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141. Stacking penalty - in Ships and Modules [original thread]
Originally by: Taurus Mino Thanks for the answers so far - but that made it even more difficult now Can someone just make a few examples please? How is it working if you only stack shield boost amplifiers e.g.? And then maybe the same w...
- by Farjung - at 2006.04.13 10:14:00
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142. Blasters: I dont see what is wrong with them, am I missing something? - in Ships and Modules [original thread]
Edited by: Farjung on 12/04/2006 17:58:56 Originally by: Aleriana Here's a tip: DON'T FIT BLASTERS ON A MEGATHRON. Fit railguns on it like it's supposed to. Megathrons can outsnipe my Tempest. Great tip. A class of weapons doesn...
- by Farjung - at 2006.04.12 17:58:00
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143. [Blood] Sacrilege - in Ships and Modules [original thread]
Hmm, as this is for PvE I guess having better effective hp/sec repaired is more important, in which case the dual rep solution is probably better. For PvP the combination of repair + buffer hp + free mid slots would appeal to me more - I'd probabl...
- by Farjung - at 2006.04.12 11:20:00
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144. sniperthron and blastatron setups - in Ships and Modules [original thread]
Originally by: Aquilles Originally by: inSpirAcy Originally by: Aquilles ty masta. i hope everyone eles will like it. and if anyone knows a nice blastron set up please!!! You might try a little harder to detect the sarca...
- by Farjung - at 2006.04.12 00:29:00
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145. [Blood] Sacrilege - in Ships and Modules [original thread]
Edited by: Farjung on 11/04/2006 22:05:06 Toaster's right - and going the increased resist route rather than increased repping route means a) less cap use (so you could actually use those mids for something useful) b) more free grid c) bi...
- by Farjung - at 2006.04.11 22:03:00
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146. MWD sig penalty... - in Ships and Modules [original thread]
Originally by: Shoele Lialos If the two ships are flying right at each other, turning the MWD on won't affect angular velocity at all, but will increase your sig. Now that's pretty much the worst case, but still. Not really surprising ...
- by Farjung - at 2006.03.30 11:14:00
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147. Falloff - ECM and sensor dampers - in Ships and Modules [original thread]
It's option #1, despite what Dark Shikari was saying in the thread you're referring to. Tested it before, and tested it recently as a result of that thread, and it's definitely #1. --- Video: Wave of Mutilation
- by Farjung - at 2006.03.22 09:50:00
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148. RE: Some things you might be interested to know about (Tachyon Beams) - in Ships and Modules [original thread]
Originally by: kessah Says the T1 variants are getting the boost. Take it the T2's are getting left?? No, that would be daft ;p. That's just an example, all the others will be boosted by the corresponding amount no doubt. --- Video...
- by Farjung - at 2006.03.21 09:29:00
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149. Testing the improvements on SISI; - in Ships and Modules [original thread]
Originally by: Kaleeb No1 fitting damage controls on their Btron? Mines looking like this atm: 7x Electon II standard mids 2x large acoms EANM explosive hardner damage control (put that extra structure to good use!) 2x damage mods (som...
- by Farjung - at 2006.03.18 16:01:00
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150. Testing the improvements on SISI; - in Ships and Modules [original thread]
Originally by: KilROCK I don't like your blaster domi setups Farjung -.- Altho mine is easy to guess, i prefer it over all 4 you suggested Heh, well I rarely fly a domi tbh, so that's just what came to mind for pure blaster setups. ...
- by Farjung - at 2006.03.18 10:47:00
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151. Testing the improvements on SISI; - in Ships and Modules [original thread]
Originally by: Gierling Farjung, your a numbers guy. So lets approach this from a numbers perspective. Look at the total DPS put out from a Mega and a Domi at 20 kilometers with equivelant setups, and then look at the DPS they both put ou...
- by Farjung - at 2006.03.18 10:01:00
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152. Testing the improvements on SISI; - in Ships and Modules [original thread]
For close-range, it's incredibly hard to compare. Just for blasterthron, which is about as simplistic a build as you can get, there's a few setups which bear consideration, using tech II guns but not using faction mods, e.g. 7 electron II, heavy ...
- by Farjung - at 2006.03.18 10:01:00
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153. Testing the improvements on SISI; - in Ships and Modules [original thread]
Originally by: Gierling Can we at least agree that the Dominix isn't as capable a longrange ship as the Mega is a short range ship. I'd agree with that, although imo it's a lot easier to say what makes a good long range ship compared...
- by Farjung - at 2006.03.18 08:04:00
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154. Testing the improvements on SISI; - in Ships and Modules [original thread]
Ok, we're going to have to agree to disagree here I think as I don't have any other arguments to make. I'm certain that any grid upgrade you give to a dominix (which is already pretty much king of small gang/solo, with possible exception of raven)...
- by Farjung - at 2006.03.18 07:49:00
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155. Testing the improvements on SISI; - in Ships and Modules [original thread]
Edited by: Farjung on 18/03/2006 06:58:44 Problem is you're defining its role somewhat arbitrarily. Battleship combat isn't all about long range fleet fights, however much you try to say it is. Why should a dominix be equally good as a megat...
- by Farjung - at 2006.03.18 06:56:00
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156. Testing the improvements on SISI; - in Ships and Modules [original thread]
Originally by: Gierling I'm not saying make it so that the Domi can fit 425II's without grid mods, I'm saying that the bar is just a little TOO high. That 2 slots AND perfect skills is too much to ask. 1 slot with perfect skills would be n...
- by Farjung - at 2006.03.18 06:44:00
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157. Testing the improvements on SISI; - in Ships and Modules [original thread]
A dominix with tech II berzerkers + meta tech I blasters took my blasterthron to 3% armor before popping a couple of days ago. Admittedly he didn't have a propulsion module, and had to rely on my coming in to blaster range. He'd have more than lik...
- by Farjung - at 2006.03.18 05:53:00
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158. Megathron/Raven or Wolf/Raven in PVE - in Ships and Modules [original thread]
Unless you're devoted to blasterthron for aesthetic reasons (zooming all over the place unleashing hell does have a certain visual appeal), I'd recommend railthron. All the time you're spending trying to get in range with a blasterthron (which is ...
- by Farjung - at 2006.03.16 07:10:00
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159. Damage Controls and ship destruction - in Ships and Modules [original thread]
Originally by: Sicex With armor comp skills its even more effective, of course you pay for its quality with the at least 15mil price tag. As far as I know, it was made active precisely so it didn't get benefit from the compensation sk...
- by Farjung - at 2006.03.16 00:51:00
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160. Fitting 10MN AB on Catalyst - in Ships and Modules [original thread]
Edited by: Farjung on 15/03/2006 03:07:55 Originally by: ChuMak Can it be considered as a bug, or it was supposed to be so ? There is no any record about any maneurability penalty for using stuff from big ships on the smaller class. T...
- by Farjung - at 2006.03.15 03:02:00
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