Pages: 1 2 3 [4] 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Dreshna
|
Posted - 2009.02.10 21:44:00 -
[91]
Originally by: wauke
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
You dont salvage faction BS spawns though do you?
|
Ahz
|
Posted - 2009.02.11 00:05:00 -
[92]
I always thought that this was how the Typhoon should work.
Would love a fully configurable phoon.
|
Ace2001
|
Posted - 2009.02.11 03:08:00 -
[93]
Originally by: Dreshna
Originally by: wauke
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
You dont salvage faction BS spawns though do you?
Dread Gurista = Faction BS, yes?
I salvaged a Dread Gurista BS spawn with only salvage level 3 about 4-5 days ago. |
BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.02.11 07:26:00 -
[94]
Originally by: wauke
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
Confirming that you can salvage the ships with survey 3. I salvaged some o the rats on sisi and got cool stuff like "intact sleeper ligament"s and other shiny things ^^
|
Cassandra Wolf
Gallente Men in Blue Mining Corporation Cold Steel Alliance
|
Posted - 2009.02.11 11:15:00 -
[95]
Cant somebody post a few descriptions of some t3 components so that people with bad internet that dont want do download m10 several times can have a insight in the t3 mechanics too? :/
|
Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.11 11:48:00 -
[96]
Edited by: Omu Negru on 11/02/2009 11:57:55 Edited by: Omu Negru on 11/02/2009 11:56:36 Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?
|
Jinshu
German Kings Majesta Empire
|
Posted - 2009.02.11 12:10:00 -
[97]
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?
IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ? ------------------------------------ The Game cannot be won, only played. ------------------------------------ |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 12:20:00 -
[98]
Originally by: Jinshu
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?
IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ?
well... we all know that need balancing anyways :P
|
Kappas.
Galaxy Punks
|
Posted - 2009.02.11 14:01:00 -
[99]
Edited by: Kappas. on 11/02/2009 14:04:37 I know they are mostly placeholder stats for now, but will the caldari t3 ship have more than 2 med slots? Pretty much useless for anything in its current form.
Edit: Also, are there any plans to have the modular design similar to fitting rigs, ie you can upgrade at any time (if you just want a defence subsystem (for some reason) you can install it and upgrade the other bits later)? __________________
|
Philip Stark
|
Posted - 2009.02.11 16:06:00 -
[100]
ok this is an epic fail on CCPs part, its what 3-4 months past fanfest and all we get is the caldari images? You mean to tell me with less than 1 month to go to launch the amarr, gallente and minmataar images are not ready? I hate to say it but CCP this is about the worst upgrade patch you have ever put up on sisi. Ive been on sisi alot in the past 3 years and even this cant even be called a beta stage, more like pre alpha if you ask me.
Also 3 days now and no patches to even fix any of the current issues or bugs thats just pitiful.
|
|
Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.11 16:37:00 -
[101]
Edited by: Omu Negru on 11/02/2009 16:38:07
Originally by: MotherMoon
Originally by: Jinshu
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?
IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ?
well... we all know that need balancing anyways :P
Well, thats becose ecm is more useful atm, maybe. neuts are very powerfull though. But thats a game ballance problem which can be resolved later. Also many pvpers use tracking disruptors so it is still a good bonus. But not as many with ecms indeed.
So Id keep 20% per level of something anyway so you should have 100% at lvl5. That could make a difference in big fleets. Invulnerability against webs for minmatar t3 ships could be about same powerful with ecm inv on caldari. They would be invulerable to webs but they can still be neuted and stoped with scramlers for ex. Gallente could be stoped just with warp disrupt probe and warp disruption field generators.
So the bonuses could be like this:
gallente PROTEUS: "20% resistence against warp disruptors, warp scramblers by range and remote sensor dampeners per lvl"
caldari TENGU: "20% resistence against electronic counter mesures per lvl"
minmatar LOKI: "20% resistence against stasis webifiers per lvl"
amarr LEGION: "20% resistence against energy vampires, energy destabilizators and tracking disruptors per lvl"
|
Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
|
Posted - 2009.02.11 16:45:00 -
[102]
I realize why you want this skill loss mechanic, and I don't think people have a problem with losing skills. I think they have a problem with losing their own skillpoints over it.
You want ships to 'gain experience' and lose it when they die. Fine. Why don't you give an additional and automatic 1000sp/hr gain in any of the subsystem areas whenever a person is flying one of these ships. If they die, they lose a skill level. But they didn't train it so they're not burning away their SP around the bonfire.
This also means that people who fly the ships more (and are presumably more experienced with them) can access more ship variants and thus more combinations. And just like the current system, if you die too much too fast, your choices dwindle down temporarily.
This whole mechanic has 'we wanted crews, but didn't have the time to do it properly' written all over it.
|
Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.11 17:02:00 -
[103]
Edited by: Omu Negru on 11/02/2009 17:04:10
Originally by: Dr Resheph I realize why you want this skill loss mechanic, and I don't think people have a problem with losing skills. I think they have a problem with losing their own skillpoints over it.
You want ships to 'gain experience' and lose it when they die. Fine. Why don't you give an additional and automatic 1000sp/hr gain in any of the subsystem areas whenever a person is flying one of these ships. If they die, they lose a skill level. But they didn't train it so they're not burning away their SP around the bonfire.
This also means that people who fly the ships more (and are presumably more experienced with them) can access more ship variants and thus more combinations. And just like the current system, if you die too much too fast, your choices dwindle down temporarily.
This whole mechanic has 'we wanted crews, but didn't have the time to do it properly' written all over it.
This is what I proposed. To make them idependent from the normal training. Make those skills to be trained independently from the normal skills so you dont force ppl to stop the skill training for these skills. This would be interesting becose will force t3 pilots to wait longer for using these ships with better performance or jump faster in t3 with lvl1s. But make an "additional" system of training independend from the classical one.
I hope we can get at least a feedback like "we dont care, we have our plans, we know better what to do, thx for your oppinion".
|
A Sinner
THE MuPPeT FaCTOrY PuPPet MasTers
|
Posted - 2009.02.12 00:20:00 -
[104]
Edited by: A Sinner on 12/02/2009 00:26:40 Regarding the names of the ships. I agree with Legion and Tengu, both being very bad demons, but I don't like Proteus and Loki. I'd go with Pazuzu for gallente and Murmur instead of Loki, so they can all be on the same line... vicious demons. I think Pazuzu would fit very good since he was the king of demons (suits here for being a t3 ship, "king" of all ships) of the wind (wind - what more could u ask for ?) and he is also made from different parts of animals (again fits with t3). Besides all that the name just sounds awsome. ----------------------- "There are no ugly women, just men who didn't have enough to drink" |
Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.12 07:08:00 -
[105]
Originally by: A Sinner Edited by: A Sinner on 12/02/2009 00:40:11 Regarding the names of the ships. I agree with Legion and Tengu, both being very bad demons, but I don't like Proteus and Loki. I'd go with Pazuzu for gallente and Murmur - http://en.wikipedia.org/wiki/Murmur_(demon) instead of Loki, so they can all be on the same line... vicious demons. I think Pazuzu would fit very good since he was the king of demons (suits here for being a t3 ship, "king" of all ships) of the wind (wind - what more could u ask for ?) and he is also made from different parts of animals (again fits with t3). Besides all that the name just sounds awsome.
What is wrong with Loki, the god of deception and mischief. He is neither good nor bad. he is constantly changing his apperance and side in the war the gods are fighting. You never know where you have him, if he is against you or with you, if he will just tripp you or stab you in the back or steal your women.
That is a great name for a ship that is hard to know what to expect from
|
Cassandra Elan
|
Posted - 2009.02.12 09:31:00 -
[106]
Originally by: Fenren
Originally by: A Sinner Edited by: A Sinner on 12/02/2009 00:40:11 Regarding the names of the ships. I agree with Legion and Tengu, both being very bad demons, but I don't like Proteus and Loki. I'd go with Pazuzu for gallente and Murmur - http://en.wikipedia.org/wiki/Murmur_(demon) instead of Loki, so they can all be on the same line... vicious demons. I think Pazuzu would fit very good since he was the king of demons (suits here for being a t3 ship, "king" of all ships) of the wind (wind - what more could u ask for ?) and he is also made from different parts of animals (again fits with t3). Besides all that the name just sounds awsome.
What is wrong with Loki, the god of deception and mischief. He is neither good nor bad. he is constantly changing his apperance and side in the war the gods are fighting. You never know where you have him, if he is against you or with you, if he will just tripp you or stab you in the back or steal your women.
That is a great name for a ship that is hard to know what to expect from
Also, the Minmatar currently have a strong Norse influence in the naming, the Hugin and the Munin being Odin's ravens, the Sleipnir his horse, the Hel, named after the goddess of the underworld, the Nidhoggur named after a serpent gnawing at the roots of the world tree, the Valkyrie drones and Einherjar fighters, the Fenrir, named after Fenris, the Naglfar, the Ragnarok? Minmatar + Norse makes sense from what's there already, and Loki was a shape changer after all.
|
Dristra
Amarr Idle Haven
|
Posted - 2009.02.12 10:56:00 -
[107]
Originally by: Pytria Le'Danness
Originally by: Aya Vandenovich
Originally by: CCP Nozh
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
Caldari, Amarr, Gallente, and Minmatar.
Tengu? TENGU?
Biggest Caldari nerf ev4r.
The ship is going to be called tenguin before the first one is built.
Here is a Tengu for you :P
Originally by: CCP Atropos the physics engine has balls
I believe rats should avoid you if you have high standing with them. |
A Sinner
THE MuPPeT FaCTOrY PuPPet MasTers
|
Posted - 2009.02.12 13:04:00 -
[108]
Yeah ur perfectly right about Loki, my bad, but still i think Pazuzu would go terribly well for Gallente. ----------------------- "There are no ugly women, just men who didn't have enough to drink" |
Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
|
Posted - 2009.02.12 22:38:00 -
[109]
Originally by: Cassandra Elan Ragnarok?
http://en.wikipedia.org/wiki/Ragnaroc
again its from norse mythology. btw adding that loki is perfect for the Matari T3
|
Armadaus Baldwin
International House of PWNCakes B.L.A.C.K.
|
Posted - 2009.02.12 23:51:00 -
[110]
TBH, I may just be being a douche... but I see no point in the T3 craze as it is. It's far too cookie cutter, I can build a Zealot that's more effective than the Legion and far cheaper.
The inability to stack defensive subsystems or offensive (any for that matter), makes the whole thing a complete waste of time. Basically, you've given us a ship, that we just have to finish building... and you've made it less effective than it's T2 counterpart.
Please Please, correct me if I'm wrong in this, as I've only bothered messing with it for about 2 hours.
In honor of 02-05-09, and our new Goon Overlords.
|
|
Cassandra Elan
|
Posted - 2009.02.13 00:07:00 -
[111]
Originally by: Mikal Drey
Originally by: Cassandra Elan Ragnarok?
http://en.wikipedia.org/wiki/Ragnaroc
again its from norse mythology. btw adding that loki is perfect for the Matari T3
I didn't bother going into the Ragnarok, figured the norse equivalent of the end of days needed no further explanation.
|
Cassandra Elan
|
Posted - 2009.02.13 00:08:00 -
[112]
Originally by: Armadaus Baldwin TBH, I may just be being a douche... but I see no point in the T3 craze as it is. It's far too cookie cutter, I can build a Zealot that's more effective than the Legion and far cheaper.
The inability to stack defensive subsystems or offensive (any for that matter), makes the whole thing a complete waste of time. Basically, you've given us a ship, that we just have to finish building... and you've made it less effective than it's T2 counterpart.
Please Please, correct me if I'm wrong in this, as I've only bothered messing with it for about 2 hours.
Did you miss the part where all of the stats are placeholders and none of the bonuses have been applied? Just checking.
|
Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.13 06:23:00 -
[113]
Originally by: Mikal Drey
Originally by: Cassandra Elan Ragnarok?
http://en.wikipedia.org/wiki/Ragnaroc
again its from norse mythology. btw adding that loki is perfect for the Matari T3
So is Naglfar... that is the ship Hel is building from the fingernails of all the souls she gets from the dead that isnt taken to Valhalla. when that ship is finnished and sets sails, the fimbul winter starts... and that is the start of Ragnaroc
|
Space Wanderer
|
Posted - 2009.02.13 08:43:00 -
[114]
A small thing that someone has observer on another forum, that I think it is an interesting correction:
T3 cruiser are more TACTICAL, not strategic. Tactics is related to the single engagement and in general the short time span, which is what T3 are doing. Strategy instead is related to the long time span; probably blackops might be considered strategic ships, but I don't think that T3 cruisers qualifies for the title unless their sections have some twists not yet published.
A small point, I agree, but since it's an easy correction why not trying to be precise?
|
ori thermos
|
Posted - 2009.02.13 09:37:00 -
[115]
Currently it seems that the hull controls the number of high, mid and low slots avaiable. Are these meant to be effected by the subsystems or not ? Additionally are the current number of high, mids and lows on hulls just a work in progress and subject to further revision ?
I am very interested that the Tengu (caldari) only has two mids and 5 lows. Certainly makes it different from all the other Caldari cruisers currently in the game.
|
Sophie Malaster
Gallente EUROMECH Unlimited ARTESANOS
|
Posted - 2009.02.13 09:38:00 -
[116]
Where is the Gallente Defensive Subsystem??
|
Stalina
Gallente Deep Space Exploration Squad
|
Posted - 2009.02.13 14:11:00 -
[117]
Edited by: Stalina on 13/02/2009 14:10:55
Originally by: ori thermos Currently it seems that the hull controls the number of high, mid and low slots avaiable. Are these meant to be effected by the subsystems or not ? Additionally are the current number of high, mids and lows on hulls just a work in progress and subject to further revision ?
I am very interested that the Tengu (caldari) only has two mids and 5 lows. Certainly makes it different from all the other Caldari cruisers currently in the game.
The final subsystems will add and remove slots from the ship I guess. I is just not working on Sisi right now. They will also give you more or less turret-/ missilehardpoints. |
An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.02.13 17:33:00 -
[118]
Originally by: Sophie Malaster Where is the Gallente Defensive Subsystem??
^This. They appear to be missing.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
The Economist
Logically Consistent
|
Posted - 2009.02.13 19:52:00 -
[119]
Edited by: The Economist on 13/02/2009 19:53:23 I realise they're prob just placeholders still; but does no-one else think it's a little ridiculous that it requires less training and less specialization to get into a T3 ship than a T2 one? More T3 skill reqs pls. (even taking into account the fact that if you're crap you'll have to regularly re-train some rank 1 skills, which will take no time at all) |
VinceNoir
Amarr JUDGE DREAD Inc. HUZZAH FEDERATION
|
Posted - 2009.02.13 23:14:00 -
[120]
Erm, another patch on sisi and the gallente defensive subsystems are STILL not on the market.
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 :: one page |
First page | Previous page | Next page | Last page |