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Thread Statistics | Show CCP posts - 0 post(s) |

Cedori
Shiva Morsus Mihi
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Posted - 2008.12.28 23:38:00 -
[31]
I support this message and/or service!
This post represents the views of me, myself, and I. Nothing said should be attributed to my corp or alliance, otherwise I might be whipped with a strand of wet-spaghetti! |

Ioan Metorsky
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:38:00 -
[32]
I support improving the game mechanics in 0.0, and I support most of the ideas proposed in this thread.
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Retsil Evad
The Arrow Project Morsus Mihi
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Posted - 2008.12.28 23:38:00 -
[33]
/signed
============== Office use ONLY ==============
BRING BACK EVE TV!!!!!!! |

TimGascoigne
The Graduates Morsus Mihi
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Posted - 2008.12.28 23:38:00 -
[34]
In all actuality there needs to be two kinds of towers.
---Industrial POSs that are able to moon mine and performing industrial activities. these towers would be unable to contribute to sovereignty.
---The second sovereignty towers. POSs that cannot moon mine or perform industry. However they do contribute to sovereignty.
only sovereignty POSs can anchor cyno jammers and cyno generators.
this will mean that less tower destruction is required in order to take a system and that alliances are going to have to choose a balance between economics and defence.
finally the cyno jammer must stay whatever the solution. Otherwise return to the death of small gang warfare because everybody is afraid of a carrier being hot dropped.
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Shinma Apollo
Morsus Mihi
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Posted - 2008.12.28 23:38:00 -
[35]
wholeheartedly supporting this. Removing moons as a means of Sov contesting largely reduces the threshold for people to enter 0.0. Though I'd think that small and med POS would have to suffer an HP nerf so that people couldn't get 'raiding points' so easily.
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Ekaterine Murrat
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Posted - 2008.12.28 23:40:00 -
[36]
I support this
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leboe
Dark Star Cartel Molotov Coalition
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Posted - 2008.12.28 23:40:00 -
[37]
agreeing with the idea of moving sov POSs to planets
makes sov war simpler (fewer towers to consider) without completely destroying the POS infrastructure in place.
But going down that road, would we need restrictions on numbers of POSs on planets?
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PyroChemist
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Posted - 2008.12.28 23:41:00 -
[38]
Edited by: PyroChemist on 28/12/2008 23:44:25 Vuk, get back in my bed. Changes like this will mean a lot more small gangs going around and pew pewing in alliance 0.0 warfare.
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Ankhesentapemkah
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Posted - 2008.12.28 23:41:00 -
[39]
Originally by: Killer2 The concept is good, however I think a few things need to be refined. I imagine this is CCP's role though.
If you have ideas, criticism or suggestions, do post them! If its any good we can add it to the final document. This is democracy as it's supposed to be, we listen to you. ---
NEW MOVIE! |

Blazde
4S Corporation Morsus Mihi
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Posted - 2008.12.28 23:41:00 -
[40]
I'm concerned moving sov claiming to planets only would return us to 2005/2006 days when alliances' soverign space was tiny. The current situation with >50% 0.0 systems held makes for a colorful map and accurate reflection of who controls what space. It feels like we've built empires.
I'd suggest introducing an XL Control Tower, for planets, which would override Large towers (at moons) just as Large overrides Medium etc.. Moon starbases would still be able to claim sov level 1 but XL planet towers would be needed for sov 2,3,4 and would of course be the weapon of choice for sov warfare just as Large are now. Sov 1 should still get the associated fuel bonus because it's industrial related and some incentive to claim is needed (or rather a penalty for hiding your starbase is needed) but perhaps remove the notification of new towers being anchored as that's a strategic/space control advantage. _
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Major Danger
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Posted - 2008.12.28 23:42:00 -
[41]
Never before have I felt a vote to be as inconsequential as this one.
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LegendaryFrog
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:42:00 -
[42]
Supporting this. It is crucial for the endgame to be a desirable target to work toward for an mmo to have the best chance possible of retaining its membership's interest. 0.0 space is a huge part of that endgame for EVE, and right now it is severely lacking in several regards brought up in the original few posts.
I know personally that the addition of tactical goals able to be achieved by smaller roaming games would literally turn the game around for me and be the best possible addition to eve in my eyes. Please CCP, make this a priority. -Master Your Mind- |

Brilf
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Posted - 2008.12.28 23:43:00 -
[43]
Great ideas here. POS shooting and POS upkeep are by far the most boring aspect of eve IMO.
One thing I'd like to see if the ideas of system upgrades are implemented is some kind of degradation over time aspect to remove the possibility of most systems simply being fully upgraded. There needs to ALWAYS be the possibly for forward motion. Statis = boring!
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Redplayer X
Free-Space-Ranger Morsus Mihi
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Posted - 2008.12.28 23:43:00 -
[44]
Nice Stuff & many great ideas - I'm supporting this. Time to change 0.0-warfare againg to bring new energy into it and make it more attractive.
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NereSky
Domination. Sc0rched Earth
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Posted - 2008.12.28 23:45:00 -
[45]
Some good suggestions there
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ardik
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:46:00 -
[46]
Originally by: Shinma Apollo wholeheartedly supporting this. Removing moons as a means of Sov contesting largely reduces the threshold for people to enter 0.0. Though I'd think that small and med POS would have to suffer an HP nerf so that people couldn't get 'raiding points' so easily.
RADING POINTS WHAT THE ****?º!
What we need to be looking at here is ISK POINTS and **** you can raid the **** out of and get MAD RICHES while doing it, if people don't defend their ****
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Mistress Althea
Macabre Votum Morsus Mihi
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Posted - 2008.12.28 23:46:00 -
[47]
/signed
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.12.28 23:46:00 -
[48]
Risk vs Reward ratio in 0.0 is terrible. I agree with the above suggestions and I think you should have gold rush situations where a NPC corp 'strikes gold' and there is temporarily more of a certain type of resource in one particular (pref remote) area. This could be announced as a news item which would drive the rush aspect as people race to this area to claim some space gold. This will lead to pvp as well as industrial activities.
Being able to disrupt and loot hostile industrial operations with a small to medium gang is a great idea, and will reduce the situation where you cannot disrupt the enemies without a massive bs blob.
Planets should have populations and you should be able to seige them aswell as the space base orbiting it to screw with the resources that that planet produces. Space base holds the sov though, not the planet.
Remove the current function of the local chat channel. Make constellation chat auto update rather than local.
Interdictor bubbles should pull ships out of warp regardless of when they initialized it. If a ships warp path passes through a interdictors bubble, this should instantly pull them out of warp.
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Treelox
Market Jihadist Revolutionary Party
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Posted - 2008.12.28 23:47:00 -
[49]
Got to agree with the ideas behind both Darius's and Vuk Lau's post.
Not agreeing with Ankhesentapemkah's post though. Some of her "Useless" and "Income" changes are a bit too much. --
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Virtuoso DeToure
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:48:00 -
[50]
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CKKO
Shiva Morsus Mihi
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Posted - 2008.12.28 23:48:00 -
[51]
i give my support to these ideas they sound like the start of something good...
TSP Recruitment Thread |

Nymblar
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:49:00 -
[52]
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Jamin Berry
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:49:00 -
[53]
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SkiLLzThaTKiLLz X
Free-Space-Ranger Morsus Mihi
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Posted - 2008.12.28 23:49:00 -
[54]
This really sounds good
i support it -- SkiLLzThaTKiLLz X | DarkArch0n X
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ardik
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:50:00 -
[55]
Originally by: ardik
Originally by: Shinma Apollo wholeheartedly supporting this. Removing moons as a means of Sov contesting largely reduces the threshold for people to enter 0.0. Though I'd think that small and med POS would have to suffer an HP nerf so that people couldn't get 'raiding points' so easily.
RADING POINTS WHAT THE ****?º!
What we need to be looking at here is ISK POINTS and **** you can raid the **** out of and get MAD RICHES while doing it, if people don't defend their ****
Perhaps, sensei...a static, gated NPC plex that spawn a couple times a day and drop worthwhile loots. This way, you'll both have something profitable and worthwhile in your system and something that can easily be contested by just about anyone. And since it's gated in the middle of deadspace you can't gay it the **** up with docking games and 15 billion titans popping off doomsdays every 5 secs.
Good suggestion m8m8 ....
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Alkad Mzu
hirr Morsus Mihi
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Posted - 2008.12.28 23:51:00 -
[56]
/signed
Will sing for funny sig |

ardik
GoonFleet GoonSwarm
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Posted - 2008.12.28 23:53:00 -
[57]
Oh yeah and give 0.0 dwellers some decent tools to catch farmer ravens that rat aligned and warps/cloaks the second they see you in local. Just make recons not appear in local and you'll liven **** up.
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XorX
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Posted - 2008.12.28 23:54:00 -
[58]
/signed |

Lady Thanatos
Macabre Votum Morsus Mihi
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Posted - 2008.12.28 23:55:00 -
[59]
I believe that these are some good STARTING POINTS for 0.0, but what about lawless space in general?
I think there needs to be a big push for people to get OUT of empire. Something big needs to change, something to attract people out of empire instead of continually grinding in high sec (granted you grind in low sec/0.0 too), but at least make the reward A LOT more promising.
As it stands now it seems like the pirates in low sec and the current corps/alliances/players in 0.0 need more competition/population. I honestly wish there were more people out here. It's ****ing empty!
To be completely honest, there is no good reason to go into 0.1 to 0.4 systems unless you are doing a couple things: -Traveling to 0.0 -Thinking pirating is a lucrative career -Thinking low sec missions are really worth it
There is LESS of a risk being CAUGHT in 0.0 in alot of these regions, it's easier to hide a lot of times, and there aren't as many pirate corporations traveling through it.
I really wish that there was a GREATER reward for a single player, or a small corporation to get out into 0.0 or low sec and risk some assets, BUT if they are smart they can gain a LOT more.
As it stands now I honestly see no reason to go into low sec/0.0 for any other reason beyond playing the giant conquering chess game. We need some BETTER content out here. The giant alliances (me being in one of them) that hold 0.0 get boring, I really want to see more small guys out here, and I want them to have as much of an advantage as I have for the reward.
In short, do not just buff 0.0, buff low sec as well make the reward MUCH better to attract people out of empire.
Keep brainstorming/working
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gorm secandson
Free-Space-Ranger Morsus Mihi
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Posted - 2008.12.28 23:56:00 -
[60]
I especially like the idea of silos at planets that spawn trade goods :D We`d finally be able to actually raid&plunder systems with smallish gangs and thus earn some isks.
/signed
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