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221. EM Cruise Missiles? - in Ships and Modules [original thread]
All the stealth bombers are of roughly the same quality, and all share equal pros and cons of damage type. Do not train Frig5 for one specific bomber. Chose a couple ships from the same racial frigate pool and then train it.
- by MalVortex - at 2008.12.21 02:50:00
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222. Serpentis and HACs - in Ships and Modules [original thread]
Serp Does: Therm/Kin Damage to do: Therm/Kin (forget which one is better, not big difference) Drones to use: Hammerhead on HAC, Goblin on Frigate. Sentry on anything not on top of you.
- by MalVortex - at 2008.12.15 08:57:00
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223. Does anyone remmeber Seven Days? - in Out of Pod Experience [original thread]
As I recall, it has a 7 day recharge time between use. You can easily explain away any RL disaster not being undone by having them occur shortly after a backstep to fix a "major" problem that wasn't as bad as the RL occurring one. Would actually g...
- by MalVortex - at 2008.12.14 10:32:00
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224. Fastest Cloakable Setup - in Ships and Modules [original thread]
If your cloaked how do they know you didn't warp?
- by MalVortex - at 2008.12.10 06:01:00
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225. Navy Raven wont sell- Proof of Nerf? - in Ships and Modules [original thread]
I was looking at CNR just last night. Saw cheapest buyout at around 290mil. Add 45mil for 3x CCC 1 = 335mil total. You are overcharging by ~65mil. I wonder why it hasn't sold. /ponder ponder. Protip: If after a week your item hasn't sold, it ...
- by MalVortex - at 2008.12.04 22:48:00
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226. Omen or Maller - in Ships and Modules [original thread]
Arbitrator is the best T1 cruiser Amarr have to offer, and by a rather wide margin. However, for new Amarr players, I'd recommend the Omen. This keeps their focus on the "core" of Amarr: Lasers, Armor, Cap. Drone and EWAR skills are highly impor...
- by MalVortex - at 2008.12.04 02:50:00
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227. PWNAGE VS Tracking Comp II w/script - in Ships and Modules [original thread]
Increasing signature radius is the same as increasing tracking as far as your guns are concerned. With The Signal Focusing? Skill (+tp strength), they give more effective tracking gains than a TC (+30% vs +37.5%). The advantage TCs have is that t...
- by MalVortex - at 2008.12.03 04:15:00
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228. Harbinger for either purpose - in Ships and Modules [original thread]
I have flown the HPII Shieldnger and it is indeed an awesome fit. I have found no way to get comparable tank+gank levels without resorting to pirate implant sets. I don't exactly see eye to eye w/ Merin on a lot of issues, but on this he is 100% ...
- by MalVortex - at 2008.11.25 07:15:00
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229. Eve Fitting Tool - in Ships and Modules [original thread]
First, thanks for the speedy update! Now, for a question: On the DPS simulation, do missile simulations follow the new derived formula? I'd assume so, but I'd really like confirmation either way on this point.
- by MalVortex - at 2008.11.22 06:00:00
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230. lolSHield Buffer? - in Ships and Modules [original thread]
Your asking about this on a Drake? Seriously? Just accept that your going to have the sig radius of a small moon (in before memes) and get over it. The added tank benefit still far outweighs any increase in damage you would take. The Drake natur...
- by MalVortex - at 2008.11.21 22:12:00
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231. AFs overpowered? - in Ships and Modules [original thread]
Good attempt at trolling, but not subtle enough.
- by MalVortex - at 2008.11.16 06:58:00
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232. Change to Covert Ops Cloak function Nerfed ? = Podded - in EVE General Discussion [original thread]
Originally by: Waxau Not really mate.... The cov ops frigs and force recons both have a bonus to the recloak time. That is mentioned in the ship bonus/description. The blockade runners do not. Actually, all recons have the 5 second cl...
- by MalVortex - at 2008.11.15 16:49:00
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233. Afterburners are overpowered :) - in EVE General Discussion [original thread]
Originally by: Akita T I haven't PVPed on TQ in almost a year now I could point out how terrible your numbers and arguments are, but this quote speaks for itself. If you want to actually suggest game changes, I'd recommend playing t...
- by MalVortex - at 2008.11.15 16:41:00
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234. [VIDEO] Never Gunna Stop - in My EVE [original thread]
File not found on server =\
- by MalVortex - at 2008.11.14 03:07:00
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235. How does the cloak work? - in Ships and Modules [original thread]
Edited by: MalVortex on 10/11/2008 03:26:43 Originally by: aggi345 How long does it take to cloak and uncloak It is instant. The cloaking ship will remain visible on overview for a second or three (presumably for the cloaking ani...
- by MalVortex - at 2008.11.10 03:26:00
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236. [Video] Boat Violence (may contain Tempest) - in My EVE [original thread]
After such a ringing endorsement how can I refuse? Will update w/ comments after DL is complete. Just as an FYI, your eve-files link has /wristed. File seems to no longer exist. Mirror is doing well for me at least.
- by MalVortex - at 2008.11.09 00:53:00
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237. Covert Ops Skiff - in Ships and Modules [original thread]
I too, would like to see additional industrial ships become better stealth ships than the entire stealth ship line. I believe that this change will be a positive shift in game design paradigms, resulting in greater player freedom and an environmen...
- by MalVortex - at 2008.10.30 19:55:00
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238. Formal Petition: Review and Fix All Rigs - in Test Server Feedback [original thread]
Originally by: Nova Fox the only thing i disagree with is adjusting cost. Ultimately thats up to players, if you want to change cost base it on the materials and how easy it is to get those materials from sources, lets say that trying to g...
- by MalVortex - at 2008.10.24 04:29:00
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239. Locus rigs: - in Test Server Feedback [original thread]
Originally by: Goumindong Edited by: Goumindong on 23/10/2008 21:42:31 Originally by: Miriyaka This guy has the right idea. Stop homogenizing the game so much. Do you want a fairly well-balanced rock-paper-scissors sandbox ...
- by MalVortex - at 2008.10.23 21:55:00
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240. Locus rigs: - in Test Server Feedback [original thread]
Originally by: Deva Blackfire No. I exagerated range a bit - it was 150km not 160km. Still doable on a single ship. 3x TE + 3x locus + megapulse + scorch + frentix booster (improved) = 141km optimal +10km faloff = effective 150km range. W...
- by MalVortex - at 2008.10.23 21:45:00
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