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181. Lost 1.5 billion on Margin Trading Scam - in EVE General Discussion [original thread]
Mocam wrote: Wrong forum. Crime & Punishment, Market Discussions... Ok but GD? As for your post - yes this uses a poorly implemented game mechanic. Yes it's been discussed before repeatedly and I imagine CCP will "eventually" get around to...
- by Doddy - at 2013.08.14 17:45:00
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182. How are the pirate missions? - in Missions & Complexes [original thread]
MayorDefacto wrote: Thanks man, just was trying to figure out how much id struggle just throwing a pure frigate guy out there. I prolly wouldn't survive a l1 mission through the gate camps and all that. There are very few gatecamps tbh. Onc...
- by Doddy - at 2013.08.14 14:58:00
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183. Incursion Runners, prepare for the next huge attack - in Missions & Complexes [original thread]
If everyone is effected it wont effect the lp sid eof earnings at all, you will earn lp slower but it will be worth more. Isk sure, a small decrease is probable if you were exploiting the OGB to begin with, but then you have benefited form it for ...
- by Doddy - at 2013.08.14 14:44:00
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184. Bounties are meaningless in EVE - Let the Carebear Bounty Competition Begin! - in EVE General Discussion [original thread]
Broomhilde wrote: The bounty system currently in EVE is completely meaningless. I have a 3/4 billion bounty on my head for, um, what? Im a carebear in High sec, miner and Indy. Wouldn't hurt a fly. But I have a bounty. I would expect better fro...
- by Doddy - at 2013.08.13 12:45:00
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185. Multiboxing softwares ruining pvp - in EVE General Discussion [original thread]
TKL HUN wrote: Hi! I know there are some topics about these softwares on the forums, but in those topics the player's problems was related to pve, as far as I saw. My problem is related to pvp and multiboxing softwares. Let me tell you an ex...
- by Doddy - at 2013.08.13 12:36:00
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186. Tier 3 Destroyers - in Player Features and Ideas Discussion [original thread]
Such a ship would fail hard with no cloak, the ship would just diaf and the bomb would be useless. Making into a normal bomb if the ship dies means that it is useless as well (bombs whose launchers die don't go off). Making the bomb still go off j...
- by Doddy - at 2013.08.12 12:35:00
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187. In regards to Cloaks and AFK-Cloaked Campers - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: It would add that currently completely lacking element of risk for afk-cloaky-campers. At the moment it's an entirely one sided matter when it comes to risk, and if there's nothing else I understand about eve, I do feel that I...
- by Doddy - at 2013.08.07 15:31:00
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188. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Odellia wrote: As far as the Nighthawk is concerned, I've loved the Ferox hull for as long as I could remember. Changing to the Drake is just rather lame. It's not that I hate the look of the drake, but on the contrary, I'm rather fond of it....
- by Doddy - at 2013.08.05 23:22:00
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189. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Aeril Malkyre wrote: CCP Fozzie wrote: That would (potentially) mean: Eos would use the Myrm hull
Sleipnir would use the Hurricane hull
Abso would use the Harb hull
Nighthawk would use the Drake hull
So, hypothetically, what do...
- by Doddy - at 2013.08.05 23:18:00
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190. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This is something I've been thinking about during my predesign for the command ships. I'll start with this disclaimer, we will never feel that we need to make hull designs match the function of every ship. So there's no NEED ...
- by Doddy - at 2013.08.05 23:16:00
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191. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Seems just fine to me, the problem has always been that you can't switch to play at the same time the next day so will satisfy most peoples problems.
- by Doddy - at 2013.08.05 23:14:00
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192. What about interceptors? - in Player Features and Ideas Discussion [original thread]
I am sure he will get to intys eventually, give him time (don't forget lol eafs either). Intys need a slight survivability buff in terms of ehp and much improved electronics. They should be very hard to shake off when they get a tackle on somethi...
- by Doddy - at 2013.08.04 20:28:00
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193. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Heribeck Weathers wrote: Goldensaver wrote: Lilan Kahn wrote: slepnir also taking massive dps nerf Barely. less than one whole turret. That's less than a 4% DPS nerf, with so much more utility. Sleps getting a 100% damage bonus to 5 ...
- by Doddy - at 2013.08.02 13:43:00
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194. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cpt Boomstick wrote: CCP Fozzie wrote: Absolution: Fittings: 1500 PWG (-75), Damnation: Fittings: 1300(-290) PWG Astarte: Fittings: 1350 PWG (-100) Eos: Fittings: 1200 PWG (-225) Sleipnir: Fittings: 1300 PWG (-160) Claymor...
- by Doddy - at 2013.08.01 17:18:00
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195. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Lilan Kahn wrote: slepnir also taking massive dps nerf No its taking a tiny dps nerf and a big alpha buff.
- by Doddy - at 2013.08.01 17:14:00
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196. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Doddy wrote: Tobias Hareka wrote: Rek Seven wrote: Each race should have one command ship that has a bonus to local reps and one that has a passive tank bonus! Rather not. Amarr is quite bad at passive tanking becau...
- by Doddy - at 2013.08.01 17:13:00
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197. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I like the changes overall (though active rep bonus makes little sense) but why you hate nighthawk?. Its lagging behind the other CS currently and its buffs will only really have it hold station in comparison. You could at least let it get the bon...
- by Doddy - at 2013.08.01 17:03:00
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198. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Zloco Crendraven wrote: Gizznitt Malikite wrote: Zloco Crendraven wrote: Quote: All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35% This is outrageous. It will ...
- by Doddy - at 2013.08.01 16:45:00
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199. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Tobias Hareka wrote: Rek Seven wrote: Each race should have one command ship that has a bonus to local reps and one that has a passive tank bonus! Rather not. Amarr is quite bad at passive tanking because lack of med slots required for s...
- by Doddy - at 2013.08.01 16:25:00
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200. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Jonatan Reed wrote: CCP Fozzie wrote: M1k3y Koontz wrote: How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso? You can look at in terms of...
- by Doddy - at 2013.08.01 16:22:00
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