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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bucks
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Posted - 2008.12.29 18:47:00 -
[301]
Signed
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WizMan
Caldari Shiva Morsus Mihi
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Posted - 2008.12.29 18:48:00 -
[302]
supported --- Regards Wiz. |
Horzunaman
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Posted - 2008.12.29 19:35:00 -
[303]
signed
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Zastrow
GoonFleet GoonSwarm
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Posted - 2008.12.29 19:55:00 -
[304]
I'm a bit late to this thread apparently, so I don't know if it's been brought up in the previous 11 pages.. but POS setup is a terrible, horrible game design flaw. Take it from someone who has set up hundreds of fully armed deathstar large towers, asking a player to devote HOURS to sitting idle in a forcefield, clicking "anchor" ... "online" and waiting 5 minutes between clicks is just punishment. Absolute punishment. It's the most unfun experience in eve. A full deathstar setup takes 6 or so hours to be finished. SIX HOURS. There has to be a way to automate this. POS setup is the biggest issue I have with sov warfare. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Leandre
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Posted - 2008.12.29 19:57:00 -
[305]
/signed Darius and Tuk proposal.
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Man Juicer
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Posted - 2008.12.29 20:14:00 -
[306]
Making 0.0 life more interesting is better for the game.
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Wax Leprotic
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Posted - 2008.12.29 20:16:00 -
[307]
Yes. I agree. Also, I don't disagree.
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Hottie McGee
GoonFleet GoonSwarm
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Posted - 2008.12.29 20:23:00 -
[308]
0.0 needs to be boosted. i'm sure that any member of any alliance can agree to that.
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Alexi Kalashnikov
GoonFleet GoonSwarm
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Posted - 2008.12.29 20:24:00 -
[309]
Knowing the masses in EVE live in Empire, to attempt a nerf of Empire would be player-base suicide for CCP. I believe that buffing 0.0 is the correct course of action to correct the imbalance noted in the op. There are several other mechanics which need to be visited, balanced, adjusted and the like: but creating value is the first step in creating conflict.
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Baron Tenebrius
hirr Morsus Mihi
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Posted - 2008.12.29 20:26:00 -
[310]
supported !!!
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mdjacks
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Posted - 2008.12.29 20:29:00 -
[311]
/signed
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Ephemeron
Caldari Provisions
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Posted - 2008.12.29 21:01:00 -
[312]
Originally by: DaiTengu
Originally by: Ephemeron Regarding the idea of moving sov holding structures to planets:
I want people to be aware of this issue: many people warp to planets for various reasons - sometimes in combat, other times to scan belts.
If we have sov claiming stuff at the planets, those structures SHOULD NOT automatically kill whatever warps there. Either they should have passive defense measures, or they must be positioned at least 300 km from the planet warp to point, out of gun range.
It may not seem like a big issue now, but it will be once it is used on massive scale in EVE.
People warp to planets because there's no chance of a hostile POS being there. Also, they warp to planets because belts sometimes have rats in them.
If you're invading a system, this makes a covops or interceptor far more useful, as they can make safe spots. A hostile force shouldn't be able to warp to a planet in a sovereign system with no repercussions. Planets, especially if they are populated, should be heavily defended.
I worry that in alliance 0.0 space, there won't be a single planet without these new structures in place. People are already used to be able to warp to planets, thousands of people. If you add game features that insta-pop anyone careless enough to warp to planets as they did for years before, you will create lots of problems. Even if you think it is "fair" game mechanic, many people will be upset over it.
I agree that sov claiming structures should be heavily defended. But there's no reason for them to insta-kill everything that warps in. Perhaps those structures should only respond to aggressive action, similar to CONCORD and sentry guns. If someone warps there but doesn't attack anyone, he shouldn't be attacked by the automatic defense
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Yaay
Reikoku Band of Brothers
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Posted - 2008.12.29 21:24:00 -
[313]
Originally by: Vuk Lau This is something which is discussed in CSM for quite some time. It is not a simple issue so we will give our best to present this during our meeting in Iceland.
This is some of my ideas based on draft Darius made for current 0.0 situation
SOV mechanics
All moon structures (current POSes) would lose their ability to count for sovereignity. SOV holding structures would be moved to planets. POSes will remain as they are currently but they will lose all structures connected to sovereignty as: -Cynosural Generator Array -Cynosural System Jammer -Jump Bridge -System Scannin Array
Planet orbiting structures should have much more HP then current POSes and they should have ability to anchor and online following modules: -Turret Batteries -Electronic Warfare Batteries -Energy Neutralizing Batteries -Missile Batteries -Shield Hardening Arrays -Corporate Hangar Array As well as modules connected to sovereignty mentioned above. Precise amount of HP (shield, armor and structure) as well as PG/CPU should be carefully increased, but with current number of capital ship ingame it needs to be a bit more then current Control towers. That will significantly decrease amount of POSes we have atm and it would limit SOV holding structures strictly to the planets.
Planets
I would refer to the issue already raised by CSM http://oldforums.eveonline.com/?a=topic&threadID=859419 . Every planet in system where alliances have sovereignty could be teraformed. Each planet would produce certain amount of NPC goods (or moon products) and it should be stored in some new structure which will be present on different warpin points around the planet (current mechanic where you warp from any direction to the planet and always end up on same spot needs to be changed). Those structures should be guarded by some light defenses simply to prevent lonely frigate to be able to pop it. 10 man HAC gang should be optimum to take one of this silos pretty much quickly and to loot the stuff from it. It will give a new goal to small roaming gangs which are at this moment pretty much useless in 0.0 alliance warfare.
NPC agents in Conquerable outposts
There should be introduced NPC standings towards Alliances. We have at this moment NPC toward corp standings but it is easily exploitable by making one man corps who will be owner of outposts. If counting only NPC towards alliance standings it will give huge role-play impact to 0.0 alliances which I am sure many will accept it with joy (hi CVA brothers). Anyway with hitting 1.0 standing towards NPC faction alliances should get ability to invite level 1 agents into their outposts (maybe after some event with AURORA team û yes we want AURORA back) or by paying certain fee. Later on with eventual increasing of standings alliances can invite lvl2 and later on level 3, level 4 and in the end level 5 agents (maybe end game would be cosmos agents or something connected with tech3). Ultimately it can be connected with planets structures and adding more roleplaying like, as higher standing is, more goods will planet colonies produce. Or opposite, hostile attacks on planet could decrease NPC standing toward Alliance.
Basicly there is lot of good ideas floating around and we would like to hear your thoughts about it.
0.0 needs to be made easier to siege, you're trying to make it even harder. Less system defense, more fleet pew pew.
It's the Economy Stupid |
StarDeffender
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Posted - 2008.12.29 21:29:00 -
[314]
So dont put them on planets put them in sun's orbit or some spot anywhere. Like the control bunkers in faction war. Only thing here would be that the alliance puts it up with whatever mods it thinks it will need [defenses, system scanners (that all aliance members can use), whatever].
A special "system gravity well thing" can be invented as a spot where the aliance cand build that SOV POS and no where else in the system cuz of the massive energy needed to run it and "some other role play text here" :P
Love the aliance been able to get agents in aliance stations ideea.
Star o7
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Vuk Lau
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Posted - 2008.12.29 21:29:00 -
[315]
Originally by: Ephemeron
Originally by: DaiTengu
Originally by: Ephemeron Regarding the idea of moving sov holding structures to planets:
I want people to be aware of this issue: many people warp to planets for various reasons - sometimes in combat, other times to scan belts.
If we have sov claiming stuff at the planets, those structures SHOULD NOT automatically kill whatever warps there. Either they should have passive defense measures, or they must be positioned at least 300 km from the planet warp to point, out of gun range.
It may not seem like a big issue now, but it will be once it is used on massive scale in EVE.
People warp to planets because there's no chance of a hostile POS being there. Also, they warp to planets because belts sometimes have rats in them.
If you're invading a system, this makes a covops or interceptor far more useful, as they can make safe spots. A hostile force shouldn't be able to warp to a planet in a sovereign system with no repercussions. Planets, especially if they are populated, should be heavily defended.
I worry that in alliance 0.0 space, there won't be a single planet without these new structures in place. People are already used to be able to warp to planets, thousands of people. If you add game features that insta-pop anyone careless enough to warp to planets as they did for years before, you will create lots of problems. Even if you think it is "fair" game mechanic, many people will be upset over it.
I agree that sov claiming structures should be heavily defended. But there's no reason for them to insta-kill everything that warps in. Perhaps those structures should only respond to aggressive action, similar to CONCORD and sentry guns. If someone warps there but doesn't attack anyone, he shouldn't be attacked by the automatic defense
Or there should be more warping points for planet, cause current mechanic when u warp from any direction you end up in the same spot.
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Yaay
Reikoku Band of Brothers
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Posted - 2008.12.29 21:30:00 -
[316]
Originally by: Darius JOHNSON This post is essentially extracted from our conversations in Iceland regarding 0.0. I'm not going to get too into detail regarding mechanics as that's really the dev's jobs, but I think we can all agree that 0.0 needs some love and it needs it now. There's a few pieces to this proposal and I'll update it as necessary with any good ideas. I'm in a bit of a rush as today's the deadline to get topics posted for Iceland so I'll be editing this with things I think of or your non terrible ideas as we progress. In simple bullet form:
- CCP has expressed a desire, and I agree kinda, to move away from POS's as the sov claiming mechanic. I don't believe a good replacement has been conceived. In the interim what could go a long way is reducing the quantity required to hold sov. My favorite proposal was made at the 0.0 roundtable in Iceland. This would have sovreignty claims moved from moons to planets, with industrial POS aspects moved to moons and decoupled from sov. This would serve to reduce the number of posses required to claim and give smaller groups a target to hit to disrupt industrial operations alone. Industrial structures should be easier to attack and should not require the large amount of people a sov pos requires to engage. This will also serve to address the problem of people "claiming more space than they can defend".
- Right now as it stands the risk versus reward equation is completely skewed in Eve. 0.0 is completely stagnant and the reason for this is that conquering space is simply not worth it. There's no "massive riches" to be gained. In truth with the way truesec works NPC 0.0 is actually FAR more profitable. What I'd recommend is not to reduce the value of NPC and Empire/lowsec space but to BUFF 0.0. There are a number of ways to accomplish this, one that I've proposed involves giving spaceholding alliances the ability to upgrade their space over time, increasing the sec rating or seeding asteroids or even a mechanic to add agents, perhaps via station upgrades. The possibilities for this are endless but at the end of the day the big picture desired end result is to make conquering space worth it. You should not be able to get richer in Eve doing less work.
These are the big two and I realize they're VERY high level. I'll post more/refine as things are added to this thread. That is what this forum is for.
0.0 is dead b/c it's a massive time sink. Thinking that changing pos from moons to planets is all that's needed isn't going to do jack.
As for increasing ratting spawns in 0.0, I mean wtf you carebear. We're going to invest more in this system, so lets have the blood raiders come in larger quantities so we can farm them for money? That defies so much logic a 3 yr old could do better.
Reduce hp on structures, remove pos from moons, increase sig radius of pos structures, limit cyno jammer and jump bridge activities...
It's the Economy Stupid |
Xencieth
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Posted - 2008.12.29 21:30:00 -
[317]
Edited by: Xencieth on 29/12/2008 21:36:55
Originally by: Darius JOHNSON This post is essentially extracted from our conversations in Iceland regarding 0.0. I'm not going to get too into detail regarding mechanics...
This is another goonie idea to change game mechanics to help save Detorid.
Sorry guys, but Detorid will Burn, goonie ideas wont stop this. 90% of support votes are from goonswarm or morsus mihi which is telling everything.
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Detheriel
GoonFleet GoonSwarm
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Posted - 2008.12.29 21:34:00 -
[318]
Excellent ideas / discussion, signed.
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Samantha Rhoads
GoonFleet GoonSwarm
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Posted - 2008.12.29 21:35:00 -
[319]
Signed
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AlpiNeStaRs
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Posted - 2008.12.29 21:44:00 -
[320]
Thumb's up.
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Romulus Silvia
Igneus Auctorita GoonSwarm
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Posted - 2008.12.29 22:09:00 -
[321]
i didn't read the OP. i was just told i had to vote for it.
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Zastrow
GoonFleet GoonSwarm
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Posted - 2008.12.29 22:17:00 -
[322]
Originally by: Romulus Silvia i didn't read the OP. i was just told i had to vote for it.
thumb post Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
HydroSan
GoonFleet GoonSwarm
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Posted - 2008.12.29 22:48:00 -
[323]
Originally by: Ephemeron Regarding the idea of moving sov holding structures to planets:
I want people to be aware of this issue: many people warp to planets for various reasons - sometimes in combat, other times to scan belts.
If we have sov claiming stuff at the planets, those structures SHOULD NOT automatically kill whatever warps there. Either they should have passive defense measures, or they must be positioned at least 300 km from the planet warp to point, out of gun range.
It may not seem like a big issue now, but it will be once it is used on massive scale in EVE.
quoting this from a few pages ago
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Hunter GlobaGateways
The Edge Foundation Zenith Affinity
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Posted - 2008.12.29 23:18:00 -
[324]
checking in to get this to happen in EVE. Its much needed.
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Sir JoJo
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.12.29 23:42:00 -
[325]
Needs some tweaking thats for sure!
moving sov mechanic to planet is good but making the new sov mechanic even harder to kill is so wrong!
tottaly agrre something needs to be done and some of these ideas are very good but it needs lots of tweaking!
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the5thcylon
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Posted - 2008.12.30 00:10:00 -
[326]
It is a move in the right direction, but I don't think that it goes far enough to fix the problems. It will fix things like pos spamming wars to some extent, but that's about it?
As people have said the fix needs to encourage the two entities to fight / make war / pew pew. This does not do this IMO.
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Kwa Zulu
The Graduates Morsus Mihi
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Posted - 2008.12.30 01:05:00 -
[327]
I support fundamental improvements to 0.0 and support changes in the way sovereignity is implemented. A move from moon POS to planet POS could be a good one if it means less structures to waste time on (ie: Just 1 structure instead of having to do like 15 POSin a system, even if that single structure is harder to kill). Ofcouse there is room for many more improvements, so let the ideas continue to show up here. CCP will have to decide in the end what to do with it.
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Orree
Shiva Morsus Mihi
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Posted - 2008.12.30 01:24:00 -
[328]
I'm very much interested in seeing less of the precious 0.0 space in this game be completely worthless. Given the growing player base, it just seems silly to have so much space be absolutely useless.
Additionally, the idea that NPC 0.0 space is often better than conquerable 0.0 has always seemed a bit incongruous to me. It would be nice to see that change substantially.
While I do not like POS warfare or the current sov mechanics, I am a bit nervous about the idea of fiddling with these things. There just seems to be so much potential for making things worse or just as bad (but in a different way) than what we already have. Still, it's worth looking into.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |
Ephemeron
Caldari Provisions
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Posted - 2008.12.30 01:46:00 -
[329]
I thought of some PvP incentives for 0.0:
1) Allow small roaming gangs a way to steal part of the goods that moon POS produces. It should be balanced in such a way as it takes a long time to steal stuff - basically, almost like roid mining, but this one is POS mining. And the rate of supply transfer would depend on number of people involved. So 1 person could never get much.
This would create incentive for hostiles to come into alliance space to get rich off undefended POS. At same time, the defenders would be alerted that someone's stealing their shit and assemble a gank squad to counter them.
Balance things just right, and both sides will be eager to fight.
2) Reduce the usage of jump bridges and jump freighters. Simplest way - make it much more expensive. This will force more people to use 0.0 gates for travel, and more gate travel means more targets for PvP.
This is the way it was for years in EVE before the jump bridges and titans got introduced. And it was good, so nothing extreme here. It would be great to see alliances gather escort missions again, or see some ratters use real gates to travel.
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Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2008.12.30 01:47:00 -
[330]
Edited by: Silvero on 30/12/2008 01:54:24
Originally by: Kwa Zulu (ie: Just 1 structure instead of having to do like 15 POSin a system, even if that single structure is harder to kill)
I have participated in discussions like that before, having "one" military outpost to claim sov in a system. At a significant higher price (5+bil?) then a pos but for that extra isk's you get fitting, clonning services and a limited personal/corp/alliance hangar. System jammers, scanner, guns , ecm , cyno beacons and bridge should be possible to equip to your deathstar.
The pos gunner can now sit inside the outpost and shoot. (yay windows) Upgrades follows the same foundation, pedestal, monument as a regular outpost but now you get more cpu/power to equip more and heavier weapons for every sov lvl you gain +isk for the platform ofc.
Otherwise it should follow the normal behaviors of a pos like reinforcment / fuel requirements. It should be anchorable even at gates, just to increase the we own this space feeling. Normal pos's should be left as they are but without a sov point, and to kill any normal pos's in a sov system you need to take down the military outpost if such is present in the same system.
And last when it dies it really dies :-)
/got a little carried away there
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