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261. Gangs in Kali - in Revelations Testing and Development [original thread]
Edited by: Patch86 on 31/10/2006 11:50:42 Gangas appear to be being split into multiple tiers, each with a lmit on member numbers. (IIRC) People (maximum of 10) go into Squadrons. Squadrons go into Wings (maximum of......er......can't rememeb...
- by Patch86 - at 2006.10.31 11:48:00
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262. ammo size - in Revelations Testing and Development [original thread]
Ammo size shouldn't change unless capacitor size changes. ATM, Amarr and Gall are at the short end of the stick with severe cap problems from their cap eating weaponry if fights last much longer. Minmatar have it easy with their non-cap weapons an...
- by Patch86 - at 2006.10.31 11:46:00
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263. HP Boost - A Hidden Nerf to Rep-Bonus Ships (Cyclone, Brutix, T2 v) - in Revelations Testing and Development [original thread]
Equally worrying is the use of Remote Repper ships. Lets face it, logistics ships had enough trouble before, they certainly don't need to be LESS useful........... -----------------------------------------------
- by Patch86 - at 2006.10.31 09:26:00
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264. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Scylla V Originally by: Patch86 Originally by: Mothmar Friedsquid Odd that noone really complains about drone signatures being so bloody huge except me. How is it that you can stuff a full capsule, all the li...
- by Patch86 - at 2006.10.31 00:33:00
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265. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Mothmar Friedsquid Odd that noone really complains about drone signatures being so bloody huge except me. How is it that you can stuff a full capsule, all the life support systems it needs, a warp drive, and 160M^3 of cargo ...
- by Patch86 - at 2006.10.30 21:57:00
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266. Rigs on Freighters - in Revelations Testing and Development [original thread]
Seeing as rigs are basically modules that can't be removed, I'd say don't let them get fitted. No mods should = no rigs. -----------------------------------------------
- by Patch86 - at 2006.10.30 21:24:00
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267. OMG EVE is DEAD - in Revelations Testing and Development [original thread]
Originally by: Isyel Edited by: Isyel on 30/10/2006 21:12:22 But then again it did make my day, well, next to the "Is there a guide for logging off in gatecamps?" one. Shame that one wasn't a joke....... --------------------------...
- by Patch86 - at 2006.10.30 21:14:00
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268. A thought for Kali - in Revelations Testing and Development [original thread]
Originally by: Luric Vizjier Nah, leave cap booster charges alone. The best PVP setups would never use them anyway. In Kali, the best PVPers will finally be the people who can achieve sustainability. So that'd be.........Minmatar then?...
- by Patch86 - at 2006.10.30 21:10:00
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269. Fighters. - in Revelations Testing and Development [original thread]
This is getting dangerously close to 4 pages- and if a thread reaches 4 pages without a Dev comment, you know its not likely to. Probably means they're still thinking about it. If they'd made their mind up either way, they'd have let us know.......
- by Patch86 - at 2006.10.30 20:52:00
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270. OMG EVE is DEAD - in Revelations Testing and Development [original thread]
Aw, this thread has made my day. Should probably be locked for trolling, but it's bringing me so much joy -----------------------------------------------
- by Patch86 - at 2006.10.30 20:42:00
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271. OMG EVE is DEAD - in Revelations Testing and Development [original thread]
Originally by: Kaaaaahn Lol, I think the fact that people are taking the OP seriously is more funny than the OP itself. QFT. -----------------------------------------------
- by Patch86 - at 2006.10.30 20:38:00
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272. OMG EVE is DEAD - in Revelations Testing and Development [original thread]
I see a " :P " at the end. I feel somoene is making a funny -----------------------------------------------
- by Patch86 - at 2006.10.30 20:15:00
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273. Boosters - in Revelations Testing and Development [original thread]
I'm assuming the drug trade goods are ingedients in the making of various boosters due to the similarity in names. Theres a "mindflood" booster and a "blue pill" booster, "crash" booster, etc. It will be nice to see illegal goods actually have a ...
- by Patch86 - at 2006.10.30 19:59:00
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274. Boosters - in Revelations Testing and Development [original thread]
Also, no sticky on boosters? For shame -----------------------------------------------
- by Patch86 - at 2006.10.30 17:45:00
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275. Boosters - in Revelations Testing and Development [original thread]
Edited by: Patch86 on 30/10/2006 17:46:04 Edited by: Patch86 on 30/10/2006 17:45:45 I have a few questions about Boosters. - Most of them have a drug name in their name; will they require illegal drugs as an ingredient in manufacturing? ...
- by Patch86 - at 2006.10.30 17:45:00
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276. Balancing Gangs vs Wings/Squads/Fleets - in Revelations Testing and Development [original thread]
Edited by: Patch86 on 30/10/2006 12:50:28 Originally by: Fortior Originally by: Laythun Think smaller..think gangs of 10..i think Sure, I have no idea really what suitable cap would be. 10 would work 10 is what it is,...
- by Patch86 - at 2006.10.30 12:47:00
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277. Turning off seamless map option? - in Revelations Testing and Development [original thread]
I've not tried it yet, but I know how fast you need thigns to work in the heat of things. Would be a shame if an uneccessary delay is thrown in, just for eye-candy. I'd leave it turned on for sexy-ness most of the time, but turn it off at the same...
- by Patch86 - at 2006.10.30 12:45:00
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278. SPIKE L NERF WHY? - in Revelations Testing and Development [original thread]
Can I have your Spike? T2 ammos are seriously unbalanced wright now, they n eed a good whaacking with the nerf bat. Unlucky that you missed the boat -----------------------------------------------
- by Patch86 - at 2006.10.30 12:40:00
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279. The new regions w/ Kali, NPCs? - in Revelations Testing and Development [original thread]
Originally by: Bermag I think most users value getting modules they can use to be more valuable. But getting stuff for riggs might be interesting. But getting alloys for loot might become a logistical nightmare in regions which don't hav...
- by Patch86 - at 2006.10.30 12:30:00
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280. Fighters. - in Revelations Testing and Development [original thread]
Curious how no Dev comment on this yet. One of the few stickies not to. Makes me nervous. -----------------------------------------------
- by Patch86 - at 2006.10.28 22:11:00
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