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61. Blasterthron - in Ships and Modules [original thread]
My vanilla gang setup is the same as nebuli out-lined, although 3 damage mods/1 eanm, and sometimes another 1600 instead of the rep depending on the circumstances. For solo roaming I still go with either ions + heavy nos + plate + single rep or e...
- by Farjung - at 2006.08.06 15:42:00
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62. Unused ship bonuses - in Ships and Modules [original thread]
Originally by: Acerus Malum 1. Percent reduction in turret signature resolution. This is exactly the same as a tracking bonus. Chance to hit = 0.5 ^ ( [ ( [ Transversal / (Range * Tracking) ] * [Signature resolution / Signature radiu...
- by Farjung - at 2006.08.06 10:52:00
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63. New Faction Ships? - in Ships and Modules [original thread]
Edited by: Farjung on 29/07/2006 20:41:18 Originally by: Chester McFester The Caldari have 2, the CNR and the Rattlesnake. The Gallente have 2, the Vindicator and the Navy Megathron. No idea why both the gallente fation ships are of ...
- by Farjung - at 2006.07.29 20:41:00
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64. Death of the Eagle - in Ships and Modules [original thread]
Originally by: ELECTR0FREAK Originally by: Cohkka Originally by: ELECTR0FREAK stuff Altho I know how tracking works I was speaking of personal experiance. But maybe you could use that guide yourself and do some maths wi...
- by Farjung - at 2006.07.26 03:22:00
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65. Nerf the Rokh. - in Ships and Modules [original thread]
Edited by: Farjung on 25/07/2006 20:12:17 Originally by: Mangus Thermopyle Originally by: HippoKing You can get 230km optimal with a megathron IIRC, which does more damage. Not going to be nerfed IMO. The rokh will easily ou...
- by Farjung - at 2006.07.25 20:11:00
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66. Railcrow LOL - in Ships and Modules [original thread]
It had 3 rocket launchers, so stuck a rail in its empty high... big deal. --- Wave of Mutilation 2
- by Farjung - at 2006.07.23 23:36:00
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67. Ship agility - in Ships and Modules [original thread]
There's no way to see it in-game, but some of the object explorers based on the data exports list it. An example would be Jide's obex - though it hasn't been updated in a while, I don't think agility modifier has changed at all recently. --- ...
- by Farjung - at 2006.07.12 13:41:00
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68. Machariel PvP - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: zoturi btw there are no B-type or C-type reps bugger X-type is equivalent to best officer, A-type to second best, B-type to third, C-type to fourth. So Core B-type would have same stat...
- by Farjung - at 2006.07.10 18:38:00
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69. Blasterthron setup, needs checking - in Ships and Modules [original thread]
Gunnery 5 - 256,000 Motion prediction 5 - 512,000 Small hybrid turret 5 - 256,000 Medium hybrid turret 5 - 768,000 Large hybrid turret 5 - 1,280,000 Small blaster spec 4 - 135,765 Medium blaster spec 4 - 226,275 Total SP required to use a Neutron...
- by Farjung - at 2006.07.08 19:09:00
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70. Sensor dampeners - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: Humpalot Originally by: Sunetra Edited by: Sunetra on 06/07/2006 14:24:33 The Scan Resolution of a ship is the basis of how long it takes to lock you nothing else. It wont make you ...
- by Farjung - at 2006.07.06 14:55:00
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71. Scanning features request super-megathread delight surprise - in Ships and Modules [original thread]
Originally by: Dahin stuff Have you read the dev blog that prompted this thread? Just got a feeling from some of your replies that you haven't ;p. --- Wave of Mutilation 2
- by Farjung - at 2006.06.29 13:28:00
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72. Blasterthron and gangs - Neutron IIs? - in Ships and Modules [original thread]
Originally by: Flipidy Floo The difference b/t Neutrons - Ions - Electrons is 7% dmg each. Fitting neutrons is still a pain for most practical use. Use either Ions or Electrons and you will be fine. Baring gangs of ~20 or more (exceptions...
- by Farjung - at 2006.06.27 16:00:00
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73. Tactics for WCS's [Dedicated to MUFF] - in Ships and Modules [original thread]
Edited by: Farjung on 26/06/2006 22:53:58 It's a question of what your current speed and alignment is when you get webbed. To enter warp you have to be both aligned, and at >75% of your current max speed. Assume you're aligned in the dire...
- by Farjung - at 2006.06.26 22:52:00
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74. Scanning while cloaked? - in Ships and Modules [original thread]
Just tested again, it's working fine for me. --- Wave of Mutilation 2
- by Farjung - at 2006.06.23 21:37:00
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75. Scanning while cloaked? - in Ships and Modules [original thread]
Originally by: Draec Sjet i'm not sure when this got changed, but it seems you can no longer use scan probes cloaked anymore? ok so you have to be uncloaked to fire them, but now if you cloak it stops scanning. so your cov ops frig worth a...
- by Farjung - at 2006.06.23 21:21:00
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76. Bhaalgorn Setups/CPU and other stuff. - in Ships and Modules [original thread]
So mean Trepkos :( --- Wave of Mutilation 2
- by Farjung - at 2006.06.23 13:32:00
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77. Damage sucks? - in Ships and Modules [original thread]
Originally by: PKlavins here is where i get confused....my tachs have a 7.4x damage mod...mega pulses have only 4.4x...how are mega pulses doin more damage??? Tachs have a much worse rate of fire. --- Wave of Mutilation 2
- by Farjung - at 2006.06.19 15:00:00
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78. Interdictors a tad to unstopable? - in Ships and Modules [original thread]
Originally by: j0sephine Edited by: j0sephine on 17/06/2006 19:02:36 "i was been chased so i used a bm to a gate interdictor followed me droped a field n he had support closing so i had to jump he jumps with me launches another so i ...
- by Farjung - at 2006.06.17 19:18:00
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79. Fleet tempest - a boost ? - in Ships and Modules [original thread]
Originally by: Testy Mctest Edited by: Testy Mctest on 16/06/2006 13:57:20 All fleet ships follow a certain template. Same fittings as their normal version +1 (something) +shields +armour slight changes to agility/mass/sensor strengt...
- by Farjung - at 2006.06.16 19:03:00
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80. Module Information - in Ships and Modules [original thread]
Hygelac's Carrier FAQ . --- Wave of Mutilation 2
- by Farjung - at 2006.06.13 08:55:00
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