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141. ECM Drones?! - in Ships and Modules [original thread]
yes, wasps fixed now, well in that they don't hit warping frigs from 80k anymore but they still have drone sex and disobey everything you tell em but hell so do the rest of the drones as well
- by Lauriers - at 2006.01.25 14:07:00
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142. Level 4 Rogue Drone Harrasment - in Missions & Complexes [original thread]
use all hardeners - I do them in a domi quite easy and use in lows 2 TII large reps 1 therm TII hardener 1 expl TII hardener 1 kin TII hardener 2 adaptive nano IIs tank holds quite easily and I guess this would port to most armour tankers
- by Lauriers - at 2006.01.25 11:59:00
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143. intercepters are killing me in post-RMR - in Missions & Complexes [original thread]
if you are in a domi you can easy handle them, forget NOS And web just pack 5 medium drones (TII if you can) and a drone tracking mod, they die fast then. Try and get the type with the best damage for them and they die even faster.
- by Lauriers - at 2006.01.25 11:52:00
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144. Drones CCP FIX THIS - in Issues, Workarounds & Localization [original thread]
yes, drones need to work as they should and not as they want to, please sort it out.
- by Lauriers - at 2006.01.20 13:38:00
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145. Gluk's guide to Level 4 missions - in Missions & Complexes [original thread]
it depends on ships etc but I would add vengence and enemies abound to the hard list
- by Lauriers - at 2006.01.20 13:32:00
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146. jammed by NPCs - in Ships and Modules [original thread]
thanks, will try a magno II or use my raven instead
- by Lauriers - at 2006.01.20 13:24:00
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147. jammed by NPCs - in Ships and Modules [original thread]
anyone any idea what works agains jamming guristas NPCs. I fly a domi and I've tried magno ECCM and piercing ECCM but nothing seems to make any difference.
- by Lauriers - at 2006.01.20 11:32:00
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148. Drones velocity slow after attack - in Issues, Workarounds & Localization [original thread]
this works BUT it only seems to work on alternate days for me, 1 day the drones will follow my guns, on teh next day, same ship, same setup, same system the drones finish killing 1 target and then don't go idle, they just go and attack anything in...
- by Lauriers - at 2006.01.19 14:36:00
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149. Caldari LVL4 kill systems - in Missions & Complexes [original thread]
anyone know of any SAK lvl4 kill mission agents in empire space that doesn't have unplayable lag. I'm in Saila at the mo and it and all it's surrounding systems (including Uotila at 2 jumps away) suffer immense lag (even when there are only 4 peop...
- by Lauriers - at 2006.01.19 14:34:00
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150. Drones velocity slow after attack - in Issues, Workarounds & Localization [original thread]
It's because they are not MWDing to target anymore and are trying to snipe it from 40k away, yes they are completely bloody useless like that. It seems to happen particularly if they have gone for a target and you try to retarget the group to anot...
- by Lauriers - at 2006.01.19 14:18:00
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151. Gluk's guide to Level 4 missions - in Missions & Complexes [original thread]
Unauthorised mil presence (lvl4) Guristas 3 groups coming in after last destroyed Group 1 6 transports 2 Webbers 5 murderers 3 mortifiers Group 2 4 Webbers 10 destructors 4 mortifiers Group3 Bit of a surprise after the 1st 2 2 Webbers 5 mortifi...
- by Lauriers - at 2006.01.16 13:44:00
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152. How long will eve be around for? - in EVE General Discussion [original thread]
not long if this lag isn't sorted out, may put account on hold for a few months as it's unplayable most of the time now
- by Lauriers - at 2006.01.14 16:22:00
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153. rogue drone damage types - in Missions & Complexes [original thread]
there's nothing on your sig
- by Lauriers - at 2006.01.12 13:08:00
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154. tractor beams - in Ships and Modules [original thread]
still happening after tuesday lunch time patch DEVS - is this supposed to be like this or is it another undocumented feature?
- by Lauriers - at 2006.01.10 18:37:00
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155. tractor beams - in Ships and Modules [original thread]
anyone else found this? I'm in a gang of 2, I go back to get the cans with tractors and if my gangmate is not present I can't get his can's. Real pain with a lot to collect
- by Lauriers - at 2006.01.10 16:09:00
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156. best lvl3 speed mission setup - in Missions & Complexes [original thread]
this is the best I've tried so far, does all the missions dead easy and real quick megathron Highs 7x250TII - sometimes 5x250TII, 2x250 comp coil (lower CPU) 1 drone nav control Mids 2 drone tracking control 1 heavy named cap thing with 800s cha...
- by Lauriers - at 2006.01.04 10:01:00
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157. loot collecting made easier :0 - in Missions & Complexes [original thread]
when using tractors, anything with a speed of over 500m/s is a waste of time, the exequeror works well though ;-)
- by Lauriers - at 2006.01.04 09:55:00
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158. Angel Strike ( 10 mission storyline string ) - in Missions & Complexes [original thread]
I'm doing this one at the moment and I'm on 7of 10 and yet to pick up anything interesting at all
- by Lauriers - at 2006.01.04 09:49:00
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159. Technological Secrets (3 of 3) Mission lvl 3 - in Missions & Complexes [original thread]
Edited by: Lauriers on 03/01/2006 16:01:50 to take out lots of frigs and cruisers fast you need a ship with a lot of small/med guns and a massive tank. I used a Megathron for this and had it done in about 15 minutes with no worries of loosing ...
- by Lauriers - at 2006.01.03 16:02:00
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160. How many of us has lost a ship to Technological Secrets? - in Missions & Complexes [original thread]
completed this easy in a short range cruiser setup megathron (all 250TIIs and antimatter) with a big tank and 5 heavy drones. Warp in close and blow them up. I did try it in an assault frig as well but that didn't go quite so well
- by Lauriers - at 2006.01.03 15:54:00
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