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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Nozh
C C P

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Posted - 2009.02.06 17:42:00 -
[1]
Hey!
Quick notes about Tech 3 ships that are about to be published on Singularity.
- All races will be using models intended for the Caldari Tech 3 ship
- Tech 3 materials are all on the market, but are placeholders to be finalized
- Stats on the subsystems are placeholders for now, only used for testing purposes to see if they actually work
- Only the electronic subsystems have bonuses assigned to them
- Updates to subsystem stats, effects and bonuses will be made frequently until release
A devblog or two will be published in the coming days, with more information about the tech 3 functionality.
I hope you'll enjoy seeing Tengu, Legion, Proteus and Loki develop before your eyes on Singularity.
Nozh Game Designer CCP Games |
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Eadric Storm
Caldari Redneck Messiahs
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Posted - 2009.02.06 17:46:00 -
[2]
Drool....
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Chruker
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Posted - 2009.02.06 17:47:00 -
[3]
Originally by: Eadric Storm Drool....
indeed  ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |

Daelin Blackleaf
Federal Defence Union
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Posted - 2009.02.06 17:47:00 -
[4]
Tengu, Legion, Proteus and Loki... well named.
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Mr Xanatos
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Posted - 2009.02.06 17:48:00 -
[5]
Half day from work today me thinks  |

FugginNutz
Caldari Chinchilla Industries Manifest Destiny.
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Posted - 2009.02.06 17:50:00 -
[6]
They will have to pry me out of Sisi tonight... 
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Caol
Minmatar
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Posted - 2009.02.06 17:50:00 -
[7]
Sweeeeet
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Setanta Spartan
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Posted - 2009.02.06 17:52:00 -
[8]
Whats the max number of players that Sisi can run? I think its gonna be a little busy tonight  |

Kiotsu Adler
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Posted - 2009.02.06 17:52:00 -
[9]
I'm coming
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VaderDSL
THE GRAIL SEEKER5
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Posted - 2009.02.06 17:53:00 -
[10]
Last time they ran Armageddon day couple of thousand people on? And the queues were upwards of an hour, and the lag was silly it is the test server though, so no where near as powerful.
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Kiotsu Adler
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Posted - 2009.02.06 17:56:00 -
[11]
note that server hardware has been upgraded, so maybe they are using a reinfoced node for test server. Whcih would be wise, obviouslly.
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Tabare Vazquez
Uruguay Forever
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Posted - 2009.02.06 18:00:00 -
[12]
Will the tech 3 models for the other three races hit Singularity shortly?
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Zhang Ramses
Chaos From Order Manifest Destiny.
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Posted - 2009.02.06 18:07:00 -
[13]
Is this just kind of a "Pimp Yo' Ship" patch to test the interworking of the T3 ship modules, or is the other Apocrypha stuff there (epic mission arcs, wormholes, Sleepers, etc)?
Thanks!
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Deira Lenia
Carebear Evolution
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Posted - 2009.02.06 18:10:00 -
[14]
Just the ships, Sisi is currently down for patchingmoding thingy. Isnt disrebuting new files yet.
We shall have to wait. -- Real men corpse tank Void Forums The Chaotic Order Forums |

Mr Xanatos
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Posted - 2009.02.06 18:11:00 -
[15]
Originally by: Zhang Ramses
Is this just kind of a "Pimp Yo' Ship" patch to test the interworking of the T3 ship modules, or is the other Apocrypha stuff there (epic mission arcs, wormholes, Sleepers, etc)?
Thanks!
Looks like a small sample of the expansion to keep us junkies going until our next fix is ready  |

JuGGeR
Caldari Phantom Squad Atlas Alliance
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Posted - 2009.02.06 18:11:00 -
[16]
page 1 , wow ... hope and preys that its good enuf to spend time on it
Phantomsquad |
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CCP Nozh
C C P

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Posted - 2009.02.06 18:19:00 -
[17]
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
Nozh Game Designer CCP Games |
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Kantrel
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Posted - 2009.02.06 18:22:00 -
[18]
schweet!!
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Aya Vandenovich
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Posted - 2009.02.06 18:23:00 -
[19]
Originally by: CCP Nozh
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
Caldari, Amarr, Gallente, and Minmatar. Somewhere In England |

Kopac Emi
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Posted - 2009.02.06 18:24:00 -
[20]
Originally by: CCP Nozh
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
hmm i think so might be incorrect :) tengu is gallente legion amarr proteus caldari and loki minmatar...
|
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CCP Nozh
C C P

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Posted - 2009.02.06 18:25:00 -
[21]
Originally by: Aya Vandenovich
Originally by: CCP Nozh
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
Caldari, Amarr, Gallente, and Minmatar.
Win.
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2009.02.06 18:26:00 -
[22]
right right
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Nuhatai Almeisan
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Posted - 2009.02.06 18:28:00 -
[23]
Originally by: Aya Vandenovich Caldari, Amarr, Gallente, and Minmatar.
This, just because they named the Kitsune
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Master Akira
Art of War Cult of War
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Posted - 2009.02.06 18:32:00 -
[24]
Mother of God.
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Polysynchronicity
Amarr MEK Enterprises
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Posted - 2009.02.06 18:32:00 -
[25]
And on the day I leave my PC for a weekend. :( ---------- Now recruiting:
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Gwene Arlowe
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Posted - 2009.02.06 18:34:00 -
[26]
Edited by: Gwene Arlowe on 06/02/2009 18:34:38 On the day leaving home for a week, equipped only with a laptop without shader model support of any kind :p
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.02.06 18:36:00 -
[27]
I ♥ CCP (even though you constantly screw up my items and modules, I forgive you... ) _______
◕◡◕
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Wolfgang Achari
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Posted - 2009.02.06 18:51:00 -
[28]
Zang!
Now the real question is will T3 live up to the hype , can't wait to take it the ships out for a spin.
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Pikkuhukka
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.02.06 19:03:00 -
[29]
since i seem to be blind and cant find link to newest singu patch, wtb linkz |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2009.02.06 19:04:00 -
[30]
You're just trying to distract us from the Alliance tournament, aren't you! |

Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.02.06 19:08:00 -
[31]
Originally by: Tareen Kashaar You're just trying to distract us from the Alliance tournament, aren't you!
C. I might be listening to it as radio.  |

Nemtar Nataal
Demonic Retribution Minor Threat.
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Posted - 2009.02.06 19:09:00 -
[32]
OMG i love you.... |

Master Akira
Art of War Cult of War
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Posted - 2009.02.06 19:26:00 -
[33]
Damnit delayed 'til monday :(
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.02.06 19:54:00 -
[34]
Originally by: Tareen Kashaar You're just trying to distract us from the Alliance tournament, aren't you!
They heard you!  |

Emrys Ap'Morgravaine
Caldari Caercamel Corporate Interdictions
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Posted - 2009.02.06 20:28:00 -
[35]
Waaaaaaaaaaant.
What the hell am I supposed to do with my weekend now?
Gods dammit.
Em.
PS- Tengu? Really? Whose clever idea was that then? *sheesh*
|

Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.02.06 21:53:00 -
[36]
Originally by: Emrys Ap'Morgravaine
PS- Tengu? Really? Whose clever idea was that then? *sheesh*
Well, at least it isn't Pingu.
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Hoshi
Eviction.
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Posted - 2009.02.06 22:28:00 -
[37]
All the names are related to thing with the power to take many shapes.
A Tengu is a Japanese demon which is sort of a chimera, it has the body of a human, the face of a dog and bird like wings. It also has the power to posses people and speak through them (to lead others astray).
"My name is Legion, for we are many" is a quote from the bible referring to a man possessed by several demons.
Proteus is a shape shifting sea-god in Greek mythology.
Loki is a norse god who is also a shape shifter. |

DasDizzy
Beyond Divinity Inc
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Posted - 2009.02.06 23:23:00 -
[38]
Any information about the skills needed to manufacture? [SIG START]
Everything i say is the view of the rest of the eve cluster, IM THE PRESSDUDE FFS
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Abene Placito
Black Legion Command Black Legion.
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Posted - 2009.02.06 23:25:00 -
[39]
Originally by: Hoshi Loki is a norse god who is also a shape shifter.
May the record also show that Loki is a trickster.
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Nina Zybourne
GoonFleet GoonSwarm
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Posted - 2009.02.07 00:21:00 -
[40]
Originally by: Abene Placito May the record also show that Loki is a trickster.
He can also be seen in the Academy AwardÖ winning movie The Mask, with Jim Carrey and Cameron Diaz! |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.07 01:42:00 -
[41]
Edited by: keepiru on 07/02/2009 01:42:13 First renders?
http://www.scrapheap-challenge.com/viewtopic.php?t=23487&start=135 ... and I really think they should boost T2 plate HP.
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Taak Coram
Gallente Cursed Souls Vort3x.
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Posted - 2009.02.07 02:11:00 -
[42]
Originally by: Elaron
Originally by: Emrys Ap'Morgravaine
PS- Tengu? Really? Whose clever idea was that then? *sheesh*
Well, at least it isn't Pingu.
Pi-P-P-P!, Pi-P-P-P!, Pingu! Pingu!
|

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.02.07 09:42:00 -
[43]
Tengu? It will have a HUUUUGEEEEE nose then? _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2009.02.07 10:55:00 -
[44]
If we are supposed to be testing them, could you at least release the skill requirements?
EVE History Wiki
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Kalintos Tyl
Minmatar
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Posted - 2009.02.07 13:05:00 -
[45]
they will have skills like electronics lvl 1 in sisi So no preskilling for you at tranq. |

Shijima Nei
Caldari Annihilate.
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Posted - 2009.02.07 18:13:00 -
[46]
were are the components on sisi i carnt find them :(
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Aramith
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Posted - 2009.02.07 20:11:00 -
[47]
Edited by: Aramith on 07/02/2009 20:11:24
Originally by: Shijima Nei were are the components on sisi i carnt find them :(
They never publicly made it to sisi. they patched the test server and did some sort of testing or something before they would open the server and it failed so they rolled the test server back to the previous build which contains no tech 3 stuff. |

DaiTengu
Gallente GoonFleet GoonSwarm
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Posted - 2009.02.07 23:23:00 -
[48]
CCP named a ship after me :swoon:
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.09 10:07:00 -
[49]
nothing on sisi yet.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.09 10:56:00 -
[50]
Originally by: ollobrains2 nothing on sisi yet.
it's not up is it?
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Lijhal
Pretty Good Piracy
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Posted - 2009.02.09 12:08:00 -
[51]
Originally by: MotherMoon
Originally by: ollobrains2 nothing on sisi yet.
it's not up is it?
nope, not running atm |

Einar Matveinen
Gallente Aliastra
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Posted - 2009.02.09 13:54:00 -
[52]
Edited by: Einar Matveinen on 09/02/2009 13:54:15 We have to install premium version of the game before playing Apocrypha on singularity?? |

Axxul
Void Engineers Black Sun Alliance
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Posted - 2009.02.09 15:54:00 -
[53]
I am having issues connecting - i am running on classic and updated with the classic patch.
Any thoughts?
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Julie Tripoux
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Posted - 2009.02.09 16:33:00 -
[54]
well, it seems that gallente defensive subsystems are not present in sisi's market, well, i've not seen it in curse, neither in deklein... has anyone seen it? |

Refining Hoe
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Posted - 2009.02.09 16:50:00 -
[55]
Edited by: Refining Hoe on 09/02/2009 16:50:51 OH****OH****OH****OH****OH****OH****OH****OH****OH****OH****OH****OH****OH****OH-
|

ReioS
Caldari THORN Syndicate Mostly Harmless
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Posted - 2009.02.09 17:02:00 -
[56]
Downloading patch... 1% complete 
I hate waiting =[[[[ |

Sperrzone
Stardust Heavy Industries Majesta Empire
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Posted - 2009.02.09 17:05:00 -
[57]
Edited by: Sperrzone on 09/02/2009 17:07:23 just tried the Amarr one and in short : It¦s invisible cam goes bugged when you undock and an Omen has more power than the T3 ship because the subsystems are not working yet. what should we test ? when there is nothing working yet regarding the T3 Stuff
-btw. I¦m stuck on docking now after i tried that T3 ship-
already adjusted graphics as posted in another Thread |

Zex Maxwell
Caldari
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Posted - 2009.02.09 17:44:00 -
[58]
Originally by: Sperrzone
-edit- managed to load now, thats what i see-
Bubblyship 
lol |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.09 18:01:00 -
[59]
Edited by: Pytria Le''Danness on 09/02/2009 18:01:20 Quick! Let's start a thread about bubbles in high sec after Apocrypha hits!
At least it gives me something to do while the patch downloads with ever decreasing bandwidth.
But on a mpore serious note, can anyone list the skill reqs? |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.09 18:05:00 -
[60]
Originally by: Aya Vandenovich
Originally by: CCP Nozh
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
Caldari, Amarr, Gallente, and Minmatar.
Tengu? TENGU?
Biggest Caldari nerf ev4r.
The ship is going to be called tenguin before the first one is built. |
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CCP Lemur

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Posted - 2009.02.09 18:12:00 -
[61]
Please make sure you have Scene 2 enabled in your graphics settings. Many of the ships are still bubble/block outs. For the more finished ones please try the Caldari Tengu. |
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MotherMoon
Huang Yinglong
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Posted - 2009.02.09 18:20:00 -
[62]
Originally by: Einar Matveinen Edited by: Einar Matveinen on 09/02/2009 13:54:15 We have to install premium version of the game before playing Apocrypha on singularity??
classic is out |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.09 19:16:00 -
[63]
hey hey
Er... i think i got a possible bug/feature :)
on the Loki you can get 103.5% EM resists
19:13:19 Combat Paradise Cruise Missile belonging to Buster Awesomo hits you, doing 0.0 damage. Mwahahahahhahahhaaaaaa
|

Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.02.09 19:46:00 -
[64]
no blueprints involved ???
★ LSJV now recruiting ★ |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.09 20:12:00 -
[65]
hey hey
1. You need to train the 5 subsystems skills 2. you need to then train the strategic cruiser skill 3. you need the UNASSEMBLED Ship 4. you need 5x subsystem parts (1 of each)
A. Right click the ship and select assemble. B. Select 1x subsystem from each category C. click ok
you now have a fully assembled Strategic Cruiser
Notes : I subsystems can be unfitted and refitted. II subsystems will drop as loot when destroyed III I lost 250sp from Minmatar Engineering when it sploded. enought to loose L1 IV no wreck was left
Donno how the parts and ship etc will be seeded but thats certainly ALOT of BPC's parts etc and will probably come in at a premium :/ |

Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.02.09 20:20:00 -
[66]
Yeah but how will you get the unassembled ships on TQ???
Surely youll need build skills??? |
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CCP Lemur

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Posted - 2009.02.09 21:54:00 -
[67]
Originally by: Halada Yeah but how will you get the unassembled ships on TQ???
Surely youll need build skills???
Don't be afraid, there will be plenty stuff to be build. It will be comparable to the T2 chain scale and complexity wise. Chronotis' blog will enlighten you soon.
|
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Morscerta
Gallente Living in the Fridge
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Posted - 2009.02.09 23:25:00 -
[68]
I cant find Gallente Defense Systems in the market and therefore can not assemble a gallente T3 Cruiser. Are they gonna be seeded soon?
|

Arconite
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Posted - 2009.02.10 00:49:00 -
[69]
I tried typing and linking to the Proteus ship and got the option of linking to the ship or the BPO - ;) From there you can see the skills needed to build it(yay me!) and also the items needed. Those I could not find out much more about there appeared to be no direct links but some variation items. I also found some new materials - sleeper items and looks like salvage.
The market was not giving the items as usual and someone gave me some advice about having to do buy orders to get skills, subsystems and ship.
Just doing the training via the skill planner on me other char to fly one - should be done at uptime yay!
I'm quite excited!!
Arc |

Caiman Graystock
Caldari
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Posted - 2009.02.10 00:57:00 -
[70]
Originally by: Halada Yeah but how will you get the unassembled ships on TQ???
Surely youll need build skills???
From the looks of what is on sisi, ship subsystems will only get to the market after loot and salvage and 'mins' from sleepers has all been cooked together in various reactions, build processes and so on and so forth. It looks pretty cool, actually. For now of course on sisi they have just seeded the components to allow us to put together ships like lego ourselves- but the industrialist will eventually build every component for the market, then players will buy each along with a hull and assemble ships to to their liking, it seems. |

tub cat
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Posted - 2009.02.10 00:59:00 -
[71]
Edited by: tub cat on 10/02/2009 01:00:19 Is there a way to patch a classic client to run apocrypha on SiSi, or to get a premium client to connect to sisi with the apocrypha test patch, using classic graphic settings?
|

MotherMoon
Huang Yinglong
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Posted - 2009.02.10 01:06:00 -
[72]
Originally by: CCP Lemur
Originally by: Halada Yeah but how will you get the unassembled ships on TQ???
Surely youll need build skills???
Don't be afraid, there will be plenty stuff to be build. It will be comparable to the T2 chain scale and complexity wise. Chronotis' blog will enlighten you soon.
what happen to... never mind.
|

MotherMoon
Huang Yinglong
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Posted - 2009.02.10 01:07:00 -
[73]
Originally by: tub cat Edited by: tub cat on 10/02/2009 01:00:19 Is there a way to patch a classic client to run apocrypha on SiSi, or to get a premium client to connect to sisi with the apocrypha test patch, using classic graphic settings?
no classic graphics are no more.
you should be able to run it anyways.
|

Arconite
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Posted - 2009.02.10 01:09:00 -
[74]
Originally by: tub cat Edited by: tub cat on 10/02/2009 01:00:19 Is there a way to patch a classic client to run apocrypha on SiSi, or to get a premium client to connect to sisi with the apocrypha test patch, using classic graphic settings?
Create a new directory call Eve Sissy or something and copy your current eve files into there. Then create a short cut to the main Exe executable and edit it as follows by right clicking the shortcut and selecting properties and change the target details to (where as "e:\games\ccp\eve - sissy" will be the path to where you copied the files. E.g :-
"E:\Games\CCP\EVE - Sissy\eve.exe" /end /server:87.237.38.50
And then make sure the startin directory actually is the same as your new sissy directory. E.g. :-
"E:\Games\CCP\EVE - Sissy"
Rightly or wrongly, that's what I did and it works a dream. Once you innitially fire up your new install, it will want to patch. Now you can let it patch automatically or you can down load it from the ExE Site.
Arc
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tub cat
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Posted - 2009.02.10 01:19:00 -
[75]
Edited by: tub cat on 10/02/2009 01:19:57 I know how to connect to sisi =P
what im wondering is if the premium client in "classic" graphics mode will connect to sisi, or if i wasted 3 GB of HD space in a futile attempt to circumvent the shortcomings of my hardware, in the absence of a classic client sisi patch.
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Arconite
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Posted - 2009.02.10 01:30:00 -
[76]
Originally by: tub cat Edited by: tub cat on 10/02/2009 01:19:57 I know how to connect to sisi =P
what im wondering is if the premium client in "classic" graphics mode will connect to sisi, or if i wasted 3 GB of HD space in a futile attempt to circumvent the shortcomings of my hardware, in the absence of a classic client sisi patch.
Well, my particular install of sisi was the premium version copied from my main eve install today. That was configured for classic tho and i noticed a very nice imporovement visually and I re-checked that I was still not using premium.
Arc
|

tub cat
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Posted - 2009.02.10 01:34:00 -
[77]
it would seem then, that the "premium lite" graphics package has been deployed?
|

CHAOS100
Widowmakers
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Posted - 2009.02.10 03:06:00 -
[78]
Originally by: Morscerta I cant find Gallente Defense Systems in the market and therefore can not assemble a gallente T3 Cruiser. Are they gonna be seeded soon?
Id like to emphasize this for ccp
You forgot to seed Gallente Defense Systems - we can't use the gallente t3 right now |

Racki Dumatre
Adhocracy Incorporated
|
Posted - 2009.02.10 05:33:00 -
[79]
Originally by: Caiman Graystock
Originally by: Halada Yeah but how will you get the unassembled ships on TQ???
Surely youll need build skills???
From the looks of what is on sisi, ship subsystems will only get to the market after loot and salvage and 'mins' from sleepers has all been cooked together in various reactions, build processes and so on and so forth. It looks pretty cool, actually. For now of course on sisi they have just seeded the components to allow us to put together ships like lego ourselves- but the industrialist will eventually build every component for the market, then players will buy each along with a hull and assemble ships to to their liking, it seems.
Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
|

Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
|
Posted - 2009.02.10 05:57:00 -
[80]
Re read the dev's post.
Will be similar to T2 complexity. IE you get T3 components BPO from NPC market, and you need T3 material harvested in new wormhole space to build them (rather than moon materials for T2).
They're just not seeded yet.
Hopefully soon, gotta get on that guide :)
★ LSJV now recruiting ★ |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 06:55:00 -
[81]
server remains shut
|

Sleepkevert
Amarr Rionnag Alba
|
Posted - 2009.02.10 13:39:00 -
[82]
Originally by: tub cat it would seem then, that the "premium lite" graphics package has been deployed?
Yes, you can select shader model 2, high or low quality from the escape menu. This is the premium light setting that will be in the new client. |

Cryten Jones
Gallente Eldritch Storm The Matari Consortium
|
Posted - 2009.02.10 13:49:00 -
[83]
I was thinking, is there a technical reason why we are limited on the race of modules that fit on these things? I think it would be totaly epic if you could cook up your own hybrids, Gallente hull with Amarr defence and electronics and Caldari Offensive etc etc.
Or was that like trying to balance a hand full of live squid with ants in their pants :)
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
|

TeaDaze
Agony Unleashed Agony Empire
|
Posted - 2009.02.10 14:57:00 -
[84]
It would be nice if when assembling a T3 ship for it to automatically hilight the subsystems of which you only have one type in station.
Not a major issue I admit as it is only 5 more mouseclicks, but it could be avoided and make the process more slick.
Fix the fitting screen first though 
|

mamolian
Cruoris Seraphim
|
Posted - 2009.02.10 16:35:00 -
[85]
What role is a billion isk cruiser supposed to have exactly ? This isn't even slightly interesting to my needs.  -----------
|

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.02.10 16:41:00 -
[86]
Originally by: mamolian What role is a billion isk cruiser supposed to have exactly ? This isn't even slightly interesting to my needs. 
Considering the seemingly accesable manner of wormholes, and the sheer amount of systems, I think the market could become seeded fairly nicely after several monhts (or longer). The only issue will be the cost of making them at POS's, as that will largely determine prices once the "OMG" factor in the market subsides.
These things have a niche in their sheer versatility, you dont know what to expect. If CCP can get the pricing right (about the same as a CS now imo), then we may see good use in PVP. The cost should mainly be from sp risk, not isk imo.
Please get it right CCP!
EVE history
t2 precisions |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
|
Posted - 2009.02.10 17:18:00 -
[87]
there appears to be a bug with module swapping out.
If you assemble your loki and the graphic is locked in and regardless of swaping subsystems the ship graphic doesnt change (even after a session change)
good for me cause all subsystem 2 looks incredibly sexy |

Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.10 19:31:00 -
[88]
I draw a line here.
-----------------------------------------------------
Why we shoudnt discuss about how these ships must be? If CCP have some ideas they didnt brought them on the table. It is obvious that all stats are just there but no one have a clue how they must be.
I made som t3 cruisers, and indeed all the stats must be rescripted. Some modules have same stats. I have 5 low and 2 med on tengu which is an issue. I made a tank with 99.4% TH but i heard about 135% resistence bug. CPU and grid can be calibratet later after CCP will decide how powerfull these ships must be and what types of fittings can be done.
Any thoughts?
NOTE: I realy dont know what I should test on sisi since nothing is done. I can just imagine how these ships must be. I dont have a clue about any bonus. etc.
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
|
Posted - 2009.02.10 19:41:00 -
[89]
Originally by: Omu Negru NOTE: I realy dont know what I should test on sisi since nothing is done. I can just imagine how these ships must be. I dont have a clue about any bonus. etc.
generally you should simply try to do what you would normally do when you got a new toy to play with.
playtest it to destruction !!!
the resist bug looks to be a resist thats not applying the stacking penalty. we found this on the loki when using all subsystem 2's and a single DC II (90% + 13.5%) there is some graphical anomolies (like i described above) but these will most likely get ironed out. the subsystem stats arent ready yet and they are just placeholder stats to test the system rather than give values to the ship.
just play about with it till you notice smething that looks out of place. . like the electronics one for the loki has a mag or grav sensor option :/ I very much doubt your can change senso type for a ship. its odd because elecronics was the only subsystem thats supposed to be activly using atribute change.
i found a weird lag bug today when i tried to swap out a grid subsystem and it unfitted then threw up an error so effectivly i unfitted a subsystem and only had a 4x subsystem ship :)
general bugs tbh and ive only found them because im activly testng the ship till it breaks and not just out in fd- shooting folk :)
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wauke
Minmatar Exotic Dancer Talent Agency United Freemen Alliance
|
Posted - 2009.02.10 20:46:00 -
[90]
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
|

Dreshna
|
Posted - 2009.02.10 21:44:00 -
[91]
Originally by: wauke
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
You dont salvage faction BS spawns though do you?
|

Ahz
|
Posted - 2009.02.11 00:05:00 -
[92]
I always thought that this was how the Typhoon should work.
Would love a fully configurable phoon.
|

Ace2001
|
Posted - 2009.02.11 03:08:00 -
[93]
Originally by: Dreshna
Originally by: wauke
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
You dont salvage faction BS spawns though do you?
Dread Gurista = Faction BS, yes?
I salvaged a Dread Gurista BS spawn with only salvage level 3 about 4-5 days ago. |

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.02.11 07:26:00 -
[94]
Originally by: wauke
Originally by: Racki Dumatre Will there be certain skill requirements to be able to salvage the NPC sleeper ships and/or T3 ship wreckage like how you have to have Salvaging IV to salvage T2 wrecks at this time?
Valid question, but I salvage T2 wrecks with Salvaging 3 just fine.
Confirming that you can salvage the ships with survey 3. I salvaged some o the rats on sisi and got cool stuff like "intact sleeper ligament"s and other shiny things ^^
|

Cassandra Wolf
Gallente Men in Blue Mining Corporation Cold Steel Alliance
|
Posted - 2009.02.11 11:15:00 -
[95]
Cant somebody post a few descriptions of some t3 components so that people with bad internet that dont want do download m10 several times can have a insight in the t3 mechanics too? :/
|

Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.11 11:48:00 -
[96]
Edited by: Omu Negru on 11/02/2009 11:57:55 Edited by: Omu Negru on 11/02/2009 11:56:36 Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?

|

Jinshu
German Kings Majesta Empire
|
Posted - 2009.02.11 12:10:00 -
[97]
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?

IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ? ------------------------------------ The Game cannot be won, only played. ------------------------------------ |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 12:20:00 -
[98]
Originally by: Jinshu
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?

IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ?
well... we all know that need balancing anyways :P
|

Kappas.
Galaxy Punks
|
Posted - 2009.02.11 14:01:00 -
[99]
Edited by: Kappas. on 11/02/2009 14:04:37 I know they are mostly placeholder stats for now, but will the caldari t3 ship have more than 2 med slots? Pretty much useless for anything in its current form.
Edit: Also, are there any plans to have the modular design similar to fitting rigs, ie you can upgrade at any time (if you just want a defence subsystem (for some reason) you can install it and upgrade the other bits later)? __________________
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Philip Stark
|
Posted - 2009.02.11 16:06:00 -
[100]
ok this is an epic fail on CCPs part, its what 3-4 months past fanfest and all we get is the caldari images? You mean to tell me with less than 1 month to go to launch the amarr, gallente and minmataar images are not ready? I hate to say it but CCP this is about the worst upgrade patch you have ever put up on sisi. Ive been on sisi alot in the past 3 years and even this cant even be called a beta stage, more like pre alpha if you ask me.
Also 3 days now and no patches to even fix any of the current issues or bugs thats just pitiful.
|

Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.11 16:37:00 -
[101]
Edited by: Omu Negru on 11/02/2009 16:38:07
Originally by: MotherMoon
Originally by: Jinshu
Originally by: Omu Negru Edited by: Omu Negru on 11/02/2009 12:02:11
Id be glad to see t3 ships with bonuses like this:
Gallente : 20% resistence against damps per lvl of strategic cruiser skill Amarr: 20% resistence against nosferatum and neutralizer per lvl of strategic cruiser skill Caldari: --""- against jammers Minmatar: --""- against webs? or tracking distruptors. or both 50/50? maybe would be better to give tracking to matars.
So each racial t3 ship would be resistent against the ew that race have speciality for.
Conclusion: At lvl5 skill Amarr will be invulnerable to neuts, caldari to ecm, gallente to damps, minmatar to traking.
This bonus will not make these ships overpowerd since they will still be weak against the other EWs, but will add some power and juice.
What do you think about this idea?

IF than the ships should be resistant against EW from their rival race - makes much more sense. This is the way resistances are designed and so that would only be consistent.
However this would make some races strictly better, since jamming is much more of an issue than dunno...target painting ?
well... we all know that need balancing anyways :P
Well, thats becose ecm is more useful atm, maybe. neuts are very powerfull though. But thats a game ballance problem which can be resolved later. Also many pvpers use tracking disruptors so it is still a good bonus. But not as many with ecms indeed.
So Id keep 20% per level of something anyway so you should have 100% at lvl5. That could make a difference in big fleets. Invulnerability against webs for minmatar t3 ships could be about same powerful with ecm inv on caldari. They would be invulerable to webs but they can still be neuted and stoped with scramlers for ex. Gallente could be stoped just with warp disrupt probe and warp disruption field generators.
So the bonuses could be like this:
gallente PROTEUS: "20% resistence against warp disruptors, warp scramblers by range and remote sensor dampeners per lvl"
caldari TENGU: "20% resistence against electronic counter mesures per lvl"
minmatar LOKI: "20% resistence against stasis webifiers per lvl"
amarr LEGION: "20% resistence against energy vampires, energy destabilizators and tracking disruptors per lvl"
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
|
Posted - 2009.02.11 16:45:00 -
[102]
I realize why you want this skill loss mechanic, and I don't think people have a problem with losing skills. I think they have a problem with losing their own skillpoints over it.
You want ships to 'gain experience' and lose it when they die. Fine. Why don't you give an additional and automatic 1000sp/hr gain in any of the subsystem areas whenever a person is flying one of these ships. If they die, they lose a skill level. But they didn't train it so they're not burning away their SP around the bonfire.
This also means that people who fly the ships more (and are presumably more experienced with them) can access more ship variants and thus more combinations. And just like the current system, if you die too much too fast, your choices dwindle down temporarily.
This whole mechanic has 'we wanted crews, but didn't have the time to do it properly' written all over it.
|

Omu Negru
Caldari Ethereal Dawn
|
Posted - 2009.02.11 17:02:00 -
[103]
Edited by: Omu Negru on 11/02/2009 17:04:10
Originally by: Dr Resheph I realize why you want this skill loss mechanic, and I don't think people have a problem with losing skills. I think they have a problem with losing their own skillpoints over it.
You want ships to 'gain experience' and lose it when they die. Fine. Why don't you give an additional and automatic 1000sp/hr gain in any of the subsystem areas whenever a person is flying one of these ships. If they die, they lose a skill level. But they didn't train it so they're not burning away their SP around the bonfire.
This also means that people who fly the ships more (and are presumably more experienced with them) can access more ship variants and thus more combinations. And just like the current system, if you die too much too fast, your choices dwindle down temporarily.
This whole mechanic has 'we wanted crews, but didn't have the time to do it properly' written all over it.
This is what I proposed. To make them idependent from the normal training. Make those skills to be trained independently from the normal skills so you dont force ppl to stop the skill training for these skills. This would be interesting becose will force t3 pilots to wait longer for using these ships with better performance or jump faster in t3 with lvl1s. But make an "additional" system of training independend from the classical one.
I hope we can get at least a feedback like "we dont care, we have our plans, we know better what to do, thx for your oppinion". 
|

A Sinner
THE MuPPeT FaCTOrY PuPPet MasTers
|
Posted - 2009.02.12 00:20:00 -
[104]
Edited by: A Sinner on 12/02/2009 00:26:40 Regarding the names of the ships. I agree with Legion and Tengu, both being very bad demons, but I don't like Proteus and Loki. I'd go with Pazuzu for gallente and Murmur instead of Loki, so they can all be on the same line... vicious demons. I think Pazuzu would fit very good since he was the king of demons (suits here for being a t3 ship, "king" of all ships) of the wind (wind - what more could u ask for ?) and he is also made from different parts of animals (again fits with t3). Besides all that the name just sounds awsome. ----------------------- "There are no ugly women, just men who didn't have enough to drink" |

Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.12 07:08:00 -
[105]
Originally by: A Sinner Edited by: A Sinner on 12/02/2009 00:40:11 Regarding the names of the ships. I agree with Legion and Tengu, both being very bad demons, but I don't like Proteus and Loki. I'd go with Pazuzu for gallente and Murmur - http://en.wikipedia.org/wiki/Murmur_(demon) instead of Loki, so they can all be on the same line... vicious demons. I think Pazuzu would fit very good since he was the king of demons (suits here for being a t3 ship, "king" of all ships) of the wind (wind - what more could u ask for ?) and he is also made from different parts of animals (again fits with t3). Besides all that the name just sounds awsome.
What is wrong with Loki, the god of deception and mischief. He is neither good nor bad. he is constantly changing his apperance and side in the war the gods are fighting. You never know where you have him, if he is against you or with you, if he will just tripp you or stab you in the back or steal your women.
That is a great name for a ship that is hard to know what to expect from
|

Cassandra Elan
|
Posted - 2009.02.12 09:31:00 -
[106]
Originally by: Fenren
Originally by: A Sinner Edited by: A Sinner on 12/02/2009 00:40:11 Regarding the names of the ships. I agree with Legion and Tengu, both being very bad demons, but I don't like Proteus and Loki. I'd go with Pazuzu for gallente and Murmur - http://en.wikipedia.org/wiki/Murmur_(demon) instead of Loki, so they can all be on the same line... vicious demons. I think Pazuzu would fit very good since he was the king of demons (suits here for being a t3 ship, "king" of all ships) of the wind (wind - what more could u ask for ?) and he is also made from different parts of animals (again fits with t3). Besides all that the name just sounds awsome.
What is wrong with Loki, the god of deception and mischief. He is neither good nor bad. he is constantly changing his apperance and side in the war the gods are fighting. You never know where you have him, if he is against you or with you, if he will just tripp you or stab you in the back or steal your women.
That is a great name for a ship that is hard to know what to expect from
Also, the Minmatar currently have a strong Norse influence in the naming, the Hugin and the Munin being Odin's ravens, the Sleipnir his horse, the Hel, named after the goddess of the underworld, the Nidhoggur named after a serpent gnawing at the roots of the world tree, the Valkyrie drones and Einherjar fighters, the Fenrir, named after Fenris, the Naglfar, the Ragnarok? Minmatar + Norse makes sense from what's there already, and Loki was a shape changer after all.
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Dristra
Amarr Idle Haven
|
Posted - 2009.02.12 10:56:00 -
[107]
Originally by: Pytria Le'Danness
Originally by: Aya Vandenovich
Originally by: CCP Nozh
Originally by: Daelin Blackleaf Tengu, Legion, Proteus and Loki... well named.
Can you match the names to the races?
Caldari, Amarr, Gallente, and Minmatar.
Tengu? TENGU?
Biggest Caldari nerf ev4r.
The ship is going to be called tenguin before the first one is built.
Here is a Tengu for you :P
Originally by: CCP Atropos the physics engine has balls
I believe rats should avoid you if you have high standing with them. |

A Sinner
THE MuPPeT FaCTOrY PuPPet MasTers
|
Posted - 2009.02.12 13:04:00 -
[108]
Yeah ur perfectly right about Loki, my bad, but still i think Pazuzu would go terribly well for Gallente. ----------------------- "There are no ugly women, just men who didn't have enough to drink" |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
|
Posted - 2009.02.12 22:38:00 -
[109]
Originally by: Cassandra Elan Ragnarok?
http://en.wikipedia.org/wiki/Ragnaroc
again its from norse mythology. btw adding that loki is perfect for the Matari T3
|

Armadaus Baldwin
International House of PWNCakes B.L.A.C.K.
|
Posted - 2009.02.12 23:51:00 -
[110]
TBH, I may just be being a douche... but I see no point in the T3 craze as it is. It's far too cookie cutter, I can build a Zealot that's more effective than the Legion and far cheaper.
The inability to stack defensive subsystems or offensive (any for that matter), makes the whole thing a complete waste of time. Basically, you've given us a ship, that we just have to finish building... and you've made it less effective than it's T2 counterpart.
Please Please, correct me if I'm wrong in this, as I've only bothered messing with it for about 2 hours.
In honor of 02-05-09, and our new Goon Overlords.
|

Cassandra Elan
|
Posted - 2009.02.13 00:07:00 -
[111]
Originally by: Mikal Drey
Originally by: Cassandra Elan Ragnarok?
http://en.wikipedia.org/wiki/Ragnaroc
again its from norse mythology. btw adding that loki is perfect for the Matari T3
I didn't bother going into the Ragnarok, figured the norse equivalent of the end of days needed no further explanation.
|

Cassandra Elan
|
Posted - 2009.02.13 00:08:00 -
[112]
Originally by: Armadaus Baldwin TBH, I may just be being a douche... but I see no point in the T3 craze as it is. It's far too cookie cutter, I can build a Zealot that's more effective than the Legion and far cheaper.
The inability to stack defensive subsystems or offensive (any for that matter), makes the whole thing a complete waste of time. Basically, you've given us a ship, that we just have to finish building... and you've made it less effective than it's T2 counterpart.
Please Please, correct me if I'm wrong in this, as I've only bothered messing with it for about 2 hours.
Did you miss the part where all of the stats are placeholders and none of the bonuses have been applied? Just checking.
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Fenren
Minmatar Bure Astro Photography
|
Posted - 2009.02.13 06:23:00 -
[113]
Originally by: Mikal Drey
Originally by: Cassandra Elan Ragnarok?
http://en.wikipedia.org/wiki/Ragnaroc
again its from norse mythology. btw adding that loki is perfect for the Matari T3
So is Naglfar... that is the ship Hel is building from the fingernails of all the souls she gets from the dead that isnt taken to Valhalla. when that ship is finnished and sets sails, the fimbul winter starts... and that is the start of Ragnaroc
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Space Wanderer
|
Posted - 2009.02.13 08:43:00 -
[114]
A small thing that someone has observer on another forum, that I think it is an interesting correction:
T3 cruiser are more TACTICAL, not strategic. Tactics is related to the single engagement and in general the short time span, which is what T3 are doing. Strategy instead is related to the long time span; probably blackops might be considered strategic ships, but I don't think that T3 cruisers qualifies for the title unless their sections have some twists not yet published.
A small point, I agree, but since it's an easy correction why not trying to be precise?
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ori thermos
|
Posted - 2009.02.13 09:37:00 -
[115]
Currently it seems that the hull controls the number of high, mid and low slots avaiable. Are these meant to be effected by the subsystems or not ? Additionally are the current number of high, mids and lows on hulls just a work in progress and subject to further revision ?
I am very interested that the Tengu (caldari) only has two mids and 5 lows. Certainly makes it different from all the other Caldari cruisers currently in the game.
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Sophie Malaster
Gallente EUROMECH Unlimited ARTESANOS
|
Posted - 2009.02.13 09:38:00 -
[116]
Where is the Gallente Defensive Subsystem??
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Stalina
Gallente Deep Space Exploration Squad
|
Posted - 2009.02.13 14:11:00 -
[117]
Edited by: Stalina on 13/02/2009 14:10:55
Originally by: ori thermos Currently it seems that the hull controls the number of high, mid and low slots avaiable. Are these meant to be effected by the subsystems or not ? Additionally are the current number of high, mids and lows on hulls just a work in progress and subject to further revision ?
I am very interested that the Tengu (caldari) only has two mids and 5 lows. Certainly makes it different from all the other Caldari cruisers currently in the game.
The final subsystems will add and remove slots from the ship I guess. I is just not working on Sisi right now. They will also give you more or less turret-/ missilehardpoints. |

An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.02.13 17:33:00 -
[118]
Originally by: Sophie Malaster Where is the Gallente Defensive Subsystem??
^This. They appear to be missing.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|

The Economist
Logically Consistent
|
Posted - 2009.02.13 19:52:00 -
[119]
Edited by: The Economist on 13/02/2009 19:53:23 I realise they're prob just placeholders still; but does no-one else think it's a little ridiculous that it requires less training and less specialization to get into a T3 ship than a T2 one? More T3 skill reqs pls. (even taking into account the fact that if you're crap you'll have to regularly re-train some rank 1 skills, which will take no time at all) |

VinceNoir
Amarr JUDGE DREAD Inc. HUZZAH FEDERATION
|
Posted - 2009.02.13 23:14:00 -
[120]
Erm, another patch on sisi and the gallente defensive subsystems are STILL not on the market.
|

Horchan
Gallente
|
Posted - 2009.02.14 04:24:00 -
[121]
Gallente Defensive Subsystems were indeed seeded. I both bought and assembled a Proteus before the server went down for this (extended) downtime. ---
DesuSigs |

Taradis
Amarr The Imperial Assassins
|
Posted - 2009.02.14 16:30:00 -
[122]
Does anyone know when the ship models for the legion will be finished? My legion looks like a bubble no matter what I do but I did manage to find a combo that works and I can see a ship and not just a bubble but the ship is not complete as the paint scheme is missing and looks clear to an extent.
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Sophia Truthspeaker
THE INTERNET. Goodfellas.
|
Posted - 2009.02.14 17:22:00 -
[123]
I only tried the legion a bit, to see how it works. I think the diffrent subsystems don't do anything yet. Armor didn't get added at least for me.
Still: While i understand attributes aren't final, I liked the feeling of it a lot. I slapped in a pretty basic setup, highs full of pulse, mwd, webber, a tank, heatsink and tried myself on some 0.0 rats. It was like flying a cruiser sized frig, which was pretty great. I really hope that feeling is intended, even if it will be very rarely that I will be able to fly such a cruiser in combat, due to the probably medium to high costs and a certain vulnability.
Balancing on current ships will be pretty hard I imagine, but if those ships stay close to what they are now, they will be a great addition.
_________ Proposed Mining and Attribute Changes The truth is out there |

achoura
|
Posted - 2009.02.14 20:37:00 -
[124]
Edited by: achoura on 14/02/2009 20:37:19 Assemble the legion 33323.
i.e. propulsion 2. ***The EVE servers and their patches*** |

Sophia Truthspeaker
THE INTERNET. Goodfellas.
|
Posted - 2009.02.14 22:34:00 -
[125]
Originally by: achoura Edited by: achoura on 14/02/2009 20:37:19 Assemble the legion 33323.
i.e. propulsion 2.
Ah right my bad... armor does get added correctly... jsut the fitting screen is borked... it adds the bonus armor of the second subsystem on top of the first one, instead of only on top of the cruiser base hp.
_________ Proposed Mining and Attribute Changes The truth is out there |

Stitcher
Caldari Caldari Provisions
|
Posted - 2009.02.15 20:27:00 -
[126]
Honestly? I like flying a tengu with two midslots just for novelty value. It'll be nice when the slot ratios get balanced out, of course, but just being able to fly in a caldari ship with plenty of lows is a nice change. - Verin "Stitcher" Hakatain. |

Perry
Amarr The X-Trading Company RAZOR Alliance
|
Posted - 2009.02.15 20:56:00 -
[127]
I made a wallpaper out of the Proteus 33333, i hope you like ^^ Click
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Venkul Mul
Gallente
|
Posted - 2009.02.15 21:39:00 -
[128]
Originally by: Perry I made a wallpaper out of the Proteus 33333, i hope you like ^^ Click
It was nice till the 4th image. Then I did notice the handle. T3 vacuum cleaner. My poor race. 
|

Taipan Leviathan
Dark Star Confederation Magnum Opus.
|
Posted - 2009.02.15 23:09:00 -
[129]
me wants minmatar texture's.
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William Clarque
Gallente Free Traders
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Posted - 2009.02.16 04:49:00 -
[130]
Originally by: Venkul Mul
Originally by: Perry I made a wallpaper out of the Proteus 33333, i hope you like ^^ Click
It was nice till the 4th image. Then I did notice the handle. T3 vacuum cleaner. My poor race. 
First thing I noticed, too. Who the hell approved that design?
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2009.02.16 12:40:00 -
[131]
Originally by: Venkul Mul
Originally by: Perry I made a wallpaper out of the Proteus 33333, i hope you like ^^ Click
It was nice till the 4th image. Then I did notice the handle. T3 vacuum cleaner. My poor race. 
Pretend it's a lightsaber. --- O.P. is made of fail c/d.
Originally by: rValdez5987 I dont like your sig. It fills me with rage.
I want it removed. Reported.
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Taradis
Amarr The Imperial Assassins
|
Posted - 2009.02.16 13:47:00 -
[132]
Originally by: Perry I made a wallpaper out of the Proteus 33333, i hope you like ^^ Click
It looks like a dirtdevil but hey least you an tell its supposed to be a ship
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Potrero
Gallente Federal Navy Academy
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Posted - 2009.02.16 20:21:00 -
[133]
Originally by: Perry I made a wallpaper out of the Proteus 33333, i hope you like ^^ Click
The Dust Buster of Doom!
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Ahz
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Posted - 2009.02.16 20:32:00 -
[134]
Originally by: Sophia Truthspeaker I only tried the legion a bit, to see how it works. I think the diffrent subsystems don't do anything yet. Armor didn't get added at least for me.
Still: While i understand attributes aren't final, I liked the feeling of it a lot. I slapped in a pretty basic setup, highs full of pulse, mwd, webber, a tank, heatsink and tried myself on some 0.0 rats. It was like flying a cruiser sized frig, which was pretty great. I really hope that feeling is intended, even if it will be very rarely that I will be able to fly such a cruiser in combat, due to the probably medium to high costs and a certain vulnability.
Balancing on current ships will be pretty hard I imagine, but if those ships stay close to what they are now, they will be a great addition.
The loki flies like a dream: - 6 high (4/4 layout) - 2 mids - 6 lows
With the 3/3/3/3/3 configuration I was at a base speed of over 700 m/s second sitting in station. Adding injectors, rigs and a tech II mwd gave me a 5.5 k/s cruiser.
When would anyone ever fly a Vagabond again?
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Hegbard
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Posted - 2009.02.16 21:15:00 -
[135]
The Tengu is useless. It's impossible to shield tank because of the two mid slots (or just one should you choose to go that way), the armor tank on it is so and so (passive) and it can nanos to around 3.5km/s. I really hope the stats are just "roll forehead over keyboard to get something out through the door to test". I'd say it's worth around 20M ISK or so. Slightly better than a caracal, but worse than a caracal navy issue. Has huge cpu issues, but too much grid (which is why the passive armor tank is decent - two 1600 plates (lol)).
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Siu Supjee
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Posted - 2009.02.16 21:48:00 -
[136]
Any word on whether the Loki (or Tengu) will allow a less-mixed turret/missile layout? Will we be able to achieve more gun-centric layouts (5 turrets...or more?!), perhaps with an offensive module that subtracts missiles and adds turrets? Seems to me that this would be a necessity to compete with tech 2.
Also, it seems like people are getting these things up to pre-QR nano speeds. Surely that's unintentional (or just plain not final)?
What I'd really like to see from the Loki more than anything (as a current Vagabond pilot) is the ability to run 5 turrets in 5 highs, lose the utility high and dedicate that to a mid instead. Which would require a Minma offensive module that does not add a high and subtract a mid.
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Devan Corvel
The Golden Phoenix Inc.
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Posted - 2009.02.16 23:59:00 -
[137]
Originally by: Horchan Gallente Defensive Subsystems were indeed seeded. I both bought and assembled a Proteus before the server went down for this (extended) downtime.
What system/region were you in? Essence, Everyshore, and Genesis are completely devoid of Gallente Defensive Subsystems 1, 2, or 3
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Horchan
Gallente
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Posted - 2009.02.17 00:02:00 -
[138]
Originally by: Devan CorvelWhat system/region were you in? Essence, Everyshore, and Genesis are completely devoid of Gallente Defensive Subsystems 1, 2, or 3[/quote
They're only seeded in FD-. ---
DesuSigs
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Devan Corvel
The Golden Phoenix Inc.
|
Posted - 2009.02.17 00:06:00 -
[139]
Originally by: Horchan
Originally by: Devan CorvelWhat system/region were you in? Essence, Everyshore, and Genesis are completely devoid of Gallente Defensive Subsystems 1, 2, or 3[/quote
They're only seeded in FD-.
Wow... That's a major PITA. Thanks for the info though.
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Perry
Amarr The X-Trading Company RAZOR Alliance
|
Posted - 2009.02.18 15:25:00 -
[140]
I made some new wallpapers:
Legion 11111 "Predator" Legion 22222 "Warbird" Legion 33333 "Seeker"
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.18 16:36:00 -
[141]
Originally by: Perry I made some new wallpapers:
Legion 11111 "Predator" Legion 22222 "Warbird" Legion 33333 "Seeker"
But...but..bu...now I want ALL of those ships!!
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Rosur
Gallente Infestation.
|
Posted - 2009.02.18 18:13:00 -
[142]
Will the galleten t3 ship be able to launch 5 heavy drones in any of the varitions?

Please resize your sig to less than 24000 bytes - Mitnal |

Camulos
Gallente Aliastra
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Posted - 2009.02.18 18:31:00 -
[143]
Originally by: Rosur Will the galleten t3 ship be able to launch 5 heavy drones in any of the varitions?
No, but things are not ballenced yet. Currently i can only run 5x light drones with the offensive subsystem 2, which is the only subsystem that adds any drone bandwith. Now my question, whats the word on the 4th and 5th subsystems for each of the 5 differnet subsystems? I know they are not modeled or seeded yet but are they still on the way, or have they been cut? I cant find any info on them?
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RealMeanDigsy
|
Posted - 2009.02.18 19:57:00 -
[144]
Those renders look very nice. Is there a graphics update too or are my video settings a little off?
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Gut Punch
Shade. Penumbra Alliance
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Posted - 2009.02.18 20:16:00 -
[145]
To CCP:
Any chance on getting a ship bonus for T3? Right now there isn't any reason to fly a T3 ship. T1 can do about the same and T2 definately beats it. Maybe allow the subsystems to affect the ship bonus but at the least could we get the minmatar to have the traditional falloff, etc etc etc for all races?
I'm sure you are still balancing the ships but just was wondering.
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Aya Vandenovich
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Posted - 2009.02.18 20:37:00 -
[146]
Originally by: Gut Punch To CCP:
Any chance on getting a ship bonus for T3? Right now there isn't any reason to fly a T3 ship. T1 can do about the same and T2 definately beats it. Maybe allow the subsystems to affect the ship bonus but at the least could we get the minmatar to have the traditional falloff, etc etc etc for all races?
I'm sure you are still balancing the ships but just was wondering.
There are actually some bonuses present, but as nothing has been officially balanced they technically don't exist yet. The Amarr Defensive Subsystem 2, for example, has some kind of armour resist bonus built into it. Somewhere In England |

DTson Gauur
Caldari Underground-Operators
|
Posted - 2009.02.18 21:15:00 -
[147]
I do hope that the missing subsystems (4 and 5) bring caldari possibility for more than 5 turrets... atm. you can't have a Tengu with more than 5 turrets which is a bit meh considering that at the same time you CAN build a Tengu with 6 launchers (and EIGHT midslots with 1 low or with 7 and 3 lows)
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Hirana Yoshida
Behavioral Affront
|
Posted - 2009.02.18 21:27:00 -
[148]
Originally by: Perry I made some new wallpapers: Legion 11111 "Predator"
When you are just not satisfied with the size of the beak on the Prophecy line of ships ... that is one humongous snout!
The 5x2 and 5x3 looks seriously sweet though.
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D4rkF4lcon
Sniggerdly Pandemic Legion
|
Posted - 2009.02.19 01:25:00 -
[149]
Eagerly awaiting bonuses to be released on these ships any idea when that is going to happen?
As it stands right now they are pretty much eye candy with no substance, hell even a t1 frig is better than these ships right now!
Release the bonuses!
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Espoir
Trans-Solar Works FOUNDATI0N
|
Posted - 2009.02.19 10:01:00 -
[150]
Minmatar: Speed Fit Tank & Damage Fit Weird Design
Amarr: Test Test2
And: Amarr+Minnie Amarr-Minnie2
Bonus: Wormhole Cubemap
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Aya Vandenovich
|
Posted - 2009.02.19 14:03:00 -
[151]
It's not a vacuum cleaner, it's a Skeksi. |

Doctor Goodhead
|
Posted - 2009.02.19 17:11:00 -
[152]
Edited by: Doctor Goodhead on 19/02/2009 17:13:18 May I ask where the Subsystems are seeded for the Proteus?
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T'Amber
starvald emurlahn
|
Posted - 2009.02.19 17:54:00 -
[153]
Originally by: Aya Vandenovich It's not a vacuum cleaner, it's a Skeksi.
No.
This is a skeksi
 |

T'Amber
starvald emurlahn
|
Posted - 2009.02.19 18:00:00 -
[154]
Hundreds of Amarr, Caldari and Gallente Hi Res Screenshots here
Some raw t3 combination videos:
Med Res Amarr Caldari and a Few Gallente Lo Res Caldari and a Few Gallente Hi Res

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Stitcher
Caldari ForgeTech Industries
|
Posted - 2009.02.19 18:18:00 -
[155]
Small problem with the Tengu - of all the Caldari offensive subsystems thus far released, Offensive Subsystem 1 has the most visible turret hardpoints on the model. However, OSS1 is the one that gives you all the missile slots and no gun slots.
Please visit your user settings to re-enable images.
I filed it as a bug report under "models" |

Tibberg
Asshats and Alcoholics Turbo.
|
Posted - 2009.02.19 18:37:00 -
[156]
Does anyone know if there will be skill bonuses associated with Tech 3 ships, like tech 1 and 2?
They seem pretty fail otherwise :s |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.19 19:29:00 -
[157]
I built a Tengu and, with the subsystems currently available, there doesn't seem to be any way to lock more than two targets at a time with it. Just like my Badger II!
Praying hard for more options out of Electronics Subsystems 4 and 5. ------------------ Ironfleet.com |
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CCP Dionysus

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Posted - 2009.02.19 20:56:00 -
[158]
Originally by: Tibberg Does anyone know if there will be skill bonuses associated with Tech 3 ships, like tech 1 and 2?
They seem pretty fail otherwise :s
Yes, the t3 subsystem skills will have an effect on the operation of the ship. The stats you are looking at now are the ones you get while unaffected by skills (ie, you have the t3 subsystem skills at 0).
The ships get better :)
Nozh will have more to say on this.
|
|

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.19 23:04:00 -
[159]
Originally by: CCP Dionysus Nozh will have more to say on this.
And the heavens will open, and angels will walk among us...
Don't worry, I know Nozh can't build ships and write dev blog at the same time, and if you forced me to choose at blasterpoint, I'd rather get the ships built. But man, there are a lot of people waiting very hard for Nozh to speak!  ------------------ Ironfleet.com |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.20 01:09:00 -
[160]
I hope you fix the fitting wondow with tech 3 ships.
things like it shows your armor will be 4000, when in fact it's just forgetting your replacing the other piece.
but I'm sure you allready know about that bug.
|

Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.02.20 07:04:00 -
[161]
Originally by: CCP Dionysus
Originally by: Tibberg Does anyone know if there will be skill bonuses associated with Tech 3 ships, like tech 1 and 2?
They seem pretty fail otherwise :s
Yes, the t3 subsystem skills will have an effect on the operation of the ship. The stats you are looking at now are the ones you get while unaffected by skills (ie, you have the t3 subsystem skills at 0).
The ships get better :)
I hope they get better fast, because time is running short, and we'd need at least a few weeks to give proper feedback... ------------------------------------------
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Mc Velvet
|
Posted - 2009.02.20 10:41:00 -
[162]
Just on remark to the fitting "possibilities" auf Strategic Cruisers.
with 5x5x5x5x5 we will have a variety of 3125. ( 5 Slots with eventuel 5 different Modules )
would be nice if the community doesnt have to develog a EFT for T3 so that we easiely see bevor we create the cruiser what we are going to "see" the ship and what stats the ship will have.
So a T3 building "Simulator" would be nice ...
Regards
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Aynen
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Posted - 2009.02.20 11:47:00 -
[163]
I've been putting some tech 3 ships together of the Gallente variety, and I've noticed that the modules of the different series don't visually connect together quite as seemlessly as their Caldari counterpart. Texture use and shape-style vary too greatly, making it appear a bit too much like 'patchwork'. Not that the design is outright bad, but with certain combinations atleast a bit awkward. Does anyone share this opinion with me, or is it just me who thinks so?
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|

CCP Lemur

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Posted - 2009.02.20 16:37:00 -
[164]
Originally by: Aynen I've been putting some tech 3 ships together of the Gallente variety, and I've noticed that the modules of the different series don't visually connect together quite as seemlessly as their Caldari counterpart. Texture use and shape-style vary too greatly, making it appear a bit too much like 'patchwork'. Not that the design is outright bad, but with certain combinations atleast a bit awkward. Does anyone share this opinion with me, or is it just me who thinks so?
If you could point out some combinations or better write a BR with screenshots, I'd forward it to the art guys. Polish will be going on till release, so there might still be minor artifacts and glitches.
|
|

Aynen
|
Posted - 2009.02.20 17:05:00 -
[165]
Originally by: CCP Lemur
Originally by: Aynen I've been putting some tech 3 ships together of the Gallente variety, and I've noticed that the modules of the different series don't visually connect together quite as seemlessly as their Caldari counterpart. Texture use and shape-style vary too greatly, making it appear a bit too much like 'patchwork'. Not that the design is outright bad, but with certain combinations atleast a bit awkward. Does anyone share this opinion with me, or is it just me who thinks so?
If you could point out some combinations or better write a BR with screenshots, I'd forward it to the art guys. Polish will be going on till release, so there might still be minor artifacts and glitches.
I'll make some screenshots in a while to show you what I mean, but i have to start training the skills and looking for a place in the market that works again because there was a new mirroring of the sisi server.
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Aynen
|
Posted - 2009.02.20 19:57:00 -
[166]
Edited by: Aynen on 20/02/2009 20:03:19 Edited by: Aynen on 20/02/2009 20:02:40 Edited by: Aynen on 20/02/2009 20:01:08 Edited by: Aynen on 20/02/2009 20:00:09 Edited by: Aynen on 20/02/2009 19:59:12 Ok, I've made some screenshots to illustrate my point...
This picture shows how in a mixed module ship there are some modules that use darker green patches in their textures designated by arrows A, which, when using all modules that have this feature looks fine. But as arrow B illustrates more clearly, when a color only occurs in a ship once, it looks a bit odd. (this looked worse in the last 2 builds, so it's allready improved some, but I still think using as much the same color schemes as possible would be better. You can either choose to implement the darker green on all modules, or choose to get rid of it to improve cohesion).
Arrow C on this picture illustrates a particularly noticable feature on one of the modules. The 'donut-' hole here is something I'd really like to see go. It's not at all in tune with the Gallente style, aswell as that it doesn't appear to serve a perpose when seen within the ingame 'reality'. To include such a visually unusual feature in a ship should, in my subjective oppinion, only be done with good reason.
Arrow D in this picture points to a bit of model and texture work that shows a lot of tubing and what appear to be inner workings of the spacecraft. By itself this is rather cool, but when used on such a relatively large surface inbetween other modules that don't have this visual style, it becomes odd. Arrow E points to another individually cool-looking feature, which I do like, exept that it's not so much in tune with the rest of the gallente ship designs. (although this feels a bit like nit-picking, but I figured that since I was pointing stuff out, I might aswell include it) Arrow F points to a particular module that visually I just don't like very much. It's in tune with Gallente style, but to me it rather makes the ship look like a platipus duckbill. But that's just my subjective opinion.
This picture shows perhaps the most important issue I have with the Gallente modular ships. Arrow G encircles the line of seperation between one module and another. The borderline is quite visable, making the ship really look like a bunch of seperate parts strapped together. Arrow H however shows a much better integrated borderline between two modules, showing that it doesn't have to be that obvious. This and the texturing are the biggest issues I have with the Gallente modular ships. Looking at the Amar and Caldari versions it seems that they are much more succesfull at creating seemless transitions between modules, aswell as coherent texturing and preserving the visual styles that make their nations so recognisable while still creating a sense of dealing with a more technologically advanced ship than the other types of ship available for those races. The Gallente strategical cruiser, once again in my subjective opinion, still needs to work on these points.
Edit: I'm not sure why but the links I put into the post aren't showing up for me. Second Edit: ah, I think I fixed it, if the pictures aren't showing for you, let me know please.
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Ral Ulgur
Caldari Provisions
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Posted - 2009.02.21 09:59:00 -
[167]
Can we please have only one set of subsystem skills, not one set per race? The starship command skilltab is already crowded as it is, 24 new skills aren't gonna help. To compensate the rank of racial strategic cruiser could be increased.
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Admiral Frools
The Illuminati. Pandemic Legion
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Posted - 2009.02.21 10:35:00 -
[168]
Apparently there's a slight bug with switching around modules on T3 ships which allows you to create a ship with no velocity, or a ship capable of around 20 million km/s. Keep an eye out for it, I've not bug reported it yet because I've stumbled across it twice now doing different things and still don't quite understand what's causing it 
|
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CCP Dionysus

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Posted - 2009.02.21 11:05:00 -
[169]
That speed is not legitimate.
Bouncing ships gives you a speed that is not caused by the fittings.
That issue you are seeing there is not caused by t3 ships, but by the physics engine of eve - please bug report that.
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|

Admiral Frools
The Illuminati. Pandemic Legion
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Posted - 2009.02.21 11:19:00 -
[170]
Originally by: CCP Dionysus That speed is not legitimate.
Bouncing ships gives you a speed that is not caused by the fittings.
That issue you are seeing there is not caused by t3 ships, but by the physics engine of eve - please bug report that.
Definitely not caused by bumping <-- fraps of bug on sisi
I haven't quite worked out how to reproduce it properly yet but I'm gonna report it asap 
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King Hopy
Interstellar eXodus Minor Threat.
|
Posted - 2009.02.21 16:30:00 -
[171]
Should I file a bug report about this? I had a legion with all subsystem 2's expect 3 for the engineering. I had 4 lasers and when I fired one volley out of them I went from 100% (~1800 cap) to around 10% cap. Now talk about lasers using a lot of cap. Also 2 cycles of afterburner drained it down to around 10%.
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Amy Wang
|
Posted - 2009.02.21 17:11:00 -
[172]
The variant 1 engineering subsystems for amarr and minmatar (couldnt test the other 2 races) seem to not give their listed bonus for turret hardpoints, although they give the listed high slot number and the turret hardpoint modifier of the offensive subsystems seems to work correctly.
Is that a bug or intended? If the turret hardpoint bonus worked as listed in the info tab you could make t3 cruisers with 6-7 turrets 
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Ishkawa Ontorus
|
Posted - 2009.02.22 00:08:00 -
[173]
I expect the balancing still is not done. I noticed a major flaw with the proteus. it looks like mainly if you would liek to create a dps hungry machine youd be shiled tanking the ship, becuase the slot read outs come out heavly sided to mid slots as apposed to low slots. Is there going to be a realy option for low slot tanking? from what it seems the maximum number of low slots possible is 5 or6, but with half the firepower of a deimos. ieg. you use the middle reactor, 1 defense subsystem and 2 for offense. you get a ship with 4 guns, a launcher and 5 scout drones. I know these are not supposed to be uber pwn mobiles, but i think a hac related ship that is equal to tech II isnt to much to ask. or is it?
You could go buck wild and choose the first reacotr, with the second defenseive system and get 7 high slots, 6 mids and 2 lows. make a shield tank machine with 6 guns and a luancher... but again now the issue is no mid slots of ew. I thought they were supposed to fill multiple roles while holding steady to something specific. ieg, a ship with a good dps, and tank, with some moderate ew. Or a ship with heavy EW, and moderate dps.
Correct me if I am wrong. I think maybe that reactor 1 for the proteus should remove 1 mid slot and give a low slot, as apposed to removing a low slot and giving a mid slot.
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Ikoras
Minmatar Beyond Divinity Inc
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Posted - 2009.02.22 19:56:00 -
[174]
Why is it that you can only have 2 targets. It doesn't seem right for a t3 ship
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Condiment
Minmatar GoonFleet GoonSwarm
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Posted - 2009.02.23 02:43:00 -
[175]
Don't know if you've seen this: it's an illegal combination of subsystems for the loki in which the # of turret hardpoints exceeds the number of available slots.
http://img.waffleimages.com/5cb7f396740a3a0d5c84442fa830176e12628b10/eve nerd.png
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Pytria Le'Danness
Placid Reborn
|
Posted - 2009.02.23 08:20:00 -
[176]
Originally by: Ikoras Edited by: Ikoras on 22/02/2009 21:42:29 Why is it that you can only have 2 targets. It doesn't seem right for a t3 ship
"Thank you for your bugreport - ID:71391 Title: Proteus and Legion have only two locked targets The problem you have described as an intended game feature, and not a bug."

Corporation RP channel: "PlacidReborn" |

Delezar
Hellfire-Empire
|
Posted - 2009.02.24 09:13:00 -
[177]
Originally by: Pytria Le'Danness
Originally by: Ikoras Edited by: Ikoras on 22/02/2009 21:42:29 Why is it that you can only have 2 targets. It doesn't seem right for a t3 ship
"Thank you for your bugreport - ID:71391 Title: Proteus and Legion have only two locked targets The problem you have described as an intended game feature, and not a bug."

Just fit a few autotargeting systems or signal amps.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.24 14:34:00 -
[178]
Originally by: Delezar
Just fit a few autotargeting systems or signal amps.
So I fly a T3 ship with more slots (*) but I have to use up these slots simply to get the same stats as your basic T1 cruiser?
Especially high slots are a premium on every ship, and lows are better used for tank or damage mods.
If they want people to waste slots to make the ship halfway fun to fly I prefer if they'd take away these slots in the first place - the two locked targets will make everyone go "WTF? T3 sucks!" even if they should have excess slots.
And on the builds I did the slots were barely adequate, I certainly did not have an overabundance of slots.
(*) I haven't actually checked if T3 ships generally have more slots than other ships
Corporation RP channel: "PlacidReborn" |

Cade Morrigan
Caldari
|
Posted - 2009.02.24 16:36:00 -
[179]
Originally by: Pytria Le'Danness
Originally by: Ikoras Edited by: Ikoras on 22/02/2009 21:42:29 Why is it that you can only have 2 targets. It doesn't seem right for a t3 ship
"Thank you for your bugreport - ID:71391 Title: Proteus and Legion have only two locked targets The problem you have described as an intended game feature, and not a bug."

Lame! |

IceAero
Amarr Shadow Company
|
Posted - 2009.02.24 17:07:00 -
[180]
Every time I board a fitted T3 ship I get an error about my slot layout changing and how it has to move my mods to the hangar...but it doesn't and it sorta breaks the ship. I have to add/remove a subsystem and then leave and re-board the ship for it to start acting normal again.
Is this a known issue for anyone else or am I going crazy?
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.02.24 17:34:00 -
[181]
Edited by: Naomi Knight on 24/02/2009 17:34:45 Is it only me who finds it strange that the caldari component gives much less capacitor than the other races ,even 15% less than the minmatar? I see no reason why the minmatar should get more capacitor than the caldari.
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Ahz
|
Posted - 2009.02.24 20:32:00 -
[182]
I know CCP is still considering deducting Skill Points from charactors when they lose their T3 ships. How about this instead:
Put the T3 ships on the Industrial skillpath rather than the combat skill path. This way the players who will get into these ships first will be those players who have gone up the industrial and invention skill trees.
This would do a couple of things:
- It helps balance the ships. CCP has stuggled with ship balance for years and the introduction ot T3 ships is probably going to overlap with HACs. If the T3 ships and T2 ships are on different skill trees the ships don't overlap as much.
- It induces a cost IN TIME in training for these ships. That's what CCP is after by considering deleting skill points when a player loses their lego ship.
- It gives care-bears some real claws
- It makes sense: You have to build your ship and it takes advantage of high-tech skills such as thermodynamics.
This way those players who first start using them will be the industrialists. Not just those players who are already uber rich and sitting around with a faction fleet at their disposal.
Just a thought.
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Ishkawa Ontorus
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Posted - 2009.02.24 22:35:00 -
[183]
No offense, but industrial skills have nothing to do with combat skills. there would be no way to justify why tacticle cruiser requires indy 5..... its a combat ship. it has combat skill requirements. it is not an industrial ship, so therefor it should not have indy skills. You don't need indy V to fire a blastar.
I am still waiting to see if they change the slot configurations. asit stands the only tech II resistance boat you can get for gallante is fail. Maximum 5 low slots.... or 8 mids. 8 mids is nice but you start with 1250 shields. that is fail. All of the defensive modules should be tech II resistance. period. they should be hard to kill. No more damage than a hac... no more EW than a recon. If your doing both (which as i understand it, these are multirole ships) then you should be OK at both. they should have Tech II tanks. its kind of pathetic that the only way to beat most cruisers now is to use hornet EC 300s so they can't lock back and slowly pick away at a tech 1 tank. that is kind of unacceptable for a cruiser that is lated to be worth more than tech II ones... what is the justification for buying them.
On the other hand, the skill loss is awsome. don't fight with it if your afraid to loose it. I 100 /sigh that idea. especially if the config is fail unless you have at least level 3, OK if you have level 4, but really doesn't shine until you have level 5. that is a great aspect of the new ships.Oh, and one more thing about the engines.... there is no point in having 3, becuase well at this point we say bigger isnt better, but faster is. and there are no differences on the engines other than speed. why ever use the slower one? maybe more slots on the slower one? and less on the faster one? I dunno but maybe. that would sure be nice.
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Yorda
Battlestars GoonSwarm
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Posted - 2009.02.24 23:28:00 -
[184]
Dear CCP,
Please stop releasing useless **** that no one is going to fly and fix existing ships that suck (namely minmatar caps and T2 battleships)
Tia ---- 06:36 11Thol that we cannot do this anymore 06:36 11Thol we're not no.1 06:36 11Thol we're not best of the best 06:36 11Thol we're average with alot of titans 06:36 11Thol ****ing wake up |

Dirty Python
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Posted - 2009.02.25 16:15:00 -
[185]
I can put caldari components on amarr ship etc, right? or....
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Gary Goat
Empire Assault Corp Dead Terrorists
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Posted - 2009.02.25 17:52:00 -
[186]
Has anybody found a good looking setup for the proteus? Every single combo i've tried results in a poor looking mismatch of random shapes. I wouldnt mind if it was ugly and designed well but at the moment it just looks like its been poorley designed.
The legion on the other hand is awsome!! I played around with it and there is such a variety of shapes that all seemlessly flow into each other and create a ship that looks like a whole ship rather then 5 random bits stuck end on end.
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Cyphacles
Gallente The Scope
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Posted - 2009.03.01 15:19:00 -
[187]
I was under the impression that there were going to be 5 variations of each subsystem per race. Looking at the list of bonuses, there now appears to be only 3. Have they been permanently done away with? Do some share the same bonuses but have varying slots/ stats? Also, how's the Tengu? Any thoughts on the possibility of it increasing the Caldaris' pvp viability?
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Sirial Soulfly
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Posted - 2009.03.01 15:46:00 -
[188]
Originally by: Cyphacles I was under the impression that there were going to be 5 variations of each subsystem per race. Looking at the list of bonuses, there now appears to be only 3. Have they been permanently done away with? Do some share the same bonuses but have varying slots/ stats? Also, how's the Tengu? Any thoughts on the possibility of it increasing the Caldaris' pvp viability?
2 subsystems for each ship will be added on a later date, the tengu currently sucks as it has very low cpu.
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Cyphacles
Gallente The Scope
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Posted - 2009.03.01 16:49:00 -
[189]
Originally by: Gary Goat Has anybody found a good looking setup for the proteus? Every single combo i've tried results in a poor looking mismatch of random shapes. I wouldnt mind if it was ugly and designed well but at the moment it just looks like its been poorley designed.
I would agree that most permutations of the Proteus are somewhat less visually appealing than the other strategic cruisers (especially the Legion, which is stunning). The deciding factor seems to be whichever subsystem makes up the nosepiece of the ship. 2 of the 3 are decent enough looking and aesthetically acceptable designs can be derived from them. However, there's a third which looks like the front of a commercial push mower that is unredeemably ugly. also that one module that looks like a big green handle on the back of the ship isn't particularly pleasing either. At this point in time I've yet to see many gallente ships that don't have 1 or 2 uncolored or untextured modules. Perhaps they will look better in their finished forms. I'll give CCP the benefit of the doubt that the matte green modules aren't finished.
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