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1. Autopilot blues. - in Skill Discussions [original thread]
The game was _released_ with no autopilot; it wasn't just beta.
- by Alvin - at 2003.07.19 21:59:00
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2. Pirate Bashing - in Crime and Punishment [original thread]
"Whenever a pirate becomes outnumbered and trapped in a station... We choose to put some spice into the game." Really? Hiding in a station whever you're not guaranteed to win lends "spice" to the game? In what way? Hiding makes the game just the ...
- by Alvin - at 2003.07.19 21:39:00
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3. Pesky insects, and how to identify them - in EVE General Discussion [original thread]
The in-game bug reporting tool needs to allow for some more space. I've had more than one attempt at a bug report cut off while I'm trying to describe how to reproduce the problem, as you get about as much space as the text box shows. If you want ...
- by Alvin - at 2003.07.12 01:54:00
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4. Keyloggers? And save password button? Whats the point? - in EVE General Discussion [original thread]
"your client doesn't decrypt the password, it's simply compared to the value the server gets when it encrypts your stored password there" If this were the case, the encryption does nothing for you; the encrypted form IS the password. No one cares...
- by Alvin - at 2003.07.12 01:50:00
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5. Manufacturing - a dead occupation??? - in Science and Industry [original thread]
Reverse Engineering will not solve the problem of the manufacturer. It will, at least, give you some hope of _catching up with_ pirate drops. But you still won't be able to make anything _better_. There will be some small demand because of the rar...
- by Alvin - at 2003.07.11 18:28:00
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6. Production Efficiency - in Skill Discussions [original thread]
Doesn't seem to work for me, original or copied BP. The originally fabled reason to have PE -- to round down the occasional need for 1 high-end mineral -- certainly doesn't work. Nor do I see any decrease in total mineral requirements even for lar...
- by Alvin - at 2003.07.08 18:58:00
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7. Jetteson Timer - in EVE General Discussion [original thread]
One problem is that the jettison timer is bugged. Even when you reissue the jettison command, the timer might just roll over. I've spent twenty minutes before trying to eject one item, watching it count down from 5 minutes 19 seconds down to zero ...
- by Alvin - at 2003.07.07 21:50:00
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8. Automatic Shield Boosters - in Player Features and Ideas Discussion [original thread]
You may not want the booster to shut off because shields hit 100%. I've reflected on this point often, while receiving barrages of pirate cruiser missiles... If shields are full and no one has you locked, perhaps. But there are plenty of times...
- by Alvin - at 2003.06.29 00:58:00
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9. New command: LAUNCH ALL DRONES - in Player Features and Ideas Discussion [original thread]
You definitely need to be able to group drones by type. "Combat" versus "Mining", at a minimum; there's no point in sending the miners after that pirate. And you might want subsets of "combat"; lighter drones aren't very survivable against heavy o...
- by Alvin - at 2003.06.29 00:45:00
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10. Why are skills loot? - in Skill Discussions [original thread]
The devs were overexposed to (the success of) Everquest in their youth. I, too, had a production sort of character that got remolded into a fighter, because that's the only aspect of the game that's really developed. C'est le MMOG. And no, "buy ...
- by Alvin - at 2003.06.29 00:34:00
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11. Cargo containers and Lag - I don't get the lag - in EVE General Discussion [original thread]
Shouldn't even have to load a ship model. That's why you have a client, installed from a CD in a directory with a bazillion files. It already knows what the ship looks like. All the server needs to do is tell it that "ship type N" is there. No hug...
- by Alvin - at 2003.06.28 21:56:00
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12. Guys what do you think of this idea - in EVE General Discussion [original thread]
Oh, they'd just whine about how they weren't being allowed to play the game, and it wasn't fair, and it said they could BE A PIRATE right on the box, and they can't pirate from jail. Just like any PKs in any game yet released. They whine a lot if...
- by Alvin - at 2003.06.28 18:20:00
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13. Shuttle cargo capacity from 500 to 10 on activation? - in Issues, Workarounds & Localization [original thread]
Sad, in a way. But the shuttle would be just too darn good of a trade ship if it had 500m3 of cargo room. Trader frigates would be obsolete, and even indies would suffer a challenge in some niches. And all that for a mere 10k isk. Sad, because ...
- by Alvin - at 2003.06.28 17:56:00
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14. Long pause and blind arrival at roid belts - in Issues, Workarounds & Localization [original thread]
The texture load theory doesn't explain why there's such a large variance from time to time. Sometimes belt entry takes just a brief hiccup. Other times, the whole interface is locked for a minute. The texture load theory also does not explain w...
- by Alvin - at 2003.06.28 17:50:00
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15. Going to cancel my subscription - in EVE General Discussion [original thread]
It's possible to target cargo canisters and blow them up. If there's trash loot not worth your time to haul, do everyone a favor and get rid of it entirely. If a bunch of people are camping a gate and there's little all around, it's because they ...
- by Alvin - at 2003.06.23 03:58:00
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16. Diverity of ships - in Ships and Modules [original thread]
One other small difference is that the "top of the line" cruiser for each race seems to be a pure combat ship. The next in line will typically have more cargo room, maybe a few 100m3 of drones for a non-drone-heavy race, and be a little more usefu...
- by Alvin - at 2003.06.23 03:42:00
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17. Tactical Shield Operations (rank 3) - in Skill Discussions [original thread]
I've taken armor damage before the shield was down. It's happened maybe twice. If that's shield penetration, then it's nothing to buy a skill to prevent.
- by Alvin - at 2003.06.23 03:24:00
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18. Skills For Power Grid? - in Skill Discussions [original thread]
Engineering increases your power core total. Energy Management increases your capacitor capacity. Energy Systems Operation increases your capacitor recharge rate. Various skills decrease the capacitor usage of various types of modules. Modules...
- by Alvin - at 2003.06.23 03:19:00
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19. All that is MANUFACTURING ... - in Science and Industry [original thread]
Factories need not be rented by the person that uses them. At worst, the limit should be based on the sum of manufacturing skills available in the corporation, not the one character. And you really need to allow a few more for growth, and perhaps...
- by Alvin - at 2003.06.23 02:16:00
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20. Pirates, Newbies and Empire Space: A solution? - in EVE General Discussion [original thread]
Pirates do not operate in the game for economic reasons. Thus, economic solutions do not apply. Some people just like to PK others. (Not merely "fight" other humans, or there would be organized, declared corp wars; gate camping, cargo lagging, and...
- by Alvin - at 2003.06.23 02:01:00
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