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621. Covert Op ships and how they work - in Ships and Modules [original thread]
Slight corrections here... Covert ops cloak II has no speed penalty - you move at the same speed cloaked as uncloaked. Covert ops ships are meant to be the safespot busting scan probe launching ships, and they're the best suited to this task c...
- by Farjung - at 2005.05.10 14:42:00
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622. Jammed target = missiles still makes damage? - in Ships and Modules [original thread]
Mm, not sure if it should be changed or not, but that's the way it's been for a while. Hence why you can lock something, fire a few torps its way, unlock it and rely on it dying. "If a turret ship is jammed his guns stop doing damage instantly s...
- by Farjung - at 2005.05.10 01:28:00
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623. Factors affecting tanking - in Ships and Modules [original thread]
Look forward to it - although from the sounds of it this will be a pure tanking simulator, rather than a combat simulator including the cap use of guns and non-tanking related modules? I'm actually thinking of what your tool would be able to tell ...
- by Farjung - at 2005.05.09 15:27:00
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624. Please need some ingo on cloaking - in Ships and Modules [original thread]
Originally by: Bagdh Dearg If he is in the process of targetting you(Ie its counting down) you cant cloak. Not true. Get a corp mate to lock you in an indy or something and test. Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.05.07 03:28:00
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625. Inty setups discussion (from Minmatar for the overpowered) - in Ships and Modules [original thread]
Originally by: El Yatta Why do you fit a small remote rep in your 4th high? What could it possible be for? Useful for gangs in 0.0, save them a trip to a station. Not as if he'd be putting anything else there. Someone really needs...
- by Farjung - at 2005.05.05 19:02:00
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626. questions about cloaking devices - in Ships and Modules [original thread]
Edited by: Farjung on 28/04/2005 15:22:36 Originally by: Captain Rod In fact it is when they START to lock you. So it makes it VERY difficult unless someone is asleep at the wheel to recloak. If you need evidence of this just warp ...
- by Farjung - at 2005.04.28 15:22:00
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627. Let's talk about probes - in Ships and Modules [original thread]
Originally by: Dianabolic We have had it confirmed that it is indeed an exploit, that a fix is being worked on but, unfortunately, we've never had the fleet delivered to us just like that :( We've actually got a pre-written petition for w...
- by Farjung - at 2005.04.24 22:34:00
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628. Let's talk about probes - in Ships and Modules [original thread]
Edited by: Farjung on 24/04/2005 21:45:29 [20:44:15] GeryO > its senseless to scan us, sry guys :) [20:44:34] Farjung > It's like a magic trick... I hit analyse and everyone disappears [20:44:41] GeryO > ^^ [20:44:45] Darko1107 > h...
- by Farjung - at 2005.04.24 21:41:00
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629. shield hardeners versus resistance amplifiers - in Ships and Modules [original thread]
Originally by: Imhotep Khem hardners have more requirements to fit, and they use cap. Yes, the 'penalty' is there no matter how you mix and match the modules. but its not a true penalty as each additional module still add benefit. To be f...
- by Farjung - at 2005.04.22 17:12:00
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630. Stealth Bombers - in Ships and Modules [original thread]
Originally by: VossKarr Edited by: VossKarr on 16/04/2005 08:35:53 Originally by: Meridius Originally by: Grut 1. These ships are hard hitters when most inties/assaults/t1 friggies do more damage over time. They a...
- by Farjung - at 2005.04.16 09:42:00
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631. 3 cruise on a manticore? - in Ships and Modules [original thread]
Originally by: Arte With my skills MAPC give 12.5mw grid instead of 10mw. I think that is engineering 5. anyone confirm or rectify that?. Confirmed, micro aux powercores add to the base grid before skills apply, in the same way tha...
- by Farjung - at 2005.04.14 18:43:00
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632. A Guide to Safespots and Scan probes - in Ships and Modules [original thread]
Cheers Eye. I had a go at editing all the bits where I mentioned an analysis time of 5 minutes to the new, shorter analysis time that's come as a result of this latest patch, but a quick skim through and I notice I missed a few cases, oops. So...
- by Farjung - at 2005.04.13 23:34:00
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633. Scan Probes ! HOW ? - in Ships and Modules [original thread]
Edited by: Farjung on 13/04/2005 14:52:57 Originally by: Eyeshadow ill have a word with our covert ops pilot and see if he will/let me cross post the excellent guide he put on our corp forum Knock yourself out Eye, I'm too lazy ;p....
- by Farjung - at 2005.04.13 14:50:00
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634. Propulsion 5 seconds duration - in Ships and Modules [original thread]
Not good for tacklers, especially against missile boats. Tackling ravens was hard enough with the intercepting missiles, but strafing runs are now a thing of the past :(. Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.04.13 09:14:00
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635. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
Originally by: Sabadagus Edited by: Sabadagus on 10/04/2005 14:55:17 But here is a much needed input in this discussion. If you flip a coin two times, that is the chance of getting tails at least one time? Its 1/2 + 1/2 = 1 or 100%. ...
- by Farjung - at 2005.04.12 03:52:00
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636. XLarge C5-L versus SB II - in Ships and Modules [original thread]
Originally by: Morikai Acler Dont know what math you are using there. But mines coming up different. Both the tech 2 Large and Tech 2 Xlarge are going to have the same booster per cap ratio at 1.95 shields per cap while using a boost ampl...
- by Farjung - at 2005.04.11 09:23:00
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637. Fleet Tactics Chapter 1 : Snipers Versus the World - in Ships and Modules [original thread]
Edited by: Farjung on 11/04/2005 09:19:21 Originally by: Tobiaz The biggest danger for snipers is getting jumped by a gang of closerange fighters given a warpin point by a cov ops. With this in mind, I'd disagree with the original ...
- by Farjung - at 2005.04.11 09:18:00
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638. Scan Probes only scan in 2d? - in Ships and Modules [original thread]
Originally by: Sorja No, it takes 40 seconds. Log off and back in, you have your 1 AU. And we didn't even speak about off-grid safespots that you can't even find on scanner. When you log off, your ship is warped 1,000,000 km away, no...
- by Farjung - at 2005.04.09 04:26:00
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639. Chance-to-hit guide inside - in Ships and Modules [original thread]
Very nice! Someone really needs to keep me away from the Taranis
- by Farjung - at 2005.04.07 22:52:00
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640. Targeting time and scan resolution - in Ships and Modules [original thread]
Originally by: mahhy Originally by: Lig Lira I'm not sure but for scan resolution, the lower the number the better. Higher number is better isn't it? BS have lower numbers than frigs for example, for scan resolution. True t...
- by Farjung - at 2005.04.07 16:13:00
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