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1. Nightmary vs Golem - in Ships and Modules [original thread]
i run missions with a pair of those in question. i go for full damage on the nightmare in most cases but it's an equalish tanker. You can't choose damage types as easily but the time it takes to run missions doesn't seem to be much different even ...
- by Edhel - at 2008.11.25 05:26:00
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2. Nanocane - in Ships and Modules [original thread]
Edited by: Edhel on 27/02/2008 23:48:42 Originally by: Alowishus This thread makes me sad. The nano carrier thread didn't help either. I don't understand why everything must be nano'd to the point that we take ships that aren't all t...
- by Edhel - at 2008.02.27 23:48:00
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3. Myrmidon PvP Set-ups? - in Ships and Modules [original thread]
DarkElf: You seem to be counting on him to be using the myrmidon in a 1on1 situation In a gang speed doesn't neccessarily have to be that important.
- by Edhel - at 2006.12.05 15:36:00
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4. Some help with a Typhoon setup - in Ships and Modules [original thread]
Phoon: As someone said, first build your tank, then fit the weapons. for lvl3 missions i'd think 1x large armor rep and 3x specific hardeners should be a walk in the park for all skill levels. so LOW: 1x large armor repairer, 3x hardeners, you h...
- by Edhel - at 2006.11.22 01:00:00
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5. WCS nerf won't fix Vagabond imbalance - in Ships and Modules [original thread]
Edited by: Edhel on 13/11/2006 22:09:42 I think the problem is the implants rather than the vaga... 6-7km/sec is a bit off tbh. However the vaga IS supposed to be a hit'n run ship, why nerf it so it can't run? Also the Vagabond is very good s...
- by Edhel - at 2006.11.13 22:07:00
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6. Armageddon - Armour tank or damage dealer? - in Ships and Modules [original thread]
Originally by: smallgreenblur Originally by: J4m Z well.. although only reading quickly through this one, I didn't see a single mega pulse setup so hear's mine. 7x mega pulse 2 2x sensor booster 1x target painter 4x HS II 2x Tr...
- by Edhel - at 2006.11.03 11:06:00
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7. with gang size limited to 10, are the tier 2's not getting a gang mod - in Ships and Modules [original thread]
wtf? i agree, info overload.. i quit eve, who wants my stuff? on a serious note though, all these changes are making me uneasy, i fear that those in charge of all these changes won't be able to balance all the new ships and stuff out well enoug...
- by Edhel - at 2006.10.24 16:59:00
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8. Amarr pvp ship... - in Ships and Modules [original thread]
Originally by: Frools takes a long time to get through 15k of hardened armour no, not really!
- by Edhel - at 2006.09.27 22:14:00
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9. Heavy DPS Brutix Setup - in Ships and Modules [original thread]
i think the target painter is a bit of a waste. target painer boosts the targets sig a little bit but not so much that it should matter with blasters. Unless you're maybe helping out a raven friend of yours or something.
- by Edhel - at 2006.09.20 15:44:00
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10. To all NOS whiners - in Ships and Modules [original thread]
Originally by: General Apocalypse Edited by: General Apocalypse on 17/09/2006 12:47:47 This is a messge for those who think NOS shoud be changed . No Matter what you are : normal player, ECM/NOS Domini victim , dev or profesional fo...
- by Edhel - at 2006.09.17 13:06:00
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11. The Crow Story - in Ships and Modules [original thread]
The Emperor likes Armageddons.. anyways lol at the 300km pass the target statement. manual flying is more important in the approach if you have a long way to go, where you try to maintain a high transversal velocity so that your opponent can't hi...
- by Edhel - at 2006.08.28 09:30:00
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12. Ratting in 0.0, Mega or Domi? - in Ships and Modules [original thread]
Dominix is cheaper. Just as good for the npcing part. If you put nossies on it and use the drones you're about 10x times safer from npcer gankers.
- by Edhel - at 2006.08.27 23:58:00
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13. What do you make of my Vindi? - in Ships and Modules [original thread]
if you wanted to at least have it pvp ready and i'll assume you have a nice wallet.. Not exactly sure how good these cap rechargers are but i'd personally still switch out for a cap injector. I would put on hardeners and scrap some of that stuff...
- by Edhel - at 2006.08.27 23:54:00
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14. Gankageddon DPS ??? - in Ships and Modules [original thread]
Edited by: Edhel on 26/08/2006 01:46:23 just one more thought on the geddon though it's not concerned with the dps... It's tier1, hence a bit cheaper than other high dmg dealing ships. 55mil + fit vs 95+fit still resulting in usually higher d...
- by Edhel - at 2006.08.26 01:45:00
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15. Carrier Questions (fighters and Complexes) - in Ships and Modules [original thread]
I have done a 10/10 complex albeit not in a carrier but with a carrier pilot. Thanatos, Arma, Absolution did it pretty quickly even. Sansha complex with that station ultima thing
- by Edhel - at 2006.08.24 18:58:00
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16. The Enyo and Nemesis - in Ships and Modules [original thread]
shouldn't this be in like the roleplaying section?
- by Edhel - at 2006.08.21 03:11:00
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17. *NEW* Smartbomb Fix - in Ships and Modules [original thread]
riight.. so you want them smart.. so if you sit at warpin point from another gate you can pretty much pop not most but EVERY SINGLE frig that warps in at 15 or even 20km? and tbh if it's smart and is activated like you say it is.. wouldn't it acti...
- by Edhel - at 2006.08.17 08:46:00
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18. Rail deimos? - in Ships and Modules [original thread]
Deimos can work at 15km with Heavy Neutrons II and Null ammo and will have a lot of dps, the downside however is minimal tank.
- by Edhel - at 2006.08.13 12:29:00
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19. Armageddon for ratting vs sansha please - in Ships and Modules [original thread]
High: 7x Mega Pulse II 1x tractor beam (IT IS WORTH IT) Med: 3x Cap II Low: 1x Large Armor rep II, 1x EM hard, 2x Thermic Hards II, 2x Heat Sink II, 2x named cap relays Drones: 5x med II drones Cap holds for me, and it fits with my skills (wit...
- by Edhel - at 2006.08.03 23:23:00
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20. Dominix the best BS ??? - in Ships and Modules [original thread]
Why even mention 1on1? DOMI is not the best BS simply because it's not that good in larger gangs. Fleets and larger gangs need more firepower, range and instant damage.. DOMI is very good in smaller gangs and i guess 1on1 except 1on1 happens rare...
- by Edhel - at 2006.07.09 12:43:00
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