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121. Cloak should not be AFK solution - in Player Features and Ideas Discussion [original thread]
Yes, some people live cloaked, it's a choice that person makes. "MACRO" players in general sucks, I agree. Penalizing the rest of the players while not really solving the problem? Fail! Finding a better solution? Kickass! No egg-timer for the c...
- by Cedims - at 2009.10.28 23:48:00
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122. T2 rigs for Covert Ops frigs - in Player Features and Ideas Discussion [original thread]
What is wrong with ONE T2 rig and some other rig to complement? I do realize that you WANT to use 2 x T2 grav rigs, but that is just not a reality, but one of them plus another suitable rig is. How could this make sense? Well, simply by the fac...
- by Cedims - at 2009.10.28 23:40:00
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123. Nerf the freaking FALCON or boost ECCM!!!!! - in Player Features and Ideas Discussion [original thread]
Oh come on, OP... They just DID nerf the Falcon a little while back. What do you need, a silverplate full of victims? Crybaby!
- by Cedims - at 2009.10.27 13:31:00
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124. CONCORD's Ten Most Wanted Fugitives - in Player Features and Ideas Discussion [original thread]
Kind of like missions, but they move around the systems like regular players. You have to track them down and compete with other players to get them first, etc. The bounty is the reward. Well, just thinking...
- by Cedims - at 2009.10.24 18:26:00
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125. Dumbing down eve yet again. - in Test Server Feedback [original thread]
Originally by: CCP Lemur I fail to see how this is dumbing down EVE. It is at most less time spent waiting for skills. How is less waiting making it any easier or your words less undumb? You still have to have the same wits and insights to...
- by Cedims - at 2009.10.20 06:30:00
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126. pure exploration ship - in Player Features and Ideas Discussion [original thread]
Originally by: Sinistro Checking t3 ships.......ok, there is a subsystem with bonus for probes. But we talking here about a specialised ship class that has bonus on probes, hacking, analyzing and such. Absolutely! We're talking about a...
- by Cedims - at 2009.10.18 07:25:00
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127. pure exploration ship - in Player Features and Ideas Discussion [original thread]
I was more thinking about true exploration, going loads of systems deep to dig around, and not just one dip and back up again, but a series of exploration sites and other exploratory ventures. :) You going to take on a group of sleepers in a Exeq...
- by Cedims - at 2009.10.17 00:36:00
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128. pure exploration ship - in Player Features and Ideas Discussion [original thread]
I use a Pilgrim for exploration, though the cargo bay is a little small, the rest of the ship is excellent for this purpose. It has a good tank, good bonuses for the drones, and fit all the exploration modules mentioned, as well as a tractor/salva...
- by Cedims - at 2009.10.15 12:42:00
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129. "EVE Status" - in Player Features and Ideas Discussion [original thread]
Yep, I wish. And while wishing, wouldn't it be cool if there was a messenger client without running EVE, to keep in contact while working or doing something else that keeps you not logged into EVE?
- by Cedims - at 2009.10.04 13:21:00
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130. www.eveonline.com -> My Character -> Skill Tree - in Player Features and Ideas Discussion [original thread]
I do think, for a paying member, that the official site should be able to do this.
- by Cedims - at 2009.10.03 16:39:00
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131. Implementing a ransom system for pirates. - in Player Features and Ideas Discussion [original thread]
Yeah, let's have a "FORM LV-421" for negotiating a ransom to make pirating easier... Sorry for the flame, but I mean geez, replacing one window with another window, doesn't really make less, mate. If you think you have too many chat windows open...
- by Cedims - at 2009.10.03 15:47:00
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132. Valid ships for missions: Quit wasting my time - in Player Features and Ideas Discussion [original thread]
The information is obviously already in place, so yes, I would agree. When I start with a new corp, I am always a bit hesitant to what ships to cart over to new mission site.
- by Cedims - at 2009.10.03 15:38:00
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133. remove cap/shield regen on 30s cloaked immunity after gate jump - in Player Features and Ideas Discussion [original thread]
Only PASSIVE shield tankers get the benefit from the cloak delay. The reason is because they use the ships self regenerative process. Also note that an active shield booster module cannot be turned on, just like an armor module. If they lower the...
- by Cedims - at 2009.10.03 15:20:00
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134. GUI suggestion - in Player Features and Ideas Discussion [original thread]
Heliosium - I second the motion! Natasha Seryushkin - "Regular expressions can be much more complex than these examples."
- by Cedims - at 2009.10.03 14:58:00
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135. www.eveonline.com -> My Character -> Skill Tree - in Player Features and Ideas Discussion [original thread]
Ok, would you PLEASE move the level indicator (the string of 5 boxes) to the LEFT side of the skill title? I mean, you can't even highlight the title row to see which of the level indicator goes with the skill, because it causes the level indicat...
- by Cedims - at 2009.10.03 14:50:00
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136. My stab at afk cloaking - in Player Features and Ideas Discussion [original thread]
"I understand a lot of people are annoyed at afk cloakers. And at the same time the afk cloakers really like the mechanic." So why even bother? It's two camps of opinions, nothing more.
- by Cedims - at 2009.09.23 15:15:00
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137. Orca Redesign - in Player Features and Ideas Discussion [original thread]
To ME, the biggest thing is about the "Corp Hangar" on the Orca. The fact that only CORP members can access it, according to corp settings. IMO, it ought to be a "Fleet Hangar" instead, so that all FLEET members can access it, if shared. (The tabs...
- by Cedims - at 2009.09.22 00:59:00
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138. wormhole naming - in Player Features and Ideas Discussion [original thread]
They GOT names! :) Just like when the astronomers name the stars anymore. Just a simple tag.
- by Cedims - at 2009.09.20 23:13:00
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139. Lifetime subscription option - in Player Features and Ideas Discussion [original thread]
Edited by: Cedims on 16/09/2009 03:56:19 There's always a first for everything! I think that maybe there should be a bonus for people that have played for a long time, and still pays to play. Why not? Doesn't hurt anyone (except the cash flow...
- by Cedims - at 2009.09.16 03:56:00
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140. No subject - in Player Features and Ideas Discussion [original thread]
I'd like an idea like a Field Scientist implemented!!! :)
- by Cedims - at 2009.09.16 02:47:00
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