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181. Noob Corp Wardec Solution - in Player Features and Ideas Discussion [original thread]
there is a problem, true. the minimum 15 guys for a war limit is the answer, false there needs to be absolute safety in hisec for noobs who can't warp scarm or are below an sp limit, false the problem exists, but this is not the solution. eve i...
- by Jaik7 - at 2011.02.23 16:43:00
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182. [Incursion] Drone Regions revisited - in Player Features and Ideas Discussion [original thread]
nausea @ uncivil conversation. op has a valid point in that much more effort is needed to farm drones than other rats, due to the bountyless setup and the need to refine and then manufacture before any profit is made. op has valid point in that ...
- by Jaik7 - at 2011.02.23 16:38:00
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183. Corp clothing idea - in Player Features and Ideas Discussion [original thread]
support. make a thread about it in the assembly hall so the lazy ccp forum browsers only have to look at the number of supports it has instead of reading it.
- by Jaik7 - at 2011.02.23 15:39:00
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184. Lemming Blocker Mod - in Player Features and Ideas Discussion [original thread]
good explaining support.
- by Jaik7 - at 2011.02.23 15:35:00
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185. Lemming Blocker Mod - in Player Features and Ideas Discussion [original thread]
i fail to understand the purpose of such a module p.s. you fail at explaining why i'd want such a module
- by Jaik7 - at 2011.02.23 14:56:00
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186. A stealth nerf to ECM by drone buffing - in Player Features and Ideas Discussion [original thread]
lol and ftw! with this a dedicated drone boat with 60+km drone range might be viable in some pvp situations. i love hearing cries of outrage when i mess with someone's tankless falcon. this would let everyone experience the joys of ecm tears. se...
- by Jaik7 - at 2011.02.23 14:54:00
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187. Noob Appeal! - in Player Features and Ideas Discussion [original thread]
sloppy, wardecs have no purpose in null. you don't get a sec status hit for podding out there. a university could take territory and lose it just like everyone else.
- by Jaik7 - at 2011.02.23 14:41:00
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188. End the oligarchy. EVE needs more ôfrontierö and less "empire." - in Player Features and Ideas Discussion [original thread]
Originally by: Jaik7 idea: we may not need pos attacking rats. maybe all that's needed is a mass/hour limit on jump bridges. that would force defenders to respond to crises in waves instead of in one huge blob, giving attackers a chance t...
- by Jaik7 - at 2011.02.23 14:38:00
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189. What if... and get this... - in Player Features and Ideas Discussion [original thread]
Edited by: Jaik7 on 23/02/2011 01:08:22 this would usher in the long overdue era of the kamikazi. a: fill a (insured) wreathe with industrial explosives. b: fly into enemy fleet c: have your buddies shoot you d: really big explosion edit: i ...
- by Jaik7 - at 2011.02.23 01:07:00
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190. eve cataclysm - in Player Features and Ideas Discussion [original thread]
op is full of win. but one more thing: in an asteroid storm, basicly you'd have chunks of space rock of varying sizes hurtling towards you at abnormally high speed, so fast that it would laugh at any tank you try to fit. i'd have it be such that ...
- by Jaik7 - at 2011.02.23 01:02:00
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191. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
dryson, 9/10 for original idea .2/10 for trying to hijack someone else's thread with it this thread is about making eve feel like space is really damn big.
- by Jaik7 - at 2011.02.23 00:46:00
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192. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Man, my understanding of the proposed mechanic is that barren asteroids, unminable ones, block entry to the richer ones. any ship is capable of entering, but only increasingly smaller ships can warp directly out. example, as you get further into...
- by Jaik7 - at 2011.02.22 22:53:00
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193. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
rave, that is kinda what i'm thinking, but i didnt get the whole density scale. the density idea is great! it would actually make there be a point to training frigate skills, as well as giving the mining frigates more of a purpose beyond noob ste...
- by Jaik7 - at 2011.02.22 20:06:00
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194. Noob Appeal! - in Player Features and Ideas Discussion [original thread]
you'd have to be a special kind of crazy to start the game at this point. eve is competitive, where players are almost forced to fight. the skill system is almost capless, making older players seem like gods when they can run t2 everything and s...
- by Jaik7 - at 2011.02.22 18:15:00
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195. Unused POS's - in Player Features and Ideas Discussion [original thread]
i personally dislike blobs because i have no chance of countering them, only running away. however, this is not a blobing thread, so refocus on the issue. the issue is lots of anchored unfueled pos that nobody can do anything about in any reason...
- by Jaik7 - at 2011.02.22 18:03:00
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196. 5 Turret Hardpoints on Noctis - in Player Features and Ideas Discussion [original thread]
this has been previously posted, and then ccp ignored it. the actual suggestion was a t2 noctis, if i remember it right.
- by Jaik7 - at 2011.02.22 17:41:00
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197. Mining drones? - in Player Features and Ideas Discussion [original thread]
Originally by: cytheras wrath i think the idea can be made better...make the sentry drones into "deployable" harvester units, and remove the drone bay from mining barges with these thingys. they allow for users to increase the rate in whic...
- by Jaik7 - at 2011.02.22 17:38:00
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198. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
make the deep belts be unsecured like low/nullsec, and then there would be appropriate risk to match the abc ore reward. nothing but pvp is adequate risk for getting at abc ores but also make it iffy. make it so that the low/null sec spots are n...
- by Jaik7 - at 2011.02.22 17:33:00
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199. Unused POS's - in Player Features and Ideas Discussion [original thread]
the topic has been previously posted. much support was gathered, and then they waited for ccp to do something about it. and they waited and they waited and they waited and then they bumped the thread and they waited and they waited and they...
- by Jaik7 - at 2011.02.22 17:24:00
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200. Changing PVP to BVG - in Player Features and Ideas Discussion [original thread]
Originally by: CCP StevieSG Moved to Features and Ideas from EVE General. ??? btw, win translation wins no really, what idea is this thread featuring?
- by Jaik7 - at 2011.02.17 15:49:00
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