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1. New complaint thread: Caldari Ammo should be ranged based - in Ships and Modules [original thread]
Just wait until Assault Cruise Missiles come out. Then it will be balanced. "Research is what I'm doing when I don't know what I'm doing." - Dr. Wernher von Braun
- by Retrax - at 2006.10.15 18:33:00
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2. The Best Moa Setup - in Ships and Modules [original thread]
Do what I did: train missiles, fly a Caracal. The Moa was a great ship once upon a time.... "Research is what I'm doing when I don't know what I'm doing." - Dr. Wernher von Braun
- by Retrax - at 2006.10.15 18:29:00
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3. Name a good Rail ship for PvP(that isn't a BS) - in Ships and Modules [original thread]
Edited by: Retrax on 25/06/2006 05:33:35 Harpy and Eagle are it for Caldari gunboats. How about Gallente? Or train missiles... either way you're prolly better off training for Harpy and Eagle. :p ...Thorax looks good, 5 turrets and 5% hybri...
- by Retrax - at 2006.06.25 05:27:00
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4. doing level 2 missions in a rockahawk - in Ships and Modules [original thread]
I recall doing alot of lvl 2 Caldari Navy internal security missions in a Cormorant. 6 or 7 125mm rails Shield booster, AB, tracking computer, passive shield du jour 1x mag stab. Range is important, something rockets don't have. I'd reccomend st...
- by Retrax - at 2006.06.25 04:07:00
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5. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Hmmmm.... Do we get new large capacity, high ROF, light missile bays, to replace current assault launchers? Will there be new large capacity, high ROF, heavy missile bays for battleships? Will the new 'Assault Missiles' be dependent on the light ...
- by Retrax - at 2006.05.16 10:39:00
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6. Rate my Raven please * PvP - in Ships and Modules [original thread]
Originally by: zwerg Well i though about fitting a Target Painter t2 for the webber, but then it will take a long time to kill the small rats :( so what do you think about it? Use a target painter if you've got anything smaller than ...
- by Retrax - at 2006.04.10 18:48:00
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7. What do all you missile users do about fast frigates? - in Ships and Modules [original thread]
Edited by: Retrax on 10/04/2006 18:34:08 Rule of thumb: weapon classes match ship classes. Frigates are the hardest class to hit, so use anti-frigate weapons against frigates. Answer to your question: Use light missiles in Assault launchers....
- by Retrax - at 2006.04.10 18:29:00
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8. BS obsolete. Frigs overpowered. - in Ships and Modules [original thread]
The new-found srengths of many ships has pumped life back into this game. No longer are battleships the 'best ships... period'; now anyone can learn to fly the ship classes of their liking and be able to do some good. And I like the fact that a...
- by Retrax - at 2005.10.24 21:12:00
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9. Advanced Cerberus Setups - in Ships and Modules [original thread]
If you're in a Caldari Ship, even if you are Amarr, you need a shield booster. No shield booster means you will eventually die in a Caldari ship, quite sooner than you may think. You're using a Cap Booster? Why? You might need one if you had a sh...
- by Retrax - at 2005.10.03 19:13:00
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10. Harpy - Agent Runner - in Ships and Modules [original thread]
For COSMOS lvl 3 missions vs. 3x Bandits/Mercenary Wingmen, bosses, assorted cruisers and frigs: 4x 125mm rails, EMP missiles/rockets Shield Booster, 2x Webbers, Kinetic passive hardener 2x Warp core stabs Don't laugh... three tacklers are bad n...
- by Retrax - at 2005.10.03 18:38:00
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11. Battlecruisers - in Ships and Modules [original thread]
Ferox has decent shields, but is no match for elite ships or Battleships, especially an even-skilled 1v1. BC's are versatile... jack of all trades, master of none, IMO.
- by Retrax - at 2005.10.03 18:05:00
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12. Cerberus Theoretical Setups - in Ships and Modules [original thread]
Originally by: Zaintiraris Edited by: Zaintiraris on 30/03/2005 01:39:52 EDIT: Take that back. Mercenary Wingman goes down FAST. You just sold me on a Cerberus. :D
- by Retrax - at 2005.09.17 01:26:00
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13. Cormorant setups - in Ships and Modules [original thread]
PvE setup vs. frigates, drones and light cruisers: 2x 150mm Rails, 2x 75mm Gatling, 2x Ion Blaster, 1x Standard launcher 1x Small Shield Booster, 1x Afterburner, 1x Shield Extender, 1x Thermal Hardener 1x Magnetic Field Stabilizer All
- by Retrax - at 2005.06.06 14:09:00
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14. Speed Indys - in Ships and Modules [original thread]
You're approaching 400 km/s burst speed there :)
- by Retrax - at 2003.11.19 01:23:00
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15. Changes to charges - in Ships and Modules [original thread]
Nice Calligan. I agree... hybrids are a hassle even with caldari ships, and lasers are the pvp kings. I'm not sure the new changes will help to improve the situation. Can't wait to see if this turns out to be cool, or nerfy :p
- by Retrax - at 2003.11.19 01:15:00
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16. Scorpion 1v1 Loadout - in Ships and Modules [original thread]
Try utilizing the ship bonus.
- by Retrax - at 2003.10.04 00:54:00
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17. EW load out - in Ships and Modules [original thread]
Edited by: Retrax on 04/10/2003 00:49:23 High - hybrids and missiles Med - shields and EW gear Low - power items or coprocessors since the CPU has been nerfed :( As for what kind of EW gear - go with what you know will block your enemy. Race-...
- by Retrax - at 2003.10.04 00:47:00
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18. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
It seems we Caldari are under fire from the Devs for having too powerful ships. Wish the nerf patches would stop. Blackbird was hit hard as well. I can no longer fill all the slots, even with skills and CPU-reduced items. Not sure how things will ...
- by Retrax - at 2003.10.04 00:42:00
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19. Capacitor Recharge Rate - in Ships and Modules [original thread]
What ship are you in and what are the cap and recharge rate at?
- by Retrax - at 2003.10.04 00:17:00
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