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121. Vigilant MWD Penalty Bonus - in Ships and Modules [original thread]
It's a bit misleading - the bonuses on the rax/vigilant are not reductions of the penalty exactly, but more, cap that you get back. e.g. the thorax has a 5% bonus per level, so if C is your total cap before MWD is fitted, with gall cruiser 1, end...
- by Farjung - at 2006.04.28 08:07:00
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122. Blasterthron - in Ships and Modules [original thread]
Originally by: Crellion Edited by: Crellion on 27/04/2006 17:18:11 Hmm, all other things equal (plate-dmg ctrl-mag stabs), 1 LARII 3 EANII or 2 LARII 2EANII? I ask cause I think the second might fit with Ions and the first only with el...
- by Farjung - at 2006.04.27 17:54:00
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123. Machariel and crappy cpu - in Ships and Modules [original thread]
Originally by: Learesh Quote: gisti x-type ab 2x dread invul gisti x XL booster gisti X amp 3x pdu 3x gyro 1x dmg control exactly my fit with a B type gist XLbooster and a coreX type ab instead. I have weapon upgr V and ele...
- by Farjung - at 2006.04.25 13:58:00
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124. Advanced frigate vs. simple cruisers - in Ships and Modules [original thread]
Cheats! - But yeah, it was with med nos that I was thinking of (and those who claim that fitting nos is "specifically fitting for kill AFs", lololol :\) --- Reckless Wave of Mutilation
- by Farjung - at 2006.04.24 17:45:00
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125. eos experience - in Ships and Modules [original thread]
Fairly reminiscent of Deimos vs Ishtar in a way. To start off with few people gave ishtar a second glance, going for the (at the time) omgwtfDPS of the deimos, without looking at the more interesting fitting options the ishtar provides. Ofc, not c...
- by Farjung - at 2006.04.24 04:08:00
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126. Advanced frigate vs. simple cruisers - in Ships and Modules [original thread]
Originally by: Valea Silpha Pretty much THE standard rax set-up is 1600mm rolled tungsten, small neutron II, viscious tank. Pretty much THE standard rupture set-up is 1600mm RT, 200mms II, NOS, viscious tank. Pretty much THE standard d...
- by Farjung - at 2006.04.24 03:36:00
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127. Machariel and crappy cpu - in Ships and Modules [original thread]
Edited by: Farjung on 23/04/2006 22:58:34 o: I've played with a few mach fittings as I plan to fly one a few months down the line, and compared to fitting my vindicator, it's a walk in the park :\. Enough free CPU to slap an estamel multispec...
- by Farjung - at 2006.04.23 22:57:00
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128. Advanced frigate vs. simple cruisers - in Ships and Modules [original thread]
Originally by: Morrigan Starlover Also I have a funny feeling that the tech 2 battleships will require HAC 5 just like HAC require AF 5. HACs require assault ships 4, not 5. Originally by: Izo Azlion Harpy can take a Rax, B...
- by Farjung - at 2006.04.23 22:55:00
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129. Ammo... where did it go?! - in Ships and Modules [original thread]
Edited by: Farjung on 23/04/2006 15:58:27 Haha. Yeah, this really really blows. BRed it, but it's not a new bug, it's been around for ages. It's only come to light now that people are having holds full of cap charges whilst having to switch be...
- by Farjung - at 2006.04.23 15:55:00
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130. Faction equipment - in Ships and Modules [original thread]
"Faction" stuff - shadow serpentis, true sansha, dark blood, domination, dread guristas, is the most common, and you can find this by killing similarly named belt npcs, or finding them in some missions. You used to be able to get them as LP offers...
- by Farjung - at 2006.04.23 13:58:00
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131. Tux: Faction/Officer Sensor Dampeners? - in Ships and Modules [original thread]
Originally by: Cmdr Patrick well the rats would need to have that specific type of ew abilite...what rats sensor dampen...The only reason we have ew is because guristas use ew and so do the officers. Serpentis sensor damp - and DG/offi...
- by Farjung - at 2006.04.22 15:49:00
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132. What skills do I need to fly a ship Well? - in Ships and Modules [original thread]
Weapons upgrades (-5% turret/launcher cpu per level) [Advanced weapons upgrades (-2% turret/launcher powegrid usage per level)] Spaceship command (-2% agility per level) Couple of obvious ones: Missile launcher operation (-2% to launcher RoF pe...
- by Farjung - at 2006.04.22 14:52:00
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133. 125mm BPO problem? - in Ships and Modules [original thread]
Caldari space . --- Reckless Wave of Mutilation
- by Farjung - at 2006.04.22 13:33:00
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134. Blasterthron. and how to fix it. - in Ships and Modules [original thread]
I say we cut them both in two and take half each --- Reckless Wave of Mutilation
- by Farjung - at 2006.04.20 21:52:00
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135. Blasterthron. and how to fix it. - in Ships and Modules [original thread]
Originally by: Xune Originally by: Wizie Get lost Xune.. I had to pay him with a free oral job and a Vindicator.... I earned that spot in his Vid. I know him longer :P hes my cuddle pillow ! lol, I actually knew Wizie befor...
- by Farjung - at 2006.04.20 20:18:00
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136. Blasterthron. and how to fix it. - in Ships and Modules [original thread]
Originally by: Hellspawn01 Can someone do some math about the cap usage of 7x Electrons/Ions/Neutrons plz. Btw, it would help to reduce the cap usage penalty of close range ammo instead of reducing the cap usage of blasters. Formattin...
- by Farjung - at 2006.04.20 17:14:00
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137. Leave us some loot. - in Ships and Modules [original thread]
Heh, last faction-fitted bs we popped, ts lar, ss lar, two ss mag stabs, 2 55% faction hards and a faction scram survived ^_^. Sentries got final blow, but don't think much else decent popped. He was a naughty pirate - maybe if victim's sec status...
- by Farjung - at 2006.04.18 15:48:00
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138. Cloaking Velocity Formula? - in Ships and Modules [original thread]
What's your speed cloaked and uncloaked? teqNo gave me some figures for cloaked and uncloaked with an improved cloak II, and with co 4 he goes 246 m/s uncloaked, 307.5 m/s cloaked, which is a straight 25% increase. His cloak goes from -75% to 25%...
- by Farjung - at 2006.04.15 12:13:00
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139. Cloaking Velocity Formula? - in Ships and Modules [original thread]
Been meaning to work this out for a long time, keep forgetting ;|. If someone knows the answer (and from a little bit of testing a while ago it's not as straight forward as you'd assume) please let me know so I can put it in my speed guide <3. ...
- by Farjung - at 2006.04.15 10:15:00
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140. Ammo Damages - in Ships and Modules [original thread]
Originally by: HippoKing Total Damage Antimatter L: 48 Multifrequency L: 48 EMP L: 44 am i being a fool, or is something different here? Hardly news ;p Projectile ammo's triple damage types are generally cited as the reason - and EMP...
- by Farjung - at 2006.04.13 10:50:00
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