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161. What Drone to use PVP - in Ships and Modules [original thread]
Originally by: Roti when you talk about racial drones, you are referring to Fighters, right? I dont see any other racial drones. Gallente drones do thermal, Caldari do kinetic, Minmatar do explosive, Amarr do EM. In terms of raw damag...
- by Farjung - at 2006.03.14 22:04:00
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162. A Guide to Safespots and Scan probes - in Ships and Modules [original thread]
Originally by: Fedaykin Naib Oh and did farjung ever release a thread about observarotor(sp?) probe use? I didn't actually. To be honest, I'm sure that there are lots of people now who would be better equipped to do so, I've not really...
- by Farjung - at 2006.03.14 00:32:00
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163. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Edited by: Farjung on 13/03/2006 16:05:52 Originally by: Halada Like I said, you can only find Merx in -1 0.0 systems, and there aren't that many. I'm almost 100% certain that you're wrong on this. If I recall correctly there's 3 ...
- by Farjung - at 2006.03.13 15:58:00
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164. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Felxia Just noticed that I'm gonna have %5 medium/large dmg, so... Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof? Exactly the same arguments as before apply ;p When I said "let's say it has a ...
- by Farjung - at 2006.03.13 14:57:00
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165. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: LUKEC actually you can get 5% dmg implant for large guns which is 10. slot. However forget about that if you fly thron. Sure, but I imagine the question was asked on the premise that he was debating over which one to use...
- by Farjung - at 2006.03.13 14:43:00
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166. Gunnery and fallloff - in Ships and Modules [original thread]
Edited by: Farjung on 13/03/2006 14:41:14 Not really as clear cut as that, it depends on your target and what guns they have fitted. Some examples: Megathron with blasters vs missile or drone boat: While it's true that if you move fast enoug...
- by Farjung - at 2006.03.13 14:41:00
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167. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Gariuys Get both. 5% to all turret damage and 5% to all turret rof are both slot 9, hence the initial question I imagine ;). --- Video: Wave of Mutilation
- by Farjung - at 2006.03.13 14:28:00
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168. Need help on masterthron setup. - in Ships and Modules [original thread]
Originally by: GruFF83 Originally by: R31D 1-2x Magnetic Field Stabs 2 mag stabs? dont these have a stacking penalty? They do, but it's not too bad with only two modules. Check out the Evegeek.com stacking penalty calcul...
- by Farjung - at 2006.03.13 14:27:00
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169. Gunnery and fallloff - in Ships and Modules [original thread]
I'd say 5-10% would be pretty impressive to be honest :). As long as you can stay within optimal plus about 50% falloff you'll be doing a good proportion of your potential damage. Ignoring tracking, your change to hit at optimal + 50% falloff is ...
- by Farjung - at 2006.03.13 14:22:00
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170. RoF or DMG Bonus? - in Ships and Modules [original thread]
5% damage implant increases your damage over time by 5%, as well as your alpha strike. 5% RoF implant increases your damage over time by 5.36% assuming you don't have to reload, and does nothing to your alpha strike. It also increases your ammo c...
- by Farjung - at 2006.03.13 13:56:00
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171. BlasterDomi - in Ships and Modules [original thread]
Originally by: jamesw Originally by: ChalSto So if your realy want to run a Blaster-Domi, than plz plz plz go with: 6X T2-Electrons webber, scrambler, mwd, cap-booster, target-painter? 2X T2-MagfieldStabs, 3X T2-Hardener, Plate, T2...
- by Farjung - at 2006.03.13 13:37:00
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172. Need help on masterthron setup. - in Ships and Modules [original thread]
Edited by: Farjung on 13/03/2006 13:18:43 Originally by: Zolofine Have you tried fitting nanofibre plates instead to reduce the slug effect? Since RMR, when the velocity penalty was replaced a with mass penalty, rolled tungsten pla...
- by Farjung - at 2006.03.13 13:18:00
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173. Race for Interceptors? - in Ships and Modules [original thread]
Edited by: Farjung on 13/03/2006 03:28:32 Not flown ranis properly in a while, but from what I remember: Blasteranis is sexy at ganking stuff, but generally relies on the other pilot making a mistake. For 1 v 1 ceptor v ceptor, blasteranis ...
- by Farjung - at 2006.03.13 03:27:00
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174. Ok ive been doing some calculations.... - in Ships and Modules [original thread]
Originally by: Lorette The final nail in the coffin is that the shield modules add up to: 166 grid 165 cpu Armor ones: 346 grid 56 cpu. And being gallente grid is wayyyyy more important than cpu. News to me.
- by Farjung - at 2006.03.12 09:23:00
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175. [RMR] Zealot, Short term anti BS NOS setup. - in Ships and Modules [original thread]
Deleting cache ftl
- by Farjung - at 2006.03.10 21:52:00
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176. Solo PVP race...which one? - in Ships and Modules [original thread]
Edited by: Farjung on 07/03/2006 07:00:41 For solo pvp you need to be able to choose your fights, be fast enough to tackle, do a lot of damage in a short time before their friends arrive, and be able to run away like a little girl when the blo...
- by Farjung - at 2006.03.07 06:57:00
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177. WC Penalty - in Ships and Modules [original thread]
Originally by: Grey Area 2. Warp Core Stabiliser II's do NOT appear on the items database, so I don't know how you get that figure of +2 - I'm not saying it's wrong, just that it can't be confirmed. This last isn't a fact, but a reasonabl...
- by Farjung - at 2006.03.06 19:37:00
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178. Curse/Pilgrim Question - in Ships and Modules [original thread]
You thought incorrectly ;). Each race has one recon (which CCP has designated "force recon") that can fit covert ops cloaking device, and that has bonuses towards cynosural field generation as well. Unfortunately there's a bug preventing these sh...
- by Farjung - at 2006.03.05 00:41:00
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179. Crystal Implantat Set one more nerv - in Ships and Modules [original thread]
Originally by: Mystice Edited by: Mystice on 03/03/2006 21:23:16 before the patch i had over 500 shieldboost with one large tobias mod. sb and one gist x amp now i have 484 sb.the amp and the sb have the same stats as pre patch! Wh...
- by Farjung - at 2006.03.03 21:34:00
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180. Armor Implant Nerf? - in Ships and Modules [original thread]
Edited by: Farjung on 03/03/2006 19:04:29 Yes. (And not just the 8%, the 5% and 3% varieties as well. Obviously the 8% benefitted the most. There was at one point a similar bug relating to snakes and velocity implants apparently, but that was ...
- by Farjung - at 2006.03.03 19:00:00
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