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81. Hawk - in Ships and Modules [original thread]
Rockets? In my PvP?
- by Perry - at 2009.03.27 09:38:00
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82. a vote for delayed local in normal space - in Test Server Feedback [original thread]
-> Introduce two new Items: 1) Subspace Communication Tower It looks like a Pos Tower but cant fit any modules. It has decent Hitpoints. It can be anchored at free moons. It can be hacked to switch it offline. If online, it turns local into ...
- by Perry - at 2009.03.27 09:30:00
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83. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Some comments from a 6+ years 0.0 pvper that according to newest forum intel is no real pvper: Scorpion -Caldari Ships are usually long range ships. The Scorpion has thus a tradition of beeing used in long range Fleet Warfare as ECM support. Ta...
- by Perry - at 2009.03.27 09:17:00
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84. New Effects/Sounds - in Test Server Feedback [original thread]
Just turn off Bloom? Disable all Effects? But then again, my last fight this week was 1300 in local 50minutes till grid loaded so i probably are no real pvper
- by Perry - at 2009.03.27 08:54:00
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85. Just delete Caldari and get it over with - in Test Server Feedback [original thread]
Dudes, I just joined RZR this year, my Killbaord stats are only two month worth of 0.0 POS Warfare in the Hell that is south. Before that I fought in Beta (Stain), in 2003 (Xetic), then as part of Trust, helped building the first Mothership, joine...
- by Perry - at 2009.03.27 08:48:00
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86. Stealth Bombers - in Test Server Feedback [original thread]
Enough Med Slots and cpu to fit tackle and target painters is a good start to make torpedos useable. Making them able to fit a bomb launcher and siege launchers at the same time would also be very decent.
- by Perry - at 2009.03.26 21:36:00
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87. My First Arazu - in Ships and Modules [original thread]
Arazu is best used in synergy with a falcon. Ecm breaks locks, and Dampeners (resolution scripts) delay relocking. Yes, a second falcon would be better for EW, but how does one kill something with 10dps? Arazu can reach 200+ easy.
- by Perry - at 2009.03.26 21:31:00
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88. Planned Omen T1/limited T2 fitting - in Ships and Modules [original thread]
High: sell Omen Med: Buy Arbitrator Low: Use right drone type and afterburner for pve
- by Perry - at 2009.03.26 21:26:00
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89. Just delete Caldari and get it over with - in Test Server Feedback [original thread]
Caldari have actually the best PvP Ships if you do larger scale operations. They got: -Long Range Gunboats with best range and medium damage -Long Range Missile Boats with huge passive tanks -Long Range EW Ships with the best EW type -They all tan...
- by Perry - at 2009.03.26 21:23:00
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90. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
good
- by Perry - at 2009.03.26 21:05:00
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91. 75% nerf to Deep space probes - in Test Server Feedback [original thread]
It's dead, Jim.
- by Perry - at 2009.03.26 21:01:00
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92. Tech 3 cruisers?? - in Ships and Modules [original thread]
no
- by Perry - at 2009.03.26 20:52:00
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93. Best fleet command ship? - in Ships and Modules [original thread]
Astarte just needs one Highslot more, case closed.
- by Perry - at 2009.03.23 12:01:00
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94. Pos Missile Launcher - in Test Server Feedback [original thread]
No, that would make sense.
- by Perry - at 2009.03.23 08:52:00
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95. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Concerning the term "strategy" Strategy descripts the planning of a compaign, the logistical preparations for a battle, the foreseeing of how a battle will go if you do this or that. The key to success is to hide your strategy as long as possible...
- by Perry - at 2009.03.15 17:37:00
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96. Why I do not explore any more - in Test Server Feedback [original thread]
Remember scanning a worthwhile sig down three hours without success, then watching a new dude in local getting the hit after 10minutes? Was fun!
- by Perry - at 2009.03.15 09:44:00
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97. SiSi down? - in Test Server Feedback [original thread]
Because they can
- by Perry - at 2009.03.13 12:47:00
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98. Ishkur vs Enyo - in Ships and Modules [original thread]
The Enyo really needs that missing 4th Bonus to shine. Imagine another damage Bonus (like every Gallente T2 Blastership) or the traditional Falloff Bonus for super long range neutron fun ^^ But for the moment, yeah ishkur all the way.
- by Perry - at 2009.03.09 19:35:00
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99. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Minmatar was king of the hill the past two years, now the cycle moves on and minmatar fades to worst race (again) so every nano***got must train another race. Wait 1-2 Years and Minmatar will shine again. Or learn your raxes strength properly and ...
- by Perry - at 2009.03.09 09:15:00
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100. Red amarr ship skins... - in Test Server Feedback [original thread]
pics or it didnt happen.
- by Perry - at 2009.03.08 21:58:00
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