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201. is it just me or is there a bug with.... - in Ships and Modules [original thread]
Edited by: Farjung on 12/02/2006 20:16:46 Originally by: Meeko Gloom well lesson to this mega's explosive resistance is 10% correct Shadow serpentis enegzied adpative nano plating is 20%+ to all types I have lvl 2 explosive armor co...
- by Farjung - at 2006.02.12 20:16:00
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202. Armour plate changes - in Ships and Modules [original thread]
Originally by: Sharkey How much mass do they add now? I can't see where it says in the module description. Click!
- by Farjung - at 2006.02.12 17:03:00
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203. Blasterthron - in Ships and Modules [original thread]
Search back a few pages and you should find quite a few threads on this. Generally, if you want a solo setup with a good tank you'll need faction gear or a co-processor. You can get around this for a group gank setup though. Both setups listed be...
- by Farjung - at 2006.02.08 15:06:00
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204. Agility formula? - in Ships and Modules [original thread]
What Ithildin said (though it's 3.1x for frigates, not 2.1x). Actual handling is a function of mass * agility multiplier, where lower = more agile.
- by Farjung - at 2006.02.07 12:22:00
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205. Large Blasers broken ? - in Ships and Modules [original thread]
Tech II blaster CPU needs are considered to be too high (even with a -5% turret cpu need implant I need faction gear or a co-processor II to fit a viable tech II blaster setup). Modal tech I with no co-processor is generally > than tech II with...
- by Farjung - at 2006.02.05 13:03:00
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206. 400MM II Plates - in Ships and Modules [original thread]
Originally by: Dobra But are 400MM plates used these days? Meta items and factions is usually better than T2 items. But T2 items are easier to procure and therefore cheaper, but if the item isn't any good then you won't use them. My que...
- by Farjung - at 2006.02.05 12:37:00
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207. Plates and Ship Mass - in Ships and Modules [original thread]
Clicky!
- by Farjung - at 2006.02.05 11:01:00
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208. So I'm trying to fit a blasterthron... - in Ships and Modules [original thread]
Originally by: Wizie Originally by: Farjung Edited by: Farjung on 04/02/2006 21:06:36 Just embrace the fact that you need to spend 6-7 times what your opponent does on your blasterthron to get a suitably competitive setup and a...
- by Farjung - at 2006.02.04 23:21:00
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209. So I'm trying to fit a blasterthron... - in Ships and Modules [original thread]
Edited by: Farjung on 04/02/2006 21:06:36 Just embrace the fact that you need to spend 6-7 times what your opponent does on your blasterthron to get a suitably competitive setup and all your troubles melt away (or are replaced by the anaesthet...
- by Farjung - at 2006.02.04 21:05:00
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210. So I'm trying to fit a blasterthron... - in Ships and Modules [original thread]
Originally by: Zysco Edited by: Zysco on 04/02/2006 16:50:01 And it is sucky hard. I've only seen it from the theoretical numbers as drunk couldnt fly gallante bs. But zysco has large blaster spec 4 and i cant even use t2 blasters and ...
- by Farjung - at 2006.02.04 17:23:00
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211. Absolution vs Astarte - Which One? - in Ships and Modules [original thread]
Originally by: Idara One of the more annoying things with the stats of a ship is the "mass" stat. On a Deimos on the market it's 12,000,000 kg. In actuality it's 17 million. I'm assuming that the 13.5 on the Astarte will be 20+ in space...
- by Farjung - at 2006.02.04 11:33:00
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212. Righto what am i missing (Thorax issue) - in Ships and Modules [original thread]
Edited by: Farjung on 04/02/2006 10:50:58 Well, medium guns have a signature resolution of 125m whereas frig guns have a sig resolution of 40m, and the frigs you're dealing with will have a sig radius of 40m or so. I'm not sure if you're famil...
- by Farjung - at 2006.02.04 10:46:00
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213. Pilgrim Setup (Force recon ship) - in Ships and Modules [original thread]
Originally by: Crellion I suspect this has same sort of Nos bonus as Curse (dunno things ammar well) but still I am perplexed. Given that you hunt npc hunters and given that they usually are Ravens who: 1) Sport 2 Heavy (named) NOS 2) Can ...
- by Farjung - at 2006.02.02 06:52:00
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214. Strange taranis, plz help - in Ships and Modules [original thread]
Originally by: Asurix Originally by: Lonli Lonki stiil 1 question unsolved totaly, this is last, 3th, mysterious low slot ^^ let`s discuss it plz there is no ''mysterious 3rd slot'' it's obvious web+scramble+MWD(AB if you re...
- by Farjung - at 2006.02.01 20:21:00
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215. Ship agility and warp speed... numbers? - in Ships and Modules [original thread]
Agility * mass is the important figure, not just agility alone. Or so I've been told, anyway.
- by Farjung - at 2006.01.31 13:20:00
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216. MWD - Adds mass? - in Ships and Modules [original thread]
Originally by: Hamatitio How long has this been in game... And am I the first to notice it? Why is there no mention in the MWD bonus... Im sad. It was noticed when the speed module changes were first put into testing on singularity ...
- by Farjung - at 2006.01.30 10:50:00
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217. At what point does a ship *deserve* faction mods? - in Ships and Modules [original thread]
Originally by: Bazman Originally by: Farjung Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp? Obviously...
- by Farjung - at 2006.01.27 17:55:00
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218. Stacking Penalties - in Ships and Modules [original thread]
The stacking penalty usually applies to an attribute and every module that affects that attribute (damage controls are the freakish exception to this rule). So an active and passive hardener that affect the same resist will be penalised.
- by Farjung - at 2006.01.27 12:11:00
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219. At what point does a ship *deserve* faction mods? - in Ships and Modules [original thread]
Originally by: Testy Mctest Just out of interest, at what point do you consider a ship to be worthy of being fitted with some or all faction mods to be taken into pvp? Obviously, any ship can be modded up with faction mods, but which ones...
- by Farjung - at 2006.01.27 12:07:00
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220. Shield Resistance Amplifier question - in Ships and Modules [original thread]
Hardeners reduce the damage you take by their nominal value, they don't increase your resistance by that value. E.g. if someone fired a missile at your shield that did 100 hp of EM damage, with 15% resistance, you'd take 85 hp of damage. If you t...
- by Farjung - at 2006.01.27 04:33:00
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