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381. K, freaking speedcurse vs Pilgrim - in Ships and Modules [original thread]
Its a good armor tanker if you use its nos and ew to minimize incoming damage enough. Try this: 3x Medium Nos II 1x COCD II 1mn MWD* / 1mn AB** Webifier II Warp Disruptor II 2x EW (eg RSD or TD) II Medium Armor Repairer 800mm rolled tungsten Ki...
- by Perry - at 2007.07.17 05:31:00
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382. Ships in dire straits - in Ships and Modules [original thread]
Heretic needs a buff (or Sabre needs a nerf). It has half the dps of a Sabre at half the range (if you fit rockets+pulse+med ext). Thats just wrong. I would like to be able to fit 5x Standard Missile Launcher II without gimping it to hell so it h...
- by Perry - at 2007.07.13 16:45:00
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383. Danmnation Setups Rev2 - in Ships and Modules [original thread]
High: Repackage Med: Recycle Low: built Eos ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more golden hull
- by Perry - at 2007.07.12 17:33:00
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384. Loot tables must be bugged - in Test Server Feedback [original thread]
Map of good Spawnregions: Click ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more golden hull
- by Perry - at 2007.07.10 10:50:00
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385. Muninn re-designing proposal. - in Ships and Modules [original thread]
Yeah, and the 5th pair of Turrets on the Zealot also needs to be moved. oh wait... ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more g...
- by Perry - at 2007.07.09 10:57:00
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386. Apoc bonus + cap battery. - in Ships and Modules [original thread]
+ Boni are applied first. x Boni are applied last. So yes, the x 1,25 Boni works on the +XXX Cap. ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealo...
- by Perry - at 2007.07.08 18:23:00
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387. Heretic Setups - in Ships and Modules [original thread]
It only has 4 Turret Slots, you should be more worried about your hitpoints. Just fit it like a cheap Sabre (... and a very crappy Sabre): MWD Med Extender EW Module (web, scram, etc) 3x Speed Mod Fit a Bubble Launcher and then look at your cpu,...
- by Perry - at 2007.07.07 22:05:00
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388. Where's the Amarr LvL 5 research agents? - in Missions & Complexes [original thread]
No one flys amarr ships. No one wants amarr equipment. No one needs amarr RnD Agents. ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more ...
- by Perry - at 2007.07.04 09:22:00
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389. Amarr need more - in Test Server Feedback [original thread]
We switched to Minmatar or Gallente when we read the revII patch notes. ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more golden hull
- by Perry - at 2007.07.02 20:08:00
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390. Heretic Setups - in Ships and Modules [original thread]
There is only one bigger insult than fitting projectil weapons on an amarrian ship: Givung us amarrian pilots that particual ship. The price often is driven by varios aspects. In case of the Heretic, its only one fact: It is ... crap. __________...
- by Perry - at 2007.07.01 07:33:00
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391. The Apocalypse a boost suggestion - in Ships and Modules [original thread]
Didnt said it ugly, but comon, a big yellow stick? No Thanks. ________________ Kali 3.0 Patchnotes: Amarr Oompf! -Armageddon: +1 Missile Slot -Maller: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus -Zealot: +10% more golden hull
- by Perry - at 2007.06.29 14:17:00
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392. The Apocalypse a boost suggestion - in Ships and Modules [original thread]
Redo the model, its so dumb i just dont fly it even if you make it invincible. ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr Ships have been deleted
- by Perry - at 2007.06.29 13:55:00
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393. Best solo command ship? your thoughts and why... - in Ships and Modules [original thread]
Amarr because your victim will think "wtf a lone weak target with an uber tank? oh noes! A bait. Im not gonna engage this one. Run for the hillz!" ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr Sh...
- by Perry - at 2007.06.26 14:15:00
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394. REVELATIONS II deployment starting at 0200 GMT on 19 June - in EVE Information Portal [original thread]
"The Focused Medium Pulse I and the Focused Medium Beam I have had their graphics switched, as they were the wrong way round." Woohoo! Amarr Boost! ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr ...
- by Perry - at 2007.06.16 06:38:00
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395. The three most overpowered ships in Eve - in Ships and Modules [original thread]
1) The Power of a Race's line of ship is constant. 2) CPP nerfs 90% of Amarr Ships into oblivion 3) The remaining 10% get uber. Solution: 1) Boost 90% of Amarr's Ships 2) The remaining 10% loose their accumulated Power 3) Balance __________...
- by Perry - at 2007.06.14 19:52:00
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396. why use tier 1 BCs, espeially the Ferox? - in Ships and Modules [original thread]
Prophecy Solution: Since the Brutix is able to fit (with all skills @5)... High: 6x heavy electron II + Ganglink Med: 10mn MWD II + Web II + 24km II + Medium Injektor Low: 2x Rep II + DC II + EANM II + Magstab II 5x Hammerhead II ...the Prop...
- by Perry - at 2007.06.14 11:58:00
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397. First official Revelations 2.0 build on Sisi (great splashscreen) - in EVE General Discussion [original thread]
They even nerfed the amarr splash screen... thats it i quit. ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr Ships have been deleted
- by Perry - at 2007.06.12 20:18:00
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398. Boost Ammar! Nerf Titans! Fix Logistics! Fendahl's New Dev Blog! - in EVE Information Portal [original thread]
The Emperor is not amused oh wait ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries": 1) All Amarr Ships have been deleted
- by Perry - at 2007.06.12 05:41:00
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399. My brethren it's time - in Ships and Modules [original thread]
Sorry i can't follow you, i degenerated into a gallente nos-drone-damp lamer and forgot how to spell turret. But if i would still be among the brave amarr, i would ask: -WHERE IS THE OOOMPPPHFFF????? -Why do all Weapons the same damage after Bo...
- by Perry - at 2007.05.15 14:50:00
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400. Bomb Pics :/ - in Test Server Feedback [original thread]
Explosion Radius 400m ... Thats not even the radius of some Battleships... Talk about prenerfed ultra tiny microsmartbombs of doom. Some of them might get a Battleship in Structure, but 1) Same Number of Battleships would kill a target much more...
- by Perry - at 2007.05.12 21:56:00
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