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Thread Statistics | Show CCP posts - 1 post(s) |
Divus
Hybrid Syndicate
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Posted - 2007.01.10 01:18:00 -
[301]
a well written press release as always, sir
\o/ hi moooom
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Brunswick2
eXceed Inc.
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Posted - 2007.01.10 01:40:00 -
[302]
First, GF BoB! You made the past couple months of my EVE life very fun and interesting for me. Looking forward to fighting you guys in the future.
I had a lot of fun memories of this war, and some not so fun, like recharging a large POS in C9N with just 6 ospreys and an augoror.
Second, ex-ASCN guys, I see some people trying to blame everyone in ASCN for what went wrong, except yourself. You need to stop looking at what others did wrong and see what YOU and what your corp did wrong. Suck it up, learn from it, and move on. Become a better player and never make those mistakes again.
And everyone in ASCN, keep in touch! We may no longer be in the same iga, but I've met a lot of people in ASCN who I have a lot of respect for, and I would like to keep in contact with lots of you guys.
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J909
KIA Corp
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Posted - 2007.01.10 02:01:00 -
[303]
Big salute to AZN and BoB, emotions must have been flying on both sides throughout this, read allot about it all.
/bow to all sides involved in big Eve history. ----------------------------------------------- Cash from Chaos |
Frogzuk
Dragonian Freelancers
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Posted - 2007.01.10 02:02:00 -
[304]
good post
The enemies of BOB actually lost what i believe a golden opportunity to actually turn the screws on BOB in this case and actually damage BOB enough to possibly an extent that it would never have been the same alliance again.
The fact is this, as i have learnt in Northern Ireland with the loyalist paramilitaries, and lately with the republican movement, so long as the enemies of BOB are fighting each other then BOB will not have anyone to 'stand up' to them.
A golden opportunity presented itself, early in the IMP / GOON invasion along side RA against KOS/V/LV if only these alliances had stopped shooting each other and put to one side the bad feelings this would had taken the whole of the eve community and BOB in particular by surprise.
BOB could then have been hit from not 1 but 2 fronts with D2 / IRON / RAZOR and friends from the north hitting them from beyond cloud ring and V / LV / RA / GOONS / IMP joining sides with ASCN to hit them from Curse. Personally i dont think BOB would had sustained that kind of onslaught.
Then once the fighting had finish then everyone could go back to bashing each other as they usually do ! Why this didnt happen is simple too many egos and too much pride.
Well,these are my thoughts and i salute BOB for the effectiveness in what you have done, however i do not believe you are 'unbeatable'.. i personally look forward to the day the egos are put to one side who knows what is possible and i know which side i were choose if this were the case and so do my friends :) !
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hothead
Minmatar Sebiestor tribe
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Posted - 2007.01.10 02:31:00 -
[305]
Curahee BOB :)
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BlackDog Rackh'am
Minmatar Maza Nostra Euphoria Unleashed
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Posted - 2007.01.10 04:10:00 -
[306]
Originally by: Frogzuk good post
The enemies of BOB actually lost what i believe a golden opportunity to actually turn the screws on BOB in this case and actually damage BOB enough to possibly an extent that it would never have been the same alliance again.
The fact is this, as i have learnt in Northern Ireland with the loyalist paramilitaries, and lately with the republican movement, so long as the enemies of BOB are fighting each other then BOB will not have anyone to 'stand up' to them.
A golden opportunity presented itself, early in the IMP / GOON invasion along side RA against KOS/V/LV if only these alliances had stopped shooting each other and put to one side the bad feelings this would had taken the whole of the eve community and BOB in particular by surprise.
BOB could then have been hit from not 1 but 2 fronts with D2 / IRON / RAZOR and friends from the north hitting them from beyond cloud ring and V / LV / RA / GOONS / IMP joining sides with ASCN to hit them from Curse. Personally i dont think BOB would had sustained that kind of onslaught.
Then once the fighting had finish then everyone could go back to bashing each other as they usually do ! Why this didnt happen is simple too many egos and too much pride.
Well,these are my thoughts and i salute BOB for the effectiveness in what you have done, however i do not believe you are 'unbeatable'.. i personally look forward to the day the egos are put to one side who knows what is possible and i know which side i were choose if this were the case and so do my friends :) !
There is lot of hypothetical talk going around about an anti-BoB bandwagon. As in any war, it will come down to who is the one most able to to bother winning (yes, i don't like sovereignity wars that much )
The way i see such a situation playing out? Well, BoB will abandon their home and go on the offensive. Why? Because they are not easily bored taking down POS and putting up theirs if they need to retake their core regions. NPC stations in Delve and Fountain may cause them problems from time to time, but it also means they can leave their home unattended, go on the offensive and use these NPC regions as a staging point to retake their space later.
They will just identify the weakest link in the enemy coalition, move 90% of their forces there and apply some mean pressure for a month or so. When the weakest link is about to break they will offer them a NAP, either to let them get out of the warzone and install someone else they like there, or to actively use them in the following stages of the conflict (what the 5 did with FE back in the days).
Usually, "weakest link" type of alliances hold small parts of space surrounded by their bigger friends. So if they break, BoB will have a staging point right in the middle of their enemies. The really interesting part here is what will happen if they don't manage to break them in time. With a sufficiently large bandwagon, by the time they have managed it their space could already be overrun and someone else already established and fortified there. Interesting scenario, but we need a badnwagon to emerge so we can test it
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JoeyDee
Minmatar Confederation of Red Moon
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Posted - 2007.01.10 05:33:00 -
[307]
WEll I tell ya the 2 most f%$ked up words in English are
"if" and "Only".
Kiwi
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TWD
TAOSP Band of Brothers
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Posted - 2007.01.10 06:08:00 -
[308]
Originally by: Helen Our return meant a 12 dread attack on a Evol? pos in RIT while bubbles were placed along the AZN>RIT route this tactic slowed down the angry BoB gang for awhile sadly the guys doing it logged off and in that event the dreads had to come out of siege mode to get away, another 5mins and that pos would of been in reinforced.
Hey! It was our capital ship killing TAOSP POS!
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DB Preacher
Reikoku Band of Brothers
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Posted - 2007.01.10 12:01:00 -
[309]
Originally by: Frogzuk
BOB could then have been hit from not 1 but 2 fronts with D2 / IRON / RAZOR and friends from the north hitting them from beyond cloud ring and V / LV / RA / GOONS / IMP joining sides with ASCN to hit them from Curse. Personally i dont think BOB would had sustained that kind of onslaught.
Then once the fighting had finish then everyone could go back to bashing each other as they usually do ! Why this didnt happen is simple too many egos and too much pride.
Even if we lost every single pos, every single outpost, every single capital ship... what do you think would happen next?
Our corporation's name is Reikoku. It means "Relentless".
We didn't get to the stage we are now, fighting alongside the best pvp corporations in the game by giving up at the first signs of trouble.
As a wise man once said: You come from nothing, you go back to nothing. What you lost? NOTHING.
dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
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Lord WarATron
Amarr Vanguard Frontiers
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Posted - 2007.01.10 12:26:00 -
[310]
Originally by: Ian Novarider
Originally by: Confessor Meanwhile, the plex *****s ARE raping the plexes 23/7 making isk for themselves and thier "capital support" corps that of course never materialized on the home front. I dont want to hear anymore bullsh1t from the ascn corps that claimed to be supporting us fools ont he front line fighting tooth and nail for your full retreat while hearing "we'll be right there boys, just one more day, hold tight, fight to the end"
Greetings, Confessor
would you care to name those people or corps you believe to have "raped the plexes 23/7 making isk for themselves " ?
I can only speak about the team doing the 10/10 plex in D-F. They did not run the plex for themselves. If you want to know where the money from that plex has been used : check killboards for number of EDF and VAF ships (including several capital ships) having been destroyed defending ASCN space (many ! - most ASCN gangs had a high number of EDF pilots). Not to forget the cost for POS parts and POS fuel. Add to that capital ship jump fuel expenses. Add again the amount of money needed for mineral compression in Empire, to make cheap ship replacements programs possible. Plus a certain amount of cash for the Titan building coming from plex revenues. The money did NOT go into the wallets of the individual pilots running the plex.
It is possible that some plexes have been run by certain people or certain corps for their own profit during the war. If this is so, please mention their names and which plex has been abused in your opinion.
At present I think you are making a general statement which is not true.
Have fun
Ian
While the input from the D-F plex is accountable, and those running it did not get anything (some people got up at 4am to help run it for no personal profit) to the best of my knowledge. I beleive Confessor's remarks refer to the ZYDA plex, which was a hot topic which I wont go into. I would be keen to hear for clarification on where it went though
Even on occasion where I would help the guys out in the D-F plex, straight afterwards, we would be down the pipe fighting in the front lines. Plex running is extreamly boring task, contrary to what many think, and most people running it were happy at the chance to finish it quickly and shoot some targets insted. The killboards confirm this as you may have noticed.
There are many alligations, such as dreads gone missing, alliance assets embezeled, dreads built at cost being sold on market etc etc. I dont know the truth of the matter and I guess it is a bit late to find it out now. But at the end of the day, there may be some things we can agree upon, but Confessor, please dont blame the rank in file who flew becide you day to day.
BTW, hows that curse I traded you many months ago holding? --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Fitz Chivalry
eXceed Inc.
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Posted - 2007.01.10 12:52:00 -
[311]
Originally by: Riddlock nice write up , congrats bob :)
congrats on joining BoB. I hope that they will live up to your expectations.
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Vathar
Destructive Influence Band of Brothers
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Posted - 2007.01.10 12:56:00 -
[312]
Originally by: Lord WarATron some people got up at 4am to help run it for no personal profit
rooh, and you dared to complain about bob pilots waking at insane hours to engage in pvp ...
I guess hardcore carebears can be as dedicated as hardcore pvpers sometimes, but heh, no big deal, maybe there were some ASCN pilots living in their mom's basement aswell :)
Originally by: Radeberger If you plan to make your alliance combat based, recruit pvpers with mining alts rather than miners with pvp alts
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.01.10 13:01:00 -
[313]
Originally by: Frogzuk V / LV / RA / GOONS / IMP joining sides with ASCN
Yeah thatll happen. -----
[Coreli Corporation Mainframe] |
Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.01.10 13:11:00 -
[314]
Blah, blah, blah molle and the other leaders Bob leaders... u are good at propaganda as u are at warfare, no doubt about it.
ASCN was an easy target, despite the fact that they were 4800 at the beginning and had lots of 0.0 systems and stations and good rocks in their space.
There were a few amongst ASCN that had the will to fight and defend the space that made them rich. Few were the leaders that knew how to lead.
As u said it yourselves, the campaign ended up much earlier, because there was not much to fight.
But sooner or later, you will get stuck. Enjoy moments like these while you still have them, because everything has ups and downs. I think many people are starting to get tired of this so called BoB supremacy.
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spoon2
Slacker Industries
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Posted - 2007.01.10 13:51:00 -
[315]
Edited by: spoon2 on 10/01/2007 13:48:58 A staggering performance, even if many believe ASCN were an easy target the way you guys went about it was awesome.
I will recall looking at your killboard on a certain day and seeing over 80 BS kills to 0. Not sure on the accuracy but that was impressive.
Out of interest do we know what the final Capital kill count was?
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DB Preacher
Reikoku Band of Brothers
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Posted - 2007.01.10 14:05:00 -
[316]
The final Capital Ship Killcount based on the ASCN alliance as defined by the eve database was as follows:
Kills 1 Titan 19 Dreadnoughts 17 Carriers
Losses 1 Carrier
dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
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Sergio Ling
Standard Operations Building Services Maelstrom Alliance
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Posted - 2007.01.10 14:07:00 -
[317]
Originally by: DB Preacher
As a wise man once said: You come from nothing, you go back to nothing. What you lost? NOTHING.
Eric Idle of Monty Python? _
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Weebear
The Bowrey
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Posted - 2007.01.10 14:09:00 -
[318]
Originally by: spoon2 Edited by: spoon2 on 10/01/2007 13:48:58 A staggering performance, even if many believe ASCN were an easy target the way you guys went about it was awesome.
I will recall looking at your killboard on a certain day and seeing over 80 BS kills to 0. Not sure on the accuracy but that was impressive.
Out of interest do we know what the final Capital kill count was?
One thing I did notice which would be quite clever if the daily stats in the war were a bit closer was that quite a few pilots would wait up to 48 hours after a loss before posting it, but kills from the same battle and pilots were posted almost instantly.
Most people when browsing kill boards only check the current day and sometimes the day before so only see the 80:0. Then a few days later you get the correct ratio. In this case probably something like 80:2 :P
Since the stat totals add up at the end of the week, no one really notices it.
Just one of many subtle things which were very effective.
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Ian Novarider
Eve Defence Force
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Posted - 2007.01.10 14:26:00 -
[319]
Greetings,
keep in mind that high kill ratios in the early weeks of the war were usually the result of a node crash followed by people logging in and being killed while logging in (with no chance to fight back, as they were basically staring at a black screen).
It took some time for pilots that are not primarily PvP pilots to optimize their EVE clients and settings to a point where they were able to log in after a node crash fast enough without getting slaughtered.
Important lessons learned the hard way.
So if people want to learn something from the BoB-ASCN war, i strongly recommend that they look into the ways to optimize their EVE client and settings for a fleet battle situation (and then send it out to the pilots of their alliance, for use whenever necessary).
Have fun
Ian
.
Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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Buxaroo
Constructive Influence
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Posted - 2007.01.10 14:53:00 -
[320]
Originally by: Ewa Quillam Blah, blah, blah molle and the other leaders Bob leaders... u are good at propaganda as u are at warfare, no doubt about it.
ASCN was an easy target, despite the fact that they were 4800 at the beginning and had lots of 0.0 systems and stations and good rocks in their space.
There were a few amongst ASCN that had the will to fight and defend the space that made them rich. Few were the leaders that knew how to lead.
As u said it yourselves, the campaign ended up much earlier, because there was not much to fight.
But sooner or later, you will get stuck. Enjoy moments like these while you still have them, because everything has ups and downs. I think many people are starting to get tired of this so called BoB supremacy.
Then why don't you get together with all of your compatriots and armchair generals and actually do something about it then? I used to hear people say that all the time in the past. But I never see anyone get up and start doing it. BoB would LOVE to have a fight like that. But no one has the balls to do it. They are too busy protecting their little ones and zeros instead of actually playing the game.
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Dark Matter
Black Eclipse Corp Band of Brothers
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Posted - 2007.01.10 14:57:00 -
[321]
Originally by: Ian Novarider Greetings,
keep in mind that high kill ratios in the early weeks of the war were usually the result of a node crash followed by people logging in and being killed while logging in (with no chance to fight back, as they were basically staring at a black screen).
It took some time for pilots that are not primarily PvP pilots to optimize their EVE clients and settings to a point where they were able to log in after a node crash fast enough without getting slaughtered.
Important lessons learned the hard way.
So if people want to learn something from the BoB-ASCN war, i strongly recommend that they look into the ways to optimize their EVE client and settings for a fleet battle situation (and then send it out to the pilots of their alliance, for use whenever necessary).
Have fun
Ian
.
When the node crashes both sides drop out. So to say that it was only due to node crashes is to buy into the same tired excuses that John and co spoonfed you.
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.01.10 14:59:00 -
[322]
Originally by: DB Preacher The final Capital Ship Killcount based on the ASCN alliance as defined by the eve database was as follows:
Kills 1 Titan 19 Dreadnoughts 17 Carriers
Losses 1 Carrier
dbp
This is nothing for a 4800 member industrial alliance. They've risen 15-20 outposts, 30 bil each...
The titan was foolishly lost because of lack of knowledge as the war was lost due to lack of will.
The war should have taken much more months than it did if the alliance had a purpose and wanted to keep its space.
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.01.10 15:05:00 -
[323]
Originally by: Buxaroo
Originally by: Ewa Quillam Blah, blah, blah molle and the other leaders Bob leaders... u are good at propaganda as u are at warfare, no doubt about it.
ASCN was an easy target, despite the fact that they were 4800 at the beginning and had lots of 0.0 systems and stations and good rocks in their space.
There were a few amongst ASCN that had the will to fight and defend the space that made them rich. Few were the leaders that knew how to lead.
As u said it yourselves, the campaign ended up much earlier, because there was not much to fight.
But sooner or later, you will get stuck. Enjoy moments like these while you still have them, because everything has ups and downs. I think many people are starting to get tired of this so called BoB supremacy.
Then why don't you get together with all of your compatriots and armchair generals and actually do something about it then? I used to hear people say that all the time in the past. But I never see anyone get up and start doing it. BoB would LOVE to have a fight like that. But no one has the balls to do it. They are too busy protecting their little ones and zeros instead of actually playing the game.
Not everyone has the BoB mentality to conquer everything, but fierce defenders are nearly everywhere. BoB hasn't found the most fiercefull yet.
The title of this post is "The bigger they are..." + "the higher they fall". Guess what, BoB is very big now.
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Ian Novarider
Eve Defence Force
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Posted - 2007.01.10 15:14:00 -
[324]
Edited by: Ian Novarider on 10/01/2007 15:14:43 >>> When the node crashes both sides drop out. So to say that it was only due to node crashes is to buy into the same tired excuses that John and co spoonfed you. >>>>
The point from my previous post is ....
when an experienced PvP corp goes into war, they already use EVE clients and settings optimized for fleet combat. This allows them to log in quickly after a node crash. This also allows them a quicker response time in heavy lag situations.
In contrast to that a corp or alliance that is comprised mainly of pilots with little PvP experience will have many of their pilots NOT using such optimized EVE clients at the beginning of the war. They have to learn this the hard way - learning by dying. Often while watching a black screen during log-in.
So yes, when the node dies pilots from both sides have to log in again. Those with optimized clients will log in faster and have the opportunity to act sooner than others.
This was one major (but not the only) reason for heavy losses early in the war at little cost to the other side. If you re-read my previous post, you will see that I did not claim it to be the only reason.
Again ... for the future ... if corps prepare their pilots NOW they can avoid repeating such mistakes in similar situations.
Have fun
Ian
Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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Tundaar
Minmatar Eve Defence Force
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Posted - 2007.01.10 15:26:00 -
[325]
Edited by: Tundaar on 10/01/2007 15:24:56
Originally by: Dark Matter
Originally by: Ian Novarider Greetings,
keep in mind that high kill ratios in the early weeks of the war were usually the result of a node crash followed by people logging in and being killed while logging in (with no chance to fight back, as they were basically staring at a black screen).
It took some time for pilots that are not primarily PvP pilots to optimize their EVE clients and settings to a point where they were able to log in after a node crash fast enough without getting slaughtered.
Important lessons learned the hard way.
So if people want to learn something from the BoB-ASCN war, i strongly recommend that they look into the ways to optimize their EVE client and settings for a fleet battle situation (and then send it out to the pilots of their alliance, for use whenever necessary).
Have fun
Ian
.
When the node crashes both sides drop out. So to say that it was only due to node crashes is to buy into the same tired excuses that John and co spoonfed you.
No - not spoon fed - I managed to lose 2 t2 fitted Tempests in TPR/TCAg without even seeing a BoB ship - warp in - lag - crash - log back in at a station in a new clone . . . .BoB managed poor hardware mechanics better than ASCN - Much better - to the extent that hundreds of battleships over a couple of weeks were picked off one by one as they logged in immediately after node crashes. That is how ratios of 80-0 battleships in one batttle were achieved.
Kudos to BoB for learning how to manage Node crashes effectively, but very dissapointing that so many ASCN losses happened due to hardware failures and not understanding how to tweak hardware settings/secondary logins etc rather than a Grand Fleet battle (as the game is supposedly desgned to handle).
Personally I would have found it much easier to handle getting the crap blown out of my ships if a fleet fight where I could see the enemy and have the game work as it was designed to do . . . was a major turning point - people stopped bringing battleships because they were fighting game mechanic flaws rather than BoB.
Had the nodes held up BoB may very well have still slaughtered ASCN at the begining - but morale would not have dropped so quickly.
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Weebear
The Bowrey
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Posted - 2007.01.10 15:57:00 -
[326]
Originally by: Dark Matter
Originally by: Ian Novarider Greetings,
keep in mind that high kill ratios in the early weeks of the war were usually the result of a node crash followed by people logging in and being killed while logging in (with no chance to fight back, as they were basically staring at a black screen).
It took some time for pilots that are not primarily PvP pilots to optimize their EVE clients and settings to a point where they were able to log in after a node crash fast enough without getting slaughtered.
Important lessons learned the hard way.
So if people want to learn something from the BoB-ASCN war, i strongly recommend that they look into the ways to optimize their EVE client and settings for a fleet battle situation (and then send it out to the pilots of their alliance, for use whenever necessary).
Have fun
Ian
.
When the node crashes both sides drop out. So to say that it was only due to node crashes is to buy into the same tired excuses that John and co spoonfed you.
Dark, a lot of the time it tended to be us jumping through a gate when the node crashed. When you log back in you log back in at your last session change. For us that was the gate we had just jumped through, where as the BoB fleets had a lot more knowledge of how to deal with a node crash and would appear somewhere safe when they logged back in as they made sure their last session change was at a SS. Due to the advanced preperation of their clients they were able to get back in first, get organised and then just gank the ASCN fleet 1 by 1 as they logged back in.
CCP were replacing ships lost in such a way, but when people were waiting almost a week for reimbursement, fewer people were appearing for gangs in the meantime. |
Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.01.10 15:59:00 -
[327]
Originally by: Tundaar
I managed to lose 2 t2 fitted Tempests in TPR/TCAg without even seeing a BoB ship - warp in - lag - crash - log back in at a station in a new clone .
Wellcoem to EVE-Online Fleet battels m8 , i have lost loads of battle ships and even interceptor plus pod exactly the same was and that was even 8 months ago when max number of players was 20k . Now it peaks to 30 k and rising in some days , thing is CCP cant do much about it although they are working and keep getting new HW etc to increase performance. How ever sometimes ppl are lucky enough to load by being diciplined and patient and if they lose to lag they just re log and get a new ship while bitting their left nut , no magic or secret behind it realy.
"Lord Samaiel, Rise "
BNC Vs CELES Video
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Lord WarATron
Amarr Vanguard Frontiers
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Posted - 2007.01.10 16:00:00 -
[328]
Originally by: Tundaar Kudos to BoB for learning how to manage Node crashes effectively, but very dissapointing that so many ASCN losses happened due to hardware failures and not understanding how to tweak hardware settings/secondary logins etc rather than a Grand Fleet battle (as the game is supposedly desgned to handle).
Personally I would have found it much easier to handle getting the crap blown out of my ships if a fleet fight where I could see the enemy and have the game work as it was designed to do . . . was a major turning point - people stopped bringing battleships because they were fighting game mechanic flaws rather than BoB.
Had the nodes held up BoB may very well have still slaughtered ASCN at the begining - but morale would not have dropped so quickly.
At the end of the day, BoB knew how to handle the "Terrain & Weather" whereas ASCN had.... almost refused to accept it. You can seige a castle in the rain, but it is pretty crazy to do so. But yes, at the end of the day, even if the servers are perfect, I think a simaler result would have happened, though it would have been a lot more fun --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Ian Novarider
Eve Defence Force
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Posted - 2007.01.10 16:07:00 -
[329]
Other things that can be learned from this war IMHO:
a) proper strontium level management in POS is extremely important (so that a reenforced POS comes out of reenforcement in a timezone where your alliance is strongest). Such stront management can and should be done even at the height of the enemy attack (so having a hauler character within POS shields that can log in at more or less any time helps).
b) a "standing" cyno chain network for rapid troop movement is a must
c) a Titan is VERY useful as a flying jump portal, as it allows you to bypass gatecamp blob traps. This gives your fleet many more tactical and strategical options.
d) Ship Replacement programs should be planned BEFORE a war (so this plan can be executed starting at day 1). Every delay in getting cheap replacement ships to your frontline pilots will cost ya.
e) Shared capital ships .... to allow the use of capital ships at ANY time, you might want to consider assigning teams of capital ship pilots (from different time zones) to corp owned capital ships. There are other ways of ensuring capital ship availability, but most of them are not allowed by CCP.
f) Many of your ships will be lost on their way to the frontline, usually to enemy interceptor wolfpacks. Convoys and convoy security (and the proper ships for the job) is an area you can train for before a war starts.
g) You can never have enough covert ops pilots (especially when they have probing experience too) (and whenever one of your gang pilots warps to zero to uncloak your own cov ops pilot, have him watch 200 episodes of "Denver Clan" , because thats the torture he deserves)
h) You can never have enough dictor pilots
Personal opinion, of course.
Have fun
Ian
Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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Ian Novarider
Eve Defence Force
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Posted - 2007.01.10 16:16:00 -
[330]
>>><Wellcoem to EVE-Online Fleet battels m8 , i have lost loads of battle ships and even interceptor plus pod exactly the same was and that was even 8 months ago >>>>>
>>>>no magic or secret behind it realy. >>>>
As said before ... PvP and fleet battle experience is an important factor. Someone that has experienced this 8 months ago is better prepared compared to someone that experiences this for the first time.
Its the same reason why military forces worldwide drill their soldiers. You stay cool if the situation is not new to you. Or if you have faced worse in training or previous engagements.
Have fun
Ian
Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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