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Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lady Lard
GoonSwarm
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Posted - 2008.12.29 13:00:00 -
[271]
The first post is reasonably accurate.
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Kayl Breinhar
Gallente GoonFleet GoonSwarm
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Posted - 2008.12.29 13:05:00 -
[272]
Supporting this wholeheartedly. Do something.
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boot q
GoonFleet GoonSwarm
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Posted - 2008.12.29 13:16:00 -
[273]
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Llynia
Free-Space-Ranger Morsus Mihi
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Posted - 2008.12.29 13:20:00 -
[274]
Quote: Supporting this wholeheartedly. Do something.
You forgot your thumb dude.
btw, nice ideas!
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Triggsz
GoonFleet GoonSwarm
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Posted - 2008.12.29 13:27:00 -
[275]
Supporting this :V |

By Chance
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Posted - 2008.12.29 13:35:00 -
[276]
Supporting this.
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of1570
Constructors Fighters Salvagers Kraftwerk.
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Posted - 2008.12.29 13:38:00 -
[277]
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Leon Thorne
Free-Space-Ranger Morsus Mihi
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Posted - 2008.12.29 13:50:00 -
[278]
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Lumen Atra
GoonFleet GoonSwarm
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Posted - 2008.12.29 14:09:00 -
[279]
Going with the crowd of support, here.
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Phil Miller
GoonFleet GoonSwarm
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Posted - 2008.12.29 14:20:00 -
[280]
poast
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Dr Felonius
Civilian Purposes Limited
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Posted - 2008.12.29 14:46:00 -
[281]
Edited by: Dr Felonius on 29/12/2008 14:46:58 Never been to 0.0, never plan to go to 0.0, because as the OP suggests, I don't see the risk/reward ratio justifying it. It would be interesting to see that change. For whatever it's worth, more agents in 0.0 certainly wouldn't do it. Being able to run the same missions I already run, but get paid more for it, would be pretty weak sauce unless we're talking an enormous pay bump.
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Wodan Violence
GoonFleet GoonSwarm
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Posted - 2008.12.29 14:49:00 -
[282]
Supporting this because Darius told me to.
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Robert Jones
GoonFleet GoonSwarm
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Posted - 2008.12.29 15:00:00 -
[283]
Support, it will make 0.0 somewhat more interesting than spamming a billion towers on a system with 43 moons.
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Godamnit
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Posted - 2008.12.29 15:04:00 -
[284]
Supporting this.
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theBEANman
Duragon Pioneer Group GoonSwarm
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Posted - 2008.12.29 15:15:00 -
[285]
good ideas hope they come up with something
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Typhena
The Graduates Morsus Mihi
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Posted - 2008.12.29 15:45:00 -
[286]
/Signed
What about Outposts? I think we should find a way to effectively destroy an Outpost, or even find a way to add another Outpost in the same system. --- Sig Under Construction |

Tamir Lenk
Caldari Igneus Auctorita GoonSwarm
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Posted - 2008.12.29 15:46:00 -
[287]
I, too, support this proposal.
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Qlanth
Merch Industrial GoonSwarm
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Posted - 2008.12.29 15:58:00 -
[288]
I would really, really like to see agents in 0.0 space.
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Nihilanth
GoonFleet GoonSwarm
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Posted - 2008.12.29 16:04:00 -
[289]
Supporting dis
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Arktes
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Posted - 2008.12.29 16:05:00 -
[290]
Support
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Tjakka
KIA Corp KIA Alliance
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Posted - 2008.12.29 16:22:00 -
[291]
Support!
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Samalina
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Posted - 2008.12.29 16:51:00 -
[292]
Can we sneak in not needing a password for alliance members to use Jump Bridges?
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Fuujin
GoonFleet
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Posted - 2008.12.29 16:54:00 -
[293]
Edited by: Fuujin on 29/12/2008 16:53:44 My thumb, it is up. |

Lars Erlkonig
Discrete Solutions Ltd.
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Posted - 2008.12.29 16:56:00 -
[294]
I support this idea. POS warfare sucks when it's a battle to see who can anchor 20 towers faster. Having spent hours anchoring towers, this really sucks the fun out of eve.
Originally by: TWD We suck and Goonswarm are PvP gods.
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RahSun
Ars ex Discordia GoonSwarm
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Posted - 2008.12.29 16:57:00 -
[295]
Implement this, please.
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Mrski Okupator
The Arrow Project Morsus Mihi
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Posted - 2008.12.29 17:04:00 -
[296]
Yaay!
Glad to see we didn't pull that CSM election scam for nothing :P ___
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Fuujin
GoonFleet
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Posted - 2008.12.29 17:09:00 -
[297]
Also, since we're talking about buffing 0.0....any way to get better-quality lowends to spawn out there? Stuff like "superdense veldspar" or something--basically looking to make it economically viable to mine something other than ABC.
Right now, the macrominers in empire supply 0.0, since it is far, far more economical in both time and isk to buy and export trit/pyer/mex/iso from empire than it is to mine it 'locally'. Plus the amounts available are presently insufficient for most alliances' needs. A few million units of trit is the barest starting amount for most capital or even battleship construction jobs. Its even to the point where it far more efficient to melt rat loot than it is to mine lowends. This needs to change.
A change like this would also buff crappy nulsec regions that otherwise aren't any better than lowsec--if you get superdense omber/hed/hemo, you suddenly have an obvious incentive to mine in fountain as opposed to khanid or devoid (not that you'd mine there to begin with, but just sayin')
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Jarna Civire
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Posted - 2008.12.29 17:15:00 -
[298]
10 page to long didnÆt read it all so if these have already been posted, sorry.
- Boring POS warfare AND POS fuelling is tedious
Along with making the planet POS for sov maybe make it so only one tower per alliance can be in system (Oldest tower holds the sov). X time = higher sov. Pro: If you have two big teams trading blows then there are only 2 timers. Your tower and theirs. This makes less time waiting around for the ônext towerö to come out and it will make for better fights because it will be an all or nothing for both sides.
Only having one tower will make POS fueling better too.
Con: This could be exploited by having many alliances working together to hog all the planets. Resolution to this would be to make the non-sov towers cost additional fuel after X time. This will help make that exploit more costly and force any attacking fleet to pull out of a system until that additional cost timer leaves.
- Useless 0.0 space AND Lack of Income sources for individuals 0.0
Make the value of the space based on sov. The higher the sov the better and faster spawns of rats, minerals, and complex. A sov 4 would also include agents for the local pirate factions.
Pro: If you tie sov directly to gaining profit will make it happen. Making a high sov system able to support more players will cause less space needed to fund a large corp.
Agents in 0.0 for sov 4 would solve this. Could also make non-ratted mining belts too so someone can mine without fear of rats.
Con: With current 0.0 population there will be even more space that is unused. But this could allow more space for empire folk.
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Vladimir Tinakin
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.12.29 18:16:00 -
[299]
Sounds good. 0.0 needs a buff. ----------------------------------------------- Hadean Drive Yards |

Res Tance
Macabre Votum Morsus Mihi
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Posted - 2008.12.29 18:44:00 -
[300]
The thumb says it all
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