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581. A "little" drone love... - in Ships and Modules [original thread]
No, like he said in the OP ship dronebays have been adjusted as well. Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.06.26 13:16:00
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582. Jumpdrive Scramblers? - in Ships and Modules [original thread]
Originally by: Antic Drawback is the gang bit. UNless you can gang the alt over a distance it will be a huge timesink. There's no distance restriction on gangs (I just ganged someone in Feythabolis whilst in Placid to test). Someo...
- by Farjung - at 2005.06.26 11:36:00
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583. help with mega setup.. - in Ships and Modules [original thread]
Actually sounds quite nice on paper, but I wouldn't be surprised if you ran out of cap before breaking a well-tanked bs though. Imo that setup would be vulnerable to a) standard pvp fitted raven b) nos-domi/phoon, as I think you'd take long enough...
- by Farjung - at 2005.06.24 13:35:00
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584. How about the Mega TomB ? - in Ships and Modules [original thread]
Originally by: Ithildin Originally by: mahhy Originally by: mavskji The Gunnery skills is for tracking not ROF. I'm about 99.999% sure you're wrong there I did a test with my alt. When I went from level 3 to level ...
- by Farjung - at 2005.06.24 09:38:00
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585. DIEMOS setup please. - in Ships and Modules [original thread]
Originally by: Niaski Zalani For PVP I run somthing simular, but not as expensive: Hi: 5x Hvy Electron II, 1x Med dim (or t2) nos Med: 1x t2 MWD, 1x web, 1x scrambler Lo: 1x Med rep II, 2x explo hardener, 2x t2 dmg mods, 1x cpr. And now...
- by Farjung - at 2005.06.24 07:44:00
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586. "Missing" Large Turrets - in Ships and Modules [original thread]
Mm, I considered the 1400mm roughly equivalent to the 425mm rail, w/ the 1200mm roughly equivalent to the 350mm rail, meaning the equivalent to the dual 250mm rail is missing. But honestly, do we really need that? I guess a dual 720mm might find a...
- by Farjung - at 2005.06.23 11:28:00
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587. Best BS-highest recorded damage! - in Ships and Modules [original thread]
Originally by: Rod Blaine Edited by: Rod Blaine on 16/06/2005 00:46:51 Originally by: Meridius Nothing in game can outdamage a tech 2 Armageddon in terms of raw DPS. Not true. A tech2 neutron mega gankathron does, theoretic...
- by Farjung - at 2005.06.16 01:53:00
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588. Top speed calculation guide - in Ships and Modules [original thread]
Originally by: Namo Iluvatar Edited by: Namo Iluvatar on 13/06/2005 21:59:32 Edited by: Namo Iluvatar on 13/06/2005 14:08:28 Great post Farjung, One discrepancy I noticed last night while putting this to the test however was the e...
- by Farjung - at 2005.06.15 00:20:00
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589. Top speed calculation guide - in Ships and Modules [original thread]
Originally by: Namo Iluvatar Edited by: Namo Iluvatar on 13/06/2005 21:59:32 Edited by: Namo Iluvatar on 13/06/2005 14:08:28 Great post Farjung, One discrepancy I noticed last night while putting this to the test however was the e...
- by Farjung - at 2005.06.15 00:20:00
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590. Top speed calculation guide - in Ships and Modules [original thread]
Originally by: Namo Iluvatar Edited by: Namo Iluvatar on 13/06/2005 21:59:32 Edited by: Namo Iluvatar on 13/06/2005 14:08:28 Great post Farjung, One discrepancy I noticed last night while putting this to the test however was the e...
- by Farjung - at 2005.06.15 00:20:00
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591. Projectalypse - in Ships and Modules [original thread]
Originally by: Cuebick please.. training from lvl1 to lvl5 does not give 25% bonus >< It gives 5% _per_ level so.. you have a pie.. and when you train pie to lvl1 the pie grows bigger by 5%, then to lvl2 the pie grows more by 5% rig...
- by Farjung - at 2005.06.14 21:26:00
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592. Why complain about projectile tracking? - in Ships and Modules [original thread]
Edited by: Farjung on 14/06/2005 14:38:57 Not true. Tracking becomes more of an issue the closer you are but it doesn't become a non-issue as soon as you cross the magical optimal range, just its effects reduce over distance. Edit: heh, 3 rep...
- by Farjung - at 2005.06.14 14:38:00
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593. PVP Black Bird setup? - in Ships and Modules [original thread]
Originally by: Remedial Originally by: HeLlRaIzA666 Originally by: Remedial Originally by: DarkFenix Multispecs arent too effective in my experience, go with either racial jammers or sensor damps i reckon. If yo...
- by Farjung - at 2005.06.13 05:12:00
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594. Fitting your ship; A subjective look at bonuses - in Ships and Modules [original thread]
Originally by: Lorth Originally by: Meridius Originally by: Lorth [ 5% less penalty to max capacitor for MicroWarpdrive usage per level Does exactly what it says. So for instance at level 5 you would have the same cap as ...
- by Farjung - at 2005.06.13 03:07:00
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595. Covert -Ops Changes - in Ships and Modules [original thread]
Originally by: Heritor You can run cloaked with AB/MWD module activated. Just activate it befoore you cloak It only runs until the end of the cycle, and then turns itself off. Someone really needs to keep me away from the T...
- by Farjung - at 2005.06.12 12:17:00
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596. Covert -Ops Changes - in Ships and Modules [original thread]
Originally by: Fred0 There is just one change they need to do with Cov ops. Just one thing. ADJUSTABLE WARP SPEED. Because right now it's frigging annoying to make bm's within scan range with them. Nigh on impossible. Cap draining he...
- by Farjung - at 2005.06.11 14:50:00
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597. probe scanning times - in Ships and Modules [original thread]
Are you absolutely sure you had 75 seconds? 300 * 0.5 (astrometrics 5) * 0.6 (covert ops 4) = 90 seconds 300 * 0.5 * 0.5 (covert ops 5) = 75 seconds On both my characters the timing works as above: one character with covert ops 4, astro 4 has ...
- by Farjung - at 2005.06.05 18:12:00
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598. The Drones today... - in Ships and Modules [original thread]
I take it you didn't notice drone bay sizes have been reduced by a factor of 10 on singularity as well :p. Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.06.02 07:19:00
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599. Nerf Target Painters - in Ships and Modules [original thread]
I see ALTNAME switched alts. If battleship weapons are meant to be hitting frigates, what was the point of the tracking re-balances which were specifically put in to make battleship-sized guns useless against frigates? As has already been stated ...
- by Farjung - at 2005.06.01 05:23:00
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600. Amarr BS vs Gallente BS (PVP) - in Ships and Modules [original thread]
Originally by: Cirdan Vardamir Ok, but there's still no justification not to when you get no bonuses to large energy turrets beyond lowering the cap at amarr bs lvl 5 to the point where it's almost the same as 425mm railguns, but nowhere n...
- by Farjung - at 2005.05.31 14:28:00
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