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441. Harbringer description typo? - in Ships and Modules [original thread]
If all sizes suck, does it matter? ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr Ships have been deleted
- by Perry - at 2007.02.08 07:53:00
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442. Eos' magical 1800 dps - in Ships and Modules [original thread]
Nerf Eos. Damnation is a rookie ship compared to it. ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr Ships have been deleted
- by Perry - at 2007.02.07 21:08:00
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443. Escalating paths - in EVE General Discussion [original thread]
Consider yourself lucky, you have seen the end of a path. Im running these in 0.0 and, well lets say they end in deadends or bugs. GMs dont help me. No loot either, and i killed a Dread Pith Something once, empty can. Screw this.
- by Perry - at 2007.02.03 13:31:00
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444. Khanid MkII - in Ships and Modules [original thread]
Compare the Damnation (Khanid, ~300dps) to the Eos (Gallente, ~600dps) and you know either something is wrong, or someone is biased. Take your pick.
- by Perry - at 2007.01.30 09:29:00
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445. Nerf, Myrmidon, please! - in Ships and Modules [original thread]
Just compare the Eos to the other Fleet Command Ships. Better in every aspect and very good solo/gang capability, has no weak points. Its obvius which race is flavor of the year.
- by Perry - at 2007.01.27 14:19:00
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446. Heat & Amarr - in Ships and Modules [original thread]
Heat will be used to nerf amarr one last time. Then it will be Gallente Drone Boats - Online, featured by Inertia Inc. Seriusly, i belive Minmatar will benefit the most, boosting capless all dmg types weapons even more, while amarr get some "las...
- by Perry - at 2007.01.24 19:39:00
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447. change apoc bonus imo :D - in Ships and Modules [original thread]
Amarr Battleships roles are fine and complement each other. Armageddon, uses the worst Weapons Apocalypse, is the worst Battleship Abaddon, is the worst dissappointment
- by Perry - at 2007.01.23 18:34:00
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448. change apoc bonus imo :D - in Ships and Modules [original thread]
5% bonus to inertiastabs /lvl 10% faster logoff /lvl
- by Perry - at 2007.01.23 18:11:00
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449. [Rev] Armageddon? - in Ships and Modules [original thread]
7x Dual Heavy Beam 7xMultifrequenzy 1xNosfest 1xBest MWD isk can buy 1x26km+ Scrambler 1xHeavy Antinosfest Injector w/ 800 6x Inertiastabilzer (named) 1x Large Armor Repairer II 1x Damage Control II 5x Ogre II 1x Tracking Rig 1x Damage Rig 1x R...
- by Perry - at 2007.01.16 13:51:00
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450. Racial Population Percentages - in EVE General Discussion [original thread]
1) Caldari, because they are Eve on Easy Mode 2) Gallente, because Drones Ownes 3) Minmatar, because they perform very well in skilled hands 4) Amarr, because they are so versatile, they can skill for caldari, gallente or minmatar!
- by Perry - at 2007.01.13 20:12:00
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451. smartbombs for PvP - in Ships and Modules [original thread]
Smartbombs are amarr.
- by Perry - at 2007.01.10 18:52:00
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452. Damnation vs Eos (amarr whine inside) - in Ships and Modules [original thread]
Originally by: Alliaanna Dalaii Oh for the love of god........... Our Recons are the best in the game bar none.... By your logic should we nerf them ? All ships are fricken different !!! Alliaanna Amarr Recons are good for ta...
- by Perry - at 2007.01.03 10:43:00
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453. Damnation vs Eos (amarr whine inside) - in Ships and Modules [original thread]
So im sitting here, doing exploration, scanning hours, thinking, well if i find a nice plex, better bring a good tank and dmg ship. Having Command Ships skilled, a T2 BC seems nice for the job. Now i have one Problem. Im Amarr. Im hearing Eos i...
- by Perry - at 2007.01.02 15:13:00
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454. We need new Amarr drones! - in Ships and Modules [original thread]
Originally by: Justice Bringer [...] Warriors are the fastest but have the lowest damage modifier and Hobgoblins (thermal) are the slowest and havethe highest damage modifier. [...] Justice Gallente: 1.6 x (hobgoblin) Caldari: 1.45...
- by Perry - at 2007.01.01 18:05:00
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455. guide to gunnery? - in Ships and Modules [original thread]
Im wondering why all people belive in the myth that guns do more dmg than missles on paper? 250mm Railgun II rof: 6,38s dmg: 3,3x ammo: antimatter 24, range -50% == 12,41dmg/s @14km kinetic/therm only 1,5cap/s used per gun Heavy Missle Launcher...
- by Perry - at 2007.01.01 17:15:00
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456. guide to gunnery? - in Ships and Modules [original thread]
Well you are playing Caldari - Online, so stay with Railguns and train up for the Rokh. It outshines all other Battleships when it comes to long range fights. 425mm Railgun II should be your goal, even if by the time you can use them theyll cost m...
- by Perry - at 2007.01.01 16:50:00
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457. Rokh PVP and PVE Fitting Help - in Ships and Modules [original thread]
8x Mega Pulse to surprise your enemy with em damage. he will laugh himself to death. 3x cap injector II to run them lazors 1x Faction MWD to run when you realize lasers suck and you will die. web and scram ofc inertiastabs and warp stabs, you w...
- by Perry - at 2007.01.01 12:45:00
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458. We need new Amarr drones! - in Ships and Modules [original thread]
Edited by: Perry on 01/01/2007 12:39:41 Originally by: Aramendel In short: weakest damage, 2nd best speed & tracking, average hitpoints. I thought Topic was about drones, not Amarr Ships.
- by Perry - at 2007.01.01 12:39:00
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459. Is ammar really that bad? - in EVE New Citizens Q&A [original thread]
Every Laser has its own Effect and Sound. You have to change Crystals to achieve different Colors and Ranges. Frigate Class: Gatling Pulse: tiny rapid Laser Dual Light Beam/Pulse: tiny weak pew pews with ****ty sound Medium Beam/Pulse: small ray ...
- by Perry - at 2006.12.12 21:17:00
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460. Is ammar really that bad? - in EVE New Citizens Q&A [original thread]
I Have more ^^ Clicky
- by Perry - at 2006.12.12 20:54:00
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