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Thread Statistics | Show CCP posts - 17 post(s) |

Sindomine
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Posted - 2009.01.17 20:40:00 -
[151]
It is posible to activate antialiasing with a Nvidia 8600M GT in premium client?
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Freightdog
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Posted - 2009.01.17 21:52:00 -
[152]
Works just fine on a 2.6 ghz macbook pro, 4 gb ram, geforce 8600, leopard 10.5.6, jumped five gates to Hek and bought stuff. NP at all
nice to have premium for my mac, my alt was getting all uppity about his windows premium box ;)
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Soleramnus
Gallente
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Posted - 2009.01.17 22:45:00 -
[153]
Originally by: Soleramnus Edited by: Soleramnus on 13/01/2009 22:20:57 Edited by: Soleramnus on 13/01/2009 22:20:06 Edited by: Soleramnus on 13/01/2009 22:19:27
Model Name:MacBook Pro 15" (2007 or thereabouts model) Processor Name:Intel Core Duo Processor Speed:2.16 GHz Chipset Model:ATY,RadeonX1600
Encountered various graphical anomalies, which are linked here.
First was the turning of engine glows into flat black textures, usually in warp. It may be ship-specific and I hear Whisper is already aware of it.
Linkage 1 Linkage 2
Second was odd and quite trippyùwhat looks like purple texture masks appear mid flight. They are usually from the closest celestial object (it seems)ùi.e. an NPC ship, a stargate, a station, or the player's own ship. Shifting the camera will make them appear or disappear. This usually only occurs in space, and quite frequentlyùmore rarely it'll happen in station (only Caldari, out of the Caldari and Gallente I docked at). They are not staticùthey move with the player and whatever the source object is doing. The Purple Masks seemed to occur regardless of ship type (again, any celestial it seems), though the screenshots only show when I was in a shuttle.
Linkage 1 Linkage 2 Linkage 3 Linkage 4 Linkage 5
I had shadows on normal, HDR (and thus Bloom) off.
On the good side of things, I experienced no performance issues. No intense mission running or other activity, but through warping and docking the graphics were silky smooth. Fans did not run very hot. Another pilot with my same make and model however had his FPS bouncing from smooth to intolerableùso I'll count myself lucky on that one.
Also encountered a number of exception errors that crashed the client, which I bug reported. I'll be looking to report the graphic glitches sometime later tonight or tomorrow.
Went back onto the client and noticed that I did not encounter the purple anomolies with shadows disabled. Don't know if this was fixed (if so, you guys were fast on that one), or if it was just a setting issue.
No performance issues stillùexcept a fps drop at the Luminaire Graveyards, which I think had to do with the complex itself rather than the client.
Noticed that the map has some graphical bugs. Star systems will not increase in size as you zoom closer to them or if statistics are run on them (only tried a few settings like DED complexes, will try others to confirm this). Lines between systems do not appear when enabled. Also encountered a few minor-ish graphical anomalies. Will edit this post with screenies once I get the chance. |

Tharsus Tamrial
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Posted - 2009.01.17 23:59:00 -
[154]
"My God... it's full of stars..." (with a tear in the corner of the eye) ;)
Tried it for cca. 30 mins, everything works fine so far... no glitches, no hangs, nothing...
HW: iMac 20" ('08 model), 2.66, 2Gb RAM, ATI 2600 PRO, OS 10.5.6 SW (in-game graphic settings): default, running on 1680x1050

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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.18 00:25:00 -
[155]
Alright, now that I have some free-time, it's time for the much vaunted POS Test. ---
As many of you are aware, for whatever reason POSs beat the crap out of the client. Just looking at a tower with a few mods sends performance crashing to the ground, and a tower with many mods... well that's just ugly. There mere existence of a POS causes CPU usage on the EVE client to spike, and I have no problem bringing EVE to utilizing a full CPU core with a larger POS. Furthermore as I have explained before, the EVE Mac client is stupidly CPU limited, which makes POSs particularly painful.
This specific test is based on a POS I found at Nonni, P3 M1. It's a research POS loaded with labs, factories, and defenses. It's really not all that different from most 0.0 POSs. And since POSs are such a huge part of the end-game 0.0 EVE experience, lousy performance really isn't acceptable here. The test is to simply stare at the POS and record the frame rate. It's extremely reproducible, which is necessary for a valid test.
Since I can't take the beta Premium client on to TQ, I have made a recreation of that Nonni POS at P6 M1 of K-8SQS. This POS is treated like the above, and as we'll see is similarly painful to the computer rendering it.
---
We'll start things off with Tranquility and the POS in Nonni, to give you an idea of what the tower is like and what the performance is on the current PC and Mac clients. In the case of the PC, we have it with both Premium and Classic graphics; and in all cases the PC is given a handicap by running 4x anti-aliasing.
It's worth noting that other than the ship doing the viewing, the view is virtually the same since none of the POS assets have a Premium version. So the performance difference on the PC comes down to the viewing ship and the engine itself.
The following is run on a 3ghz quad-core Mac Pro with an 8800GT
TQ, PC w/Classic Graphics: 76fps TQ, PC w/Premium Graphics: 79fps TQ, Mac w/Classic Graphics: 16fps
Note the frame rate: 76fps, 79fps, and 16fps. The current Mac client is 79% slower than the PC client on this test. 16fps is unacceptable performance, and you can't really play the game with that kind of a sustained frame rate.
Now for Sisi, with the latest Sisi client for the PC, the latest Classic Sisi client for the Mac, and the new beta Premium client for the Mac. The POS setup isn't exactly the same, so results aren't completely comparable to the above, but it's close.
Sisi, PC w/Classic Graphics: 92fps Sisi, PC w/Premium Graphics: 58fps (this is a bit lower than what I usually get TBH, but it is what it is) Sisi, Mac w/Classic Graphics: 18fps Sisi, Mac w/Premium Graphics: 18fps
The results are effectively the same as with Tranquility: The Mac client is significantly slower than the PC client, to the tune of 69% slower with Premium graphics enabled. Furthermore when we directly compare the two Mac clients, we come to another important conclusion: The Premium client is in fact not in the slightest bit faster than the Classic client on a high-end system.
Whatever the Premium client was supposed to offer, it did nothing for CPU usage, and as I have said time and time again, that's what's holding back the Mac client. It should be noted that there doesn't appear to be a performance hit using Premium and it looks better than Classic (not to mention it'll be important in March) but it's not any faster.
(cont) |

Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.18 00:25:00 -
[156]
Edited by: Verite Rendition on 18/01/2009 00:35:43 Given the current beta, the conclusion I have to draw then is that the Premium client is not going to be any faster than the existing Classic client, and that it is not going to solve our long-outstanding problems with EVE on a Mac. EVE has not been playable with the Classic client, and it is no more playable with the Premium client. As long as the Mac client continues to be stupidly CPU limited, it will not be possible for 0.0 residents to play EVE on a Mac; the client is reduced to changing skills and little else (I'd call it a chat interface, but I live in a POS; and who likes trying to chat at 15fps and significant input lag?). I would need a 10ghz Core2/Xeon processor to get acceptable performance on a Mac, and that just doesn't exist (and given the slow growth of single-threaded performance on new CPUs, won't exist for many, many years more).
On a scale of a frying pan to a beer, this is decidedly in the frying pan category. If the shipping Premium client performs as poorly, the boys at CCP will be blacking out due to head trauma instead of alcohol poisoning like usual. 
I will however end this with some credit for CCP and the guys at Transgaming. I know that SM3 is a ***** and a half to get working on a Mac when you're programming natively, never mind when you're trying to get it working on an emulator like WINE/Cider, which has had its own set of significant issues getting SM3 working. There is certainly credit due for all of the hard work to make the Premium client work on the Mac. Unfortunately it is not solving the real problems that plague the Mac client.
PS I should also add that I've taken a crack at getting the new version of Cider working with the Premium PC TQ client, for the particularly sadistic among us. We all know the secret sauce is in Cider and not any kind of customized build of the EVE client (the MD5 sums are the same for the current Premium PC and Premium Mac clients) so there's no reason why it shouldn't work (although it's definitely not a good idea). With that said while I can enable Premium mode after stuffing the Mac Premium client with the Premium PC client for TQ, I can't actually get it to work. I'll keep dinking with it, but if anyone else gets it working, please don't hesitate to share. |

Soleramnus
Gallente
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Posted - 2009.01.18 01:23:00 -
[157]
Singularity appears to be offline againùI was on it just a few hours earlier.
Did the beer keg get spilled again? 
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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.18 01:37:00 -
[158]
Originally by: Soleramnus Singularity appears to be offline againùI was on it just a few hours earlier.
Did the beer keg get spilled again? 
Downtime for TQ started at 00:01. It looks to be back up. ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |

Aviaden
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Posted - 2009.01.18 13:55:00 -
[159]
This is disappointing, albeit not completely unexpected, since I am leaving high sec for 0.0 fairly soon.
When first I heard of EVE being available on Mac I asked the people at MacWorld magazine about suitable hardware. More than a year later I'm not sure whether they told me it was completely CPU intensive or whether the graphic card played some role.
If CCP has no multicore capability, and can have none even with Snow Leopard and Grand Central, then I am out of the EVE Universe. I left Windows for good. Really, really good.
Sadly.
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ildunira
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Posted - 2009.01.18 15:29:00 -
[160]
Edited by: ildunira on 18/01/2009 15:29:12 What do you mean with the "stupid CPU limited" |

Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.18 18:54:00 -
[161]
Originally by: ildunira Edited by: ildunira on 18/01/2009 15:29:12 What do you mean with the "stupid CPU limited"
I mean it's so far beyond incredibly CPU limited that it's stupefying, hence stupidly CPU limited. On a high-end system it hits 100% CPU usage doing everything, and obviously it only gets 18fps for all that CPU time on the POS test. ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |

Bomberlocks
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Posted - 2009.01.18 20:20:00 -
[162]
Hi, just tried out the new beta on my Mac. It's an immense improvement over the classic version. I get an average of 39 FPS at 1900x1200 with all settings high but HDR not enabled. The only thing which improves the framerate is turning off shadows, but the improvement is not spectacular, as I then gget an average of about 41 fps. On this same machine in WinXP 32, at the same settings I get about 79fps. The game is still very playable. I don't know what it would do in highly populated systems though. I went ratting and into a complex and it seems ok there. Great work CCP and Transgaming.
That said, I have seen two bugs: 1. The stations get mangled. It looks like a geometry or shader problem, but I don't really know which. The station becomes kind of twisted with textures being applied to empty spaces etc.
2. There is some sort of clipping problem with the gate jumping effects. It looks like parts are being erased/cut off.
My system: Mac Pro dual quadcore 2.8GHz, 4GB RAM, Nvidia 8800GT with 512MB RAM. |

aldinir
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Posted - 2009.01.18 21:39:00 -
[163]
I have 2 macs 1: imac with the 2,16 ghz, 2 GB and the ATI radeon X1600. so fare im not even geting to the station. it crashes at "entering station" wonder why? 2: Macbok pro, 2,2 ghz, 4 GB and Geforce 8600M and entering station :)))) but!!! even those setings: fullscreen, Colordepth 24 bit, AR 1440x 900, depth 32 bit z, cache size 128 (low), HDR off and shadow off i still have problems with the FPS sudently it drop from ok 35-50 to 4-9 sometimes when I approach stations, sometimes just without knowing why. the FPS run unbelievebel unstabel.
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ildunira
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Posted - 2009.01.18 21:41:00 -
[164]
I know the FPS is moving up and down but, here, when it "hits" 4-9 it stays there 
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Dr Sheepbringer
Gallente
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Posted - 2009.01.18 22:35:00 -
[165]
Originally by: aldinir
1: imac with the 2,16 ghz, 2 GB and the ATI radeon X1600. so fare im not even geting to the station. it crashes at "entering station" wonder why?
Sounds familiar. Hey even the specs are identical :) IF you are running tiger, then it's probably a tiger thing...BUT if you have leopard there...then it's a HW thing. |

Hrothan
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Posted - 2009.01.19 08:02:00 -
[166]
So far, so good. I like the look better, things have been smooth thus far. There's only one problem: my character info didn't transfer. It's the character from a few weeks ago.
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Klyn
Minmatar Sebiestor tribe
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Posted - 2009.01.19 09:24:00 -
[167]
Edited by: Klyn on 19/01/2009 09:23:48
Originally by: CCP Whisper The Premium Graphics client for EVE Online can subject your system to extremely high loads. We highly recommend downloading an application such as smcFanControl to manually manage the fan speeds of your machine and set them high enough to ensure adequate cooling. An application like iStat Menus can help you keep an eye on system temperature.
Hopfully this won't be an officially advice for the final Premium Graphics Client. I will start testing the beta/alpha-version in next few days. I'm curious about the performance on my system (imac c2d 2.16 ghz, xt1600).
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Shin Chogan
Gallente Blueprint Haus Shadow of xXDEATHXx
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Posted - 2009.01.19 10:39:00 -
[168]
I completely agree with Verite's comments, the one addition I have is in addition to the Mac Pro I also have a 2.2Ghz Macbook Pro with a 128MB nVidia 8600M GT which gets almost exactly the same FPS as my Mac Pro which, considering the difference in power, is completely mucked up. |

aldinir
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Posted - 2009.01.19 10:54:00 -
[169]
Originally by: Dr Sheepbringer
Originally by: aldinir
1: imac with the 2,16 ghz, 2 GB and the ATI radeon X1600. so fare im not even geting to the station. it crashes at "entering station" wonder why?
Sounds familiar. Hey even the specs are identical :) IF you are running tiger, then it's probably a tiger thing...BUT if you have leopard there...then it's a HW thing.
I am runing leopard
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Dr Sheepbringer
Gallente
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Posted - 2009.01.19 13:30:00 -
[170]
Originally by: aldinir
Originally by: Dr Sheepbringer
Originally by: aldinir
1: imac with the 2,16 ghz, 2 GB and the ATI radeon X1600. so fare im not even geting to the station. it crashes at "entering station" wonder why?
Sounds familiar. Hey even the specs are identical :) IF you are running tiger, then it's probably a tiger thing...BUT if you have leopard there...then it's a HW thing.
I am runing leopard
Oh crap... is the X1600 a 128mb or 256mb? Mine is 256mb and because I have tiger...then it's not just about upgrading to leopard for me. Damn it. So this is looking a bit grim. Our imacs currently don't work in either OS versions... Stop whining. |

Rees Noturana
AWE Corporation Intrepid Crossing
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Posted - 2009.01.19 14:51:00 -
[171]
Originally by: Dr Sheepbringer Oh crap... is the X1600 a 128mb or 256mb? Mine is 256mb and because I have tiger...then it's not just about upgrading to leopard for me. Damn it. So this is looking a bit grim. Our imacs currently don't work in either OS versions...
To find out how much VRAM you have use: System Profiler > Hardware > Graphics/Displays
The X1600 on my MBP is 128 MB and I've had pretty good luck other than the first night. The TransGaming guy mentioned earlier that there is a current issue with the X1600 that will cause the system to freeze and they are working on it.
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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.19 19:23:00 -
[172]
Edited by: Verite Rendition on 19/01/2009 19:25:11
Originally by: Klyn Edited by: Klyn on 19/01/2009 09:23:48
Originally by: CCP Whisper The Premium Graphics client for EVE Online can subject your system to extremely high loads. We highly recommend downloading an application such as smcFanControl to manually manage the fan speeds of your machine and set them high enough to ensure adequate cooling. An application like iStat Menus can help you keep an eye on system temperature.
Hopfully this won't be an officially advice for the final Premium Graphics Client. I will start testing the beta/alpha-version in next few days. I'm curious about the performance on my system (imac c2d 2.16 ghz, xt1600).
It will be. It's not a client problem, it's a hardware problem. Apple's laptops don't have enough cooling for dealing with both the CPU and GPU running at full-tilt; the fans won't automatically rev up to their highest speed and even when they do it's sometimes not enough. This is an Apple problem, CCP can't do anything about it.
Originally by: Rees Noturana
Originally by: Dr Sheepbringer Oh crap... is the X1600 a 128mb or 256mb? Mine is 256mb and because I have tiger...then it's not just about upgrading to leopard for me. Damn it. So this is looking a bit grim. Our imacs currently don't work in either OS versions...
To find out how much VRAM you have use: System Profiler > Hardware > Graphics/Displays
The X1600 on my MBP is 128 MB and I've had pretty good luck other than the first night. The TransGaming guy mentioned earlier that there is a current issue with the X1600 that will cause the system to freeze and they are working on it.
I would be surprised if 128MB cards will be able to play EVE well. The last time I checked, Mac OS X never shuts down Quartz Extreme (for the sake of comparison, a full-screen game will cause Vista to kill Aero) so the window manager will still be eating a fair bit of VRAM for all of the window operations it's doing. Mac OS X loves VRAM, I wouldn't be surprised if the amount actually usable to the client was 64MB or less on a 128MB card. |

Dr Sheepbringer
Gallente
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Posted - 2009.01.19 20:11:00 -
[173]
At least CCP said that the X1600 iMac/MBP are the basis for acceptable performance. So it should run, another thing is what is considered acceptable performance...i mean look at the state of the mac client now (not premium) and it's definitely acceptable to CCP.
Premium should run better than the current classic, but who knows if they add too much shine so that it will more efficient, but ultimately slower...
So I'm hopeful it will run on the X1600 iMac. |

Brawl Bodar
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Posted - 2009.01.20 18:24:00 -
[174]
Transgaming = Fail.
I had the same experiences with Cedega and Cider now and both are absolutely no good. I have much better performance with Darwine on OSX or with Wine on Linux. Even an EVE client running under VMWare Fusion beats the cr*p out of the Transgaming solutions which means that I am going to stick to my XP VM and my second PC to run EVE. I would have loved to see a usable Mac client at some stage but as long as Transgaming is involved I don't see any light at the end of the tunnel..
I am using a late 2008 Macbook with 10.5.6, 4 GB of Ram and a 256 GB SSD btw.. The dedicated EVE lapop is an old Samsung R70 Daryus and that runs EVE classic and premium faser than the Macbook in any case plus no overheating issues and I can run multiple clients without any issues..
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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.20 18:51:00 -
[175]
Originally by: Brawl Bodar Even an EVE client running under VMWare Fusion beats the cr*p out of the Transgaming solutions which means that I am going to stick to my XP VM and my second PC to run EVE.
I would wait for the Apocrypha beta before making such a judgment. The classic client is going away, and right now Fusion can only support up to SM2 while Premium requires SM3. Apocrypha will introduce a Lite client that uses SM2, but we don't know what the performance of that would be like. |

SPACE L0RD
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Posted - 2009.01.20 22:48:00 -
[176]
It will be. It's not a client problem, it's a hardware problem. Apple's laptops don't have enough cooling for dealing with both the CPU and GPU running at full-tilt; the fans won't automatically rev up to their highest speed and even when they do it's sometimes not enough. This is an Apple problem, CCP can't do anything about it.
Disagree. There are plenty of 3D games that are just as graphics intensive (or more) and don't create the CPU load that the EvE client does. Native Mac games (non Cider port) will use the GPU for the bulk of the work and only modest CPU. Cider ports require massive CPU to translate the graphics API - ON TOP OF - the GPU which does the rendering. Honestly, if your playing EvE allot on your Macbook Pro, you should be doing it in bootcamp under XP or Vista. Otherwise your just going to kill it prematurely.
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SPACE L0RD
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Posted - 2009.01.20 22:51:00 -
[177]
Edited by: SPACE L0RD on 20/01/2009 22:51:13
Originally by: Brawl Bodar Transgaming = Fail.
I am using a late 2008 Macbook with 10.5.6, 4 GB of Ram and a 256 GB SSD btw..
Running the eve client on an unsupported macbook with integrated graphics and then *****ing about how poorly it performs = bigger fail
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Hagis McBree
Minmatar Sebiestor tribe
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Posted - 2009.01.20 23:55:00 -
[178]
Originally by: SPACE L0RD Edited by: SPACE L0RD on 20/01/2009 22:51:13
Originally by: Brawl Bodar Transgaming = Fail.
I am using a late 2008 Macbook with 10.5.6, 4 GB of Ram and a 256 GB SSD btw..
Running the eve client on an unsupported macbook with integrated graphics and then *****ing about how poorly it performs = bigger fail
not fail... it is a late 2008 model from the apple webpage "NVIDIA GeForce 9400M graphics processor with 256MB of DDR3 SDRAM shared with main memory3"
this is above the recommended spec, and with 4GB of main memory the shared 256 isn't that much so no memory issue.
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Rhogahh
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Posted - 2009.01.21 13:02:00 -
[179]
Just installed Premium Beta. Looks really nice and the general feel about performance is about the same as in my classic client. I'm going to test combat too at some point. Black ships occur to me too so nothing new...
Someone asked earlier about the memory leak when cmd-tabbing on fullscreen: it is there and results in hanging eventually, CPU %'s are high and after cmd-tabbing few times other applications slow down and become unusable eventually. One FPS issue I noticed occurs when the starmap and solarsystem maps are opened. I sometimes travel around with solarsystem map on. The FPS drops most of the time to 50% what it was before when switching to solarsystem view.
In general, I value content/performance over looks. Adding new graphics is nice, but not as important as for example module lag issues on big (unexpected, so no node reinforcing) fleet fights, using missiles there is almost totally useless. The coming new missions (yes, more content!) in the new patch really sound like they are going to attract more people on EVE, and when and if that is going to happen, the big fights are in time sure to get even bigger...
I'm running MBP with Intel Core 2 Duo 2,5Ghz; 4GB memory; GeForce 8600M GT w/ 512Mb vram; OS X 10.5.6 |

Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.01.21 21:55:00 -
[180]
Edited by: Verite Rendition on 21/01/2009 21:55:48
Originally by: SPACE L0RD
Originally by: Verite Rendition It will be. It's not a client problem, it's a hardware problem. Apple's laptops don't have enough cooling for dealing with both the CPU and GPU running at full-tilt; the fans won't automatically rev up to their highest speed and even when they do it's sometimes not enough. This is an Apple problem, CCP can't do anything about it.
Disagree. There are plenty of 3D games that are just as graphics intensive (or more) and don't create the CPU load that the EvE client does. Native Mac games (non Cider port) will use the GPU for the bulk of the work and only modest CPU. Cider ports require massive CPU to translate the graphics API - ON TOP OF - the GPU which does the rendering. Honestly, if your playing EvE allot on your Macbook Pro, you should be doing it in bootcamp under XP or Vista. Otherwise your just going to kill it prematurely.
I don't disagree with your final conclusion, but I do disagree with your initial assertion. The laptop overheating is Apple's problem, they didn't put adequate cooling in it. Whether the EVE client performs poorly under OS X or not, mere software requiring the full capacity of the computer should not require a properly designed computer to overheat. ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |
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