is the biggest problem. Forcing them closer to the fray or to a place where they might be countered might be enough and would be a compromise I'd be willing to make in balancing them. Putting them into the damp recon's damp falloff range would balance. Arazu would have to roll lucky with falloff and Falcon lucky with racial chance.
Another overlooked problem with ECM boats is that the ecm remains in effect after the Falcon or Rook cloaks. Conversely the very much more fragile stealth bomber will lose its damage potential if it cloaks. Unless that stealth bomber gets a lucky on top warp in to the Falcon it's quickly lights out for the bomber. Two things could be done. All ew could lose effect once the recon cloaks. I'm not sure I would like that myself. However, the better solution, and one which I'm sure Falcon apologists would prefer, would be to buff stealth bombers so that the cruises remain locked on target and do damage even if the bomber cloaks.
Actually, I like that bomber buff a great deal. Bombers are like submarines. Submarines could launch torpedos and dive. There is no real reason I can think of to not allow bombers to cloak and still have the missiles remain locked on target. They are meant to be a fragile, frustrating damage dealer, like the submarine. They still could not warp cloaked which would be overpowered. But they would still necessitate decloaking by cepters etc, which is a viable counter.
Anyway, thanks for recognizing that ECM boats are a problem. When fleets, as is happening now, show up with 10-20 or more falcons you know it's out of balance. Fleet fight slug fests, when not lagged out, are quite exciting. An occasional jam is and should be part of it. But to have the fight become who brought more Falcons, and thus turn the fight into a one side jams out the other romp is no fun.
|

Derek Sigres
|
Posted - 2008.12.17 22:23:00 -
[130]
Originally by: Ephemeron I want to ask people this:
Why did we allow sensor damps to be nerfed 50%, yet we boost falcon jammers 25% ?
If you are one of those who believes that the falcon is fine. Then surely pre-nerf Arazu is fine also. And if it is all fine, lets start some threads demanding the unnerfing of Gallente recons
And while we at it, there's absolutely no reason to nerf tracking disruptors by 50%. And no reason to make Nos completely useless.. maybe nerf nos 50%, but not all 100%!
Are you aware of what a red herring is?
|

Tulisin Dragonflame
|
Posted - 2008.12.17 22:26:00 -
[131]
Create a hardlock module that takes X amount of time (say 1/2 minutes depending on skills) to lock, but cannot be broken thereafter. No other locks would be allowed while said module is in use.
|

Ephemeron
Caldari Provisions
|
Posted - 2008.12.17 22:31:00 -
[132]
Originally by: Derek Sigres Are you aware of what a red herring is?
I specifically wanted to throw a new point of view in this discussion. I posted many times on the falcon issue. Sometimes people get so cut up in the little details they forget to look at the big picture.
And the big picture is that force recons were more balanced at some point after their creation, then various game altering patches drifted that balance far apart
|

Aleus Stygian
Failed Diplomacy
|
Posted - 2008.12.17 22:55:00 -
[133]
Originally by: Malcanis I'm interested to learn that the Curse is "underestimated. But in fact I made the switch some time ago. I just got bored of flying Falcons. It sounds banal but it's a truism that many seem to overlook: all they can do is jam. I wanted a ship that can actually, you know, do something.
As for Falcon AB tanking... Afterburners are midslot modules, if memory serves. If Falcons start fitting ABs as standard, that's one less slot for ECM, no? The the mere prospect of a viable counter has had the effect of significantly reducing the jamming power of ECM recons.
No nerf required. See how that works? Isn't it great?
The Curse and the Pilgrim have both been underestimated for a whole long time. And most people don't seem to be able to operate them well in gangs.
Oh, and yeah, the loss of one mid slot out of seven to avoid the few missiles that can actually reach you really is a punch in the groin... _________________________________________________________
|

Esmenet
Gallente
|
Posted - 2008.12.17 22:58:00 -
[134]
Originally by: Ephemeron I want to ask people this:
Why did we allow sensor damps to be nerfed 50%, yet we boost falcon jammers 25% ?
If you are one of those who believes that the falcon is fine. Then surely pre-nerf Arazu is fine also. And if it is all fine, lets start some threads demanding the unnerfing of Gallente recons
And while we at it, there's absolutely no reason to nerf tracking disruptors by 50%. And no reason to make Nos completely useless.. maybe nerf nos 50%, but not all 100%!
The prenerf arazy was fine, and not the reason for the damp nerf. You can find a ton of threads asking to unnerf the dedicated sensor damp ships if you open your eyes.
Nos still works if you know how to use it.
|

rey ayanami
|
Posted - 2008.12.17 23:52:00 -
[135]
Originally by: Malcanis Your small gang can also be worked over by TD ships just as efficiently. But you'll have the illusion of effectiveness because you'll be able to lock.
I've posted that SBs and Gallante recons should be appropriately boosted because these ships need fixing anyway, and their current underperformance is problematic because they should be 2 of the most effective counters to Falcons, especially under-attended falcon alts, which seem to be the main problem. I think that there's a pretty universal consensus that these ships need some love, so let's try a postive approach. Nerfing is negative, and it's nearly always the wrong thing to do. If your three legged dog can't catch rabbits, that doesn't mean rabbits are overpowered.
Lets fix all the ships that are meant to counter falcons and THEN see if they're quite so uber. At the very worst this process will fix ships that currently need help. There's no downside, and it will be a lot less divisive
A TD ship cannot knock out any ship in my small gang, drone ships, missile boats, logistics boats, all work perfectly fine with a TD ship opposing them, hell even most BS's and BC's can still use drones (and i mean use them not the current 'let them run around like headless chickens doing no good because you can't direct them' tactic)
My point is that the counter to a tracking disrupter (i.e. a tracking computer) has other uses than simply countering the TD, the same needs to happen with ECCM.
And please note i didn't say nerf anything, i said boost ECCM and make it worth fitting for reasons other than 'counter the inevitable falcon' you know reasons like all the other EW counters have.
I do agree with you that other ships need to be fixed, SB and gal recons definatly, i just feel that there should be mroe than 2 ship types in the game that can counter a falcon with any degree of reliability.
ECCM being boosted would allow this to happen, by needing to fit 2 mods a player would still have to choose to fit them in order to counter a falcon (and even then the falcon will still get a fair few jams off making it in no way useless).
|

arbalesttom
Rulers Of Mankind
|
Posted - 2008.12.18 00:16:00 -
[136]
In my opinion, either:
Give sensorboosters eccm scripts (and make the scripts slightly better than the current eccm) and make ecm strength based on sig radius, so, less effective against smaller ships, more effective against larger ships (larger sships mostly has more midslots, wich means it can fit a sensorbooster with eccm script a little easier). This would rightout balance amarr in line with the other races as well, as amarr have the least midslots.
Or,
Just revamp ecm completely. Imho, the whole concept behind it is broken, no other ew is so rediculously good against anything, basicly. But how/what, im not sure. ***Sig***
|

Wannabehero
Caldari Absolutely No Retreat
|
Posted - 2008.12.18 00:27:00 -
[137]
ECCM's have more than one use, just an FYI. Aside from making you harder to jam, ECCM also reduces the chances of you been probed down.
Don't go saying ECCM is only useful to combat jamming  --
Don't harsh my mellow |

Presidio
Minmatar ZipZoom Kaboom
|
Posted - 2008.12.18 04:40:00 -
[138]
Originally by: Righteous Deeds
Originally by: Tronjay Carriernerf, Speednerf (Vaga and the lot), Missilenerf (Torps/Caldari and the lot) and now a Falconnerf?? Com'mon deal with the mechanics Bro. You know what they can do, so use the ingame mechanics to counter.
Seconded. You guys need to break free of the CCP nerf/buff culture. Learn to deal with the tech as it is. The nerfs/buffs never fix anything, they just make new problems and generate their own complaints.
Soon this game will be so vanilla it won't matter what you fly, the only thing different will be the graphics model.
This -
|

rey ayanami
|
Posted - 2008.12.18 08:23:00 -
[139]
Originally by: Wannabehero ECCM's have more than one use, just an FYI. Aside from making you harder to jam, ECCM also reduces the chances of you been probed down.
Don't go saying ECCM is only useful to combat jamming 
Hmm didn't know that, all the same they need a decent in combat use.
Originally by: arbalesttom In my opinion, either:
Give sensorboosters eccm scripts (and make the scripts slightly better than the current eccm) and make ecm strength based on sig radius, so, less effective against smaller ships, more effective against larger ships (larger sships mostly has more midslots, wich means it can fit a sensorbooster with eccm script a little easier). This would rightout balance amarr in line with the other races as well, as amarr have the least midslots.
This is actually something i hadn't thought of and i think it's a damn good idea, a kind of re-calibrating your sensors to cut through whatever EW is thrown at you.
It would still take time to change the script making surprise falcon attacks more important (being able to get a jam off before the enemy can swap scripts).
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 08:41:00 -
[140]
Edited by: Malcanis on 18/12/2008 08:41:31
Originally by: Aleus Stygian
Originally by: Malcanis I'm interested to learn that the Curse is "underestimated. But in fact I made the switch some time ago. I just got bored of flying Falcons. It sounds banal but it's a truism that many seem to overlook: all they can do is jam. I wanted a ship that can actually, you know, do something.
As for Falcon AB tanking... Afterburners are midslot modules, if memory serves. If Falcons start fitting ABs as standard, that's one less slot for ECM, no? The the mere prospect of a viable counter has had the effect of significantly reducing the jamming power of ECM recons.
No nerf required. See how that works? Isn't it great?
The Curse and the Pilgrim have both been underestimated for a whole long time. And most people don't seem to be able to operate them well in gangs.
Oh, and yeah, the loss of one mid slot out of seven to avoid the few missiles that can actually reach you really is a punch in the groin...
Unless you've trained Long Range Targeting to level 12, which few people have, you also need a sensor booster to target at the ranges people are complaining about. Fitting an AB reduces the jamming potential by at least 16.7%, which most people would say was a pretty big reduction right there. And in 0.0, the "M" in MWD still stands for 'mandatory'.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 08:45:00 -
[141]
Originally by: rey ayanami
Originally by: Wannabehero ECCM's have more than one use, just an FYI. Aside from making you harder to jam, ECCM also reduces the chances of you been probed down.
Don't go saying ECCM is only useful to combat jamming 
Hmm didn't know that, all the same they need a decent in combat use.
Originally by: arbalesttom In my opinion, either:
Give sensorboosters eccm scripts (and make the scripts slightly better than the current eccm) and make ecm strength based on sig radius, so, less effective against smaller ships, more effective against larger ships (larger sships mostly has more midslots, wich means it can fit a sensorbooster with eccm script a little easier). This would rightout balance amarr in line with the other races as well, as amarr have the least midslots.
This is actually something i hadn't thought of and i think it's a damn good idea, a kind of re-calibrating your sensors to cut through whatever EW is thrown at you.
It would still take time to change the script making surprise falcon attacks more important (being able to get a jam off before the enemy can swap scripts).
It's a suggestion I made 6 months ago - it's a pretty obvious one, after all.
But apparently asking people to fit sensor boosters is also too much. It seems that "having" to fit a sensor booster is "gimping" fits. If it's not tank, tackle or a damage mod, then it's "gimp". That's how it works, apparently.
I made a CSM proposal to rework ECM counter measures when the falcon debates were raging this autumn, including changing ECCM to a Sensor booster Script. I think about 3 people posted in the thread.
|

E Vile
|
Posted - 2008.12.18 08:46:00 -
[142]
FoF missles
|

Merin Ryskin
Peregrine Industries
|
Posted - 2008.12.18 08:47:00 -
[143]
Pretending crippling the Falcon's range would be "balance" and not just killing the ship is pure stupidity. We already have an ECM ship with no range bonuses, it's called the Widow. And guess what, it's one of the most useless ships in the game because of that lack of range. Nerf the Falcon's range, and it joins the Widow on the trash pile. -----------
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 09:06:00 -
[144]
Originally by: rey ayanami I do agree with you that other ships need to be fixed, SB and gal recons definatly, i just feel that there should be mroe than 2 ship types in the game that can counter a falcon with any degree of reliability.
Well other extremely viable Falcon counters include:
ECCM/Missile velocity rigged Cruise Raven ECCM/Missile Velocity rigged HML Cerberus ECCM/Whatever rigged 425mm II Rokh ECCM/Locus rigged 250mm II Eagle Sensor Rigged Tachyon II Apocs And of course Falcons.
I didn't mention those ships because I don't think they really need any more buffs to work as antifalcon ships (Cerb urgently needs a lot more PG and a bit of CPU to work well as anything but a Falcon counter, but that's another thread) and because 4 of those 5 are Caldari ships. It's particularly important IMO to buff the SBs because they are relatively low-skilled ships, and therefore much more accessible than HACs, Recons and T2-fit battleships.
NB: I haven't listed speed-fitted ships because they're really only useful against falcons that don't have bookmarks setp up already.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 09:07:00 -
[145]
Originally by: E Vile FoF missles
These should be buffed also.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 09:09:00 -
[146]
Originally by: Merin Ryskin Pretending crippling the Falcon's range would be "balance" and not just killing the ship is pure stupidity. We already have an ECM ship with no range bonuses, it's called the Widow. And guess what, it's one of the most useless ships in the game because of that lack of range. Nerf the Falcon's range, and it joins the Widow on the trash pile.
Exactly, Merin. In fact the Widow is a good illustration of what the nerfers have in mind: it has some DPS, more hitpoints than a Falcon, and even a drone bay.
But because it doesn't have range, it's trash.
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 09:15:00 -
[147]
Originally by: Ephemeron I want to ask people this:
Why did we allow sensor damps to be nerfed 50%, yet we boost falcon jammers 25% ?
If you are one of those who believes that the falcon is fine. Then surely pre-nerf Arazu is fine also. And if it is all fine, lets start some threads demanding the unnerfing of Gallente recons
Gallante recons weren't nerfed as such, they just weren't boosted as they should have been when damps got nerfed.
(You may recall that Caldari Recons were boosted because ECM was reduced to 1/3 of it's previous strength.)
As such, I don't even recall many people complaining about the Gallante recons; they were complaining because every ship was fitting -60% range & lockspeed damps.
As for "allowing" the nerf? What? We had a choice?
|

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2008.12.18 09:39:00 -
[148]
Id be stoked to see a falcon nerf if all rail guns got a boost.
We gotta have something ressembling an op ship :P
Even though i dont think its op, i definately agree its fotm. EVE history
t2 precisions |

rey ayanami
|
Posted - 2008.12.18 15:47:00 -
[149]
Originally by: Malcanis
It's a suggestion I made 6 months ago - it's a pretty obvious one, after all.
But apparently asking people to fit sensor boosters is also too much. It seems that "having" to fit a sensor booster is "gimping" fits. If it's not tank, tackle or a damage mod, then it's "gimp". That's how it works, apparently.
I made a CSM proposal to rework ECM counter measures when the falcon debates were raging this autumn, including changing ECCM to a Sensor booster Script. I think about 3 people posted in the thread.
If people refuse to mount sensor boosters then quite frankly that's their fault, it's a solution that could work.
I still think ECM counters should come in hi, med and low varieties so people don't have to 'gimp their setups' to fit them, and so ships like the maller or thorax whicn can't really spare a midslot can afford to fir somekind of counter, after all counters to both TD's and SD's come in at least med and low varities
|

sdthujfg
|
Posted - 2008.12.18 15:48:00 -
[150]
Originally by: BiggestT Id be stoked to see a falcon nerf if all rail guns got a boost.
We gotta have something ressembling an op ship :P
Even though i dont think its op, i definately agree its fotm.
What the heck is wrong with rail guns all of a sudden? Does the whine never end?
|

Derek Sigres
|
Posted - 2008.12.18 16:33:00 -
[151]
Originally by: sdthujfg
Originally by: BiggestT Id be stoked to see a falcon nerf if all rail guns got a boost.
We gotta have something ressembling an op ship :P
Even though i dont think its op, i definately agree its fotm.
What the heck is wrong with rail guns all of a sudden? Does the whine never end?
Well, they DO have lowish DPS. Still, I LIKE railguns, more or less because I have flown caldari for a few years. Yes, lasers are awesome for melting faces at usual PVP ranges but still, I had more fun flying a Harpy with rails than I ever had flying anything that shoots a laser or a missile. Until I neglected to notice my global flag had worn off and I got wtfPWNED by some gate guns chashing a destroyer around lowsec.
|

Hyveres
Caldari
|
Posted - 2008.12.18 16:35:00 -
[152]
Why not simply boost the other forms of ewar.
Heck double the range of the other 3 and make the ships intended to perform those roles hardier so it can be utilized.
All I see is "my gang flies all short range brute force ships" and we die to the last vestige of Ewar style whines.
If ECM is the only type of ewar that can tip the scales this way then obviously the others are not powerfull enough , a brute force gang should never be autowin vs a similarly sized and valued gang that has support vessels in it. Though I am not saying it should be autoloose either. "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Wannabehero
Caldari Absolutely No Retreat
|
Posted - 2008.12.18 16:47:00 -
[153]
Originally by: Hyveres Why not simply boost the other forms of ewar.
Heck double the range of the other 3 and make the ships intended to perform those roles hardier so it can be utilized.
All I see is "my gang flies all short range brute force ships" and we die to the last vestige of Ewar style whines.
If ECM is the only type of ewar that can tip the scales this way then obviously the others are not powerfull enough , a brute force gang should never be autowin vs a similarly sized and valued gang that has support vessels in it. Though I am not saying it should be autoloose either.
Bolded and quoted for great justice. --
Don't harsh my mellow |

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 17:30:00 -
[154]
Originally by: Hyveres Why not simply boost the other forms of ewar.
Heck double the range of the other 3 and make the ships intended to perform those roles hardier so it can be utilized.
All I see is "my gang flies all short range brute force ships" and we die to the last vestige of Ewar style whines.
If ECM is the only type of ewar that can tip the scales this way then obviously the others are not powerfull enough , a brute force gang should never be autowin vs a similarly sized and valued gang that has support vessels in it. Though I am not saying it should be autoloose either.
Non chance-based EW would be horribly game breaking if it had ECM class optimals. 1 Curse could take 6 sniper BS out of a fleet fight with 100% reliability, compared to the 1-3 a Falcon is glad to get.
Now EW falloff rigs... that I am in favour of.
PS Did you know that with mak skills and optimal rigs, TDs have a useful range of ~150Km?
|

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 18:00:00 -
[155]
Originally by: rey ayanami
Originally by: Malcanis
It's a suggestion I made 6 months ago - it's a pretty obvious one, after all.
But apparently asking people to fit sensor boosters is also too much. It seems that "having" to fit a sensor booster is "gimping" fits. If it's not tank, tackle or a damage mod, then it's "gimp". That's how it works, apparently.
I made a CSM proposal to rework ECM counter measures when the falcon debates were raging this autumn, including changing ECCM to a Sensor booster Script. I think about 3 people posted in the thread.
If people refuse to mount sensor boosters then quite frankly that's their fault, it's a solution that could work.
I still think ECM counters should come in hi, med and low varieties so people don't have to 'gimp their setups' to fit them, and so ships like the maller or thorax whicn can't really spare a midslot can afford to fir somekind of counter, after all counters to both TD's and SD's come in at least med and low varities
To be frank, after repeatedly wasting my time in threads like these, I've come to the conclusion that what these people actually want is either
(1) Simply delete the Falcon, Rook, Scorpion, Kitsune, Griffon, Blackbird & Widow, plus all ECM modules and distortion amps from the database
(2) Change ECCM so that it reactively sends a 3000hp EM attack to anyone attemtping a jam your ship
As you can see demonstrated in this thread, any effort to constructively engage in any kind of positive debate is useless. They're completely locked in to OMG NERF mindsets. No form of mendacity or propaganda is below them. You can list half a dozen ships which are more or less effective as counters to falcons and in the very next post, you'll see the same "only falcons can counter falcons" lie repeated. It's exactly like trying to argue with fundamentalists about evolution. All your logic, and common sense and helpful links and most definitely your filthy, heathen facts are useless because they KNOW they're right. They have truthiness on their side. Praise Jesus and pass the nerfbat.
|

Tentakale
|
Posted - 2008.12.18 18:34:00 -
[156]
I jump for joy if ECM got removed from the game, getting tracking disrupted aint so bad, you can mostly counter it by the way you pilot your ship (zero out trans or get closer) same goes for damps and with cap warfare you can micro the cap booster etc..
With ECM you just sit there and die, wooooo. People hate sitting there and dying without fighting back and in a game that has very little "random chance" it sticks out like a sore thumb.
People have hated "stuns" in every MMO ever made and this one is no different.
|

Corstaad
Minmatar Vardr ok Lidskjalv
|
Posted - 2008.12.18 19:36:00 -
[157]
Hmm recent trend to ships with less fitting options, check. EFT max DPS and EHP setups, check. I'm sure CCP will balance around bandwagoneers and spreadsheet nerds.
|

EvilD's EvilTwin
|
Posted - 2008.12.18 20:20:00 -
[158]
Originally by: Malcanis
Originally by: rey ayanami
Originally by: Malcanis
It's a suggestion I made 6 months ago - it's a pretty obvious one, after all.
But apparently asking people to fit sensor boosters is also too much. It seems that "having" to fit a sensor booster is "gimping" fits. If it's not tank, tackle or a damage mod, then it's "gimp". That's how it works, apparently.
I made a CSM proposal to rework ECM counter measures when the falcon debates were raging this autumn, including changing ECCM to a Sensor booster Script. I think about 3 people posted in the thread.
If people refuse to mount sensor boosters then quite frankly that's their fault, it's a solution that could work.
I still think ECM counters should come in hi, med and low varieties so people don't have to 'gimp their setups' to fit them, and so ships like the maller or thorax whicn can't really spare a midslot can afford to fir somekind of counter, after all counters to both TD's and SD's come in at least med and low varities
To be frank, after repeatedly wasting my time in threads like these, I've come to the conclusion that what these people actually want is either
(1) Simply delete the Falcon, Rook, Scorpion, Kitsune, Griffon, Blackbird & Widow, plus all ECM modules and distortion amps from the database
(2) Change ECCM so that it reactively sends a 3000hp EM attack to anyone attemtping a jam your ship
As you can see demonstrated in this thread, any effort to constructively engage in any kind of positive debate is useless. They're completely locked in to OMG NERF mindsets. No form of mendacity or propaganda is below them. You can list half a dozen ships which are more or less effective as counters to falcons and in the very next post, you'll see the same "only falcons can counter falcons" lie repeated. It's exactly like trying to argue with fundamentalists about evolution. All your logic, and common sense and helpful links and most definitely your filthy, heathen facts are useless because they KNOW they're right. They have truthiness on their side. Praise Jesus and pass the nerfbat.
dude speaks the truth |

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2008.12.18 21:49:00 -
[159]
Originally by: Tentakale I jump for joy if ECM got removed from the game, getting tracking disrupted aint so bad, you can mostly counter it by the way you pilot your ship (zero out trans or get closer) same goes for damps and with cap warfare you can micro the cap booster etc..
With ECM you just sit there and die, wooooo. People hate sitting there and dying without fighting back and in a game that has very little "random chance" it sticks out like a sore thumb.
People have hated "stuns" in every MMO ever made and this one is no different.
So suggest something different for Caldari EW.
|

Wannabehero
Caldari Absolutely No Retreat
|
Posted - 2008.12.18 22:24:00 -
[160]
Originally by: Tentakale I jump for joy if ECM got removed from the game, getting tracking disrupted aint so bad, you can mostly counter it by the way you pilot your ship (zero out trans or get closer) same goes for damps and with cap warfare you can micro the cap booster etc..
With ECM you just sit there and die, wooooo. People hate sitting there and dying without fighting back and in a game that has very little "random chance" it sticks out like a sore thumb.
People have hated "stuns" in every MMO ever made and this one is no different.
As I gather from this statement, it is not that fact that having your locks broken by the ECM is the problem, it is the feeling of helplessness from 20+ seconds of not being able to do anything other than maneuver after being jammed that is the giant gripe many people have.
In that case, do as this man asks if you want to actually contribute to a solution of your perceived problem
Originally by: Malcanis So suggest something different for Caldari EW.
Otherwise you are just whining.
An example would be something like "Make it so jamming doesn't break all your locks for 20 seconds, just randomly have a chance to cause you to lose some number of the locks you currently have, making you have to relock the target(s) to continue fighting. Jam strength/cycle time would need to be adjusted to this new mechanic."
Such a suggestion could then be backed up by further arguement. "With this new system, skills such as targeting and multitasking would help combat ECM by helping you acquire more targets to form in essence a buffer of targets against losing your prime targets. Also, sensor boosters would function more effectively as a countermeasure to, as they will allow you to reacquire your targets faster as you lose them when a jam succeeds. This also would be, indirectly, a buff to the ECM resistance of smaller ships as they tend to have far higher scan resolutions than larger, higher sensor strength ships"
Not that I am truly advocating this system as there are inherent flaws to it and a great deal of development if it were to work properly, but it would be a solution to the perceived feeling of helplessness of being jammed and not necessarily break the way ECM functions or its viablity if balanced correctly.
tl;dr version- Offer reasonable solutions, not just whines. --
Don't harsh my mellow |

insidion
Caldari Last of the Technocracy
|
Posted - 2008.12.18 22:35:00 -
[161]
I do have to agree that ECM seems to be absurdly overpowered, since it's one of the few must haves/must fears left in the game. My main problem with it is it's reliability (sure sure, it's chance based, but be realistic it's almost a guarantee even with an ECCM) and the fact that a ship like a falcon can incapacitate 1-6 ships with 'authoritaw', all with almost no risk (usually at 200km plus, if target is still firing or coming at you, GTFO with no problem). There are lots of tricks to exasperate this already overpowered situation (like cycling) to increase not only your chances, but the number of ships that you affect. It's in these ways that this particular type of ewar comes across as vastly overpowered, especially when compared to the other types available.
That being said, I do feel that something akin to ECM is a necessary evil in this game. Let's face it, it's a great way to deal with the classic RR happy primary/secondary gang. I am not interested in a nerf on ECM, mainly because I consider myself a heavy ewar user (heh), but I am very interested in a change. My personal proposal is that ECM be changed to do one of two things:
1. Prevents a single TURRET (missile, gun, RR, whatever) from locking on and thus firing. This would thus be a mod for mod trade off, 1 ECM on your ship completely disables 1 of the targets weapons. This would still break RR gangs if used properly.
2. Reduces the max number of targets that you could lock on to. For example, if you could normally lock 6 targets, 5 ECM's on you mean you can now only lock 1. This could still deal with RR gangs and suddenly brings craptacular modules and skills back into usefulness (like Targeting, Multitasking,and auto targetting modules).
3. Disable, reduce the effectiveness of or otherwise immobilize a module on the target ship. IMO, this should be a new type of ewar tied to the hacking module and vastly expanded upon, but semantics really.
Rules based on sig strength, sig radius, number of targets, etc could easily be implemented in any of the ideas to add or otherwise compliment complexity/fairness.
|

sdthujfg
|
Posted - 2008.12.18 22:39:00 -
[162]
Originally by: Derek Sigres
Originally by: sdthujfg
Originally by: BiggestT Id be stoked to see a falcon nerf if all rail guns got a boost.
We gotta have something ressembling an op ship :P
Even though i dont think its op, i definately agree its fotm.
What the heck is wrong with rail guns all of a sudden? Does the whine never end?
Well, they DO have lowish DPS.
That's because they DO have LOOONGest range aswell. You know about the range vs dps balance in eve right? It's real simple.
|
| |
|
| Pages: 1 2 3 4 5 6 :: [one page] |