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1. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Omnathious Deninard wrote: mynnna wrote: Omnathious Deninard wrote: Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU The vexor is gun bonused and sort of expected to use them, t...
- by Meatypopsicle - at 2013.07.18 12:48:00
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2. 500m isk/day ratting carrier - in Ships and Modules [original thread]
Dual boxing Naga's can make 160-200mill ISK/hour total. That's going to go down after the patch though.
- by Meatypopsicle - at 2013.05.23 19:37:00
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3. My first YARR and it was on the market...... :( - in Market Discussions [original thread]
Caelis Boirelle wrote: I always have moments where I'm keeping an eye on a sell order of mine, see that someone has put up a sell order for 0.01isk above the top buy price, reflexively curse the cretan's very existence before realising they've ...
- by Meatypopsicle - at 2012.09.19 20:03:00
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4. Why do Sentry drones have such a bad optimal range? - in Ships and Modules [original thread]
People use Wardens over Bouncers?
- by Meatypopsicle - at 2011.08.15 17:26:00
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5. Somer blink, rigged? - in EVE General Discussion [original thread]
Originally by: Zagam Originally by: Whiny McEmokid Originally by: Zagam Rolling a pair of dice (12 possible results), and picking the winning sum is a winning percentage of 8.3333%. L2craps I was breaking it down ...
- by Meatypopsicle - at 2011.07.26 20:42:00
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6. EHP vs damage done mismatch? - in Ships and Modules [original thread]
Edited by: Meatypopsicle on 28/03/2011 22:48:55 Originally by: grootgroot I was looking at the combat log files, not the KM. Is the damage in those log files also in HP not EHP? Yes it shows you the dmg after resists have been app...
- by Meatypopsicle - at 2011.03.28 22:49:00
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7. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
CCP = total and utter ****ing idiots. There is less fighting over regions because you totally screwed up sov mechanics not because of how many sanctums exist. At the very least you need to refund wasted upgrades and change the upgrade cost to ma...
- by Meatypopsicle - at 2011.03.26 21:42:00
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8. New Dev Blog: Missiles Hate My Hamsters û The Followup - in EVE Information Portal [original thread]
Originally by: Siiee There currently is a soft cap in place on every system, and I'm sure that those are involved regularly in massive fleet warfare know roughly of the point where a system starts to fall over. When has anyone ever down...
- by Meatypopsicle - at 2011.03.23 02:02:00
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9. New Dev Blog: Two Tests, Both Alike in Dignity - in EVE Information Portal [original thread]
Rather than making Duality as much like singularity as possible you should be making it as much like Tranquility as possible - then your tests will be relevant to the production servers the game actually runs on.
- by Meatypopsicle - at 2011.03.19 17:32:00
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10. Hypothetical dreadnought fix? - in Ships and Modules [original thread]
Edited by: Meatypopsicle on 14/03/2011 21:57:05 Originally by: Izuru Hishido Originally by: agrajag119 leave dreads alone (although siege cycle to 5min would be sweet) Give SC's a siege mod. Make it use some ice product (pick ...
- by Meatypopsicle - at 2011.03.14 21:56:00
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11. 1000 Cuts, or, Incursion 1.2 feature ideas - in Market Discussions [original thread]
Edited by: Meatypopsicle on 17/02/2011 00:52:10 Right click on any item => View contracts => <Usual Contract options like Entire Region> Be able to modify item exchange contracts sell price. Be able to see the current sell/last ...
- by Meatypopsicle - at 2011.02.17 00:46:00
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12. Tritanium jumping - in Market Discussions [original thread]
Lots of dead Titans and SC's in Uemon?
- by Meatypopsicle - at 2011.02.15 20:54:00
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13. Ishtar - Sanctums. - in Ships and Modules [original thread]
Edited by: Meatypopsicle on 15/02/2011 19:37:01 Originally by: Vihura LoL Gila 1050 dps ? more like 2000dps+ 100% passve Using Level V char and taking out the AB (which halves your real world tank) to use your fit gives me 1246...
- by Meatypopsicle - at 2011.02.15 19:36:00
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14. Ishtar - Sanctums. - in Ships and Modules [original thread]
Edited by: Meatypopsicle on 11/02/2011 23:58:22 Originally by: Le Verrier If you want a shield fit train Caldari Cruiser 3 and buy a Gila. vs Guristas Ishtar passive shield fit can go 1500dps+ tank using only tech 2. Gila tops o...
- by Meatypopsicle - at 2011.02.11 23:57:00
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15. Ishtar - Sanctums. - in Ships and Modules [original thread]
Shield setups look good on paper - and with the right setup you can make it completely passive to do any plex which involves a lot of neuting but they have three issues: 1) LSE's ballon your sig radius so you take more dmg from BS's. 2) Most setu...
- by Meatypopsicle - at 2011.02.11 22:50:00
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16. Y-T8 OC Hydrocarb MWD - in Ships and Modules [original thread]
Originally by: Wacktopia The only time you should consider fitting a T2 over the Y-T8 is if you're planning to perma-run your MWD. Other way around. Only fit T2 if you don't plan to use it much. By the 2nd cycle you already used less c...
- by Meatypopsicle - at 2011.02.10 23:52:00
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17. Ishtar - Sanctums. - in Ships and Modules [original thread]
[Guristas] 2x Shadow Serp Kinetic Hardener 1x Shadow Serp Thermic Hardener 1x DC II 1x MAR II 1x 10MN AB 2x Omni Tracking Link 1x Large Peroxide Cap Battery 1x Cap Recharger II 1x Probe Launcher 1x Salvager 3x 150mm Auto cannon (useful for small...
- by Meatypopsicle - at 2011.02.10 23:29:00
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18. Alt Tab Disaster, CCP please change it - in EVE General Discussion [original thread]
Edited by: Meatypopsicle on 20/01/2011 20:33:26 Same thing now happens with Ctrl. Previously while having two (or more) Eve client windows up you could hold down ctrl and then click in whichever window you wanted to start locking a target. Now...
- by Meatypopsicle - at 2011.01.20 20:33:00
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19. Void > CN Antimatter post Incursion? - in Ships and Modules [original thread]
Edited by: Meatypopsicle on 02/12/2010 16:58:28 Originally by: Seriously Bored Originally by: achoura Remember that while the tracking penalty reduces the applied damage at the same range as cn am the falloff bonus increases th...
- by Meatypopsicle - at 2010.12.02 16:55:00
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20. T2 ammo no longer useless? - in Ships and Modules [original thread]
Originally by: Songbird Edited by: Songbird on 02/12/2010 14:56:47 Yeah I apolosgize for my mistake , both short range ammo for long range guns have -75%. This: Originally by: Seriously Bored Originally by: irion felpa...
- by Meatypopsicle - at 2010.12.02 15:20:00
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