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141. [Proposal] Make Incursions less farmable - in Assembly Hall [original thread]
Akrasjel Lanate wrote: Nerf high sec Incursions somehow Some changes are needed. No, nerf you instead. Some changes are needed for you, not me. ^See? That's what it's all about.
- by Goose99 - at 2012.01.09 19:17:00
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142. Anti-blob ship - in Player Features and Ideas Discussion [original thread]
Lord Zim wrote: Dupercaps, takes 6 months to build and costs 200b+, eats supercaps for breakfast? And it will never die, like outposts.
- by Goose99 - at 2012.01.09 19:15:00
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143. How many Revenants have been successfully constructed? - in Ships and Modules [original thread]
Khrage wrote: Goose99 wrote: Final blow doesn't show what's been ratting while tucked within the deeper reaches of Russian space where no human can venture... i'd like to congradulate you goose for not saying 'winmatar' in one of your po...
- by Goose99 - at 2012.01.09 19:13:00
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144. Effect Of A WCS or Two On A PVE Tengu - in Ships and Modules [original thread]
Don't listen to them, just fit WCS. The rage and whine in local when you warp out after being caught is well worth it. It's just not the same when you leave while they're still scanning. It's normal, and just doesn't produce sufficient amount of...
- by Goose99 - at 2012.01.09 17:01:00
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145. [Proposal] Make Drone Navigation Computer's a high-slot module - in Assembly Hall [original thread]
No, make drone control units fittable on subcap instead.
- by Goose99 - at 2012.01.09 16:10:00
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146. [Proposal] Make Incursions less farmable - in Assembly Hall [original thread]
No. And Sanctums and moon goo should be moved to highsec.
- by Goose99 - at 2012.01.09 16:08:00
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147. Falcon/Rook/Kitsune/Scorpion Mod Change - in Player Features and Ideas Discussion [original thread]
Supported. ECM, now with 35% more rage.
- by Goose99 - at 2012.01.09 16:06:00
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148. The 'Loot All' Button - in Player Features and Ideas Discussion [original thread]
It should be removed.
- by Goose99 - at 2012.01.09 16:03:00
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149. Anti-blob ship - in Player Features and Ideas Discussion [original thread]
AOE on ship pop.
- by Goose99 - at 2012.01.09 16:02:00
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150. Incursions - 1b / hr? - in Missions & Complexes [original thread]
Quote: nullbear whine Sanctums and moon goo should be moved to highsec.
- by Goose99 - at 2012.01.09 16:00:00
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151. How many Revenants have been successfully constructed? - in Ships and Modules [original thread]
Final blow doesn't show what's been ratting while tucked within the deeper reaches of Russian space where no human can venture...
- by Goose99 - at 2012.01.09 15:55:00
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152. Please add Implant Blueprints - in Player Features and Ideas Discussion [original thread]
Amaroq Dricaldari wrote: Implants are very expensive, and I can never get ahold of enough money to get a new one. One of the reasons Implants are so rare is because people can't manufactuer them (but you can certainly reprocess them). Can you...
- by Goose99 - at 2012.01.09 02:59:00
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153. C3 Tengu Rig Configuration - in Missions & Complexes [original thread]
Rigors suffer no stacking penalty. The more you have, the higher the effect in relation to resulting sig size.
- by Goose99 - at 2012.01.09 02:29:00
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154. Effect Of A WCS or Two On A PVE Tengu - in Ships and Modules [original thread]
They're just afraid that you'd warp away when they catch you.
- by Goose99 - at 2012.01.09 02:23:00
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155. [Proposal] - Probing cloaked ships - in Assembly Hall [original thread]
No. And bring back unprobable.
- by Goose99 - at 2012.01.09 01:57:00
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156. Incursion changes - in Player Features and Ideas Discussion [original thread]
DuGalle Khardula wrote: NOTE: This is from the perspective of a null-sec person, I know nothing about incursions. Why yes, you should be able to farm isk deep within the blue ass of large entities where you don't see hostiles for weeks on en...
- by Goose99 - at 2012.01.09 01:48:00
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157. MISSIONS - in Missions & Complexes [original thread]
drake
- by Goose99 - at 2012.01.09 01:44:00
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158. Buff Dreads versus Supers - in Player Features and Ideas Discussion [original thread]
Inmei T'ko wrote: All this just underscores the need for an accessible anti-superblob weapon for small alliances, and I keep coming back to the dread being that weapon. I don't like the idea of removing the tracking nerfs in siege mode because...
- by Goose99 - at 2012.01.08 17:31:00
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159. Reduce afterburner activation time? - in Ships and Modules [original thread]
stoicfaux wrote: While you're at it, add target painters and targeting computers to the "needs either a five second cycle or a way to cut the cycle short" feature. No. But target painting skill should increase cycle time, and thus decrea...
- by Goose99 - at 2012.01.08 04:50:00
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160. Anti-web module - in Player Features and Ideas Discussion [original thread]
No.
- by Goose99 - at 2012.01.08 04:45:00
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