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601. Nerf Target Painters - in Ships and Modules [original thread]
Edited by: Farjung on 30/05/2005 22:27:57 Base optimal of 30km, falloff of 60km which the frequency modulation skill increases by 10% per level, so with fm 5 one falloff takes you out to 120km. Edit: forgot long distance jamming also increase...
- by Farjung - at 2005.05.30 22:23:00
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602. Covert Ops ships spoiling combat? - in Ships and Modules [original thread]
Everything needs a counter, and covert ops happen to be a good counter to gate snipers. Otherwise gate snipers would be invulnerable, and just warp out whenever anything that looked like it could kill them appeared by the gate. As it is, a lot of ...
- by Farjung - at 2005.05.30 22:17:00
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603. Scan probes. WWhat am i doing wrong? - in Ships and Modules [original thread]
Yeah, systems with a lot of z-axis are pretty problematic, and the occasions when the dropping three probes in the same spot method hasn't worked reliably for me are usually when I'm looking for a safespot in one of these systems. I remember a rav...
- by Farjung - at 2005.05.29 05:40:00
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604. How do scan probes work? - in Ships and Modules [original thread]
Linkage Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.29 05:24:00
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605. Scan probes. WWhat am i doing wrong? - in Ships and Modules [original thread]
Yeah, Lomithranda's been slacking and not added it to the main post yet :p. Need to scroll down and look at the last couple of posts in the module information thread to see it. Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.28 09:42:00
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606. Scan probes. WWhat am i doing wrong? - in Ships and Modules [original thread]
Those darn stickied threads! Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.28 09:26:00
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607. Cheeta cant use covert ops cloak - in Ships and Modules [original thread]
Originally by: Imhotep Khem Originally by: LUKEC cheeta's cpu is pathetic... it has less cpu than vigil I have the Cheetah at +25 CPU over the mighty Vigil. Not since the EW changes - vigil got some extra CPU taking it to 2...
- by Farjung - at 2005.05.25 16:31:00
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608. How to get into worp faster?? - in Ships and Modules [original thread]
Originally by: Dirtball nanofibers, no items at all, basic expanders, overdrives all make you enter warp at about the same speed. Expanders take a tiny bit longer though. This was tested by timing an ares warping to 9 different planets wit...
- by Farjung - at 2005.05.25 16:29:00
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609. How to get into worp faster?? - in Ships and Modules [original thread]
Edited by: Farjung on 25/05/2005 16:26:30 Originally by: Imhotep Khem Inertial stabilizers and cargo expanders . You enter warp when you reach about 75% top speed. While nanofibers increase your acceleration, they also increase your ...
- by Farjung - at 2005.05.25 16:25:00
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610. Dual 650 mm auto-fastest track/speed? - in Ships and Modules [original thread]
Electron blaster I tracks at 0.05 rad/sec Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.25 04:34:00
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611. Stacking penalty explained - in Ships and Modules [original thread]
Originally by: Imhotep Khem Also, their is no shield hardner penalty. Each shield hardner you add reduces the damage by the amount listed on the hardner, no less. EM resistance on my shields with two 50% EM hardeners activated: 68.8304...
- by Farjung - at 2005.05.23 17:50:00
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612. Stacking penalty explained - in Ships and Modules [original thread]
Originally by: Imhotep Khem Also, their is no shield hardner penalty. Each shield hardner you add reduces the damage by the amount listed on the hardner, no less. EM resistance on my shields with two 50% EM hardeners activated: 68.8304...
- by Farjung - at 2005.05.23 17:50:00
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613. question... - in Ships and Modules [original thread]
Edited by: Farjung on 21/05/2005 19:24:50 Edited by: Farjung on 21/05/2005 19:24:14 Originally by: Lanu covert ops : 13.5au/s Industrials : 4.5 au/s ceptors : 6/9 au/s bombers : 3au/s The "tackling" ceptors (Ares, Raptor, Maled...
- by Farjung - at 2005.05.21 19:20:00
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614. Stealth Bomber Question about post-decloaking targetting delay - in Ships and Modules [original thread]
Originally by: Emmerich Steiner I was out smoking a cig, and had a thought.. FOF cruise missles.. I guess a manticore (caldari stealth bomber) could be fitted with 3 cruiser launchers and loaded with kintetic FOF cruise missles. Decloa...
- by Farjung - at 2005.05.19 20:42:00
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615. Lasers for gallente - your thoughts? - in Ships and Modules [original thread]
From the stats you've shown, the light electron has better damage over time than the dual light pulse... (normalised damage mod of 0.875 compared to 0.741) Comparing like this is pointless anyway, of course the close range lasers hit further than...
- by Farjung - at 2005.05.17 12:00:00
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616. Probes - useless? - in Ships and Modules [original thread]
Read the stickied thread ! Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.17 07:05:00
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617. Manticore PVP experiment/setup (Yeah, tried it!) - in Ships and Modules [original thread]
Edited by: Farjung on 12/05/2005 12:28:36 Originally by: Phoenicia Originally by: Farjung Just an FYI, partial hull nanos give worse speed and agility increases than regular tech I nanofibers, let alone the named tech I variety...
- by Farjung - at 2005.05.12 12:28:00
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618. Covert Op ships and how they work - in Ships and Modules [original thread]
Originally by: DeODokktor Originally by: Gariuys 30 seconds is bull. And overpaying is your problem. Why do you say it's bull Sensor Recal time... 20s on a Improved cloak, 30s on a proto cloak. The Reactivation time is also 30...
- by Farjung - at 2005.05.12 10:29:00
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619. Manticore PVP experiment/setup (Yeah, tried it!) - in Ships and Modules [original thread]
Just an FYI, partial hull nanos give worse speed and agility increases than regular tech I nanofibers, let alone the named tech I variety. Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.12 09:18:00
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620. Cloak droping when coming out of warp - in Ships and Modules [original thread]
I've also had this happen, and it's actually lost me a covert ops ship once, and nearly done so a couple more times. I think it's probably something that I didn't notice uncloaking me most of the time, such as a corpse, container, sentry gun, np...
- by Farjung - at 2005.05.11 16:25:00
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