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61. Scam is ok, spam is out of control: my solution - in Test Server Feedback [original thread]
WTS Dread Guristas Cruise Missile Launcher ONLY 5mil isk
- by Perry - at 2009.04.09 10:41:00
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62. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Originally by: IceAero I'd think making it a bonus to overheat bonus would balance things. No. +1 Turret is way more powerful then maybe 3 minutes worth of overheating less turrets.
- by Perry - at 2009.04.08 19:24:00
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63. Falcon and Slot issues - in Test Server Feedback [original thread]
Originally by: Cade Morrigan Originally by: RogueWing You can have your 200km range when my Rapier has Webs that reach 200km. OK but you have to fit one for each race you may encounter and you have to fill your lows with Web Amp...
- by Perry - at 2009.04.07 21:15:00
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64. Remove ROTATION LIMITS from the Galactic map! - in Test Server Feedback [original thread]
The new map is ... well all words i can find are filtered. Lets just say its worse then the first Map in Beta. Yep. I cant find the option to zoom in on other Regions. Thats just weak. If it even exists anymore, its well hidden. Its also much mor...
- by Perry - at 2009.04.07 21:14:00
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65. 5th Subsystems - in Test Server Feedback [original thread]
-15% reduced cost for T3 Ships per skill level
- by Perry - at 2009.04.07 08:13:00
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66. Move Trash Ship Button - in Test Server Feedback [original thread]
Originally by: 4 LOM Originally by: Rigsta I agree, move it to where "show info" is right now No no no... you need to make the list random! you never know where the trash ship option will be! No way, make it so every opti...
- by Perry - at 2009.04.05 10:13:00
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67. Solo Falcon - in Ships and Modules [original thread]
Falcon will be the best Solo Ship soon. 366dps + Cloak + 4 bonused multispec jammers. I can allready hear the grief now... sweet tears.
- by Perry - at 2009.04.04 11:13:00
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68. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Edited by: Perry on 02/04/2009 09:02:52 Originally by: Vigaz Widow on Sisi If the role must be short range BS with ECM, I think it is better to check the ECM bonus on the Widow. Sisi: Widow has 25 % bonus to ECM Target Jammer strengt...
- by Perry - at 2009.04.02 09:02:00
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69. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Originally by: CCP Chronotis A very quick post until we get chance to read over rest of the feedback later. These changes should be on sisi now. There is a known issue which will be resolved over the coming days with the falcon. It current...
- by Perry - at 2009.04.01 18:05:00
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70. Cover Ops cloak for Black Ops - in Test Server Feedback [original thread]
CovOps Ships are weaker then noncloaked variants (see force recon < combat recon), so a cloaked gang would lose to a normal gang without solid tactics and coordination. Add a balanced tool to detect and uncloak cloaked ships and we have a very ...
- by Perry - at 2009.04.01 09:02:00
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71. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Scorpion as long range Turret based ECM support, please. Add 1 or 2 Turrets and a bit Powergrid for large caliber Railguns, give it hybrid and ecm optimal range bonus and done, perfect Fleet BS.
- by Perry - at 2009.03.31 11:44:00
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72. Wormholes on Singularity - in Test Server Feedback [original thread]
You shall not use Testserver to find optimal fittings and ships for riskless sleeper farming. /ccp
- by Perry - at 2009.03.30 14:04:00
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73. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
This Topic somehow got derailed into a whine about caldari ships beeing worthless, which is not what this Topic is about. Please try to give ideas of how to keep ecm ships viable instead. This would make the Topic much smaller and much more constr...
- by Perry - at 2009.03.29 16:38:00
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74. Laser sounds - in Test Server Feedback [original thread]
Bug report it? But then again, my reports get filtered even with images proving them so this might actually be the better way ^^
- by Perry - at 2009.03.29 08:51:00
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75. Why Eve-Online is the Greatest MMO of all Time - in EVE General Discussion [original thread]
Real Life MMO is better cause no one comes around and nerfs my 250ps car down to 80 for more balanced travel ...
- by Perry - at 2009.03.29 08:47:00
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76. Legion [rich man's Zealot] - in Ships and Modules [original thread]
This is mostly theory crafting with testserver action, but the resulting numbers are very good to compare the max performance of the Legion to a standard HAC. This will make it easier to judge T3 in the long run. Lets start with the Subsystems: T...
- by Perry - at 2009.03.28 22:47:00
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77. Legion [rich man's Zealot] - in Ships and Modules [original thread]
So how do we fit the Legion then, to make the most out of the given Stats? We have two options in my opinion: Either Medium Range Pulse Laser Carnage oder Sniper Range Beam Laser ***gotry. I choose Beams for now. And we are flying a T3 ship, which...
- by Perry - at 2009.03.28 22:47:00
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78. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
I had to choose either buying one Legion or 40 Zealots for my pvp needs. Was a hard decision.
- by Perry - at 2009.03.28 16:19:00
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79. Drake vs. Nighthawk - in Ships and Modules [original thread]
Considering the fact that wormholes lead to 0.0 without local, i would not risk a nighthawk with faction fitting. The possible profit is too small if you get ganked even only once per month.
- by Perry - at 2009.03.27 14:32:00
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80. Zealot - in Ships and Modules [original thread]
At this point its pretty obvious which side (Pulse vs Beams on Zealot) is right. both. Beam Zealot is a very good and fast Sniper that can ***** killmails at any distance with reliable dps and tracking combined with sturdy armor. Pulse Zealot i...
- by Perry - at 2009.03.27 14:01:00
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