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181. Warp core stab II actually in game? - in Ships and Modules [original thread]
Originally by: pshepherd Originally by: M3ta7h3ad Why not make scramblers act like ECM modules with a "chance" to scramble a ship, and the stabs like backup ECCM? Certainly would make more sense. because they tried this, and...
- by Dukath - at 2006.02.25 12:36:00
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182. Nosferatu nerf? - in Ships and Modules [original thread]
Originally by: Maya Rkell Then don't get caught solo? (I never take BS out solo, period...) As you say, nos stand out VERY badly as the anti-frigate system which also works well on BS. That's the definition of broken. CCP have stated that...
- by Dukath - at 2006.02.17 12:10:00
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183. Petition : Fix the Large Smart Bomb! - in Ships and Modules [original thread]
Smartbombs are not fine at the moment. I still cannot activate a smartbomb near a station or a gate. It used to be possible. Sure i would get whacked by sentries and such but sometimes it was worth it. Right now smartbombs are utterly gimped in c...
- by Dukath - at 2006.02.13 17:43:00
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184. What happened to combat? - in EVE General Discussion [original thread]
There are 4 main reasons why the 'old style' fleet combat died. 1) empty space safespots 2) instajumps 3) lag 4) diversity of fleets (aka support ships) 1,2,4 and kinda related in the cause. Fleet combat used to take longer because people under ...
- by Dukath - at 2006.02.08 06:54:00
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185. Turning off effects - in EVE General Discussion [original thread]
also turning off effects doesnt seem to affect missiles. Ina fight if people start using missiles my screen suddenly slideshows until most explosions are gone. Missiles really cause a lot more client lag than drones. If possible i'd love to be ab...
- by Dukath - at 2006.02.07 12:11:00
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186. Ships left at SS disappear? - in EVE General Discussion [original thread]
ships will get found and towed away. other than that i don't believe they disappear
- by Dukath - at 2006.02.05 18:13:00
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187. CCP run events and Fountain/Serpentis regions - in Player Gatherings and Events [original thread]
Well I was a bit ****ed about missing the event on sunday evening. We scrambled to defend from an incoming G fleet and there were rumours about serpentis joining them. So after G decided not to come and turned back, and it being sunday evening i d...
- by Dukath - at 2006.02.04 08:13:00
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188. Carriers - Bugged to hell. - in Ships and Modules [original thread]
On Lets see what I think of the carriers so far. 1) They look too small. A machariel battleship is as big as a gallente carrier? Please make the models at least twice as big as they are now. I know they might look a bit silly at stations but st...
- by Dukath - at 2006.01.31 07:17:00
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189. Current "Events" - in Corporation, Alliance and Organization Discussions [original thread]
I think its good that these things start to happen and i hope that the event team sees these criticisms as constructive and helps them to make sure the events grow out to more fair and balanced events. positive 1) On the plus side I like the f...
- by Dukath - at 2006.01.30 07:22:00
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190. Drone Damage Mods REMOVED? - in Ships and Modules [original thread]
Originally by: Jim Raynor Why should there be drone implants or damage mods? Drones aren't highslot offensive modules, they're completely seperate. They don't cost CPU/GRID, they use no slots what so ever. As for the buhu Dominix/Ishta...
- by Dukath - at 2006.01.29 19:19:00
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191. Remove instas. - in EVE General Discussion [original thread]
Originally by: Maya Rkell See, here's the rub Avon. For any sort of acceptable fleet operation you will ned instas. If that means less firepower, what will people do? Yes, assemble a bigger blob. You just made blobbing - even more than th...
- by Dukath - at 2006.01.28 18:07:00
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192. Changes Causing SP to Become Useless - in EVE General Discussion [original thread]
Originally by: TribalBleb With all the changes made to eve over the years things are no longer the same as they used to be, something you liked and trained for in the past might be changed in a way you no longer use it thus the skills for ...
- by Dukath - at 2006.01.28 17:01:00
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193. Remove instas. - in EVE General Discussion [original thread]
Originally by: Avon Originally by: Nero Scuro Because it will become just as mandatory as a skill. Seriously, what battleship won't end up fitting at least 2 of these warp precision modules when in 0.0? It'll be absolutely vital. ...
- by Dukath - at 2006.01.28 15:58:00
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194. Remove instas. - in EVE General Discussion [original thread]
Originally by: Ginger Magician The real question is what do u replace instas with? If everyone has to warp to gates at 15km then travelling solo in low empire or 0.0 is basically suicide except in an interceptor maybe.Without safe passsage...
- by Dukath - at 2006.01.28 12:53:00
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195. Cluster Shutdown Timer - in EVE General Discussion [original thread]
I like the timer, although I can sympathise with the posts about the place where they show up. A timer like the agression timer in the top left would be better. But i'm sure people can live with it until the next client patch. But now that you ha...
- by Dukath - at 2006.01.28 12:43:00
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196. Remove instas. - in EVE General Discussion [original thread]
Originally by: Maya Rkell Originally by: Nero Scuro Originally by: Maya Rkell No, you don't. Because once again you haven't bothered reading. Okay, frigates get away. And what about cruisers? Oh yea "oops". 10s is MORE tha...
- by Dukath - at 2006.01.28 09:59:00
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197. Remove instas. - in EVE General Discussion [original thread]
Edited by: Dukath on 27/01/2006 21:02:56 Originally by: Dagam May I ask what you do in 0.0 that makes instas not needed? Because whenever I travel/rat/PvP/do anything in 0.0 I need instas to dodge gatecamps or stay ahead of anyone chas...
- by Dukath - at 2006.01.27 21:02:00
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198. CCP: Why is a Log-on Trap not an Exploit? - in EVE General Discussion [original thread]
Originally by: Mr Bright Originally by: Atma Darkwolf screw logging off.. I still think(and alwys have) that when u log out of eve, your ship, pod, char, etc should STAY wherever you left him(ya, let him warp off 1mil km or whateve...
- by Dukath - at 2006.01.27 20:39:00
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199. Remove instas. - in EVE General Discussion [original thread]
instajumps are not needed in 0.0 Let me repeat for those who are slow or stupid. They are not needed. Sure they make things easier and faster and stuff. But the game is perfectly playable without. I haven't used instas in ages and i'm in 0.0 ...
- by Dukath - at 2006.01.27 19:51:00
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200. CCP: Why is a Log-on Trap not an Exploit? - in EVE General Discussion [original thread]
Originally by: Plow I didn't read all the pages in this post so I'm not sure if this idea has been suggested or not but... Why not have it so that if you log in after being logged off for under say 45-min - 1 hour you can not shoot anyone ...
- by Dukath - at 2006.01.27 06:52:00
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