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121. Log Out to avoid your death :( - in EVE General Discussion [original thread]
I have a very strong suspicion that if CCP finally takes the good step to implement persistency of ships that the game will 'magically' become a lot more stable. As in, as soon as people realise that logging doesnt help the number of 'crashes' wi...
- by Dukath - at 2006.07.23 18:27:00
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122. bring back splash damage - in EVE General Discussion [original thread]
Looking at the replies bringing it back seems pretty balanced :) You can again destroy your own missiles if you are not carefull lowering your DPS and cause problems for your teammates while getting a bonus in versatility of using torps. I do ag...
- by Dukath - at 2006.07.17 11:09:00
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123. bring back splash damage - in EVE General Discussion [original thread]
Looking at the tourney I can only think one thing. Bring back splash damage. At least using logistic drones would require a brain then when encountering torpedos.
- by Dukath - at 2006.07.16 16:46:00
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124. Eve Online clock is wrong? - in EVE General Discussion [original thread]
I believe it saves electricity for the government. Namely schools and the bureaucraty since they don't need to turn on the lights as much anymore. Of course the fact that people would need to use more electricity at home to compensate is irrelev...
- by Dukath - at 2006.07.09 07:48:00
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125. Warping to gate a 0km without bookmarks idea! - in EVE General Discussion [original thread]
My biggest dislike against instajumps is that its free makes some ships obsolete (read this maja rkell) because their speed bonus simply gets bypassed causes lag bypasses the principle of fitting your ship for the task. People go on hunt...
- by Dukath - at 2006.07.07 06:19:00
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126. Warping to gate a 0km without bookmarks idea! - in EVE General Discussion [original thread]
Originally by: TerrorWOLF 1st just removing BMs isn't a option, how will people get to the ancored cans in SS and some have even ships there. This is easy to fix. Make it so that bookmarks can only be made on anchored objects (astero...
- by Dukath - at 2006.07.06 10:19:00
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127. Empire ganking and a proposal - in EVE General Discussion [original thread]
The only solution i see is to link security status to your account slot. You have 3 slots, if you delete a char in slot 1 and remake a new char in that slot then the new char will start with the security standing the deleted character had. Since ...
- by Dukath - at 2006.07.01 18:38:00
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128. "the number 2 thing after insta-jump BMs that players want changed." - in EVE General Discussion [original thread]
Add collision where your ship is destroyed if you hit an object while still in warp or allow 0 km warp from gates/stations to gates/stations (not safespots) but at an extra price of extra long alignment or just remove them (i don't use instaj...
- by Dukath - at 2006.06.18 11:14:00
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129. "the number 2 thing after insta-jump BMs that players want changed." - in EVE General Discussion [original thread]
The big problem in eve right now is that the chase is gone. Its too black/white now. Either you catch someone or he is completely safe. The reasons for this? safespots insta(jump/dock) insta-warp when aligned Funny how 2 of the 3 probl...
- by Dukath - at 2006.06.11 08:03:00
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130. Chance for CCP: New regions, with new rules! - in EVE General Discussion [original thread]
I do agree with the request to change the scanner so it allows friend or foe detection in some way. But that would be a very simple change. You can set ship name and you can set FoF tag. Both will show up as scanner info. The ship name remains as...
- by Dukath - at 2006.06.09 06:15:00
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131. Chance for CCP: New regions, with new rules! - in EVE General Discussion [original thread]
This is something they should have added to the game from the start, so i'm definitely in favour of any measure that might sneak it in the game :) As for non-deliberate disconnects (HD crashes, ISP goes belly up, ...). How frequently does a HD cr...
- by Dukath - at 2006.06.08 06:18:00
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132. Combat revisited (fleet combat & tactical overlay) - in Ships and Modules [original thread]
There is no need to fool around with line of sight. For me the ideal solution is this: Each point of damage dealt to me reduces my sig radius by a certain amount for a short time. Consider it an explosion due to the hit that interferes with the ...
- by Dukath - at 2006.05.28 15:53:00
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133. The 'fix' that won't fix anything at all - in EVE General Discussion [original thread]
The only solution is to make agent quality dynamic. For each mission done for an agent its quality drops a certain amount. RP wise its easy to explain, there is only so much work to be done, if all the good jobs have been done already only crappy...
- by Dukath - at 2006.05.05 19:44:00
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134. Anyone want to take down BoB?? - in EVE General Discussion [original thread]
There is nothing 'cool' about NPCing in a carrier. Its just so bloody convenient. - great tank (80% resist, capital armor repper) - great gank (10 fighters kill 2 NPC bships in the time an apoc kills one) - great cargo for loot - free highslots f...
- by Dukath - at 2006.05.02 16:47:00
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135. instas solution - in EVE General Discussion [original thread]
Originally by: methosbhunter oh really now first of all i must tell you all of my bookmarks are properly labeled and in folders individualized by region as all of my bookmarks are direct from the postpatchbm king him self i have almost eve...
- by Dukath - at 2006.04.30 06:49:00
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136. instas solution - in EVE General Discussion [original thread]
Originally by: methosbhunter ok heres the long reply again sigh... ok here goes you so freely state that they are lazy to use but do you really understand all the work it takes to use them one you have to find the bookmark amongst god know...
- by Dukath - at 2006.04.29 22:29:00
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137. instas solution - in EVE General Discussion [original thread]
Originally by: Maya Rkell Yes, because you've evidently studied them and their effects and know that removing them will be trouble-free. Wait, you won't use them so you don't know. Heh. Well yes i do have studied them extensively. Most...
- by Dukath - at 2006.04.29 22:07:00
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138. instas solution - in EVE General Discussion [original thread]
Originally by: jbob2000 Ok, thanks for killing the game. The reason why they dont want to touch this system is because some people in eve rely on them...heavily. Massive fleets are moved with instas. Haulers would never survive in low s...
- by Dukath - at 2006.04.29 19:43:00
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139. Capital ships and fleets (tux look at me, loook attt meeee) - in Ships and Modules [original thread]
Making the remote repper like a reversed smartbomb doesn't sound good to me. The problem still remains focused fire. How will it help to repair 15 of the 16 ships in range who arent damaged yet? What we do need is insta lock on gangmembers. This ...
- by Dukath - at 2006.04.28 06:22:00
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140. don't nerf insta's here's why - in EVE General Discussion [original thread]
for me there are 3 things that need to be fixed (not nerfed since i don't see it that way) 1) instajumps: no bull**** of replacing them, just get rid of it 2) ship aligned for warp. A ship wanting to warp out will accellerate to 150% of max speed...
- by Dukath - at 2006.04.23 20:24:00
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