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121. 3 New Rigs - in Player Features and Ideas Discussion [original thread]
+1. And no to high calibration. It's turning a rig slot into a different slot, not the same as a "free" slot. Suddenly, many lol boats are viable. OP boats are... still OP, but the gap is smaller. Hey, if you want to ditch extender rigs on your d...
- by Goose99 - at 2012.01.12 23:00:00
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122. Doomsday-equipped frigate - in Ships and Modules [original thread]
Supported for lulz, +1
- by Goose99 - at 2012.01.12 02:48:00
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123. Null Buff Incoming - in Ships and Modules [original thread]
Born Again Gallente wrote: Liang Nuren wrote: The role of high scan res inties have been almost entirely consumed by a RSBed $anything. Furthermore, the agility on an AF isn't poor and nor is the point range particularly low. The extra slot...
- by Goose99 - at 2012.01.12 00:05:00
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124. Regular Dominix or Navy Issue Dominix? - in Ships and Modules [original thread]
Regular domi, fit 3x omni and 2x sentry dmg rig.
- by Goose99 - at 2012.01.11 23:13:00
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125. Lvl 5 Mining Mission Agents - in Missions & Complexes [original thread]
Zhilia Mann wrote: Billionaire Carebear wrote: Lvl5 mining missions need not venture into lowsec systems, as in I currently run a lvl4 gas mining mission that happens in 0.8 space - as opposed to lower security systems where gas is usually f...
- by Goose99 - at 2012.01.11 23:00:00
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126. Null Buff Incoming - in Ships and Modules [original thread]
Born Again Gallente wrote: Lots of talk about how OP it's going to be and still not a single mention of what effective blaster range /w null will be? I assume someone has dones the math, so lets all see it eh? Heavy Neutron blaster w/Null -...
- by Goose99 - at 2012.01.11 22:51:00
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127. Null Buff Incoming - in Ships and Modules [original thread]
Zarnak Wulf wrote: I am a bit shocked that I didn't find any threads on this. Null has it's 25% range modifier increased to 40% on SISSI. Discuss. +15% of very little range, yay.
- by Goose99 - at 2012.01.11 19:17:00
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128. One way on how to Boost Null and Low, Remove minerals from reprocessing. - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: buff mining bots No.
- by Goose99 - at 2012.01.11 17:59:00
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129. Player Retention - in Player Features and Ideas Discussion [original thread]
Average subscription time length, accord to official CCP stats, is 6 month. After those 6- month olds hear of your gold items, it will be down to 3 month.
- by Goose99 - at 2012.01.11 05:04:00
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130. All my lvl4 missions are in low sec now, what gives? - in Missions & Complexes [original thread]
Try Uuhulanen
- by Goose99 - at 2012.01.11 05:00:00
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131. Cyno Frigs - in Ships and Modules [original thread]
Cargo + cheap + widely sold (because noobs use those). btw, 1337 alts train up and cyno with noobship. Be 1337.
- by Goose99 - at 2012.01.11 04:55:00
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132. First incursion ship which of these? - in Ships and Modules [original thread]
Tengus(Tengi?) suck for incursions. Good luck contesting anything with that. Logi, or train guns. Caldari fails, don't fail.
- by Goose99 - at 2012.01.11 04:52:00
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133. Implant Slot 8 opinions: Cap vs Structure vs Long Range Targetting - in Ships and Modules [original thread]
That extra cap will buy you more time than 5% extra structure, among other things.
- by Goose99 - at 2012.01.11 04:49:00
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134. Solution for scam hauling contracts - in Player Features and Ideas Discussion [original thread]
Fango Mango wrote: Atticus Fynch wrote: Absurdly high collateral for little payoff usually are scams. Public contracts should have a fixed rate of 10% of the collateral value as reward. This will cut down on scam and trap contracts. Privat...
- by Goose99 - at 2012.01.10 22:56:00
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135. Solution for scam hauling contracts - in Player Features and Ideas Discussion [original thread]
Public courier contract is a joke. The "legit" ones don't pay enough to be worth anyone's time. Ones that do are buried among the mountain of trash and not worth the effort of digging through to get. There is no scamming in public courier contrac...
- by Goose99 - at 2012.01.10 18:42:00
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136. Spaceship Connections - in Player Features and Ideas Discussion [original thread]
Taking the retardation out of goons.
- by Goose99 - at 2012.01.10 18:33:00
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137. New capacitor gauge for logis. - in Player Features and Ideas Discussion [original thread]
Blue bar for mana amount.
- by Goose99 - at 2012.01.10 18:31:00
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138. Fit for first time Machariel pilot - in Ships and Modules [original thread]
shal ri wrote: this is a shameful way to use a mach. mish running? really? OMG expensive boat KILL IT KILL IT KILL IT Pvp Machs die in fire, unless you arty fit it for gate sniping and are extremely risk averse. KM farming, another form o...
- by Goose99 - at 2012.01.09 22:45:00
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139. Mission Difficulty by region - in Missions & Complexes [original thread]
Mahadiva wrote: Nagamor wrote: Weird. I was in a Level 4 Gallente mission that flat trumped some of the hardest Amarr missions I'd ever seen. Maybe I just got lucky. Well if you changed regions from Amarr to Galente space then the rats you...
- by Goose99 - at 2012.01.09 22:41:00
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140. Why should ccp nerf incursions? - in Missions & Complexes [original thread]
XXSketchxx wrote: Nullbears who farm Sanctums and moon goo deep within the blue ass of sov should be subjected to the rewards that come with risk aversion: garbage. ^There, fixed for you.
- by Goose99 - at 2012.01.09 19:20:00
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