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181. Crystal Implantat Set one more nerv - in Ships and Modules [original thread]
Originally by: Nyphur Originally by: Sarmaul that's when things increase in value/desirability. Not specifically. Impending increases cause hoarding. Impending decreases cause a kind of "hot potato" effect where everyone wants r...
- by Farjung - at 2006.03.03 18:56:00
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182. Crystal Implantat Set one more nerv - in Ships and Modules [original thread]
Originally by: Mystice Edited by: Mystice on 03/03/2006 18:07:50 Every patch the crystal set is more and more useless when will this end?With this patch(hidden nerv?!) the efficience is down to 26% with all +3 crystal + omega this is n...
- by Farjung - at 2006.03.03 18:43:00
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183. Armor Implant Nerf? - in Ships and Modules [original thread]
You're correct, the bug/feature by which the slave set was boosting the noble implants has been fixed. Pre-patch, full high grade set + akemon implant = 1.5363 * (1 + .08 * 3.017035) = 1.907 armor hp multiplier, or 90.7% increase. Post-patch, fu...
- by Farjung - at 2006.03.03 18:36:00
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184. Is there a reason to use a blasterthron over a domi, at all? - in Ships and Modules [original thread]
Originally by: Dreez Originally by: LUKEC But taking blasterthron solo into Gurista / serpentis space is just waste of ammo. You probably do better if you fit dual heavy pulses on thron. , Im using my blasterthron with 7xion...
- by Farjung - at 2006.03.01 23:03:00
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185. Ares vs. Taranis - in Ships and Modules [original thread]
Originally by: Montero also those calculations dont factor mass and the ares has slightly higher mass than the ranis. My calcs do ;p.
- by Farjung - at 2006.02.28 20:53:00
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186. Ares vs. Taranis - in Ships and Modules [original thread]
Quote: Ares: 450 m/s 562.5 m/s after nav V 3656.25 m/s after MWD II 3796.875 m/s after MWD II and accel control V Taranis: 420m/s 525 m/s after nav V 3412.5 m/s after MWD II 3543.75 m/s after MWD II and accell control V This maths is in...
- by Farjung - at 2006.02.28 20:20:00
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187. Is there a reason to use a blasterthron over a domi, at all? - in Ships and Modules [original thread]
Originally by: Zysco I mean besides the blasterthron looking cooler on fraps and in general being much more fun to fly. That's the only reason. Dalman's been saying this for years ;p.
- by Farjung - at 2006.02.27 17:41:00
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188. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Iberi Originally by: Farjung It's pretty easy to get good enough angular velocity to defeat a battleship's tracking even at reasonably long range in a ceptor actually. During the free for all hardware testing on sis...
- by Farjung - at 2006.02.27 15:03:00
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189. The Raven & Balance - in Ships and Modules [original thread]
Originally by: Kyoko Sakoda The farther out an enemy is, if it is assumed that it is always moving at the same velocity, the eaiser it is to track. Uber transversal at 100+ km is hard to achieve. It's pretty easy to get good enough an...
- by Farjung - at 2006.02.27 12:20:00
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190. Bhaalgorn PVP setup. - in Ships and Modules [original thread]
Edited by: Farjung on 26/02/2006 13:30:06 Originally by: Jacinto Naysmith Edited by: Jacinto Naysmith on 24/02/2006 13:06:05 Edited by: Jacinto Naysmith on 24/02/2006 13:02:33 I don't want to come across as an *******, but one ...
- by Farjung - at 2006.02.26 13:28:00
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191. CCP, add more faction mods - in Ships and Modules [original thread]
In keeping with the racial theme; Domination target painter True sansha/dark blood tracking disruptor Shadow serpentis remote sensor damper Dread guristas magnetic field stabilizer (same stats as shadow serpentis - there are dread guristas railg...
- by Farjung - at 2006.02.23 17:26:00
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192. Stasis Webifiers and Warp - in Ships and Modules [original thread]
Originally by: Zant Suken I think warp scramblers would still have a very valid place: longer range and they attack differently (i.e. by knocking out the warp drive, not snaring the opponent in a web). If Webifiers did make it harder to g...
- by Farjung - at 2006.02.20 16:28:00
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193. Stasis Webifiers and Warp - in Ships and Modules [original thread]
Then people wouldn't really bother with warp scramblers. Anyway, webbing someone can make them take more or less time to get to warp depending on their orientation. If they've already got speed in the direction they are trying to warp in, then we...
- by Farjung - at 2006.02.20 08:48:00
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194. Modules showing online but... not really? - in Ships and Modules [original thread]
Had this bug a few times, on both taranis and thorax, but not for months now. Out of curiosity is your setup only fitting because of advanced weapon upgrades?
- by Farjung - at 2006.02.18 05:50:00
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195. Navy Megathron and Vindicator - in Ships and Modules [original thread]
Originally by: OrangeAfroMan Vindi is lighter than the Navy, you can tell in the "show info" pics. Though as far as Navy vs Federate... dunno o.O Vindicator/Navy Megathron both have base mass of 110,000,000kg, whereas Megathron/Megath...
- by Farjung - at 2006.02.17 08:29:00
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196. Ares Vs. Taranis. Why hate the Ares? - in Ships and Modules [original thread]
With navigation 5 and acceleration control 5, using a microwarpdrive II: Raptor: (415 * 1.25) * (1 + 5.5 * 1.25 * 1.5/1.575) = 3,915 m/s Taranis: (420 * 1.25) * (1 + 5.5 * 1.25 * 1,500,000/1,575,000) = 3,963 m/s Stiletto: (435 * 1.25) * (1 + 5....
- by Farjung - at 2006.02.17 00:58:00
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197. Does new armor compensation skils affect energized nano plating? - in Ships and Modules [original thread]
Edited by: Farjung on 15/02/2006 04:08:48 It's 5% per level to the effectiveness of the module, not a 5% flat boost per level. So 20% * 1.15 = 23% with level 3 compensation skills.
- by Farjung - at 2006.02.15 04:06:00
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198. Mass, velocity, agility - in Ships and Modules [original thread]
Edited by: Farjung on 15/02/2006 01:44:52 Originally by: Kunming Afaik (and I might be dead wrong) mass has no effect to your aligning speed or better said acceleration; it only effects how much boost you get out of an MWD/AB. Not ...
- by Farjung - at 2006.02.15 01:43:00
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199. Armored warfare link - Passive defence - in Ships and Modules [original thread]
Edited by: Farjung on 14/02/2006 18:14:19 Originally by: Cruzcampo Did you expect to end up with 57% resist? I very much doubt it, Gabriel's not exactly a stranger to the game mechanics. I expect he would have expected it to be: 4...
- by Farjung - at 2006.02.14 18:04:00
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200. Are Cargo Expanders subtracting the right amount of speed from indys? - in Ships and Modules [original thread]
Edited by: Farjung on 14/02/2006 04:58:35 Originally by: Windzar That was my thought too, but then that still doesn't answer why on the Iteron 5 why it only took off 10 instead of 15, and the Occator has a slower base speed. I'd do...
- by Farjung - at 2006.02.14 04:54:00
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