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41. Closing incursions by killing the Mothership - in Missions & Complexes [original thread]
Roime wrote: XXSketchxx wrote: Dzajic wrote: If CCP wanted Incursions to be completed quickly why would have they given them a week long lifespan? CCP is notorious for adding features to the game without accounting for even half the p...
- by Goose99 - at 2012.01.17 15:38:00
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42. Mission Rokh - in Ships and Modules [original thread]
Headerman wrote: Before Crucible 350mm rails were best suited for a Rokh due mainly to PG, is that no longer the case? Also tracking. Among other things why rails fail. Fit ACs and win like Winmatar.
- by Goose99 - at 2012.01.17 15:27:00
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43. Mission Rokh - in Ships and Modules [original thread]
Umega wrote: Goose99 wrote: [Rokh, Winmatar] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Invulnerability Field II Invul...
- by Goose99 - at 2012.01.17 04:48:00
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44. Windows 8 Tablets (EVE on the go?) - in Player Features and Ideas Discussion [original thread]
Eve is serious business, play when you get home.
- by Goose99 - at 2012.01.17 03:57:00
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45. A slight change to the Tengu - in Player Features and Ideas Discussion [original thread]
Benjamin Hamburg wrote: No. Tengu is presently the best T3 out there for PvE in general, and the most used in Fleet PvP. It does'nt need a buff, unless we buff also other T3. For example, Proteus do only kin/therm damage and Legion em/therm. ...
- by Goose99 - at 2012.01.17 03:55:00
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46. Caldari blaster pvp and rail boats for pve. - in Ships and Modules [original thread]
Take Caldari gunboat, fit AC, there you go.
- by Goose99 - at 2012.01.17 03:48:00
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47. Mission Rokh - in Ships and Modules [original thread]
[Rokh, Winmatar] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Invulnerability Field II Invulnerability Field II Invulnerabilit...
- by Goose99 - at 2012.01.17 02:28:00
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48. Screw cyno's why cant capital ships use stargates? - in Player Features and Ideas Discussion [original thread]
Jiska Ensa wrote: If you force them to use gates you MUST let them enter high-sec, or drastically alter the map. There are areas of low-sec which are surrounded by high-sec, and people would just build capitals there and basically have a massiv...
- by Goose99 - at 2012.01.17 02:21:00
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49. Got full account = still unable to train the "Amarr Industrial" skill?! - in Assembly Hall [original thread]
CD key from Steam?
- by Goose99 - at 2012.01.17 01:46:00
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50. Screw cyno's why cant capital ships use stargates? - in Player Features and Ideas Discussion [original thread]
Remove cyno. Make all ships move through gates.
- by Goose99 - at 2012.01.17 01:39:00
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51. Closing incursions by killing the Mothership - in Missions & Complexes [original thread]
Rage is when you make troll thread to whine about other people making internet spaceship moniez. U MAD BRO?
- by Goose99 - at 2012.01.17 00:37:00
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52. Pve uses for a Phoon or faction phoon? - in Ships and Modules [original thread]
Fleet phon, 5 AC 3 torps, armor tank and 3 gyro/1bcs on 8 lows, if you want fast BS but can't afford Mach, or fly Minmatar but can only armor tank for some reason...
- by Goose99 - at 2012.01.17 00:33:00
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53. New POS Module: Corpse Processor - in Player Features and Ideas Discussion [original thread]
Debaser wrote: Goose - With a low chance of recovery, but the motive and costs high to recover, my guess is it would be more than net-neutral in favor of a bigger sink. * The costs to run the POS mod * The cost of skill books * The lower qual...
- by Goose99 - at 2012.01.17 00:27:00
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54. Sansha ship line-up brought up to par with pirate faction frigates - in Player Features and Ideas Discussion [original thread]
Instead of that, nerf Angel down to Sansha levels.
- by Goose99 - at 2012.01.17 00:18:00
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55. PvP Moa (Invul or web) - in Ships and Modules [original thread]
Teh Frog wrote: Brunoes wrote: Teh Frog wrote: Four hundred dps and 8,500 raw shield hp. Hits out to just under 10km with faction am and out to 16km with null. skills all at 5 of course. Too bad speed matters, amirite? What about ...
- by Goose99 - at 2012.01.16 20:02:00
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56. Closing incursions by killing the Mothership - in Missions & Complexes [original thread]
I didn't read all that wall of text. But the whine, butthurt, and jealousy just jumps out of it and baths you in its fluids. Who knew you can make tards so mad just by making internet spaceship moniez? More please
- by Goose99 - at 2012.01.16 19:37:00
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57. Closing incursions by killing the Mothership - in Missions & Complexes [original thread]
Vaerah Vahrokha wrote: Goose99 wrote: Good. Natural selection at work. Fewer competitions = more isk for the rest of us. "Public Incursion Blacklist" roaster is booming, now with corps and alliances instead of individuals. It reminds CVA...
- by Goose99 - at 2012.01.16 18:12:00
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58. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Multiple Slot Modules; These modules exhibit more than one level's worths of traits and thus consume more than one slot which may be useful in reducing stacking penalties but comes at other costs such as increased fitting requi...
- by Goose99 - at 2012.01.16 18:08:00
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59. Structure Killmails - in Player Features and Ideas Discussion [original thread]
Satav wrote: Goose99 wrote: No. It's not a ship, no one pilots it. Otherwise I should get kms for killing rats. Structure kms should be removed. I would normally ignore a troll like this. But i just had to point out ..... You do get k...
- by Goose99 - at 2012.01.16 18:07:00
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60. Skill Removal - in Player Features and Ideas Discussion [original thread]
Supported. There are some skills with crap benefits and ridiculous drawbacks. AB, for example. Lengthens cycle time, so that you can't turn it off when you want to, with no additional "benefit." Also prerequisite for the important skills...
- by Goose99 - at 2012.01.16 18:02:00
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