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1. arbitrator vs rupture - in Ships and Modules [original thread]
Originally by: Harotak You obviously don't know how TDs work. "Optimal" range disruption scripts don't just wreck your optimal. A skilled arby with 2x TDs can knock a ruppie down to .5km opt + 2.5km falloff. Well I guess I did not kno...
- by Ardan - at 2009.06.13 16:01:00
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2. arbitrator vs rupture - in Ships and Modules [original thread]
4x220 mm IIs 2xEnergy Neut MWD, Web, Scrm 1600mm RT, EANMx2, DCU light drones for anti drone use. Optimal range scripts? Against ACs? My optimal will go from 3000 meters to 1500? ACs don't fight in optimal, unless they are realy lucky against ...
- by Ardan - at 2009.06.13 15:34:00
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3. Minmatar Question...Battleships? - in Ships and Modules [original thread]
Back when I used to run an Arty Maelstrom, my fitting was: Low 3xGyro II DCU II TE II Med Lg SB II SBA I 2X Mission Specific Hardeners 2x Mission Specific Resistance Amps 8x 1400 mm IIs or Best named. 2xCCC 1x Cap size mod It did missions wel...
- by Ardan - at 2009.04.18 15:20:00
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4. Typhoon vs. Maelstrom L4's - in Ships and Modules [original thread]
Edited by: Ardan on 04/04/2009 20:21:01 I used to use an arty maelstrom. T2 1400mms x 8 T2 Lg SB, SBA, 2xT2 Rat specific Hardeners, 2x Rat specific resistance amps, 1x T2 Invuln . 3x T2 Gyros, 1x T2 TE, 1x T2 DCU 2xCCC, 1x Cap size increas...
- by Ardan - at 2009.04.04 20:19:00
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5. quick need min BC help - in Ships and Modules [original thread]
For mission running the cyclone is great. For PvP, the hurricane is fantastic. Mission Cyclone Hi 5x720 IIs, 3x Assault Missile Launchers (Use rat specific ammo) Med MSB II, 2x Ratspecific Hardener IIs, 2x Rat Specific Resistance Amp IIs. (or...
- by Ardan - at 2008.03.23 14:30:00
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6. [rev] Mealstrom PVE - in Ships and Modules [original thread]
Edited by: Ardan on 08/03/2008 11:47:16 I do lvl 4s in this set up. 8x 1400 t2 1 lg sbII, Sbamp, 2 rat specific hardenerIIs, 2 rat specific ampIIs DCUII, Tracking booster, 3x Gystab II Drones in 2 groups, 1. 5 T2 Hobgoblins 2. 1 t2 hobgob...
- by Ardan - at 2008.03.08 11:46:00
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7. minmatar and lvl4's - in Ships and Modules [original thread]
Originally by: Mudkest Edited by: Mudkest on 07/11/2007 13:44:35 difference in dps between 1400 and 1200 is very small, specialy with reloading times. then pes has 6 turrets with damage bonus(at lvl4 bs that's same dps as 7.2 turrets...
- by Ardan - at 2007.11.07 15:26:00
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8. Rupture - in Ships and Modules [original thread]
Here is what i used to use for lvl 2 missions. All were tech one or named as I could not use t2 at the time. 4x 220mm 2x assault launcher 1x AB 2x Lg Shield extender 1x med rep, 1x dcu, 1x rcu, 1x tracking enhancer, 1x gyro. Dont know how it...
- by Ardan - at 2007.07.01 20:27:00
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9. 3 things we need to fix in eve - in Ships and Modules [original thread]
I dont think the cap penalty needs to be removed, but maybe they could give intercepters a reduction in, either cap needed to activate or in the penalty. Cap is hard to come by in intys, and running an MWD and a 20km scram can eat cap quickly. "Le...
- by Ardan - at 2007.06.25 18:34:00
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10. Solo PvP has died out.... - in Ships and Modules [original thread]
I don't know, but I have been involved in solo PVP 2 times in the last 3 times I logged on. Got Jumped by a Malediction with t2 blasters last night while in my Rifter. Had him to half structure before my ship Popped. "Let them hate us as long as t...
- by Ardan - at 2007.03.25 10:49:00
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11. Cyclone help - in Ships and Modules [original thread]
Edited by: Ardan on 10/03/2007 16:15:16 Just got back to the game myself, but before the patch, I flew a Cyclone in lvl 3 missions. Sometimes did not even need to boost my shields with this set up. High: 5x650 mm 2xassault launchers Mid: 2x ...
- by Ardan - at 2007.03.10 16:17:00
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12. Cyclone in 0.0 BloodRaiders ratting - in Ships and Modules [original thread]
Acutaly if you use a damage control, you get both bonuses as it gives a boost to shield resit., armor resist, and structure. If you get into trouble, it will give you twice as much time to get away if they get to structre, has low fitting and uses...
- by Ardan - at 2006.10.11 16:13:00
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13. The phoon still sucks? - in Ships and Modules [original thread]
Strange... For a Tier 1 BS it is tied for the highest Power Grid at 12500. Has Decent CPU. 600, Decent armor and Shield with a pretty good slot layout. 8-4-7. What's wrong with it? "Let them hate us as long as they Fear us." Colligula
- by Ardan - at 2006.10.05 20:03:00
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14. Auto-Maller - in Ships and Modules [original thread]
1. Yes it can be done. 2. Yes it works. 3. Yes I have done it myself. 4. A Ruppie does more damage with 4 guns than the maller does with 5(+5% damage bonus per lvl and +5% ROF per lvl of Minmatar cruiser. Plus you get 2 missile launchers. So if yo...
- by Ardan - at 2006.10.05 17:50:00
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15. Best Ship Style for PVP? - in Ships and Modules [original thread]
If you have good Hybrid skills and other gunnery skills, probably go Gal. If you have great missile skills, but not realy any gunnery skills, train up all those gunnery skills and go Min. with missile skills you are half way there. "Let them hat...
- by Ardan - at 2006.10.05 17:14:00
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16. Rupture setup...ne ideas? - in Ships and Modules [original thread]
Edited by: Ardan on 03/10/2006 01:41:54 Depends on what you are going to use it for. The set up I use for lvl 2 missions is this: Highs 4x22mm Is 2x Assault Launcher 1s Meds AB1, 2x Med shield extenders Lows 1x tracking enhancer 2x PDUs 1x D...
- by Ardan - at 2006.10.03 01:40:00
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17. [RMR] Rupture Setups - in Ships and Modules [original thread]
Ok, I tryed it on human cattle. I had to fit an RCU to increase the passive shield tank and to increase the Cap recharge, but it worked great. Only had to run the Repairer on the next to last gate, fighting the turrets in lvl 5. Everything is Tech...
- by Ardan - at 2006.09.29 17:46:00
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18. [RMR] Rupture Setups - in Ships and Modules [original thread]
Ok, this is what I am going to try. High: 4x 220mm 3x malcuth assault Med: Named AB 2x Large shield booster Low: 2x named tracking mods, 1x named damage mod, 1x Damage control, 1x Named rep. Drones: 1x Med, 4x Light. Doing lvl 2 missions. An...
- by Ardan - at 2006.09.26 16:52:00
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19. Spec'ing in Destroyers - in Ships and Modules [original thread]
Dont know why so many people bad mouth destroyers. I sometimes do lvl 2 missions in my thrasher just for fun. "Let them hate us as long as they Fear us." Colligula
- by Ardan - at 2006.09.18 18:02:00
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20. Rifter Setups for Deadspace Complexes - in Ships and Modules [original thread]
I have done all lvl 1 missions in this set up with no problems. 2x named 125mm ac 1x named 200mm ac 1x named standard launcher 1x named ab 1x named shield booster 1x named small extender 2x tracking mods, 1 named 1x damage mod Great damage and...
- by Ardan - at 2006.09.18 17:42:00
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