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Yakia TovilToba
Halliburton Inc.
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Posted - 2009.02.08 21:13:00 -
[1]
Just been confirmed on eve tv interview between semi-finals and finals. Twice a year you can respecialize the character attributes. So, will this be 6 months of perception/willpower skilltraining, then 6 months of other skills ?  |

Cosmo Cyrano
October Country
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Posted - 2009.02.08 21:21:00 -
[2]
Really glad to hear this, I'm sure I'm not the only Intaki to be hyper about it either.
There'so many of us muddling along with really low Perc and Will, and by the time any of us realised it we we all too far along to want to start again. |

Shaemell Buttleson
Euphoria Released Force Of Evil
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Posted - 2009.02.08 22:56:00 -
[3]
Cobblers!
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Estel Arador
Minmatar
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Posted - 2009.02.08 23:12:00 -
[4]
Originally by: Yakia TovilToba Just been confirmed on eve tv interview between semi-finals and finals. Twice a year you can respecialize the character attributes.
Who 'confirmed' this? Is there a recording of said interview? |

Bladen Kerst
Caldari Perkone
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Posted - 2009.02.08 23:13:00 -
[5]
yeah and when exactly they are going to implement this? |

Nestor Troy
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Posted - 2009.02.08 23:20:00 -
[6]
If this is true it's so wrong in my opinion. This way you can train almost every skill with maximum attributes (given you only train one type of skills until you can change your attributes again)
Also where is the reality in this? If I have 29 perception and 24 memory at one point and the next f have it the other way around, then I basicly became slower in my reflexes while I suddenly were able to remember more stuff....
Hope this is wrong tho I understand people with 30 in charisma to want this change. |

Bladen Kerst
Caldari Perkone
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Posted - 2009.02.08 23:55:00 -
[7]
lol that guy with over 100 mil sp in industry skills would be pleased
|

Akor Flandres
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Posted - 2009.02.09 00:06:00 -
[8]
Originally by: Estel Arador
Originally by: Yakia TovilToba Just been confirmed on eve tv interview between semi-finals and finals. Twice a year you can respecialize the character attributes.
Who 'confirmed' this? Is there a recording of said interview?
They might post it on youtube, but it was said by a CCP Dev on EVE TV during the tourney. Not sure which dev sorry.
|

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.02.09 00:40:00 -
[9]
Last I heard (from players on these forums) it was only going to allow you to fiddle with those 5 points you got to put in any attribute. would reccomend waiting till dev blog.
ccp fix mining agent missions % pls |

Akor Flandres
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Posted - 2009.02.09 02:18:00 -
[10]
Originally by: Typhado3 Last I heard (from players on these forums) it was only going to allow you to fiddle with those 5 points you got to put in any attribute. would reccomend waiting till dev blog.
Why wait till devblog when we can whinge now? |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.09 02:27:00 -
[11]
Originally by: Akor Flandres
Originally by: Estel Arador
Originally by: Yakia TovilToba Just been confirmed on eve tv interview between semi-finals and finals. Twice a year you can respecialize the character attributes.
Who 'confirmed' this? Is there a recording of said interview?
They might post it on youtube, but it was said by a CCP Dev on EVE TV during the tourney. Not sure which dev sorry.
I believe it was hammerhead.
I am somewhat thankful as well I had no clue what stats meant when I first started and have trained over 50% of my skills in a rather suboptimal manner. (*Cough* I have 11 int)
but at the same time, twice a year, well, looks like I will be doing my gunnery skills quite nice for the next 6months and then swap to well whatever else  |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.09 03:50:00 -
[12]
I'm not a hundred percent sure, but I think I have a few misplaced atts... *points at self* stupid newb...
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
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Puk Jinn
Tempestas Oriens Sev3rance
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Posted - 2009.02.09 04:56:00 -
[13]
this are great news
think there will be alot of people (like me) who sticked to their first ever created character when they entered the game with ... "hmmm, charisma, yeah i¦ve got lots of charisma, chicks love me" and didn¦t recycle this char, cause at their point of view, it would be a sacrileg to dumb the last two weeks of hard work. Now it¦s terrible demotivating to see even "balanced" people skilling at 2500SP/h if you¦re crawling at lazy 1900 or something this category.
please do this ccp. |

Zaiyo Modi
Minmatar
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Posted - 2009.02.09 06:05:00 -
[14]
Edited by: Zaiyo Modi on 09/02/2009 06:05:48
Something inside me is dying a little when I read about this respec thing.
Perhaps a limited respec of 1-2 points up or down could suffice. Once in a characters lifetime.
|

Planktal
Gallente Kenshao Industries
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Posted - 2009.02.09 06:13:00 -
[15]
There's a simple answer to all this, if you don't like it, DON'T DO IT! Maybe you don't like this but many others have been waiting years for something like this. Just because you think this is a bad idea for yourself doesn't mean others do.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Antarr Slagh
Imperial Shipment
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Posted - 2009.02.09 06:34:00 -
[16]
Originally by: Planktal There's a simple answer to all this, if you don't like it, DON'T DO IT! Maybe you don't like this but many others have been waiting years for something like this. Just because you think this is a bad idea for yourself doesn't mean others do.
exactly <- Is not my face now. DUDE MY FACE! |

Eireen Harvenheit
Amarr Kingmakers
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Posted - 2009.02.09 09:50:00 -
[17]
Edited by: Eireen Harvenheit on 09/02/2009 09:50:11 First i'd wait for official announcement on website. It's nice it was said somewhere in between of something but such things might be easily misunderstood if you ask me. While i'm quite follower of "if you don't like it, don't use it" strategy, i think this can be only applied on things which will not affect gameplay critically. For example if you can paint your ship in any color you want. That wouldn't mean anyhting of much importance to the gameplay. However fiddling about with attributes is serious thing. Then it's not about having this for those who like it. It will simply become necesary feature for effective training. Those who don't like it will use it aswell because it will be simply better for their characters. |

Hoshi
Eviction.
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Posted - 2009.02.09 11:49:00 -
[18]
If it's only fiddling with those 5 extra points you get to distribute then it's not really a big thing. ---------------------------------------- A Guide to Scan Probing in Revelations |

Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.02.09 12:50:00 -
[19]
We are getting closer to Aprils Fool day, right ?
Just checking... |

z0de
Gallente The Bastards The Bastards.
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Posted - 2009.02.09 12:59:00 -
[20]
please be real. |
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Zaiyo Modi
Minmatar
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Posted - 2009.02.09 13:17:00 -
[21]
Edited by: Zaiyo Modi on 09/02/2009 13:17:12
There is one thing I do not understand. What was it about your choice of attribute points that were so bad?
Can someone show me an example 
|

Amy Wang
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Posted - 2009.02.09 13:31:00 -
[22]
Originally by: Hoshi If it's only fiddling with those 5 extra points you get to distribute then it's not really a big thing.
^^ this, racial attributes are supposed to stay unchanged
imho it most likely will also be capped at +3 on a single attribute just like with char creation, so for most this will be small difference only, still the min-maxer in me welcomes our new attribute-respeccing overlords  |

Dani SP
Rupture Farms Mining
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Posted - 2009.02.09 13:40:00 -
[23]
I would love this, although its non-realistic... But hey there are plenty of other impossible aspects on this game (like space being colorful, to mention an easy one).
I would love to decrease my memory once I end my learn skills and get more int/perc (specially the latter).
Just make it like you can only modify them once a year. They are talking about a time each 6 months... uhm not so bad :)
|

Lord CH0w
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Posted - 2009.02.09 14:07:00 -
[24]
i can see all those achuras with 26 across the board whining 'bout this...
...oh wai  |

Myrhial Arkenath
Ghost Festival
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Posted - 2009.02.09 14:10:00 -
[25]
It ain't official until it is on TQ. Having steered away from the original course of which I picked my attributes for I wouldn't mind sacrificing some of the extra int I took and put it into perception/willpower. |

RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.02.09 14:59:00 -
[26]
it's ON sisi now though weather it makes it to TQ is another matter |

Shaemell Buttleson
Euphoria Released Force Of Evil
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Posted - 2009.02.09 14:59:00 -
[27]
I take back my previouse comment.
Seems as though it's in testing.
I'll benefit from it along with everyone else but I personally think it's a bad idea.
|

Heikki
Gallente Wreckless Abandon
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Posted - 2009.02.09 15:11:00 -
[28]
Originally by: Planktal if you don't like it, DON'T DO IT!
If you serious about this, would you support adding button of 'generate any item at will' to Eve? Since after all, everyone who doesn't like the idea can just avoid pressing it.
It's the same idea with many such ideas that in the first hand seem to just add something, but will just end up dimishing the game.
Like if CCP suggested buffing laser damage and tracking of Zealot by 1000%, (hopefully) many of the ship users would heavily oppose the boost.
-Lasse who wouldn't mind "one-time respec" ..
|

teoliit
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Posted - 2009.02.09 15:30:00 -
[29]
Originally by: Heikki [If you serious about this, would you support adding button of 'generate any item at will' to Eve? Since after all, everyone who doesn't like the idea can just avoid pressing it.
Get a grip dude Forcing people to live with bad stats because the character creation process is horrible is just bad game design. This won't break the game
Allowing people to diversify more is only a positive thing. It is the whole point of the skill system as opposed to a class based system
|

Pestilent Industries
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Posted - 2009.02.09 15:54:00 -
[30]
I am not sure how I would change my existing attributes to be honest. I think I did a very good job and building a character.
Here are my current attributes with my +3 implants:
Intelligence( 10 base + 9 skills + 3 ) * 1.10 = 24.20 Perception( 10 base + 9 skills + 3 ) * 1.10 = 24.20 Charisma( 6 base + 7 skills + 3 ) * 1.10 = 17.60 Willpower( 7 base + 9 skills + 3 ) * 1.10 = 20.90 Memory( 6 base + 9 skills + 3 ) * 1.10 = 19.80
I guess I will just remove everything from Charisma for now as I don't need it for anything I plan on training for the next year or more. So out of my 13 CHR points, I will allocate 2 to Memory, 1 to Willpower, and 5 to Perception & Intelligence.
|
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Lijhal
Pretty Good Piracy
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Posted - 2009.02.09 16:16:00 -
[31]
i can confirm this
on sisi, in your attribute tab, you can move almost all points from one to another attributes
every 6 (six) months you can do it, costs 5m isk
enjoy :P |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.09 16:23:00 -
[32]
It's a rubbish idea.
If they want everyone to train their skills at the same rate, they might as well do away with stats completely. |

Emorius
Woopatang Primary.
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Posted - 2009.02.09 16:27:00 -
[33]
Whats the limitation on the distribution? Is there a max total points you can remove and re=apply to another stat? For example if you have 15 charisma, can you take 14 out, and put 14 in perception to give you like 40 perception? Or is limited to say 5 total points you can take out, from anyone, and put it back to any stat, with a maximum 3 in each stat, like you have when you create your character?
Anyways awesome idea, just wondering what exactly can you do with the respec. |

Dani SP
Rupture Farms Mining
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Posted - 2009.02.09 16:48:00 -
[34]
Edited by: Dani SP on 09/02/2009 16:50:50
Originally by: Pestilent Industries I am not sure how I would change my existing attributes to be honest. I think I did a very good job and building a character.
Here are my current attributes with my +3 implants:
Intelligence( 10 base + 9 skills + 3 ) * 1.10 = 24.20 Perception( 10 base + 9 skills + 3 ) * 1.10 = 24.20 Charisma( 6 base + 7 skills + 3 ) * 1.10 = 17.60 Willpower( 7 base + 9 skills + 3 ) * 1.10 = 20.90 Memory( 6 base + 9 skills + 3 ) * 1.10 = 19.80
I guess I will just remove everything from Charisma for now as I don't need it for anything I plan on training for the next year or more. So out of my 13 CHR points, I will allocate 2 to Memory, 1 to Willpower, and 5 to Perception & Intelligence.
dude I love your attributes. They are like perfect :D but you lack of charisma... lol j/k
I would maybe add some memory. Try +4 mem implant to be it like willpower.
Originally by: Emorius Whats the limitation on the distribution? Is there a max total points you can remove and re=apply to another stat? For example if you have 15 charisma, can you take 14 out, and put 14 in perception to give you like 40 perception? Or is limited to say 5 total points you can take out, from anyone, and put it back to any stat, with a maximum 3 in each stat, like you have when you create your character?
Anyways awesome idea, just wondering what exactly can you do with the respec.
I think you can re-distribute the 5 free points you add on the character creation screen (after choosing the bloodline). Like if you had set +3int and +2per... you can change that and ser +2int +2wil and +1mem (for example)
|

Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.09 16:55:00 -
[35]
I think I just heard a blood curdleing scream come from the folks at EVEmon and EVEHQ because now they have to rig their programs to show you optimal Stat changes for your plan!
|

Kaya Valda
Caldari Neo Spartans
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Posted - 2009.02.09 17:13:00 -
[36]
So basically Stupid Eve Players can now undo their stupid mistakes?
They might as well do away with the character attributes all together and have every skill train at the same rate on each level.
|

KaarBaak
|
Posted - 2009.02.09 17:28:00 -
[37]
Originally by: Kaya Valda So basically Stupid Eve Players can now undo their stupid mistakes?
They might as well do away with the character attributes all together and have every skill train at the same rate on each level.
QFE.
I agree that this seems to be changing a gameplay mechanic, and so should be a concern amongst all players. If the purpose is to "correct a speccing mistake" by players when they created their first pilot, then it should be a 'once per pilot' allowance.
KB
KB |

Pestilent Industries
|
Posted - 2009.02.09 18:44:00 -
[38]
You can distribute ALL of your base attributes, but you can not lower any one attribute lower than 5, nor can you reassign your learning skills.
Intelligence( 10 base + 9 skills + 3 ) * 1.10 = 24.20 Perception( 10 base + 9 skills + 3 ) * 1.10 = 24.20 Charisma( 6 base + 7 skills + 3 ) * 1.10 = 17.60 Willpower( 7 base + 9 skills + 3 ) * 1.10 = 20.90 Memory( 6 base + 9 skills + 3 ) * 1.10 = 19.80
So with what I have above I can remove only 1 point from charisma which I will assign to memory and get a +4 implant for memory & willpower so that they round up to 22.00. |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.09 19:21:00 -
[39]
Originally by: Pestilent Industries You can distribute ALL of your base attributes, but you can not lower any one attribute lower than 5, nor can you reassign your learning skills.
ok how does that work with the following races? Achura (cha 3) Civire (memory 4) Amarr Amarr (cha 3 and per 4) Khanid (mem4) Ni Kunni (will 4) Vherokior will3 per 4) Brutor (Int mem 4) Intaki (per 3) Gallente (Mem and will 4)
does that mean that when we log into the game the first day we get auto docked 5mil ISK and are auto booted to the "Respec character screen" because all of our stats now have to be the base of 5?
or are we going to be forced to put the points into the low stats when we reset them?
oh and by the way where are the daily threads asking for a respec as radical as this?
|

Puk Jinn
Tempestas Oriens Sev3rance
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Posted - 2009.02.09 19:33:00 -
[40]
Quote: ok how does that work with the following races? Achura (cha 3) Civire (memory 4) Amarr Amarr (cha 3 and per 4) Khanid (mem4) Ni Kunni (will 4) Vherokior will3 per 4) Brutor (Int mem 4) Intaki (per 3) Gallente (Mem and will 4) does that mean that when we log into the game the first day we get auto docked 5mil ISK and are auto booted to the "Respec character screen" because all of our stats now have to be the base of 5? or are we going to be forced to put the points into the low stats when we reset them? oh and by the way where are the daily threads asking for a respec as radical as this?
just wanted to start a flame when i realised you could be serious ;) no, stats under 5 don¦t need to be put to a higher level ... it¦s just that you can¦t put one att thing lower than five |
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Pestilent Industries
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Posted - 2009.02.09 19:37:00 -
[41]
If you have lower than 5 in one stat it can stay that way, until you change it, then you can never go lower than 5 after that. As long as you leave it as it is now, it will stay at 3, but if you ever put more in it to train leadership or whatever, you won't be able to go back to 3. |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.09 19:40:00 -
[42]
so is it posible to creat say a 17 5 5 5 3 ?
shesh.
|

Pestilent Industries
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Posted - 2009.02.09 19:47:00 -
[43]
No, it is not. It is possible to create a 5 5 5 5 15 though. New characters are not going to be like old ones. Only old characters will have an attribute lower than 5. New characters will all be 5 minimum in each stat. |

Raymon James
Minmatar Sebiestor tribe
|
Posted - 2009.02.09 20:10:00 -
[44]
Originally by: Pestilent Industries No, it is not. It is possible to create a 5 5 5 5 15 though. New characters are not going to be like old ones. Only old characters will have an attribute lower than 5. New characters will all be 5 minimum in each stat.
ok so thoes old annoying Achuras who still have a cha of three will still have an edge over the rest of us.
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Rachag
|
Posted - 2009.02.09 20:27:00 -
[45]
this sounds like a pretty good idea tbh.
lot of old players and uninformed starters out there that could do with this tweak.
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Skarned
Diplomatic Disruption Chain of Chaos
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Posted - 2009.02.09 20:32:00 -
[46]
Rejoice. Your badass, sunglass wearing, Brutor research alts are no longer gimped.
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Meylota LeFey
Minmatar
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Posted - 2009.02.09 21:25:00 -
[47]
Screenie of the respec window
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Raymon James
Minmatar Sebiestor tribe
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Posted - 2009.02.09 23:04:00 -
[48]
Originally by: Skarned Rejoice. Your badass, sunglass wearing, Brutor research alts are no longer gimped.
What? they have sunglasses! we all know that Sunglasses > all!
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rubico1337
Caldari nefarious badgers inc
|
Posted - 2009.02.09 23:41:00 -
[49]
as an antsocial archura with a charisma of 3, i am glad to see this new system |

Nadarius Chrome
|
Posted - 2009.02.10 00:28:00 -
[50]
Originally by: Zaiyo Modi Edited by: Zaiyo Modi on 09/02/2009 13:17:12
There is one thing I do not understand. What was it about your choice of attribute points that were so bad?
Can someone show me an example 
With +9 to all via learning skills, no implants, mine are: Cha = 20.9 Int - 20.9 Perc - 16.5 Mem - 16.5 Will - 17.6
 |
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Daemien Murdoc
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Posted - 2009.02.10 01:00:00 -
[51]
Thank you CCP !
I can finally get rid of my base Perception 5 |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
|
Posted - 2009.02.10 03:14:00 -
[52]
Originally by: Meylota LeFey Screenie of the respec window
To clarify: You can only move the "green" points around, excluding the first one in each attribute (4 white and 1 green cannot be moved). The "implants" and "skills" points cannot be moved, they are just an indication of how many you have (including the "learning" skill itself).
The maximum you can have is 5-5-5-9-15. You cannot have less than 5 and more than 15 base in a single attribute. This also means that you cannot have more than 22-22-22-26.4-33, including all possible skills and implants. |

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.02.10 04:25:00 -
[53]
Originally by: Kaya Valda So basically Stupid Eve Players can now undo their stupid mistakes?
They might as well do away with the character attributes all together and have every skill train at the same rate on each level.
Wow.
Guess you were just awesome from day one, eh? |

Hantu Laut
|
Posted - 2009.02.10 07:11:00 -
[54]
somehow this feels wrong. i got the impression that this is a kinda role-playing game. tho...lol... i tot i got it bad choosing achura (picked the char since trial and kept it - and clueless about the so-called achura "advantage") with maxed intel, and wished to put more into perception to my char instead, until i saw you guys stats, then my char is not bad at all ... 
yeah, i can understand the feeling to change stats... but still... somehow this feels wrong.
|

Myrhial Arkenath
Ghost Festival
|
Posted - 2009.02.10 08:46:00 -
[55]
I rolled achura since I liked the looks and their history. I'm glad that I can redistribute my original int heavy carebear stats to something more balanced or even perception heavy 
CEO | Diary of a pod pilot |

Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
|
Posted - 2009.02.10 08:53:00 -
[56]
Bad idea, period. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.10 09:09:00 -
[57]
Edited by: Rodj Blake on 10/02/2009 09:11:25 I'm sure that this was designed to make the life of new players easier.
But who will gain the most from being able to respec every six months?
Newbies who have to train a wide variety of different skills, or the vets who can concentrate on a single category of skills for six months?
Bad move, CCP.
Dulce et decorum est pro imperium mori.
|

Carniflex
Caldari StarHunt Systematic-Chaos
|
Posted - 2009.02.10 10:41:00 -
[58]
Interesting feature. It's indeed in SiSi. The attribute redistribution is not too free ofc, Was not able to remove more than one point of cha from this char, altho he has base 6 if I remeber correct.
I think (note sure yet, have to chek with other chars also later) that you can't lower attribute under base 5, but dunno, might be just quirk of the char I used to login into sisi. Did not encounter any upper limits in perc (that was relatively low to start with), then again I did not try to rise my int even futher (that is already as hi as I was able to make it at char creation).
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Joh Lan
Caldari
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Posted - 2009.02.10 10:47:00 -
[59]
I think this would be one of the best changes ever.
I created my first toon based on lore and ended up with a 3 perception Intaki.
After a month a playing around with long plans in evemon and some sleepless nights I realized how bad that is. So I had to create another account to correct this and start all over again. It wasn't fun at all.
A lot of new players might have no idea what perception is. And by the time they realize it's just too late.
So in the same time they could have a maxed level toon in another mmo they find out they have screwed it and there is no way back.
This is maybe the most needed change in the game.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.10 10:55:00 -
[60]
Originally by: Joh Lan
So in the same time they could have a maxed level toon in another mmo they find out they have screwed it and there is no way back.
The reason a lot of us love Eve is precisely because it isn't like other games.
Dulce et decorum est pro imperium mori.
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Joh Lan
Caldari
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Posted - 2009.02.10 11:07:00 -
[61]
Originally by: Rodj Blake
Originally by: Joh Lan
So in the same time they could have a maxed level toon in another mmo they find out they have screwed it and there is no way back.
The reason a lot of us love Eve is precisely because it isn't like other games.
Indeed. But that doesn't change the fact some new players might screw attributes badly and waste a lot of time with that. |

RaTTuS
BIG Libertas Fidelitas
|
Posted - 2009.02.10 11:27:00 -
[62]
noobs can still gimp themselves by re-mapping their attributes and then they are stuck for 6mnths
|

Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
|
Posted - 2009.02.10 12:12:00 -
[63]
Rodj Blake and Rattus.... thanks for voicing my thoughts.  -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Synoxion Zek
|
Posted - 2009.02.10 12:33:00 -
[64]
I personally think that this is a great move for CCP, though I do think that they should put some limitations on it. Making it a one time thing would significantly lower its potential for abuse. But since it would be a one time thing it should only be available to toons that are older than 6 months (TBH a toon that is younger than 6 months with bad stats should just be rerolled).
I started playing eve at the recommendation of a friend who was not very knowledgeable about the game. I told him that I was only interested in combat related stuff and was not interested in mining or trading. He told me to put all my points in to perception and willpower saying that it was all I would need since I would be going for combat related skills. This has made training the much more important skills such as cap and tanking skills a complete nightmare. I also have more of an interest in combat support which is heavily seeded in memory and intelligence as opposed to pure dps which my toon was originally designed for.
I am sure that there are many other players out there with similar stories who would all welcome the opportunity (even if only once) to reset their attributes to at least be balanced. This way at least we wont regret our attributes when training a particular skill. |

Joh Lan
Caldari
|
Posted - 2009.02.10 13:54:00 -
[65]
This would actually result in shorter training times overall since people could optimize what they mostly train in 6 months.
But ofc some of the "I trained bs5 for 70000 days back back in '03" will disapprove this just as they did with advanced learning skills and Achura race. |

Joseph Dredd
UK Corp Mostly Harmless
|
Posted - 2009.02.10 14:37:00 -
[66]
Edited by: Joseph Dredd on 10/02/2009 14:44:47 A good idea I think especialy for the older players before thigs like leadership came in. When you created your player back in 03 there were not many skills and even less good ones that used charisma so that was left behind. Along came the 15.8 mil sp you can get in leadership and a great help to fleet combat to boot so at last the older players can give it some loving for a few months. Thankfully my atributes were well rounded but a lot of people have missed this line of skilling at a decent rate.
There will be people who say well thats tough luck for the players they should have balanced their skills at the start or had one toon for pvp and one for trade etc but how were they to know when they started that a whole 15.8 mil sp section useful to pvp would pop up a couple of years later.
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Osric Wuscfrea
SniggWaffe
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Posted - 2009.02.10 15:56:00 -
[67]
Intelligence19 Perception22 Charisma19 Willpower18 Memory 17
Like many others I had no idea what they did when I created my char, so are we saying I get to drop Char to 14 or 5? I'd like to boost Memory & Willpower (having already trained all the leadership skills I'm likely to need). I would simply aim to level them out as much as possible. |

Florio
Federal Defence Union
|
Posted - 2009.02.10 16:36:00 -
[68]
There's something fishy about this. It makes a mockery of the whole attribute system. May as well boost all attributes to the max (which is silly of course).
I most certainly would be happy with a respec system but only on a one-off basis. And I think that is all the majority of people have been asking for. That is necessary I'd say.
What will happen under current proposals is more of the learning skills fiasco, where people devise "ultimate" skillplans where all core int/mem skills get trained up first over (eg.) 8 months then all core perc/wp skills get trained up for 10 months etc etc, meaning more people leave the game in frustration because they end up with recon V and engineering II and can't do anything.
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RisenPhoenix
Shadowyn Corp.
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Posted - 2009.02.10 17:32:00 -
[69]
A ONE TIME respec is good but every 6 months is bad ------------------------------------------------
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nether void
Caldari Shrapnel Industries
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Posted - 2009.02.10 17:54:00 -
[70]
I love you CCP! I started this character back when either battleships weren't even out yet, or were not out for long. There weren't many long skill trains back then, so stats were not as uber important.
This rocks! My character won't have the gimp train times anymore. lol |
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Fritz Ionar
Minmatar Sebiestor tribe
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Posted - 2009.02.10 21:15:00 -
[71]
Originally by: RisenPhoenix A ONE TIME respec is good but every 6 months is bad
Agreaed |

Yelan Zhou
Amarr PIE Inc.
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Posted - 2009.02.10 21:22:00 -
[72]
Originally by: RisenPhoenix A ONE TIME respec is good but every 6 months is bad
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bff Jill
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Posted - 2009.02.10 21:37:00 -
[73]
Edited by: bff Jill on 10/02/2009 21:46:36 This is a horrible idea.
You people thinking its great because you can undo your broken stats dont understand what this means. Your stats wont even matter!
You will have 15 in one stat, 9 in another, 5 in the others, and spend 6 months training up skills that have that stat as primary.
Then you will respec your stats, and spend 6 months training skills that have that as primary.
While it will result in people being able to train up much more quickly than they currently can, its more or less the end of stat spreads entierly, because they just dont matter.
Only people who want to end up training skills at like, 2/3rds the speed of everyone else will keep their stats distributed one way or another.
And further it will limit someones skills. A new character will now be useless for a year and a half until they have had time to go through a 6 month Int cycle, a 6 month memory cycle, and a 6 month perception cycle.
A ONE TIME RESPEC to let people work out good stats for their character, thats fine. But constant respecs are just a horrible idea.
If this goes live im quitting. I dont want to, but i can not be hassled to have to train up skills like this. And yes i DO HAVE TO! saying you dont is like saying you can try to break a gate camp with a civilian omnitanked covetor. You can try, but you will fail, horribly.
I HATE mmos that force you to do this sort of thing.
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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.10 21:38:00 -
[74]
I've said this in another thread before the change was announced, I'm a 2003 char and I balanced my stats becuase back then we just didnt know how the game would proceed, with max learning and +5 imps my two lowest attribs are perception and charisma with 23 points, of my 90m sp 60m are primary perc skills I'm glad they've allowed this but it might be too little too late for me but I'm going to make good use of it.
About time the vets got some love tbh.
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Yelan Zhou
Amarr PIE Inc.
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Posted - 2009.02.10 21:54:00 -
[75]
Originally by: Dray I've said this in another thread before the change was announced, I'm a 2003 char and I balanced my stats becuase back then we just didnt know how the game would proceed, with max learning and +5 imps my two lowest attribs are perception and charisma with 23 points, of my 90m sp 60m are primary perc skills I'm glad they've allowed this but it might be too little too late for me but I'm going to make good use of it.
About time the vets got some love tbh.
I think noone would have said anything against a one time respec.But that system is ridiculous.
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bff Jill
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Posted - 2009.02.11 00:18:00 -
[76]
Originally by: Raymon James
Originally by: Pestilent Industries No, it is not. It is possible to create a 5 5 5 5 15 though. New characters are not going to be like old ones. Only old characters will have an attribute lower than 5. New characters will all be 5 minimum in each stat.
ok so thoes old annoying Achuras who still have a cha of three will still have an edge over the rest of us.
No, they wont. Because they wont have 15/9 primary/secondary attributes for every skill they ever want to train ever in their entire character life, provided they tediously plan their training in a horribly frustrating and boring way.
I guess of all possible characters, 3 charisma achuras will be the 'least gimped' if you dont do the whole exploitable min/max thing. But least gimped is still gimped.
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motomysz
No Limit Productions Mostly Harmless
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Posted - 2009.02.11 05:08:00 -
[77]
I am going to set myself per/will heavy and train 6 months of gunnery/spaceship command, then set mem/int heavy and train 6 months of electronics/mechanic/engineering.
I hate to do it, but everyone else will, and I'm not going to put myself at a disadvantage.
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bff Jill
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Posted - 2009.02.11 05:15:00 -
[78]
Originally by: motomysz I am going to set myself per/will heavy and train 6 months of gunnery/spaceship command, then set mem/int heavy and train 6 months of electronics/mechanic/engineering.
I hate to do it, but everyone else will, and I'm not going to put myself at a disadvantage.
Going to be really tough on newbies who want to be combat characters. Ive looking forward to it on my new mining/industry/trading alts though. Super carebear buff patch!  
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Calleb
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Posted - 2009.02.11 08:22:00 -
[79]
I generally agree with the fact that re-allocating attributes every 6 months is stoopid. Maybe they consider this to be the average lifespan of a character and therefore think it will spark some longevity to the game for more peeps.
Personaly I feel as it has been said above that it is a good idea, as long as you can only do it once (to fix gimped problems caused at creation when you simply dont know any better) any more than this is just wrong
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Aliedora
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Posted - 2009.02.11 09:19:00 -
[80]
I honestly don't understand what's wrong with being able to respect every 6 months. don't you want to train faster as opposed to slower? don't you want to be better as opposed to worse?
one would think that a change like that would gain unanimous support from players, both old and new, but nooo, people still whine and moan and conjure up a myriad of reasons against those changes. |
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Zhanja
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Posted - 2009.02.11 09:37:00 -
[81]
So when will this come live ingame? All i have seen is this post. 
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Krell Moset
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Posted - 2009.02.11 09:50:00 -
[82]
Edited by: Krell Moset on 11/02/2009 09:50:50 As a new player (1 month-ish) I think a one time re-spec is a good idea, I spent ages reading guides and trying to figure out what attributes to go with whilst retaining some kind of choice (ie not just playing caldari archura) and still ended up re-reolling twice and even now am not 100% happy!
Before anyone say's it no I am not going to re-roll having missioned and salvaged the 18 million I spent on advanced learning skills...no way...I would rather be stuck with low attributes than grind missions for isk/standings for another month...
After having played for a month I have a feel for what i like and what i don't, knowing what I know now I would have put at least one more point into perception and 2 or more into willpower seeing as I want to train for covert ops leading on to recons. So a one time respec would let me trim the few charisma I don't need and balance out my attributes and get me where I want to go a little faster.
It should be one time, and one time only otherwise it will be open to abuse. |

Kessiaan
Minmatar Army of One
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Posted - 2009.02.11 10:49:00 -
[83]
Originally by: Fritz Ionar
Originally by: RisenPhoenix A ONE TIME respec is good but every 6 months is bad
Agreaed
*jumps on the quote train*
One-time is good. Once every 18 months or so is good too. But once every six months seems a bit too much to me - new chars can balance their attributes (as they have to train a diverse set of skills), after that focusing on specific skillsets and maxing the attributes for them is quite doable if the respec period is once every six months. |

Shaemell Buttleson
Euphoria Released Force Of Evil
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Posted - 2009.02.11 10:57:00 -
[84]
Considering how easy it is to get +5 implants and that you can buff any attribute by 10 points with learning skills I cannot see why this is really needed tbh.
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StarStryder
Ultimate Fighting Dawgs
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Posted - 2009.02.11 10:59:00 -
[85]
This is listed in the Apocrypha release notes on Sisi:
Quote: New characters are now able to redistribute their attribute points at will any time after character creation (Twice for free). This option is available on the Character SheetÆs Attributes screen. Pilots pick their character attributes in a way that supports their expected gameplay. With Attribute Respecification, players will be able to change their core attributes (charisma, intelligence, memory, perception, willpower) within the game. Older characters can now redistribute their attribute points once every six months.
So yeah, confirmed. |

Jagga Spikes
Minmatar Republic University
|
Posted - 2009.02.11 11:28:00 -
[86]
i think this is a good way.
try to see attributes not as "set in stone" (as they are in most game systems, where they usually determine success chance and not learning speed), and consider remapping as shifting learning dedication. people grow tired of certain activities and interested in others, and it does affect their learning.
will this allow min/maxing? yes, but min/maxing existed since forever. system might require some tweaking (I would love to see different racial/ancestry minimums), but is a good idea.
what is a bigger issue, are learning skills. sooner ccp gets rid of them, sooner this game will pick up the pace for everyone. effectively mandatory, month of training doubles character's learning speed, but adds absolutely nothing to fun factor.
remember, it's a game. play for fun.
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Damith d'Estelas
Gallente Strix Armaments and Defence
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Posted - 2009.02.11 11:58:00 -
[87]
My first thought reading this was wtf?
EVE Online = "a massively multiplayer online roleplaying game".... oh hell what's the point? Those of you who like to look down on and sneer at "stupid roleplayers" like me won't understand (and yes, it really p*sses me off that you come into a roleplaying game then sneer at those who roleplay), and those of you who do roleplay in any sense of the word don't need me to tell you why this is a really awful idea. I'd have thought that that would include CCP, but seems not. 
As a "once per character" option, for those who really screwed their initial attributes, fair enough I guess. Anything more than that, and why bother with racial characteristics and attributes at all?
And as for the notion "if you don't like it don't do it" - stupid. You're missing the point. The point is it's an awful idea because it further nerfs the whole roleplaying side of this game (which roleplaying was, once upon a time, one of the things that set EVE apart from other so-called roleplaying universes), and plays to the teenage power player gallery who couldn't care a [insert your own censorable words of choice here] about anything that remotely resembles roleplaying.
I guess all I can do is post this so at least there's another "no" vote on record. Meh...
"Si vous voulez la paix, prTparez vous a la guerre." |

Ralitge boyter
Minmatar
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Posted - 2009.02.11 12:40:00 -
[88]
Edited by: Ralitge boyter on 11/02/2009 12:46:13 I like the whole idea of being able to move my skill points around a bit, it gives me the ability to push my characters skills just that little bit further, the only problem is that a lot of people will be training only certain skills for half a year and then only certain others for half a year simply because it would be a waste of time to do it in any other way.
Having messed about with it on SISI I am very glad I made my skill points as evenly distributed as I could possibly make them it seems to give the best available respec posibilities.
All that are quitting please remember this friendly Brutor  ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

bff Jill
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Posted - 2009.02.11 19:13:00 -
[89]
Oh I definitely am looking forward to this. Now that ive been playing for a while and am somewhat 'established' this is nothing but a min/maxing dream for me, make those SPs climb even faster!
I can confirm however that if i was a total newbie this would prevent me from playing eve. I would hate to have to put off training a certain kind of skill for 6months+.
Maybe it will work out. Someone said that new characters created will get TWO respecs right off the bat (not having to wait 6 months between them). This may make it easier to exploit the stats for optimal sp/second even for a newbie who has a lot of different skills that need to be trained up at the start. We will see.
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Emorius
Woopatang Primary.
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Posted - 2009.02.11 19:33:00 -
[90]
I have to say this is a WELCOME addition to eve. Being able to put your attributes in a more spec status then you originally designed, perhaps of rookie mistake, no knowledge and what not..........is just great. However, after thinking it through, and like so many others here, the whole 6 month time frame to be able to respec again........and again 6 months after.....and again......etc, something is wrong there.
I really think this is completely destroy diversity, and uniqueness between each character. If they do implement this i recommend the following:
1. Its a one time respec, and only one - This corrects everyones mistakes they have made in the past 2. They keep the attribute changes to only the choices you had at creation......as in your 5 pts you had to place, and only those you can switch around. 3. They need to make Charisma alot more useful as its one of the biggest reasons why everyone even cares to respec.
Overall im excited about it, cant wait, and hopefully it goes through some more tweaks before it hits live. Peace.
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Tankanaka
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Posted - 2009.02.11 23:20:00 -
[91]
Edited by: Tankanaka on 11/02/2009 23:21:19 I really don't think attributes matter that much as far as diversity goes in eve.
Increasing the skills that use Charisma isn't going to solve anything if they aren't related to your career path.
Being able to remap your attributes every six months is fine. It means you either pick a solid layout that allows you to train efficiently in both perception and intelligence or you select an uber focused layout and focus train. The issue with doing this is obvious. Most people find it hard enough focus training for 3 months let alone 6. What are the days gained by doing an uber focus layout vs a perception/intell balance? I recon the total days aren't that many.
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Lord CH0w
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Posted - 2009.02.12 06:46:00 -
[92]
Originally by: Tankanaka Edited by: Tankanaka on 11/02/2009 23:21:19 I really don't think attributes matter that much as far as diversity goes in eve.
Increasing the skills that use Charisma isn't going to solve anything if they aren't related to your career path.
Being able to remap your attributes every six months is fine. It means you either pick a solid layout that allows you to train efficiently in both perception and intelligence or you select an uber focused layout and focus train. The issue with doing this is obvious. Most people find it hard enough focus training for 3 months let alone 6. What are the days gained by doing an uber focus layout vs a perception/intell balance? I recon the total days aren't that many.
i have to agree on this one - for a new player its still better to pick a balanced character then proposed 15/9 - after half a year maybe when ppl have most of the basics in place and are aware what they want to do in EvE its nice to start focusing :)
deffo perc/will for me and a shame i cant leave perc at 3 
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.02.12 10:06:00 -
[93]
Originally by: Tankanaka Edited by: Tankanaka on 11/02/2009 23:21:19 I really don't think attributes matter that much as far as diversity goes in eve.
Increasing the skills that use Charisma isn't going to solve anything if they aren't related to your career path.
Being able to remap your attributes every six months is fine. It means you either pick a solid layout that allows you to train efficiently in both perception and intelligence or you select an uber focused layout and focus train. The issue with doing this is obvious. Most people find it hard enough focus training for 3 months let alone 6. What are the days gained by doing an uber focus layout vs a perception/intell balance? I recon the total days aren't that many.
Most people with six month old characters will find it hard to focus training in one area, but as time goes on it gets easier and easier to do it.
The change will help the vets more than the noobs, and that's a bad thing.
Dulce et decorum est pro imperium mori.
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Tankanaka
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Posted - 2009.02.12 11:22:00 -
[94]
A valid point Rodj...
Though one could also say that the older characters would probably sink their focused training into lvl5 skills, which as we know lvl5 skills for the most part don't really add that much of a advantage -except when used for unlocking more content. I think it would be safe to assume that most older characters would already have most of these within their racial spec.
From my point of view we would see a lot more cross training. Which imo would be a good thing.
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.02.12 11:24:00 -
[95]
New players will benefit by being able to pick balanced stats without having to roll a cookiecutter stats race/bloodline. So it is an improvement over their current situation.
Do not forget that they get two free respecs meaning you can train everyting int/mem, respec and do per/will. Or whatever suits your skillplan 
CEO | Diary of a pod pilot |

RaTTuS
BIG Libertas Fidelitas
|
Posted - 2009.02.12 11:51:00 -
[96]
yes but ATM the re-specs are still 6months apart - so you can nurf yourself pretty hard - after months 5 mil is nothing -- BIG Lottery, BIG Deal, InEve
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Malcanis
R.E.C.O.N.
|
Posted - 2009.02.12 13:53:00 -
[97]
Originally by: Rodj Blake
Originally by: Tankanaka Edited by: Tankanaka on 11/02/2009 23:21:19 I really don't think attributes matter that much as far as diversity goes in eve.
Increasing the skills that use Charisma isn't going to solve anything if they aren't related to your career path.
Being able to remap your attributes every six months is fine. It means you either pick a solid layout that allows you to train efficiently in both perception and intelligence or you select an uber focused layout and focus train. The issue with doing this is obvious. Most people find it hard enough focus training for 3 months let alone 6. What are the days gained by doing an uber focus layout vs a perception/intell balance? I recon the total days aren't that many.
Most people with six month old characters will find it hard to focus training in one area, but as time goes on it gets easier and easier to do it.
The change will help the vets more than the noobs, and that's a bad thing.
This, pretty much. Just like the call for "erase learning skills and give everyone +10 stat", the prime beneficiaries will be experienced veterans who can quickly farm up their alts in the optimum fashion while playing their mains. Start out your alt with excellent INT & MEM, get the learning skills maxed in record time, then all those support skills - engineering, mechanics, science; switch to ultra-high PERC & WILL and nomnomnom the command and gunnery skills. A year in and 22M SP up and you can fine-tune your stats to whatever specialisation exactly suits you.
Ah well screw it. I have 41M SP, so whatever. I can't even be bothered to get annoyed about this; I'll just milk it. My WILL sucks anyway.
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Malcanis
R.E.C.O.N.
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Posted - 2009.02.12 13:55:00 -
[98]
Originally by: Tankanaka A valid point Rodj...
Though one could also say that the older characters would probably sink their focused training into lvl5 skills, which as we know lvl5 skills for the most part don't really add that much of a advantage -except when used for unlocking more content. I think it would be safe to assume that most older characters would already have most of these within their racial spec.
From my point of view we would see a lot more cross training. Which imo would be a good thing.
I have come to realise that a rack of Lvl.5 skills counts for more than is intuitively obvious.
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Lexfire Tryone
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Posted - 2009.02.12 14:07:00 -
[99]
I would love just 1 chance at modifying the stats. When I started I thought charisma would be important. Current stats are flat across the board but Will needs some help
Intelligence 8 +9 +4 23.1 Perception 8 +9 +4 23.1 Charisma 11 +8 +3 23.1 Willpower 4 +9 +4 18.7 Memory 8 +9 +4 23.1
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Kurfin
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Posted - 2009.02.12 19:53:00 -
[100]
As long as it is just redistributing the 5 points on the attribute section of character creation (with the same restriction of max 3 points per attribute) it's not going to that big a deal.
It will allow people to correct mistakes made a character creation. Of course you may not have made mistakes in the first place if ancestry came before allocating the extra points, but that's another discussion.
And as for the older players using it to shorten training time, they probably have their attributes around the mid 20's anyway, so it's not going to make a huge difference.
That said I would favor a one time only respec over one every 6 months, because someone is bound to find a way of exploiting it. I'd also quite like one extra attribute point to bring the total up to a nice round 40.
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Tankanaka
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Posted - 2009.02.12 20:11:00 -
[101]
Originally by: Malcanis
I have come to realise that a rack of Lvl.5 skills counts for more than is intuitively obvious.
I have 108 lvl 5 skills. It certainly looks nice on a skill sheet and I'm completely specialized in 3 races, but end of the day there really isn't a big difference between me and a guy that has 30-40 million sp except I can fly more races.
...and to respond about the alt comment. You don't need to be an old player to have alts. Anyone can use this feature to create an army of station training alts.
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SchwarzeFee
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Posted - 2009.02.13 04:46:00 -
[102]
After reading all this stuff, i still dont get it what people find so horrible at respeccing every 6 month. All i had read was "because i dont like it". Its fine if thats someones opinion and everybody is free to have his personal view. But that isnt any kind of serious argumentation against it. It dont hurts you if someone can respecc his attributes, so why do you bother? And not only other people have advantages through it, you also benefit. Dont you like to train faster? Why? Tell me please, because i really dont get it.
And no you arent gimped as a new player. Youre now starting with pretty balanced attributes (8/8/8/8/7) and you can keep them as long as you like them. Thus youre able to train every skill group with a nice balanced training speed. After you got a few basic skills, youre than be able to respecc and faster your training speed. This is an advantage, not a disadvantage. Imagine if you couldnt respecc at this point, you now would be stuck at your balanced training speed and couldnt speed it up anymore.
ps: i know my grammar sucks. sorry. had tried my best.
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Ragnerock
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.02.13 06:56:00 -
[103]
\o/ re map of atts this should be really good, i tried it out on the ts and now all the skills i could not train very fast my char is wizzing by. this should also make up for the loss of sp when it comes to losing a t3 ship and once every 6 mo is a very good distance of time to allow you to reset attributes. this is by far the best move ccp has made 
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Vindarten
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Posted - 2009.02.13 17:45:00 -
[104]
I can't wait for this to go live. I had quit but before I did I maxed my learning skills for when and if I came back. So now I can train entire skill groups at 33 / 26, and the random skills in between plans will at worst be at 22 / 22.
Not too bad, and I'm glad new players won't feel like they messed up a few months down the line when they come to the forums and realize Charisma is junk.
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jackudza
|
Posted - 2009.02.13 22:06:00 -
[105]
Just a little math: Lets assume that learnings and implants are perfect and there are 60 * 24 * 30 * 6 = 259200 minutes in 6 months.
Maximum SP amount that different chars can get in 6 months:
-----------------------
Perfect learner: Per15 Wil9 Int5 Mem5 Cha5
(15 + 15 + (9 + 15) / 2) * 1.1 * 259200 = 11975040 ( 23,950,080 per year or 1,995,840 per month)
-----------------------
Achura: Per10 Wil8 Int10 Mem8 Cha3
(10 + 15 + (8 + 15) / 2) * 1.1 * 259200 = 10406880 ( 20,813,760 per year or 1,734,480 per month)
-----------------------
Balanced: Per8 Wil8 Int8 Mem8 Cha7
(8 + 15 + (8 + 15) / 2) * 1.1 * 259200 = 9836640 ( 19,673,280 per year or 1,639,440 per month)
-----------------------
SP difference per year:
Achura/Balanced (10,406,880 - 9,836,640) * 2 = 570,240 * 2 = 1,140,480
Perfect learner/Achura (11,975,040 - 10,406,880) * 2 = 1,568,160 * 2 = 3,136,320
Perfect learner/Balanced (11,975,040 - 9,836,640) * 2 = 2,138,400 * 2 = 4,276,800
No comments :) |

Anri
O.W.N. Corp OWN Alliance
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Posted - 2009.02.14 04:43:00 -
[106]
In my opinion a respec every 6 months will just lead to people maxing (or as close to maxing) 2 attributes per 6 months and just focusing on those skills. More useful to older characters that want to train several skills to 5, not so good for newer characters who may need to train up various skills that use a wider range of attributes.
If CCP really wants to allow people to make unlimited changes to their attributes make it a gradual change over time. Like allow characters to lower one attribute and put that point in another once a month.
This would not only allow people to move their focus, but would not allow them to always have the "optimal" attributes for what they are training for.
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Lord CH0w
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Posted - 2009.02.14 09:27:00 -
[107]
thats why no one is forcing new players to make 15/9 chars - balanced is still the best way to go for a newbie like me, after 6 months/year its time to respec atributes couse really how much u can get from int/mem skills compared to perc/will and after a year most ppl are already thinking on training other races ships/weapons
cheers |

Jagga Spikes
Minmatar Republic University
|
Posted - 2009.02.14 11:35:00 -
[108]
actually, best spec for newbie is int/mem high, rest low. even for combat pilot, everyone (except maybe traders) will need learning and fitting skills, all of it int/mem intensive. this is not to say newbie should start with 3+ month learning (no matter how efficient would that be in the long run), just that training diverse basic skills favors int/mem build. |

Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2009.02.14 18:02:00 -
[109]
Over 5 1/2 years of EVE, so does that mean I get to switch 11 points ?  -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

maranne marachian
|
Posted - 2009.02.14 22:21:00 -
[110]
Originally by: Jagga Spikes actually, best spec for newbie is int/mem high, rest low. even for combat pilot, everyone (except maybe traders) will need learning and fitting skills, all of it int/mem intensive. this is not to say newbie should start with 3+ month learning (no matter how efficient would that be in the long run), just that training diverse basic skills favors int/mem build.
iirc due to the new 100% boost etc you can get 5/4 learning skills in somthing like 3 weeks with int/mem focus if they can use their freespecs at anytime they are laughing all the way to the increased learning speed
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Lord CH0w
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Posted - 2009.02.14 23:21:00 -
[111]
Originally by: maranne marachian
Originally by: Jagga Spikes actually, best spec for newbie is int/mem high, rest low. even for combat pilot, everyone (except maybe traders) will need learning and fitting skills, all of it int/mem intensive. this is not to say newbie should start with 3+ month learning (no matter how efficient would that be in the long run), just that training diverse basic skills favors int/mem build.
iirc due to the new 100% boost etc you can get 5/4 learning skills in somthing like 3 weeks with int/mem focus if they can use their freespecs at anytime they are laughing all the way to the increased learning speed
afaik its 2x speed till 1.6 mln so u cant get 5/4 in all learning skills
but if u mean only 5 in analytical mind/instant recall and 4 in logic/eidetic memory then sorry
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.02.15 02:02:00 -
[112]
Attribute Respec: Confirmed for Brawl
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QuantumX
Minmatar Sicarri Covenant Privateer Alliance
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Posted - 2009.02.15 11:33:00 -
[113]
I'm for this...
As a OLD OLD OLD player.. When i first started EvE i had no real guide to creating a character and started with something like 100k sp... I had a minimatar character that i liked the look of, but meant i had more chrisma then normal..
I would love to remove some of the chrisma points to another stat, though i do believe in a limitation of being able to only move a small proportion of the original points.. ========================== I came i saw i got blown up!
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Calvin Firenze
Minmatar Firenze Heavy Industries Anarchy.
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Posted - 2009.02.16 00:09:00 -
[114]
I'm pretty happy with my attributes, I don't remember what I did when I made my character, but I think I said **** it and started clicking randomly because I had no idea what I was doing. If I find an odd point in there on charisma or something I'll take it off, but I only see myself needing to do this one time. I think its a great idea, but I think you should only be allowed to do it once.
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Vindarten
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Posted - 2009.02.16 05:53:00 -
[115]
I used the implant calculator to simulate a 15/9 spread on perc/will.
It shaved 25 days off one of my skill plans. I am so ready for this to go live.
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gammatude
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Posted - 2009.02.16 06:19:00 -
[116]
Since nobody else has pointed this out, let me bold a few phrases that I find interesting from the notes on SISI
Quote: New characters are now able to redistribute their attribute points at will any time after character creation (Twice for free). This option is available on the Character SheetÆs Attributes screen. Pilots pick their character attributes in a way that supports their expected gameplay. With Attribute Respecification, players will be able to change their core attributes (charisma, intelligence, memory, perception, willpower) within the game. Older characters can now redistribute their attribute points once every six months.
If I am reading this correctly then CCP has a dual focus for this feature. The related issues of retaining new players with gimped skill distributions and allowing characters to train in a more focused manner have both been covered.
The focus that I have not seen mentioned is the creation of another revenue stream. NEW players will get two free respecs after which we can assume they will have to pay RL money for any additional respecs. If wide spread training optimization in new players takes place it will only do so because the owners of toons created after March 10th are willing to sink extra money into their characters after they have used their two free repecs.
An important distiction that I see in the note is that charcters created prior to March 10th (Older characters) will have an unlimited supply of FREE respecs at the rate of one every six months. So basically there is no RL money cost to the amount of focused traing that the older characters will have.
I was considering starting a new account or two and will need to move soon as the free repecs for life is an enticing feature.
I am also curious if the free repecs for older characters will follow the characters if they are sold or transfered.
I am also curious why I have so many skill points in Charisma (19 before implants). Oh wait, that was because I was a noob and didn't know any better so I created a balanced character.
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Steve Thomas
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Posted - 2009.02.16 08:34:00 -
[117]
Dude! its 5 million ISK per respec, Its NOT a "For USD" deal like the other things (most games use IGC to "pay" for respeciing) just mine Veldspar for half an hour or so in a hulk.
Lets be blunt
They did this for one reason only.
to make it easyer to do everything on one toon. lets face it the skillpile you need to do things grows with each expansion, and in some cases you end up with skills that are totaly useless. Heck ask anyone who flies BC/Batleships almost exclusivly nowdays how they feel about the skills they invested way back to specialise in Destryers or Assualt frigates.(or the guy who started off as a mining-producer who now spends 95% of his time as a FC in PvP or doing the odd Exploration bit with his freinds because its a slow day)
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gammatude
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Posted - 2009.02.16 10:13:00 -
[118]
Originally by: Steve Thomas Dude! its 5 million ISK per respec, Its NOT a "For USD" deal like the other things (most games use IGC to "pay" for respeciing) just mine Veldspar for half an hour or so in a hulk.
Lets be blunt
They did this for one reason only.
to make it easyer to do everything on one toon. lets face it the skillpile you need to do things grows with each expansion, and in some cases you end up with skills that are totaly useless. Heck ask anyone who flies BC/Batleships almost exclusivly nowdays how they feel about the skills they invested way back to specialise in Destryers or Assualt frigates.(or the guy who started off as a mining-producer who now spends 95% of his time as a FC in PvP or doing the odd Exploration bit with his freinds because its a slow day)
Dude! Sweet! Well I had no idea that it was in game currency that will be used for attribute respeccing since RL currency is used for other character change functions such as transfer fees and avatar changes I assumed that this would also be a real currency based charge. If it is only 5 million ISK that's basically nothing so...
Dude! Sweet!
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MarieFrance Tessier
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Posted - 2009.02.16 13:25:00 -
[119]
Originally by: Meylota LeFey Screenie of the respec window
Oh ****.
That learning column is out of 15.
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Eichlan
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Posted - 2009.02.16 14:40:00 -
[120]
Originally by: Antarr Slagh
Originally by: Planktal There's a simple answer to all this, if you don't like it, DON'T DO IT! Maybe you don't like this but many others have been waiting years for something like this. Just because you think this is a bad idea for yourself doesn't mean others do.
exactly
On that basis they should allow for redistribution of SP's already earned, any that don't like it can just ignore it.
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J Valkor
Caldari Provisions
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Posted - 2009.02.16 15:32:00 -
[121]
Originally by: MarieFrance Tessier
Originally by: Meylota LeFey Screenie of the respec window
Oh ****.
That learning column is out of 15.
It's to accommodate characters who have a lot of points in one stat and have trained up learning.
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Dr Karsun
Gallente Integrity.
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Posted - 2009.02.16 17:15:00 -
[122]
Edited by: Dr Karsun on 16/02/2009 17:15:19 If this is all true, that you will be able to change...
I will probably just remove a bit from my charisma after I train all leadership skills to 5 (except wing command and fleet command)... Now, with +4's and +8 out of skills, I got a nice 23... I'd lower that to... 12 :P Because, hell, if that was possible, after training leaderships skills I won't need all this AT ALL. Still, I'm a bit angry I didn't put a bit more into perception :/ It makes training any skill from spaceship command a pain in my ass.
PS - I'm SURE average value of charisma in the universe will drop at least 5 points. ------------------------
My Deviantart profile |

Steve Thomas
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Posted - 2009.02.16 19:06:00 -
[123]
Well apart from someone wanting to do a CHA based sprint in the skills that benifit from that..
Lets review the benifits
1) people who screwed up can now fix the mistake
2) the Forum database will no longer be hammered with the "whats the best Race-bloodline-Ancestry-Carreer-Specilization to get XXX*
3) because you can now reset your base stats for each expansion, its not going to be sutch a pain when they drop a new group of "Must have" skills for a new expansion for the secondary skills(Especialy if they decide to make all of the "planitary interaction" skills Cha based!)
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Robert Caldera
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Posted - 2009.02.17 00:05:00 -
[124]
one time respec would be fine but twice a year would destroy all that bloodline stuff because it does not matter anymore what you take since you're able to change them anytime you like. What a crap.
But I think if characters with attributes lower than 3 will get impossible to create I should fill up my accounts with achuras, who knows maybe they will be worth a lot of ISK some day :-D
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Drykor
Minmatar Tribal Liberation Force
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Posted - 2009.02.17 01:11:00 -
[125]
Originally by: Rodj Blake Edited by: Rodj Blake on 10/02/2009 09:11:25 I'm sure that this was designed to make the life of new players easier.
But who will gain the most from being able to respec every six months?
Newbies who have to train a wide variety of different skills, or the vets who can concentrate on a single category of skills for six months?
Bad move, CCP.
It wasn't designed for that. It's designed so CCP gets more money. If it was designed to make the life of new players easier, they would allow a respec once for every char, say maybe after a char is 3 months old. OR they would make it FREE to do so every 6 months, or for an isk fee. No, this is just plain moneymaking.
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.02.17 08:05:00 -
[126]
Originally by: Drykor
Originally by: Rodj Blake Edited by: Rodj Blake on 10/02/2009 09:11:25 I'm sure that this was designed to make the life of new players easier.
But who will gain the most from being able to respec every six months?
Newbies who have to train a wide variety of different skills, or the vets who can concentrate on a single category of skills for six months?
Bad move, CCP.
It wasn't designed for that. It's designed so CCP gets more money. If it was designed to make the life of new players easier, they would allow a respec once for every char, say maybe after a char is 3 months old. OR they would make it FREE to do so every 6 months, or for an isk fee. No, this is just plain moneymaking.
And CCP getting more money is a bad thing? May want to consider cancelling your sub if that is how you feel about it 
CEO | Diary of a pod pilot |

Lilith Krell
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Posted - 2009.02.17 09:46:00 -
[127]
Originally by: Dr Karsun
Now, with +4's and +8 out of skills, I got a nice 23... I'd lower that to... 12 :P
PS - I'm SURE average value of charisma in the universe will drop at least 5 points.
You can't drop any attribute below 5 base value, so the minimum you will get yours down to with your +12 will be 17...
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Robert Caldera
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Posted - 2009.02.17 11:11:00 -
[128]
Edited by: Robert Caldera on 17/02/2009 11:12:04 well, if there will be respec twice a year I will max my electronics skills, then respec for perc/willpower and skill ships/gunnery all the next time until the next respec.. This sucks in my opinion but that would be the only way for effective skilling...
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Dani SP
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Posted - 2009.02.18 16:21:00 -
[129]
Edited by: Dani SP on 18/02/2009 16:21:21 Why not once per year? I think it would be more balanced (twice a year is too much!), but at the same time players would be allowed to fix some screwed-up attributes hehe.
About the maximization trick (mem/int and doing industry, then max per/wil and doing spaceships)... do you really think it will be like that? who could handle that? This is a game, not a job, I mean it wouldnt be funny if you want to train some groups and realize "uh I can't since im doing mem/int now, I will train these 4 months later".............. LOL unless you are a character farmer or maybe a psychotic obsesed with maximization, I think people will play normally.
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Emorius
Woopatang Primary.
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Posted - 2009.02.18 18:18:00 -
[130]
Edited by: Emorius on 18/02/2009 18:18:04 According to the newest devblog, its now once a year? Here i will quote them:
Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around.
Someone should check test server if its true.
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Dakt NiRuthgar
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Posted - 2009.02.18 20:19:00 -
[131]
Update on this in the dev blog.
See Here.
Other people have been saying things like after your first two "free" respecs, you will have to pay money. Others have been saying that you pay 5 million ISK. However, I cannot verify those pieces of information as the people saying that did not direct us to an official source. I'm hunting now, but there's a lot of forum pages to dig through............ I wish I could get this motivated about doing my goddamn school work.
Here is the development of rumour to official dev blog statements so far as I can tell for those just joining the thread. Please feel free to correct.
Newer characters will get two free respecs, after which they will be charged (money or ISK? No idea) for a respec. Upshot? They get to respec whenever they want as many times as they want as long as they can afford it (still not clear on whether that's real money or ISK). Older characters will get a free skill respec once every 6 months (which makes sense to me because older characters are likely to be skilling up high rank skills that take God knows how long to skill).
Official dev blog line as of today:
Your attributes will be very similar between the races once you start out, but now you will get to change them. A new player will have the opportunity to respec his attributes twice. This allows a new player to change previous decisions they made resulting from not knowing the system.
Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around.
This is from the link I posted earlier.
SIMPLY SUMMARY: Character creation is changing in Apocrypha to make it easier for new players to actually make meaningful decisions that they won't get stuck with for the rest of their EVE career. And so that they don't get scared away by five million sub menus at character creation.
Now that I think about it though, maybe this means that their will be more 14 year olds in the game.................
GOD forbid...
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Steve Thomas
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Posted - 2009.02.19 10:08:00 -
[132]
Originally by: CCP Fear Edited by: CCP Fear on 18/02/2009 13:16:29
Originally by: Braaage You state attributes can be changed once per year, it was every 6 months on Sisi - which is it?
Also are there any plans on increasing the starting ISK since you can't buy any skill with 5,000 ISK you get once started.
Things on Sisi change. Sisi should have the current and correct version up now.
New players get 2 respecs All other players get 1 Cost is 0 ISK 1 year cooldown timer
No plan on increasing the starter ISK, we are however looking at rewards for the early days. We do not want to increase the starter isk, as it could be exploitable quite easily.
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Florio
Federal Defence Union
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Posted - 2009.02.19 12:27:00 -
[133]
i foresee much evemon whorage.
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maranne marachian
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Posted - 2009.02.19 18:08:00 -
[134]
meh the whiners got their wanted prenerf we now get one a year thanks guys i was looking forward to actually being able to change my focus a couple of times a year now you get to make a mini achura and ignore it forever because its not worth gimping yourself if a new patch changes the stats you need halfway through your year.
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Jagga Spikes
Minmatar Republic University
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Posted - 2009.02.19 18:21:00 -
[135]
hehe, i named it "gimped achura". i suppose "mini" is politically correct.
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maranne marachian
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Posted - 2009.02.19 18:48:00 -
[136]
Originally by: Jagga Spikes hehe, i named it "gimped achura". i suppose "mini" is politically correct.
what i wanted to call it is replaced by the filter ;) the real term is ****edup achura
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Plan R
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Posted - 2009.02.26 02:53:00 -
[137]
Latest build is 12 months, not 6. I dig it.
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