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41. Classic "pwnt" story - in Out of Pod Experience [original thread]
13yr 0lds r so dum LOLZ!@
- by DarK - at 2006.10.30 11:53:00
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42. The Abaddon's cap issues - in Ships and Modules [original thread]
Perhaps they could also release the tech2 large cap battery and the XL battery & II(as used to be listed in db)
- by DarK - at 2006.10.26 11:08:00
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43. Please explain how EANM killed Amarr... - in Ships and Modules [original thread]
Edited by: DarK on 26/10/2006 06:31:17 repeated garbage on my behalf
- by DarK - at 2006.10.26 06:31:00
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44. What niche do the new BSs fill, Or, define the role Battleships please - in Ships and Modules [original thread]
I agree, and generally Caldari are best off with getting well defined roles for their ships. As for Minmatar, they have missiles, drones, turrets, shield tank, armour tank etc, yet get another turret ship, yeah. I generally think that the difficu...
- by DarK - at 2006.10.26 06:25:00
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45. Are battlecruisers going to become the powerhorses of pvp? - in Ships and Modules [original thread]
One can only hope. As far as I know it wasn't really intended for people to be in battleships 2-3 months after going live. I am inclined to think that they were made as sexable as they are to alleviate the HAC problem without having to seed more ...
- by DarK - at 2006.10.25 15:25:00
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46. Old school TV cartoons you remember - in Out of Pod Experience [original thread]
Gotta love these threads. Good old days of quality cartoons instead of the crap that's on TV now. Sick of seeing kids with huge eyes and small gobs throwing things with flashing backgrounds. Mentioned before but my personal favourites are: Jayce...
- by DarK - at 2006.08.21 17:16:00
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47. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Originally by: Tom ahawke Originally by: Jim Raynor Edited by: Jim Raynor on 21/05/2006 07:18:52 Yes I know, turret range is shorter, but other ships are generally easier to fit a MWD + Weapons + Web and with Caldari, that does...
- by DarK - at 2006.08.17 09:32:00
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48. Your 3 most wanted eve features - in EVE General Discussion [original thread]
1 - Remove bookmarks . I am sick of copying them. Most people will have them, I bet they cause lag. We have bubbles to camp gates with. Allow sniping bookmarks. 2 - System Sovereignity. Better features, planetary control, player owned stargates. ...
- by DarK - at 2006.08.15 14:58:00
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49. Sheild tank better than armour tank? - in Ships and Modules [original thread]
thread conclusion: Paragraphs ftw
- by DarK - at 2006.08.09 04:29:00
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50. Nerfdeaded - in EVE General Discussion [original thread]
Dual 425mm 'scout' Artillery I Can't Remember the stats exactly but these things were the win. They are now called the 650mm 'scout' Artillery'. Invulnerability Field 40% to all resists, not much cap use, no stacking penalty. Invincible s...
- by DarK - at 2006.08.08 12:09:00
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51. Words that irritate you. - in Out of Pod Experience [original thread]
"wicked" "fully sick" (tell them Thorpie said it's "fully sick" ) "groovy"
- by DarK - at 2006.08.07 03:43:00
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52. I like the Nighthawk as it is - in Ships and Modules [original thread]
Originally by: Maya Rkell No, it's not a "crap argument". It's a point of view. I'm arguing that CCP's design of them is wrong. 5% bonus per level to one sort of command modules. One on the Field BC. Three and a cap use bonus on the Flee...
- by DarK - at 2006.08.07 01:32:00
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53. Pepsi or Coca Cola - in Out of Pod Experience [original thread]
Let's re-run this thread in 20 years time when you all have brain tumors and ****ty bones:P
- by DarK - at 2006.08.06 15:42:00
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54. Anybody who WOULD want the 250km targetting cap removed? - in Ships and Modules [original thread]
Originally by: Vicious Phoenix I think the 250km locking cap should stay, its sad, but it is necessary for game balance (even more so once the Rokh is released). Secondly, I think that ECM range should remain unchanged, you don't need ECM ...
- by DarK - at 2006.08.06 05:19:00
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55. short range Assault Missiles - in Ships and Modules [original thread]
I care.
- by DarK - at 2006.08.04 13:55:00
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56. short range Assault Missiles - in Ships and Modules [original thread]
it's only 25% more damage, I hardly think it's anything to have a party about.
- by DarK - at 2006.08.04 10:20:00
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57. Rokh isn't really that great... - in Ships and Modules [original thread]
Whatever OP. I'm pretty excited at having a BS which can hit past 200km with no tracking mods, and has a base targetting range of 100km. The rest of the slots can go toward a mean tank and 2 sensor boosters. ftw if you ask me.
- by DarK - at 2006.08.04 10:13:00
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58. Abaddon Changes Proposal - in Ships and Modules [original thread]
Agreed on giving it missile hardpoints. I don't believe that there should only be 1 whorthwhile BS missile boat. Most likely it will suffer CPU issues. However, I then worry that if you give it 8 missiles combined with the resist bonus to armour i...
- by DarK - at 2006.08.03 11:27:00
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59. 5% resistances vs 7'5% shield boost - in Ships and Modules [original thread]
Alternatively, instead of giving ships 25% to resist and 37.5% to boost, give them a racial resist bonus. Caldari 7.5% to kinetic and thermal shield resistance Minmatar 7.5% to EM and thermal shield resistance Amarr 7.5% to kinetic and explosi...
- by DarK - at 2006.08.02 09:26:00
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60. Tournament, ECM and a conclusion - in Ships and Modules [original thread]
GBTW Jenny:P
- by DarK - at 2006.07.19 11:19:00
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