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Sardau Kar
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Posted - 2004.07.21 23:32:00 -
[1]
I know the apoc makes a great NPC hunter and is overall good at pvp.
I have been debating in my sick mind,either getting an arma or geddon.Geddon is about half the price of an apoc,and I heard ROF is much better than the apoc.
Is the geddon,with the proper fitting,able to withstand 0.0 spawns with the usual BS¦s and interceptors(I do now,but using a raven..).
Thanks,and how good it is at pvp?
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Sardau Kar
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Posted - 2004.07.21 23:32:00 -
[2]
I know the apoc makes a great NPC hunter and is overall good at pvp.
I have been debating in my sick mind,either getting an arma or geddon.Geddon is about half the price of an apoc,and I heard ROF is much better than the apoc.
Is the geddon,with the proper fitting,able to withstand 0.0 spawns with the usual BS¦s and interceptors(I do now,but using a raven..).
Thanks,and how good it is at pvp?
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Nisse
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Posted - 2004.07.21 23:53:00 -
[3]
I think you mean Apoc or geddon.. not Arma and geddon:) Well besides that. I would go for arma. Atleast if you will use it mostly for NPC. It got nice bonus's and are cheaper than Apoc. So I would say Arma
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Nisse
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Posted - 2004.07.21 23:53:00 -
[4]
I think you mean Apoc or geddon.. not Arma and geddon:) Well besides that. I would go for arma. Atleast if you will use it mostly for NPC. It got nice bonus's and are cheaper than Apoc. So I would say Arma
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Sardau Kar
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Posted - 2004.07.21 23:54:00 -
[5]
oh yeah,arma or apoc,mental lapsus..its late 
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Sardau Kar
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Posted - 2004.07.21 23:54:00 -
[6]
oh yeah,arma or apoc,mental lapsus..its late 
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JoCool
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Posted - 2004.07.22 00:05:00 -
[7]
The Geddon looks better. If you do it, do it with style.
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JoCool
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Posted - 2004.07.22 00:05:00 -
[8]
The Geddon looks better. If you do it, do it with style.
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Waagaa Ktlehr
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Posted - 2004.07.22 02:48:00 -
[9]
both very nice ships. arma will give you about the same firepower as an apoc. apoc just is more flexible (8 turrets and 2 missile slots vs 7 turrets and no missile slots)
the extra lowslot on the arma makes up for the smaller cap / armor :)
I like my apoc with 8 megapulses and some sinks/armortanking/tracking stuff in lows, but i can imagine a similiar setup on an arma. haven't flown one in a while so I wouldn't know.
If you go for looks, go for an arma :) ------------------------------------------ I am a love machine, feeding my fantasy, give me a kiss or three, have fun!
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Waagaa Ktlehr
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Posted - 2004.07.22 02:48:00 -
[10]
both very nice ships. arma will give you about the same firepower as an apoc. apoc just is more flexible (8 turrets and 2 missile slots vs 7 turrets and no missile slots)
the extra lowslot on the arma makes up for the smaller cap / armor :)
I like my apoc with 8 megapulses and some sinks/armortanking/tracking stuff in lows, but i can imagine a similiar setup on an arma. haven't flown one in a while so I wouldn't know.
If you go for looks, go for an arma :) ------------------------------------------ I am a love machine, feeding my fantasy, give me a kiss or three, have fun!
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IonHammer
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Posted - 2004.07.22 05:07:00 -
[11]
Yes a few of us have ended up with armas as npc hunters (pVp = scorp) my current setup is based on a number of experienced players recommendations and is
high slots 7 dual heavy beam lasers (named if you can get them, currently using 2 modulated 3 anodes and 2 modals), Large named smart bomb,
mid slots T2 targeting mod, 2 T2 cap rechargers
low slots large best named armor repairer, 50% thermal activated armor hardener (I hunt bloods, em and thermal damage), T2 heat sink, 3 cap power relays, 2 1600 mm plates best named you have.
Drone Bay full of you choice of your favorite drones.
Things I have noticed,
Crystals, most people use radio and multis but I have noticed with these named guns I can reach my max targeting range with infrared which uses less power and has some thermal damage. But I am going to check out the range with gama as I switch to multis at 30ks and @ 15ks I am having trouble hitting frigs and @ 10ks cruisers. So my time on multis can be quite short I would like to switch @ 40ks so I have some work there.
Target Order, so far I go for frigs, cruisers then bs's. Exception was when I landed in 20ks from a 4-4-1 combo went for the bs then cruisers then frigs, drones out at the start and should have waited till I killed the bs as I was down to 2 drones in the end and they take a bit to kill the frigs.
So far I cant fault the arma or this setup I have thought about dropping the plates and adding more cpr/hardener/damage but its nice to be able to tank for a while if you have to.
Re: pVp I am not sure about the arma I guess it would be ok ,you sure could take some damage, you would need to sort out your other hardeners so the plates may need to go, may want to go? But I will say at 30ks and less if your not jammed the arma in this setup deals it out nice, hard and fast. So at a pinch it would be an ok fire support ship in a small group or fleet. For pVp I stick to scorp in a support role, funny no-one has ever knocked back an offer of help when I am in my scorp.:) Further, a scorp and an arma are not much dearer than a L2 bs.
Good luck.
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IonHammer
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Posted - 2004.07.22 05:07:00 -
[12]
Yes a few of us have ended up with armas as npc hunters (pVp = scorp) my current setup is based on a number of experienced players recommendations and is
high slots 7 dual heavy beam lasers (named if you can get them, currently using 2 modulated 3 anodes and 2 modals), Large named smart bomb,
mid slots T2 targeting mod, 2 T2 cap rechargers
low slots large best named armor repairer, 50% thermal activated armor hardener (I hunt bloods, em and thermal damage), T2 heat sink, 3 cap power relays, 2 1600 mm plates best named you have.
Drone Bay full of you choice of your favorite drones.
Things I have noticed,
Crystals, most people use radio and multis but I have noticed with these named guns I can reach my max targeting range with infrared which uses less power and has some thermal damage. But I am going to check out the range with gama as I switch to multis at 30ks and @ 15ks I am having trouble hitting frigs and @ 10ks cruisers. So my time on multis can be quite short I would like to switch @ 40ks so I have some work there.
Target Order, so far I go for frigs, cruisers then bs's. Exception was when I landed in 20ks from a 4-4-1 combo went for the bs then cruisers then frigs, drones out at the start and should have waited till I killed the bs as I was down to 2 drones in the end and they take a bit to kill the frigs.
So far I cant fault the arma or this setup I have thought about dropping the plates and adding more cpr/hardener/damage but its nice to be able to tank for a while if you have to.
Re: pVp I am not sure about the arma I guess it would be ok ,you sure could take some damage, you would need to sort out your other hardeners so the plates may need to go, may want to go? But I will say at 30ks and less if your not jammed the arma in this setup deals it out nice, hard and fast. So at a pinch it would be an ok fire support ship in a small group or fleet. For pVp I stick to scorp in a support role, funny no-one has ever knocked back an offer of help when I am in my scorp.:) Further, a scorp and an arma are not much dearer than a L2 bs.
Good luck.
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fras
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Posted - 2004.07.22 10:20:00 -
[13]
I would choose the arma.
I wouldn't really say you could mix pvp and npc, for starters a scrambler would be a wasted slot for npc(I think this is what you are asking, sorry if not).
The following for npc works well:
Hi: 7x Megapulse, 1x small tech 2 smartbomb (for missile npc's use 6x megapulse and 2x small T2 smartbomb).
med: 2x cap rechargers, 1x web
low: 1x L armour rep, 1x med T2 armour rep, 2x race specific hardner, 1x damage mod, 3x cap relay.
The web is good for cruisers when they get close. BS spawns are usually accompanied be 3 or 4 cruisers which can dish out more damage than the BS' themeselves. It's important they go down fast and drones arn't fast enough imo. Don't worry about warp stabs, save your drones for the frigs, once they are down you will always be able to warp out if in trouble. With good cap skills u can leave the repairers and guns running almost indefinately.
For pvp, people run different things but lots of damage mods seem to be popular 
I've tested the following which works ok:
hi: 7x megapulse med: 2x cap recharger, 1x scrambler lo: 1x L armour rep, 3x hardner, 4x T2 damage mod.
cap is a problem, but most of the time the other ship pops before you run out.
Both just suggestions I know that work ok, perhaps not exactly what I'd run. cpu is usually an issue when fitting. Remember that things like Eutectic 18% rechargers are almost as good as and save quite a bit of cpu over the T2 versions. You can also downgrade to Energized hardners instead of active 50% hardners to save cpu. But both suggestions should fit with lvl 5 weapon upgrades/electronics.
Good luck.
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fras
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Posted - 2004.07.22 10:20:00 -
[14]
I would choose the arma.
I wouldn't really say you could mix pvp and npc, for starters a scrambler would be a wasted slot for npc(I think this is what you are asking, sorry if not).
The following for npc works well:
Hi: 7x Megapulse, 1x small tech 2 smartbomb (for missile npc's use 6x megapulse and 2x small T2 smartbomb).
med: 2x cap rechargers, 1x web
low: 1x L armour rep, 1x med T2 armour rep, 2x race specific hardner, 1x damage mod, 3x cap relay.
The web is good for cruisers when they get close. BS spawns are usually accompanied be 3 or 4 cruisers which can dish out more damage than the BS' themeselves. It's important they go down fast and drones arn't fast enough imo. Don't worry about warp stabs, save your drones for the frigs, once they are down you will always be able to warp out if in trouble. With good cap skills u can leave the repairers and guns running almost indefinately.
For pvp, people run different things but lots of damage mods seem to be popular 
I've tested the following which works ok:
hi: 7x megapulse med: 2x cap recharger, 1x scrambler lo: 1x L armour rep, 3x hardner, 4x T2 damage mod.
cap is a problem, but most of the time the other ship pops before you run out.
Both just suggestions I know that work ok, perhaps not exactly what I'd run. cpu is usually an issue when fitting. Remember that things like Eutectic 18% rechargers are almost as good as and save quite a bit of cpu over the T2 versions. You can also downgrade to Energized hardners instead of active 50% hardners to save cpu. But both suggestions should fit with lvl 5 weapon upgrades/electronics.
Good luck.
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Cruz
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Posted - 2004.07.22 13:04:00 -
[15]
Originally by: JoCool The Geddon looks better. If you do it, do it with style.
Yes! Geddon looks awesome!!
If you want to go kamikaze in PVP and scare the crap out of people try this
Hi:7x Megapulse Med: 2x Tracking Comp, 1x Sensor Booster Lo:1x Med Armor Rep II(or large if you can fit), and 7x Heatsink II
You can rip apart ships before they can even get into firing range, you might even want to drop the Med Armor Rep for a Cap Relay or another Heatsink II   ................. |

Cruz
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Posted - 2004.07.22 13:04:00 -
[16]
Originally by: JoCool The Geddon looks better. If you do it, do it with style.
Yes! Geddon looks awesome!!
If you want to go kamikaze in PVP and scare the crap out of people try this
Hi:7x Megapulse Med: 2x Tracking Comp, 1x Sensor Booster Lo:1x Med Armor Rep II(or large if you can fit), and 7x Heatsink II
You can rip apart ships before they can even get into firing range, you might even want to drop the Med Armor Rep for a Cap Relay or another Heatsink II   ................. |

mahhy
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Posted - 2004.07.22 15:29:00 -
[17]
Edited by: mahhy on 22/07/2004 15:33:17 Edited by: mahhy on 22/07/2004 15:31:52 Arma setup for 0.0 rats:
Highs:
- 5x Dual Heavy Beams - 2x Mega Beams - 1x Med/Large Smartbomb
Meds:
- 3x cap recharger (t2 preferabbly)
Lows:
- 2x Large Reps - 2x Hardners (depending on the type of rats) - 4x cap relays
With this setup you can run all guns, large smartbomb and 1 repairer forever, using the second repairer occasionally for catch-up. You don't need a damage mod on the Arma for NPC as the ship bonus takes care of that (need to have Amarr BS lvl 4 at least).
Personally I love this setup and the Arma in general. I've successfully solo'd some damn big spawns including some Commander spawns (1 Commander BS, 2 normal BS's, 2 cruisers, 4 frigs for example). Always carry a full compliment of drones for those pesky frigs, and even for the cruisers. 8 or more heavy drones make incredibly quick work of NPC frigs and even take out NPC cruisers fast enough.
For PvP its a bit more of a toss up. At ranges under say 25km, the Arma can easily outdamage an Apoc because of the Rate of Fire bonus. But it sucks at longer ranges. The Apoc is also more able to tank damage since it has a larger cap and can have better recharge its more able to run 2x Large Armor rep's. Personally I prefer the Arma because of its damage output. And considering the cost difference I think the Arma is MUCH more effective on a per-ISK basis 
Edit: and as Cruz points out, the "Kamikazee" setup is simply freakish. It kills things really really really fast.
Edit2: when the bleep are we gunna get a search function for these forums. This has to be the 3rd or 4th time in the last week questions about the Arma have come up 
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mahhy
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Posted - 2004.07.22 15:29:00 -
[18]
Edited by: mahhy on 22/07/2004 15:33:17 Edited by: mahhy on 22/07/2004 15:31:52 Arma setup for 0.0 rats:
Highs:
- 5x Dual Heavy Beams - 2x Mega Beams - 1x Med/Large Smartbomb
Meds:
- 3x cap recharger (t2 preferabbly)
Lows:
- 2x Large Reps - 2x Hardners (depending on the type of rats) - 4x cap relays
With this setup you can run all guns, large smartbomb and 1 repairer forever, using the second repairer occasionally for catch-up. You don't need a damage mod on the Arma for NPC as the ship bonus takes care of that (need to have Amarr BS lvl 4 at least).
Personally I love this setup and the Arma in general. I've successfully solo'd some damn big spawns including some Commander spawns (1 Commander BS, 2 normal BS's, 2 cruisers, 4 frigs for example). Always carry a full compliment of drones for those pesky frigs, and even for the cruisers. 8 or more heavy drones make incredibly quick work of NPC frigs and even take out NPC cruisers fast enough.
For PvP its a bit more of a toss up. At ranges under say 25km, the Arma can easily outdamage an Apoc because of the Rate of Fire bonus. But it sucks at longer ranges. The Apoc is also more able to tank damage since it has a larger cap and can have better recharge its more able to run 2x Large Armor rep's. Personally I prefer the Arma because of its damage output. And considering the cost difference I think the Arma is MUCH more effective on a per-ISK basis 
Edit: and as Cruz points out, the "Kamikazee" setup is simply freakish. It kills things really really really fast.
Edit2: when the bleep are we gunna get a search function for these forums. This has to be the 3rd or 4th time in the last week questions about the Arma have come up 
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Man'corr
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Posted - 2004.07.22 16:52:00 -
[19]
personally i prefer the geddon over the apoc:
1. it looks better IMHO 2. it got more firepower, 25% more DoT at lvl4, the apoc simply cant catch up to that, unless it goes lotsa turrets in the highs. 3. its cheaper too :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Man'corr
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Posted - 2004.07.22 16:52:00 -
[20]
personally i prefer the geddon over the apoc:
1. it looks better IMHO 2. it got more firepower, 25% more DoT at lvl4, the apoc simply cant catch up to that, unless it goes lotsa turrets in the highs. 3. its cheaper too :D
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Diana Merris
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Posted - 2004.07.22 17:49:00 -
[21]
Originally by: mahhy
Edit2: when the bleep are we gunna get a search function for these forums. This has to be the 3rd or 4th time in the last week questions about the Arma have come up 
Now that lasers are easier to use more people are trying them and finding out that the Arma is a great ship (and always has been).
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Diana Merris
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Posted - 2004.07.22 17:49:00 -
[22]
Originally by: mahhy
Edit2: when the bleep are we gunna get a search function for these forums. This has to be the 3rd or 4th time in the last week questions about the Arma have come up 
Now that lasers are easier to use more people are trying them and finding out that the Arma is a great ship (and always has been).
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Sardau Kar
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Posted - 2004.07.22 18:47:00 -
[23]
Ok I see the geddon has a very nice feedback so Im gonna stick to a geddon then.Its purely for npc hunting,and is relatively cheap.Il be getting one soon then.
Thanks 
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Sardau Kar
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Posted - 2004.07.22 18:47:00 -
[24]
Ok I see the geddon has a very nice feedback so Im gonna stick to a geddon then.Its purely for npc hunting,and is relatively cheap.Il be getting one soon then.
Thanks 
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Alowishus
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Posted - 2004.07.22 21:51:00 -
[25]
I ran with this setup:
7x Dual Modal Heavy Beam 1x Rudimentary Concusion Bomb
1x Quad LiF Booster Rockets (MWD) 1x Named Cap Recharger (16.5%) 1x Sensor Booster
2x Large Automated Repairer 4x Named CPR 2x Heatsink II
It was a very successful setup, I rarely ever had to warp out. With the dual repairers I could take my time and do everything right. My targetting range with the booster was 117km, my cap was 3865/238 (would be 198 if sensor booster was replaced with another 16.5% cap recharger, target range was then 78km), my optimal with radios was 70km. With Anodes the optimal was 78km but I didn't have enough of them and I hate mixing guns with different optimal ranges.
Often when hunting in groups my BS was going toe to toe with the Tier 2 BS. Of course I'm sure if they had tried a million setups and optimized like I did then they would have better ships but my Arma was certainly better than the "average" Tier 2 BS.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.22 21:51:00 -
[26]
I ran with this setup:
7x Dual Modal Heavy Beam 1x Rudimentary Concusion Bomb
1x Quad LiF Booster Rockets (MWD) 1x Named Cap Recharger (16.5%) 1x Sensor Booster
2x Large Automated Repairer 4x Named CPR 2x Heatsink II
It was a very successful setup, I rarely ever had to warp out. With the dual repairers I could take my time and do everything right. My targetting range with the booster was 117km, my cap was 3865/238 (would be 198 if sensor booster was replaced with another 16.5% cap recharger, target range was then 78km), my optimal with radios was 70km. With Anodes the optimal was 78km but I didn't have enough of them and I hate mixing guns with different optimal ranges.
Often when hunting in groups my BS was going toe to toe with the Tier 2 BS. Of course I'm sure if they had tried a million setups and optimized like I did then they would have better ships but my Arma was certainly better than the "average" Tier 2 BS.
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.07.23 05:25:00 -
[27]
Originally by: Alowishus I ran with this setup:
7x Dual Modal Heavy Beam 1x Rudimentary Concusion Bomb
1x Quad LiF Booster Rockets (MWD) 1x Named Cap Recharger (16.5%) 1x Sensor Booster
2x Large Automated Repairer 4x Named CPR 2x Heatsink II
It was a very successful setup, I rarely ever had to warp out. With the dual repairers I could take my time and do everything right. My targetting range with the booster was 117km, my cap was 3865/238 (would be 198 if sensor booster was replaced with another 16.5% cap recharger, target range was then 78km), my optimal with radios was 70km. With Anodes the optimal was 78km but I didn't have enough of them and I hate mixing guns with different optimal ranges.
Often when hunting in groups my BS was going toe to toe with the Tier 2 BS. Of course I'm sure if they had tried a million setups and optimized like I did then they would have better ships but my Arma was certainly better than the "average" Tier 2 BS.
Couple of probs with your setup:
1- Mega pulse lasers own dual heavy beams..better range, damage, and rof....switch it.
2-What's the point of a sensor booster when your optimal range is less then your normal targetting range?
3-? Only difference between a named cpr and a regular cpr is 1 cpu...unless you're using sanshas/dread etc. versions..
4-You won't have enough cap to run 2 large repairers and fire your guns indefinately. Use a hardener instead; will make your tanking much more effective.
5-A Rudimentary Concusion Bomb is a small smarbomb, correct? If it isn't ignore this point. If it is, then using one is stupid. Upgrade to a large one ASAP.
6-A 16.5% cap recharger? Buy a tech 2 one, homes....every bit helps and I'm sure you can afford a tech 2...if you're cheap, then buy a 17.25 or 18% one.
Other then those 6 points, your setup rocks . --
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StinkFinger
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Posted - 2004.07.23 05:25:00 -
[28]
Originally by: Alowishus I ran with this setup:
7x Dual Modal Heavy Beam 1x Rudimentary Concusion Bomb
1x Quad LiF Booster Rockets (MWD) 1x Named Cap Recharger (16.5%) 1x Sensor Booster
2x Large Automated Repairer 4x Named CPR 2x Heatsink II
It was a very successful setup, I rarely ever had to warp out. With the dual repairers I could take my time and do everything right. My targetting range with the booster was 117km, my cap was 3865/238 (would be 198 if sensor booster was replaced with another 16.5% cap recharger, target range was then 78km), my optimal with radios was 70km. With Anodes the optimal was 78km but I didn't have enough of them and I hate mixing guns with different optimal ranges.
Often when hunting in groups my BS was going toe to toe with the Tier 2 BS. Of course I'm sure if they had tried a million setups and optimized like I did then they would have better ships but my Arma was certainly better than the "average" Tier 2 BS.
Couple of probs with your setup:
1- Mega pulse lasers own dual heavy beams..better range, damage, and rof....switch it.
2-What's the point of a sensor booster when your optimal range is less then your normal targetting range?
3-? Only difference between a named cpr and a regular cpr is 1 cpu...unless you're using sanshas/dread etc. versions..
4-You won't have enough cap to run 2 large repairers and fire your guns indefinately. Use a hardener instead; will make your tanking much more effective.
5-A Rudimentary Concusion Bomb is a small smarbomb, correct? If it isn't ignore this point. If it is, then using one is stupid. Upgrade to a large one ASAP.
6-A 16.5% cap recharger? Buy a tech 2 one, homes....every bit helps and I'm sure you can afford a tech 2...if you're cheap, then buy a 17.25 or 18% one.
Other then those 6 points, your setup rocks . --
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Alowishus
|
Posted - 2004.07.23 07:40:00 -
[29]
Originally by: StinkFinger 1- Mega pulse lasers own dual heavy beams..better range, damage, and rof....switch it.
Fitting, fitting, fitting. Look at the fitting requirements of the Mega Pulse compared to a Dual Heavy Beam. And no, a Mega Pulse does not have better range. Better damage yes.
Originally by: StinkFinger 2-What's the point of a sensor booster when your optimal range is less then your normal targetting range
Time mostly. When my targetting range was as closer to my optimal I had less time to do everything. But like I said, I go back to the Cap Recharger when I so feel like it.
Originally by: StinkFinger 3-? Only difference between a named cpr and a regular cpr is 1 cpu...unless you're using sanshas/dread etc. versions..
Every bit helps. I chose the named CPRs because at the time I first got my Arma I was using every last bit of CPU. Now I'm using less but I still kept them on there. I was telling people what I was running, not necessarily suggesting people run with identical modules.
Originally by: StinkFinger 4-You won't have enough cap to run 2 large repairers and fire your guns indefinately. Use a hardener instead; will make your tanking much more effective.
I never had to run all of it indefinately.
Originally by: StinkFinger 5-A Rudimentary Concusion Bomb is a small smarbomb, correct? If it isn't ignore this point. If it is, then using one is stupid. Upgrade to a large one ASAP.
It's a large.
Originally by: StinkFinger 6-A 16.5% cap recharger? Buy a tech 2 one, homes....every bit helps and I'm sure you can afford a tech 2...if you're cheap, then buy a 17.25 or 18% one.
They were what I had in my hangar. I plan on getting tech 2s but I haven't been to Empire in awhile.
Originally by: StinkFinger Other then those 6 points, your setup rocks .
It was the perfect balance of range, cap, offense and deffense. You can't have everything perfect. I'd rather keep my balanced setup that's working well than try to make one point better and sacrifice all others.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.23 07:40:00 -
[30]
Originally by: StinkFinger 1- Mega pulse lasers own dual heavy beams..better range, damage, and rof....switch it.
Fitting, fitting, fitting. Look at the fitting requirements of the Mega Pulse compared to a Dual Heavy Beam. And no, a Mega Pulse does not have better range. Better damage yes.
Originally by: StinkFinger 2-What's the point of a sensor booster when your optimal range is less then your normal targetting range
Time mostly. When my targetting range was as closer to my optimal I had less time to do everything. But like I said, I go back to the Cap Recharger when I so feel like it.
Originally by: StinkFinger 3-? Only difference between a named cpr and a regular cpr is 1 cpu...unless you're using sanshas/dread etc. versions..
Every bit helps. I chose the named CPRs because at the time I first got my Arma I was using every last bit of CPU. Now I'm using less but I still kept them on there. I was telling people what I was running, not necessarily suggesting people run with identical modules.
Originally by: StinkFinger 4-You won't have enough cap to run 2 large repairers and fire your guns indefinately. Use a hardener instead; will make your tanking much more effective.
I never had to run all of it indefinately.
Originally by: StinkFinger 5-A Rudimentary Concusion Bomb is a small smarbomb, correct? If it isn't ignore this point. If it is, then using one is stupid. Upgrade to a large one ASAP.
It's a large.
Originally by: StinkFinger 6-A 16.5% cap recharger? Buy a tech 2 one, homes....every bit helps and I'm sure you can afford a tech 2...if you're cheap, then buy a 17.25 or 18% one.
They were what I had in my hangar. I plan on getting tech 2s but I haven't been to Empire in awhile.
Originally by: StinkFinger Other then those 6 points, your setup rocks .
It was the perfect balance of range, cap, offense and deffense. You can't have everything perfect. I'd rather keep my balanced setup that's working well than try to make one point better and sacrifice all others.
Raven 4TW! Rank(1) SP: 243745/256000 |

SKiNNiEH
|
Posted - 2004.07.23 09:59:00 -
[31]
The cap bonus simply rules on an Apoc, not to mention the extreme grid. Sure, the Armageddon looks awesome and i miss flying it.
I can sit in a belt and let the npc's orbit me at their optimal and still not break a sweat (even with heavy spawns). Arma's have a big battle to fight with their cap hp and i'm honestly just too lazy for that :) -------
|

SKiNNiEH
|
Posted - 2004.07.23 09:59:00 -
[32]
The cap bonus simply rules on an Apoc, not to mention the extreme grid. Sure, the Armageddon looks awesome and i miss flying it.
I can sit in a belt and let the npc's orbit me at their optimal and still not break a sweat (even with heavy spawns). Arma's have a big battle to fight with their cap hp and i'm honestly just too lazy for that :) -------
|

StinkFinger
|
Posted - 2004.07.23 16:59:00 -
[33]
Mega Pulse: 3x dmg mod 28km range 8km falloff 0.027 tracking 7.88 rof 50 cpu 2,500 grid
Dual Heavy Beam: 2x dmg mod 32km range 2km falloff 0.017 tracking 7.22 rof 45 cpu 1,750 grid
So better range and rof on the duals, but much better damage over time with the mega pulse with a significant boost to tracking(which, due to the recent patch is absolutely essential).
Can you fit 7 in a armageddon? Absoultely. 16,500 grid goes to 20,625 with engineering 5. And that 50 cpu per goes down to 40 with weapons upgrade 4. So 7 will take 280 cpu and 17,500 grid. Which leaves you more then enough for the all the other mods you need. Can't use 2 large armor repairers, of course, but using 2 is stupid. Either use a hardener or put in a cap relay.
Boils down to: 7 mega pulse
1 mwd 1 cap rechargers 1 Tracking computer
1 large rep 1 hardener 1 heat sink 5 cap relays
Tons of cap, decent tanking ability and much much MUCH better damage. --
|

StinkFinger
|
Posted - 2004.07.23 16:59:00 -
[34]
Mega Pulse: 3x dmg mod 28km range 8km falloff 0.027 tracking 7.88 rof 50 cpu 2,500 grid
Dual Heavy Beam: 2x dmg mod 32km range 2km falloff 0.017 tracking 7.22 rof 45 cpu 1,750 grid
So better range and rof on the duals, but much better damage over time with the mega pulse with a significant boost to tracking(which, due to the recent patch is absolutely essential).
Can you fit 7 in a armageddon? Absoultely. 16,500 grid goes to 20,625 with engineering 5. And that 50 cpu per goes down to 40 with weapons upgrade 4. So 7 will take 280 cpu and 17,500 grid. Which leaves you more then enough for the all the other mods you need. Can't use 2 large armor repairers, of course, but using 2 is stupid. Either use a hardener or put in a cap relay.
Boils down to: 7 mega pulse
1 mwd 1 cap rechargers 1 Tracking computer
1 large rep 1 hardener 1 heat sink 5 cap relays
Tons of cap, decent tanking ability and much much MUCH better damage. --
|

Alowishus
|
Posted - 2004.07.23 18:49:00 -
[35]
Originally by: StinkFinger Can't use 2 large armor repairers, of course, but using 2 is stupid. Either use a hardener or put in a cap relay.
I disagree. I used to use hardeners, didn't notice a difference. Two large repairers do use more cap but you don't have to cycle them both that many times. I find it nice to cycle one about half way through the cycle of the other. Works great. One armor repairer on the Arma was not enough. I had to run it constantly and I still could not stay ahead of the damage, even with hardeners.
Bottom line is my setup works in practice, not theory.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.23 18:49:00 -
[36]
Originally by: StinkFinger Can't use 2 large armor repairers, of course, but using 2 is stupid. Either use a hardener or put in a cap relay.
I disagree. I used to use hardeners, didn't notice a difference. Two large repairers do use more cap but you don't have to cycle them both that many times. I find it nice to cycle one about half way through the cycle of the other. Works great. One armor repairer on the Arma was not enough. I had to run it constantly and I still could not stay ahead of the damage, even with hardeners.
Bottom line is my setup works in practice, not theory.
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.07.23 21:55:00 -
[37]
Mine works better.
--
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StinkFinger
|
Posted - 2004.07.23 21:55:00 -
[38]
Mine works better.
--
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Alowishus
|
Posted - 2004.07.23 23:08:00 -
[39]
Originally by: StinkFinger Mine works better.
Maybe on weaker spawns it does. One harderner and one large repairer won't hold up against two 750k rats at 30k. I know from experience. Two large repairers will.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.23 23:08:00 -
[40]
Originally by: StinkFinger Mine works better.
Maybe on weaker spawns it does. One harderner and one large repairer won't hold up against two 750k rats at 30k. I know from experience. Two large repairers will.
Raven 4TW! Rank(1) SP: 243745/256000 |

SKiNNiEH
|
Posted - 2004.07.23 23:10:00 -
[41]
2 armor reps work better than 1 armor rep and 2 hardeners. But... 2 armor reps and 2 hardeners work better than 3 armor reps. -------
|

SKiNNiEH
|
Posted - 2004.07.23 23:10:00 -
[42]
2 armor reps work better than 1 armor rep and 2 hardeners. But... 2 armor reps and 2 hardeners work better than 3 armor reps. -------
|

Alowishus
|
Posted - 2004.07.23 23:46:00 -
[43]
Originally by: SKiNNiEH 2 armor reps work better than 1 armor rep and 2 hardeners. But... 2 armor reps and 2 hardeners work better than 3 armor reps.
Yep, just as my experience has indicated. Except for three repairers, never actually tried to take it that far. Two hardeners and two large repairers is what I would consider to be an actual "tank", maybe three hardeners. One repairer and one hardner is just silly. Why bother? Just put on a bunch of tachs, tracking computers and sensor boosters and kill the rats from 150km.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.23 23:46:00 -
[44]
Originally by: SKiNNiEH 2 armor reps work better than 1 armor rep and 2 hardeners. But... 2 armor reps and 2 hardeners work better than 3 armor reps.
Yep, just as my experience has indicated. Except for three repairers, never actually tried to take it that far. Two hardeners and two large repairers is what I would consider to be an actual "tank", maybe three hardeners. One repairer and one hardner is just silly. Why bother? Just put on a bunch of tachs, tracking computers and sensor boosters and kill the rats from 150km.
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.07.24 00:44:00 -
[45]
Edited by: StinkFinger on 24/07/2004 00:45:38 1 armor rep + 1 hardener geared towards the type of damage the rat you're hunting does is more then enough to deal with spawns up to and including 1 mil bounties.
For example, against an angel commanders, I use a kinetic hardener + a large accomadation repairer....tanked that for a about 40 minutes, since I couldn't do enough damage to take him out (was using a mega beam/tachyon setup...didn't realize those guys had so high em/therm resistances).
Will 2 repairers work better?
Probably.
Are 2 repairers worth the damage nerf you'll take since you have to use those lame dual beams?
Nope. --
|

StinkFinger
|
Posted - 2004.07.24 00:44:00 -
[46]
Edited by: StinkFinger on 24/07/2004 00:45:38 1 armor rep + 1 hardener geared towards the type of damage the rat you're hunting does is more then enough to deal with spawns up to and including 1 mil bounties.
For example, against an angel commanders, I use a kinetic hardener + a large accomadation repairer....tanked that for a about 40 minutes, since I couldn't do enough damage to take him out (was using a mega beam/tachyon setup...didn't realize those guys had so high em/therm resistances).
Will 2 repairers work better?
Probably.
Are 2 repairers worth the damage nerf you'll take since you have to use those lame dual beams?
Nope. --
|

Hotice
|
Posted - 2004.07.24 04:47:00 -
[47]
Could put in 1 Large armor repair and 1 tech 2 medium armor repair. Save some PG and CPU pretty much same effect. Would also be good to use 1 tech 2 large armor repair and 1 tech 2 medium armor repair. This twin tech 2 setup is the one I'm using and have great effect.
|

Hotice
|
Posted - 2004.07.24 04:47:00 -
[48]
Could put in 1 Large armor repair and 1 tech 2 medium armor repair. Save some PG and CPU pretty much same effect. Would also be good to use 1 tech 2 large armor repair and 1 tech 2 medium armor repair. This twin tech 2 setup is the one I'm using and have great effect.
|

Alowishus
|
Posted - 2004.07.24 07:09:00 -
[49]
Edited by: Alowishus on 24/07/2004 07:11:41 Edited by: Alowishus on 24/07/2004 07:11:10
Originally by: StinkFinger Are 2 repairers worth the damage nerf you'll take since you have to use those lame dual beams?
Nope.
Well on my setup I have no problems taking out 1 mil isk rats with radio crystals. What you should do is take the damage modifier and ROF of my named guns, factor in my two heatsink 2s, and my skills and then figure out if I am doing more DOT with my seven Dual Modal Beams than you are with a Tach/Mega Beam setup, your skills and your single heatsink. Then get back to me.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.24 07:09:00 -
[50]
Edited by: Alowishus on 24/07/2004 07:11:41 Edited by: Alowishus on 24/07/2004 07:11:10
Originally by: StinkFinger Are 2 repairers worth the damage nerf you'll take since you have to use those lame dual beams?
Nope.
Well on my setup I have no problems taking out 1 mil isk rats with radio crystals. What you should do is take the damage modifier and ROF of my named guns, factor in my two heatsink 2s, and my skills and then figure out if I am doing more DOT with my seven Dual Modal Beams than you are with a Tach/Mega Beam setup, your skills and your single heatsink. Then get back to me.
Raven 4TW! Rank(1) SP: 243745/256000 |

Man'corr
|
Posted - 2004.07.24 11:45:00 -
[51]
myself i got 6 mega beams fitted, a single tech2 damage mod, and i went with the 1 large armor rep 3hardeners version.......and it only took me one pdu.
only have a small smartbomb fitted, but the damn frigs nearly never close down to 4.5 or so for me to hit for real, so i went with a small one simply for a lil missle defense and fun :D (oh yeah i got one med beam laser on that rig too, it can take off a frigs shields for the drones :D)
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Man'corr
|
Posted - 2004.07.24 11:45:00 -
[52]
myself i got 6 mega beams fitted, a single tech2 damage mod, and i went with the 1 large armor rep 3hardeners version.......and it only took me one pdu.
only have a small smartbomb fitted, but the damn frigs nearly never close down to 4.5 or so for me to hit for real, so i went with a small one simply for a lil missle defense and fun :D (oh yeah i got one med beam laser on that rig too, it can take off a frigs shields for the drones :D)
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Shirei
|
Posted - 2004.07.24 12:25:00 -
[53]
Originally by: fras I've tested the following which works ok:
hi: 7x megapulse med: 2x cap recharger, 1x scrambler lo: 1x L armour rep, 3x hardner, 4x T2 damage mod.
Do you have all named guns or how do you fit that? Even with weapon upgrades 5 that would be short like 50 CPU.
|

Shirei
|
Posted - 2004.07.24 12:25:00 -
[54]
Originally by: fras I've tested the following which works ok:
hi: 7x megapulse med: 2x cap recharger, 1x scrambler lo: 1x L armour rep, 3x hardner, 4x T2 damage mod.
Do you have all named guns or how do you fit that? Even with weapon upgrades 5 that would be short like 50 CPU.
|

Alowishus
|
Posted - 2004.07.24 19:42:00 -
[55]
Originally by: fras I've tested the following which works ok:
hi: 7x megapulse med: 2x cap recharger, 1x scrambler lo: 1x L armour rep, 3x hardner, 4x T2 damage mod.
That ain't gonna fly Orvolle. The Arma has 562.5 CPU with max skills and that setup uses 610-615 depending on skills.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.24 19:42:00 -
[56]
Originally by: fras I've tested the following which works ok:
hi: 7x megapulse med: 2x cap recharger, 1x scrambler lo: 1x L armour rep, 3x hardner, 4x T2 damage mod.
That ain't gonna fly Orvolle. The Arma has 562.5 CPU with max skills and that setup uses 610-615 depending on skills.
Raven 4TW! Rank(1) SP: 243745/256000 |

SKiNNiEH
|
Posted - 2004.07.24 21:49:00 -
[57]
Originally by: Alowishus
Originally by: SKiNNiEH 2 armor reps work better than 1 armor rep and 2 hardeners. But... 2 armor reps and 2 hardeners work better than 3 armor reps.
Yep, just as my experience has indicated. Except for three repairers, never actually tried to take it that far. Two hardeners and two large repairers is what I would consider to be an actual "tank", maybe three hardeners. One repairer and one hardner is just silly. Why bother? Just put on a bunch of tachs, tracking computers and sensor boosters and kill the rats from 150km.
2 large acco's and 3 hardeners (what i'm running for a while now) is a dream. 2x thermic 1x EM, which give 80% resistance to both and is good for sansha's and bloods (my part of space).
Btw, what that other guy said that one repairer with some hardeners is enough.. no way, unless you keep MWD'ing out of their (the npc's) optimal, but once you get webbed by a "1x 1.5mil 2x 1mil and some frigates", or stumble on a commander you're in serious trouble.
Imo, the apoc is the only one that can tank that nicely and still pack the punch needed to kill the spawn. With an arma, choices have to be made due to cap: go for damage or go for tank. -------
|

SKiNNiEH
|
Posted - 2004.07.24 21:49:00 -
[58]
Originally by: Alowishus
Originally by: SKiNNiEH 2 armor reps work better than 1 armor rep and 2 hardeners. But... 2 armor reps and 2 hardeners work better than 3 armor reps.
Yep, just as my experience has indicated. Except for three repairers, never actually tried to take it that far. Two hardeners and two large repairers is what I would consider to be an actual "tank", maybe three hardeners. One repairer and one hardner is just silly. Why bother? Just put on a bunch of tachs, tracking computers and sensor boosters and kill the rats from 150km.
2 large acco's and 3 hardeners (what i'm running for a while now) is a dream. 2x thermic 1x EM, which give 80% resistance to both and is good for sansha's and bloods (my part of space).
Btw, what that other guy said that one repairer with some hardeners is enough.. no way, unless you keep MWD'ing out of their (the npc's) optimal, but once you get webbed by a "1x 1.5mil 2x 1mil and some frigates", or stumble on a commander you're in serious trouble.
Imo, the apoc is the only one that can tank that nicely and still pack the punch needed to kill the spawn. With an arma, choices have to be made due to cap: go for damage or go for tank. -------
|

Alowishus
|
Posted - 2004.07.24 22:26:00 -
[59]
Originally by: SKiNNiEH Imo, the apoc is the only one that can tank that nicely and still pack the punch needed to kill the spawn. With an arma, choices have to be made due to cap: go for damage or go for tank.
Agreed. I think I've done everything I can do with the Arma. I was planning on retiring it and getting an Apoc. It's still a good ship though.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.24 22:26:00 -
[60]
Originally by: SKiNNiEH Imo, the apoc is the only one that can tank that nicely and still pack the punch needed to kill the spawn. With an arma, choices have to be made due to cap: go for damage or go for tank.
Agreed. I think I've done everything I can do with the Arma. I was planning on retiring it and getting an Apoc. It's still a good ship though.
Raven 4TW! Rank(1) SP: 243745/256000 |

SKiNNiEH
|
Posted - 2004.07.24 22:40:00 -
[61]
Yep.. the Arma holds a special place in SKiNNiEH's heart :)
When you do get an apoc, contact me a for a nice setup, called: The SKiNNiEH/Elfman(tm) setup. -------
|

SKiNNiEH
|
Posted - 2004.07.24 22:40:00 -
[62]
Yep.. the Arma holds a special place in SKiNNiEH's heart :)
When you do get an apoc, contact me a for a nice setup, called: The SKiNNiEH/Elfman(tm) setup. -------
|

StinkFinger
|
Posted - 2004.07.25 01:53:00 -
[63]
Edited by: StinkFinger on 25/07/2004 01:55:54
Originally by: Alowishus Edited by: Alowishus on 24/07/2004 07:11:41 Edited by: Alowishus on 24/07/2004 07:11:10
Originally by: StinkFinger Are 2 repairers worth the damage nerf you'll take since you have to use those lame dual beams?
Nope.
Well on my setup I have no problems taking out 1 mil isk rats with radio crystals. What you should do is take the damage modifier and ROF of my named guns, factor in my two heatsink 2s, and my skills and then figure out if I am doing more DOT with my seven Dual Modal Beams than you are with a Tach/Mega Beam setup, your skills and your single heatsink. Then get back to me.
That was my old setup. It didn't work. I changed it to the setup that I mentioned a few posts earlier, which I'll repeat again:
7 mega pulse
1 mwd 1 cap recharger 1 Tracking computer
1 large rep 1 hardener geared towards the rats you're hunting 1 tech 2 heat sink 5 cap relays
..which will outdamage 7 dual heavies with 2 heatsinks any day of the week.
ATM, I'm thinking of switching a cpr for another heatsink...probably wait until I get my cap recharge skill to 5.
EDIT: You can also tank up to the 1mil rats without a problem. --
|

StinkFinger
|
Posted - 2004.07.25 01:53:00 -
[64]
Edited by: StinkFinger on 25/07/2004 01:55:54
Originally by: Alowishus Edited by: Alowishus on 24/07/2004 07:11:41 Edited by: Alowishus on 24/07/2004 07:11:10
Originally by: StinkFinger Are 2 repairers worth the damage nerf you'll take since you have to use those lame dual beams?
Nope.
Well on my setup I have no problems taking out 1 mil isk rats with radio crystals. What you should do is take the damage modifier and ROF of my named guns, factor in my two heatsink 2s, and my skills and then figure out if I am doing more DOT with my seven Dual Modal Beams than you are with a Tach/Mega Beam setup, your skills and your single heatsink. Then get back to me.
That was my old setup. It didn't work. I changed it to the setup that I mentioned a few posts earlier, which I'll repeat again:
7 mega pulse
1 mwd 1 cap recharger 1 Tracking computer
1 large rep 1 hardener geared towards the rats you're hunting 1 tech 2 heat sink 5 cap relays
..which will outdamage 7 dual heavies with 2 heatsinks any day of the week.
ATM, I'm thinking of switching a cpr for another heatsink...probably wait until I get my cap recharge skill to 5.
EDIT: You can also tank up to the 1mil rats without a problem. --
|

agentsmitty
|
Posted - 2004.07.25 03:40:00 -
[65]
i use 1 large repairor and 2 hardners with mega pulse, i can take down 2x750k rats, by the time the 1st is down my armor is at about 50-60%, but when he goes down my armor stays recharges back up to 100%, i also took out 2 1mil scorps but from my experience 750k ravens deal more damage.
|

agentsmitty
|
Posted - 2004.07.25 03:40:00 -
[66]
i use 1 large repairor and 2 hardners with mega pulse, i can take down 2x750k rats, by the time the 1st is down my armor is at about 50-60%, but when he goes down my armor stays recharges back up to 100%, i also took out 2 1mil scorps but from my experience 750k ravens deal more damage.
|

Nihilist
|
Posted - 2004.07.29 13:13:00 -
[67]
StinkFiner:
I calculated your setup but I dont get it to work...you state:
pwr-grid: 20625 cpu: 562.50 7 x mega pulse = 17500 grid 280 cpu 1 x large rep = 2000 grid 47 cpu 1 x mwd = 1250 grid 75 cpu
Total grid = 20750 before anything else....
Do I make a mistake ? I land 125 grid short on this setup...
|

Nihilist
|
Posted - 2004.07.29 13:13:00 -
[68]
StinkFiner:
I calculated your setup but I dont get it to work...you state:
pwr-grid: 20625 cpu: 562.50 7 x mega pulse = 17500 grid 280 cpu 1 x large rep = 2000 grid 47 cpu 1 x mwd = 1250 grid 75 cpu
Total grid = 20750 before anything else....
Do I make a mistake ? I land 125 grid short on this setup...
|

StinkFinger
|
Posted - 2004.07.29 17:23:00 -
[69]
Swap a cpr with a pdu. --
|

StinkFinger
|
Posted - 2004.07.29 17:23:00 -
[70]
Swap a cpr with a pdu. --
|

Alowishus
|
Posted - 2004.07.29 18:22:00 -
[71]
Originally by: StinkFinger Swap a cpr with a pdu.
You keep coming up with setups that 1) won't work well or 2) don't fit. Do you even try these setups as you say or are you just pulling this stuff out of your ass? I think you are some n00b that has been playing for 3 months and you don't know what you are talking about. Do you even have an Armageddon?
N00bs should be asking questions, not giving answers.
Thanks.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.29 18:22:00 -
[72]
Originally by: StinkFinger Swap a cpr with a pdu.
You keep coming up with setups that 1) won't work well or 2) don't fit. Do you even try these setups as you say or are you just pulling this stuff out of your ass? I think you are some n00b that has been playing for 3 months and you don't know what you are talking about. Do you even have an Armageddon?
N00bs should be asking questions, not giving answers.
Thanks.
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.07.31 15:47:00 -
[73]
Originally by: Alowishus
Originally by: StinkFinger Swap a cpr with a pdu.
You keep coming up with setups that 1) won't work well or 2) don't fit. Do you even try these setups as you say or are you just pulling this stuff out of your ass? I think you are some n00b that has been playing for 3 months and you don't know what you are talking about. Do you even have an Armageddon?
N00bs should be asking questions, not giving answers.
Thanks.
Well I use an afterburner on that setup, not a mwd...threw off the calculations a bit there.
Point is, your setup is lame.
Mine rocks.
Deal with it. --
|

StinkFinger
|
Posted - 2004.07.31 15:47:00 -
[74]
Originally by: Alowishus
Originally by: StinkFinger Swap a cpr with a pdu.
You keep coming up with setups that 1) won't work well or 2) don't fit. Do you even try these setups as you say or are you just pulling this stuff out of your ass? I think you are some n00b that has been playing for 3 months and you don't know what you are talking about. Do you even have an Armageddon?
N00bs should be asking questions, not giving answers.
Thanks.
Well I use an afterburner on that setup, not a mwd...threw off the calculations a bit there.
Point is, your setup is lame.
Mine rocks.
Deal with it. --
|

Ascy
|
Posted - 2004.07.31 16:43:00 -
[75]
Hi, i think the Armagedon is very usefull npc killer :-) I have fit 3 Anode Mega Beams and 4 Modulated Heavy Beams. In the Med Slots i use a MWD, Tracking Computer 2 and a Sensor Booster. In my Low Slots i use a Rolled Thungesten,Large Repper, thermal Hardener (Blood Pirates), Heat Sink 2 and some Cap power relays. And i use Med Drones, i can put 25 of them in my drone space and have no problem if one of the drones while destroyed by some NPC. So the armagedon is a perfekt npc killer and i have no problem to kill spawns within 2 BS and some Cruiser.
Die Seelenjõger [DSJ] |

Ascy
|
Posted - 2004.07.31 16:43:00 -
[76]
Hi, i think the Armagedon is very usefull npc killer :-) I have fit 3 Anode Mega Beams and 4 Modulated Heavy Beams. In the Med Slots i use a MWD, Tracking Computer 2 and a Sensor Booster. In my Low Slots i use a Rolled Thungesten,Large Repper, thermal Hardener (Blood Pirates), Heat Sink 2 and some Cap power relays. And i use Med Drones, i can put 25 of them in my drone space and have no problem if one of the drones while destroyed by some NPC. So the armagedon is a perfekt npc killer and i have no problem to kill spawns within 2 BS and some Cruiser.
Die Seelenjõger [DSJ] |

mahhy
|
Posted - 2004.07.31 17:13:00 -
[77]
Edited by: mahhy on 31/07/2004 17:15:25
Originally by: SKiNNiEH 2 large acco's and 3 hardeners (what i'm running for a while now) is a dream. 2x thermic 1x EM, which give 80% resistance to both and is good for sansha's and bloods (my part of space).
Btw, what that other guy said that one repairer with some hardeners is enough.. no way, unless you keep MWD'ing out of their (the npc's) optimal, but once you get webbed by a "1x 1.5mil 2x 1mil and some frigates", or stumble on a commander you're in serious trouble.
Imo, the apoc is the only one that can tank that nicely and still pack the punch needed to kill the spawn. With an arma, choices have to be made due to cap: go for damage or go for tank.
Well, opinions aside, the arma can easily tank that spawn. Using a 2x Large Rep, and 1x Em, 1x Therm hardner setup. I've tanked larger spawns than that, solo in my Arma, and taken them down. That including some Commander spawns such as:
- 1x True Sansha Dark Lord (5mill) - 2x Sansha Lords (1mill?) - 2 cruiser, 4 frigs.
And some other variations on that theme with True Sansha Dread Lords (5.5mill) etc. Normal spawns of Tyrants (1.5) and Lord / Beast Lords / whatever are easy as pie.
I find the key to the Arma is not to **** around with damage mods, but make sure you have cap, cap and more cap available. On any Arma NPC setup you must be able to run all your guns, all your hardners and ONE large repairer infinitely. If you can't you die really. The second repairer is there to play catch up when needed.
edit: setup posted on the previous page.. d'oh! 
|

mahhy
|
Posted - 2004.07.31 17:13:00 -
[78]
Edited by: mahhy on 31/07/2004 17:15:25
Originally by: SKiNNiEH 2 large acco's and 3 hardeners (what i'm running for a while now) is a dream. 2x thermic 1x EM, which give 80% resistance to both and is good for sansha's and bloods (my part of space).
Btw, what that other guy said that one repairer with some hardeners is enough.. no way, unless you keep MWD'ing out of their (the npc's) optimal, but once you get webbed by a "1x 1.5mil 2x 1mil and some frigates", or stumble on a commander you're in serious trouble.
Imo, the apoc is the only one that can tank that nicely and still pack the punch needed to kill the spawn. With an arma, choices have to be made due to cap: go for damage or go for tank.
Well, opinions aside, the arma can easily tank that spawn. Using a 2x Large Rep, and 1x Em, 1x Therm hardner setup. I've tanked larger spawns than that, solo in my Arma, and taken them down. That including some Commander spawns such as:
- 1x True Sansha Dark Lord (5mill) - 2x Sansha Lords (1mill?) - 2 cruiser, 4 frigs.
And some other variations on that theme with True Sansha Dread Lords (5.5mill) etc. Normal spawns of Tyrants (1.5) and Lord / Beast Lords / whatever are easy as pie.
I find the key to the Arma is not to **** around with damage mods, but make sure you have cap, cap and more cap available. On any Arma NPC setup you must be able to run all your guns, all your hardners and ONE large repairer infinitely. If you can't you die really. The second repairer is there to play catch up when needed.
edit: setup posted on the previous page.. d'oh! 
|

Alowishus
|
Posted - 2004.07.31 18:02:00 -
[79]
Originally by: StinkFinger Point is, your setup is lame.
Mine rocks.
Deal with it.

Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.31 18:02:00 -
[80]
Originally by: StinkFinger Point is, your setup is lame.
Mine rocks.
Deal with it.

Raven 4TW! Rank(1) SP: 243745/256000 |

Archfish
|
Posted - 2004.07.31 19:38:00 -
[81]
Edited by: Archfish on 31/07/2004 19:39:51 So how effective are these setups on rats that tank em and thermal? I'm thinking specifically Arch Angel Seraphims. Are people still able to solo large archangel spawns, as opposed to other types which are more vulnerable to your damage?
Thanks
************
"We will fly at their death cannons and clog them with wreckage"
************
|

Archfish
|
Posted - 2004.07.31 19:38:00 -
[82]
Edited by: Archfish on 31/07/2004 19:39:51 So how effective are these setups on rats that tank em and thermal? I'm thinking specifically Arch Angel Seraphims. Are people still able to solo large archangel spawns, as opposed to other types which are more vulnerable to your damage?
Thanks
************
"We will fly at their death cannons and clog them with wreckage"
************
|

Bubba1977
|
Posted - 2004.07.31 21:06:00 -
[83]
Amarr ships do not handle angel spawns well. Not worth the effort, especially since they drop projectile guns...which currently suck major as$. __________________________________________________
|

Bubba1977
|
Posted - 2004.07.31 21:06:00 -
[84]
Amarr ships do not handle angel spawns well. Not worth the effort, especially since they drop projectile guns...which currently suck major as$. __________________________________________________
|

Spaja Saist
|
Posted - 2004.08.01 23:42:00 -
[85]
What about using Energized membranes instead of hardeners. It's 32.5% instead of 50% but no cap drain and less cpu to fit them.
|

Spaja Saist
|
Posted - 2004.08.01 23:42:00 -
[86]
What about using Energized membranes instead of hardeners. It's 32.5% instead of 50% but no cap drain and less cpu to fit them.
|

Sabesto
|
Posted - 2004.08.02 11:20:00 -
[87]
Originally by: Spaja Saist What about using Energized membranes instead of hardeners. It's 32.5% instead of 50% but no cap drain and less cpu to fit them.
Think about the extra damage u got to deal with. it will make u run repairs more often = more cap usage
i must admit that i have not bothered to sit down and calculate this, maybe i will do that some day
it may not be a bad idea thou, anyway i will keep my 50% hardners fitted.........
|

Sabesto
|
Posted - 2004.08.02 11:20:00 -
[88]
Originally by: Spaja Saist What about using Energized membranes instead of hardeners. It's 32.5% instead of 50% but no cap drain and less cpu to fit them.
Think about the extra damage u got to deal with. it will make u run repairs more often = more cap usage
i must admit that i have not bothered to sit down and calculate this, maybe i will do that some day
it may not be a bad idea thou, anyway i will keep my 50% hardners fitted.........
|

Orine
|
Posted - 2004.08.02 11:44:00 -
[89]
Originally by: SKiNNiEH Yep.. the Arma holds a special place in SKiNNiEH's heart :)
When you do get an apoc, contact me a for a nice setup, called: The SKiNNiEH/Elfman(tm) setup.
What¦s your apoc setup? I recently got an Apoc and I¦m would like too see a good setup....
|

Orine
|
Posted - 2004.08.02 11:44:00 -
[90]
Originally by: SKiNNiEH Yep.. the Arma holds a special place in SKiNNiEH's heart :)
When you do get an apoc, contact me a for a nice setup, called: The SKiNNiEH/Elfman(tm) setup.
What¦s your apoc setup? I recently got an Apoc and I¦m would like too see a good setup....
|

Simen Looswe
|
Posted - 2004.08.02 11:58:00 -
[91]
Quote: What¦s your apoc setup? I recently got an Apoc and I¦m would like too see a good setup....
.
Not sure that mine qualifies as 'good', but it works in practice. 7xmegapulse 1x named Siege Launcher/Named large smartbomb.
100mn t2 AB (can be switched out if needed, i use it to keep range) 3x t2 cap rechargers
1x named large repper 1x t2 medium repper explosive hardener(50%) kinetic hardeners(50%) t2 thermic plate (25%) not enough cpu until i get weapon upgrades 5. 1x t2 heatsink 1x cap relay
tanking with this setup is ok. I solo 3 BS angel spawns, but have yet to meet a Seraphim or a Commander spawn. Damage is also very ok. I generally fight at 10-30km range. With UV-crystals. i can run the guns,reps and hardeners indefinately.
|

Simen Looswe
|
Posted - 2004.08.02 11:58:00 -
[92]
Quote: What¦s your apoc setup? I recently got an Apoc and I¦m would like too see a good setup....
.
Not sure that mine qualifies as 'good', but it works in practice. 7xmegapulse 1x named Siege Launcher/Named large smartbomb.
100mn t2 AB (can be switched out if needed, i use it to keep range) 3x t2 cap rechargers
1x named large repper 1x t2 medium repper explosive hardener(50%) kinetic hardeners(50%) t2 thermic plate (25%) not enough cpu until i get weapon upgrades 5. 1x t2 heatsink 1x cap relay
tanking with this setup is ok. I solo 3 BS angel spawns, but have yet to meet a Seraphim or a Commander spawn. Damage is also very ok. I generally fight at 10-30km range. With UV-crystals. i can run the guns,reps and hardeners indefinately.
|

Beldaws
|
Posted - 2004.08.02 12:38:00 -
[93]
Edited by: Beldaws on 02/08/2004 12:40:48
It's interesting that everyone is using pulse weapons and getting up close and personal with the rats.
I use an Armageddon with megabeams and attack from 120k or more. With the setup below I can target at 135k and my optimal with radio crystals is over 100k.
This setup out damages my Apoc, but if you don't have godly energy skills then you might have a cap problem.
High: 7 Megabeams
Mid: 1 Sensor Booster II 2 Tracking Computer II
Low: 2 Reactor Controls 1 Large Accomodation 1 Thermal Armor Hardener 2 Warp Core Stabilizers (These are a MUST HAVE!) 1 Heatsink II 1 Tracking Enhancer II
And heavy drones
|

Beldaws
|
Posted - 2004.08.02 12:38:00 -
[94]
Edited by: Beldaws on 02/08/2004 12:40:48
It's interesting that everyone is using pulse weapons and getting up close and personal with the rats.
I use an Armageddon with megabeams and attack from 120k or more. With the setup below I can target at 135k and my optimal with radio crystals is over 100k.
This setup out damages my Apoc, but if you don't have godly energy skills then you might have a cap problem.
High: 7 Megabeams
Mid: 1 Sensor Booster II 2 Tracking Computer II
Low: 2 Reactor Controls 1 Large Accomodation 1 Thermal Armor Hardener 2 Warp Core Stabilizers (These are a MUST HAVE!) 1 Heatsink II 1 Tracking Enhancer II
And heavy drones
|

Elrathias
|
Posted - 2004.08.02 13:03:00 -
[95]
Originally by: Beldaws Edited by: Beldaws on 02/08/2004 12:40:48
It's interesting that everyone is using pulse weapons and getting up close and personal with the rats.
I use an Armageddon with megabeams and attack from 120k or more. With the setup below I can target at 135k and my optimal with radio crystals is over 100k.
This setup out damages my Apoc, but if you don't have godly energy skills then you might have a cap problem.
High: 7 Megabeams
Mid: 1 Sensor Booster II 2 Tracking Computer II
Low: 2 Reactor Controls 1 Large Accomodation 1 Thermal Armor Hardener 2 Warp Core Stabilizers (These are a MUST HAVE!) 1 Heatsink II 1 Tracking Enhancer II
And heavy drones
holy crap dude, what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
controlled burtst lvl 5? bs lvl 5? energy management ll 5? energy systems op lvlv 5? --------------------------
|

Elrathias
|
Posted - 2004.08.02 13:03:00 -
[96]
Originally by: Beldaws Edited by: Beldaws on 02/08/2004 12:40:48
It's interesting that everyone is using pulse weapons and getting up close and personal with the rats.
I use an Armageddon with megabeams and attack from 120k or more. With the setup below I can target at 135k and my optimal with radio crystals is over 100k.
This setup out damages my Apoc, but if you don't have godly energy skills then you might have a cap problem.
High: 7 Megabeams
Mid: 1 Sensor Booster II 2 Tracking Computer II
Low: 2 Reactor Controls 1 Large Accomodation 1 Thermal Armor Hardener 2 Warp Core Stabilizers (These are a MUST HAVE!) 1 Heatsink II 1 Tracking Enhancer II
And heavy drones
holy crap dude, what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
controlled burtst lvl 5? bs lvl 5? energy management ll 5? energy systems op lvlv 5? --------------------------
|

Simen Looswe
|
Posted - 2004.08.02 13:36:00 -
[97]
Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself. secondly: when fighting at that range the npc's hardly shoot back, so you dont need any cap recharging skills (for tanking) The guns themselves don't completely drain your cap, if you have half decent cap-,amarr BS- and controlled bursts skills. A corpmate of mine uses a similar setup and it works fine. Just warp out if the rats get too close (30km).
|

Simen Looswe
|
Posted - 2004.08.02 13:36:00 -
[98]
Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself. secondly: when fighting at that range the npc's hardly shoot back, so you dont need any cap recharging skills (for tanking) The guns themselves don't completely drain your cap, if you have half decent cap-,amarr BS- and controlled bursts skills. A corpmate of mine uses a similar setup and it works fine. Just warp out if the rats get too close (30km).
|

Wulfgard
|
Posted - 2004.08.02 15:13:00 -
[99]
Originally by: Beldaws Edited by: Beldaws on 02/08/2004 12:40:48
It's interesting that everyone is using pulse weapons and getting up close and personal with the rats.
I use an Armageddon with megabeams and attack from 120k or more. With the setup below I can target at 135k and my optimal with radio crystals is over 100k.
This setup out damages my Apoc, but if you don't have godly energy skills then you might have a cap problem.
High: 7 Megabeams
Mid: 1 Sensor Booster II 2 Tracking Computer II
Low: 2 Reactor Controls 1 Large Accomodation 1 Thermal Armor Hardener 2 Warp Core Stabilizers (These are a MUST HAVE!) 1 Heatsink II 1 Tracking Enhancer II
And heavy drones
Another possible setup for long range (for Apoc): - 6Tachyons, 2Cruise Launchers - MWD, Sensor Booster, 2named Cap recharger - 2Heatsinks(tech2), 2Tracking Enhancers(tech2), named reactor(+10%), 3Cap power relays.
You have absolutly no defense, but can can setup 100km bms on each belt.
With Radio, my optimal is around 125km, I lock them at 121km and start the killing, use your mwd to keep a safe distance (60-90km), you never run out of cap. This setup will let you solo commodores spawns real easy (serpentis 1.5mil). Might want to switch to Infrared for bigger BS. I hardly use missiles, only on some elders (they're great armor tank!).
Again this setup is only valid if you use Bookmarks at 100 or 120km. Don't try it at 60km
|

Wulfgard
|
Posted - 2004.08.02 15:13:00 -
[100]
Originally by: Beldaws Edited by: Beldaws on 02/08/2004 12:40:48
It's interesting that everyone is using pulse weapons and getting up close and personal with the rats.
I use an Armageddon with megabeams and attack from 120k or more. With the setup below I can target at 135k and my optimal with radio crystals is over 100k.
This setup out damages my Apoc, but if you don't have godly energy skills then you might have a cap problem.
High: 7 Megabeams
Mid: 1 Sensor Booster II 2 Tracking Computer II
Low: 2 Reactor Controls 1 Large Accomodation 1 Thermal Armor Hardener 2 Warp Core Stabilizers (These are a MUST HAVE!) 1 Heatsink II 1 Tracking Enhancer II
And heavy drones
Another possible setup for long range (for Apoc): - 6Tachyons, 2Cruise Launchers - MWD, Sensor Booster, 2named Cap recharger - 2Heatsinks(tech2), 2Tracking Enhancers(tech2), named reactor(+10%), 3Cap power relays.
You have absolutly no defense, but can can setup 100km bms on each belt.
With Radio, my optimal is around 125km, I lock them at 121km and start the killing, use your mwd to keep a safe distance (60-90km), you never run out of cap. This setup will let you solo commodores spawns real easy (serpentis 1.5mil). Might want to switch to Infrared for bigger BS. I hardly use missiles, only on some elders (they're great armor tank!).
Again this setup is only valid if you use Bookmarks at 100 or 120km. Don't try it at 60km
|

StinkFinger
|
Posted - 2004.08.02 17:46:00 -
[101]
Originally by: Simen Looswe Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself.
That setup of yours is total sh|t. Don't need to say anymore. --
|

StinkFinger
|
Posted - 2004.08.02 17:46:00 -
[102]
Originally by: Simen Looswe Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself.
That setup of yours is total sh|t. Don't need to say anymore. --
|

StinkFinger
|
Posted - 2004.08.02 17:51:00 -
[103]
For the apoc use the following:
7 megapulse lasers with radio crystals 1 smartbomb-preferably a sansha/gurista/blood one
1 mwd 1 tracking comp tech 2 or named 2 cap rechargers tech 2 or named
1 large armor rep-named 2 hardeners 1 heatsink tech 2 3 cap relays
6 Heavy drones
With radio crystals, opt. range should be around 60km. Got enough tanking there to handle a 2 bs spawn. The smartbomb should take care of most elite frigs...all of them if its a uber loot smartbomb. Otherwise use drones.
For people wondering why everyone's using megapulse lasers, it's because its DOT is greater then EVERY other gun in the game. In other words, it's the hardest hitting weapon available. Using a different gun on an apoc is simply stupid(unless you're going for a 120km+ setup...then use tachys). --
|

StinkFinger
|
Posted - 2004.08.02 17:51:00 -
[104]
For the apoc use the following:
7 megapulse lasers with radio crystals 1 smartbomb-preferably a sansha/gurista/blood one
1 mwd 1 tracking comp tech 2 or named 2 cap rechargers tech 2 or named
1 large armor rep-named 2 hardeners 1 heatsink tech 2 3 cap relays
6 Heavy drones
With radio crystals, opt. range should be around 60km. Got enough tanking there to handle a 2 bs spawn. The smartbomb should take care of most elite frigs...all of them if its a uber loot smartbomb. Otherwise use drones.
For people wondering why everyone's using megapulse lasers, it's because its DOT is greater then EVERY other gun in the game. In other words, it's the hardest hitting weapon available. Using a different gun on an apoc is simply stupid(unless you're going for a 120km+ setup...then use tachys). --
|

Alowishus
|
Posted - 2004.08.02 19:19:00 -
[105]
Originally by: StinkFinger
Originally by: Simen Looswe Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself.
That setup of yours is total sh|t. Don't need to say anymore.
Nobody listen to this guy, he's either been playing for three months and in a n00b corp still or this is an alt he hides behind to talk ****. All the setups I've seen from him could be described as vanilla at best but more likely crap, because they have no deffense. I doubt he has the experience required to say what is good or bad.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.08.02 19:19:00 -
[106]
Originally by: StinkFinger
Originally by: Simen Looswe Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself.
That setup of yours is total sh|t. Don't need to say anymore.
Nobody listen to this guy, he's either been playing for three months and in a n00b corp still or this is an alt he hides behind to talk ****. All the setups I've seen from him could be described as vanilla at best but more likely crap, because they have no deffense. I doubt he has the experience required to say what is good or bad.
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.08.02 19:42:00 -
[107]
Originally by: Alowishus
Originally by: StinkFinger
Originally by: Simen Looswe Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself.
That setup of yours is total sh|t. Don't need to say anymore.
Nobody listen to this guy, he's either been playing for three months and in a n00b corp still or this is an alt he hides behind to talk ****. All the setups I've seen from him could be described as vanilla at best but more likely crap, because they have no deffense. I doubt he has the experience required to say what is good or bad.
This from a guy who uses dual heavy pulse lasers!
LOL --
|

StinkFinger
|
Posted - 2004.08.02 19:42:00 -
[108]
Originally by: Alowishus
Originally by: StinkFinger
Originally by: Simen Looswe Edited by: Simen Looswe on 02/08/2004 13:37:23
Quote: what frigging skills do you have that enable you to kill npcs at 100km range, whithout ANY CAP RECHARGIN MODULE WHATSOEVER?
firstly, i dont use such a setup myself.
That setup of yours is total sh|t. Don't need to say anymore.
Nobody listen to this guy, he's either been playing for three months and in a n00b corp still or this is an alt he hides behind to talk ****. All the setups I've seen from him could be described as vanilla at best but more likely crap, because they have no deffense. I doubt he has the experience required to say what is good or bad.
This from a guy who uses dual heavy pulse lasers!
LOL --
|

Alowishus
|
Posted - 2004.08.02 22:06:00 -
[109]
Originally by: StinkFinger This from a guy who uses dual heavy pulse lasers!
LOL
Wrong. I use dual heavy beam lasers. I have full set of modulated dual heavy beam lasers. They have the same range and DOT as Mega Beam Lasers but only use 1750PG. Of course since you have still proven not to understand the concept of DOT I wouldn't expect you to understand. Now who's stupid?
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.08.02 22:06:00 -
[110]
Originally by: StinkFinger This from a guy who uses dual heavy pulse lasers!
LOL
Wrong. I use dual heavy beam lasers. I have full set of modulated dual heavy beam lasers. They have the same range and DOT as Mega Beam Lasers but only use 1750PG. Of course since you have still proven not to understand the concept of DOT I wouldn't expect you to understand. Now who's stupid?
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.08.03 02:22:00 -
[111]
Edited by: StinkFinger on 03/08/2004 04:21:02
Originally by: Alowishus
Originally by: StinkFinger This from a guy who uses dual heavy pulse lasers!
LOL
Wrong. I use dual heavy beam lasers. I have full set of modulated dual heavy beam lasers. They have the same range and DOT as Mega Beam Lasers but only use 1750PG. Of course since you have still proven not to understand the concept of DOT I wouldn't expect you to understand. Now who's stupid?
Well you forget that megapulse lasers have the highest DOT. Time to replace the batteries in your calculator, jack.
BTW, I never said you were stupid (at least I don't think I did), but you do have noob-like tendancies.
PS: Sell those modulated heavy pulses and buy modal or anode mega pulse lasers. --
|

StinkFinger
|
Posted - 2004.08.03 02:22:00 -
[112]
Edited by: StinkFinger on 03/08/2004 04:21:02
Originally by: Alowishus
Originally by: StinkFinger This from a guy who uses dual heavy pulse lasers!
LOL
Wrong. I use dual heavy beam lasers. I have full set of modulated dual heavy beam lasers. They have the same range and DOT as Mega Beam Lasers but only use 1750PG. Of course since you have still proven not to understand the concept of DOT I wouldn't expect you to understand. Now who's stupid?
Well you forget that megapulse lasers have the highest DOT. Time to replace the batteries in your calculator, jack.
BTW, I never said you were stupid (at least I don't think I did), but you do have noob-like tendancies.
PS: Sell those modulated heavy pulses and buy modal or anode mega pulse lasers. --
|

Alowishus
|
Posted - 2004.08.03 02:36:00 -
[113]
I'm not going to use mega pulse because A) I'd only gain about 12% DOT, B) I'll lose 25% of my range, C) I'll lose 50% of my deffenses. I don't think you fight very many BS NPC spawns otherwise you would understand why deffense and range is important. Just incase you were wondering, a BS NPC is alot harder than a Cruiser NPC.
Since you are in a n00b corp and n00b corps are KOS in most 0.0 space, where are you getting this NPC experience you claim to have?
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.08.03 02:36:00 -
[114]
I'm not going to use mega pulse because A) I'd only gain about 12% DOT, B) I'll lose 25% of my range, C) I'll lose 50% of my deffenses. I don't think you fight very many BS NPC spawns otherwise you would understand why deffense and range is important. Just incase you were wondering, a BS NPC is alot harder than a Cruiser NPC.
Since you are in a n00b corp and n00b corps are KOS in most 0.0 space, where are you getting this NPC experience you claim to have?
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.08.03 04:18:00 -
[115]
Originally by: Alowishus I'm not going to use mega pulse because A) I'd only gain about 12% DOT, B) I'll lose 25% of my range, C) I'll lose 50% of my deffenses. I don't think you fight very many BS NPC spawns otherwise you would understand why deffense and range is important. Just incase you were wondering, a BS NPC is alot harder than a Cruiser NPC.
Since you are in a n00b corp and n00b corps are KOS in most 0.0 space, where are you getting this NPC experience you claim to have?
#1-I'm an alt. Thought you'd figure that out by now.
#2-I'm currently fighting sansha spawns in 0.0 sec space...been there for..oh must be about 2 months.
#3-At 60km, the opt range on my setup, all you have to tank are their missles. Not hard to do with 1 rep and 1 hardener.
#4-I have been talking about BS spawns. I thought that was obvious.
#5-A 12% improvement in DOT is rather significant. Losing 25% range is a nonfactor. And you're overtanked with two repairers. It's simply more then you need.
--
|

StinkFinger
|
Posted - 2004.08.03 04:18:00 -
[116]
Originally by: Alowishus I'm not going to use mega pulse because A) I'd only gain about 12% DOT, B) I'll lose 25% of my range, C) I'll lose 50% of my deffenses. I don't think you fight very many BS NPC spawns otherwise you would understand why deffense and range is important. Just incase you were wondering, a BS NPC is alot harder than a Cruiser NPC.
Since you are in a n00b corp and n00b corps are KOS in most 0.0 space, where are you getting this NPC experience you claim to have?
#1-I'm an alt. Thought you'd figure that out by now.
#2-I'm currently fighting sansha spawns in 0.0 sec space...been there for..oh must be about 2 months.
#3-At 60km, the opt range on my setup, all you have to tank are their missles. Not hard to do with 1 rep and 1 hardener.
#4-I have been talking about BS spawns. I thought that was obvious.
#5-A 12% improvement in DOT is rather significant. Losing 25% range is a nonfactor. And you're overtanked with two repairers. It's simply more then you need.
--
|

Alowishus
|
Posted - 2004.08.03 04:21:00 -
[117]
Edited by: Alowishus on 03/08/2004 04:28:45 I've been fighting Sansha's for the same ammount of time, have not had any problems with damage. You're not going to convince me that my setup doesn't work.
My setup has:
1) good damage 2) good range 3) excellent speed 4) excellent cap recharge 5) excellent deffense
If I put on mega pulse I will have:
1) excellent damage 2) ok range 3) no speed 4) good cap recharge 5) poor deffense
Wow. Good job, you are t3h ub3r ship fitter. 
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.08.03 04:21:00 -
[118]
Edited by: Alowishus on 03/08/2004 04:28:45 I've been fighting Sansha's for the same ammount of time, have not had any problems with damage. You're not going to convince me that my setup doesn't work.
My setup has:
1) good damage 2) good range 3) excellent speed 4) excellent cap recharge 5) excellent deffense
If I put on mega pulse I will have:
1) excellent damage 2) ok range 3) no speed 4) good cap recharge 5) poor deffense
Wow. Good job, you are t3h ub3r ship fitter. 
Raven 4TW! Rank(1) SP: 243745/256000 |

StinkFinger
|
Posted - 2004.08.03 15:12:00 -
[119]
Originally by: Alowishus Edited by: Alowishus on 03/08/2004 04:28:45 I've been fighting Sansha's for the same ammount of time, have not had any problems with damage. You're not going to convince me that my setup doesn't work.
My setup has:
1) good damage 2) good range 3) excellent speed 4) excellent cap recharge 5) excellent deffense
If I put on mega pulse I will have:
1) excellent damage 2) ok range 3) no speed 4) good cap recharge 5) poor deffense
Wow. Good job, you are t3h ub3r ship fitter. 
1)-I agree 2)-Range is good enough with the megas 3)-Not sure what you mean here...if you're referring to the rof, the difference is 0.68 seconds...7.88 on the megas, 7.20 on the dual heavy beams...not a huge difference. 4)-Cap use is 40 on the megas, 35 on the dual beams...again, not significant. 5)-1 named rep + 1-2 hardeners is more then enough to solo multi bs spawns if you have a mwd keeping you at proper range...yes it takes more skill and requires more attention...worth it, imo.
Bottom line: You prefer the saftey of an extra defense at the expense of damage while I prefer more damage so that I can take out more spawns over the same period of time. --
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StinkFinger
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Posted - 2004.08.03 15:12:00 -
[120]
Originally by: Alowishus Edited by: Alowishus on 03/08/2004 04:28:45 I've been fighting Sansha's for the same ammount of time, have not had any problems with damage. You're not going to convince me that my setup doesn't work.
My setup has:
1) good damage 2) good range 3) excellent speed 4) excellent cap recharge 5) excellent deffense
If I put on mega pulse I will have:
1) excellent damage 2) ok range 3) no speed 4) good cap recharge 5) poor deffense
Wow. Good job, you are t3h ub3r ship fitter. 
1)-I agree 2)-Range is good enough with the megas 3)-Not sure what you mean here...if you're referring to the rof, the difference is 0.68 seconds...7.88 on the megas, 7.20 on the dual heavy beams...not a huge difference. 4)-Cap use is 40 on the megas, 35 on the dual beams...again, not significant. 5)-1 named rep + 1-2 hardeners is more then enough to solo multi bs spawns if you have a mwd keeping you at proper range...yes it takes more skill and requires more attention...worth it, imo.
Bottom line: You prefer the saftey of an extra defense at the expense of damage while I prefer more damage so that I can take out more spawns over the same period of time. --
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