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Aurora Morgan
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Posted - 2009.02.18 14:34:00 -
[121]
Originally by: Nerrollus I'm still kind of new to Mac, so I'm not really sure what version you mean when you say Leopard.
I have v10.4.11 OSX. Is that too old to run it? When I try and run Ceres it says it's missing a program to run it, so I'm assuming yes but just wanted to make sure because I really need something like EVEMon and EFT for my laptop.
Yes, unfortunatly it only supports Leopard (10.5.x).
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KW Mech
Caldari
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Posted - 2009.02.18 15:33:00 -
[122]
You can run EFT using Darwine
It doesn't look pretty, but it works.
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Nerrollus
Amarr Imperial Academy
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Posted - 2009.02.18 18:45:00 -
[123]
Originally by: KW Mech You can run EFT using Darwine
It doesn't look pretty, but it works.
I tried, but didn't have any luck with that either ... When I try to run EFT using Darwine it tells me it can't find the X11.app.
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/wave
My EVE Blog: nerrollus.wordpress.com |
Atrino
Gallente Brothers at Amra Tank 'n' Spank
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Posted - 2009.02.18 19:25:00 -
[124]
Originally by: Nerrollus
Originally by: KW Mech You can run EFT using Darwine
It doesn't look pretty, but it works.
I tried, but didn't have any luck with that either ... When I try to run EFT using Darwine it tells me it can't find the X11.app.
You probably need to install X11 then. You can find it on your OS X disk that came with your computer. I got EFT to work with Darwin. Takes 3 min to startup but works 99% after that. --// \\--
Creator of EVE Asteroid Timer for Mac |
Daedale
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.02.18 20:10:00 -
[125]
I've thought of drawing a little icon for your application, but unfortunately I'm far from having the required skills. Anyway I could always try to do a little something, just tell me what do you need (just a picture of a fixed size, or something more elaborate ? And in png? gif? something else?)
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tealkra pankhurst
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Posted - 2009.02.18 21:06:00 -
[126]
Edited by: tealkra pankhurst on 18/02/2009 21:05:53 Good job! Looks like you have made a great start!
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Aurora Morgan
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Posted - 2009.02.18 23:58:00 -
[127]
Originally by: Daedale I've thought of drawing a little icon for your application, but unfortunately I'm far from having the required skills. Anyway I could always try to do a little something, just tell me what do you need (just a picture of a fixed size, or something more elaborate ? And in png? gif? something else?)
No idea really, but I think it's a 512px. square png that is required.
http://developer.apple.com/documentation/Cocoa/Conceptual/ObjCTutorial/08Configuring/chapter_8_section_5.html
And thanks for all the kind words.
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KW Mech
Caldari
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Posted - 2009.02.20 01:53:00 -
[128]
I was curious......Is the Ceres application named after the moon or the Roman goddess? This may have a bearing on peoples ideas for an icon.
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Aurora Morgan
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Posted - 2009.02.20 10:06:00 -
[129]
Originally by: KW Mech I was curious......Is the Ceres application named after the moon or the Roman goddess? This may have a bearing on peoples ideas for an icon.
Actually the Goddess, but the planet might fit the theme of EVE quite well I think. But any idea is a good idea... (Except the really really bad ones... no pink puppies, please...)
The current pen and paper icon might show what the program replaces for me, but it honestly does quite suck.
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Richard McDuff
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Posted - 2009.02.21 12:32:00 -
[130]
Originally by: Aurora Morgan
Originally by: Daedale I've thought of drawing a little icon for your application, but unfortunately I'm far from having the required skills. Anyway I could always try to do a little something, just tell me what do you need (just a picture of a fixed size, or something more elaborate ? And in png? gif? something else?)
No idea really, but I think it's a 512px. square png that is required.
http://developer.apple.com/documentation/Cocoa/Conceptual/ObjCTutorial/08Configuring/chapter_8_section_5.html
And thanks for all the kind words.
It is 512x512 px indeed. There is a little app called img2icns. It converts any image in an macosx icns resource. Don't have the link right now, sorry.
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Aurora Morgan
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Posted - 2009.02.21 13:35:00 -
[131]
Originally by: Richard McDuff
Originally by: Aurora Morgan
Originally by: Daedale I've thought of drawing a little icon for your application, but unfortunately I'm far from having the required skills. Anyway I could always try to do a little something, just tell me what do you need (just a picture of a fixed size, or something more elaborate ? And in png? gif? something else?)
No idea really, but I think it's a 512px. square png that is required.
http://developer.apple.com/documentation/Cocoa/Conceptual/ObjCTutorial/08Configuring/chapter_8_section_5.html
And thanks for all the kind words.
It is 512x512 px indeed. There is a little app called img2icns. It converts any image in an macosx icns resource. Don't have the link right now, sorry.
Icon Composer seems to work, it's included with the dev tools on the Mac OS DVD. (/Developer/Applications/Utilites/Icon Composer)
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Aurora Morgan
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Posted - 2009.02.23 13:39:00 -
[132]
0.0.12! Autosave window positions. Changes to the skill list. Status bar option (Thank Ibridi for that one.) Improved drawing performance. Doesn't fill the database with bogus if the api-servers are down. Show cache timers in right-click menu. Reordering of Characters.
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Sazuka Kirr
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.02.24 00:43:00 -
[133]
Aurora: just noticed a bug in the the 'Skills' area. It isn't adding the total number of skillpoints for each set of skills correctly, e.g. in Trade, I have Contracting III, i.e. 8,000 SP. Ceres shows the number of SP for Contracting III as correct, but then shows the total SP I have for Trade as 107,606 SP. Wait ... now it says 107,640. It seems to be spreading my total SP over the section totals incorrectly ...
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Aurora Morgan
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Posted - 2009.02.24 06:48:00 -
[134]
Edited by: Aurora Morgan on 24/02/2009 06:55:53 Edited by: Aurora Morgan on 24/02/2009 06:49:33
Originally by: Sazuka Kirr Aurora: just noticed a bug in the the 'Skills' area. It isn't adding the total number of skillpoints for each set of skills correctly, e.g. in Trade, I have Contracting III, i.e. 8,000 SP. Ceres shows the number of SP for Contracting III as correct, but then shows the total SP I have for Trade as 107,606 SP. Wait ... now it says 107,640. It seems to be spreading my total SP over the section totals incorrectly ...
Oh, right... will have to fix that one.
I probably add the "extra sp" from the skill currently in training to all groups.
Edit: = instead of == :( Edit 2: I'll bunch up some fixes and then release a new version. The character view requires some additional love.
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Keldeena
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Posted - 2009.02.24 07:17:00 -
[135]
Can we get an option to use tabs instead of multiple windows? So if the option is enabled, double-clicking a character name in the main window the first time would open a new window, and double-clicking another name would open a new tab in the existing window.
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Aurora Morgan
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Posted - 2009.02.24 12:02:00 -
[136]
Originally by: Keldeena Can we get an option to use tabs instead of multiple windows? So if the option is enabled, double-clicking a character name in the main window the first time would open a new window, and double-clicking another name would open a new tab in the existing window.
I was going to say no, but I took a shower and had an epiphany and realized that something looking like the preferences window might be nice. But for all of you who don't like it, don't worry, it will be an option.
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Hamwicho
Caldari TYR.
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Posted - 2009.02.25 03:08:00 -
[137]
Testing 0.0.11 and now 0.0.12. First off, great job, the app works smoothly so far. I have a few comments from a user perspective since I gather you are looking for input during the beta. The (auto) update from 11 to 12 went without a hitch.
This is just a laundry list of ideas, I know you don't get paid for this, and its great so far. Higher priority on top: - Icon - Add version number to About page (also include your name and links to any website) - Add paypal donation link to Ceres menu (it never is much but hey, it doesn't hurt) - Save the char window location on close. i.e. x,y placement - Increase indention of Skills under each category - Double click on skill category name/row expands/contracts category - Hover or (left)click on skill displays skill description - Highlight partially trained skills - Follow game standard and include five boxes depending on level trained (full, blinking or empty) - Hover or (right)click on a skill shows amount of time to complete next level (if available) - Option to include trainable skills (but not owned) in list - Clone Grade highlights in red if < Total SP - A mention somewhere of what has been changed in each update (annoying I know but good for testing)
Just thought about what you currently had, will save the thoughts on Skill Planning etc for the future. Thanks for all the hard work.
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Hamwicho
Caldari TYR.
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Posted - 2009.02.25 04:49:00 -
[138]
OK, I really don't have any graphic skillz beyond some image hacking, but I wanted to start off the icon development.
- This still needs a lot of work, like smoothing it out, rounded edges, making it look professional and adding the shiny mac look to it - Uses EVE Alpha Font - Image is of Ceres (dwarf planet) Wiki page
Hopefully someone with better graphic skills can assist.
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Aurora Morgan
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Posted - 2009.02.25 12:06:00 -
[139]
Originally by: Hamwicho Edited by: Hamwicho on 25/02/2009 03:27:38 Testing 0.0.11 and now 0.0.12. First off, great job, the app works smoothly so far. I have a few comments from a user perspective since I gather you are looking for input during the beta. The (auto) update from 11 to 12 went without a hitch.
This is just a laundry list of ideas, I know you don't get paid for this, and its great so far. Higher priority on top: - Icon - Add version number to About page (also include your name and links to any website) - Add paypal donation link to Ceres menu (it never is much but hey, it doesn't hurt) - Save the char window location on close. i.e. x,y placement - done in 12 - Increase indention of Skills under each category - Double click on skill category name/row expands/contracts category - Hover or (left)click on skill displays skill description - Highlight partially trained skills - Follow game standard and include five boxes depending on level trained (full, blinking or empty) - Hover or (right)click on a skill shows amount of time to complete next level (if available) - Option to include trainable skills (but not owned) in list - Clone Grade highlights in red if < Total SP - A mention somewhere of what has been changed in each update (annoying I know but good for testing)
Just thought about what you currently had, will save the thoughts on Skill Planning etc for the future. Thanks for all the hard work.
Edit: one already done!
Many good points, I think.
- Icon Yes, the standard one looks quite... off.
- Add version number to About page (also include your name and links to any website) Yes, fix the about page. I'll add one to the next version-
- Add paypal donation link to Ceres menu (it never is much but hey, it doesn't hurt) No thanks, please donate me some ISK instead. It's just... well... easier (and tax reasons).
- Increase indention of Skills under each category Yes I don't really know how much though. I am also thinking of adding the same icons EVE uses too, like a yellow book for a 0-IV level skill, the brown one for a level V skill and the multi-book one for the skillgroups. Would that be good?
- Double click on skill category name/row expands/contracts category Sure, I should have fixed that one from the beginning.
- Hover or (left)click on skill displays skill description Not the next version, need to calculate prerequisites and some other things first.
- Highlight partially trained skills Yes, that is probably going to be in the next version. Would an orange gradient look good?
- Follow game standard and include five boxes depending on level trained (full, blinking or empty) Yes, I think so too. Just need to think about how I should draw it for it should look good.
- Hover or (right)click on a skill shows amount of time to complete next level (if available) Yes, maybe to all levels?
- Option to include trainable skills (but not owned) in list After I calculate prerequisites.
- Clone Grade highlights in red if < Total SP Right, should be easy I'll make sure to add that one.
- A mention somewhere of what has been changed in each update (annoying I know but good for testing) There is one, most changes are published here: http://wiki.github.com/JensNockert/ceres/todo-list (Some of the smaller changes are only available in the git log, but those tend to not be important (Quite often misspellings, fixing small bugs that I introduced but where not in the previous version etc.) It also includes a todo list for the next version.
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Aurora Morgan
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Posted - 2009.02.25 12:09:00 -
[140]
Sorry for double posting, but I ran out of characters...
Originally by: Hamwicho OK, I really don't have any graphic skillz beyond some image hacking, but I wanted to start off the icon development.
- This still needs a lot of work, like smoothing it out, rounded edges, making it look professional and adding the shiny mac look to it - Uses EVE Alpha Font - Image is of Ceres (dwarf planet) Wiki page
Hopefully someone with better graphic skills can assist.
I would prefer something without text, but maybe a stylized planet?
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Maria Kalista
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Posted - 2009.02.25 13:41:00 -
[141]
Hmmm, I used 1 letter (which is not text)
What do you think about something like this?
Or do you want it really to be flat, like a disk, with or without a 'C' ?
Originally by: AkRoYeR
...the beauty of EvE. You have to live on the edge all the time. If you don't stay frosty, you will die!
Best game ever!
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Hamwicho
Caldari TYR.
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Posted - 2009.02.25 16:30:00 -
[142]
Very quick response, nice!
Quote:
- Add version number to About page (also include your name and links to any website) Yes, fix the about page. I'll add one to the next version-
- Add paypal donation link to Ceres menu (it never is much but hey, it doesn't hurt) No thanks, please donate me some ISK instead or donate to some nice charity. It's just... well... easier (and tax reasons).
OK.
Quote:
- Increase indention of Skills under each category Yes I don't really know how much though. I am also thinking of adding the same icons EVE uses too, like a yellow book for a 0-IV level skill, the brown one for a level V skill and the multi-book one for the skillgroups. Would that be good?
I like that idea, the book icons are a great way to be consistent and indent the skills.
Quote:
- Double click on skill category name/row expands/contracts category Sure, I should have fixed that one from the beginning.
- Hover or (left)click on skill displays skill description Not the next version, need to calculate prerequisites and some other things first.
- Highlight partially trained skills Yes, that is probably going to be in the next version. Would an orange gradient look good?
The game uses yellow I believe, so that's an option. But since Ceres uses white instead of black background, orange would pop better.
Quote:
- Follow game standard and include five boxes depending on level trained (full, blinking or empty) Yes, I think so too. Just need to think about how I should draw it for it should look good.
- Hover or (right)click on a skill shows amount of time to complete next level (if available) Yes, maybe to all levels?
Yes, even better.
Quote:
- Option to include trainable skills (but not owned) in list After I calculate prerequisites.
- Clone Grade highlights in red if < Total SP Right, should be easy I'll make sure to add that one.
- A mention somewhere of what has been changed in each update (annoying I know but good for testing) There is one, most changes are published here: http://wiki.github.com/JensNockert/ceres/todo-list (Some of the smaller changes are only available in the git log, but those tend to not be important (Quite often misspellings, fixing small bugs that I introduced but where not in the previous version etc.) It also includes a todo list for the next version.
Good to know, I also found your html files for each release, which is good. Not sure if a link is needed in the About page.
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Aurora Morgan
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Posted - 2009.02.25 20:03:00 -
[143]
When you update the program, the changes html for that version is shown.
But I'll fix the about window next probably, it shouldn't involve much mental challenge ;)
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Solana Dal'Annae
Silverleaf Industries
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Posted - 2009.02.25 20:32:00 -
[144]
Quote: Highlight partially trained skills
Make that an option you can turn off like you can ingame please. :)
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Aurora Morgan
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Posted - 2009.02.25 22:28:00 -
[145]
Originally by: Solana Dal'Annae
Quote: Highlight partially trained skills
Make that an option you can turn off like you can ingame please. :)
Of course, I prefer not having the highlights. So don't worry.
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Hagis McBree
Minmatar
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Posted - 2009.02.25 23:47:00 -
[146]
Edited by: Hagis McBree on 25/02/2009 23:48:43 Ok Goddess.. How does this icon look?
it needs to be cleaned up a bit..
Icon
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Maria Kalista
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Posted - 2009.02.26 10:14:00 -
[147]
Howsabout this, didn't see a 'yay' or 'nay'......
Originally by: AkRoYeR
...the beauty of EvE. You have to live on the edge all the time. If you don't stay frosty, you will die!
Best game ever!
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KW Mech
Caldari
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Posted - 2009.02.26 15:15:00 -
[148]
Actually, I kinda like that one, Maria.
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Hamwicho
Caldari TYR.
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Posted - 2009.02.26 17:29:00 -
[149]
One other suggestion.
When the app starts, it freezes while it queries the server load and downloads the activity. Is it possible to show the usual mac loading icon and have the query process in the background? Somethings it waits a good 30sec and then there is a rash of click catchup.
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Aurora Morgan
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Posted - 2009.02.26 19:38:00 -
[150]
Originally by: Hamwicho One other suggestion.
When the app starts, it freezes while it queries the server load and downloads the activity. Is it possible to show the usual mac loading icon and have the query process in the background? Somethings it waits a good 30sec and then there is a rash of click catchup.
Yes, managed to break that in version x.
Btw, Good work on the icons.
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